compositor: Track opaque region of a surface
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->surface.client = NULL;
245
246         surface->compositor = compositor;
247         surface->visual = NULL;
248         surface->image = EGL_NO_IMAGE_KHR;
249         surface->saved_texture = 0;
250         surface->x = x;
251         surface->y = y;
252         surface->width = width;
253         surface->height = height;
254
255         surface->buffer = NULL;
256
257         pixman_region32_init(&surface->damage);
258         pixman_region32_init(&surface->opaque);
259
260         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
261         wl_list_init(&surface->buffer_destroy_listener.link);
262
263         surface->transform = NULL;
264
265         return surface;
266 }
267
268 WL_EXPORT void
269 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
270                               int32_t x, int32_t y,
271                               int32_t width, int32_t height)
272 {
273         struct wlsc_compositor *compositor = surface->compositor;
274
275         pixman_region32_union_rect(&surface->damage,
276                                    &surface->damage,
277                                    surface->x + x, surface->y + y,
278                                    width, height);
279         wlsc_compositor_schedule_repaint(compositor);
280 }
281
282 WL_EXPORT void
283 wlsc_surface_damage(struct wlsc_surface *surface)
284 {
285         wlsc_surface_damage_rectangle(surface, 0, 0,
286                                       surface->width, surface->height);
287 }
288
289 WL_EXPORT void
290 wlsc_surface_damage_below(struct wlsc_surface *surface)
291 {
292         struct wlsc_surface *below;
293
294         if (surface->link.next == &surface->compositor->surface_list)
295                 return;
296
297         below = container_of(surface->link.next, struct wlsc_surface, link);
298
299         pixman_region32_union_rect(&below->damage,
300                                    &below->damage,
301                                    surface->x, surface->y,
302                                    surface->width, surface->height);
303         wlsc_compositor_schedule_repaint(surface->compositor);
304 }
305
306 WL_EXPORT void
307 wlsc_surface_configure(struct wlsc_surface *surface,
308                        int x, int y, int width, int height)
309 {
310         struct wlsc_compositor *compositor = surface->compositor;
311
312         wlsc_surface_damage_below(surface);
313
314         surface->x = x;
315         surface->y = y;
316         surface->width = width;
317         surface->height = height;
318
319         wlsc_surface_assign_output(surface);
320         wlsc_surface_damage(surface);
321
322         pixman_region32_fini(&surface->opaque);
323         if (surface->visual == &compositor->compositor.rgb_visual)
324                 pixman_region32_init_rect(&surface->opaque,
325                                           surface->x, surface->y,
326                                           surface->width, surface->height);
327         else
328                 pixman_region32_init(&surface->opaque);
329 }
330
331 WL_EXPORT uint32_t
332 wlsc_compositor_get_time(void)
333 {
334         struct timeval tv;
335
336         gettimeofday(&tv, NULL);
337
338         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
339 }
340
341 static void
342 destroy_surface(struct wl_resource *resource, struct wl_client *client)
343 {
344         struct wlsc_surface *surface =
345                 container_of(resource, struct wlsc_surface, surface.resource);
346         struct wlsc_compositor *compositor = surface->compositor;
347
348         wlsc_surface_damage_below(surface);
349
350         wl_list_remove(&surface->link);
351         if (surface->saved_texture == 0)
352                 glDeleteTextures(1, &surface->texture);
353         else
354                 glDeleteTextures(1, &surface->saved_texture);
355
356         if (surface->buffer)
357                 wl_list_remove(&surface->buffer_destroy_listener.link);
358
359         if (surface->image != EGL_NO_IMAGE_KHR)
360                 compositor->destroy_image(compositor->display,
361                                           surface->image);
362
363         wl_list_remove(&surface->buffer_link);
364
365         free(surface);
366 }
367
368 static void
369 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
370 {
371         struct wlsc_surface *es = (struct wlsc_surface *) surface;
372         struct wlsc_compositor *ec = es->compositor;
373         struct wl_list *surfaces_attached_to;
374
375         if (es->saved_texture != 0)
376                 es->texture = es->saved_texture;
377
378         glBindTexture(GL_TEXTURE_2D, es->texture);
379
380         if (wl_buffer_is_shm(buffer)) {
381                 /* Unbind any EGLImage texture that may be bound, so we don't
382                  * overwrite it.*/
383                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
384                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
385                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
386                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
387                              es->pitch, buffer->height, 0,
388                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
389                              wl_shm_buffer_get_data(buffer));
390                 es->visual = buffer->visual;
391
392                 surfaces_attached_to = buffer->user_data;
393
394                 wl_list_remove(&es->buffer_link);
395                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
396         } else {
397                 if (es->image != EGL_NO_IMAGE_KHR)
398                         ec->destroy_image(ec->display, es->image);
399                 es->image = ec->create_image(ec->display, NULL,
400                                              EGL_WAYLAND_BUFFER_WL,
401                                              buffer, NULL);
402                 
403                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
404                 es->visual = buffer->visual;
405                 es->pitch = es->width;
406         }
407 }
408
409 static void
410 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
411 {
412         struct wlsc_surface *es = (struct wlsc_surface *) surface;
413         struct wlsc_compositor *ec = es->compositor;
414
415         es->pitch = es->width;
416         es->image = sprite->image;
417         if (sprite->image != EGL_NO_IMAGE_KHR) {
418                 glBindTexture(GL_TEXTURE_2D, es->texture);
419                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
420         } else {
421                 if (es->saved_texture == 0)
422                         es->saved_texture = es->texture;
423                 es->texture = sprite->texture;
424         }
425
426         es->visual = sprite->visual;
427
428         if (es->buffer)
429                 es->buffer = NULL;
430 }
431
432 enum sprite_usage {
433         SPRITE_USE_CURSOR = (1 << 0),
434 };
435
436 static struct wlsc_sprite *
437 create_sprite_from_png(struct wlsc_compositor *ec,
438                        const char *filename, uint32_t usage)
439 {
440         uint32_t *pixels;
441         struct wlsc_sprite *sprite;
442         int32_t width, height;
443         uint32_t stride;
444
445         pixels = wlsc_load_image(filename, &width, &height, &stride);
446         if (pixels == NULL)
447                 return NULL;
448
449         sprite = malloc(sizeof *sprite);
450         if (sprite == NULL) {
451                 free(pixels);
452                 return NULL;
453         }
454
455         sprite->visual = &ec->compositor.premultiplied_argb_visual;
456         sprite->width = width;
457         sprite->height = height;
458         sprite->image = EGL_NO_IMAGE_KHR;
459
460         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
461                 sprite->image = ec->create_cursor_image(ec, width, height);
462
463         glGenTextures(1, &sprite->texture);
464         glBindTexture(GL_TEXTURE_2D, sprite->texture);
465         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
466         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
467         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
468         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
469
470         if (sprite->image != EGL_NO_IMAGE_KHR) {
471                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
472                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
