2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
35 #include <linux/input.h>
40 #include "wayland-server.h"
41 #include "compositor.h"
43 /* The plan here is to generate a random anonymous socket name and
44 * advertise that through a service on the session dbus.
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
50 static struct wl_list child_process_list;
53 sigchld_handler(int signal_number, void *data)
55 struct wlsc_process *p;
60 wl_list_for_each(p, &child_process_list, link) {
65 if (&p->link == &child_process_list) {
66 fprintf(stderr, "unknown child process exited\n");
70 wl_list_remove(&p->link);
71 p->cleanup(p, status);
77 wlsc_watch_process(struct wlsc_process *process)
79 wl_list_insert(&child_process_list, &process->link);
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
85 static const struct wlsc_matrix identity = {
86 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
89 memcpy(matrix, &identity, sizeof identity);
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
95 struct wlsc_matrix tmp;
96 const GLfloat *row, *column;
100 for (i = 0; i < 16; i++) {
103 row = m->d + d.quot * 4;
104 column = n->d + d.rem;
105 for (j = 0; j < 4; j++)
106 tmp.d[i] += row[j] * column[j * 4];
108 memcpy(m, &tmp, sizeof tmp);
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
114 struct wlsc_matrix translate = {
115 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
118 wlsc_matrix_multiply(matrix, &translate);
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
124 struct wlsc_matrix scale = {
125 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
128 wlsc_matrix_multiply(matrix, &scale);
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
135 struct wlsc_vector t;
137 for (i = 0; i < 4; i++) {
139 for (j = 0; j < 4; j++)
140 t.f[i] += v->f[j] * matrix->d[i + j * 4];
147 wlsc_spring_init(struct wlsc_spring *spring,
148 double k, double current, double target)
151 spring->friction = 100.0;
152 spring->current = current;
153 spring->previous = current;
154 spring->target = target;
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
160 double force, v, current, step;
162 step = (msec - spring->timestamp) / 300.0;
163 spring->timestamp = msec;
165 current = spring->current;
166 v = current - spring->previous;
167 force = spring->k * (spring->target - current) / 10.0 +
168 (spring->previous - current) - v * spring->friction;
171 current + (current - spring->previous) + force * step * step;
172 spring->previous = current;
175 if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177 spring->current = 2.0 - spring->current;
178 spring->previous = 2.0 - spring->previous;
180 spring->current = 1.0;
181 spring->previous = 1.0;
185 if (spring->current <= 0.0) {
186 spring->current = 0.0;
187 spring->previous = 0.0;
193 wlsc_spring_done(struct wlsc_spring *spring)
195 return fabs(spring->previous - spring->target) < 0.0002 &&
196 fabs(spring->current - spring->target) < 0.0002;
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201 struct wl_resource *resource, uint32_t time)
203 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204 buffer_destroy_listener);
205 struct wl_buffer *buffer = (struct wl_buffer *) resource;
207 if (es->buffer == buffer)
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213 struct wl_resource *resource,
216 struct wlsc_output *output =
217 container_of(listener, struct wlsc_output,
218 scanout_buffer_destroy_listener);
219 struct wl_buffer *buffer = (struct wl_buffer *) resource;
221 if (output->scanout_buffer == buffer)
222 output->scanout_buffer = NULL;
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227 int32_t x, int32_t y, int32_t width, int32_t height)
229 struct wlsc_surface *surface;
231 surface = malloc(sizeof *surface);
235 wl_list_init(&surface->link);
236 wl_list_init(&surface->buffer_link);
237 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
239 glGenTextures(1, &surface->texture);
240 glBindTexture(GL_TEXTURE_2D, surface->texture);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
244 surface->surface.client = NULL;
246 surface->compositor = compositor;
247 surface->visual = NULL;
248 surface->image = EGL_NO_IMAGE_KHR;
249 surface->saved_texture = 0;
252 surface->width = width;
253 surface->height = height;
255 surface->buffer = NULL;
257 pixman_region32_init(&surface->damage);
259 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
260 wl_list_init(&surface->buffer_destroy_listener.link);
262 surface->transform = NULL;
268 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
269 int32_t x, int32_t y,
270 int32_t width, int32_t height)
272 struct wlsc_compositor *compositor = surface->compositor;
274 pixman_region32_union_rect(&surface->damage,
276 surface->x + x, surface->y + y,
278 wlsc_compositor_schedule_repaint(compositor);
282 wlsc_surface_damage(struct wlsc_surface *surface)
284 wlsc_surface_damage_rectangle(surface, 0, 0,
285 surface->width, surface->height);
289 wlsc_surface_damage_below(struct wlsc_surface *surface)
291 struct wlsc_surface *below;
293 if (surface->link.next == &surface->compositor->surface_list)
296 below = container_of(surface->link.next, struct wlsc_surface, link);
298 pixman_region32_union_rect(&below->damage,
300 surface->x, surface->y,
301 surface->width, surface->height);
302 wlsc_compositor_schedule_repaint(surface->compositor);
306 wlsc_compositor_get_time(void)
310 gettimeofday(&tv, NULL);
312 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
316 destroy_surface(struct wl_resource *resource, struct wl_client *client)
318 struct wlsc_surface *surface =
319 container_of(resource, struct wlsc_surface, surface.resource);
320 struct wlsc_compositor *compositor = surface->compositor;
322 wlsc_surface_damage_below(surface);
324 wl_list_remove(&surface->link);
