Switch to new subscribe protocol and wayland-egl
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35
36 #include "wayland-server.h"
37 #include "compositor.h"
38
39 /* The plan here is to generate a random anonymous socket name and
40  * advertise that through a service on the session dbus.
41  */
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_connector = 0;
46
47 static const GOptionEntry option_entries[] = {
48         { "background", 'b', 0, G_OPTION_ARG_STRING,
49           &option_background, "Background image" },
50         { "connector", 'c', 0, G_OPTION_ARG_INT,
51           &option_connector, "KMS connector" },
52         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
53           &option_geometry, "Geometry" },
54         { "socket", 's', 0, G_OPTION_ARG_STRING,
55           &option_socket_name, "Socket Name" },
56         { NULL }
57 };
58
59 static void
60 wlsc_matrix_init(struct wlsc_matrix *matrix)
61 {
62         static const struct wlsc_matrix identity = {
63                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
64         };
65
66         memcpy(matrix, &identity, sizeof identity);
67 }
68
69 static void
70 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
71 {
72         struct wlsc_matrix tmp;
73         const GLfloat *row, *column;
74         div_t d;
75         int i, j;
76
77         for (i = 0; i < 16; i++) {
78                 tmp.d[i] = 0;
79                 d = div(i, 4);
80                 row = m->d + d.quot * 4;
81                 column = n->d + d.rem;
82                 for (j = 0; j < 4; j++)
83                         tmp.d[i] += row[j] * column[j * 4];
84         }
85         memcpy(m, &tmp, sizeof tmp);
86 }
87
88 static void
89 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 {
91         struct wlsc_matrix translate = {
92                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
93         };
94
95         wlsc_matrix_multiply(matrix, &translate);
96 }
97
98 static void
99 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
100 {
101         struct wlsc_matrix scale = {
102                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
103         };
104
105         wlsc_matrix_multiply(matrix, &scale);
106 }
107
108 static void
109 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
110 {
111         int i, j;
112         struct wlsc_vector t;
113
114         for (i = 0; i < 4; i++) {
115                 t.f[i] = 0;
116                 for (j = 0; j < 4; j++)
117                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
118         }
119
120         *v = t;
121 }
122
123 struct wlsc_surface *
124 wlsc_surface_create(struct wlsc_compositor *compositor,
125                     int32_t x, int32_t y, int32_t width, int32_t height)
126 {
127         struct wlsc_surface *surface;
128
129         surface = malloc(sizeof *surface);
130         if (surface == NULL)
131                 return NULL;
132
133         wl_list_init(&surface->surface.destroy_listener_list);
134         wl_list_init(&surface->link);
135         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
136
137         glGenTextures(1, &surface->texture);
138         glBindTexture(GL_TEXTURE_2D, surface->texture);
139         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
140         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
141         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
142         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
143
144         surface->compositor = compositor;
145         surface->visual = NULL;
146         surface->image = EGL_NO_IMAGE_KHR;
147         surface->saved_texture = 0;
148         surface->x = x;
149         surface->y = y;
150         surface->width = width;
151         surface->height = height;
152         wlsc_matrix_init(&surface->matrix);
153         wlsc_matrix_scale(&surface->matrix, width, height, 1);
154         wlsc_matrix_translate(&surface->matrix, x, y, 0);
155
156         wlsc_matrix_init(&surface->matrix_inv);
157         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
158         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
159
160         return surface;
161 }
162
163 void
164 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
165                               int32_t x, int32_t y,
166                               int32_t width, int32_t height)
167 {
168         struct wlsc_compositor *compositor = surface->compositor;
169
170         pixman_region32_union_rect(&compositor->damage_region,
171                                    &compositor->damage_region,
172                                    surface->x + x, surface->y + y,
173                                    width, height);
174         wlsc_compositor_schedule_repaint(compositor);
175 }
176
177 void
178 wlsc_surface_damage(struct wlsc_surface *surface)
179 {
180         wlsc_surface_damage_rectangle(surface, 0, 0,
181                                       surface->width, surface->height);
182 }
183
184 uint32_t
185 get_time(void)
186 {
187         struct timeval tv;
188
189         gettimeofday(&tv, NULL);
190
191         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
192 }
193
194 static void
195 destroy_surface(struct wl_resource *resource, struct wl_client *client)
196 {
197         struct wlsc_surface *surface =
198                 container_of(resource, struct wlsc_surface, surface.resource);
199         struct wl_listener *l, *next;
200         uint32_t time;
201
202         wlsc_surface_damage(surface);
203
204         wl_list_remove(&surface->link);
205         if (surface->saved_texture == 0)
206                 glDeleteTextures(1, &surface->texture);
207         else
208                 glDeleteTextures(1, &surface->saved_texture);
209
210
211         if (surface->image != EGL_NO_IMAGE_KHR)
212                 eglDestroyImageKHR(surface->compositor->display,
213                                    surface->image);
214
215         time = get_time();
216         wl_list_for_each_safe(l, next,
217                               &surface->surface.destroy_listener_list, link)
218                 l->func(l, &surface->surface, time);
219
220         free(surface);
221 }
222
223 uint32_t *
224 wlsc_load_image(const char *filename, int width, int height)
225 {
226         GdkPixbuf *pixbuf;
227         GError *error = NULL;
228         int stride, i, n_channels;
229         unsigned char *pixels, *end, *argb_pixels, *s, *d;
230
231         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
232                                                    width, height,
233                                                    FALSE, &error);
234         if (error != NULL) {
235                 fprintf(stderr, "failed to load image: %s\n", error->message);
236                 g_error_free(error);
237                 return NULL;
238         }
239
240         stride = gdk_pixbuf_get_rowstride(pixbuf);
241         pixels = gdk_pixbuf_get_pixels(pixbuf);
242         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
243
244         argb_pixels = malloc (height * width * 4);
245         if (argb_pixels == NULL) {
246                 g_object_unref(pixbuf);
247                 return NULL;
248         }
249
250         if (n_channels == 4) {
251                 for (i = 0; i < height; i++) {
252                         s = pixels + i * stride;
253                         end = s + width * 4;
254                         d = argb_pixels + i * width * 4;
