compositor: Fix cursor damaging on multi head
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->surface.client = NULL;
245
246         surface->compositor = compositor;
247         surface->visual = NULL;
248         surface->image = EGL_NO_IMAGE_KHR;
249         surface->saved_texture = 0;
250         surface->x = x;
251         surface->y = y;
252         surface->width = width;
253         surface->height = height;
254
255         surface->buffer = NULL;
256
257         pixman_region32_init(&surface->damage);
258         pixman_region32_init(&surface->opaque);
259
260         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
261         wl_list_init(&surface->buffer_destroy_listener.link);
262
263         surface->transform = NULL;
264
265         return surface;
266 }
267
268 WL_EXPORT void
269 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
270                               int32_t x, int32_t y,
271                               int32_t width, int32_t height)
272 {
273         struct wlsc_compositor *compositor = surface->compositor;
274
275         pixman_region32_union_rect(&surface->damage,
276                                    &surface->damage,
277                                    surface->x + x, surface->y + y,
278                                    width, height);
279         wlsc_compositor_schedule_repaint(compositor);
280 }
281
282 WL_EXPORT void
283 wlsc_surface_damage(struct wlsc_surface *surface)
284 {
285         wlsc_surface_damage_rectangle(surface, 0, 0,
286                                       surface->width, surface->height);
287 }
288
289 WL_EXPORT void
290 wlsc_surface_damage_below(struct wlsc_surface *surface)
291 {
292         struct wlsc_surface *below;
293
294         if (surface->link.next == &surface->compositor->surface_list)
295                 return;
296
297         below = container_of(surface->link.next, struct wlsc_surface, link);
298
299         pixman_region32_union_rect(&below->damage,
300                                    &below->damage,
301                                    surface->x, surface->y,
302                                    surface->width, surface->height);
303         wlsc_compositor_schedule_repaint(surface->compositor);
304 }
305
306 WL_EXPORT void
307 wlsc_surface_configure(struct wlsc_surface *surface,
308                        int x, int y, int width, int height)
309 {
310         struct wlsc_compositor *compositor = surface->compositor;
311
312         wlsc_surface_damage_below(surface);
313
314         surface->x = x;
315         surface->y = y;
316         surface->width = width;
317         surface->height = height;
318
319         wlsc_surface_assign_output(surface);
320         wlsc_surface_damage(surface);
321
322         pixman_region32_fini(&surface->opaque);
323         if (surface->visual == &compositor->compositor.rgb_visual)
324                 pixman_region32_init_rect(&surface->opaque,
325                                           surface->x, surface->y,
326                                           surface->width, surface->height);
327         else
328                 pixman_region32_init(&surface->opaque);
329 }
330
331 WL_EXPORT uint32_t
332 wlsc_compositor_get_time(void)
333 {
334         struct timeval tv;
335
336         gettimeofday(&tv, NULL);
337
338         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
339 }
340
341 static void
342 destroy_surface(struct wl_resource *resource, struct wl_client *client)
343 {
344         struct wlsc_surface *surface =
345                 container_of(resource, struct wlsc_surface, surface.resource);
346         struct wlsc_compositor *compositor = surface->compositor;
347
348         wlsc_surface_damage_below(surface);
349
350         wl_list_remove(&surface->link);
351         if (surface->saved_texture == 0)
352                 glDeleteTextures(1, &surface->texture);
353         else
354                 glDeleteTextures(1, &surface->saved_texture);
355
356         if (surface->buffer)
357                 wl_list_remove(&surface->buffer_destroy_listener.link);
358
359         if (surface->image != EGL_NO_IMAGE_KHR)
360                 compositor->destroy_image(compositor->display,
361                                           surface->image);
362
363         wl_list_remove(&surface->buffer_link);
364
365         free(surface);
366 }
367
368 static void
369 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
370 {
371         struct wlsc_surface *es = (struct wlsc_surface *) surface;
372         struct wlsc_compositor *ec = es->compositor;
373         struct wl_list *surfaces_attached_to;
374
375         if (es->saved_texture != 0)
376                 es->texture = es->saved_texture;
377
378         glBindTexture(GL_TEXTURE_2D, es->texture);
379
380         if (wl_buffer_is_shm(buffer)) {
381                 /* Unbind any EGLImage texture that may be bound, so we don't
382                  * overwrite it.*/
383                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
384                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
385                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
386                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
387                              es->pitch, buffer->height, 0,
388                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
389                              wl_shm_buffer_get_data(buffer));
390                 es->visual = buffer->visual;
391
392                 surfaces_attached_to = buffer->user_data;
393
394                 wl_list_remove(&es->buffer_link);
395                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
396         } else {
397                 if (es->image != EGL_NO_IMAGE_KHR)
398                         ec->destroy_image(ec->display, es->image);
399                 es->image = ec->create_image(ec->display, NULL,
400                                              EGL_WAYLAND_BUFFER_WL,
401                                              buffer, NULL);
402                 
403                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
404                 es->visual = buffer->visual;
405                 es->pitch = es->width;
406         }
407 }
408
409 static void
410 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
411 {
412         struct wlsc_surface *es = (struct wlsc_surface *) surface;
413         struct wlsc_compositor *ec = es->compositor;
414
415         es->pitch = es->width;
416         es->image = sprite->image;
417         if (sprite->image != EGL_NO_IMAGE_KHR) {
418                 glBindTexture(GL_TEXTURE_2D, es->texture);
419                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
420         } else {
421                 if (es->saved_texture == 0)
422                         es->saved_texture = es->texture;
423                 es->texture = sprite->texture;
424         }
425
426         es->visual = sprite->visual;
427
428         if (es->buffer)
429                 es->buffer = NULL;
430 }
431
432 enum sprite_usage {
433         SPRITE_USE_CURSOR = (1 << 0),
434 };
435
436 static struct wlsc_sprite *
437 create_sprite_from_png(struct wlsc_compositor *ec,
438                        const char *filename, uint32_t usage)
439 {
440         uint32_t *pixels;
441         struct wlsc_sprite *sprite;
442         int32_t width, height;
443         uint32_t stride;
444
445         pixels = wlsc_load_image(filename, &width, &height, &stride);
446         if (pixels == NULL)
447                 return NULL;
448
449         sprite = malloc(sizeof *sprite);
450         if (sprite == NULL) {
451                 free(pixels);
452                 return NULL;
453         }
454
455         sprite->visual = &ec->compositor.premultiplied_argb_visual;
456         sprite->width = width;
457         sprite->height = height;
458         sprite->image = EGL_NO_IMAGE_KHR;
459
460         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
461                 sprite->image = ec->create_cursor_image(ec, width, height);
462
463         glGenTextures(1, &sprite->texture);
464         glBindTexture(GL_TEXTURE_2D, sprite->texture);
465         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
466         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
467         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
468         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
469
470         if (sprite->image != EGL_NO_IMAGE_KHR) {
471                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
472                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
473                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
474         } else {