325 if (surface->saved_texture == 0)
326 glDeleteTextures(1, &surface->texture);
328 glDeleteTextures(1, &surface->saved_texture);
331 wl_list_remove(&surface->buffer_destroy_listener.link);
333 if (surface->image != EGL_NO_IMAGE_KHR)
334 compositor->destroy_image(compositor->display,
337 wl_list_remove(&surface->buffer_link);
343 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
345 struct wlsc_surface *es = (struct wlsc_surface *) surface;
346 struct wlsc_compositor *ec = es->compositor;
347 struct wl_list *surfaces_attached_to;
349 if (es->saved_texture != 0)
350 es->texture = es->saved_texture;
352 glBindTexture(GL_TEXTURE_2D, es->texture);
354 if (wl_buffer_is_shm(buffer)) {
355 /* Unbind any EGLImage texture that may be bound, so we don't
357 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
358 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
359 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
360 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
361 es->pitch, buffer->height, 0,
362 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
363 wl_shm_buffer_get_data(buffer));
364 es->visual = buffer->visual;
366 surfaces_attached_to = buffer->user_data;
368 wl_list_remove(&es->buffer_link);
369 wl_list_insert(surfaces_attached_to, &es->buffer_link);
371 if (es->image != EGL_NO_IMAGE_KHR)
372 ec->destroy_image(ec->display, es->image);
373 es->image = ec->create_image(ec->display, NULL,
374 EGL_WAYLAND_BUFFER_WL,
377 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
378 es->visual = buffer->visual;
379 es->pitch = es->width;
384 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
386 struct wlsc_surface *es = (struct wlsc_surface *) surface;
387 struct wlsc_compositor *ec = es->compositor;
389 es->pitch = es->width;
390 es->image = sprite->image;
391 if (sprite->image != EGL_NO_IMAGE_KHR) {
392 glBindTexture(GL_TEXTURE_2D, es->texture);
393 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
395 if (es->saved_texture == 0)
396 es->saved_texture = es->texture;
397 es->texture = sprite->texture;
400 es->visual = sprite->visual;
407 SPRITE_USE_CURSOR = (1 << 0),
410 static struct wlsc_sprite *
411 create_sprite_from_png(struct wlsc_compositor *ec,
412 const char *filename, uint32_t usage)
415 struct wlsc_sprite *sprite;
416 int32_t width, height;
419 pixels = wlsc_load_image(filename, &width, &height, &stride);
423 sprite = malloc(sizeof *sprite);
424 if (sprite == NULL) {
429 sprite->visual = &ec->compositor.premultiplied_argb_visual;
430 sprite->width = width;
431 sprite->height = height;
432 sprite->image = EGL_NO_IMAGE_KHR;
434 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
435 sprite->image = ec->create_cursor_image(ec, width, height);
437 glGenTextures(1, &sprite->texture);
438 glBindTexture(GL_TEXTURE_2D, sprite->texture);
439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
440 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
444 if (sprite->image != EGL_NO_IMAGE_KHR) {
445 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
446 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
447 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
449 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
450 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
458 static const struct {
459 const char *filename;
460 int hotspot_x, hotspot_y;
461 } pointer_images[] = {
462 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
463 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
464 { DATADIR "/wayland/bottom_side.png", 16, 20 },
465 { DATADIR "/wayland/grabbing.png", 20, 17 },
466 { DATADIR "/wayland/left_ptr.png", 10, 5 },
467 { DATADIR "/wayland/left_side.png", 10, 20 },
468 { DATADIR "/wayland/right_side.png", 30, 19 },
469 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
470 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
471 { DATADIR "/wayland/top_side.png", 18, 8 },
472 { DATADIR "/wayland/xterm.png", 15, 15 }
476 create_pointer_images(struct wlsc_compositor *ec)
480 count = ARRAY_LENGTH(pointer_images);
481 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
482 for (i = 0; i < count; i++) {
483 ec->pointer_sprites[i] =
484 create_sprite_from_png(ec,
485 pointer_images[i].filename,
490 static struct wlsc_surface *
491 background_create(struct wlsc_output *output, const char *filename)
493 struct wlsc_surface *background;
494 struct wlsc_sprite *sprite;
496 background = wlsc_surface_create(output->compositor,
497 output->x, output->y,
498 output->current->width,
499 output->current->height);
500 if (background == NULL)
503 sprite = create_sprite_from_png(output->compositor, filename, 0);
504 if (sprite == NULL) {
509 wlsc_sprite_attach(sprite, &background->surface);
515 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
517 struct wlsc_compositor *ec = es->compositor;
518 GLfloat *v, inv_width, inv_height;
519 pixman_box32_t *rectangles;
523 rectangles = pixman_region32_rectangles(region, &n);
524 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
525 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
526 inv_width = 1.0 / es->pitch;
527 inv_height = 1.0 / es->height;
529 for (i = 0; i < n; i++, v += 16, p += 6) {
530 v[ 0] = rectangles[i].x1;
531 v[ 1] = rectangles[i].y1;
532 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
533 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
535 v[ 4] = rectangles[i].x1;
536 v[ 5] = rectangles[i].y2;
538 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
540 v[ 8] = rectangles[i].x2;
541 v[ 9] = rectangles[i].y1;
542 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
545 v[12] = rectangles[i].x2;
546 v[13] = rectangles[i].y2;
562 transform_vertex(struct wlsc_surface *surface,
563 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
565 struct wlsc_vector t;
