2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
35 #include <linux/input.h>
40 #include "wayland-server.h"
41 #include "compositor.h"
43 /* The plan here is to generate a random anonymous socket name and
44 * advertise that through a service on the session dbus.
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
50 static struct wl_list child_process_list;
53 sigchld_handler(int signal_number, void *data)
55 struct wlsc_process *p;
60 wl_list_for_each(p, &child_process_list, link) {
65 if (&p->link == &child_process_list) {
66 fprintf(stderr, "unknown child process exited\n");
70 wl_list_remove(&p->link);
71 p->cleanup(p, status);
77 wlsc_watch_process(struct wlsc_process *process)
79 wl_list_insert(&child_process_list, &process->link);
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
85 static const struct wlsc_matrix identity = {
86 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
89 memcpy(matrix, &identity, sizeof identity);
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
95 struct wlsc_matrix tmp;
96 const GLfloat *row, *column;
100 for (i = 0; i < 16; i++) {
103 row = m->d + d.quot * 4;
104 column = n->d + d.rem;
105 for (j = 0; j < 4; j++)
106 tmp.d[i] += row[j] * column[j * 4];
108 memcpy(m, &tmp, sizeof tmp);
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
114 struct wlsc_matrix translate = {
115 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
118 wlsc_matrix_multiply(matrix, &translate);
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
124 struct wlsc_matrix scale = {
125 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
128 wlsc_matrix_multiply(matrix, &scale);
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
135 struct wlsc_vector t;
137 for (i = 0; i < 4; i++) {
139 for (j = 0; j < 4; j++)
140 t.f[i] += v->f[j] * matrix->d[i + j * 4];
147 wlsc_spring_init(struct wlsc_spring *spring,
148 double k, double current, double target)
151 spring->friction = 100.0;
152 spring->current = current;
153 spring->previous = current;
154 spring->target = target;
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
160 double force, v, current, step;
162 step = (msec - spring->timestamp) / 300.0;
163 spring->timestamp = msec;
165 current = spring->current;
166 v = current - spring->previous;
167 force = spring->k * (spring->target - current) / 10.0 +
168 (spring->previous - current) - v * spring->friction;
171 current + (current - spring->previous) + force * step * step;
172 spring->previous = current;
175 if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177 spring->current = 2.0 - spring->current;
178 spring->previous = 2.0 - spring->previous;
180 spring->current = 1.0;
181 spring->previous = 1.0;
185 if (spring->current <= 0.0) {
186 spring->current = 0.0;
187 spring->previous = 0.0;
193 wlsc_spring_done(struct wlsc_spring *spring)
195 return fabs(spring->previous - spring->target) < 0.0002 &&
196 fabs(spring->current - spring->target) < 0.0002;
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201 struct wl_resource *resource, uint32_t time)
203 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204 buffer_destroy_listener);
205 struct wl_buffer *buffer = (struct wl_buffer *) resource;
207 if (es->buffer == buffer)
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213 struct wl_resource *resource,
216 struct wlsc_output *output =
217 container_of(listener, struct wlsc_output,
218 scanout_buffer_destroy_listener);
219 struct wl_buffer *buffer = (struct wl_buffer *) resource;
221 if (output->scanout_buffer == buffer)
222 output->scanout_buffer = NULL;
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227 int32_t x, int32_t y, int32_t width, int32_t height)
229 struct wlsc_surface *surface;
231 surface = malloc(sizeof *surface);
235 wl_list_init(&surface->link);
236 wl_list_init(&surface->buffer_link);
237 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
239 glGenTextures(1, &surface->texture);
240 glBindTexture(GL_TEXTURE_2D, surface->texture);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
244 surface->surface.client = NULL;
246 surface->compositor = compositor;
247 surface->visual = NULL;
248 surface->image = EGL_NO_IMAGE_KHR;
249 surface->saved_texture = 0;
252 surface->width = width;
253 surface->height = height;
255 surface->buffer = NULL;
257 pixman_region32_init(&surface->damage);
258 pixman_region32_init(&surface->opaque);
260 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
261 wl_list_init(&surface->buffer_destroy_listener.link);
263 surface->transform = NULL;
269 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
270 int32_t x, int32_t y,
271 int32_t width, int32_t height)
273 struct wlsc_compositor *compositor = surface->compositor;
275 pixman_region32_union_rect(&surface->damage,
277 surface->x + x, surface->y + y,
279 wlsc_compositor_schedule_repaint(compositor);
283 wlsc_surface_damage(struct wlsc_surface *surface)
285 wlsc_surface_damage_rectangle(surface, 0, 0,
286 surface->width, surface->height);
290 wlsc_surface_damage_below(struct wlsc_surface *surface)
292 struct wlsc_surface *below;
294 if (surface->link.next == &surface->compositor->surface_list)
297 below = container_of(surface->link.next, struct wlsc_surface, link);
299 pixman_region32_union_rect(&below->damage,
301 surface->x, surface->y,
302 surface->width, surface->height);
303 wlsc_compositor_schedule_repaint(surface->compositor);
307 wlsc_surface_configure(struct wlsc_surface *surface,
308 int x, int y, int width, int height)
310 struct wlsc_compositor *compositor = surface->compositor;
312 wlsc_surface_damage_below(surface);
316 surface->width = width;
317 surface->height = height;
319 wlsc_surface_assign_output(surface);
320 wlsc_surface_damage(surface);
322 pixman_region32_fini(&surface->opaque);
323 if (surface->visual == &compositor->compositor.rgb_visual)