473                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
474         } else {
475                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
476                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
477         }
478
479         free(pixels);
480
481         return sprite;
482 }
483
484 static const struct {
485         const char *filename;
486         int hotspot_x, hotspot_y;
487 } pointer_images[] = {
488         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
489         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
490         { DATADIR "/wayland/bottom_side.png",           16, 20 },
491         { DATADIR "/wayland/grabbing.png",              20, 17 },
492         { DATADIR "/wayland/left_ptr.png",              10,  5 },
493         { DATADIR "/wayland/left_side.png",             10, 20 },
494         { DATADIR "/wayland/right_side.png",            30, 19 },
495         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
496         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
497         { DATADIR "/wayland/top_side.png",              18,  8 },
498         { DATADIR "/wayland/xterm.png",                 15, 15 }
499 };
500
501 static void
502 create_pointer_images(struct wlsc_compositor *ec)
503 {
504         int i, count;
505
506         count = ARRAY_LENGTH(pointer_images);
507         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
508         for (i = 0; i < count; i++) {
509                 ec->pointer_sprites[i] =
510                         create_sprite_from_png(ec,
511                                                pointer_images[i].filename,
512                                                SPRITE_USE_CURSOR);
513         }
514 }
515
516 static struct wlsc_surface *
517 background_create(struct wlsc_output *output, const char *filename)
518 {
519         struct wlsc_surface *background;
520         struct wlsc_sprite *sprite;
521
522         background = wlsc_surface_create(output->compositor,
523                                          output->x, output->y,
524                                          output->current->width,
525                                          output->current->height);
526         if (background == NULL)
527                 return NULL;
528
529         sprite = create_sprite_from_png(output->compositor, filename, 0);
530         if (sprite == NULL) {
531                 free(background);
532                 return NULL;
533         }
534
535         wlsc_sprite_attach(sprite, &background->surface);
536
537         return background;
538 }
539
540 static int
541 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
542 {
543         struct wlsc_compositor *ec = es->compositor;
544         GLfloat *v, inv_width, inv_height;
545         pixman_box32_t *rectangles;
546         unsigned int *p;
547         int i, n;
548
549         rectangles = pixman_region32_rectangles(region, &n);
550         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
551         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
552         inv_width = 1.0 / es->pitch;
553         inv_height = 1.0 / es->height;
554
555         for (i = 0; i < n; i++, v += 16, p += 6) {
556                 v[ 0] = rectangles[i].x1;
557                 v[ 1] = rectangles[i].y1;
558                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
559                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
560
561                 v[ 4] = rectangles[i].x1;
562                 v[ 5] = rectangles[i].y2;
563                 v[ 6] = v[ 2];
564                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
565
566                 v[ 8] = rectangles[i].x2;
567                 v[ 9] = rectangles[i].y1;
568                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
569                 v[11] = v[ 3];
570
571                 v[12] = rectangles[i].x2;
572                 v[13] = rectangles[i].y2;
573                 v[14] = v[10];
574                 v[15] = v[ 7];
575
576                 p[0] = i * 4 + 0;
577                 p[1] = i * 4 + 1;
578                 p[2] = i * 4 + 2;
579                 p[3] = i * 4 + 2;
580                 p[4] = i * 4 + 1;
581                 p[5] = i * 4 + 3;
582         }
583
584         return n;
585 }
586
587 static void
588 transform_vertex(struct wlsc_surface *surface,
589                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
590 {
591         struct wlsc_vector t;
592
593         t.f[0] = x;
594         t.f[1] = y;
595         t.f[2] = 0.0;
596         t.f[3] = 1.0;
597
598         wlsc_matrix_transform(&surface->transform->matrix, &t);
599
600         r[ 0] = t.f[0];
601         r[ 1] = t.f[1];
602         r[ 2] = u;
603         r[ 3] = v;
604 }
605
606 static int
607 texture_transformed_surface(struct wlsc_surface *es)
608 {
609         struct wlsc_compositor *ec = es->compositor;
610         GLfloat *v;
611         unsigned int *p;
612
613         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
614         p = wl_array_add(&ec->indices, 6 * sizeof *p);
615
616         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
617         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
618         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
619         transform_vertex(es, es->x + es->width, es->y + es->height,
620                          1.0, 1.0, &v[12]);
621
622         p[0] = 0;
623         p[1] = 1;
624         p[2] = 2;
625         p[3] = 2;
626         p[4] = 1;
627         p[5] = 3;
628
629         return 1;
630 }
631
632 static void
633 wlsc_surface_draw(struct wlsc_surface *es,
634                   struct wlsc_output *output, pixman_region32_t *clip)
635 {
636         struct wlsc_compositor *ec = es->compositor;
637         GLfloat *v;
638         pixman_region32_t repaint;
639         GLint filter;
640         int n;
641
642         pixman_region32_init_rect(&repaint,
643                                   es->x, es->y, es->width, es->height);
644         pixman_region32_intersect(&repaint, &repaint, clip);
645         if (!pixman_region32_not_empty(&repaint))
646                 return;
647
648         if (es->visual == &ec->compositor.argb_visual) {
649                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
650                 glEnable(GL_BLEND);
651         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
652                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
653                 glEnable(GL_BLEND);
654         } else {
655                 glDisable(GL_BLEND);
656         }
657
658         if (es->transform == NULL) {
659                 filter = GL_NEAREST;
660                 n = texture_region(es, &repaint);
661         } else {
662                 filter = GL_LINEAR;
663                 n = texture_transformed_surface(es);
664         }
665
666         glBindTexture(GL_TEXTURE_2D, es->texture);
667         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
668         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
669
670         v = ec->vertices.data;
671         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
672         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
673         glEnableVertexAttribArray(0);
674         glEnableVertexAttribArray(1);
675         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
676
677         ec->vertices.size = 0;
678         ec->indices.size = 0;
679         pixman_region32_fini(&repaint);
680 }
681
682 static void
683 wlsc_surface_raise(struct wlsc_surface *surface)
684 {
685         struct wlsc_compositor *compositor = surface->compositor;
686
687         wl_list_remove(&surface->link);
688         wl_list_insert(&compositor->surface_list, &surface->link);
689 }
690
691 WL_EXPORT void
692 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
693 {
694         struct wlsc_output *output;
695
696         wl_list_for_each(output, &compositor->output_list, link)
697                 wlsc_output_damage(output);
698 }
699
700 static inline void
701 wlsc_buffer_post_release(struct wl_buffer *buffer)
702 {
703         if (buffer == NULL || --buffer->busy_count > 0)
704                 return;
705
706         assert(buffer->client != NULL);
707         wl_client_post_event(buffer->client,
708                              &buffer->resource.object,
709                              WL_BUFFER_RELEASE);
710 }
711
712 WL_EXPORT void
713 wlsc_output_damage(struct wlsc_output *output)
714 {
715         struct wlsc_compositor *compositor = output->compositor;
716
