compositor: Refactor shader setup a bit
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35
36 #include "wayland-server.h"
37 #include "compositor.h"
38
39 /* The plan here is to generate a random anonymous socket name and
40  * advertise that through a service on the session dbus.
41  */
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_idle_time = 5;
46 static int option_connector = 0;
47
48 static const GOptionEntry option_entries[] = {
49         { "background", 'b', 0, G_OPTION_ARG_STRING,
50           &option_background, "Background image" },
51         { "connector", 'c', 0, G_OPTION_ARG_INT,
52           &option_connector, "KMS connector" },
53         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
54           &option_geometry, "Geometry" },
55         { "socket", 's', 0, G_OPTION_ARG_STRING,
56           &option_socket_name, "Socket Name" },
57         { "idle-time", 'i', 0, G_OPTION_ARG_INT,
58           &option_idle_time, "Screensaver idle time" },
59         { NULL }
60 };
61
62 static void
63 wlsc_matrix_init(struct wlsc_matrix *matrix)
64 {
65         static const struct wlsc_matrix identity = {
66                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
67         };
68
69         memcpy(matrix, &identity, sizeof identity);
70 }
71
72 static void
73 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
74 {
75         struct wlsc_matrix tmp;
76         const GLfloat *row, *column;
77         div_t d;
78         int i, j;
79
80         for (i = 0; i < 16; i++) {
81                 tmp.d[i] = 0;
82                 d = div(i, 4);
83                 row = m->d + d.quot * 4;
84                 column = n->d + d.rem;
85                 for (j = 0; j < 4; j++)
86                         tmp.d[i] += row[j] * column[j * 4];
87         }
88         memcpy(m, &tmp, sizeof tmp);
89 }
90
91 static void
92 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
93 {
94         struct wlsc_matrix translate = {
95                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
96         };
97
98         wlsc_matrix_multiply(matrix, &translate);
99 }
100
101 static void
102 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
103 {
104         struct wlsc_matrix scale = {
105                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
106         };
107
108         wlsc_matrix_multiply(matrix, &scale);
109 }
110
111 static void
112 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
113 {
114         int i, j;
115         struct wlsc_vector t;
116
117         for (i = 0; i < 4; i++) {
118                 t.f[i] = 0;
119                 for (j = 0; j < 4; j++)
120                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
121         }
122
123         *v = t;
124 }
125
126 struct wlsc_surface *
127 wlsc_surface_create(struct wlsc_compositor *compositor,
128                     int32_t x, int32_t y, int32_t width, int32_t height)
129 {
130         struct wlsc_surface *surface;
131
132         surface = malloc(sizeof *surface);
133         if (surface == NULL)
134                 return NULL;
135
136         wl_list_init(&surface->surface.destroy_listener_list);
137         wl_list_init(&surface->link);
138         wl_list_init(&surface->buffer_link);
139         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
140
141         glGenTextures(1, &surface->texture);
142         glBindTexture(GL_TEXTURE_2D, surface->texture);
143         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
144         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
145         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
146         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
147
148         surface->compositor = compositor;
149         surface->visual = NULL;
150         surface->image = EGL_NO_IMAGE_KHR;
151         surface->saved_texture = 0;
152         surface->buffer = NULL;
153         surface->x = x;
154         surface->y = y;
155         surface->width = width;
156         surface->height = height;
157         wlsc_matrix_init(&surface->matrix);
158         wlsc_matrix_scale(&surface->matrix, width, height, 1);
159         wlsc_matrix_translate(&surface->matrix, x, y, 0);
160
161         wlsc_matrix_init(&surface->matrix_inv);
162         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
163         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
164
165         return surface;
166 }
167
168 void
169 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
170                               int32_t x, int32_t y,
171                               int32_t width, int32_t height)
172 {
173         struct wlsc_compositor *compositor = surface->compositor;
174
175         pixman_region32_union_rect(&compositor->damage_region,
176                                    &compositor->damage_region,
177                                    surface->x + x, surface->y + y,
178                                    width, height);
179         wlsc_compositor_schedule_repaint(compositor);
180 }
181
182 void
183 wlsc_surface_damage(struct wlsc_surface *surface)
184 {
185         wlsc_surface_damage_rectangle(surface, 0, 0,
186                                       surface->width, surface->height);
187 }
188
189 uint32_t
190 get_time(void)
191 {
192         struct timeval tv;
193
194         gettimeofday(&tv, NULL);
195
196         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
197 }
198
199 static void
200 destroy_surface(struct wl_resource *resource, struct wl_client *client)
201 {
202         struct wlsc_surface *surface =
203                 container_of(resource, struct wlsc_surface, surface.resource);
204         struct wl_listener *l, *next;
205         uint32_t time;
206
207         wlsc_surface_damage(surface);
208
209         wl_list_remove(&surface->link);
210         if (surface->saved_texture == 0)
211                 glDeleteTextures(1, &surface->texture);
212         else
213                 glDeleteTextures(1, &surface->saved_texture);
214
215
216         if (surface->image != EGL_NO_IMAGE_KHR)
217                 eglDestroyImageKHR(surface->compositor->display,
218                                    surface->image);
219
220         wl_list_remove(&surface->buffer_link);
221
222         time = get_time();
223         wl_list_for_each_safe(l, next,
224                               &surface->surface.destroy_listener_list, link)
225                 l->func(l, &surface->surface, time);
226
227         free(surface);
228 }
229
230 uint32_t *
231 wlsc_load_image(const char *filename, int width, int height)
232 {
233         GdkPixbuf *pixbuf;
234         GError *error = NULL;
235         int stride, i, n_channels;
236         unsigned char *pixels, *end, *argb_pixels, *s, *d;
237
238         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
239                                                    width, height,
240                                                    FALSE, &error);
241         if (error != NULL) {
242                 fprintf(stderr, "failed to load image: %s\n", error->message);
243                 g_error_free(error);
244                 return NULL;
245         }
246
247         stride = gdk_pixbuf_get_rowstride(pixbuf);
248         pixels = gdk_pixbuf_get_pixels(pixbuf);
249         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
250
251         argb_pixels = malloc (height * width * 4);
252         if (argb_pixels == NULL) {
253                 g_object_unref(pixbuf);
254                 return NULL;
255         }
256
257         if (n_channels == 4) {
258                 for (i = 0; i < height; i++) {
259                         s = pixels + i * stride;
260                         end = s + width * 4;
261                         d = argb_pixels + i * width * 4;
262                         while (s < end) {
263                                 unsigned int t;
264