572 wlsc_matrix_transform(&surface->transform->matrix, &t);
581 texture_transformed_surface(struct wlsc_surface *es)
583 struct wlsc_compositor *ec = es->compositor;
587 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
588 p = wl_array_add(&ec->indices, 6 * sizeof *p);
590 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
591 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
592 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
593 transform_vertex(es, es->x + es->width, es->y + es->height,
607 wlsc_surface_draw(struct wlsc_surface *es,
608 struct wlsc_output *output, pixman_region32_t *clip)
610 struct wlsc_compositor *ec = es->compositor;
612 pixman_region32_t repaint;
616 pixman_region32_init_rect(&repaint,
617 es->x, es->y, es->width, es->height);
618 pixman_region32_intersect(&repaint, &repaint, clip);
619 if (!pixman_region32_not_empty(&repaint))
622 if (es->visual == &ec->compositor.argb_visual) {
623 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
625 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
626 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
632 if (es->transform == NULL) {
634 n = texture_region(es, &repaint);
637 n = texture_transformed_surface(es);
640 glBindTexture(GL_TEXTURE_2D, es->texture);
641 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
642 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
644 v = ec->vertices.data;
645 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
646 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
647 glEnableVertexAttribArray(0);
648 glEnableVertexAttribArray(1);
649 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
651 ec->vertices.size = 0;
652 ec->indices.size = 0;
653 pixman_region32_fini(&repaint);
657 wlsc_surface_raise(struct wlsc_surface *surface)
659 struct wlsc_compositor *compositor = surface->compositor;
661 wl_list_remove(&surface->link);
662 wl_list_insert(&compositor->surface_list, &surface->link);
666 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
668 struct wlsc_output *output;
670 wl_list_for_each(output, &compositor->output_list, link)
671 wlsc_output_damage(output);
675 wlsc_buffer_post_release(struct wl_buffer *buffer)
677 if (buffer == NULL || --buffer->busy_count > 0)
680 assert(buffer->client != NULL);
681 wl_client_post_event(buffer->client,
682 &buffer->resource.object,
687 wlsc_output_damage(struct wlsc_output *output)
689 struct wlsc_compositor *compositor = output->compositor;
691 pixman_region32_union(&compositor->damage,
692 &compositor->damage, &output->region);
693 wlsc_compositor_schedule_repaint(compositor);
697 fade_frame(struct wlsc_animation *animation,
698 struct wlsc_output *output, uint32_t msecs)
700 struct wlsc_compositor *compositor =
701 container_of(animation,
702 struct wlsc_compositor, fade.animation);
704 wlsc_spring_update(&compositor->fade.spring, msecs);
705 if (wlsc_spring_done(&compositor->fade.spring)) {
706 if (compositor->fade.spring.current > 0.999) {
707 compositor->state = WLSC_COMPOSITOR_SLEEPING;
708 compositor->shell->lock(compositor->shell);
710 compositor->fade.spring.current =
711 compositor->fade.spring.target;
712 wl_list_remove(&animation->link);
713 wl_list_init(&animation->link);
716 wlsc_output_damage(output);
720 fade_output(struct wlsc_output *output,
721 GLfloat tint, pixman_region32_t *region)
723 struct wlsc_compositor *compositor = output->compositor;
724 struct wlsc_surface surface;
725 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
727 surface.compositor = compositor;
728 surface.x = output->x;
729 surface.y = output->y;
730 surface.width = output->current->width;
731 surface.height = output->current->height;
732 surface.texture = GL_NONE;
733 surface.transform = NULL;
737 &compositor->compositor.premultiplied_argb_visual;
739 surface.visual = &compositor->compositor.rgb_visual;
741 glUseProgram(compositor->solid_shader.program);
742 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
743 1, GL_FALSE, output->matrix.d);
744 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
745 wlsc_surface_draw(&surface, output, region);
749 wlsc_output_repaint(struct wlsc_output *output)
751 struct wlsc_compositor *ec = output->compositor;
752 struct wlsc_surface *es;
753 struct wlsc_input_device *device;
754 pixman_region32_t clip, new_damage, total_damage, region;
756 output->prepare_render(output);
758 glViewport(0, 0, output->current->width, output->current->height);
760 glUseProgram(ec->texture_shader.program);
761 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
762 1, GL_FALSE, output->matrix.d);
763 glUniform1i(ec->texture_shader.tex_uniform, 0);
765 pixman_region32_init(&new_damage);
766 pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
767 pixman_region32_init(&clip);
768 pixman_region32_copy(&clip, &output->region);
769 wl_list_for_each(es, &ec->surface_list, link) {
770 pixman_region32_intersect(&es->damage, &es->damage, &clip);
771 pixman_region32_union(&new_damage, &new_damage, &es->damage);
772 if (es->visual == &ec->compositor.rgb_visual) {
773 pixman_region32_init_rect(®ion, es->x, es->y, es->width, es->height);
774 pixman_region32_subtract(&clip, &clip, ®ion);
775 pixman_region32_fini(®ion);
780 pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
781 pixman_region32_init(&total_damage);
782 pixman_region32_union(&total_damage, &new_damage,
783 &output->previous_damage);
784 pixman_region32_copy(&output->previous_damage, &new_damage);
786 device = (struct wlsc_input_device *) ec->input_device;
787 if (ec->focus && ec->fade.spring.current < 0.001) {
788 if (!wl_list_empty(&device->sprite->link)) {
789 wl_list_remove(&device->sprite->link);
790 wl_list_init(&device->sprite->link);
792 if (output->set_hardware_cursor(output, device) < 0)
793 wl_list_insert(&ec->surface_list,