324 pixman_region32_init_rect(&surface->opaque,
325 surface->x, surface->y,
326 surface->width, surface->height);
328 pixman_region32_init(&surface->opaque);
332 wlsc_compositor_get_time(void)
336 gettimeofday(&tv, NULL);
338 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
342 destroy_surface(struct wl_resource *resource, struct wl_client *client)
344 struct wlsc_surface *surface =
345 container_of(resource, struct wlsc_surface, surface.resource);
346 struct wlsc_compositor *compositor = surface->compositor;
348 wlsc_surface_damage_below(surface);
350 wl_list_remove(&surface->link);
351 if (surface->saved_texture == 0)
352 glDeleteTextures(1, &surface->texture);
354 glDeleteTextures(1, &surface->saved_texture);
357 wl_list_remove(&surface->buffer_destroy_listener.link);
359 if (surface->image != EGL_NO_IMAGE_KHR)
360 compositor->destroy_image(compositor->display,
363 wl_list_remove(&surface->buffer_link);
369 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
371 struct wlsc_surface *es = (struct wlsc_surface *) surface;
372 struct wlsc_compositor *ec = es->compositor;
373 struct wl_list *surfaces_attached_to;
375 if (es->saved_texture != 0)
376 es->texture = es->saved_texture;
378 glBindTexture(GL_TEXTURE_2D, es->texture);
380 if (wl_buffer_is_shm(buffer)) {
381 /* Unbind any EGLImage texture that may be bound, so we don't
383 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
384 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
385 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
386 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
387 es->pitch, buffer->height, 0,
388 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
389 wl_shm_buffer_get_data(buffer));
390 es->visual = buffer->visual;
392 surfaces_attached_to = buffer->user_data;
394 wl_list_remove(&es->buffer_link);
395 wl_list_insert(surfaces_attached_to, &es->buffer_link);
397 if (es->image != EGL_NO_IMAGE_KHR)
398 ec->destroy_image(ec->display, es->image);
399 es->image = ec->create_image(ec->display, NULL,
400 EGL_WAYLAND_BUFFER_WL,
403 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
404 es->visual = buffer->visual;
405 es->pitch = es->width;
410 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
412 struct wlsc_surface *es = (struct wlsc_surface *) surface;
413 struct wlsc_compositor *ec = es->compositor;
415 es->pitch = es->width;
416 es->image = sprite->image;
417 if (sprite->image != EGL_NO_IMAGE_KHR) {
418 glBindTexture(GL_TEXTURE_2D, es->texture);
419 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
421 if (es->saved_texture == 0)
422 es->saved_texture = es->texture;
423 es->texture = sprite->texture;
426 es->visual = sprite->visual;
433 SPRITE_USE_CURSOR = (1 << 0),
436 static struct wlsc_sprite *
437 create_sprite_from_png(struct wlsc_compositor *ec,
438 const char *filename, uint32_t usage)
441 struct wlsc_sprite *sprite;
442 int32_t width, height;
445 pixels = wlsc_load_image(filename, &width, &height, &stride);
449 sprite = malloc(sizeof *sprite);
450 if (sprite == NULL) {
455 sprite->visual = &ec->compositor.premultiplied_argb_visual;
456 sprite->width = width;
457 sprite->height = height;
458 sprite->image = EGL_NO_IMAGE_KHR;
460 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
461 sprite->image = ec->create_cursor_image(ec, width, height);
463 glGenTextures(1, &sprite->texture);
464 glBindTexture(GL_TEXTURE_2D, sprite->texture);
465 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
467 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
470 if (sprite->image != EGL_NO_IMAGE_KHR) {
471 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
472 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
473 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
475 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
476 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
484 static const struct {
485 const char *filename;
486 int hotspot_x, hotspot_y;
487 } pointer_images[] = {
488 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
489 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
490 { DATADIR "/wayland/bottom_side.png", 16, 20 },
491 { DATADIR "/wayland/grabbing.png", 20, 17 },
492 { DATADIR "/wayland/left_ptr.png", 10, 5 },
493 { DATADIR "/wayland/left_side.png", 10, 20 },
494 { DATADIR "/wayland/right_side.png", 30, 19 },
495 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
496 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
497 { DATADIR "/wayland/top_side.png", 18, 8 },
498 { DATADIR "/wayland/xterm.png", 15, 15 }
502 create_pointer_images(struct wlsc_compositor *ec)
506 count = ARRAY_LENGTH(pointer_images);
507 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
508 for (i = 0; i < count; i++) {
509 ec->pointer_sprites[i] =
510 create_sprite_from_png(ec,
511 pointer_images[i].filename,
516 static struct wlsc_surface *
517 background_create(struct wlsc_output *output, const char *filename)
519 struct wlsc_surface *background;
520 struct wlsc_sprite *sprite;
522 background = wlsc_surface_create(output->compositor,
523 output->x, output->y,
524 output->current->width,
525 output->current->height);
526 if (background == NULL)
529 sprite = create_sprite_from_png(output->compositor, filename, 0);
530 if (sprite == NULL) {
535 wlsc_sprite_attach(sprite, &background->surface);
541 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
543 struct wlsc_compositor *ec = es->compositor;
544 GLfloat *v, inv_width, inv_height;
545 pixman_box32_t *rectangles;
549 rectangles = pixman_region32_rectangles(region, &n);
550 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
551 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
552 inv_width = 1.0 / es->pitch;
553 inv_height = 1.0 / es->height;
555 for (i = 0; i < n; i++, v += 16, p += 6) {
556 v[ 0] = rectangles[i].x1;
557 v[ 1] = rectangles[i].y1;