717         pixman_region32_union(&compositor->damage,
718                               &compositor->damage, &output->region);
719         wlsc_compositor_schedule_repaint(compositor);
720 }
721
722 static void
723 fade_frame(struct wlsc_animation *animation,
724            struct wlsc_output *output, uint32_t msecs)
725 {
726         struct wlsc_compositor *compositor =
727                 container_of(animation,
728                              struct wlsc_compositor, fade.animation);
729
730         wlsc_spring_update(&compositor->fade.spring, msecs);
731         if (wlsc_spring_done(&compositor->fade.spring)) {
732                 if (compositor->fade.spring.current > 0.999) {
733                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
734                         compositor->shell->lock(compositor->shell);
735                 }
736                 compositor->fade.spring.current =
737                         compositor->fade.spring.target;
738                 wl_list_remove(&animation->link);
739                 wl_list_init(&animation->link);
740         }
741
742         wlsc_output_damage(output);
743 }
744
745 static void
746 fade_output(struct wlsc_output *output,
747             GLfloat tint, pixman_region32_t *region)
748 {
749         struct wlsc_compositor *compositor = output->compositor;
750         struct wlsc_surface surface;
751         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
752
753         surface.compositor = compositor;
754         surface.x = output->x;
755         surface.y = output->y;
756         surface.width = output->current->width;
757         surface.height = output->current->height;
758         surface.texture = GL_NONE;
759         surface.transform = NULL;
760
761         if (tint <= 1.0)
762                 surface.visual =
763                         &compositor->compositor.premultiplied_argb_visual;
764         else
765                 surface.visual = &compositor->compositor.rgb_visual;
766
767         glUseProgram(compositor->solid_shader.program);
768         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
769                            1, GL_FALSE, output->matrix.d);
770         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
771         wlsc_surface_draw(&surface, output, region);
772 }
773  
774 static void
775 wlsc_output_repaint(struct wlsc_output *output)
776 {
777         struct wlsc_compositor *ec = output->compositor;
778         struct wlsc_surface *es;
779         struct wlsc_input_device *device;
780         pixman_region32_t clip, new_damage, total_damage;
781
782         output->prepare_render(output);
783
784         glViewport(0, 0, output->current->width, output->current->height);
785
786         glUseProgram(ec->texture_shader.program);
787         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
788                            1, GL_FALSE, output->matrix.d);
789         glUniform1i(ec->texture_shader.tex_uniform, 0);
790
791         pixman_region32_init(&new_damage);
792         pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
793         pixman_region32_init(&clip);
794         pixman_region32_copy(&clip, &output->region);
795         wl_list_for_each(es, &ec->surface_list, link) {
796                 pixman_region32_intersect(&es->damage, &es->damage, &clip);
797                 pixman_region32_union(&new_damage, &new_damage, &es->damage);
798                 pixman_region32_subtract(&clip, &clip, &es->opaque);
799         }
800
801         pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
802         pixman_region32_init(&total_damage);
803         pixman_region32_union(&total_damage, &new_damage,
804                               &output->previous_damage);
805         pixman_region32_copy(&output->previous_damage, &new_damage);
806
807         pixman_region32_fini(&clip);
808         pixman_region32_fini(&new_damage);
809
810         device = (struct wlsc_input_device *) ec->input_device;
811         if (ec->focus && ec->fade.spring.current < 0.001) {
812                 if (!wl_list_empty(&device->sprite->link)) {
813                         wl_list_remove(&device->sprite->link);
814                         wl_list_init(&device->sprite->link);
815                 }
816                 if (output->set_hardware_cursor(output, device) < 0)
817                         wl_list_insert(&ec->surface_list,
818                                        &device->sprite->link);
819         } else {
820                 output->set_hardware_cursor(output, NULL);
821                 if (wl_list_empty(&device->sprite->link))
822                         wl_list_insert(&ec->surface_list,
823                                        &device->sprite->link);
824         }
825
826         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
827
828         if (es->visual == &ec->compositor.rgb_visual &&
829             output->prepare_scanout_surface(output, es) == 0) {
830                 /* We're drawing nothing now,
831                  * draw the damaged regions later. */
832                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
833
834                 output->scanout_buffer = es->buffer;
835                 output->scanout_buffer->busy_count++;
836
837                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
838                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
839                                &output->scanout_buffer_destroy_listener.link);
840
841                 return;
842         }
843
844         if (es->fullscreen_output == output) {
845                 if (es->width < output->current->width ||
846                     es->height < output->current->height)
847                         glClear(GL_COLOR_BUFFER_BIT);
848                 wlsc_surface_draw(es, output, &total_damage);
849         } else {
850                 wl_list_for_each(es, &ec->surface_list, link) {
851                         pixman_region32_copy(&es->damage, &total_damage);
852                         pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
853                 }
854
855                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
856                         wlsc_surface_draw(es, output, &es->damage);
857                         pixman_region32_fini(&es->damage);
858                         pixman_region32_init(&es->damage);
859                 }
860         }
861
862         if (ec->fade.spring.current > 0.001)
863                 fade_output(output, ec->fade.spring.current, &total_damage);
864 }
865
866 static void
867 repaint(void *data, int msecs)
868 {
869         struct wlsc_output *output = data;
870         struct wlsc_compositor *compositor = output->compositor;
871         struct wlsc_surface *es;
872         struct wlsc_animation *animation, *next;
873
874         wlsc_output_repaint(output);
875         output->repaint_needed = 0;
876         output->repaint_scheduled = 1;
877         output->present(output);
878
879         /* FIXME: Keep the surfaces in an per-output list. */
880         wl_list_for_each(es, &compositor->surface_list, link) {
881                 if (es->output == output) {
882                         wl_display_post_frame(compositor->wl_display,
883                                               &es->surface, msecs);
884                 }
885         }
886
887         wl_list_for_each_safe(animation, next,
888                               &compositor->animation_list, link)
889                 animation->frame(animation, output, msecs);
890 }
891
892 static void
893 idle_repaint(void *data)
894 {
895         repaint(data, wlsc_compositor_get_time());
896 }
897
898 WL_EXPORT void
899 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
900 {
901         wlsc_buffer_post_release(output->scanout_buffer);
902         output->scanout_buffer = NULL;
903         output->repaint_scheduled = 0;
904
905         if (output->repaint_needed)
906                 repaint(output, msecs);
907 }
908
909 WL_EXPORT void
910 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
911 {
912         struct wlsc_output *output;
913         struct wl_event_loop *loop;
914
915         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
916                 return;
917
918         loop = wl_display_get_event_loop(compositor->wl_display);
919         wl_list_for_each(output, &compositor->output_list, link) {
920                 output->repaint_needed = 1;
921                 if (output->repaint_scheduled)
922                         continue;
923
924                 wl_event_loop_add_idle(loop, idle_repaint, output);
925                 output->repaint_scheduled = 1;