475                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
476                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
477         }
478
479         free(pixels);
480
481         return sprite;
482 }
483
484 static const struct {
485         const char *filename;
486         int hotspot_x, hotspot_y;
487 } pointer_images[] = {
488         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
489         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
490         { DATADIR "/wayland/bottom_side.png",           16, 20 },
491         { DATADIR "/wayland/grabbing.png",              20, 17 },
492         { DATADIR "/wayland/left_ptr.png",              10,  5 },
493         { DATADIR "/wayland/left_side.png",             10, 20 },
494         { DATADIR "/wayland/right_side.png",            30, 19 },
495         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
496         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
497         { DATADIR "/wayland/top_side.png",              18,  8 },
498         { DATADIR "/wayland/xterm.png",                 15, 15 }
499 };
500
501 static void
502 create_pointer_images(struct wlsc_compositor *ec)
503 {
504         int i, count;
505
506         count = ARRAY_LENGTH(pointer_images);
507         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
508         for (i = 0; i < count; i++) {
509                 ec->pointer_sprites[i] =
510                         create_sprite_from_png(ec,
511                                                pointer_images[i].filename,
512                                                SPRITE_USE_CURSOR);
513         }
514 }
515
516 static struct wlsc_surface *
517 background_create(struct wlsc_output *output, const char *filename)
518 {
519         struct wlsc_surface *background;
520         struct wlsc_sprite *sprite;
521
522         background = wlsc_surface_create(output->compositor,
523                                          output->x, output->y,
524                                          output->current->width,
525                                          output->current->height);
526         if (background == NULL)
527                 return NULL;
528
529         sprite = create_sprite_from_png(output->compositor, filename, 0);
530         if (sprite == NULL) {
531                 free(background);
532                 return NULL;
533         }
534
535         wlsc_sprite_attach(sprite, &background->surface);
536
537         return background;
538 }
539
540 static int
541 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
542 {
543         struct wlsc_compositor *ec = es->compositor;
544         GLfloat *v, inv_width, inv_height;
545         pixman_box32_t *rectangles;
546         unsigned int *p;
547         int i, n;
548
549         rectangles = pixman_region32_rectangles(region, &n);
550         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
551         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
552         inv_width = 1.0 / es->pitch;
553         inv_height = 1.0 / es->height;
554
555         for (i = 0; i < n; i++, v += 16, p += 6) {
556                 v[ 0] = rectangles[i].x1;
557                 v[ 1] = rectangles[i].y1;
558                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
559                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
560
561                 v[ 4] = rectangles[i].x1;
562                 v[ 5] = rectangles[i].y2;
563                 v[ 6] = v[ 2];
564                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
565
566                 v[ 8] = rectangles[i].x2;
567                 v[ 9] = rectangles[i].y1;
568                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
569                 v[11] = v[ 3];
570
571                 v[12] = rectangles[i].x2;
572                 v[13] = rectangles[i].y2;
573                 v[14] = v[10];
574                 v[15] = v[ 7];
575
576                 p[0] = i * 4 + 0;
577                 p[1] = i * 4 + 1;
578                 p[2] = i * 4 + 2;
579                 p[3] = i * 4 + 2;
580                 p[4] = i * 4 + 1;
581                 p[5] = i * 4 + 3;
582         }
583
584         return n;
585 }
586
587 static void
588 transform_vertex(struct wlsc_surface *surface,
589                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
590 {
591         struct wlsc_vector t;
592
593         t.f[0] = x;
594         t.f[1] = y;
595         t.f[2] = 0.0;
596         t.f[3] = 1.0;
597
598         wlsc_matrix_transform(&surface->transform->matrix, &t);
599
600         r[ 0] = t.f[0];
601         r[ 1] = t.f[1];
602         r[ 2] = u;
603         r[ 3] = v;
604 }
605
606 static int
607 texture_transformed_surface(struct wlsc_surface *es)
608 {
609         struct wlsc_compositor *ec = es->compositor;
610         GLfloat *v;
611         unsigned int *p;
612
613         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
614         p = wl_array_add(&ec->indices, 6 * sizeof *p);
615
616         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
617         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
618         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
619         transform_vertex(es, es->x + es->width, es->y + es->height,
620                          1.0, 1.0, &v[12]);
621
622         p[0] = 0;
623         p[1] = 1;
624         p[2] = 2;
625         p[3] = 2;
626         p[4] = 1;
627         p[5] = 3;
628
629         return 1;
630 }
631
632 static void
633 wlsc_surface_draw(struct wlsc_surface *es,
634                   struct wlsc_output *output, pixman_region32_t *clip)
635 {
636         struct wlsc_compositor *ec = es->compositor;
637         GLfloat *v;
638         pixman_region32_t repaint;
639         GLint filter;
640         int n;
641
642         pixman_region32_init_rect(&repaint,
643                                   es->x, es->y, es->width, es->height);
644         pixman_region32_intersect(&repaint, &repaint, clip);
645         if (!pixman_region32_not_empty(&repaint))
646                 return;
647
648         if (es->visual == &ec->compositor.argb_visual) {
649                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
650                 glEnable(GL_BLEND);
651         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
652                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
653                 glEnable(GL_BLEND);
654         } else {
655                 glDisable(GL_BLEND);
656         }
657
658         if (es->transform == NULL) {
659                 filter = GL_NEAREST;
660                 n = texture_region(es, &repaint);
661         } else {
662                 filter = GL_LINEAR;
663                 n = texture_transformed_surface(es);
664         }
665
666         glBindTexture(GL_TEXTURE_2D, es->texture);
667         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
668         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
669
670         v = ec->vertices.data;
671         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
672         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
673         glEnableVertexAttribArray(0);
674         glEnableVertexAttribArray(1);
675         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
676
677         ec->vertices.size = 0;
678         ec->indices.size = 0;
679         pixman_region32_fini(&repaint);
680 }
681
682 static void
683 wlsc_surface_raise(struct wlsc_surface *surface)
684 {
685         struct wlsc_compositor *compositor = surface->compositor;
686
687         wl_list_remove(&surface->link);
688         wl_list_insert(&compositor->surface_list, &surface->link);
689         wlsc_surface_damage(surface);
690 }
691
692 WL_EXPORT void
693 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
694 {
695         struct wlsc_output *output;
696
697         wl_list_for_each(output, &compositor->output_list, link)
698                 wlsc_output_damage(output);
699 }
700
701 static inline void
702 wlsc_buffer_post_release(struct wl_buffer *buffer)
703 {
704         if (buffer == NULL || --buffer->busy_count > 0)
705                 return;
706
707         assert(buffer->client != NULL);
708         wl_client_post_event(buffer->client,
709                              &buffer->resource.object,
710                              WL_BUFFER_RELEASE);
711 }
712
713 WL_EXPORT void
714 wlsc_output_damage(struct wlsc_output *output)
715 {
716         struct wlsc_compositor *compositor = output->compositor;
717
718         pixman_region32_union(&compositor->damage,
719                               &compositor->damage, &output->region);
720         wlsc_compositor_schedule_repaint(compositor);
721 }
722
723 static void
724 fade_frame(struct wlsc_animation *animation,