558 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
559 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
561 v[ 4] = rectangles[i].x1;
562 v[ 5] = rectangles[i].y2;
564 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
566 v[ 8] = rectangles[i].x2;
567 v[ 9] = rectangles[i].y1;
568 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
571 v[12] = rectangles[i].x2;
572 v[13] = rectangles[i].y2;
588 transform_vertex(struct wlsc_surface *surface,
589 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
591 struct wlsc_vector t;
598 wlsc_matrix_transform(&surface->transform->matrix, &t);
607 texture_transformed_surface(struct wlsc_surface *es)
609 struct wlsc_compositor *ec = es->compositor;
613 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
614 p = wl_array_add(&ec->indices, 6 * sizeof *p);
616 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
617 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
618 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
619 transform_vertex(es, es->x + es->width, es->y + es->height,
633 wlsc_surface_draw(struct wlsc_surface *es,
634 struct wlsc_output *output, pixman_region32_t *clip)
636 struct wlsc_compositor *ec = es->compositor;
638 pixman_region32_t repaint;
642 pixman_region32_init_rect(&repaint,
643 es->x, es->y, es->width, es->height);
644 pixman_region32_intersect(&repaint, &repaint, clip);
645 if (!pixman_region32_not_empty(&repaint))
648 if (es->visual == &ec->compositor.argb_visual) {
649 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
651 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
652 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
658 if (es->transform == NULL) {
660 n = texture_region(es, &repaint);
663 n = texture_transformed_surface(es);
666 glBindTexture(GL_TEXTURE_2D, es->texture);
667 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
668 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
670 v = ec->vertices.data;
671 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
672 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
673 glEnableVertexAttribArray(0);
674 glEnableVertexAttribArray(1);
675 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
677 ec->vertices.size = 0;
678 ec->indices.size = 0;
679 pixman_region32_fini(&repaint);
683 wlsc_surface_raise(struct wlsc_surface *surface)
685 struct wlsc_compositor *compositor = surface->compositor;
687 wl_list_remove(&surface->link);
688 wl_list_insert(&compositor->surface_list, &surface->link);
692 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
694 struct wlsc_output *output;
696 wl_list_for_each(output, &compositor->output_list, link)
697 wlsc_output_damage(output);
701 wlsc_buffer_post_release(struct wl_buffer *buffer)
703 if (buffer == NULL || --buffer->busy_count > 0)
706 assert(buffer->client != NULL);
707 wl_client_post_event(buffer->client,
708 &buffer->resource.object,
713 wlsc_output_damage(struct wlsc_output *output)
715 struct wlsc_compositor *compositor = output->compositor;
717 pixman_region32_union(&compositor->damage,
718 &compositor->damage, &output->region);
719 wlsc_compositor_schedule_repaint(compositor);
723 fade_frame(struct wlsc_animation *animation,
724 struct wlsc_output *output, uint32_t msecs)
726 struct wlsc_compositor *compositor =
727 container_of(animation,
728 struct wlsc_compositor, fade.animation);
730 wlsc_spring_update(&compositor->fade.spring, msecs);
731 if (wlsc_spring_done(&compositor->fade.spring)) {
732 if (compositor->fade.spring.current > 0.999) {
733 compositor->state = WLSC_COMPOSITOR_SLEEPING;
734 compositor->shell->lock(compositor->shell);
736 compositor->fade.spring.current =
737 compositor->fade.spring.target;
738 wl_list_remove(&animation->link);
739 wl_list_init(&animation->link);
742 wlsc_output_damage(output);
746 fade_output(struct wlsc_output *output,
747 GLfloat tint, pixman_region32_t *region)
749 struct wlsc_compositor *compositor = output->compositor;
750 struct wlsc_surface surface;
751 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
753 surface.compositor = compositor;
754 surface.x = output->x;
755 surface.y = output->y;
756 surface.width = output->current->width;
757 surface.height = output->current->height;
758 surface.texture = GL_NONE;
759 surface.transform = NULL;
763 &compositor->compositor.premultiplied_argb_visual;
765 surface.visual = &compositor->compositor.rgb_visual;
767 glUseProgram(compositor->solid_shader.program);
768 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
769 1, GL_FALSE, output->matrix.d);
770 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
771 wlsc_surface_draw(&surface, output, region);
775 wlsc_output_repaint(struct wlsc_output *output)
777 struct wlsc_compositor *ec = output->compositor;
778 struct wlsc_surface *es;
779 struct wlsc_input_device *device;
780 pixman_region32_t clip, new_damage, total_damage;
782 output->prepare_render(output);
784 glViewport(0, 0, output->current->width, output->current->height);
786 glUseProgram(ec->texture_shader.program);
787 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
788 1, GL_FALSE, output->matrix.d);
789 glUniform1i(ec->texture_shader.tex_uniform, 0);
791 pixman_region32_init(&new_damage);
792 pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
793 pixman_region32_init(&clip);
794 pixman_region32_copy(&clip, &output->region);
795 wl_list_for_each(es, &ec->surface_list, link) {
796 pixman_region32_intersect(&es->damage, &es->damage, &clip);
797 pixman_region32_union(&new_damage, &new_damage, &es->damage);
798 pixman_region32_subtract(&clip, &clip, &es->opaque);
801 pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
802 pixman_region32_init(&total_damage);
803 pixman_region32_union(&total_damage, &new_damage,
804 &output->previous_damage);
805 pixman_region32_copy(&output->previous_damage, &new_damage);