926         }
927 }
928
929 WL_EXPORT void
930 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
931 {
932         int done;
933
934         done = wlsc_spring_done(&compositor->fade.spring);
935         compositor->fade.spring.target = tint;
936         if (wlsc_spring_done(&compositor->fade.spring))
937                 return;
938
939         if (done)
940                 compositor->fade.spring.timestamp =
941                         wlsc_compositor_get_time();
942
943         wlsc_compositor_damage_all(compositor);
944         if (wl_list_empty(&compositor->fade.animation.link))
945                 wl_list_insert(compositor->animation_list.prev,
946                                &compositor->fade.animation.link);
947 }
948
949 static void
950 surface_destroy(struct wl_client *client,
951                 struct wl_surface *surface)
952 {
953         wl_resource_destroy(&surface->resource, client,
954                             wlsc_compositor_get_time());
955 }
956
957 WL_EXPORT void
958 wlsc_surface_assign_output(struct wlsc_surface *es)
959 {
960         struct wlsc_compositor *ec = es->compositor;
961         struct wlsc_output *output;
962
963         struct wlsc_output *tmp = es->output;
964         es->output = NULL;
965
966         wl_list_for_each(output, &ec->output_list, link) {
967                 if (pixman_region32_contains_point(&output->region,
968                                                    es->x, es->y, NULL)) {
969                         if (output != tmp)
970                                 printf("assiging surface %p to output %p\n",
971                                        es, output);
972                         es->output = output;
973                 }
974         }
975         
976         if (es->output == NULL) {
977                 printf("no output found\n");
978                 es->output = container_of(ec->output_list.next,
979                                           struct wlsc_output, link);
980         }
981 }
982
983 static void
984 surface_attach(struct wl_client *client,
985                struct wl_surface *surface, struct wl_buffer *buffer,
986                int32_t x, int32_t y)
987 {
988         struct wlsc_surface *es = (struct wlsc_surface *) surface;
989
990         buffer->busy_count++;
991         wlsc_buffer_post_release(es->buffer);
992
993         es->buffer = buffer;
994         wl_list_remove(&es->buffer_destroy_listener.link);
995         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
996                        &es->buffer_destroy_listener.link);
997
998         if (es->visual == NULL)
999                 wl_list_insert(&es->compositor->surface_list, &es->link);
1000
1001         wlsc_surface_configure(es, es->x + x, es->y + y,
1002                                buffer->width, buffer->height);
1003
1004         wlsc_buffer_attach(buffer, surface);
1005
1006         es->compositor->shell->attach(es->compositor->shell, es);
1007 }
1008
1009 static void
1010 surface_damage(struct wl_client *client,
1011                struct wl_surface *surface,
1012                int32_t x, int32_t y, int32_t width, int32_t height)
1013 {
1014         struct wlsc_surface *es = (struct wlsc_surface *) surface;
1015
1016         wlsc_surface_damage_rectangle(es, x, y, width, height);
1017 }
1018
1019 const static struct wl_surface_interface surface_interface = {
1020         surface_destroy,
1021         surface_attach,
1022         surface_damage
1023 };
1024
1025 static void
1026 wlsc_input_device_attach(struct wlsc_input_device *device,
1027                          int x, int y, int width, int height)
1028 {
1029         wlsc_surface_damage_below(device->sprite);
1030
1031         device->hotspot_x = x;
1032         device->hotspot_y = y;
1033
1034         device->sprite->x = device->input_device.x - device->hotspot_x;
1035         device->sprite->y = device->input_device.y - device->hotspot_y;
1036         device->sprite->width = width;
1037         device->sprite->height = height;
1038
1039         wlsc_surface_damage(device->sprite);
1040 }
1041
1042 static void
1043 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1044                                 struct wl_buffer *buffer, int x, int y)
1045 {
1046         wlsc_buffer_attach(buffer, &device->sprite->surface);
1047         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1048 }
1049
1050 static void
1051 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1052                                 struct wlsc_sprite *sprite, int x, int y)
1053 {
1054         wlsc_sprite_attach(sprite, &device->sprite->surface);
1055         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1056 }
1057
1058 WL_EXPORT void
1059 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1060                                     enum wlsc_pointer_type type)
1061 {
1062         struct wlsc_compositor *compositor =
1063                 (struct wlsc_compositor *) device->input_device.compositor;
1064
1065         wlsc_input_device_attach_sprite(device,
1066                                         compositor->pointer_sprites[type],
1067                                         pointer_images[type].hotspot_x,
1068                                         pointer_images[type].hotspot_y);
1069 }
1070
1071 static void
1072 compositor_create_surface(struct wl_client *client,
1073                           struct wl_compositor *compositor, uint32_t id)
1074 {
1075         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1076         struct wlsc_surface *surface;
1077
1078         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1079         if (surface == NULL) {
1080                 wl_client_post_no_memory(client);
1081                 return;
1082         }
1083
1084         surface->surface.resource.destroy = destroy_surface;
1085
1086         surface->surface.resource.object.id = id;
1087         surface->surface.resource.object.interface = &wl_surface_interface;
1088         surface->surface.resource.object.implementation =
1089                 (void (**)(void)) &surface_interface;
1090         surface->surface.client = client;
1091
1092         wl_client_add_resource(client, &surface->surface.resource);
1093 }
1094
1095 const static struct wl_compositor_interface compositor_interface = {
1096         compositor_create_surface,
1097 };
1098
1099 static void
1100 wlsc_surface_transform(struct wlsc_surface *surface,
1101                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1102 {
1103         *sx = x - surface->x;
1104         *sy = y - surface->y;
1105 }
1106
1107 WL_EXPORT struct wlsc_surface *
1108 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1109 {
1110         struct wlsc_compositor *ec =
1111                 (struct wlsc_compositor *) device->compositor;
1112         struct wlsc_surface *es;
1113
1114         wl_list_for_each(es, &ec->surface_list, link) {
1115                 if (es->surface.client == NULL)
1116                         continue;
1117                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1118                 if (0 <= *sx && *sx < es->width &&
1119                     0 <= *sy && *sy < es->height)
1120                         return es;
1121         }
1122
1123         return NULL;
1124 }
1125
1126
1127 static void
1128 motion_grab_motion(struct wl_grab *grab,
1129                    uint32_t time, int32_t x, int32_t y)
1130 {
1131         struct wlsc_input_device *device =
1132                 (struct wlsc_input_device *) grab->input_device;
1133         struct wlsc_surface *es =
1134                 (struct wlsc_surface *) device->input_device.pointer_focus;
1135         int32_t sx, sy;
1136
1137         wlsc_surface_transform(es, x, y, &sx, &sy);
1138         wl_client_post_event(es->surface.client,
1139                              &device->input_device.object,
1140                              WL_INPUT_DEVICE_MOTION,
1141                              time, x, y, sx, sy);
1142 }
1143
1144 static void
1145 motion_grab_button(struct wl_grab *grab,
1146                    uint32_t time, int32_t button, int32_t state)
1147 {
1148         wl_client_post_event(grab->input_device->pointer_focus->client,
1149                              &grab->input_device->object,
1150                              WL_INPUT_DEVICE_BUTTON,
1151                              time, button, state);
1152 }
1153
1154 static void
1155 motion_grab_end(struct wl_grab *grab, uint32_t time)
1156 {
1157 }
1158
1159 static const struct wl_grab_interface motion_grab_interface = {
1160         motion_grab_motion,