255                         while (s < end) {
256                                 unsigned int t;
257
258 #define MULT(_d,c,a,t) \
259         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
260                                 
261                                 MULT(d[0], s[2], s[3], t);
262                                 MULT(d[1], s[1], s[3], t);
263                                 MULT(d[2], s[0], s[3], t);
264                                 d[3] = s[3];
265                                 s += 4;
266                                 d += 4;
267                         }
268                 }
269         } else if (n_channels == 3) {
270                 for (i = 0; i < height; i++) {
271                         s = pixels + i * stride;
272                         end = s + width * 3;
273                         d = argb_pixels + i * width * 4;
274                         while (s < end) {
275                                 d[0] = s[2];
276                                 d[1] = s[1];
277                                 d[2] = s[0];
278                                 d[3] = 0xff;
279                                 s += 3;
280                                 d += 4;
281                         }
282                 }
283         }
284
285         g_object_unref(pixbuf);
286
287         return (uint32_t *) argb_pixels;
288 }
289
290 static void
291 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
292 {
293         struct wlsc_surface *es = (struct wlsc_surface *) surface;
294         struct wlsc_compositor *ec = es->compositor;
295
296         if (buffer->attach) {
297                 buffer->attach(buffer, surface);
298         } else {
299                 es->image = eglCreateImageKHR(ec->display, ec->context,
300                                               EGL_WAYLAND_BUFFER_WL,
301                                               buffer, NULL);
302
303                 if (es->saved_texture != 0)
304                         es->texture = es->saved_texture;
305                 glBindTexture(GL_TEXTURE_2D, es->texture);
306                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
307                 es->visual = buffer->visual;
308         }
309 }
310
311 static void
312 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
313 {
314         struct wlsc_surface *es = (struct wlsc_surface *) surface;
315
316         es->image = sprite->image;
317         if (sprite->image != EGL_NO_IMAGE_KHR) {
318                 glBindTexture(GL_TEXTURE_2D, es->texture);
319                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
320         } else {
321                 if (es->saved_texture == 0)
322                         es->saved_texture = es->texture;
323                 es->texture = sprite->texture;
324         }
325
326         es->visual = sprite->visual;
327 }
328
329 enum sprite_usage {
330         SPRITE_USE_CURSOR = (1 << 0),
331 };
332
333 static struct wlsc_sprite *
334 create_sprite_from_png(struct wlsc_compositor *ec,
335                        const char *filename, int width, int height,
336                        uint32_t usage)
337 {
338         uint32_t *pixels;
339         struct wlsc_sprite *sprite;
340
341         pixels = wlsc_load_image(filename, width, height);
342         if(pixels == NULL)
343                 return NULL;
344
345         sprite = malloc(sizeof *sprite);
346         if (sprite == NULL) {
347                 free(pixels);
348                 return NULL;
349         }
350
351         sprite->visual = &ec->compositor.premultiplied_argb_visual;
352         sprite->width = width;
353         sprite->height = height;
354         sprite->image = EGL_NO_IMAGE_KHR;
355
356         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
357                 sprite->image = ec->create_cursor_image(ec, width, height);
358
359         glGenTextures(1, &sprite->texture);
360         glBindTexture(GL_TEXTURE_2D, sprite->texture);
361         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
362         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
363         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
364         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
365
366         if (sprite->image != EGL_NO_IMAGE_KHR) {
367                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
368                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
369                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
370         } else {
371                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
372                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
373         }
374
375         free(pixels);
376
377         return sprite;
378 }
379
380 static const struct {
381         const char *filename;
382         int hotspot_x, hotspot_y;
383 } pointer_images[] = {
384         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
385         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
386         { DATADIR "/wayland/bottom_side.png",           16, 20 },
387         { DATADIR "/wayland/grabbing.png",              20, 17 },
388         { DATADIR "/wayland/left_ptr.png",              10,  5 },
389         { DATADIR "/wayland/left_side.png",             10, 20 },
390         { DATADIR "/wayland/right_side.png",            30, 19 },
391         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
392         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
393         { DATADIR "/wayland/top_side.png",              18,  8 },
394         { DATADIR "/wayland/xterm.png",                 15, 15 }
395 };
396
397 static void
398 create_pointer_images(struct wlsc_compositor *ec)
399 {
400         int i, count;
401         const int width = 32, height = 32;
402
403         count = ARRAY_LENGTH(pointer_images);
404         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
405         for (i = 0; i < count; i++) {
406                 ec->pointer_sprites[i] =
407                         create_sprite_from_png(ec,
408                                                pointer_images[i].filename,
409                                                width, height,
410                                                SPRITE_USE_CURSOR);
411         }
412 }
413
414 static struct wlsc_surface *
415 background_create(struct wlsc_output *output, const char *filename)
416 {
417         struct wlsc_surface *background;
418         struct wlsc_sprite *sprite;
419
420         background = wlsc_surface_create(output->compositor,
421                                          output->x, output->y,
422                                          output->width, output->height);
423         if (background == NULL)
424                 return NULL;
425
426         sprite = create_sprite_from_png(output->compositor, filename,
427                                         output->width, output->height, 0);
428         if (sprite == NULL) {
429                 free(background);
430                 return NULL;
431         }
432
433         wlsc_sprite_attach(sprite, &background->surface);
434
435         return background;
436 }
437
438 static void
439 wlsc_surface_draw(struct wlsc_surface *es,
440                   struct wlsc_output *output, pixman_region32_t *clip)
441 {
442         struct wlsc_compositor *ec = es->compositor;
443         GLfloat *v, inv_width, inv_height;
444         unsigned int *p;
445         pixman_region32_t repaint;
446         pixman_box32_t *rectangles;
447         int i, n;
448