807 pixman_region32_fini(&clip);
808 pixman_region32_fini(&new_damage);
810 device = (struct wlsc_input_device *) ec->input_device;
811 if (ec->focus && ec->fade.spring.current < 0.001) {
812 if (!wl_list_empty(&device->sprite->link)) {
813 wl_list_remove(&device->sprite->link);
814 wl_list_init(&device->sprite->link);
816 if (output->set_hardware_cursor(output, device) < 0)
817 wl_list_insert(&ec->surface_list,
818 &device->sprite->link);
820 output->set_hardware_cursor(output, NULL);
821 if (wl_list_empty(&device->sprite->link))
822 wl_list_insert(&ec->surface_list,
823 &device->sprite->link);
826 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
828 if (es->visual == &ec->compositor.rgb_visual &&
829 output->prepare_scanout_surface(output, es) == 0) {
830 /* We're drawing nothing now,
831 * draw the damaged regions later. */
832 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
834 output->scanout_buffer = es->buffer;
835 output->scanout_buffer->busy_count++;
837 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
838 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
839 &output->scanout_buffer_destroy_listener.link);
844 if (es->fullscreen_output == output) {
845 if (es->width < output->current->width ||
846 es->height < output->current->height)
847 glClear(GL_COLOR_BUFFER_BIT);
848 wlsc_surface_draw(es, output, &total_damage);
850 wl_list_for_each(es, &ec->surface_list, link) {
851 pixman_region32_copy(&es->damage, &total_damage);
852 pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
855 wl_list_for_each_reverse(es, &ec->surface_list, link) {
856 wlsc_surface_draw(es, output, &es->damage);
857 pixman_region32_fini(&es->damage);
858 pixman_region32_init(&es->damage);
862 if (ec->fade.spring.current > 0.001)
863 fade_output(output, ec->fade.spring.current, &total_damage);
867 repaint(void *data, int msecs)
869 struct wlsc_output *output = data;
870 struct wlsc_compositor *compositor = output->compositor;
871 struct wlsc_surface *es;
872 struct wlsc_animation *animation, *next;
874 wlsc_output_repaint(output);
875 output->repaint_needed = 0;
876 output->repaint_scheduled = 1;
877 output->present(output);
879 /* FIXME: Keep the surfaces in an per-output list. */
880 wl_list_for_each(es, &compositor->surface_list, link) {
881 if (es->output == output) {
882 wl_display_post_frame(compositor->wl_display,
883 &es->surface, msecs);
887 wl_list_for_each_safe(animation, next,
888 &compositor->animation_list, link)
889 animation->frame(animation, output, msecs);
893 idle_repaint(void *data)
895 repaint(data, wlsc_compositor_get_time());
899 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
901 wlsc_buffer_post_release(output->scanout_buffer);
902 output->scanout_buffer = NULL;
903 output->repaint_scheduled = 0;
905 if (output->repaint_needed)
906 repaint(output, msecs);
910 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
912 struct wlsc_output *output;
913 struct wl_event_loop *loop;
915 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
918 loop = wl_display_get_event_loop(compositor->wl_display);
919 wl_list_for_each(output, &compositor->output_list, link) {
920 output->repaint_needed = 1;
921 if (output->repaint_scheduled)
924 wl_event_loop_add_idle(loop, idle_repaint, output);
925 output->repaint_scheduled = 1;
930 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
934 done = wlsc_spring_done(&compositor->fade.spring);
935 compositor->fade.spring.target = tint;
936 if (wlsc_spring_done(&compositor->fade.spring))
940 compositor->fade.spring.timestamp =
941 wlsc_compositor_get_time();
943 wlsc_compositor_damage_all(compositor);
944 if (wl_list_empty(&compositor->fade.animation.link))
945 wl_list_insert(compositor->animation_list.prev,
946 &compositor->fade.animation.link);
950 surface_destroy(struct wl_client *client,
951 struct wl_surface *surface)
953 wl_resource_destroy(&surface->resource, client,
954 wlsc_compositor_get_time());
958 wlsc_surface_assign_output(struct wlsc_surface *es)
960 struct wlsc_compositor *ec = es->compositor;
961 struct wlsc_output *output;
963 struct wlsc_output *tmp = es->output;
966 wl_list_for_each(output, &ec->output_list, link) {
967 if (pixman_region32_contains_point(&output->region,
968 es->x, es->y, NULL)) {
970 printf("assiging surface %p to output %p\n",
976 if (es->output == NULL) {
977 printf("no output found\n");
978 es->output = container_of(ec->output_list.next,
979 struct wlsc_output, link);
984 surface_attach(struct wl_client *client,
985 struct wl_surface *surface, struct wl_buffer *buffer,
986 int32_t x, int32_t y)
988 struct wlsc_surface *es = (struct wlsc_surface *) surface;
990 buffer->busy_count++;
991 wlsc_buffer_post_release(es->buffer);
994 wl_list_remove(&es->buffer_destroy_listener.link);
995 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
996 &es->buffer_destroy_listener.link);
998 if (es->visual == NULL)
999 wl_list_insert(&es->compositor->surface_list, &es->link);
1001 wlsc_surface_configure(es, es->x + x, es->y + y,
1002 buffer->width, buffer->height);
1004 wlsc_buffer_attach(buffer, surface);
1006 es->compositor->shell->attach(es->compositor->shell, es);
1010 surface_damage(struct wl_client *client,
1011 struct wl_surface *surface,
1012 int32_t x, int32_t y, int32_t width, int32_t height)
1014 struct wlsc_surface *es = (struct wlsc_surface *) surface;
1016 wlsc_surface_damage_rectangle(es, x, y, width, height);
1019 const static struct wl_surface_interface surface_interface = {
1026 wlsc_input_device_attach(struct wlsc_input_device *device,
1027 int x, int y, int width, int height)
1029 wlsc_surface_damage_below(device->sprite);
1031 device->hotspot_x = x;
1032 device->hotspot_y = y;
1034 device->sprite->x = device->input_device.x - device->hotspot_x;
1035 device->sprite->y = device->input_device.y - device->hotspot_y;
1036 device->sprite->width = width;