1161         motion_grab_button,
1162         motion_grab_end
1163 };
1164
1165 WL_EXPORT void
1166 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1167 {
1168         if (compositor->idle_inhibit)
1169                 return;
1170
1171         wlsc_compositor_fade(compositor, 0.0);
1172         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1173
1174         wl_event_source_timer_update(compositor->idle_source,
1175                                      option_idle_time * 1000);
1176 }
1177
1178 static void
1179 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1180 {
1181         wlsc_compositor_wake(compositor);
1182         compositor->idle_inhibit++;
1183 }
1184
1185 static void
1186 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1187 {
1188         compositor->idle_inhibit--;
1189         wlsc_compositor_wake(compositor);
1190 }
1191
1192 static int
1193 idle_handler(void *data)
1194 {
1195         struct wlsc_compositor *compositor = data;
1196
1197         if (compositor->idle_inhibit)
1198                 return 1;
1199
1200         wlsc_compositor_fade(compositor, 1.0);
1201
1202         return 1;
1203 }
1204
1205 WL_EXPORT void
1206 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1207 {
1208         struct wlsc_surface *es;
1209         struct wlsc_compositor *ec =
1210                 (struct wlsc_compositor *) device->compositor;
1211         struct wlsc_output *output;
1212         const struct wl_grab_interface *interface;
1213         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1214         int32_t sx, sy;
1215         int x_valid = 0, y_valid = 0;
1216         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1217
1218         wlsc_compositor_wake(ec);
1219
1220         wl_list_for_each(output, &ec->output_list, link) {
1221                 if (output->x <= x && x <= output->x + output->current->width)
1222                         x_valid = 1;
1223
1224                 if (output->y <= y && y <= output->y + output->current->height)
1225                         y_valid = 1;
1226
1227                 /* FIXME: calculate this only on output addition/deletion */
1228                 if (output->x < min_x)
1229                         min_x = output->x;
1230                 if (output->y < min_y)
1231                         min_y = output->y;
1232
1233                 if (output->x + output->current->width > max_x)
1234                         max_x = output->x + output->current->width;
1235                 if (output->y + output->current->height > max_y)
1236                         max_y = output->y + output->current->height;
1237         }
1238         
1239         if (!x_valid) {
1240                 if (x < min_x)
1241                         x = min_x;
1242                 else if (x >= max_x)
1243                         x = max_x;
1244         }
1245         if (!y_valid) {
1246                 if (y < min_y)
1247                         y = min_y;
1248                 else  if (y >= max_y)
1249                         y = max_y;
1250         }
1251
1252         device->x = x;
1253         device->y = y;
1254
1255         if (device->grab) {
1256                 interface = device->grab->interface;
1257                 interface->motion(device->grab, time, x, y);
1258         } else {
1259                 es = pick_surface(device, &sx, &sy);
1260                 wl_input_device_set_pointer_focus(device,
1261                                                   &es->surface,
1262                                                   time, x, y, sx, sy);
1263                 if (es)
1264                         wl_client_post_event(es->surface.client,
1265                                              &device->object,
1266                                              WL_INPUT_DEVICE_MOTION,
1267                                              time, x, y, sx, sy);
1268         }
1269
1270         wlsc_surface_damage_below(wd->sprite);
1271
1272         wd->sprite->x = device->x - wd->hotspot_x;
1273         wd->sprite->y = device->y - wd->hotspot_y;
1274
1275         wlsc_surface_damage(wd->sprite);
1276 }
1277
1278 WL_EXPORT void
1279 wlsc_surface_activate(struct wlsc_surface *surface,
1280                       struct wlsc_input_device *device, uint32_t time)
1281 {
1282         struct wlsc_shell *shell = surface->compositor->shell;
1283
1284         wlsc_surface_raise(surface);
1285         if (device->selection)
1286                 shell->set_selection_focus(shell,
1287                                            device->selection,
1288                                            &surface->surface, time);
1289
1290         wl_input_device_set_keyboard_focus(&device->input_device,
1291                                            &surface->surface,
1292                                            time);
1293 }
1294
1295 struct wlsc_binding {
1296         uint32_t key;
1297         uint32_t button;
1298         uint32_t modifier;
1299         wlsc_binding_handler_t handler;
1300         void *data;
1301         struct wl_list link;
1302 };
1303
1304 WL_EXPORT void
1305 notify_button(struct wl_input_device *device,
1306               uint32_t time, int32_t button, int32_t state)
1307 {
1308         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1309         struct wlsc_compositor *compositor =
1310                 (struct wlsc_compositor *) device->compositor;
1311         struct wlsc_binding *b;
1312         struct wlsc_surface *surface =
1313                 (struct wlsc_surface *) device->pointer_focus;
1314
1315         if (state)
1316                 wlsc_compositor_idle_inhibit(compositor);
1317         else
1318                 wlsc_compositor_idle_release(compositor);
1319
1320         if (state && surface && device->grab == NULL) {
1321                 wlsc_surface_activate(surface, wd, time);
1322                 wl_input_device_start_grab(device,
1323                                            &device->motion_grab,
1324                                            button, time);
1325         }
1326
1327         wl_list_for_each(b, &compositor->binding_list, link) {
1328                 if (b->button == button &&
1329                     b->modifier == wd->modifier_state && state) {
1330                         b->handler(&wd->input_device,
1331                                    time, 0, button, state, b->data);
1332                         break;
1333                 }
1334         }
1335
1336         if (device->grab)
1337                 device->grab->interface->button(device->grab, time,
1338                                                 button, state);
1339
1340         if (!state && device->grab && device->grab_button == button)
1341                 wl_input_device_end_grab(device, time);
1342 }
1343
1344 static void
1345 terminate_binding(struct wl_input_device *device, uint32_t time,
1346                   uint32_t key, uint32_t button, uint32_t state, void *data)
1347 {
1348         struct wlsc_compositor *compositor = data;
1349
1350         if (state)
1351                 wl_display_terminate(compositor->wl_display);
1352 }
1353
1354 WL_EXPORT struct wlsc_binding *
1355 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1356                             uint32_t key, uint32_t button, uint32_t modifier,
1357                             wlsc_binding_handler_t handler, void *data)
1358 {
1359         struct wlsc_binding *binding;
1360
1361         binding = malloc(sizeof *binding);
1362         if (binding == NULL)
1363                 return NULL;
1364
1365         binding->key = key;
1366         binding->button = button;
1367         binding->modifier = modifier;
1368         binding->handler = handler;
1369         binding->data = data;
1370         wl_list_insert(compositor->binding_list.prev, &binding->link);
1371
1372         return binding;
1373 }
1374
1375 WL_EXPORT void
1376 wlsc_binding_destroy(struct wlsc_binding *binding)
1377 {
1378         wl_list_remove(&binding->link);
1379         free(binding);
1380 }
1381
1382 static void
1383 update_modifier_state(struct wlsc_input_device *device,
1384                       uint32_t key, uint32_t state)
1385 {
1386         uint32_t modifier;
1387
1388         switch (key) {
1389         case KEY_LEFTCTRL:
1390         case KEY_RIGHTCTRL:
1391                 modifier = MODIFIER_CTRL;
1392                 break;
1393
1394         case KEY_LEFTALT:
1395         case KEY_RIGHTALT:
1396                 modifier = MODIFIER_ALT;
1397                 break;
1398
1399         case KEY_LEFTMETA:
1400         case KEY_RIGHTMETA:
1401                 modifier = MODIFIER_SUPER;