794 &device->sprite->link);
796 output->set_hardware_cursor(output, NULL);
797 if (wl_list_empty(&device->sprite->link))
798 wl_list_insert(&ec->surface_list,
799 &device->sprite->link);
802 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
804 if (es->visual == &ec->compositor.rgb_visual &&
805 output->prepare_scanout_surface(output, es) == 0) {
806 /* We're drawing nothing now,
807 * draw the damaged regions later. */
808 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
810 output->scanout_buffer = es->buffer;
811 output->scanout_buffer->busy_count++;
813 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
814 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
815 &output->scanout_buffer_destroy_listener.link);
820 if (es->fullscreen_output == output) {
821 if (es->width < output->current->width ||
822 es->height < output->current->height)
823 glClear(GL_COLOR_BUFFER_BIT);
824 wlsc_surface_draw(es, output, &total_damage);
826 glUseProgram(ec->texture_shader.program);
827 wl_list_for_each_reverse(es, &ec->surface_list, link) {
828 if (ec->overlay == es)
831 wlsc_surface_draw(es, output, &total_damage);
836 wlsc_surface_draw(ec->overlay, output, &total_damage);
838 if (ec->fade.spring.current > 0.001)
839 fade_output(output, ec->fade.spring.current, &total_damage);
843 repaint(void *data, int msecs)
845 struct wlsc_output *output = data;
846 struct wlsc_compositor *compositor = output->compositor;
847 struct wlsc_surface *es;
848 struct wlsc_animation *animation, *next;
850 wlsc_output_repaint(output);
851 output->repaint_needed = 0;
852 output->repaint_scheduled = 1;
853 output->present(output);
855 /* FIXME: Keep the surfaces in an per-output list. */
856 wl_list_for_each(es, &compositor->surface_list, link) {
857 if (es->output == output) {
858 wl_display_post_frame(compositor->wl_display,
859 &es->surface, msecs);
863 wl_list_for_each_safe(animation, next,
864 &compositor->animation_list, link)
865 animation->frame(animation, output, msecs);
869 idle_repaint(void *data)
871 repaint(data, wlsc_compositor_get_time());
875 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
877 wlsc_buffer_post_release(output->scanout_buffer);
878 output->scanout_buffer = NULL;
879 output->repaint_scheduled = 0;
881 if (output->repaint_needed)
882 repaint(output, msecs);
886 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
888 struct wlsc_output *output;
889 struct wl_event_loop *loop;
891 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
894 loop = wl_display_get_event_loop(compositor->wl_display);
895 wl_list_for_each(output, &compositor->output_list, link) {
896 output->repaint_needed = 1;
897 if (output->repaint_scheduled)
900 wl_event_loop_add_idle(loop, idle_repaint, output);
901 output->repaint_scheduled = 1;
906 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
910 done = wlsc_spring_done(&compositor->fade.spring);
911 compositor->fade.spring.target = tint;
912 if (wlsc_spring_done(&compositor->fade.spring))
916 compositor->fade.spring.timestamp =
917 wlsc_compositor_get_time();
919 wlsc_compositor_damage_all(compositor);
920 if (wl_list_empty(&compositor->fade.animation.link))
921 wl_list_insert(compositor->animation_list.prev,
922 &compositor->fade.animation.link);
926 surface_destroy(struct wl_client *client,
927 struct wl_surface *surface)
929 wl_resource_destroy(&surface->resource, client,
930 wlsc_compositor_get_time());
934 wlsc_surface_assign_output(struct wlsc_surface *es)
936 struct wlsc_compositor *ec = es->compositor;
937 struct wlsc_output *output;
939 struct wlsc_output *tmp = es->output;
942 wl_list_for_each(output, &ec->output_list, link) {
943 if (pixman_region32_contains_point(&output->region,
944 es->x, es->y, NULL)) {
946 printf("assiging surface %p to output %p\n",
952 if (es->output == NULL) {
953 printf("no output found\n");
954 es->output = container_of(ec->output_list.next,
955 struct wlsc_output, link);
960 surface_attach(struct wl_client *client,
961 struct wl_surface *surface, struct wl_buffer *buffer,
962 int32_t x, int32_t y)
964 struct wlsc_surface *es = (struct wlsc_surface *) surface;
966 /* FIXME: This damages the entire old surface, but we should
967 * really just damage the part that's no longer covered by the
968 * surface. Anything covered by the new surface will be
969 * damaged by the client. */
971 wlsc_surface_damage_below(es);
973 buffer->busy_count++;
974 wlsc_buffer_post_release(es->buffer);
977 wl_list_remove(&es->buffer_destroy_listener.link);
978 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
979 &es->buffer_destroy_listener.link);
983 es->width = buffer->width;
984 es->height = buffer->height;
985 if (x != 0 || y != 0)
986 wlsc_surface_assign_output(es);
987 if (es->visual == NULL)
988 wl_list_insert(&es->compositor->surface_list, &es->link);
990 wlsc_buffer_attach(buffer, surface);
992 es->compositor->shell->attach(es->compositor->shell, es);
996 surface_damage(struct wl_client *client,
997 struct wl_surface *surface,
998 int32_t x, int32_t y, int32_t width, int32_t height)
1000 struct wlsc_surface *es = (struct wlsc_surface *) surface;
1002 wlsc_surface_damage_rectangle(es, x, y, width, height);
1005 const static struct wl_surface_interface surface_interface = {
1012 wlsc_input_device_attach(struct wlsc_input_device *device,
1013 int x, int y, int width, int height)
1015 wlsc_surface_damage_below(device->sprite);
1017 device->hotspot_x = x;
1018 device->hotspot_y = y;
1020 device->sprite->x = device->input_device.x - device->hotspot_x;
1021 device->sprite->y = device->input_device.y - device->hotspot_y;
1022 device->sprite->width = width;
1023 device->sprite->height = height;
1025 wlsc_surface_damage(device->sprite);
1029 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1030 struct wl_buffer *buffer, int x, int y)