265 #define MULT(_d,c,a,t) \
266         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
267                                 
268                                 MULT(d[0], s[2], s[3], t);
269                                 MULT(d[1], s[1], s[3], t);
270                                 MULT(d[2], s[0], s[3], t);
271                                 d[3] = s[3];
272                                 s += 4;
273                                 d += 4;
274                         }
275                 }
276         } else if (n_channels == 3) {
277                 for (i = 0; i < height; i++) {
278                         s = pixels + i * stride;
279                         end = s + width * 3;
280                         d = argb_pixels + i * width * 4;
281                         while (s < end) {
282                                 d[0] = s[2];
283                                 d[1] = s[1];
284                                 d[2] = s[0];
285                                 d[3] = 0xff;
286                                 s += 3;
287                                 d += 4;
288                         }
289                 }
290         }
291
292         g_object_unref(pixbuf);
293
294         return (uint32_t *) argb_pixels;
295 }
296
297 static void
298 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
299 {
300         struct wlsc_surface *es = (struct wlsc_surface *) surface;
301         struct wlsc_compositor *ec = es->compositor;
302         struct wl_list *surfaces_attached_to;
303
304         if (es->saved_texture != 0)
305                 es->texture = es->saved_texture;
306
307         glBindTexture(GL_TEXTURE_2D, es->texture);
308
309         if (wl_buffer_is_shm(buffer)) {
310                 /* Unbind any EGLImage texture that may be bound, so we don't
311                  * overwrite it.*/
312                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
313                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
314                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
315                              buffer->width, buffer->height, 0,
316                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
317                              wl_shm_buffer_get_data(buffer));
318                 es->visual = buffer->visual;
319
320                 surfaces_attached_to = buffer->user_data;
321
322                 if (es->buffer)
323                         wl_list_remove(&es->buffer_link);
324                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
325         } else {
326                 es->image = eglCreateImageKHR(ec->display, NULL,
327                                               EGL_WAYLAND_BUFFER_WL,
328                                               buffer, NULL);
329
330                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
331                 es->visual = buffer->visual;
332         }
333 }
334
335 static void
336 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
337 {
338         struct wlsc_surface *es = (struct wlsc_surface *) surface;
339
340         es->image = sprite->image;
341         if (sprite->image != EGL_NO_IMAGE_KHR) {
342                 glBindTexture(GL_TEXTURE_2D, es->texture);
343                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
344         } else {
345                 if (es->saved_texture == 0)
346                         es->saved_texture = es->texture;
347                 es->texture = sprite->texture;
348         }
349
350         es->visual = sprite->visual;
351 }
352
353 enum sprite_usage {
354         SPRITE_USE_CURSOR = (1 << 0),
355 };
356
357 static struct wlsc_sprite *
358 create_sprite_from_png(struct wlsc_compositor *ec,
359                        const char *filename, int width, int height,
360                        uint32_t usage)
361 {
362         uint32_t *pixels;
363         struct wlsc_sprite *sprite;
364
365         pixels = wlsc_load_image(filename, width, height);
366         if(pixels == NULL)
367                 return NULL;
368
369         sprite = malloc(sizeof *sprite);
370         if (sprite == NULL) {
371                 free(pixels);
372                 return NULL;
373         }
374
375         sprite->visual = &ec->compositor.premultiplied_argb_visual;
376         sprite->width = width;
377         sprite->height = height;
378         sprite->image = EGL_NO_IMAGE_KHR;
379
380         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
381                 sprite->image = ec->create_cursor_image(ec, width, height);
382
383         glGenTextures(1, &sprite->texture);
384         glBindTexture(GL_TEXTURE_2D, sprite->texture);
385         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
386         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
387         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
388         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
389
390         if (sprite->image != EGL_NO_IMAGE_KHR) {
391                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
392                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
393                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
394         } else {
395                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
396                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
397         }
398
399         free(pixels);
400
401         return sprite;
402 }
403
404 static const struct {
405         const char *filename;
406         int hotspot_x, hotspot_y;
407 } pointer_images[] = {
408         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
409         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
410         { DATADIR "/wayland/bottom_side.png",           16, 20 },
411         { DATADIR "/wayland/grabbing.png",              20, 17 },
412         { DATADIR "/wayland/left_ptr.png",              10,  5 },
413         { DATADIR "/wayland/left_side.png",             10, 20 },
414         { DATADIR "/wayland/right_side.png",            30, 19 },
415         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
416         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
417         { DATADIR "/wayland/top_side.png",              18,  8 },
418         { DATADIR "/wayland/xterm.png",                 15, 15 }
419 };
420
421 static void
422 create_pointer_images(struct wlsc_compositor *ec)
423 {
424         int i, count;
425         const int width = 32, height = 32;
426
427         count = ARRAY_LENGTH(pointer_images);
428         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
429         for (i = 0; i < count; i++) {
430                 ec->pointer_sprites[i] =
431                         create_sprite_from_png(ec,
432                                                pointer_images[i].filename,
433                                                width, height,
434                                                SPRITE_USE_CURSOR);
435         }
436 }
437
438 static struct wlsc_surface *
439 background_create(struct wlsc_output *output, const char *filename)
440 {
441         struct wlsc_surface *background;
442         struct wlsc_sprite *sprite;
443
444         background = wlsc_surface_create(output->compositor,
445                                          output->x, output->y,
446                                          output->width, output->height);
447         if (background == NULL)
448                 return NULL;
449
450         sprite = create_sprite_from_png(output->compositor, filename,
451                                         output->width, output->height, 0);
452         if (sprite == NULL) {
453                 free(background);
454                 return NULL;
455         }
456
457         wlsc_sprite_attach(sprite, &background->surface);
458
459         return background;
460 }
461
462 static void
463 wlsc_surface_draw(struct wlsc_surface *es,