449         pixman_region32_init_rect(&repaint,
450                                   es->x, es->y, es->width, es->height);
451         pixman_region32_intersect(&repaint, &repaint, clip);
452         if (!pixman_region32_not_empty(&repaint))
453                 return;
454
455         if (es->visual == &ec->compositor.argb_visual) {
456                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
457                 glEnable(GL_BLEND);
458         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
459                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
460                 glEnable(GL_BLEND);
461         } else {
462                 glDisable(GL_BLEND);
463         }
464
465         rectangles = pixman_region32_rectangles(&repaint, &n);
466         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
467         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
468         inv_width = 1.0 / es->width;
469         inv_height = 1.0 / es->height;
470         for (i = 0; i < n; i++, v += 16, p += 6) {
471                 v[ 0] = rectangles[i].x1;
472                 v[ 1] = rectangles[i].y1;
473                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
474                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
475
476                 v[ 4] = rectangles[i].x1;
477                 v[ 5] = rectangles[i].y2;
478                 v[ 6] = v[ 2];
479                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
480
481                 v[ 8] = rectangles[i].x2;
482                 v[ 9] = rectangles[i].y1;
483                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
484                 v[11] = v[ 3];
485
486                 v[12] = rectangles[i].x2;
487                 v[13] = rectangles[i].y2;
488                 v[14] = v[10];
489                 v[15] = v[ 7];
490
491                 p[0] = i * 4 + 0;
492                 p[1] = i * 4 + 1;
493                 p[2] = i * 4 + 2;
494                 p[3] = i * 4 + 2;
495                 p[4] = i * 4 + 1;
496                 p[5] = i * 4 + 3;
497         }
498
499         glBindTexture(GL_TEXTURE_2D, es->texture);
500         v = ec->vertices.data;
501         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
502         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
503         glEnableVertexAttribArray(0);
504         glEnableVertexAttribArray(1);
505         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
506
507         ec->vertices.size = 0;
508         ec->indices.size = 0;
509         pixman_region32_fini(&repaint);
510 }
511
512 static void
513 wlsc_surface_raise(struct wlsc_surface *surface)
514 {
515         struct wlsc_compositor *compositor = surface->compositor;
516
517         wl_list_remove(&surface->link);
518         wl_list_insert(&compositor->surface_list, &surface->link);
519 }
520
521 void
522 wlsc_surface_update_matrix(struct wlsc_surface *es)
523 {
524         wlsc_matrix_init(&es->matrix);
525         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
526         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
527
528         wlsc_matrix_init(&es->matrix_inv);
529         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
530         wlsc_matrix_scale(&es->matrix_inv,
531                           1.0 / es->width, 1.0 / es->height, 1);
532 }
533
534 void
535 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
536 {
537         struct wlsc_compositor *compositor = output->compositor;
538         struct wlsc_surface *es;
539
540         wl_list_for_each(es, &compositor->surface_list, link) {
541                 if (es->output == output) {
542                         wl_display_post_frame(compositor->wl_display,
543                                               &es->surface, msecs);
544                 }
545         }
546
547         output->finished = 1;
548
549         wl_event_source_timer_update(compositor->timer_source, 5);
550         compositor->repaint_on_timeout = 1;
551 }
552
553 static void
554 wlsc_output_repaint(struct wlsc_output *output)
555 {
556         struct wlsc_compositor *ec = output->compositor;
557         struct wlsc_surface *es;
558         struct wlsc_input_device *eid;
559         pixman_region32_t new_damage, total_damage, repaint;
560         int using_hardware_cursor = 1;
561
562         output->prepare_render(output);
563
564         glViewport(0, 0, output->width, output->height);
565
566         glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
567         glUniform1i(ec->tex_uniform, 0);
568
569         pixman_region32_init(&new_damage);
570         pixman_region32_init(&total_damage);
571         pixman_region32_intersect_rect(&new_damage,
572                                        &ec->damage_region,
573                                        output->x, output->y,
574                                        output->width, output->height);
575         pixman_region32_subtract(&ec->damage_region,
576                                  &ec->damage_region, &new_damage);
577         pixman_region32_union(&total_damage, &new_damage,
578                               &output->previous_damage_region);
579         pixman_region32_copy(&output->previous_damage_region, &new_damage);
580
581         if (ec->focus)
582                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
583                         using_hardware_cursor = 0;
584
585         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
586         if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
587             es->fullscreen_output == output) {
588                 if (es->visual == &ec->compositor.rgb_visual &&
589                     using_hardware_cursor) {
590                         if (output->prepare_scanout_surface(output, es) == 0) {
591                                 /* We're drawing nothing now,
592                                  * draw the damaged regions later. */
593                                 pixman_region32_union(&ec->damage_region,
594                                                       &ec->damage_region,
595                                                       &total_damage);
596                                 return;
597                         }
598                 }
599
600                 if (es->width < output->width ||
601                     es->height < output->height)
602                         glClear(GL_COLOR_BUFFER_BIT);
603                 wlsc_surface_draw(es, output, &total_damage);
604         } else {
605                 wl_list_for_each(es, &ec->surface_list, link) {
606                         if (es->visual != &ec->compositor.rgb_visual)
607                                 continue;
608
609                         pixman_region32_init_rect(&repaint,
610                                                   es->x, es->y,
611                                                   es->width, es->height);
612                         wlsc_surface_draw(es, output, &total_damage);
613                         pixman_region32_subtract(&total_damage,
614                                                  &total_damage, &repaint);
615                 }
616
617                 if (output->background)
618                         wlsc_surface_draw(output->background,
619                                           output, &total_damage);
620                 else
621                         glClear(GL_COLOR_BUFFER_BIT);
622
623                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