1032 wlsc_buffer_attach(buffer, &device->sprite->surface);
1033 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1037 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1038 struct wlsc_sprite *sprite, int x, int y)
1040 wlsc_sprite_attach(sprite, &device->sprite->surface);
1041 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1045 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1046 enum wlsc_pointer_type type)
1048 struct wlsc_compositor *compositor =
1049 (struct wlsc_compositor *) device->input_device.compositor;
1051 wlsc_input_device_attach_sprite(device,
1052 compositor->pointer_sprites[type],
1053 pointer_images[type].hotspot_x,
1054 pointer_images[type].hotspot_y);
1058 compositor_create_surface(struct wl_client *client,
1059 struct wl_compositor *compositor, uint32_t id)
1061 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1062 struct wlsc_surface *surface;
1064 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1065 if (surface == NULL) {
1066 wl_client_post_no_memory(client);
1070 surface->surface.resource.destroy = destroy_surface;
1072 surface->surface.resource.object.id = id;
1073 surface->surface.resource.object.interface = &wl_surface_interface;
1074 surface->surface.resource.object.implementation =
1075 (void (**)(void)) &surface_interface;
1076 surface->surface.client = client;
1078 wl_client_add_resource(client, &surface->surface.resource);
1081 const static struct wl_compositor_interface compositor_interface = {
1082 compositor_create_surface,
1086 wlsc_surface_transform(struct wlsc_surface *surface,
1087 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1089 *sx = x - surface->x;
1090 *sy = y - surface->y;
1093 WL_EXPORT struct wlsc_surface *
1094 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1096 struct wlsc_compositor *ec =
1097 (struct wlsc_compositor *) device->compositor;
1098 struct wlsc_surface *es;
1100 wl_list_for_each(es, &ec->surface_list, link) {
1101 if (es->surface.client == NULL)
1103 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1104 if (0 <= *sx && *sx < es->width &&
1105 0 <= *sy && *sy < es->height)
1114 motion_grab_motion(struct wl_grab *grab,
1115 uint32_t time, int32_t x, int32_t y)
1117 struct wlsc_input_device *device =
1118 (struct wlsc_input_device *) grab->input_device;
1119 struct wlsc_surface *es =
1120 (struct wlsc_surface *) device->input_device.pointer_focus;
1123 wlsc_surface_transform(es, x, y, &sx, &sy);
1124 wl_client_post_event(es->surface.client,
1125 &device->input_device.object,
1126 WL_INPUT_DEVICE_MOTION,
1127 time, x, y, sx, sy);
1131 motion_grab_button(struct wl_grab *grab,
1132 uint32_t time, int32_t button, int32_t state)
1134 wl_client_post_event(grab->input_device->pointer_focus->client,
1135 &grab->input_device->object,
1136 WL_INPUT_DEVICE_BUTTON,
1137 time, button, state);
1141 motion_grab_end(struct wl_grab *grab, uint32_t time)
1145 static const struct wl_grab_interface motion_grab_interface = {
1152 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1154 if (compositor->idle_inhibit)
1157 wlsc_compositor_fade(compositor, 0.0);
1158 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1160 wl_event_source_timer_update(compositor->idle_source,
1161 option_idle_time * 1000);
1165 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1167 wlsc_compositor_wake(compositor);
1168 compositor->idle_inhibit++;
1172 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1174 compositor->idle_inhibit--;
1175 wlsc_compositor_wake(compositor);
1179 idle_handler(void *data)
1181 struct wlsc_compositor *compositor = data;
1183 if (compositor->idle_inhibit)
1186 wlsc_compositor_fade(compositor, 1.0);
1192 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1194 struct wlsc_surface *es;
1195 struct wlsc_compositor *ec =
1196 (struct wlsc_compositor *) device->compositor;
1197 struct wlsc_output *output;
1198 const struct wl_grab_interface *interface;
1199 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1201 int x_valid = 0, y_valid = 0;
1202 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1204 wlsc_compositor_wake(ec);
1206 wl_list_for_each(output, &ec->output_list, link) {
1207 if (output->x <= x && x <= output->x + output->current->width)
1210 if (output->y <= y && y <= output->y + output->current->height)
1213 /* FIXME: calculate this only on output addition/deletion */
1214 if (output->x < min_x)
1216 if (output->y < min_y)
1219 if (output->x + output->current->width > max_x)
1220 max_x = output->x + output->current->width;
1221 if (output->y + output->current->height > max_y)
1222 max_y = output->y + output->current->height;
1228 else if (x >= max_x)
1234 else if (y >= max_y)
1242 interface = device->grab->interface;
1243 interface->motion(device->grab, time, x, y);
1245 es = pick_surface(device, &sx, &sy);
1246 wl_input_device_set_pointer_focus(device,
1248 time, x, y, sx, sy);
1250 wl_client_post_event(es->surface.client,
1252 WL_INPUT_DEVICE_MOTION,
1253 time, x, y, sx, sy);
1256 wlsc_surface_damage_below(wd->sprite);
1258 wd->sprite->x = device->x - wd->hotspot_x;
1259 wd->sprite->y = device->y - wd->hotspot_y;
1261 wlsc_surface_damage(wd->sprite);
1265 wlsc_surface_activate(struct wlsc_surface *surface,
1266 struct wlsc_input_device *device, uint32_t time)
1268 struct wlsc_shell *shell = surface->compositor->shell;
1270 wlsc_surface_raise(surface);
1271 if (device->selection)
1272 shell->set_selection_focus(shell,
1274 &surface->surface, time);
1276 wl_input_device_set_keyboard_focus(&device->input_device,
1281 struct wlsc_binding {
1285 wlsc_binding_handler_t handler;
1287 struct wl_list link;
1291 notify_button(struct wl_input_device *device,
1292 uint32_t time, int32_t button, int32_t state)
1294 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1295 struct wlsc_compositor *compositor =