1037 device->sprite->height = height;
1039 wlsc_surface_damage(device->sprite);
1043 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1044 struct wl_buffer *buffer, int x, int y)
1046 wlsc_buffer_attach(buffer, &device->sprite->surface);
1047 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1051 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1052 struct wlsc_sprite *sprite, int x, int y)
1054 wlsc_sprite_attach(sprite, &device->sprite->surface);
1055 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1059 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1060 enum wlsc_pointer_type type)
1062 struct wlsc_compositor *compositor =
1063 (struct wlsc_compositor *) device->input_device.compositor;
1065 wlsc_input_device_attach_sprite(device,
1066 compositor->pointer_sprites[type],
1067 pointer_images[type].hotspot_x,
1068 pointer_images[type].hotspot_y);
1072 compositor_create_surface(struct wl_client *client,
1073 struct wl_compositor *compositor, uint32_t id)
1075 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1076 struct wlsc_surface *surface;
1078 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1079 if (surface == NULL) {
1080 wl_client_post_no_memory(client);
1084 surface->surface.resource.destroy = destroy_surface;
1086 surface->surface.resource.object.id = id;
1087 surface->surface.resource.object.interface = &wl_surface_interface;
1088 surface->surface.resource.object.implementation =
1089 (void (**)(void)) &surface_interface;
1090 surface->surface.client = client;
1092 wl_client_add_resource(client, &surface->surface.resource);
1095 const static struct wl_compositor_interface compositor_interface = {
1096 compositor_create_surface,
1100 wlsc_surface_transform(struct wlsc_surface *surface,
1101 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1103 *sx = x - surface->x;
1104 *sy = y - surface->y;
1107 WL_EXPORT struct wlsc_surface *
1108 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1110 struct wlsc_compositor *ec =
1111 (struct wlsc_compositor *) device->compositor;
1112 struct wlsc_surface *es;
1114 wl_list_for_each(es, &ec->surface_list, link) {
1115 if (es->surface.client == NULL)
1117 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1118 if (0 <= *sx && *sx < es->width &&
1119 0 <= *sy && *sy < es->height)
1128 motion_grab_motion(struct wl_grab *grab,
1129 uint32_t time, int32_t x, int32_t y)
1131 struct wlsc_input_device *device =
1132 (struct wlsc_input_device *) grab->input_device;
1133 struct wlsc_surface *es =
1134 (struct wlsc_surface *) device->input_device.pointer_focus;
1137 wlsc_surface_transform(es, x, y, &sx, &sy);
1138 wl_client_post_event(es->surface.client,
1139 &device->input_device.object,
1140 WL_INPUT_DEVICE_MOTION,
1141 time, x, y, sx, sy);
1145 motion_grab_button(struct wl_grab *grab,
1146 uint32_t time, int32_t button, int32_t state)
1148 wl_client_post_event(grab->input_device->pointer_focus->client,
1149 &grab->input_device->object,
1150 WL_INPUT_DEVICE_BUTTON,
1151 time, button, state);
1155 motion_grab_end(struct wl_grab *grab, uint32_t time)
1159 static const struct wl_grab_interface motion_grab_interface = {
1166 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1168 if (compositor->idle_inhibit)
1171 wlsc_compositor_fade(compositor, 0.0);
1172 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1174 wl_event_source_timer_update(compositor->idle_source,
1175 option_idle_time * 1000);
1179 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1181 wlsc_compositor_wake(compositor);
1182 compositor->idle_inhibit++;
1186 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1188 compositor->idle_inhibit--;
1189 wlsc_compositor_wake(compositor);
1193 idle_handler(void *data)
1195 struct wlsc_compositor *compositor = data;
1197 if (compositor->idle_inhibit)
1200 wlsc_compositor_fade(compositor, 1.0);
1206 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1208 struct wlsc_surface *es;
1209 struct wlsc_compositor *ec =
1210 (struct wlsc_compositor *) device->compositor;
1211 struct wlsc_output *output;
1212 const struct wl_grab_interface *interface;
1213 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1215 int x_valid = 0, y_valid = 0;
1216 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1218 wlsc_compositor_wake(ec);
1220 wl_list_for_each(output, &ec->output_list, link) {
1221 if (output->x <= x && x <= output->x + output->current->width)
1224 if (output->y <= y && y <= output->y + output->current->height)
1227 /* FIXME: calculate this only on output addition/deletion */
1228 if (output->x < min_x)
1230 if (output->y < min_y)
1233 if (output->x + output->current->width > max_x)
1234 max_x = output->x + output->current->width;
1235 if (output->y + output->current->height > max_y)
1236 max_y = output->y + output->current->height;
1242 else if (x >= max_x)
1248 else if (y >= max_y)
1256 interface = device->grab->interface;
1257 interface->motion(device->grab, time, x, y);
1259 es = pick_surface(device, &sx, &sy);
1260 wl_input_device_set_pointer_focus(device,
1262 time, x, y, sx, sy);
1264 wl_client_post_event(es->surface.client,
1266 WL_INPUT_DEVICE_MOTION,
1267 time, x, y, sx, sy);
1270 wlsc_surface_damage_below(wd->sprite);
1272 wd->sprite->x = device->x - wd->hotspot_x;
1273 wd->sprite->y = device->y - wd->hotspot_y;
1275 wlsc_surface_damage(wd->sprite);
1279 wlsc_surface_activate(struct wlsc_surface *surface,
1280 struct wlsc_input_device *device, uint32_t time)
1282 struct wlsc_shell *shell = surface->compositor->shell;
1284 wlsc_surface_raise(surface);
1285 if (device->selection)
1286 shell->set_selection_focus(shell,
1288 &surface->surface, time);
1290 wl_input_device_set_keyboard_focus(&device->input_device,
1295 struct wlsc_binding {
1299 wlsc_binding_handler_t handler;
1301 struct wl_list link;
1305 notify_button(struct wl_input_device *device,