725            struct wlsc_output *output, uint32_t msecs)
726 {
727         struct wlsc_compositor *compositor =
728                 container_of(animation,
729                              struct wlsc_compositor, fade.animation);
730
731         wlsc_spring_update(&compositor->fade.spring, msecs);
732         if (wlsc_spring_done(&compositor->fade.spring)) {
733                 if (compositor->fade.spring.current > 0.999) {
734                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
735                         compositor->shell->lock(compositor->shell);
736                 }
737                 compositor->fade.spring.current =
738                         compositor->fade.spring.target;
739                 wl_list_remove(&animation->link);
740                 wl_list_init(&animation->link);
741         }
742
743         wlsc_output_damage(output);
744 }
745
746 static void
747 fade_output(struct wlsc_output *output,
748             GLfloat tint, pixman_region32_t *region)
749 {
750         struct wlsc_compositor *compositor = output->compositor;
751         struct wlsc_surface surface;
752         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
753
754         surface.compositor = compositor;
755         surface.x = output->x;
756         surface.y = output->y;
757         surface.width = output->current->width;
758         surface.height = output->current->height;
759         surface.texture = GL_NONE;
760         surface.transform = NULL;
761
762         if (tint <= 1.0)
763                 surface.visual =
764                         &compositor->compositor.premultiplied_argb_visual;
765         else
766                 surface.visual = &compositor->compositor.rgb_visual;
767
768         glUseProgram(compositor->solid_shader.program);
769         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
770                            1, GL_FALSE, output->matrix.d);
771         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
772         wlsc_surface_draw(&surface, output, region);
773 }
774
775 static void
776 wlsc_output_set_cursor(struct wlsc_output *output,
777                        struct wl_input_device *dev, int force_sw)
778 {
779         struct wlsc_compositor *ec = output->compositor;
780         struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
781         pixman_region32_t cursor_region;
782         int use_hardware_cursor = 1, prior_was_hardware;
783
784         pixman_region32_init_rect(&cursor_region,
785                                   device->sprite->x, device->sprite->y,
786                                   device->sprite->width,
787                                   device->sprite->height);
788
789         pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
790
791         if (!pixman_region32_not_empty(&cursor_region)) {
792                 output->set_hardware_cursor(output, NULL);
793                 goto out;
794         }
795
796         prior_was_hardware = wl_list_empty(&device->sprite->link);
797         if (force_sw || output->set_hardware_cursor(output, device) < 0) {
798                 if (prior_was_hardware)
799                         wlsc_surface_damage(device->sprite);
800                 use_hardware_cursor = 0;
801         } else if (!prior_was_hardware) {
802                 wlsc_surface_damage_below(device->sprite);
803         }
804
805         /* Remove always to be on top. */
806         wl_list_remove(&device->sprite->link);
807         if (!use_hardware_cursor)
808                 wl_list_insert(&ec->surface_list, &device->sprite->link);
809         else
810                 wl_list_init(&device->sprite->link);
811
812 out:
813         pixman_region32_fini(&cursor_region);
814 }
815  
816 static void
817 wlsc_output_repaint(struct wlsc_output *output)
818 {
819         struct wlsc_compositor *ec = output->compositor;
820         struct wlsc_surface *es;
821         pixman_region32_t clip, new_damage, total_damage;
822
823         output->prepare_render(output);
824
825         glViewport(0, 0, output->current->width, output->current->height);
826
827         glUseProgram(ec->texture_shader.program);
828         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
829                            1, GL_FALSE, output->matrix.d);
830         glUniform1i(ec->texture_shader.tex_uniform, 0);
831
832         wlsc_output_set_cursor(output, ec->input_device,
833                                !(ec->focus && ec->fade.spring.current < 0.001));
834
835         pixman_region32_init(&new_damage);
836         pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
837         pixman_region32_init(&clip);
838         pixman_region32_copy(&clip, &output->region);
839         wl_list_for_each(es, &ec->surface_list, link) {
840                 pixman_region32_intersect(&es->damage, &es->damage, &clip);
841                 pixman_region32_union(&new_damage, &new_damage, &es->damage);
842                 pixman_region32_subtract(&clip, &clip, &es->opaque);
843         }
844
845         pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
846         pixman_region32_init(&total_damage);
847         pixman_region32_union(&total_damage, &new_damage,
848                               &output->previous_damage);
849         pixman_region32_copy(&output->previous_damage, &new_damage);
850
851         pixman_region32_fini(&clip);
852         pixman_region32_fini(&new_damage);
853
854         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
855
856         if (es->visual == &ec->compositor.rgb_visual &&
857             output->prepare_scanout_surface(output, es) == 0) {
858                 /* We're drawing nothing now,
859                  * draw the damaged regions later. */
860                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
861
862                 output->scanout_buffer = es->buffer;
863                 output->scanout_buffer->busy_count++;
864
865                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
866                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
867                                &output->scanout_buffer_destroy_listener.link);
868
869                 return;
870         }
871
872         if (es->fullscreen_output == output) {
873                 if (es->width < output->current->width ||
874                     es->height < output->current->height)
875                         glClear(GL_COLOR_BUFFER_BIT);
876                 wlsc_surface_draw(es, output, &total_damage);
877         } else {
878                 wl_list_for_each(es, &ec->surface_list, link) {
879                         pixman_region32_copy(&es->damage, &total_damage);
880                         pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
881                 }
882
883                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
884                         wlsc_surface_draw(es, output, &es->damage);
885                         pixman_region32_fini(&es->damage);
886                         pixman_region32_init(&es->damage);
887                 }
888         }
889
890         if (ec->fade.spring.current > 0.001)
891                 fade_output(output, ec->fade.spring.current, &total_damage);
892 }
893
894 static void
895 repaint(void *data, int msecs)
896 {
897         struct wlsc_output *output = data;
898         struct wlsc_compositor *compositor = output->compositor;
899         struct wlsc_surface *es;
900         struct wlsc_animation *animation, *next;
901
902         wlsc_output_repaint(output);
903         output->repaint_needed = 0;
904         output->repaint_scheduled = 1;
905         output->present(output);
906
907         /* FIXME: Keep the surfaces in an per-output list. */
908         wl_list_for_each(es, &compositor->surface_list, link) {
909                 if (es->output == output) {
910                         wl_display_post_frame(compositor->wl_display,
911                                               &es->surface, msecs);
912                 }
913         }
914
915         wl_list_for_each_safe(animation, next,
916                               &compositor->animation_list, link)
917                 animation->frame(animation, output, msecs);
918 }
919
920 static void
921 idle_repaint(void *data)
922 {
923         repaint(data, wlsc_compositor_get_time());
924 }
925
926 WL_EXPORT void
927 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
928 {
929         wlsc_buffer_post_release(output->scanout_buffer);
930         output->scanout_buffer = NULL;
931         output->repaint_scheduled = 0;
932
933         if (output->repaint_needed)
934                 repaint(output, msecs);
935 }
936
937 WL_EXPORT void
938 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
939 {