1296 (struct wlsc_compositor *) device->compositor;
1297 struct wlsc_binding *b;
1298 struct wlsc_surface *surface =
1299 (struct wlsc_surface *) device->pointer_focus;
1302 wlsc_compositor_idle_inhibit(compositor);
1304 wlsc_compositor_idle_release(compositor);
1306 if (state && surface && device->grab == NULL) {
1307 wlsc_surface_activate(surface, wd, time);
1308 wl_input_device_start_grab(device,
1309 &device->motion_grab,
1313 wl_list_for_each(b, &compositor->binding_list, link) {
1314 if (b->button == button &&
1315 b->modifier == wd->modifier_state && state) {
1316 b->handler(&wd->input_device,
1317 time, 0, button, state, b->data);
1323 device->grab->interface->button(device->grab, time,
1326 if (!state && device->grab && device->grab_button == button)
1327 wl_input_device_end_grab(device, time);
1331 terminate_binding(struct wl_input_device *device, uint32_t time,
1332 uint32_t key, uint32_t button, uint32_t state, void *data)
1334 struct wlsc_compositor *compositor = data;
1337 wl_display_terminate(compositor->wl_display);
1340 WL_EXPORT struct wlsc_binding *
1341 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1342 uint32_t key, uint32_t button, uint32_t modifier,
1343 wlsc_binding_handler_t handler, void *data)
1345 struct wlsc_binding *binding;
1347 binding = malloc(sizeof *binding);
1348 if (binding == NULL)
1352 binding->button = button;
1353 binding->modifier = modifier;
1354 binding->handler = handler;
1355 binding->data = data;
1356 wl_list_insert(compositor->binding_list.prev, &binding->link);
1362 wlsc_binding_destroy(struct wlsc_binding *binding)
1364 wl_list_remove(&binding->link);
1369 update_modifier_state(struct wlsc_input_device *device,
1370 uint32_t key, uint32_t state)
1377 modifier = MODIFIER_CTRL;
1382 modifier = MODIFIER_ALT;
1387 modifier = MODIFIER_SUPER;
1396 device->modifier_state |= modifier;
1398 device->modifier_state &= ~modifier;
1402 notify_key(struct wl_input_device *device,
1403 uint32_t time, uint32_t key, uint32_t state)
1405 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1406 struct wlsc_compositor *compositor =
1407 (struct wlsc_compositor *) device->compositor;
1409 struct wlsc_binding *b;
1412 wlsc_compositor_idle_inhibit(compositor);
1414 wlsc_compositor_idle_release(compositor);
1416 wl_list_for_each(b, &compositor->binding_list, link) {
1417 if (b->key == key &&
1418 b->modifier == wd->modifier_state) {
1419 b->handler(&wd->input_device,
1420 time, key, 0, state, b->data);
1425 update_modifier_state(wd, key, state);
1426 end = device->keys.data + device->keys.size;
1427 for (k = device->keys.data; k < end; k++) {
1431 device->keys.size = (void *) end - device->keys.data;
1433 k = wl_array_add(&device->keys, sizeof *k);
1437 if (device->keyboard_focus != NULL)
1438 wl_client_post_event(device->keyboard_focus->client,
1440 WL_INPUT_DEVICE_KEY, time, key, state);
1444 notify_pointer_focus(struct wl_input_device *device,
1445 uint32_t time, struct wlsc_output *output,
1446 int32_t x, int32_t y)
1448 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1449 struct wlsc_compositor *compositor =
1450 (struct wlsc_compositor *) device->compositor;
1451 struct wlsc_surface *es;
1457 es = pick_surface(device, &sx, &sy);
1458 wl_input_device_set_pointer_focus(device,
1460 time, x, y, sx, sy);
1462 compositor->focus = 1;
1464 wd->sprite->x = device->x - wd->hotspot_x;
1465 wd->sprite->y = device->y - wd->hotspot_y;
1467 wl_input_device_set_pointer_focus(device, NULL,
1469 compositor->focus = 0;
1472 wlsc_surface_damage(wd->sprite);
1476 notify_keyboard_focus(struct wl_input_device *device,
1477 uint32_t time, struct wlsc_output *output,
1478 struct wl_array *keys)
1480 struct wlsc_input_device *wd =
1481 (struct wlsc_input_device *) device;
1482 struct wlsc_compositor *compositor =
1483 (struct wlsc_compositor *) device->compositor;
1484 struct wlsc_surface *es;
1487 if (!wl_list_empty(&compositor->surface_list))
1488 es = container_of(compositor->surface_list.next,
1489 struct wlsc_surface, link);
1494 wl_array_copy(&wd->input_device.keys, keys);
1495 wd->modifier_state = 0;
1496 end = device->keys.data + device->keys.size;
1497 for (k = device->keys.data; k < end; k++) {
1498 wlsc_compositor_idle_inhibit(compositor);
1499 update_modifier_state(wd, *k, 1);
1502 if (es->surface.client)
1503 wl_input_device_set_keyboard_focus(&wd->input_device,
1504 &es->surface, time);
1506 end = device->keys.data + device->keys.size;
1507 for (k = device->keys.data; k < end; k++)
1508 wlsc_compositor_idle_release(compositor);
1510 wd->modifier_state = 0;
1511 wl_input_device_set_keyboard_focus(&wd->input_device,
1518 input_device_attach(struct wl_client *client,
1519 struct wl_input_device *device_base,
1521 struct wl_buffer *buffer, int32_t x, int32_t y)
1523 struct wlsc_input_device *device =
1524 (struct wlsc_input_device *) device_base;
1526 if (time < device->input_device.pointer_focus_time)
1528 if (device->input_device.pointer_focus == NULL)
1530 if (device->input_device.pointer_focus->client != client)
1533 if (buffer == NULL) {
1534 wlsc_input_device_set_pointer_image(device,
1535 WLSC_POINTER_LEFT_PTR);
1539 wlsc_input_device_attach_buffer(device, buffer, x, y);
1542 const static struct wl_input_device_interface input_device_interface = {
1543 input_device_attach,
1547 wlsc_input_device_init(struct wlsc_input_device *device,
1548 struct wlsc_compositor *ec)
1550 wl_input_device_init(&device->input_device, &ec->compositor);
1552 device->input_device.object.interface = &wl_input_device_interface;
1553 device->input_device.object.implementation =
1554 (void (**)(void)) &input_device_interface;
1555 wl_display_add_object(ec->wl_display, &device->input_device.object);
1556 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1558 device->sprite = wlsc_surface_create(ec,