464                   struct wlsc_output *output, pixman_region32_t *clip)
465 {
466         struct wlsc_compositor *ec = es->compositor;
467         GLfloat *v, inv_width, inv_height;
468         unsigned int *p;
469         pixman_region32_t repaint;
470         pixman_box32_t *rectangles;
471         int i, n;
472
473         pixman_region32_init_rect(&repaint,
474                                   es->x, es->y, es->width, es->height);
475         pixman_region32_intersect(&repaint, &repaint, clip);
476         if (!pixman_region32_not_empty(&repaint))
477                 return;
478
479         if (es->visual == &ec->compositor.argb_visual) {
480                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
481                 glEnable(GL_BLEND);
482         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
483                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
484                 glEnable(GL_BLEND);
485         } else {
486                 glDisable(GL_BLEND);
487         }
488
489         rectangles = pixman_region32_rectangles(&repaint, &n);
490         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
491         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
492         inv_width = 1.0 / es->width;
493         inv_height = 1.0 / es->height;
494         for (i = 0; i < n; i++, v += 16, p += 6) {
495                 v[ 0] = rectangles[i].x1;
496                 v[ 1] = rectangles[i].y1;
497                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
498                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
499
500                 v[ 4] = rectangles[i].x1;
501                 v[ 5] = rectangles[i].y2;
502                 v[ 6] = v[ 2];
503                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
504
505                 v[ 8] = rectangles[i].x2;
506                 v[ 9] = rectangles[i].y1;
507                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
508                 v[11] = v[ 3];
509
510                 v[12] = rectangles[i].x2;
511                 v[13] = rectangles[i].y2;
512                 v[14] = v[10];
513                 v[15] = v[ 7];
514
515                 p[0] = i * 4 + 0;
516                 p[1] = i * 4 + 1;
517                 p[2] = i * 4 + 2;
518                 p[3] = i * 4 + 2;
519                 p[4] = i * 4 + 1;
520                 p[5] = i * 4 + 3;
521         }
522
523         glBindTexture(GL_TEXTURE_2D, es->texture);
524         v = ec->vertices.data;
525         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
526         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
527         glEnableVertexAttribArray(0);
528         glEnableVertexAttribArray(1);
529         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
530
531         ec->vertices.size = 0;
532         ec->indices.size = 0;
533         pixman_region32_fini(&repaint);
534 }
535
536 static void
537 wlsc_surface_raise(struct wlsc_surface *surface)
538 {
539         struct wlsc_compositor *compositor = surface->compositor;
540
541         wl_list_remove(&surface->link);
542         wl_list_insert(&compositor->surface_list, &surface->link);
543 }
544
545 void
546 wlsc_surface_update_matrix(struct wlsc_surface *es)
547 {
548         wlsc_matrix_init(&es->matrix);
549         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
550         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
551
552         wlsc_matrix_init(&es->matrix_inv);
553         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
554         wlsc_matrix_scale(&es->matrix_inv,
555                           1.0 / es->width, 1.0 / es->height, 1);
556 }
557
558 void
559 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
560 {
561         struct wlsc_output *output;
562
563         wl_list_for_each(output, &compositor->output_list, link)
564                 wlsc_output_damage(output);
565 }
566
567 void
568 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
569 {
570         struct wlsc_compositor *compositor = output->compositor;
571         struct wlsc_surface *es;
572
573         wl_list_for_each(es, &compositor->surface_list, link) {
574                 if (es->output == output) {
575                         wl_display_post_frame(compositor->wl_display,
576                                               &es->surface, msecs);
577                 }
578         }
579
580         output->finished = 1;
581
582         wl_event_source_timer_update(compositor->timer_source, 5);
583         compositor->repaint_on_timeout = 1;
584 }
585
586 void
587 wlsc_output_damage(struct wlsc_output *output)
588 {
589         struct wlsc_compositor *compositor = output->compositor;
590
591         pixman_region32_union_rect(&compositor->damage_region,
592                                    &compositor->damage_region,
593                                    output->x, output->y,
594                                    output->width, output->height);
595         wlsc_compositor_schedule_repaint(compositor);
596 }
597
598 static void
599 wlsc_output_repaint(struct wlsc_output *output)
600 {
601         struct wlsc_compositor *ec = output->compositor;
602         struct wlsc_surface *es;
603         struct wlsc_input_device *eid;
604         pixman_region32_t new_damage, total_damage, repaint;
605         int using_hardware_cursor = 1;
606
607         output->prepare_render(output);
608
609         glViewport(0, 0, output->width, output->height);
610
611         glUseProgram(ec->texture_shader.program);
612         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
613                            1, GL_FALSE, output->matrix.d);
614         glUniform1i(ec->texture_shader.tex_uniform, 0);
615
616         pixman_region32_init(&new_damage);
617         pixman_region32_init(&total_damage);
618         pixman_region32_intersect_rect(&new_damage,
619                                        &ec->damage_region,
620                                        output->x, output->y,
621                                        output->width, output->height);
622         pixman_region32_subtract(&ec->damage_region,
623                                  &ec->damage_region, &new_damage);
624         pixman_region32_union(&total_damage, &new_damage,
625                               &output->previous_damage_region);
626         pixman_region32_copy(&output->previous_damage_region, &new_damage);
627
628         if (ec->state == WLSC_COMPOSITOR_SLEEPING) {
629                 glClear(GL_COLOR_BUFFER_BIT);
630                 return;
631         }
632
633         if (ec->focus)
634                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
635                         using_hardware_cursor = 0;
636
637         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
638         if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
639             es->fullscreen_output == output) {
640                 if (es->visual == &ec->compositor.rgb_visual &&
641                     using_hardware_cursor) {
642                         if (output->prepare_scanout_surface(output, es) == 0) {
643                                 /* We're drawing nothing now,
644                                  * draw the damaged regions later. */
645                                 pixman_region32_union(&ec->damage_region,
646                                                       &ec->damage_region,
647                                                       &total_damage);
648                                 return;
649                         }
650                 }
651
652                 if (es->width < output->width ||
653                     es->height < output->height)
654                         glClear(GL_COLOR_BUFFER_BIT);
655                 wlsc_surface_draw(es, output, &total_damage);
656         } else {
657                 wl_list_for_each(es, &ec->surface_list, link) {