1306 uint32_t time, int32_t button, int32_t state)
1308 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1309 struct wlsc_compositor *compositor =
1310 (struct wlsc_compositor *) device->compositor;
1311 struct wlsc_binding *b;
1312 struct wlsc_surface *surface =
1313 (struct wlsc_surface *) device->pointer_focus;
1316 wlsc_compositor_idle_inhibit(compositor);
1318 wlsc_compositor_idle_release(compositor);
1320 if (state && surface && device->grab == NULL) {
1321 wlsc_surface_activate(surface, wd, time);
1322 wl_input_device_start_grab(device,
1323 &device->motion_grab,
1327 wl_list_for_each(b, &compositor->binding_list, link) {
1328 if (b->button == button &&
1329 b->modifier == wd->modifier_state && state) {
1330 b->handler(&wd->input_device,
1331 time, 0, button, state, b->data);
1337 device->grab->interface->button(device->grab, time,
1340 if (!state && device->grab && device->grab_button == button)
1341 wl_input_device_end_grab(device, time);
1345 terminate_binding(struct wl_input_device *device, uint32_t time,
1346 uint32_t key, uint32_t button, uint32_t state, void *data)
1348 struct wlsc_compositor *compositor = data;
1351 wl_display_terminate(compositor->wl_display);
1354 WL_EXPORT struct wlsc_binding *
1355 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1356 uint32_t key, uint32_t button, uint32_t modifier,
1357 wlsc_binding_handler_t handler, void *data)
1359 struct wlsc_binding *binding;
1361 binding = malloc(sizeof *binding);
1362 if (binding == NULL)
1366 binding->button = button;
1367 binding->modifier = modifier;
1368 binding->handler = handler;
1369 binding->data = data;
1370 wl_list_insert(compositor->binding_list.prev, &binding->link);
1376 wlsc_binding_destroy(struct wlsc_binding *binding)
1378 wl_list_remove(&binding->link);
1383 update_modifier_state(struct wlsc_input_device *device,
1384 uint32_t key, uint32_t state)
1391 modifier = MODIFIER_CTRL;
1396 modifier = MODIFIER_ALT;
1401 modifier = MODIFIER_SUPER;
1410 device->modifier_state |= modifier;
1412 device->modifier_state &= ~modifier;
1416 notify_key(struct wl_input_device *device,
1417 uint32_t time, uint32_t key, uint32_t state)
1419 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1420 struct wlsc_compositor *compositor =
1421 (struct wlsc_compositor *) device->compositor;
1423 struct wlsc_binding *b;
1426 wlsc_compositor_idle_inhibit(compositor);
1428 wlsc_compositor_idle_release(compositor);
1430 wl_list_for_each(b, &compositor->binding_list, link) {
1431 if (b->key == key &&
1432 b->modifier == wd->modifier_state) {
1433 b->handler(&wd->input_device,
1434 time, key, 0, state, b->data);
1439 update_modifier_state(wd, key, state);
1440 end = device->keys.data + device->keys.size;
1441 for (k = device->keys.data; k < end; k++) {
1445 device->keys.size = (void *) end - device->keys.data;
1447 k = wl_array_add(&device->keys, sizeof *k);
1451 if (device->keyboard_focus != NULL)
1452 wl_client_post_event(device->keyboard_focus->client,
1454 WL_INPUT_DEVICE_KEY, time, key, state);
1458 notify_pointer_focus(struct wl_input_device *device,
1459 uint32_t time, struct wlsc_output *output,
1460 int32_t x, int32_t y)
1462 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1463 struct wlsc_compositor *compositor =
1464 (struct wlsc_compositor *) device->compositor;
1465 struct wlsc_surface *es;
1471 es = pick_surface(device, &sx, &sy);
1472 wl_input_device_set_pointer_focus(device,
1474 time, x, y, sx, sy);
1476 compositor->focus = 1;
1478 wd->sprite->x = device->x - wd->hotspot_x;
1479 wd->sprite->y = device->y - wd->hotspot_y;
1481 wl_input_device_set_pointer_focus(device, NULL,
1483 compositor->focus = 0;
1486 wlsc_surface_damage(wd->sprite);
1490 notify_keyboard_focus(struct wl_input_device *device,
1491 uint32_t time, struct wlsc_output *output,
1492 struct wl_array *keys)
1494 struct wlsc_input_device *wd =
1495 (struct wlsc_input_device *) device;
1496 struct wlsc_compositor *compositor =
1497 (struct wlsc_compositor *) device->compositor;
1498 struct wlsc_surface *es;
1501 if (!wl_list_empty(&compositor->surface_list))
1502 es = container_of(compositor->surface_list.next,
1503 struct wlsc_surface, link);
1508 wl_array_copy(&wd->input_device.keys, keys);
1509 wd->modifier_state = 0;
1510 end = device->keys.data + device->keys.size;
1511 for (k = device->keys.data; k < end; k++) {
1512 wlsc_compositor_idle_inhibit(compositor);
1513 update_modifier_state(wd, *k, 1);
1516 if (es->surface.client)
1517 wl_input_device_set_keyboard_focus(&wd->input_device,
1518 &es->surface, time);
1520 end = device->keys.data + device->keys.size;
1521 for (k = device->keys.data; k < end; k++)
1522 wlsc_compositor_idle_release(compositor);
1524 wd->modifier_state = 0;
1525 wl_input_device_set_keyboard_focus(&wd->input_device,
1532 input_device_attach(struct wl_client *client,
1533 struct wl_input_device *device_base,
1535 struct wl_buffer *buffer, int32_t x, int32_t y)
1537 struct wlsc_input_device *device =
1538 (struct wlsc_input_device *) device_base;
1540 if (time < device->input_device.pointer_focus_time)
1542 if (device->input_device.pointer_focus == NULL)
1544 if (device->input_device.pointer_focus->client != client)
1547 if (buffer == NULL) {
1548 wlsc_input_device_set_pointer_image(device,
1549 WLSC_POINTER_LEFT_PTR);
1553 wlsc_input_device_attach_buffer(device, buffer, x, y);
1556 const static struct wl_input_device_interface input_device_interface = {
1557 input_device_attach,
1561 wlsc_input_device_init(struct wlsc_input_device *device,
1562 struct wlsc_compositor *ec)
1564 wl_input_device_init(&device->input_device, &ec->compositor);
1566 device->input_device.object.interface = &wl_input_device_interface;
1567 device->input_device.object.implementation =
1568 (void (**)(void)) &input_device_interface;
1569 wl_display_add_object(ec->wl_display, &device->input_device.object);