1559 device->input_device.x,
1560 device->input_device.y, 32, 32);
1561 wl_list_insert(&ec->surface_list, &device->sprite->link);
1563 device->hotspot_x = 16;
1564 device->hotspot_y = 16;
1565 device->modifier_state = 0;
1567 device->input_device.motion_grab.interface = &motion_grab_interface;
1569 wl_list_insert(ec->input_device_list.prev, &device->link);
1571 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1575 wlsc_output_post_geometry(struct wl_client *client,
1576 struct wl_object *global, uint32_t version)
1578 struct wlsc_output *output =
1579 container_of(global, struct wlsc_output, object);
1580 struct wlsc_mode *mode;
1582 wl_client_post_event(client, global,
1589 output->make, output->model);
1591 wl_list_for_each (mode, &output->mode_list, link) {
1592 wl_client_post_event(client, global,
1595 mode->width, mode->height, mode->refresh);
1599 static const char vertex_shader[] =
1600 "uniform mat4 proj;\n"
1601 "attribute vec2 position;\n"
1602 "attribute vec2 texcoord;\n"
1603 "varying vec2 v_texcoord;\n"
1606 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1607 " v_texcoord = texcoord;\n"
1610 static const char texture_fragment_shader[] =
1611 "precision mediump float;\n"
1612 "varying vec2 v_texcoord;\n"
1613 "uniform sampler2D tex;\n"
1616 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1619 static const char solid_fragment_shader[] =
1620 "precision mediump float;\n"
1621 "uniform vec4 color;\n"
1624 " gl_FragColor = color\n;"
1628 compile_shader(GLenum type, const char *source)
1634 s = glCreateShader(type);
1635 glShaderSource(s, 1, &source, NULL);
1637 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1639 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1640 fprintf(stderr, "shader info: %s\n", msg);
1648 wlsc_shader_init(struct wlsc_shader *shader,
1649 const char *vertex_source, const char *fragment_source)
1654 shader->vertex_shader =
1655 compile_shader(GL_VERTEX_SHADER, vertex_source);
1656 shader->fragment_shader =
1657 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1659 shader->program = glCreateProgram();
1660 glAttachShader(shader->program, shader->vertex_shader);
1661 glAttachShader(shader->program, shader->fragment_shader);
1662 glBindAttribLocation(shader->program, 0, "position");
1663 glBindAttribLocation(shader->program, 1, "texcoord");
1665 glLinkProgram(shader->program);
1666 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1668 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1669 fprintf(stderr, "link info: %s\n", msg);
1673 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1674 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1680 init_solid_shader(struct wlsc_shader *shader,
1681 GLuint vertex_shader, const char *fragment_source)
1686 shader->vertex_shader = vertex_shader;
1687 shader->fragment_shader =
1688 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1690 shader->program = glCreateProgram();
1691 glAttachShader(shader->program, shader->vertex_shader);
1692 glAttachShader(shader->program, shader->fragment_shader);
1693 glBindAttribLocation(shader->program, 0, "position");
1694 glBindAttribLocation(shader->program, 1, "texcoord");
1696 glLinkProgram(shader->program);
1697 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1699 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1700 fprintf(stderr, "link info: %s\n", msg);
1704 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1705 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1711 wlsc_output_destroy(struct wlsc_output *output)
1713 pixman_region32_fini(&output->region);
1714 pixman_region32_fini(&output->previous_damage);
1715 destroy_surface(&output->background->surface.resource, NULL);
1719 wlsc_output_move(struct wlsc_output *output, int x, int y)
1721 struct wlsc_compositor *c = output->compositor;
1727 if (output->background) {
1728 output->background->x = x;
1729 output->background->y = y;
1732 pixman_region32_init(&output->previous_damage);
1733 pixman_region32_init_rect(&output->region, x, y,
1734 output->current->width,
1735 output->current->height);
1737 wlsc_matrix_init(&output->matrix);
1738 wlsc_matrix_translate(&output->matrix,
1739 -output->x - output->current->width / 2.0,
1740 -output->y - output->current->height / 2.0, 0);
1742 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1743 wlsc_matrix_scale(&output->matrix,
1744 2.0 / output->current->width,
1745 flip * 2.0 / output->current->height, 1);
1747 pixman_region32_union(&c->damage, &c->damage, &output->region);
1751 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1752 int x, int y, int width, int height, uint32_t flags)
1754 output->compositor = c;
1757 output->mm_width = width;
1758 output->mm_height = height;
1760 output->background =
1761 background_create(output, option_background);
1763 if (output->background != NULL)
1764 wl_list_insert(c->surface_list.prev,
1765 &output->background->link);
1767 output->flags = flags;
1768 wlsc_output_move(output, x, y);
1770 output->scanout_buffer_destroy_listener.func =
1771 output_handle_scanout_buffer_destroy;
1772 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1774 output->object.interface = &wl_output_interface;
1775 wl_display_add_object(c->wl_display, &output->object);
1776 wl_display_add_global(c->wl_display, &output->object,
1777 wlsc_output_post_geometry);
1781 shm_buffer_created(struct wl_buffer *buffer)
1783 struct wl_list *surfaces_attached_to;
1785 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1786 if (!surfaces_attached_to) {
1787 buffer->user_data = NULL;
1791 wl_list_init(surfaces_attached_to);
1793 buffer->user_data = surfaces_attached_to;
1797 shm_buffer_damaged(struct wl_buffer *buffer,
1798 int32_t x, int32_t y, int32_t width, int32_t height)