624                         if (ec->overlay == es)
625                                 continue;
626
627                         if (es->visual == &ec->compositor.rgb_visual) {
628                                 pixman_region32_union_rect(&total_damage,
629                                                            &total_damage,
630                                                            es->x, es->y,
631                                                            es->width, es->height);
632                                 continue;
633                         }
634
635                         wlsc_surface_draw(es, output, &total_damage);
636                 }
637         }
638
639         if (ec->overlay)
640                 wlsc_surface_draw(ec->overlay, output, &total_damage);
641
642         if (ec->focus)
643                 wl_list_for_each(eid, &ec->input_device_list, link) {
644                         if (&eid->input_device != ec->input_device ||
645                             !using_hardware_cursor)
646                                 wlsc_surface_draw(eid->sprite, output,
647                                                   &total_damage);
648                 }
649 }
650
651 static void
652 repaint(void *data)
653 {
654         struct wlsc_compositor *ec = data;
655         struct wlsc_output *output;
656         int repainted_all_outputs = 1;
657
658         wl_list_for_each(output, &ec->output_list, link) {
659                 if (!output->repaint_needed)
660                         continue;
661
662                 if (!output->finished) {
663                         repainted_all_outputs = 0;
664                         continue;
665                 }
666
667                 wlsc_output_repaint(output);
668                 output->finished = 0;
669                 output->repaint_needed = 0;
670                 output->present(output);
671         }
672
673         if (repainted_all_outputs)
674                 ec->repaint_on_timeout = 0;
675         else
676                 wl_event_source_timer_update(ec->timer_source, 1);
677 }
678
679 void
680 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
681 {
682         struct wlsc_output *output;
683
684         wl_list_for_each(output, &compositor->output_list, link)
685                 output->repaint_needed = 1;
686
687         if (compositor->repaint_on_timeout)
688                 return;
689
690         wl_event_source_timer_update(compositor->timer_source, 1);
691         compositor->repaint_on_timeout = 1;
692 }
693
694 static void
695 surface_destroy(struct wl_client *client,
696                 struct wl_surface *surface)
697 {
698         wl_resource_destroy(&surface->resource, client);
699 }
700
701 void
702 wlsc_surface_assign_output(struct wlsc_surface *es)
703 {
704         struct wlsc_compositor *ec = es->compositor;
705         struct wlsc_output *output;
706
707         struct wlsc_output *tmp = es->output;
708         es->output = NULL;
709
710         wl_list_for_each(output, &ec->output_list, link) {
711                 if (output->x < es->x && es->x < output->x + output->width &&
712                     output->y < es->y && es->y < output->y + output->height) {
713                         if (output != tmp)
714                                 printf("assiging surface %p to output %p\n",
715                                        es, output);
716                         es->output = output;
717                 }
718         }
719         
720         if (es->output == NULL) {
721                 printf("no output found\n");
722                 es->output = container_of(ec->output_list.next,
723                                           struct wlsc_output, link);
724         }
725 }
726
727 static void
728 surface_attach(struct wl_client *client,
729                struct wl_surface *surface, struct wl_buffer *buffer,
730                int32_t x, int32_t y)
731 {
732         struct wlsc_surface *es = (struct wlsc_surface *) surface;
733
734         /* FIXME: This damages the entire old surface, but we should
735          * really just damage the part that's no longer covered by the
736          * surface.  Anything covered by the new surface will be
737          * damaged by the client. */
738         wlsc_surface_damage(es);
739
740         wlsc_buffer_attach(buffer, surface);
741
742         es->buffer = buffer;
743         es->x += x;
744         es->y += y;
745         es->width = buffer->width;
746         es->height = buffer->height;
747         if (x != 0 || y != 0)
748                 wlsc_surface_assign_output(es);
749         wlsc_surface_update_matrix(es);
750 }
751
752 static void
753 surface_map_toplevel(struct wl_client *client,
754                      struct wl_surface *surface)
755 {
756         struct wlsc_surface *es = (struct wlsc_surface *) surface;
757         struct wlsc_compositor *ec = es->compositor;
758
759         switch (es->map_type) {
760         case WLSC_SURFACE_MAP_UNMAPPED:
761                 es->x = 10 + random() % 400;
762                 es->y = 10 + random() % 400;
763                 wlsc_surface_update_matrix(es);
764                 /* assign to first output */
765                 es->output = container_of(ec->output_list.next,
766                                           struct wlsc_output, link);
767                 wl_list_insert(&es->compositor->surface_list, &es->link);
768                 break;
769         case WLSC_SURFACE_MAP_TOPLEVEL:
770                 return;
771         case WLSC_SURFACE_MAP_FULLSCREEN:
772                 es->fullscreen_output = NULL;
773                 es->x = es->saved_x;
774                 es->y = es->saved_y;
775                 wlsc_surface_update_matrix(es);
776                 break;
777         default:
778                 break;
779         }
780
781         wlsc_surface_damage(es);
782         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
783 }
784
785 static void
786 surface_map_transient(struct wl_client *client,
787                       struct wl_surface *surface, struct wl_surface *parent,
788                       int x, int y, uint32_t flags)
789 {
790         struct wlsc_surface *es = (struct wlsc_surface *) surface;
791         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
792
793         switch (es->map_type) {
794         case WLSC_SURFACE_MAP_UNMAPPED:
795                 wl_list_insert(&es->compositor->surface_list, &es->link);
796                 /* assign to parents output  */
797                 es->output = pes->output;
798                 break;
799         case WLSC_SURFACE_MAP_FULLSCREEN:
800                 es->fullscreen_output = NULL;
801                 break;
802         default:
803                 break;
804         }
805
806         es->x = pes->x + x;
807         es->y = pes->y + y;
808
809         wlsc_surface_update_matrix(es);
810         wlsc_surface_damage(es);
811         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
812 }
813
814 static void
815 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
816 {
817         struct wlsc_surface *es = (struct wlsc_surface *) surface;
818         struct wlsc_output *output;
819
820         /* FIXME: Fullscreen on first output */
821         /* FIXME: Handle output going away */
822         output = container_of(es->compositor->output_list.next,
823                               struct wlsc_output, link);
824
825         switch (es->map_type) {
826         case WLSC_SURFACE_MAP_UNMAPPED:
827                 es->x = 10 + random() % 400;