1570 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1572 device->sprite = wlsc_surface_create(ec,
1573 device->input_device.x,
1574 device->input_device.y, 32, 32);
1575 wl_list_insert(&ec->surface_list, &device->sprite->link);
1577 device->hotspot_x = 16;
1578 device->hotspot_y = 16;
1579 device->modifier_state = 0;
1581 device->input_device.motion_grab.interface = &motion_grab_interface;
1583 wl_list_insert(ec->input_device_list.prev, &device->link);
1585 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1589 wlsc_output_post_geometry(struct wl_client *client,
1590 struct wl_object *global, uint32_t version)
1592 struct wlsc_output *output =
1593 container_of(global, struct wlsc_output, object);
1594 struct wlsc_mode *mode;
1596 wl_client_post_event(client, global,
1603 output->make, output->model);
1605 wl_list_for_each (mode, &output->mode_list, link) {
1606 wl_client_post_event(client, global,
1609 mode->width, mode->height, mode->refresh);
1613 static const char vertex_shader[] =
1614 "uniform mat4 proj;\n"
1615 "attribute vec2 position;\n"
1616 "attribute vec2 texcoord;\n"
1617 "varying vec2 v_texcoord;\n"
1620 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1621 " v_texcoord = texcoord;\n"
1624 static const char texture_fragment_shader[] =
1625 "precision mediump float;\n"
1626 "varying vec2 v_texcoord;\n"
1627 "uniform sampler2D tex;\n"
1630 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1633 static const char solid_fragment_shader[] =
1634 "precision mediump float;\n"
1635 "uniform vec4 color;\n"
1638 " gl_FragColor = color\n;"
1642 compile_shader(GLenum type, const char *source)
1648 s = glCreateShader(type);
1649 glShaderSource(s, 1, &source, NULL);
1651 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1653 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1654 fprintf(stderr, "shader info: %s\n", msg);
1662 wlsc_shader_init(struct wlsc_shader *shader,
1663 const char *vertex_source, const char *fragment_source)
1668 shader->vertex_shader =
1669 compile_shader(GL_VERTEX_SHADER, vertex_source);
1670 shader->fragment_shader =
1671 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1673 shader->program = glCreateProgram();
1674 glAttachShader(shader->program, shader->vertex_shader);
1675 glAttachShader(shader->program, shader->fragment_shader);
1676 glBindAttribLocation(shader->program, 0, "position");
1677 glBindAttribLocation(shader->program, 1, "texcoord");
1679 glLinkProgram(shader->program);
1680 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1682 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1683 fprintf(stderr, "link info: %s\n", msg);
1687 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1688 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1694 init_solid_shader(struct wlsc_shader *shader,
1695 GLuint vertex_shader, const char *fragment_source)
1700 shader->vertex_shader = vertex_shader;
1701 shader->fragment_shader =
1702 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1704 shader->program = glCreateProgram();
1705 glAttachShader(shader->program, shader->vertex_shader);
1706 glAttachShader(shader->program, shader->fragment_shader);
1707 glBindAttribLocation(shader->program, 0, "position");
1708 glBindAttribLocation(shader->program, 1, "texcoord");
1710 glLinkProgram(shader->program);
1711 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1713 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1714 fprintf(stderr, "link info: %s\n", msg);
1718 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1719 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1725 wlsc_output_destroy(struct wlsc_output *output)
1727 pixman_region32_fini(&output->region);
1728 pixman_region32_fini(&output->previous_damage);
1729 destroy_surface(&output->background->surface.resource, NULL);
1733 wlsc_output_move(struct wlsc_output *output, int x, int y)
1735 struct wlsc_compositor *c = output->compositor;
1741 if (output->background) {
1742 output->background->x = x;
1743 output->background->y = y;
1746 pixman_region32_init(&output->previous_damage);
1747 pixman_region32_init_rect(&output->region, x, y,
1748 output->current->width,
1749 output->current->height);
1751 wlsc_matrix_init(&output->matrix);
1752 wlsc_matrix_translate(&output->matrix,
1753 -output->x - output->current->width / 2.0,
1754 -output->y - output->current->height / 2.0, 0);
1756 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1757 wlsc_matrix_scale(&output->matrix,
1758 2.0 / output->current->width,
1759 flip * 2.0 / output->current->height, 1);
1761 pixman_region32_union(&c->damage, &c->damage, &output->region);
1765 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1766 int x, int y, int width, int height, uint32_t flags)
1768 output->compositor = c;
1771 output->mm_width = width;
1772 output->mm_height = height;
1774 output->background =
1775 background_create(output, option_background);
1777 if (output->background != NULL)
1778 wl_list_insert(c->surface_list.prev,
1779 &output->background->link);
1781 output->flags = flags;
1782 wlsc_output_move(output, x, y);
1784 output->scanout_buffer_destroy_listener.func =
1785 output_handle_scanout_buffer_destroy;
1786 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1788 output->object.interface = &wl_output_interface;
1789 wl_display_add_object(c->wl_display, &output->object);
1790 wl_display_add_global(c->wl_display, &output->object,
1791 wlsc_output_post_geometry);
1795 shm_buffer_created(struct wl_buffer *buffer)
1797 struct wl_list *surfaces_attached_to;
1799 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1800 if (!surfaces_attached_to) {
1801 buffer->user_data = NULL;
1805 wl_list_init(surfaces_attached_to);
1807 buffer->user_data = surfaces_attached_to;
1811 shm_buffer_damaged(struct wl_buffer *buffer,