1402                 break;
1403
1404         default:
1405                 modifier = 0;
1406                 break;
1407         }
1408
1409         if (state)
1410                 device->modifier_state |= modifier;
1411         else
1412                 device->modifier_state &= ~modifier;
1413 }
1414
1415 WL_EXPORT void
1416 notify_key(struct wl_input_device *device,
1417            uint32_t time, uint32_t key, uint32_t state)
1418 {
1419         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1420         struct wlsc_compositor *compositor =
1421                 (struct wlsc_compositor *) device->compositor;
1422         uint32_t *k, *end;
1423         struct wlsc_binding *b;
1424
1425         if (state)
1426                 wlsc_compositor_idle_inhibit(compositor);
1427         else
1428                 wlsc_compositor_idle_release(compositor);
1429
1430         wl_list_for_each(b, &compositor->binding_list, link) {
1431                 if (b->key == key &&
1432                     b->modifier == wd->modifier_state) {
1433                         b->handler(&wd->input_device,
1434                                    time, key, 0, state, b->data);
1435                         break;
1436                 }
1437         }
1438
1439         update_modifier_state(wd, key, state);
1440         end = device->keys.data + device->keys.size;
1441         for (k = device->keys.data; k < end; k++) {
1442                 if (*k == key)
1443                         *k = *--end;
1444         }
1445         device->keys.size = (void *) end - device->keys.data;
1446         if (state) {
1447                 k = wl_array_add(&device->keys, sizeof *k);
1448                 *k = key;
1449         }
1450
1451         if (device->keyboard_focus != NULL)
1452                 wl_client_post_event(device->keyboard_focus->client,
1453                                      &device->object,
1454                                      WL_INPUT_DEVICE_KEY, time, key, state);
1455 }
1456
1457 WL_EXPORT void
1458 notify_pointer_focus(struct wl_input_device *device,
1459                      uint32_t time, struct wlsc_output *output,
1460                      int32_t x, int32_t y)
1461 {
1462         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1463         struct wlsc_compositor *compositor =
1464                 (struct wlsc_compositor *) device->compositor;
1465         struct wlsc_surface *es;
1466         int32_t sx, sy;
1467
1468         if (output) {
1469                 device->x = x;
1470                 device->y = y;
1471                 es = pick_surface(device, &sx, &sy);
1472                 wl_input_device_set_pointer_focus(device,
1473                                                   &es->surface,
1474                                                   time, x, y, sx, sy);
1475
1476                 compositor->focus = 1;
1477
1478                 wd->sprite->x = device->x - wd->hotspot_x;
1479                 wd->sprite->y = device->y - wd->hotspot_y;
1480         } else {
1481                 wl_input_device_set_pointer_focus(device, NULL,
1482                                                   time, 0, 0, 0, 0);
1483                 compositor->focus = 0;
1484         }
1485
1486         wlsc_surface_damage(wd->sprite);
1487 }
1488
1489 WL_EXPORT void
1490 notify_keyboard_focus(struct wl_input_device *device,
1491                       uint32_t time, struct wlsc_output *output,
1492                       struct wl_array *keys)
1493 {
1494         struct wlsc_input_device *wd =
1495                 (struct wlsc_input_device *) device;
1496         struct wlsc_compositor *compositor =
1497                 (struct wlsc_compositor *) device->compositor;
1498         struct wlsc_surface *es;
1499         uint32_t *k, *end;
1500
1501         if (!wl_list_empty(&compositor->surface_list))
1502                 es = container_of(compositor->surface_list.next,
1503                                   struct wlsc_surface, link);
1504         else
1505                 es = NULL;
1506
1507         if (output) {
1508                 wl_array_copy(&wd->input_device.keys, keys);
1509                 wd->modifier_state = 0;
1510                 end = device->keys.data + device->keys.size;
1511                 for (k = device->keys.data; k < end; k++) {
1512                         wlsc_compositor_idle_inhibit(compositor);
1513                         update_modifier_state(wd, *k, 1);
1514                 }
1515
1516                 if (es->surface.client)
1517                         wl_input_device_set_keyboard_focus(&wd->input_device,
1518                                                            &es->surface, time);
1519         } else {
1520                 end = device->keys.data + device->keys.size;
1521                 for (k = device->keys.data; k < end; k++)
1522                         wlsc_compositor_idle_release(compositor);
1523
1524                 wd->modifier_state = 0;
1525                 wl_input_device_set_keyboard_focus(&wd->input_device,
1526                                                    NULL, time);
1527         }
1528 }
1529
1530
1531 static void
1532 input_device_attach(struct wl_client *client,
1533                     struct wl_input_device *device_base,
1534                     uint32_t time,
1535                     struct wl_buffer *buffer, int32_t x, int32_t y)
1536 {
1537         struct wlsc_input_device *device =
1538                 (struct wlsc_input_device *) device_base;
1539
1540         if (time < device->input_device.pointer_focus_time)
1541                 return;
1542         if (device->input_device.pointer_focus == NULL)
1543                 return;
1544         if (device->input_device.pointer_focus->client != client)
1545                 return;
1546
1547         if (buffer == NULL) {
1548                 wlsc_input_device_set_pointer_image(device,
1549                                                     WLSC_POINTER_LEFT_PTR);
1550                 return;
1551         }
1552
1553         wlsc_input_device_attach_buffer(device, buffer, x, y);
1554 }
1555
1556 const static struct wl_input_device_interface input_device_interface = {
1557         input_device_attach,
1558 };
1559
1560 WL_EXPORT void
1561 wlsc_input_device_init(struct wlsc_input_device *device,
1562                        struct wlsc_compositor *ec)
1563 {
1564         wl_input_device_init(&device->input_device, &ec->compositor);
1565
1566         device->input_device.object.interface = &wl_input_device_interface;
1567         device->input_device.object.implementation =
1568                 (void (**)(void)) &input_device_interface;
1569         wl_display_add_object(ec->wl_display, &device->input_device.object);
1570         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1571
1572         device->sprite = wlsc_surface_create(ec,
1573                                              device->input_device.x,
1574                                              device->input_device.y, 32, 32);
1575         wl_list_insert(&ec->surface_list, &device->sprite->link);
1576
1577         device->hotspot_x = 16;
1578         device->hotspot_y = 16;
1579         device->modifier_state = 0;
1580
1581         device->input_device.motion_grab.interface = &motion_grab_interface;
1582
1583         wl_list_insert(ec->input_device_list.prev, &device->link);
1584
1585         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1586 }
1587
1588 static void
1589 wlsc_output_post_geometry(struct wl_client *client,
1590                           struct wl_object *global, uint32_t version)
1591 {
1592         struct wlsc_output *output =
1593                 container_of(global, struct wlsc_output, object);
1594         struct wlsc_mode *mode;
1595
1596         wl_client_post_event(client, global,
1597                              WL_OUTPUT_GEOMETRY,
1598                              output->x,
1599                              output->y,
1600                              output->mm_width,
1601                              output->mm_height,
1602                              output->subpixel,
1603                              output->make, output->model);
1604
1605         wl_list_for_each (mode, &output->mode_list, link) {
1606                 wl_client_post_event(client, global,
1607                                      WL_OUTPUT_MODE,
1608                                      mode->flags,
1609                                      mode->width, mode->height, mode->refresh);
1610         }
1611 }
1612
1613 static const char vertex_shader[] =
1614         "uniform mat4 proj;\n"