828                 es->y = 10 + random() % 400;
829                 /* assign to first output */
830                 es->output = output;
831                 wl_list_insert(&es->compositor->surface_list, &es->link);
832                 break;
833         case WLSC_SURFACE_MAP_FULLSCREEN:
834                 return;
835         default:
836                 break;
837         }
838
839         es->saved_x = es->x;
840         es->saved_y = es->y;
841         es->x = (output->width - es->width) / 2;
842         es->y = (output->height - es->height) / 2;
843         es->fullscreen_output = output;
844         wlsc_surface_update_matrix(es);
845         wlsc_surface_damage(es);
846         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
847 }
848
849 static void
850 surface_damage(struct wl_client *client,
851                struct wl_surface *surface,
852                int32_t x, int32_t y, int32_t width, int32_t height)
853 {
854         struct wlsc_surface *es = (struct wlsc_surface *) surface;
855
856         es->buffer->damage(es->buffer, surface, x, y, width, height);
857
858         wlsc_surface_damage_rectangle(es, x, y, width, height);
859 }
860
861 const static struct wl_surface_interface surface_interface = {
862         surface_destroy,
863         surface_attach,
864         surface_map_toplevel,
865         surface_map_transient,
866         surface_map_fullscreen,
867         surface_damage
868 };
869
870 static void
871 wlsc_input_device_attach(struct wlsc_input_device *device,
872                          int x, int y, int width, int height)
873 {
874         wlsc_surface_damage(device->sprite);
875
876         device->hotspot_x = x;
877         device->hotspot_y = y;
878
879         device->sprite->x = device->input_device.x - device->hotspot_x;
880         device->sprite->y = device->input_device.y - device->hotspot_y;
881         device->sprite->width = width;
882         device->sprite->height = height;
883         wlsc_surface_update_matrix(device->sprite);
884
885         wlsc_surface_damage(device->sprite);
886 }
887
888 static void
889 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
890                                 struct wl_buffer *buffer, int x, int y)
891 {
892         wlsc_buffer_attach(buffer, &device->sprite->surface);
893         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
894 }
895
896 static void
897 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
898                                 struct wlsc_sprite *sprite, int x, int y)
899 {
900         wlsc_sprite_attach(sprite, &device->sprite->surface);
901         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
902 }
903
904 void
905 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
906                                     enum wlsc_pointer_type type)
907 {
908         struct wlsc_compositor *compositor =
909                 (struct wlsc_compositor *) device->input_device.compositor;
910
911         wlsc_input_device_attach_sprite(device,
912                                         compositor->pointer_sprites[type],
913                                         pointer_images[type].hotspot_x,
914                                         pointer_images[type].hotspot_y);
915 }
916
917 static void
918 compositor_create_surface(struct wl_client *client,
919                           struct wl_compositor *compositor, uint32_t id)
920 {
921         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
922         struct wlsc_surface *surface;
923
924         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
925         if (surface == NULL) {
926                 wl_client_post_no_memory(client);
927                 return;
928         }
929
930         surface->surface.resource.destroy = destroy_surface;
931
932         surface->surface.resource.object.id = id;
933         surface->surface.resource.object.interface = &wl_surface_interface;
934         surface->surface.resource.object.implementation =
935                 (void (**)(void)) &surface_interface;
936         surface->surface.client = client;
937
938         wl_client_add_resource(client, &surface->surface.resource);
939 }
940
941 const static struct wl_compositor_interface compositor_interface = {
942         compositor_create_surface,
943 };
944
945 static void
946 wlsc_surface_transform(struct wlsc_surface *surface,
947                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
948 {
949         struct wlsc_vector v = { { x, y, 0, 1 } };
950
951         wlsc_matrix_transform(&surface->matrix_inv, &v);
952         *sx = v.f[0] * surface->width;
953         *sy = v.f[1] * surface->height;
954 }
955
956 struct wlsc_surface *
957 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
958 {
959         struct wlsc_compositor *ec =
960                 (struct wlsc_compositor *) device->compositor;
961         struct wlsc_surface *es;
962
963         wl_list_for_each(es, &ec->surface_list, link) {
964                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
965                 if (0 <= *sx && *sx < es->width &&
966                     0 <= *sy && *sy < es->height)
967                         return es;
968         }
969
970         return NULL;
971 }
972
973
974 static void
975 motion_grab_motion(struct wl_grab *grab,
976                    uint32_t time, int32_t x, int32_t y)
977 {
978         struct wlsc_input_device *device =
979                 (struct wlsc_input_device *) grab->input_device;
980         struct wlsc_surface *es =
981                 (struct wlsc_surface *) device->input_device.pointer_focus;
982         int32_t sx, sy;
983
984         wlsc_surface_transform(es, x, y, &sx, &sy);
985         wl_client_post_event(es->surface.client,
986                              &device->input_device.object,
987                              WL_INPUT_DEVICE_MOTION,
988                              time, x, y, sx, sy);
989 }
990
991 static void
992 motion_grab_button(struct wl_grab *grab,
993                    uint32_t time, int32_t button, int32_t state)
994 {
995         wl_client_post_event(grab->input_device->pointer_focus->client,
996                              &grab->input_device->object,
997                              WL_INPUT_DEVICE_BUTTON,
998                              time, button, state);
999 }
1000
1001 static void
1002 motion_grab_end(struct wl_grab *grab, uint32_t time)
1003 {
1004 }
1005
1006 static const struct wl_grab_interface motion_grab_interface = {
1007         motion_grab_motion,
1008         motion_grab_button,
1009         motion_grab_end
1010 };
1011
1012 void
1013 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1014 {
1015         struct wlsc_surface *es;
1016         struct wlsc_compositor *ec =
1017                 (struct wlsc_compositor *) device->compositor;
1018         struct wlsc_output *output;
1019         const struct wl_grab_interface *interface;
1020         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1021         int32_t sx, sy;
1022         int x_valid = 0, y_valid = 0;
1023         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1024
1025         wl_list_for_each(output, &ec->output_list, link) {
1026                 if (output->x <= x && x <= output->x + output->width)
1027                         x_valid = 1;
1028
1029                 if (output->y <= y && y <= output->y + output->height)
1030                         y_valid = 1;
1031
1032                 /* FIXME: calculate this only on output addition/deletion */