658                         if (es->visual != &ec->compositor.rgb_visual)
659                                 continue;
660
661                         pixman_region32_init_rect(&repaint,
662                                                   es->x, es->y,
663                                                   es->width, es->height);
664                         wlsc_surface_draw(es, output, &total_damage);
665                         pixman_region32_subtract(&total_damage,
666                                                  &total_damage, &repaint);
667                 }
668
669                 if (output->background)
670                         wlsc_surface_draw(output->background,
671                                           output, &total_damage);
672                 else
673                         glClear(GL_COLOR_BUFFER_BIT);
674
675                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
676                         if (ec->overlay == es)
677                                 continue;
678
679                         if (es->visual == &ec->compositor.rgb_visual) {
680                                 pixman_region32_union_rect(&total_damage,
681                                                            &total_damage,
682                                                            es->x, es->y,
683                                                            es->width, es->height);
684                                 continue;
685                         }
686
687                         wlsc_surface_draw(es, output, &total_damage);
688                 }
689         }
690
691         if (ec->overlay)
692                 wlsc_surface_draw(ec->overlay, output, &total_damage);
693
694         if (ec->focus)
695                 wl_list_for_each(eid, &ec->input_device_list, link) {
696                         if (&eid->input_device != ec->input_device ||
697                             !using_hardware_cursor)
698                                 wlsc_surface_draw(eid->sprite, output,
699                                                   &total_damage);
700                 }
701 }
702
703 static int
704 repaint(void *data)
705 {
706         struct wlsc_compositor *ec = data;
707         struct wlsc_output *output;
708         int repainted_all_outputs = 1;
709
710         wl_list_for_each(output, &ec->output_list, link) {
711                 if (!output->repaint_needed)
712                         continue;
713
714                 if (!output->finished) {
715                         repainted_all_outputs = 0;
716                         continue;
717                 }
718
719                 wlsc_output_repaint(output);
720                 output->finished = 0;
721                 output->repaint_needed = 0;
722                 output->present(output);
723         }
724
725         if (repainted_all_outputs)
726                 ec->repaint_on_timeout = 0;
727         else
728                 wl_event_source_timer_update(ec->timer_source, 1);
729
730         return 1;
731 }
732
733 void
734 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
735 {
736         struct wlsc_output *output;
737
738         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
739                 return;
740
741         wl_list_for_each(output, &compositor->output_list, link)
742                 output->repaint_needed = 1;
743
744         if (compositor->repaint_on_timeout)
745                 return;
746
747         wl_event_source_timer_update(compositor->timer_source, 1);
748         compositor->repaint_on_timeout = 1;
749 }
750
751 static void
752 surface_destroy(struct wl_client *client,
753                 struct wl_surface *surface)
754 {
755         wl_resource_destroy(&surface->resource, client);
756 }
757
758 void
759 wlsc_surface_assign_output(struct wlsc_surface *es)
760 {
761         struct wlsc_compositor *ec = es->compositor;
762         struct wlsc_output *output;
763
764         struct wlsc_output *tmp = es->output;
765         es->output = NULL;
766
767         wl_list_for_each(output, &ec->output_list, link) {
768                 if (output->x < es->x && es->x < output->x + output->width &&
769                     output->y < es->y && es->y < output->y + output->height) {
770                         if (output != tmp)
771                                 printf("assiging surface %p to output %p\n",
772                                        es, output);
773                         es->output = output;
774                 }
775         }
776         
777         if (es->output == NULL) {
778                 printf("no output found\n");
779                 es->output = container_of(ec->output_list.next,
780                                           struct wlsc_output, link);
781         }
782 }
783
784 static void
785 surface_attach(struct wl_client *client,
786                struct wl_surface *surface, struct wl_buffer *buffer,
787                int32_t x, int32_t y)
788 {
789         struct wlsc_surface *es = (struct wlsc_surface *) surface;
790
791         /* FIXME: This damages the entire old surface, but we should
792          * really just damage the part that's no longer covered by the
793          * surface.  Anything covered by the new surface will be
794          * damaged by the client. */
795         wlsc_surface_damage(es);
796
797         wlsc_buffer_attach(buffer, surface);
798
799         es->buffer = buffer;
800         es->x += x;
801         es->y += y;
802         es->width = buffer->width;
803         es->height = buffer->height;
804         if (x != 0 || y != 0)
805                 wlsc_surface_assign_output(es);
806         wlsc_surface_update_matrix(es);
807 }
808
809 static void
810 surface_map_toplevel(struct wl_client *client,
811                      struct wl_surface *surface)
812 {
813         struct wlsc_surface *es = (struct wlsc_surface *) surface;
814         struct wlsc_compositor *ec = es->compositor;
815
816         switch (es->map_type) {
817         case WLSC_SURFACE_MAP_UNMAPPED:
818                 es->x = 10 + random() % 400;
819                 es->y = 10 + random() % 400;
820                 wlsc_surface_update_matrix(es);
821                 /* assign to first output */
822                 es->output = container_of(ec->output_list.next,
823                                           struct wlsc_output, link);
824                 wl_list_insert(&es->compositor->surface_list, &es->link);
825                 break;
826         case WLSC_SURFACE_MAP_TOPLEVEL:
827                 return;
828         case WLSC_SURFACE_MAP_FULLSCREEN:
829                 es->fullscreen_output = NULL;
830                 es->x = es->saved_x;
831                 es->y = es->saved_y;
832                 wlsc_surface_update_matrix(es);
833                 break;
834         default:
835                 break;
836         }
837
838         wlsc_surface_damage(es);
839         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
840 }
841
842 static void
843 surface_map_transient(struct wl_client *client,
844                       struct wl_surface *surface, struct wl_surface *parent,
845                       int x, int y, uint32_t flags)
846 {
847         struct wlsc_surface *es = (struct wlsc_surface *) surface;
848         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
849
850         switch (es->map_type) {
851         case WLSC_SURFACE_MAP_UNMAPPED:
852                 wl_list_insert(&es->compositor->surface_list, &es->link);
853                 /* assign to parents output  */
854                 es->output = pes->output;
855                 break;
856         case WLSC_SURFACE_MAP_FULLSCREEN:
857                 es->fullscreen_output = NULL;
858                 break;
859         default:
860                 break;
861         }
862
863         es->x = pes->x + x;
864         es->y = pes->y + y;
865