1615         "attribute vec2 position;\n"
1616         "attribute vec2 texcoord;\n"
1617         "varying vec2 v_texcoord;\n"
1618         "void main()\n"
1619         "{\n"
1620         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1621         "   v_texcoord = texcoord;\n"
1622         "}\n";
1623
1624 static const char texture_fragment_shader[] =
1625         "precision mediump float;\n"
1626         "varying vec2 v_texcoord;\n"
1627         "uniform sampler2D tex;\n"
1628         "void main()\n"
1629         "{\n"
1630         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1631         "}\n";
1632
1633 static const char solid_fragment_shader[] =
1634         "precision mediump float;\n"
1635         "uniform vec4 color;\n"
1636         "void main()\n"
1637         "{\n"
1638         "   gl_FragColor = color\n;"
1639         "}\n";
1640
1641 static int
1642 compile_shader(GLenum type, const char *source)
1643 {
1644         GLuint s;
1645         char msg[512];
1646         GLint status;
1647
1648         s = glCreateShader(type);
1649         glShaderSource(s, 1, &source, NULL);
1650         glCompileShader(s);
1651         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1652         if (!status) {
1653                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1654                 fprintf(stderr, "shader info: %s\n", msg);
1655                 return GL_NONE;
1656         }
1657
1658         return s;
1659 }
1660
1661 static int
1662 wlsc_shader_init(struct wlsc_shader *shader,
1663                  const char *vertex_source, const char *fragment_source)
1664 {
1665         char msg[512];
1666         GLint status;
1667
1668         shader->vertex_shader =
1669                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1670         shader->fragment_shader =
1671                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1672
1673         shader->program = glCreateProgram();
1674         glAttachShader(shader->program, shader->vertex_shader);
1675         glAttachShader(shader->program, shader->fragment_shader);
1676         glBindAttribLocation(shader->program, 0, "position");
1677         glBindAttribLocation(shader->program, 1, "texcoord");
1678
1679         glLinkProgram(shader->program);
1680         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1681         if (!status) {
1682                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1683                 fprintf(stderr, "link info: %s\n", msg);
1684                 return -1;
1685         }
1686
1687         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1688         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1689
1690         return 0;
1691 }
1692
1693 static int
1694 init_solid_shader(struct wlsc_shader *shader,
1695                   GLuint vertex_shader, const char *fragment_source)
1696 {
1697         GLint status;
1698         char msg[512];
1699
1700         shader->vertex_shader = vertex_shader;
1701         shader->fragment_shader =
1702                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1703
1704         shader->program = glCreateProgram();
1705         glAttachShader(shader->program, shader->vertex_shader);
1706         glAttachShader(shader->program, shader->fragment_shader);
1707         glBindAttribLocation(shader->program, 0, "position");
1708         glBindAttribLocation(shader->program, 1, "texcoord");
1709
1710         glLinkProgram(shader->program);
1711         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1712         if (!status) {
1713                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1714                 fprintf(stderr, "link info: %s\n", msg);
1715                 return -1;
1716         }
1717  
1718         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1719         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1720
1721         return 0;
1722 }
1723
1724 WL_EXPORT void
1725 wlsc_output_destroy(struct wlsc_output *output)
1726 {
1727         pixman_region32_fini(&output->region);
1728         pixman_region32_fini(&output->previous_damage);
1729         destroy_surface(&output->background->surface.resource, NULL);
1730 }
1731
1732 WL_EXPORT void
1733 wlsc_output_move(struct wlsc_output *output, int x, int y)
1734 {
1735         struct wlsc_compositor *c = output->compositor;
1736         int flip;
1737
1738         output->x = x;
1739         output->y = y;
1740
1741         if (output->background) {
1742                 output->background->x = x;
1743                 output->background->y = y;
1744         }
1745
1746         pixman_region32_init(&output->previous_damage);
1747         pixman_region32_init_rect(&output->region, x, y, 
1748                                   output->current->width,
1749                                   output->current->height);
1750
1751         wlsc_matrix_init(&output->matrix);
1752         wlsc_matrix_translate(&output->matrix,
1753                               -output->x - output->current->width / 2.0,
1754                               -output->y - output->current->height / 2.0, 0);
1755
1756         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1757         wlsc_matrix_scale(&output->matrix,
1758                           2.0 / output->current->width,
1759                           flip * 2.0 / output->current->height, 1);
1760
1761         pixman_region32_union(&c->damage, &c->damage, &output->region);
1762 }
1763
1764 WL_EXPORT void
1765 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1766                  int x, int y, int width, int height, uint32_t flags)
1767 {
1768         output->compositor = c;
1769         output->x = x;
1770         output->y = y;
1771         output->mm_width = width;
1772         output->mm_height = height;
1773
1774         output->background =
1775                 background_create(output, option_background);
1776  
1777         if (output->background != NULL)
1778                 wl_list_insert(c->surface_list.prev,
1779                                &output->background->link);
1780
1781         output->flags = flags;
1782         wlsc_output_move(output, x, y);
1783
1784         output->scanout_buffer_destroy_listener.func =
1785                 output_handle_scanout_buffer_destroy;
1786         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1787
1788         output->object.interface = &wl_output_interface;
1789         wl_display_add_object(c->wl_display, &output->object);
1790         wl_display_add_global(c->wl_display, &output->object,
1791                               wlsc_output_post_geometry);
1792 }
1793
1794 static void
1795 shm_buffer_created(struct wl_buffer *buffer)
1796 {
1797         struct wl_list *surfaces_attached_to;
1798
1799         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1800         if (!surfaces_attached_to) {
1801                 buffer->user_data = NULL;
1802                 return;
1803         }
1804
1805         wl_list_init(surfaces_attached_to);
1806
1807         buffer->user_data = surfaces_attached_to;
1808 }
1809
1810 static void
1811 shm_buffer_damaged(struct wl_buffer *buffer,
1812                    int32_t x, int32_t y, int32_t width, int32_t height)
1813 {
1814         struct wl_list *surfaces_attached_to = buffer->user_data;
1815         struct wlsc_surface *es;
1816         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1817
1818         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1819                 glBindTexture(GL_TEXTURE_2D, es->texture);
1820                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1821                              tex_width, buffer->height, 0,
1822                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1823                              wl_shm_buffer_get_data(buffer));
1824                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1825                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1826         }
1827 }
1828
1829 static void
1830 shm_buffer_destroyed(struct wl_buffer *buffer)
1831 {
1832         struct wl_list *surfaces_attached_to = buffer->user_data;
1833         struct wlsc_surface *es, *next;
1834
1835         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1836                 wl_list_remove(&es->buffer_link);
1837                 wl_list_init(&es->buffer_link);
1838         }
1839
1840         free(surfaces_attached_to);
1841 }
1842
1843 const static struct wl_shm_callbacks shm_callbacks = {
1844         shm_buffer_created,
1845         shm_buffer_damaged,
1846         shm_buffer_destroyed
1847 };
1848
1849 WL_EXPORT int