1033                 if (output->x < min_x)
1034                         min_x = output->x;
1035                 if (output->y < min_y)
1036                         min_y = output->y;
1037
1038                 if (output->x + output->width > max_x)
1039                         max_x = output->x + output->width;
1040                 if (output->y + output->height > max_y)
1041                         max_y = output->y + output->height;
1042         }
1043         
1044         if (!x_valid) {
1045                 if (x < min_x)
1046                         x = min_x;
1047                 else if (x >= max_x)
1048                         x = max_x;
1049         }
1050         if (!y_valid) {
1051                 if (y < min_y)
1052                         y = min_y;
1053                 else  if (y >= max_y)
1054                         y = max_y;
1055         }
1056
1057         device->x = x;
1058         device->y = y;
1059
1060         if (device->grab) {
1061                 interface = device->grab->interface;
1062                 interface->motion(device->grab, time, x, y);
1063         } else {
1064                 es = pick_surface(device, &sx, &sy);
1065                 wl_input_device_set_pointer_focus(device,
1066                                                   &es->surface,
1067                                                   time, x, y, sx, sy);
1068                 if (es)
1069                         wl_client_post_event(es->surface.client,
1070                                              &device->object,
1071                                              WL_INPUT_DEVICE_MOTION,
1072                                              time, x, y, sx, sy);
1073         }
1074
1075         wlsc_surface_damage(wd->sprite);
1076
1077         wd->sprite->x = device->x - wd->hotspot_x;
1078         wd->sprite->y = device->y - wd->hotspot_y;
1079         wlsc_surface_update_matrix(wd->sprite);
1080
1081         wlsc_surface_damage(wd->sprite);
1082 }
1083
1084 void
1085 wlsc_surface_activate(struct wlsc_surface *surface,
1086                       struct wlsc_input_device *device, uint32_t time)
1087 {
1088         wlsc_surface_raise(surface);
1089         if (device->selection)
1090                 wlsc_selection_set_focus(device->selection,
1091                                          &surface->surface, time);
1092
1093         wl_input_device_set_keyboard_focus(&device->input_device,
1094                                            &surface->surface,
1095                                            time);
1096 }
1097
1098 struct wlsc_binding {
1099         uint32_t key;
1100         uint32_t button;
1101         uint32_t modifier;
1102         wlsc_binding_handler_t handler;
1103         void *data;
1104         struct wl_list link;
1105 };
1106
1107 void
1108 notify_button(struct wl_input_device *device,
1109               uint32_t time, int32_t button, int32_t state)
1110 {
1111         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1112         struct wlsc_compositor *compositor =
1113                 (struct wlsc_compositor *) device->compositor;
1114         struct wlsc_binding *b;
1115         struct wlsc_surface *surface =
1116                 (struct wlsc_surface *) device->pointer_focus;
1117
1118         if (state && surface && device->grab == NULL) {
1119                 wlsc_surface_activate(surface, wd, time);
1120                 wl_input_device_start_grab(device,
1121                                            &device->motion_grab,
1122                                            button, time);
1123         }
1124
1125         wl_list_for_each(b, &compositor->binding_list, link) {
1126                 if (b->button == button &&
1127                     b->modifier == wd->modifier_state && state) {
1128                         b->handler(&wd->input_device,
1129                                    time, 0, button, state, b->data);
1130                         break;
1131                 }
1132         }
1133
1134         if (device->grab)
1135                 device->grab->interface->button(device->grab, time,
1136                                                 button, state);
1137
1138         if (!state && device->grab && device->grab_button == button)
1139                 wl_input_device_end_grab(device, time);
1140 }
1141
1142 static void
1143 terminate_binding(struct wl_input_device *device, uint32_t time,
1144                   uint32_t key, uint32_t button, uint32_t state, void *data)
1145 {
1146         struct wlsc_compositor *compositor = data;
1147
1148         wl_display_terminate(compositor->wl_display);
1149 }
1150
1151 struct wlsc_binding *
1152 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1153                             uint32_t key, uint32_t button, uint32_t modifier,
1154                             wlsc_binding_handler_t handler, void *data)
1155 {
1156         struct wlsc_binding *binding;
1157
1158         binding = malloc(sizeof *binding);
1159         if (binding == NULL)
1160                 return NULL;
1161
1162         binding->key = key;
1163         binding->button = button;
1164         binding->modifier = modifier;
1165         binding->handler = handler;
1166         binding->data = data;
1167         wl_list_insert(compositor->binding_list.prev, &binding->link);
1168
1169         return binding;
1170 }
1171
1172 void
1173 wlsc_binding_destroy(struct wlsc_binding *binding)
1174 {
1175         wl_list_remove(&binding->link);
1176         free(binding);
1177 }
1178
1179 static void
1180 update_modifier_state(struct wlsc_input_device *device,
1181                       uint32_t key, uint32_t state)
1182 {
1183         uint32_t modifier;
1184
1185         switch (key) {
1186         case KEY_LEFTCTRL:
1187         case KEY_RIGHTCTRL:
1188                 modifier = MODIFIER_CTRL;
1189                 break;
1190
1191         case KEY_LEFTALT:
1192         case KEY_RIGHTALT:
1193                 modifier = MODIFIER_ALT;
1194                 break;
1195
1196         case KEY_LEFTMETA:
1197         case KEY_RIGHTMETA:
1198                 modifier = MODIFIER_SUPER;
1199                 break;
1200
1201         default:
1202                 modifier = 0;
1203                 break;
1204         }
1205
1206         if (state)
1207                 device->modifier_state |= modifier;
1208         else
1209                 device->modifier_state &= ~modifier;
1210 }
1211
1212 void
1213 notify_key(struct wl_input_device *device,
1214            uint32_t time, uint32_t key, uint32_t state)
1215 {
1216         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1217         struct wlsc_compositor *compositor =
1218                 (struct wlsc_compositor *) device->compositor;
1219         uint32_t *k, *end;
1220         struct wlsc_binding *b;
1221
1222         wl_list_for_each(b, &compositor->binding_list, link) {
1223                 if (b->key == key &&
1224                     b->modifier == wd->modifier_state && state) {
1225                         b->handler(&wd->input_device,
1226                                    time, key, 0, state, b->data);
1227                         break;
1228                 }
1229         }
1230
1231         update_modifier_state(wd, key, state);
1232         end = device->keys.data + device->keys.size;
1233         for (k = device->keys.data; k < end; k++) {
1234                 if (*k == key)
1235                         *k = *--end;
1236         }
1237         device->keys.size = (void *) end - device->keys.data;