940         struct wlsc_output *output;
941         struct wl_event_loop *loop;
942
943         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
944                 return;
945
946         loop = wl_display_get_event_loop(compositor->wl_display);
947         wl_list_for_each(output, &compositor->output_list, link) {
948                 output->repaint_needed = 1;
949                 if (output->repaint_scheduled)
950                         continue;
951
952                 wl_event_loop_add_idle(loop, idle_repaint, output);
953                 output->repaint_scheduled = 1;
954         }
955 }
956
957 WL_EXPORT void
958 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
959 {
960         int done;
961
962         done = wlsc_spring_done(&compositor->fade.spring);
963         compositor->fade.spring.target = tint;
964         if (wlsc_spring_done(&compositor->fade.spring))
965                 return;
966
967         if (done)
968                 compositor->fade.spring.timestamp =
969                         wlsc_compositor_get_time();
970
971         wlsc_compositor_damage_all(compositor);
972         if (wl_list_empty(&compositor->fade.animation.link))
973                 wl_list_insert(compositor->animation_list.prev,
974                                &compositor->fade.animation.link);
975 }
976
977 static void
978 surface_destroy(struct wl_client *client,
979                 struct wl_surface *surface)
980 {
981         wl_resource_destroy(&surface->resource, client,
982                             wlsc_compositor_get_time());
983 }
984
985 WL_EXPORT void
986 wlsc_surface_assign_output(struct wlsc_surface *es)
987 {
988         struct wlsc_compositor *ec = es->compositor;
989         struct wlsc_output *output;
990
991         struct wlsc_output *tmp = es->output;
992         es->output = NULL;
993
994         wl_list_for_each(output, &ec->output_list, link) {
995                 if (pixman_region32_contains_point(&output->region,
996                                                    es->x, es->y, NULL)) {
997                         if (output != tmp)
998                                 printf("assiging surface %p to output %p\n",
999                                        es, output);
1000                         es->output = output;
1001                 }
1002         }
1003         
1004         if (es->output == NULL) {
1005                 printf("no output found\n");
1006                 es->output = container_of(ec->output_list.next,
1007                                           struct wlsc_output, link);
1008         }
1009 }
1010
1011 static void
1012 surface_attach(struct wl_client *client,
1013                struct wl_surface *surface, struct wl_buffer *buffer,
1014                int32_t x, int32_t y)
1015 {
1016         struct wlsc_surface *es = (struct wlsc_surface *) surface;
1017
1018         buffer->busy_count++;
1019         wlsc_buffer_post_release(es->buffer);
1020
1021         es->buffer = buffer;
1022         wl_list_remove(&es->buffer_destroy_listener.link);
1023         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1024                        &es->buffer_destroy_listener.link);
1025
1026         if (es->visual == NULL)
1027                 fprintf(stderr, "initial attach for surface %p\n", surface);
1028
1029         if (es->visual == NULL)
1030                 wl_list_insert(&es->compositor->surface_list, &es->link);
1031
1032         wlsc_surface_configure(es, es->x + x, es->y + y,
1033                                buffer->width, buffer->height);
1034
1035         wlsc_buffer_attach(buffer, surface);
1036
1037         es->compositor->shell->attach(es->compositor->shell, es);
1038 }
1039
1040 static void
1041 surface_damage(struct wl_client *client,
1042                struct wl_surface *surface,
1043                int32_t x, int32_t y, int32_t width, int32_t height)
1044 {
1045         struct wlsc_surface *es = (struct wlsc_surface *) surface;
1046
1047         wlsc_surface_damage_rectangle(es, x, y, width, height);
1048 }
1049
1050 const static struct wl_surface_interface surface_interface = {
1051         surface_destroy,
1052         surface_attach,
1053         surface_damage
1054 };
1055
1056 static void
1057 wlsc_input_device_attach(struct wlsc_input_device *device,
1058                          int x, int y, int width, int height)
1059 {
1060         wlsc_surface_damage_below(device->sprite);
1061
1062         device->hotspot_x = x;
1063         device->hotspot_y = y;
1064
1065         device->sprite->x = device->input_device.x - device->hotspot_x;
1066         device->sprite->y = device->input_device.y - device->hotspot_y;
1067         device->sprite->width = width;
1068         device->sprite->height = height;
1069
1070         wlsc_surface_damage(device->sprite);
1071 }
1072
1073 static void
1074 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1075                                 struct wl_buffer *buffer, int x, int y)
1076 {
1077         wlsc_buffer_attach(buffer, &device->sprite->surface);
1078         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1079 }
1080
1081 static void
1082 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1083                                 struct wlsc_sprite *sprite, int x, int y)
1084 {
1085         wlsc_sprite_attach(sprite, &device->sprite->surface);
1086         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1087 }
1088
1089 WL_EXPORT void
1090 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1091                                     enum wlsc_pointer_type type)
1092 {
1093         struct wlsc_compositor *compositor =
1094                 (struct wlsc_compositor *) device->input_device.compositor;
1095
1096         wlsc_input_device_attach_sprite(device,
1097                                         compositor->pointer_sprites[type],
1098                                         pointer_images[type].hotspot_x,
1099                                         pointer_images[type].hotspot_y);
1100 }
1101
1102 static void
1103 compositor_create_surface(struct wl_client *client,
1104                           struct wl_compositor *compositor, uint32_t id)
1105 {
1106         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1107         struct wlsc_surface *surface;
1108
1109         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1110         if (surface == NULL) {
1111                 wl_client_post_no_memory(client);
1112                 return;
1113         }
1114
1115         surface->surface.resource.destroy = destroy_surface;
1116
1117         surface->surface.resource.object.id = id;
1118         surface->surface.resource.object.interface = &wl_surface_interface;
1119         surface->surface.resource.object.implementation =
1120                 (void (**)(void)) &surface_interface;
1121         surface->surface.client = client;
1122
1123         wl_client_add_resource(client, &surface->surface.resource);
1124 }
1125
1126 const static struct wl_compositor_interface compositor_interface = {
1127         compositor_create_surface,
1128 };
1129
1130 static void
1131 wlsc_surface_transform(struct wlsc_surface *surface,
1132                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1133 {
1134         *sx = x - surface->x;
1135         *sy = y - surface->y;
1136 }
1137
1138 WL_EXPORT struct wlsc_surface *
1139 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1140 {
1141         struct wlsc_compositor *ec =
1142                 (struct wlsc_compositor *) device->compositor;
1143         struct wlsc_surface *es;
1144
1145         wl_list_for_each(es, &ec->surface_list, link) {
1146                 if (es->surface.client == NULL)
1147                         continue;
1148                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1149                 if (0 <= *sx && *sx < es->width &&
1150                     0 <= *sy && *sy < es->height)
1151                         return es;
1152         }
1153
1154         return NULL;
1155 }
1156
1157
1158 static void
1159 motion_grab_motion(struct wl_grab *grab,
1160                    uint32_t time, int32_t x, int32_t y)
1161 {
1162         struct wlsc_input_device *device =
1163                 (struct wlsc_input_device *) grab->input_device;
1164         struct wlsc_surface *es =
1165                 (struct wlsc_surface *) device->input_device.pointer_focus;
1166         int32_t sx, sy;
1167
1168         wlsc_surface_transform(es, x, y, &sx, &sy);
1169         wl_client_post_event(es->surface.client,
1170                              &device->input_device.object,
1171                              WL_INPUT_DEVICE_MOTION,
1172                              time, x, y, sx, sy);
1173 }
1174
1175 static void
1176 motion_grab_button(struct wl_grab *grab,