1850 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1851 {
1852         struct wl_event_loop *loop;
1853         const char *extensions;
1854
1855         ec->wl_display = display;
1856
1857         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1858
1859         ec->shm = wl_shm_init(display, &shm_callbacks);
1860
1861         ec->image_target_texture_2d =
1862                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1863         ec->image_target_renderbuffer_storage = (void *)
1864                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1865         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1866         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1867         ec->bind_display =
1868                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1869         ec->unbind_display =
1870                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1871
1872         extensions = (const char *) glGetString(GL_EXTENSIONS);
1873         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1874                 fprintf(stderr,
1875                         "GL_EXT_texture_format_BGRA8888 not available\n");
1876                 return -1;
1877         }
1878
1879         extensions =
1880                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1881         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1882                 ec->has_bind_display = 1;
1883         if (ec->has_bind_display)
1884                 ec->bind_display(ec->display, ec->wl_display);
1885
1886         wl_list_init(&ec->surface_list);
1887         wl_list_init(&ec->input_device_list);
1888         wl_list_init(&ec->output_list);
1889         wl_list_init(&ec->binding_list);
1890         wl_list_init(&ec->animation_list);
1891         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1892         ec->fade.animation.frame = fade_frame;
1893         wl_list_init(&ec->fade.animation.link);
1894
1895         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1896                                     MODIFIER_CTRL | MODIFIER_ALT,
1897                                     terminate_binding, ec);
1898
1899         create_pointer_images(ec);
1900
1901         screenshooter_create(ec);
1902
1903         glActiveTexture(GL_TEXTURE0);
1904
1905         if (wlsc_shader_init(&ec->texture_shader,
1906                              vertex_shader, texture_fragment_shader) < 0)
1907                 return -1;
1908         if (init_solid_shader(&ec->solid_shader,
1909                               ec->texture_shader.vertex_shader,
1910                               solid_fragment_shader) < 0)
1911                 return -1;
1912
1913         loop = wl_display_get_event_loop(ec->wl_display);
1914         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1915         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1916
1917         pixman_region32_init(&ec->damage);
1918         wlsc_compositor_schedule_repaint(ec);
1919
1920         return 0;
1921 }
1922
1923 static int on_term_signal(int signal_number, void *data)
1924 {
1925         struct wlsc_compositor *ec = data;
1926
1927         wl_display_terminate(ec->wl_display);
1928
1929         return 1;
1930 }
1931
1932 static void *
1933 load_module(const char *name, const char *entrypoint, void **handle)
1934 {
1935         char path[PATH_MAX];
1936         void *module, *init;
1937
1938         if (name[0] != '/')
1939                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1940         else
1941                 snprintf(path, sizeof path, "%s", name);
1942
1943         module = dlopen(path, RTLD_LAZY);
1944         if (!module) {
1945                 fprintf(stderr,
1946                         "failed to load module: %s\n", dlerror());
1947                 return NULL;
1948         }
1949
1950         init = dlsym(module, entrypoint);
1951         if (!init) {
1952                 fprintf(stderr,
1953                         "failed to lookup init function: %s\n", dlerror());
1954                 return NULL;
1955         }
1956
1957         return init;
1958 }
1959
1960 int main(int argc, char *argv[])
1961 {
1962         struct wl_display *display;
1963         struct wlsc_compositor *ec;
1964         struct wl_event_loop *loop;
1965         int o, xserver = 0;
1966         void *shell_module, *backend_module;
1967         int (*shell_init)(struct wlsc_compositor *ec);
1968         struct wlsc_compositor
1969                 *(*backend_init)(struct wl_display *display, char *options);
1970         char *backend = NULL;
1971         char *backend_options = "";
1972         char *shell = NULL;
1973         char *p;
1974
1975         static const char opts[] = "B:b:o:S:i:s:x";
1976         static const struct option longopts[ ] = {
1977                 { "backend", 1, NULL, 'B' },
1978                 { "backend-options", 1, NULL, 'o' },
1979                 { "background", 1, NULL, 'b' },
1980                 { "socket", 1, NULL, 'S' },
1981                 { "idle-time", 1, NULL, 'i' },
1982                 { "shell", 1, NULL, 's' },
1983                 { "xserver", 0, NULL, 'x' },
1984                 { NULL, }
1985         };
1986
1987         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1988                 switch (o) {
1989                 case 'b':
1990                         option_background = optarg;
1991                         break;
1992                 case 'B':
1993                         backend = optarg;
1994                         break;
1995                 case 'o':
1996                         backend_options = optarg;
1997                         break;
1998                 case 'S':
1999                         option_socket_name = optarg;
2000                         break;
2001                 case 'i':
2002                         option_idle_time = strtol(optarg, &p, 0);
2003                         if (*p != '\0') {
2004                                 fprintf(stderr,
2005                                         "invalid idle time option: %s\n",
2006                                         optarg);
2007                                 exit(EXIT_FAILURE);
2008                         }
2009                         break;
2010                 case 's':
2011                         shell = optarg;
2012                         break;
2013                 case 'x':
2014                         xserver = 1;
2015                         break;
2016                 }
2017         }
2018
2019         display = wl_display_create();
2020
2021         ec = NULL;
2022
2023         if (!backend) {
2024                 if (getenv("WAYLAND_DISPLAY"))
2025                         backend = "wayland-backend.so";
2026                 else if (getenv("DISPLAY"))
2027                         backend = "x11-backend.so";
2028                 else if (getenv("OPENWFD"))
2029                         backend = "openwfd-backend.so";
2030                 else
2031                         backend = "drm-backend.so";
2032         }
2033
2034         if (!shell)
2035                 shell = "desktop-shell.so";
2036
2037         backend_init = load_module(backend, "backend_init", &backend_module);
2038         if (!backend_init)
2039                 exit(EXIT_FAILURE);
2040
2041         shell_init = load_module(shell, "shell_init", &shell_module);
2042         if (!shell_init)
2043                 exit(EXIT_FAILURE);
2044
2045         ec = backend_init(display, backend_options);
2046         if (ec == NULL) {
2047                 fprintf(stderr, "failed to create compositor\n");
2048                 exit(EXIT_FAILURE);
2049         }
2050
2051         if (shell_init(ec) < 0)
2052                 exit(EXIT_FAILURE);
2053
2054         if (xserver)
2055                 wlsc_xserver_init(display);
2056
2057         if (wl_display_add_socket(display, option_socket_name)) {
2058                 fprintf(stderr, "failed to add socket: %m\n");
2059                 exit(EXIT_FAILURE);
2060         }
2061
2062         loop = wl_display_get_event_loop(ec->wl_display);
2063         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2064         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2065
2066         wl_list_init(&child_process_list);
2067         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2068
2069         wl_display_run(display);
2070
2071         if (ec->has_bind_display)
2072                 ec->unbind_display(ec->display, display);
2073         wl_display_destroy(display);
2074
2075         ec->destroy(ec);
2076
2077         return 0;
2078 }