1238         if (state) {
1239                 k = wl_array_add(&device->keys, sizeof *k);
1240                 *k = key;
1241         }
1242
1243         if (device->keyboard_focus != NULL)
1244                 wl_client_post_event(device->keyboard_focus->client,
1245                                      &device->object,
1246                                      WL_INPUT_DEVICE_KEY, time, key, state);
1247 }
1248
1249 void
1250 notify_pointer_focus(struct wl_input_device *device,
1251                      uint32_t time, struct wlsc_output *output,
1252                      int32_t x, int32_t y)
1253 {
1254         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1255         struct wlsc_compositor *compositor =
1256                 (struct wlsc_compositor *) device->compositor;
1257         struct wlsc_surface *es;
1258         int32_t sx, sy;
1259
1260         if (output) {
1261                 device->x = x;
1262                 device->y = y;
1263                 es = pick_surface(device, &sx, &sy);
1264                 wl_input_device_set_pointer_focus(device,
1265                                                   &es->surface,
1266                                                   time, x, y, sx, sy);
1267
1268                 compositor->focus = 1;
1269
1270                 wd->sprite->x = device->x - wd->hotspot_x;
1271                 wd->sprite->y = device->y - wd->hotspot_y;
1272                 wlsc_surface_update_matrix(wd->sprite);
1273         } else {
1274                 wl_input_device_set_pointer_focus(device, NULL,
1275                                                   time, 0, 0, 0, 0);
1276                 compositor->focus = 0;
1277         }
1278
1279         wlsc_surface_damage(wd->sprite);
1280 }
1281
1282 void
1283 notify_keyboard_focus(struct wl_input_device *device,
1284                       uint32_t time, struct wlsc_output *output,
1285                       struct wl_array *keys)
1286 {
1287         struct wlsc_input_device *wd =
1288                 (struct wlsc_input_device *) device;
1289         struct wlsc_compositor *compositor =
1290                 (struct wlsc_compositor *) device->compositor;
1291         struct wlsc_surface *es;
1292         uint32_t *k, *end;
1293
1294         if (!wl_list_empty(&compositor->surface_list))
1295                 es = container_of(compositor->surface_list.next,
1296                                   struct wlsc_surface, link);
1297         else
1298                 es = NULL;
1299
1300         if (output) {
1301                 wl_array_copy(&wd->input_device.keys, keys);
1302                 wd->modifier_state = 0;
1303                 end = device->keys.data + device->keys.size;
1304                 for (k = device->keys.data; k < end; k++) {
1305                         update_modifier_state(wd, *k, 1);
1306                 }
1307
1308                 wl_input_device_set_keyboard_focus(&wd->input_device,
1309                                                    &es->surface, time);
1310         } else {
1311                 wd->modifier_state = 0;
1312                 wl_input_device_set_keyboard_focus(&wd->input_device,
1313                                                    NULL, time);
1314         }
1315 }
1316
1317
1318 static void
1319 input_device_attach(struct wl_client *client,
1320                     struct wl_input_device *device_base,
1321                     uint32_t time,
1322                     struct wl_buffer *buffer, int32_t x, int32_t y)
1323 {
1324         struct wlsc_input_device *device =
1325                 (struct wlsc_input_device *) device_base;
1326
1327         if (time < device->input_device.pointer_focus_time)
1328                 return;
1329         if (device->input_device.pointer_focus == NULL)
1330                 return;
1331         if (device->input_device.pointer_focus->client != client)
1332                 return;
1333
1334         if (buffer == NULL) {
1335                 wlsc_input_device_set_pointer_image(device,
1336                                                     WLSC_POINTER_LEFT_PTR);
1337                 return;
1338         }
1339
1340         wlsc_input_device_attach_buffer(device, buffer, x, y);
1341 }
1342
1343 const static struct wl_input_device_interface input_device_interface = {
1344         input_device_attach,
1345 };
1346
1347 void
1348 wlsc_input_device_init(struct wlsc_input_device *device,
1349                        struct wlsc_compositor *ec)
1350 {
1351         wl_input_device_init(&device->input_device, &ec->compositor);
1352
1353         device->input_device.object.interface = &wl_input_device_interface;
1354         device->input_device.object.implementation =
1355                 (void (**)(void)) &input_device_interface;
1356         wl_display_add_object(ec->wl_display, &device->input_device.object);
1357         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1358
1359         device->sprite = wlsc_surface_create(ec,
1360                                              device->input_device.x,
1361                                              device->input_device.y, 32, 32);
1362         device->hotspot_x = 16;
1363         device->hotspot_y = 16;
1364         device->modifier_state = 0;
1365
1366         device->input_device.motion_grab.interface = &motion_grab_interface;
1367
1368         wl_list_insert(ec->input_device_list.prev, &device->link);
1369
1370         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1371 }
1372
1373 static void
1374 wlsc_output_post_geometry(struct wl_client *client,
1375                           struct wl_object *global, uint32_t version)
1376 {
1377         struct wlsc_output *output =
1378                 container_of(global, struct wlsc_output, object);
1379
1380         wl_client_post_event(client, global,
1381                              WL_OUTPUT_GEOMETRY,
1382                              output->x, output->y,
1383                              output->width, output->height);
1384 }
1385
1386 static const char vertex_shader[] =
1387         "uniform mat4 proj;\n"
1388         "attribute vec2 position;\n"
1389         "attribute vec2 texcoord;\n"
1390         "varying vec2 v_texcoord;\n"
1391         "void main()\n"
1392         "{\n"
1393         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1394         "   v_texcoord = texcoord;\n"
1395         "}\n";
1396
1397 static const char fragment_shader[] =
1398         "precision mediump float;\n"
1399         "varying vec2 v_texcoord;\n"
1400         "uniform sampler2D tex;\n"
1401         "void main()\n"
1402         "{\n"
1403         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1404         "}\n";
1405
1406 static int
1407 init_shaders(struct wlsc_compositor *ec)
1408 {
1409         GLuint v, f, program;
1410         const char *p;
1411         char msg[512];
1412         GLint status;
1413
1414         p = vertex_shader;
1415         v = glCreateShader(GL_VERTEX_SHADER);
1416         glShaderSource(v, 1, &p, NULL);
1417         glCompileShader(v);
1418         glGetShaderiv(v, GL_COMPILE_STATUS, &status);
1419         if (!status) {
1420                 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
1421                 fprintf(stderr, "vertex shader info: %s\n", msg);
1422                 return -1;
1423         }
1424
1425         p = fragment_shader;
1426         f = glCreateShader(GL_FRAGMENT_SHADER);
1427         glShaderSource(f, 1, &p, NULL);
1428         glCompileShader(f);