1177                    uint32_t time, int32_t button, int32_t state)
1178 {
1179         wl_client_post_event(grab->input_device->pointer_focus->client,
1180                              &grab->input_device->object,
1181                              WL_INPUT_DEVICE_BUTTON,
1182                              time, button, state);
1183 }
1184
1185 static void
1186 motion_grab_end(struct wl_grab *grab, uint32_t time)
1187 {
1188 }
1189
1190 static const struct wl_grab_interface motion_grab_interface = {
1191         motion_grab_motion,
1192         motion_grab_button,
1193         motion_grab_end
1194 };
1195
1196 WL_EXPORT void
1197 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1198 {
1199         if (compositor->idle_inhibit)
1200                 return;
1201
1202         wlsc_compositor_fade(compositor, 0.0);
1203         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1204
1205         wl_event_source_timer_update(compositor->idle_source,
1206                                      option_idle_time * 1000);
1207 }
1208
1209 static void
1210 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1211 {
1212         wlsc_compositor_wake(compositor);
1213         compositor->idle_inhibit++;
1214 }
1215
1216 static void
1217 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1218 {
1219         compositor->idle_inhibit--;
1220         wlsc_compositor_wake(compositor);
1221 }
1222
1223 static int
1224 idle_handler(void *data)
1225 {
1226         struct wlsc_compositor *compositor = data;
1227
1228         if (compositor->idle_inhibit)
1229                 return 1;
1230
1231         wlsc_compositor_fade(compositor, 1.0);
1232
1233         return 1;
1234 }
1235
1236 WL_EXPORT void
1237 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1238 {
1239         struct wlsc_surface *es;
1240         struct wlsc_compositor *ec =
1241                 (struct wlsc_compositor *) device->compositor;
1242         struct wlsc_output *output;
1243         const struct wl_grab_interface *interface;
1244         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1245         int32_t sx, sy;
1246         int x_valid = 0, y_valid = 0;
1247         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1248
1249         wlsc_compositor_wake(ec);
1250
1251         wl_list_for_each(output, &ec->output_list, link) {
1252                 if (output->x <= x && x <= output->x + output->current->width)
1253                         x_valid = 1;
1254
1255                 if (output->y <= y && y <= output->y + output->current->height)
1256                         y_valid = 1;
1257
1258                 /* FIXME: calculate this only on output addition/deletion */
1259                 if (output->x < min_x)
1260                         min_x = output->x;
1261                 if (output->y < min_y)
1262                         min_y = output->y;
1263
1264                 if (output->x + output->current->width > max_x)
1265                         max_x = output->x + output->current->width;
1266                 if (output->y + output->current->height > max_y)
1267                         max_y = output->y + output->current->height;
1268         }
1269         
1270         if (!x_valid) {
1271                 if (x < min_x)
1272                         x = min_x;
1273                 else if (x >= max_x)
1274                         x = max_x;
1275         }
1276         if (!y_valid) {
1277                 if (y < min_y)
1278                         y = min_y;
1279                 else  if (y >= max_y)
1280                         y = max_y;
1281         }
1282
1283         device->x = x;
1284         device->y = y;
1285
1286         if (device->grab) {
1287                 interface = device->grab->interface;
1288                 interface->motion(device->grab, time, x, y);
1289         } else {
1290                 es = pick_surface(device, &sx, &sy);
1291                 wl_input_device_set_pointer_focus(device,
1292                                                   &es->surface,
1293                                                   time, x, y, sx, sy);
1294                 if (es)
1295                         wl_client_post_event(es->surface.client,
1296                                              &device->object,
1297                                              WL_INPUT_DEVICE_MOTION,
1298                                              time, x, y, sx, sy);
1299         }
1300
1301         wlsc_surface_damage_below(wd->sprite);
1302
1303         wd->sprite->x = device->x - wd->hotspot_x;
1304         wd->sprite->y = device->y - wd->hotspot_y;
1305
1306         wlsc_surface_damage(wd->sprite);
1307 }
1308
1309 WL_EXPORT void
1310 wlsc_surface_activate(struct wlsc_surface *surface,
1311                       struct wlsc_input_device *device, uint32_t time)
1312 {
1313         struct wlsc_shell *shell = surface->compositor->shell;
1314
1315         wlsc_surface_raise(surface);
1316         if (device->selection)
1317                 shell->set_selection_focus(shell,
1318                                            device->selection,
1319                                            &surface->surface, time);
1320
1321         wl_input_device_set_keyboard_focus(&device->input_device,
1322                                            &surface->surface,
1323                                            time);
1324 }
1325
1326 struct wlsc_binding {
1327         uint32_t key;
1328         uint32_t button;
1329         uint32_t modifier;
1330         wlsc_binding_handler_t handler;
1331         void *data;
1332         struct wl_list link;
1333 };
1334
1335 WL_EXPORT void
1336 notify_button(struct wl_input_device *device,
1337               uint32_t time, int32_t button, int32_t state)
1338 {
1339         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1340         struct wlsc_compositor *compositor =
1341                 (struct wlsc_compositor *) device->compositor;
1342         struct wlsc_binding *b;
1343         struct wlsc_surface *surface =
1344                 (struct wlsc_surface *) device->pointer_focus;
1345
1346         if (state)
1347                 wlsc_compositor_idle_inhibit(compositor);
1348         else
1349                 wlsc_compositor_idle_release(compositor);
1350
1351         if (state && surface && device->grab == NULL) {
1352                 wlsc_surface_activate(surface, wd, time);
1353                 wl_input_device_start_grab(device,
1354                                            &device->motion_grab,
1355                                            button, time);
1356         }
1357
1358         wl_list_for_each(b, &compositor->binding_list, link) {
1359                 if (b->button == button &&
1360                     b->modifier == wd->modifier_state && state) {
1361                         b->handler(&wd->input_device,
1362                                    time, 0, button, state, b->data);
1363                         break;
1364                 }
1365         }
1366
1367         if (device->grab)
1368                 device->grab->interface->button(device->grab, time,
1369                                                 button, state);
1370
1371         if (!state && device->grab && device->grab_button == button)
1372                 wl_input_device_end_grab(device, time);
1373 }
1374
1375 static void
1376 terminate_binding(struct wl_input_device *device, uint32_t time,
1377                   uint32_t key, uint32_t button, uint32_t state, void *data)
1378 {
1379         struct wlsc_compositor *compositor = data;
1380
1381         if (state)
1382                 wl_display_terminate(compositor->wl_display);
1383 }
1384
1385 WL_EXPORT struct wlsc_binding *
1386 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1387                             uint32_t key, uint32_t button, uint32_t modifier,
1388                             wlsc_binding_handler_t handler, void *data)
1389 {
1390         struct wlsc_binding *binding;
1391
1392         binding = malloc(sizeof *binding);
1393         if (binding == NULL)
1394                 return NULL;
1395
1396         binding->key = key;
1397         binding->button = button;
1398         binding->modifier = modifier;
1399         binding->handler = handler;
1400         binding->data = data;
1401         wl_list_insert(compositor->binding_list.prev, &binding->link);
1402
1403         return binding;
1404 }
1405
1406 WL_EXPORT void
1407 wlsc_binding_destroy(struct wlsc_binding *binding)
1408 {
1409         wl_list_remove(&binding->link);
1410         free(binding);
1411 }
1412
1413 static void
1414 update_modifier_state(struct wlsc_input_device *device,
1415                       uint32_t key, uint32_t state)
1416 {
1417         uint32_t modifier;
1418