866         wlsc_surface_update_matrix(es);
867         wlsc_surface_damage(es);
868         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
869 }
870
871 static void
872 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
873 {
874         struct wlsc_surface *es = (struct wlsc_surface *) surface;
875         struct wlsc_output *output;
876
877         /* FIXME: Fullscreen on first output */
878         /* FIXME: Handle output going away */
879         output = container_of(es->compositor->output_list.next,
880                               struct wlsc_output, link);
881
882         switch (es->map_type) {
883         case WLSC_SURFACE_MAP_UNMAPPED:
884                 es->x = 10 + random() % 400;
885                 es->y = 10 + random() % 400;
886                 /* assign to first output */
887                 es->output = output;
888                 wl_list_insert(&es->compositor->surface_list, &es->link);
889                 break;
890         case WLSC_SURFACE_MAP_FULLSCREEN:
891                 return;
892         default:
893                 break;
894         }
895
896         es->saved_x = es->x;
897         es->saved_y = es->y;
898         es->x = (output->width - es->width) / 2;
899         es->y = (output->height - es->height) / 2;
900         es->fullscreen_output = output;
901         wlsc_surface_update_matrix(es);
902         wlsc_surface_damage(es);
903         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
904 }
905
906 static void
907 surface_damage(struct wl_client *client,
908                struct wl_surface *surface,
909                int32_t x, int32_t y, int32_t width, int32_t height)
910 {
911         struct wlsc_surface *es = (struct wlsc_surface *) surface;
912
913         wlsc_surface_damage_rectangle(es, x, y, width, height);
914 }
915
916 const static struct wl_surface_interface surface_interface = {
917         surface_destroy,
918         surface_attach,
919         surface_map_toplevel,
920         surface_map_transient,
921         surface_map_fullscreen,
922         surface_damage
923 };
924
925 static void
926 wlsc_input_device_attach(struct wlsc_input_device *device,
927                          int x, int y, int width, int height)
928 {
929         wlsc_surface_damage(device->sprite);
930
931         device->hotspot_x = x;
932         device->hotspot_y = y;
933
934         device->sprite->x = device->input_device.x - device->hotspot_x;
935         device->sprite->y = device->input_device.y - device->hotspot_y;
936         device->sprite->width = width;
937         device->sprite->height = height;
938         wlsc_surface_update_matrix(device->sprite);
939
940         wlsc_surface_damage(device->sprite);
941 }
942
943 static void
944 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
945                                 struct wl_buffer *buffer, int x, int y)
946 {
947         wlsc_buffer_attach(buffer, &device->sprite->surface);
948         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
949 }
950
951 static void
952 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
953                                 struct wlsc_sprite *sprite, int x, int y)
954 {
955         wlsc_sprite_attach(sprite, &device->sprite->surface);
956         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
957 }
958
959 void
960 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
961                                     enum wlsc_pointer_type type)
962 {
963         struct wlsc_compositor *compositor =
964                 (struct wlsc_compositor *) device->input_device.compositor;
965
966         wlsc_input_device_attach_sprite(device,
967                                         compositor->pointer_sprites[type],
968                                         pointer_images[type].hotspot_x,
969                                         pointer_images[type].hotspot_y);
970 }
971
972 static void
973 compositor_create_surface(struct wl_client *client,
974                           struct wl_compositor *compositor, uint32_t id)
975 {
976         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
977         struct wlsc_surface *surface;
978
979         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
980         if (surface == NULL) {
981                 wl_client_post_no_memory(client);
982                 return;
983         }
984
985         surface->surface.resource.destroy = destroy_surface;
986
987         surface->surface.resource.object.id = id;
988         surface->surface.resource.object.interface = &wl_surface_interface;
989         surface->surface.resource.object.implementation =
990                 (void (**)(void)) &surface_interface;
991         surface->surface.client = client;
992
993         wl_client_add_resource(client, &surface->surface.resource);
994 }
995
996 const static struct wl_compositor_interface compositor_interface = {
997         compositor_create_surface,
998 };
999
1000 static void
1001 wlsc_surface_transform(struct wlsc_surface *surface,
1002                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1003 {
1004         struct wlsc_vector v = { { x, y, 0, 1 } };
1005
1006         wlsc_matrix_transform(&surface->matrix_inv, &v);
1007         *sx = v.f[0] * surface->width;
1008         *sy = v.f[1] * surface->height;
1009 }
1010
1011 struct wlsc_surface *
1012 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1013 {
1014         struct wlsc_compositor *ec =
1015                 (struct wlsc_compositor *) device->compositor;
1016         struct wlsc_surface *es;
1017
1018         wl_list_for_each(es, &ec->surface_list, link) {
1019                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1020                 if (0 <= *sx && *sx < es->width &&
1021                     0 <= *sy && *sy < es->height)
1022                         return es;
1023         }
1024
1025         return NULL;
1026 }
1027
1028
1029 static void
1030 motion_grab_motion(struct wl_grab *grab,
1031                    uint32_t time, int32_t x, int32_t y)
1032 {
1033         struct wlsc_input_device *device =
1034                 (struct wlsc_input_device *) grab->input_device;
1035         struct wlsc_surface *es =
1036                 (struct wlsc_surface *) device->input_device.pointer_focus;
1037         int32_t sx, sy;
1038
1039         wlsc_surface_transform(es, x, y, &sx, &sy);
1040         wl_client_post_event(es->surface.client,
1041                              &device->input_device.object,
1042                              WL_INPUT_DEVICE_MOTION,
1043                              time, x, y, sx, sy);
1044 }
1045
1046 static void
1047 motion_grab_button(struct wl_grab *grab,
1048                    uint32_t time, int32_t button, int32_t state)
1049 {
1050         wl_client_post_event(grab->input_device->pointer_focus->client,
1051                              &grab->input_device->object,
1052                              WL_INPUT_DEVICE_BUTTON,
1053                              time, button, state);
1054 }
1055
1056 static void
1057 motion_grab_end(struct wl_grab *grab, uint32_t time)
1058 {
1059 }
1060
1061 static const struct wl_grab_interface motion_grab_interface = {
1062         motion_grab_motion,
1063         motion_grab_button,
1064         motion_grab_end
1065 };
1066
1067 void
1068 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1069 {
1070         if (compositor->idle_inhibit)
1071                 return;
1072
1073         if (compositor->state == WLSC_COMPOSITOR_SLEEPING) {
1074                 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1075                 wlsc_compositor_damage_all(compositor);
1076         }
1077
1078         wl_event_source_timer_update(compositor->idle_source,
1079                                      option_idle_time * 1000);
1080 }
1081
1082 static void
1083 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1084 {
1085         wlsc_compositor_wake(compositor);