1812 int32_t x, int32_t y, int32_t width, int32_t height)
1814 struct wl_list *surfaces_attached_to = buffer->user_data;
1815 struct wlsc_surface *es;
1816 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1818 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1819 glBindTexture(GL_TEXTURE_2D, es->texture);
1820 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1821 tex_width, buffer->height, 0,
1822 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1823 wl_shm_buffer_get_data(buffer));
1824 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1825 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1830 shm_buffer_destroyed(struct wl_buffer *buffer)
1832 struct wl_list *surfaces_attached_to = buffer->user_data;
1833 struct wlsc_surface *es, *next;
1835 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1836 wl_list_remove(&es->buffer_link);
1837 wl_list_init(&es->buffer_link);
1840 free(surfaces_attached_to);
1843 const static struct wl_shm_callbacks shm_callbacks = {
1846 shm_buffer_destroyed
1850 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1852 struct wl_event_loop *loop;
1853 const char *extensions;
1855 ec->wl_display = display;
1857 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1859 ec->shm = wl_shm_init(display, &shm_callbacks);
1861 ec->image_target_texture_2d =
1862 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1863 ec->image_target_renderbuffer_storage = (void *)
1864 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1865 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1866 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1868 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1869 ec->unbind_display =
1870 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1872 extensions = (const char *) glGetString(GL_EXTENSIONS);
1873 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1875 "GL_EXT_texture_format_BGRA8888 not available\n");
1880 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1881 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1882 ec->has_bind_display = 1;
1883 if (ec->has_bind_display)
1884 ec->bind_display(ec->display, ec->wl_display);
1886 wl_list_init(&ec->surface_list);
1887 wl_list_init(&ec->input_device_list);
1888 wl_list_init(&ec->output_list);
1889 wl_list_init(&ec->binding_list);
1890 wl_list_init(&ec->animation_list);
1891 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1892 ec->fade.animation.frame = fade_frame;
1893 wl_list_init(&ec->fade.animation.link);
1895 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1896 MODIFIER_CTRL | MODIFIER_ALT,
1897 terminate_binding, ec);
1899 create_pointer_images(ec);
1901 screenshooter_create(ec);
1903 glActiveTexture(GL_TEXTURE0);
1905 if (wlsc_shader_init(&ec->texture_shader,
1906 vertex_shader, texture_fragment_shader) < 0)
1908 if (init_solid_shader(&ec->solid_shader,
1909 ec->texture_shader.vertex_shader,
1910 solid_fragment_shader) < 0)
1913 loop = wl_display_get_event_loop(ec->wl_display);
1914 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1915 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1917 pixman_region32_init(&ec->damage);
1918 wlsc_compositor_schedule_repaint(ec);
1923 static int on_term_signal(int signal_number, void *data)
1925 struct wlsc_compositor *ec = data;
1927 wl_display_terminate(ec->wl_display);
1933 load_module(const char *name, const char *entrypoint, void **handle)
1935 char path[PATH_MAX];
1936 void *module, *init;
1939 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1941 snprintf(path, sizeof path, "%s", name);
1943 module = dlopen(path, RTLD_LAZY);
1946 "failed to load module: %s\n", dlerror());
1950 init = dlsym(module, entrypoint);
1953 "failed to lookup init function: %s\n", dlerror());
1960 int main(int argc, char *argv[])
1962 struct wl_display *display;
1963 struct wlsc_compositor *ec;
1964 struct wl_event_loop *loop;
1966 void *shell_module, *backend_module;
1967 int (*shell_init)(struct wlsc_compositor *ec);
1968 struct wlsc_compositor
1969 *(*backend_init)(struct wl_display *display, char *options);
1970 char *backend = NULL;
1971 char *backend_options = "";
1975 static const char opts[] = "B:b:o:S:i:s:x";
1976 static const struct option longopts[ ] = {
1977 { "backend", 1, NULL, 'B' },
1978 { "backend-options", 1, NULL, 'o' },
1979 { "background", 1, NULL, 'b' },
1980 { "socket", 1, NULL, 'S' },
1981 { "idle-time", 1, NULL, 'i' },
1982 { "shell", 1, NULL, 's' },
1983 { "xserver", 0, NULL, 'x' },
1987 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1990 option_background = optarg;
1996 backend_options = optarg;
1999 option_socket_name = optarg;
2002 option_idle_time = strtol(optarg, &p, 0);
2005 "invalid idle time option: %s\n",
2019 display = wl_display_create();
2024 if (getenv("WAYLAND_DISPLAY"))
2025 backend = "wayland-backend.so";
2026 else if (getenv("DISPLAY"))
2027 backend = "x11-backend.so";
2028 else if (getenv("OPENWFD"))
2029 backend = "openwfd-backend.so";
2031 backend = "drm-backend.so";
2035 shell = "desktop-shell.so";
2037 backend_init = load_module(backend, "backend_init", &backend_module);
2041 shell_init = load_module(shell, "shell_init", &shell_module);
2045 ec = backend_init(display, backend_options);
2047 fprintf(stderr, "failed to create compositor\n");
2051 if (shell_init(ec) < 0)
2055 wlsc_xserver_init(display);
2057 if (wl_display_add_socket(display, option_socket_name)) {
2058 fprintf(stderr, "failed to add socket: %m\n");
2062 loop = wl_display_get_event_loop(ec->wl_display);
2063 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2064 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2066 wl_list_init(&child_process_list);
2067 wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2069 wl_display_run(display);
2071 if (ec->has_bind_display)
2072 ec->unbind_display(ec->display, display);
2073 wl_display_destroy(display);