1419         switch (key) {
1420         case KEY_LEFTCTRL:
1421         case KEY_RIGHTCTRL:
1422                 modifier = MODIFIER_CTRL;
1423                 break;
1424
1425         case KEY_LEFTALT:
1426         case KEY_RIGHTALT:
1427                 modifier = MODIFIER_ALT;
1428                 break;
1429
1430         case KEY_LEFTMETA:
1431         case KEY_RIGHTMETA:
1432                 modifier = MODIFIER_SUPER;
1433                 break;
1434
1435         default:
1436                 modifier = 0;
1437                 break;
1438         }
1439
1440         if (state)
1441                 device->modifier_state |= modifier;
1442         else
1443                 device->modifier_state &= ~modifier;
1444 }
1445
1446 WL_EXPORT void
1447 notify_key(struct wl_input_device *device,
1448            uint32_t time, uint32_t key, uint32_t state)
1449 {
1450         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1451         struct wlsc_compositor *compositor =
1452                 (struct wlsc_compositor *) device->compositor;
1453         uint32_t *k, *end;
1454         struct wlsc_binding *b;
1455
1456         if (state)
1457                 wlsc_compositor_idle_inhibit(compositor);
1458         else
1459                 wlsc_compositor_idle_release(compositor);
1460
1461         wl_list_for_each(b, &compositor->binding_list, link) {
1462                 if (b->key == key &&
1463                     b->modifier == wd->modifier_state) {
1464                         b->handler(&wd->input_device,
1465                                    time, key, 0, state, b->data);
1466                         break;
1467                 }
1468         }
1469
1470         update_modifier_state(wd, key, state);
1471         end = device->keys.data + device->keys.size;
1472         for (k = device->keys.data; k < end; k++) {
1473                 if (*k == key)
1474                         *k = *--end;
1475         }
1476         device->keys.size = (void *) end - device->keys.data;
1477         if (state) {
1478                 k = wl_array_add(&device->keys, sizeof *k);
1479                 *k = key;
1480         }
1481
1482         if (device->keyboard_focus != NULL)
1483                 wl_client_post_event(device->keyboard_focus->client,
1484                                      &device->object,
1485                                      WL_INPUT_DEVICE_KEY, time, key, state);
1486 }
1487
1488 WL_EXPORT void
1489 notify_pointer_focus(struct wl_input_device *device,
1490                      uint32_t time, struct wlsc_output *output,
1491                      int32_t x, int32_t y)
1492 {
1493         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1494         struct wlsc_compositor *compositor =
1495                 (struct wlsc_compositor *) device->compositor;
1496         struct wlsc_surface *es;
1497         int32_t sx, sy;
1498
1499         if (output) {
1500                 device->x = x;
1501                 device->y = y;
1502                 es = pick_surface(device, &sx, &sy);
1503                 wl_input_device_set_pointer_focus(device,
1504                                                   &es->surface,
1505                                                   time, x, y, sx, sy);
1506
1507                 compositor->focus = 1;
1508
1509                 wd->sprite->x = device->x - wd->hotspot_x;
1510                 wd->sprite->y = device->y - wd->hotspot_y;
1511         } else {
1512                 wl_input_device_set_pointer_focus(device, NULL,
1513                                                   time, 0, 0, 0, 0);
1514                 compositor->focus = 0;
1515         }
1516
1517         wlsc_surface_damage(wd->sprite);
1518 }
1519
1520 WL_EXPORT void
1521 notify_keyboard_focus(struct wl_input_device *device,
1522                       uint32_t time, struct wlsc_output *output,
1523                       struct wl_array *keys)
1524 {
1525         struct wlsc_input_device *wd =
1526                 (struct wlsc_input_device *) device;
1527         struct wlsc_compositor *compositor =
1528                 (struct wlsc_compositor *) device->compositor;
1529         struct wlsc_surface *es;
1530         uint32_t *k, *end;
1531
1532         if (!wl_list_empty(&compositor->surface_list))
1533                 es = container_of(compositor->surface_list.next,
1534                                   struct wlsc_surface, link);
1535         else
1536                 es = NULL;
1537
1538         if (output) {
1539                 wl_array_copy(&wd->input_device.keys, keys);
1540                 wd->modifier_state = 0;
1541                 end = device->keys.data + device->keys.size;
1542                 for (k = device->keys.data; k < end; k++) {
1543                         wlsc_compositor_idle_inhibit(compositor);
1544                         update_modifier_state(wd, *k, 1);
1545                 }
1546
1547                 if (es->surface.client)
1548                         wl_input_device_set_keyboard_focus(&wd->input_device,
1549                                                            &es->surface, time);
1550         } else {
1551                 end = device->keys.data + device->keys.size;
1552                 for (k = device->keys.data; k < end; k++)
1553                         wlsc_compositor_idle_release(compositor);
1554
1555                 wd->modifier_state = 0;
1556                 wl_input_device_set_keyboard_focus(&wd->input_device,
1557                                                    NULL, time);
1558         }
1559 }
1560
1561
1562 static void
1563 input_device_attach(struct wl_client *client,
1564                     struct wl_input_device *device_base,
1565                     uint32_t time,
1566                     struct wl_buffer *buffer, int32_t x, int32_t y)
1567 {
1568         struct wlsc_input_device *device =
1569                 (struct wlsc_input_device *) device_base;
1570
1571         if (time < device->input_device.pointer_focus_time)
1572                 return;
1573         if (device->input_device.pointer_focus == NULL)
1574                 return;
1575         if (device->input_device.pointer_focus->client != client)
1576                 return;
1577
1578         if (buffer == NULL) {
1579                 wlsc_input_device_set_pointer_image(device,
1580                                                     WLSC_POINTER_LEFT_PTR);
1581                 return;
1582         }
1583
1584         wlsc_input_device_attach_buffer(device, buffer, x, y);
1585 }
1586
1587 const static struct wl_input_device_interface input_device_interface = {
1588         input_device_attach,
1589 };
1590
1591 WL_EXPORT void
1592 wlsc_input_device_init(struct wlsc_input_device *device,
1593                        struct wlsc_compositor *ec)
1594 {
1595         wl_input_device_init(&device->input_device, &ec->compositor);
1596
1597         device->input_device.object.interface = &wl_input_device_interface;
1598         device->input_device.object.implementation =
1599                 (void (**)(void)) &input_device_interface;
1600         wl_display_add_object(ec->wl_display, &device->input_device.object);
1601         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1602
1603         device->sprite = wlsc_surface_create(ec,
1604                                              device->input_device.x,
1605                                              device->input_device.y, 32, 32);
1606         wl_list_insert(&ec->surface_list, &device->sprite->link);
1607
1608         device->hotspot_x = 16;
1609         device->hotspot_y = 16;
1610         device->modifier_state = 0;
1611
1612         device->input_device.motion_grab.interface = &motion_grab_interface;
1613
1614         wl_list_insert(ec->input_device_list.prev, &device->link);
1615
1616         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1617 }
1618
1619 static void
1620 wlsc_output_post_geometry(struct wl_client *client,
1621                           struct wl_object *global, uint32_t version)
1622 {
1623         struct wlsc_output *output =
1624                 container_of(global, struct wlsc_output, object);
1625         struct wlsc_mode *mode;
1626
1627         wl_client_post_event(client, global,
1628                              WL_OUTPUT_GEOMETRY,
1629                              output->x,
1630                              output->y,
1631                              output->mm_width,
1632                              output->mm_height,
1633                              output->subpixel,
1634                              output->make, output->model);
1635
1636         wl_list_for_each (mode, &output->mode_list, link) {
1637                 wl_client_post_event(client, global,
1638                                      WL_OUTPUT_MODE,