1800 struct wl_list *surfaces_attached_to = buffer->user_data;
1801 struct wlsc_surface *es;
1802 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1804 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1805 glBindTexture(GL_TEXTURE_2D, es->texture);
1806 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1807 tex_width, buffer->height, 0,
1808 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1809 wl_shm_buffer_get_data(buffer));
1810 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1811 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1816 shm_buffer_destroyed(struct wl_buffer *buffer)
1818 struct wl_list *surfaces_attached_to = buffer->user_data;
1819 struct wlsc_surface *es, *next;
1821 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1822 wl_list_remove(&es->buffer_link);
1823 wl_list_init(&es->buffer_link);
1826 free(surfaces_attached_to);
1829 const static struct wl_shm_callbacks shm_callbacks = {
1832 shm_buffer_destroyed
1836 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1838 struct wl_event_loop *loop;
1839 const char *extensions;
1841 ec->wl_display = display;
1843 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1845 ec->shm = wl_shm_init(display, &shm_callbacks);
1847 ec->image_target_texture_2d =
1848 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1849 ec->image_target_renderbuffer_storage = (void *)
1850 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1851 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1852 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1854 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1855 ec->unbind_display =
1856 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1858 extensions = (const char *) glGetString(GL_EXTENSIONS);
1859 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1861 "GL_EXT_texture_format_BGRA8888 not available\n");
1866 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1867 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1868 ec->has_bind_display = 1;
1869 if (ec->has_bind_display)
1870 ec->bind_display(ec->display, ec->wl_display);
1872 wl_list_init(&ec->surface_list);
1873 wl_list_init(&ec->input_device_list);
1874 wl_list_init(&ec->output_list);
1875 wl_list_init(&ec->binding_list);
1876 wl_list_init(&ec->animation_list);
1877 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1878 ec->fade.animation.frame = fade_frame;
1879 wl_list_init(&ec->fade.animation.link);
1881 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1882 MODIFIER_CTRL | MODIFIER_ALT,
1883 terminate_binding, ec);
1885 create_pointer_images(ec);
1887 screenshooter_create(ec);
1889 glActiveTexture(GL_TEXTURE0);
1891 if (wlsc_shader_init(&ec->texture_shader,
1892 vertex_shader, texture_fragment_shader) < 0)
1894 if (init_solid_shader(&ec->solid_shader,
1895 ec->texture_shader.vertex_shader,
1896 solid_fragment_shader) < 0)
1899 loop = wl_display_get_event_loop(ec->wl_display);
1900 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1901 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1903 pixman_region32_init(&ec->damage);
1904 wlsc_compositor_schedule_repaint(ec);
1909 static int on_term_signal(int signal_number, void *data)
1911 struct wlsc_compositor *ec = data;
1913 wl_display_terminate(ec->wl_display);
1919 load_module(const char *name, const char *entrypoint, void **handle)
1921 char path[PATH_MAX];
1922 void *module, *init;
1925 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1927 snprintf(path, sizeof path, "%s", name);
1929 module = dlopen(path, RTLD_LAZY);
1932 "failed to load module: %s\n", dlerror());
1936 init = dlsym(module, entrypoint);
1939 "failed to lookup init function: %s\n", dlerror());
1946 int main(int argc, char *argv[])
1948 struct wl_display *display;
1949 struct wlsc_compositor *ec;
1950 struct wl_event_loop *loop;
1952 void *shell_module, *backend_module;
1953 int (*shell_init)(struct wlsc_compositor *ec);
1954 struct wlsc_compositor
1955 *(*backend_init)(struct wl_display *display, char *options);
1956 char *backend = NULL;
1957 char *backend_options = "";
1961 static const char opts[] = "B:b:o:S:i:s:x";
1962 static const struct option longopts[ ] = {
1963 { "backend", 1, NULL, 'B' },
1964 { "backend-options", 1, NULL, 'o' },
1965 { "background", 1, NULL, 'b' },
1966 { "socket", 1, NULL, 'S' },
1967 { "idle-time", 1, NULL, 'i' },
1968 { "shell", 1, NULL, 's' },
1969 { "xserver", 0, NULL, 'x' },
1973 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1976 option_background = optarg;
1982 backend_options = optarg;
1985 option_socket_name = optarg;
1988 option_idle_time = strtol(optarg, &p, 0);
1991 "invalid idle time option: %s\n",
2005 display = wl_display_create();
2010 if (getenv("WAYLAND_DISPLAY"))
2011 backend = "wayland-backend.so";
2012 else if (getenv("DISPLAY"))
2013 backend = "x11-backend.so";
2014 else if (getenv("OPENWFD"))
2015 backend = "openwfd-backend.so";
2017 backend = "drm-backend.so";
2021 shell = "desktop-shell.so";
2023 backend_init = load_module(backend, "backend_init", &backend_module);
2027 shell_init = load_module(shell, "shell_init", &shell_module);
2031 ec = backend_init(display, backend_options);
2033 fprintf(stderr, "failed to create compositor\n");
2037 if (shell_init(ec) < 0)
2041 wlsc_xserver_init(display);
2043 if (wl_display_add_socket(display, option_socket_name)) {
2044 fprintf(stderr, "failed to add socket: %m\n");
2048 loop = wl_display_get_event_loop(ec->wl_display);
2049 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2050 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2052 wl_list_init(&child_process_list);
2053 wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2055 wl_display_run(display);
2057 if (ec->has_bind_display)
2058 ec->unbind_display(ec->display, display);
2059 wl_display_destroy(display);