1086         compositor->idle_inhibit++;
1087 }
1088
1089 static void
1090 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1091 {
1092         compositor->idle_inhibit--;
1093         wlsc_compositor_wake(compositor);
1094 }
1095
1096 static int
1097 idle_handler(void *data)
1098 {
1099         struct wlsc_compositor *compositor = data;
1100
1101         if (compositor->idle_inhibit)
1102                 return 1;
1103
1104         wlsc_compositor_damage_all(compositor);
1105         compositor->state = WLSC_COMPOSITOR_SLEEPING;
1106
1107         return 1;
1108 }
1109
1110 void
1111 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1112 {
1113         struct wlsc_surface *es;
1114         struct wlsc_compositor *ec =
1115                 (struct wlsc_compositor *) device->compositor;
1116         struct wlsc_output *output;
1117         const struct wl_grab_interface *interface;
1118         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1119         int32_t sx, sy;
1120         int x_valid = 0, y_valid = 0;
1121         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1122
1123         wlsc_compositor_wake(ec);
1124
1125         wl_list_for_each(output, &ec->output_list, link) {
1126                 if (output->x <= x && x <= output->x + output->width)
1127                         x_valid = 1;
1128
1129                 if (output->y <= y && y <= output->y + output->height)
1130                         y_valid = 1;
1131
1132                 /* FIXME: calculate this only on output addition/deletion */
1133                 if (output->x < min_x)
1134                         min_x = output->x;
1135                 if (output->y < min_y)
1136                         min_y = output->y;
1137
1138                 if (output->x + output->width > max_x)
1139                         max_x = output->x + output->width;
1140                 if (output->y + output->height > max_y)
1141                         max_y = output->y + output->height;
1142         }
1143         
1144         if (!x_valid) {
1145                 if (x < min_x)
1146                         x = min_x;
1147                 else if (x >= max_x)
1148                         x = max_x;
1149         }
1150         if (!y_valid) {
1151                 if (y < min_y)
1152                         y = min_y;
1153                 else  if (y >= max_y)
1154                         y = max_y;
1155         }
1156
1157         device->x = x;
1158         device->y = y;
1159
1160         if (device->grab) {
1161                 interface = device->grab->interface;
1162                 interface->motion(device->grab, time, x, y);
1163         } else {
1164                 es = pick_surface(device, &sx, &sy);
1165                 wl_input_device_set_pointer_focus(device,
1166                                                   &es->surface,
1167                                                   time, x, y, sx, sy);
1168                 if (es)
1169                         wl_client_post_event(es->surface.client,
1170                                              &device->object,
1171                                              WL_INPUT_DEVICE_MOTION,
1172                                              time, x, y, sx, sy);
1173         }
1174
1175         wlsc_surface_damage(wd->sprite);
1176
1177         wd->sprite->x = device->x - wd->hotspot_x;
1178         wd->sprite->y = device->y - wd->hotspot_y;
1179         wlsc_surface_update_matrix(wd->sprite);
1180
1181         wlsc_surface_damage(wd->sprite);
1182 }
1183
1184 void
1185 wlsc_surface_activate(struct wlsc_surface *surface,
1186                       struct wlsc_input_device *device, uint32_t time)
1187 {
1188         wlsc_surface_raise(surface);
1189         if (device->selection)
1190                 wlsc_selection_set_focus(device->selection,
1191                                          &surface->surface, time);
1192
1193         wl_input_device_set_keyboard_focus(&device->input_device,
1194                                            &surface->surface,
1195                                            time);
1196 }
1197
1198 struct wlsc_binding {
1199         uint32_t key;
1200         uint32_t button;
1201         uint32_t modifier;
1202         wlsc_binding_handler_t handler;
1203         void *data;
1204         struct wl_list link;
1205 };
1206
1207 void
1208 notify_button(struct wl_input_device *device,
1209               uint32_t time, int32_t button, int32_t state)
1210 {
1211         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1212         struct wlsc_compositor *compositor =
1213                 (struct wlsc_compositor *) device->compositor;
1214         struct wlsc_binding *b;
1215         struct wlsc_surface *surface =
1216                 (struct wlsc_surface *) device->pointer_focus;
1217
1218         if (state)
1219                 wlsc_compositor_idle_inhibit(compositor);
1220         else
1221                 wlsc_compositor_idle_release(compositor);
1222
1223         if (state && surface && device->grab == NULL) {
1224                 wlsc_surface_activate(surface, wd, time);
1225                 wl_input_device_start_grab(device,
1226                                            &device->motion_grab,
1227                                            button, time);
1228         }
1229
1230         wl_list_for_each(b, &compositor->binding_list, link) {
1231                 if (b->button == button &&
1232                     b->modifier == wd->modifier_state && state) {
1233                         b->handler(&wd->input_device,
1234                                    time, 0, button, state, b->data);
1235                         break;
1236                 }
1237         }
1238
1239         if (device->grab)
1240                 device->grab->interface->button(device->grab, time,
1241                                                 button, state);
1242
1243         if (!state && device->grab && device->grab_button == button)
1244                 wl_input_device_end_grab(device, time);
1245 }
1246
1247 static void
1248 terminate_binding(struct wl_input_device *device, uint32_t time,
1249                   uint32_t key, uint32_t button, uint32_t state, void *data)
1250 {
1251         struct wlsc_compositor *compositor = data;
1252
1253         if (state)
1254                 wl_display_terminate(compositor->wl_display);
1255 }
1256
1257 struct wlsc_binding *
1258 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1259                             uint32_t key, uint32_t button, uint32_t modifier,
1260                             wlsc_binding_handler_t handler, void *data)
1261 {
1262         struct wlsc_binding *binding;
1263
1264         binding = malloc(sizeof *binding);
1265         if (binding == NULL)
1266                 return NULL;
1267
1268         binding->key = key;
1269         binding->button = button;
1270         binding->modifier = modifier;
1271         binding->handler = handler;
1272         binding->data = data;
1273         wl_list_insert(compositor->binding_list.prev, &binding->link);
1274
1275         return binding;
1276 }
1277
1278 void
1279 wlsc_binding_destroy(struct wlsc_binding *binding)
1280 {
1281         wl_list_remove(&binding->link);
1282         free(binding);
1283 }
1284
1285 static void
1286 update_modifier_state(struct wlsc_input_device *device,
1287                       uint32_t key, uint32_t state)
1288 {
1289         uint32_t modifier;
1290
1291         switch (key) {
1292         case KEY_LEFTCTRL:
1293         case KEY_RIGHTCTRL:
1294                 modifier = MODIFIER_CTRL;
1295                 break;
1296
1297         case KEY_LEFTALT:
1298         case KEY_RIGHTALT:
1299                 modifier = MODIFIER_ALT;
1300                 break;
1301
1302         case KEY_LEFTMETA:
1303         case KEY_RIGHTMETA:
1304                 modifier = MODIFIER_SUPER;