1639                                      mode->flags,
1640                                      mode->width, mode->height, mode->refresh);
1641         }
1642 }
1643
1644 static const char vertex_shader[] =
1645         "uniform mat4 proj;\n"
1646         "attribute vec2 position;\n"
1647         "attribute vec2 texcoord;\n"
1648         "varying vec2 v_texcoord;\n"
1649         "void main()\n"
1650         "{\n"
1651         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1652         "   v_texcoord = texcoord;\n"
1653         "}\n";
1654
1655 static const char texture_fragment_shader[] =
1656         "precision mediump float;\n"
1657         "varying vec2 v_texcoord;\n"
1658         "uniform sampler2D tex;\n"
1659         "void main()\n"
1660         "{\n"
1661         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1662         "}\n";
1663
1664 static const char solid_fragment_shader[] =
1665         "precision mediump float;\n"
1666         "uniform vec4 color;\n"
1667         "void main()\n"
1668         "{\n"
1669         "   gl_FragColor = color\n;"
1670         "}\n";
1671
1672 static int
1673 compile_shader(GLenum type, const char *source)
1674 {
1675         GLuint s;
1676         char msg[512];
1677         GLint status;
1678
1679         s = glCreateShader(type);
1680         glShaderSource(s, 1, &source, NULL);
1681         glCompileShader(s);
1682         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1683         if (!status) {
1684                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1685                 fprintf(stderr, "shader info: %s\n", msg);
1686                 return GL_NONE;
1687         }
1688
1689         return s;
1690 }
1691
1692 static int
1693 wlsc_shader_init(struct wlsc_shader *shader,
1694                  const char *vertex_source, const char *fragment_source)
1695 {
1696         char msg[512];
1697         GLint status;
1698
1699         shader->vertex_shader =
1700                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1701         shader->fragment_shader =
1702                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1703
1704         shader->program = glCreateProgram();
1705         glAttachShader(shader->program, shader->vertex_shader);
1706         glAttachShader(shader->program, shader->fragment_shader);
1707         glBindAttribLocation(shader->program, 0, "position");
1708         glBindAttribLocation(shader->program, 1, "texcoord");
1709
1710         glLinkProgram(shader->program);
1711         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1712         if (!status) {
1713                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1714                 fprintf(stderr, "link info: %s\n", msg);
1715                 return -1;
1716         }
1717
1718         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1719         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1720
1721         return 0;
1722 }
1723
1724 static int
1725 init_solid_shader(struct wlsc_shader *shader,
1726                   GLuint vertex_shader, const char *fragment_source)
1727 {
1728         GLint status;
1729         char msg[512];
1730
1731         shader->vertex_shader = vertex_shader;
1732         shader->fragment_shader =
1733                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1734
1735         shader->program = glCreateProgram();
1736         glAttachShader(shader->program, shader->vertex_shader);
1737         glAttachShader(shader->program, shader->fragment_shader);
1738         glBindAttribLocation(shader->program, 0, "position");
1739         glBindAttribLocation(shader->program, 1, "texcoord");
1740
1741         glLinkProgram(shader->program);
1742         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1743         if (!status) {
1744                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1745                 fprintf(stderr, "link info: %s\n", msg);
1746                 return -1;
1747         }
1748  
1749         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1750         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1751
1752         return 0;
1753 }
1754
1755 WL_EXPORT void
1756 wlsc_output_destroy(struct wlsc_output *output)
1757 {
1758         pixman_region32_fini(&output->region);
1759         pixman_region32_fini(&output->previous_damage);
1760         destroy_surface(&output->background->surface.resource, NULL);
1761 }
1762
1763 WL_EXPORT void
1764 wlsc_output_move(struct wlsc_output *output, int x, int y)
1765 {
1766         struct wlsc_compositor *c = output->compositor;
1767         int flip;
1768
1769         output->x = x;
1770         output->y = y;
1771
1772         if (output->background) {
1773                 output->background->x = x;
1774                 output->background->y = y;
1775         }
1776
1777         pixman_region32_init(&output->previous_damage);
1778         pixman_region32_init_rect(&output->region, x, y, 
1779                                   output->current->width,
1780                                   output->current->height);
1781
1782         wlsc_matrix_init(&output->matrix);
1783         wlsc_matrix_translate(&output->matrix,
1784                               -output->x - output->current->width / 2.0,
1785                               -output->y - output->current->height / 2.0, 0);
1786
1787         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1788         wlsc_matrix_scale(&output->matrix,
1789                           2.0 / output->current->width,
1790                           flip * 2.0 / output->current->height, 1);
1791
1792         pixman_region32_union(&c->damage, &c->damage, &output->region);
1793 }
1794
1795 WL_EXPORT void
1796 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1797                  int x, int y, int width, int height, uint32_t flags)
1798 {
1799         output->compositor = c;
1800         output->x = x;
1801         output->y = y;
1802         output->mm_width = width;
1803         output->mm_height = height;
1804
1805         output->background =
1806                 background_create(output, option_background);
1807  
1808         if (output->background != NULL)
1809                 wl_list_insert(c->surface_list.prev,
1810                                &output->background->link);
1811
1812         output->flags = flags;
1813         wlsc_output_move(output, x, y);
1814
1815         output->scanout_buffer_destroy_listener.func =
1816                 output_handle_scanout_buffer_destroy;
1817         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1818
1819         output->object.interface = &wl_output_interface;
1820         wl_display_add_object(c->wl_display, &output->object);
1821         wl_display_add_global(c->wl_display, &output->object,
1822                               wlsc_output_post_geometry);
1823 }
1824
1825 static void
1826 shm_buffer_created(struct wl_buffer *buffer)
1827 {
1828         struct wl_list *surfaces_attached_to;
1829
1830         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1831         if (!surfaces_attached_to) {
1832                 buffer->user_data = NULL;
1833                 return;
1834         }
1835
1836         wl_list_init(surfaces_attached_to);
1837
1838         buffer->user_data = surfaces_attached_to;
1839 }
1840
1841 static void
1842 shm_buffer_damaged(struct wl_buffer *buffer,
1843                    int32_t x, int32_t y, int32_t width, int32_t height)
1844 {
1845         struct wl_list *surfaces_attached_to = buffer->user_data;
1846         struct wlsc_surface *es;
1847         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1848
1849         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1850                 glBindTexture(GL_TEXTURE_2D, es->texture);
1851                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1852                              tex_width, buffer->height, 0,
1853                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1854                              wl_shm_buffer_get_data(buffer));
1855                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1856                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1857         }
1858 }
1859
1860 static void
1861 shm_buffer_destroyed(struct wl_buffer *buffer)
1862 {
1863         struct wl_list *surfaces_attached_to = buffer->user_data;
1864         struct wlsc_surface *es, *next;
1865
1866         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1867                 wl_list_remove(&es->buffer_link);
1868                 wl_list_init(&es->buffer_link);
1869         }
1870
1871         free(surfaces_attached_to);
1872 }
1873
1874 const static struct wl_shm_callbacks shm_callbacks = {