1429         glGetShaderiv(f, GL_COMPILE_STATUS, &status);
1430         if (!status) {
1431                 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
1432                 fprintf(stderr, "fragment shader info: %s\n", msg);
1433                 return -1;
1434         }
1435
1436         program = glCreateProgram();
1437         glAttachShader(program, v);
1438         glAttachShader(program, f);
1439         glBindAttribLocation(program, 0, "position");
1440         glBindAttribLocation(program, 1, "texcoord");
1441
1442         glLinkProgram(program);
1443         glGetProgramiv(program, GL_LINK_STATUS, &status);
1444         if (!status) {
1445                 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
1446                 fprintf(stderr, "link info: %s\n", msg);
1447                 return -1;
1448         }
1449
1450         glUseProgram(program);
1451         ec->proj_uniform = glGetUniformLocation(program, "proj");
1452         ec->tex_uniform = glGetUniformLocation(program, "tex");
1453
1454         return 0;
1455 }
1456
1457 void
1458 wlsc_output_destroy(struct wlsc_output *output)
1459 {
1460         destroy_surface(&output->background->surface.resource, NULL);
1461 }
1462
1463 void
1464 wlsc_output_move(struct wlsc_output *output, int x, int y)
1465 {
1466         struct wlsc_compositor *c = output->compositor;
1467         int flip;
1468
1469         output->x = x;
1470         output->y = y;
1471
1472         if (output->background) {
1473                 output->background->x = x;
1474                 output->background->y = y;
1475                 wlsc_surface_update_matrix(output->background);
1476         }
1477
1478         pixman_region32_init(&output->previous_damage_region);
1479
1480         wlsc_matrix_init(&output->matrix);
1481         wlsc_matrix_translate(&output->matrix,
1482                               -output->x - output->width / 2.0,
1483                               -output->y - output->height / 2.0, 0);
1484
1485         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1486         wlsc_matrix_scale(&output->matrix,
1487                           2.0 / output->width,
1488                           flip * 2.0 / output->height, 1);
1489
1490         pixman_region32_union_rect(&c->damage_region,
1491                                    &c->damage_region,
1492                                    x, y, output->width, output->height);
1493 }
1494
1495 void
1496 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1497                  int x, int y, int width, int height, uint32_t flags)
1498 {
1499         output->compositor = c;
1500         output->x = x;
1501         output->y = y;
1502         output->width = width;
1503         output->height = height;
1504
1505         output->background =
1506                 background_create(output, option_background);
1507
1508         output->flags = flags;
1509         output->finished = 1;
1510         wlsc_output_move(output, x, y);
1511
1512         output->object.interface = &wl_output_interface;
1513         wl_display_add_object(c->wl_display, &output->object);
1514         wl_display_add_global(c->wl_display, &output->object,
1515                               wlsc_output_post_geometry);
1516 }
1517
1518 int
1519 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1520 {
1521         struct wl_event_loop *loop;
1522         const char *extensions;
1523
1524         ec->wl_display = display;
1525
1526         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1527
1528         wlsc_shm_init(ec);
1529         eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1530
1531         wl_list_init(&ec->surface_list);
1532         wl_list_init(&ec->input_device_list);
1533         wl_list_init(&ec->output_list);
1534         wl_list_init(&ec->binding_list);
1535
1536         wlsc_shell_init(ec);
1537         wlsc_switcher_init(ec);
1538
1539         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1540                                     MODIFIER_CTRL | MODIFIER_ALT,
1541                                     terminate_binding, ec);
1542
1543         create_pointer_images(ec);
1544
1545         screenshooter_create(ec);
1546
1547         extensions = (const char *) glGetString(GL_EXTENSIONS);
1548         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1549                 fprintf(stderr,
1550                         "GL_EXT_texture_format_BGRA8888 not available\n");
1551                 return -1;
1552         }
1553
1554         glActiveTexture(GL_TEXTURE0);
1555         if (init_shaders(ec) < 0)
1556                 return -1;
1557
1558         loop = wl_display_get_event_loop(ec->wl_display);
1559         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1560         pixman_region32_init(&ec->damage_region);
1561         wlsc_compositor_schedule_repaint(ec);
1562
1563         return 0;
1564 }
1565
1566 static void on_term_signal(int signal_number, void *data)
1567 {
1568         struct wlsc_compositor *ec = data;
1569
1570         wl_display_terminate(ec->wl_display);
1571 }
1572
1573 int main(int argc, char *argv[])
1574 {
1575         struct wl_display *display;
1576         struct wlsc_compositor *ec;
1577         struct wl_event_loop *loop;
1578         GError *error = NULL;
1579         GOptionContext *context;
1580         int width, height;
1581
1582         g_type_init(); /* GdkPixbuf needs this, it seems. */
1583
1584         context = g_option_context_new(NULL);
1585         g_option_context_add_main_entries(context, option_entries, "Wayland");
1586         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1587                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1588                 exit(EXIT_FAILURE);
1589         }
1590         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1591                 fprintf(stderr, "invalid geometry option: %s \n",
1592                         option_geometry);
1593                 exit(EXIT_FAILURE);
1594         }
1595
1596         display = wl_display_create();
1597
1598         ec = NULL;
1599
1600 #if BUILD_WAYLAND_COMPOSITOR
1601         if (getenv("WAYLAND_DISPLAY"))
1602                 ec = wayland_compositor_create(display, width, height);
1603 #endif
1604
1605 #if BUILD_X11_COMPOSITOR
1606         if (ec == NULL && getenv("DISPLAY"))
1607                 ec = x11_compositor_create(display, width, height);
1608 #endif
1609
1610 #if BUILD_OPENWFD_COMPOSITOR
1611         if (ec == NULL && getenv("OPENWFD"))
1612                 ec = wfd_compositor_create(display, option_connector);
1613 #endif
1614
1615 #if BUILD_DRM_COMPOSITOR
1616         if (ec == NULL)
1617                 ec = drm_compositor_create(display, option_connector);
1618 #endif
1619
1620         if (ec == NULL) {
1621                 fprintf(stderr, "failed to create compositor\n");
1622                 exit(EXIT_FAILURE);
1623         }
1624
1625         if (wl_display_add_socket(display, option_socket_name)) {
1626                 fprintf(stderr, "failed to add socket: %m\n");
1627                 exit(EXIT_FAILURE);
1628         }
1629
1630         loop = wl_display_get_event_loop(ec->wl_display);
1631         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1632         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1633
1634         wl_display_run(display);
1635
1636         eglUnbindWaylandDisplayWL(ec->display, display);
1637         wl_display_destroy(display);
1638
1639         ec->destroy(ec);
1640
1641         return 0;
1642 }