1305                 break;
1306
1307         default:
1308                 modifier = 0;
1309                 break;
1310         }
1311
1312         if (state)
1313                 device->modifier_state |= modifier;
1314         else
1315                 device->modifier_state &= ~modifier;
1316 }
1317
1318 void
1319 notify_key(struct wl_input_device *device,
1320            uint32_t time, uint32_t key, uint32_t state)
1321 {
1322         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1323         struct wlsc_compositor *compositor =
1324                 (struct wlsc_compositor *) device->compositor;
1325         uint32_t *k, *end;
1326         struct wlsc_binding *b;
1327
1328         if (state)
1329                 wlsc_compositor_idle_inhibit(compositor);
1330         else
1331                 wlsc_compositor_idle_release(compositor);
1332
1333         wl_list_for_each(b, &compositor->binding_list, link) {
1334                 if (b->key == key &&
1335                     b->modifier == wd->modifier_state) {
1336                         b->handler(&wd->input_device,
1337                                    time, key, 0, state, b->data);
1338                         break;
1339                 }
1340         }
1341
1342         update_modifier_state(wd, key, state);
1343         end = device->keys.data + device->keys.size;
1344         for (k = device->keys.data; k < end; k++) {
1345                 if (*k == key)
1346                         *k = *--end;
1347         }
1348         device->keys.size = (void *) end - device->keys.data;
1349         if (state) {
1350                 k = wl_array_add(&device->keys, sizeof *k);
1351                 *k = key;
1352         }
1353
1354         if (device->keyboard_focus != NULL)
1355                 wl_client_post_event(device->keyboard_focus->client,
1356                                      &device->object,
1357                                      WL_INPUT_DEVICE_KEY, time, key, state);
1358 }
1359
1360 void
1361 notify_pointer_focus(struct wl_input_device *device,
1362                      uint32_t time, struct wlsc_output *output,
1363                      int32_t x, int32_t y)
1364 {
1365         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1366         struct wlsc_compositor *compositor =
1367                 (struct wlsc_compositor *) device->compositor;
1368         struct wlsc_surface *es;
1369         int32_t sx, sy;
1370
1371         if (output) {
1372                 device->x = x;
1373                 device->y = y;
1374                 es = pick_surface(device, &sx, &sy);
1375                 wl_input_device_set_pointer_focus(device,
1376                                                   &es->surface,
1377                                                   time, x, y, sx, sy);
1378
1379                 compositor->focus = 1;
1380
1381                 wd->sprite->x = device->x - wd->hotspot_x;
1382                 wd->sprite->y = device->y - wd->hotspot_y;
1383                 wlsc_surface_update_matrix(wd->sprite);
1384         } else {
1385                 wl_input_device_set_pointer_focus(device, NULL,
1386                                                   time, 0, 0, 0, 0);
1387                 compositor->focus = 0;
1388         }
1389
1390         wlsc_surface_damage(wd->sprite);
1391 }
1392
1393 void
1394 notify_keyboard_focus(struct wl_input_device *device,
1395                       uint32_t time, struct wlsc_output *output,
1396                       struct wl_array *keys)
1397 {
1398         struct wlsc_input_device *wd =
1399                 (struct wlsc_input_device *) device;
1400         struct wlsc_compositor *compositor =
1401                 (struct wlsc_compositor *) device->compositor;
1402         struct wlsc_surface *es;
1403         uint32_t *k, *end;
1404
1405         if (!wl_list_empty(&compositor->surface_list))
1406                 es = container_of(compositor->surface_list.next,
1407                                   struct wlsc_surface, link);
1408         else
1409                 es = NULL;
1410
1411         if (output) {
1412                 wl_array_copy(&wd->input_device.keys, keys);
1413                 wd->modifier_state = 0;
1414                 end = device->keys.data + device->keys.size;
1415                 for (k = device->keys.data; k < end; k++) {
1416                         wlsc_compositor_idle_inhibit(compositor);
1417                         update_modifier_state(wd, *k, 1);
1418                 }
1419
1420                 wl_input_device_set_keyboard_focus(&wd->input_device,
1421                                                    &es->surface, time);
1422         } else {
1423                 end = device->keys.data + device->keys.size;
1424                 for (k = device->keys.data; k < end; k++)
1425                         wlsc_compositor_idle_release(compositor);
1426
1427                 wd->modifier_state = 0;
1428                 wl_input_device_set_keyboard_focus(&wd->input_device,
1429                                                    NULL, time);
1430         }
1431 }
1432
1433
1434 static void
1435 input_device_attach(struct wl_client *client,
1436                     struct wl_input_device *device_base,
1437                     uint32_t time,
1438                     struct wl_buffer *buffer, int32_t x, int32_t y)
1439 {
1440         struct wlsc_input_device *device =
1441                 (struct wlsc_input_device *) device_base;
1442
1443         if (time < device->input_device.pointer_focus_time)
1444                 return;
1445         if (device->input_device.pointer_focus == NULL)
1446                 return;
1447         if (device->input_device.pointer_focus->client != client)
1448                 return;
1449
1450         if (buffer == NULL) {
1451                 wlsc_input_device_set_pointer_image(device,
1452                                                     WLSC_POINTER_LEFT_PTR);
1453                 return;
1454         }
1455
1456         wlsc_input_device_attach_buffer(device, buffer, x, y);
1457 }
1458
1459 const static struct wl_input_device_interface input_device_interface = {
1460         input_device_attach,
1461 };
1462
1463 void
1464 wlsc_input_device_init(struct wlsc_input_device *device,
1465                        struct wlsc_compositor *ec)
1466 {
1467         wl_input_device_init(&device->input_device, &ec->compositor);
1468
1469         device->input_device.object.interface = &wl_input_device_interface;
1470         device->input_device.object.implementation =
1471                 (void (**)(void)) &input_device_interface;
1472         wl_display_add_object(ec->wl_display, &device->input_device.object);
1473         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1474
1475         device->sprite = wlsc_surface_create(ec,
1476                                              device->input_device.x,
1477                                              device->input_device.y, 32, 32);
1478         device->hotspot_x = 16;
1479         device->hotspot_y = 16;
1480         device->modifier_state = 0;
1481
1482         device->input_device.motion_grab.interface = &motion_grab_interface;
1483
1484         wl_list_insert(ec->input_device_list.prev, &device->link);
1485
1486         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1487 }
1488
1489 static void
1490 wlsc_output_post_geometry(struct wl_client *client,
1491                           struct wl_object *global, uint32_t version)
1492 {
1493         struct wlsc_output *output =
1494                 container_of(global, struct wlsc_output, object);
1495
1496         wl_client_post_event(client, global,
1497                              WL_OUTPUT_GEOMETRY,
1498                              output->x, output->y,
1499                              output->width, output->height);
1500 }
1501
1502 static const char vertex_shader[] =
1503         "uniform mat4 proj;\n"