1875         shm_buffer_created,
1876         shm_buffer_damaged,
1877         shm_buffer_destroyed
1878 };
1879
1880 WL_EXPORT int
1881 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1882 {
1883         struct wl_event_loop *loop;
1884         const char *extensions;
1885
1886         ec->wl_display = display;
1887
1888         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1889
1890         ec->shm = wl_shm_init(display, &shm_callbacks);
1891
1892         ec->image_target_texture_2d =
1893                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1894         ec->image_target_renderbuffer_storage = (void *)
1895                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1896         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1897         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1898         ec->bind_display =
1899                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1900         ec->unbind_display =
1901                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1902
1903         extensions = (const char *) glGetString(GL_EXTENSIONS);
1904         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1905                 fprintf(stderr,
1906                         "GL_EXT_texture_format_BGRA8888 not available\n");
1907                 return -1;
1908         }
1909
1910         extensions =
1911                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1912         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1913                 ec->has_bind_display = 1;
1914         if (ec->has_bind_display)
1915                 ec->bind_display(ec->display, ec->wl_display);
1916
1917         wl_list_init(&ec->surface_list);
1918         wl_list_init(&ec->input_device_list);
1919         wl_list_init(&ec->output_list);
1920         wl_list_init(&ec->binding_list);
1921         wl_list_init(&ec->animation_list);
1922         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1923         ec->fade.animation.frame = fade_frame;
1924         wl_list_init(&ec->fade.animation.link);
1925
1926         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1927                                     MODIFIER_CTRL | MODIFIER_ALT,
1928                                     terminate_binding, ec);
1929
1930         create_pointer_images(ec);
1931
1932         screenshooter_create(ec);
1933
1934         glActiveTexture(GL_TEXTURE0);
1935
1936         if (wlsc_shader_init(&ec->texture_shader,
1937                              vertex_shader, texture_fragment_shader) < 0)
1938                 return -1;
1939         if (init_solid_shader(&ec->solid_shader,
1940                               ec->texture_shader.vertex_shader,
1941                               solid_fragment_shader) < 0)
1942                 return -1;
1943
1944         loop = wl_display_get_event_loop(ec->wl_display);
1945         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1946         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1947
1948         pixman_region32_init(&ec->damage);
1949         wlsc_compositor_schedule_repaint(ec);
1950
1951         return 0;
1952 }
1953
1954 static int on_term_signal(int signal_number, void *data)
1955 {
1956         struct wlsc_compositor *ec = data;
1957
1958         wl_display_terminate(ec->wl_display);
1959
1960         return 1;
1961 }
1962
1963 static void *
1964 load_module(const char *name, const char *entrypoint, void **handle)
1965 {
1966         char path[PATH_MAX];
1967         void *module, *init;
1968
1969         if (name[0] != '/')
1970                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1971         else
1972                 snprintf(path, sizeof path, "%s", name);
1973
1974         module = dlopen(path, RTLD_LAZY);
1975         if (!module) {
1976                 fprintf(stderr,
1977                         "failed to load module: %s\n", dlerror());
1978                 return NULL;
1979         }
1980
1981         init = dlsym(module, entrypoint);
1982         if (!init) {
1983                 fprintf(stderr,
1984                         "failed to lookup init function: %s\n", dlerror());
1985                 return NULL;
1986         }
1987
1988         return init;
1989 }
1990
1991 int main(int argc, char *argv[])
1992 {
1993         struct wl_display *display;
1994         struct wlsc_compositor *ec;
1995         struct wl_event_loop *loop;
1996         int o, xserver = 0;
1997         void *shell_module, *backend_module;
1998         int (*shell_init)(struct wlsc_compositor *ec);
1999         struct wlsc_compositor
2000                 *(*backend_init)(struct wl_display *display, char *options);
2001         char *backend = NULL;
2002         char *backend_options = "";
2003         char *shell = NULL;
2004         char *p;
2005
2006         static const char opts[] = "B:b:o:S:i:s:x";
2007         static const struct option longopts[ ] = {
2008                 { "backend", 1, NULL, 'B' },
2009                 { "backend-options", 1, NULL, 'o' },
2010                 { "background", 1, NULL, 'b' },
2011                 { "socket", 1, NULL, 'S' },
2012                 { "idle-time", 1, NULL, 'i' },
2013                 { "shell", 1, NULL, 's' },
2014                 { "xserver", 0, NULL, 'x' },
2015                 { NULL, }
2016         };
2017
2018         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2019                 switch (o) {
2020                 case 'b':
2021                         option_background = optarg;
2022                         break;
2023                 case 'B':
2024                         backend = optarg;
2025                         break;
2026                 case 'o':
2027                         backend_options = optarg;
2028                         break;
2029                 case 'S':
2030                         option_socket_name = optarg;
2031                         break;
2032                 case 'i':
2033                         option_idle_time = strtol(optarg, &p, 0);
2034                         if (*p != '\0') {
2035                                 fprintf(stderr,
2036                                         "invalid idle time option: %s\n",
2037                                         optarg);
2038                                 exit(EXIT_FAILURE);
2039                         }
2040                         break;
2041                 case 's':
2042                         shell = optarg;
2043                         break;
2044                 case 'x':
2045                         xserver = 1;
2046                         break;
2047                 }
2048         }
2049
2050         display = wl_display_create();
2051
2052         ec = NULL;
2053
2054         if (!backend) {
2055                 if (getenv("WAYLAND_DISPLAY"))
2056                         backend = "wayland-backend.so";
2057                 else if (getenv("DISPLAY"))
2058                         backend = "x11-backend.so";
2059                 else if (getenv("OPENWFD"))
2060                         backend = "openwfd-backend.so";
2061                 else
2062                         backend = "drm-backend.so";
2063         }
2064
2065         if (!shell)
2066                 shell = "desktop-shell.so";
2067
2068         backend_init = load_module(backend, "backend_init", &backend_module);
2069         if (!backend_init)
2070                 exit(EXIT_FAILURE);
2071
2072         shell_init = load_module(shell, "shell_init", &shell_module);
2073         if (!shell_init)
2074                 exit(EXIT_FAILURE);
2075
2076         ec = backend_init(display, backend_options);
2077         if (ec == NULL) {
2078                 fprintf(stderr, "failed to create compositor\n");
2079                 exit(EXIT_FAILURE);
2080         }
2081
2082         if (shell_init(ec) < 0)
2083                 exit(EXIT_FAILURE);
2084
2085         if (xserver)
2086                 wlsc_xserver_init(display);
2087
2088         if (wl_display_add_socket(display, option_socket_name)) {
2089                 fprintf(stderr, "failed to add socket: %m\n");
2090                 exit(EXIT_FAILURE);
2091         }
2092
2093         loop = wl_display_get_event_loop(ec->wl_display);
2094         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2095         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2096
2097         wl_list_init(&child_process_list);
2098         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2099
2100         wl_display_run(display);
2101
2102         if (ec->has_bind_display)
2103                 ec->unbind_display(ec->display, display);
2104         wl_display_destroy(display);
2105
2106         ec->destroy(ec);
2107
2108         return 0;
2109 }