1504         "attribute vec2 position;\n"
1505         "attribute vec2 texcoord;\n"
1506         "varying vec2 v_texcoord;\n"
1507         "void main()\n"
1508         "{\n"
1509         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1510         "   v_texcoord = texcoord;\n"
1511         "}\n";
1512
1513 static const char texture_fragment_shader[] =
1514         "precision mediump float;\n"
1515         "varying vec2 v_texcoord;\n"
1516         "uniform sampler2D tex;\n"
1517         "void main()\n"
1518         "{\n"
1519         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1520         "}\n";
1521
1522 static int
1523 compile_shader(GLenum type, const char *source)
1524 {
1525         GLuint s;
1526         char msg[512];
1527         GLint status;
1528
1529         s = glCreateShader(type);
1530         glShaderSource(s, 1, &source, NULL);
1531         glCompileShader(s);
1532         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1533         if (!status) {
1534                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1535                 fprintf(stderr, "shader info: %s\n", msg);
1536                 return GL_NONE;
1537         }
1538
1539         return s;
1540 }
1541
1542 static int
1543 wlsc_shader_init(struct wlsc_shader *shader,
1544                  const char *vertex_source, const char *fragment_source)
1545 {
1546         char msg[512];
1547         GLint status;
1548
1549         shader->vertex_shader =
1550                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1551         shader->fragment_shader =
1552                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1553
1554         shader->program = glCreateProgram();
1555         glAttachShader(shader->program, shader->vertex_shader);
1556         glAttachShader(shader->program, shader->fragment_shader);
1557         glBindAttribLocation(shader->program, 0, "position");
1558         glBindAttribLocation(shader->program, 1, "texcoord");
1559
1560         glLinkProgram(shader->program);
1561         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1562         if (!status) {
1563                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1564                 fprintf(stderr, "link info: %s\n", msg);
1565                 return -1;
1566         }
1567
1568         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1569         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1570
1571         return 0;
1572 }
1573
1574 void
1575 wlsc_output_destroy(struct wlsc_output *output)
1576 {
1577         destroy_surface(&output->background->surface.resource, NULL);
1578 }
1579
1580 void
1581 wlsc_output_move(struct wlsc_output *output, int x, int y)
1582 {
1583         struct wlsc_compositor *c = output->compositor;
1584         int flip;
1585
1586         output->x = x;
1587         output->y = y;
1588
1589         if (output->background) {
1590                 output->background->x = x;
1591                 output->background->y = y;
1592                 wlsc_surface_update_matrix(output->background);
1593         }
1594
1595         pixman_region32_init(&output->previous_damage_region);
1596
1597         wlsc_matrix_init(&output->matrix);
1598         wlsc_matrix_translate(&output->matrix,
1599                               -output->x - output->width / 2.0,
1600                               -output->y - output->height / 2.0, 0);
1601
1602         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1603         wlsc_matrix_scale(&output->matrix,
1604                           2.0 / output->width,
1605                           flip * 2.0 / output->height, 1);
1606
1607         pixman_region32_union_rect(&c->damage_region,
1608                                    &c->damage_region,
1609                                    x, y, output->width, output->height);
1610 }
1611
1612 void
1613 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1614                  int x, int y, int width, int height, uint32_t flags)
1615 {
1616         output->compositor = c;
1617         output->x = x;
1618         output->y = y;
1619         output->width = width;
1620         output->height = height;
1621
1622         output->background =
1623                 background_create(output, option_background);
1624
1625         output->flags = flags;
1626         output->finished = 1;
1627         wlsc_output_move(output, x, y);
1628
1629         output->object.interface = &wl_output_interface;
1630         wl_display_add_object(c->wl_display, &output->object);
1631         wl_display_add_global(c->wl_display, &output->object,
1632                               wlsc_output_post_geometry);
1633 }
1634
1635 static void
1636 shm_buffer_created(struct wl_buffer *buffer)
1637 {
1638         struct wl_list *surfaces_attached_to;
1639
1640         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1641         if (!surfaces_attached_to) {
1642                 buffer->user_data = NULL;
1643                 return;
1644         }
1645
1646         wl_list_init(surfaces_attached_to);
1647
1648         buffer->user_data = surfaces_attached_to;
1649 }
1650
1651 static void
1652 shm_buffer_damaged(struct wl_buffer *buffer,
1653                    int32_t x, int32_t y, int32_t width, int32_t height)
1654 {
1655         struct wl_list *surfaces_attached_to = buffer->user_data;
1656         struct wlsc_surface *es;
1657
1658         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1659                 glBindTexture(GL_TEXTURE_2D, es->texture);
1660                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1661                              buffer->width, buffer->height, 0,
1662                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1663                              wl_shm_buffer_get_data(buffer));
1664                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1665                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1666         }
1667 }
1668
1669 static void
1670 shm_buffer_destroyed(struct wl_buffer *buffer)
1671 {
1672         struct wl_list *surfaces_attached_to = buffer->user_data;
1673         struct wlsc_surface *es, *next;
1674
1675         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1676                 es->buffer = NULL;
1677                 wl_list_remove(&es->buffer_link);
1678         }
1679
1680         free(surfaces_attached_to);
1681 }
1682
1683 const static struct wl_shm_callbacks shm_callbacks = {
1684         shm_buffer_created,
1685         shm_buffer_damaged,
1686         shm_buffer_destroyed
1687 };
1688
1689 int
1690 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1691 {
1692         struct wl_event_loop *loop;
1693         const char *extensions;
1694
1695         ec->wl_display = display;
1696
1697         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1698
1699         ec->shm = wl_shm_init(display, &shm_callbacks);
1700         eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1701
1702         wl_list_init(&ec->surface_list);
1703         wl_list_init(&ec->input_device_list);
1704         wl_list_init(&ec->output_list);
1705         wl_list_init(&ec->binding_list);
1706
1707         wlsc_shell_init(ec);
1708         wlsc_switcher_init(ec);
1709
1710         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1711                                     MODIFIER_CTRL | MODIFIER_ALT,
1712                                     terminate_binding, ec);
1713
1714         create_pointer_images(ec);
1715
1716         screenshooter_create(ec);
1717
1718         extensions = (const char *) glGetString(GL_EXTENSIONS);
1719         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1720                 fprintf(stderr,
1721                         "GL_EXT_texture_format_BGRA8888 not available\n");
1722                 return -1;
1723         }
1724
1725         glActiveTexture(GL_TEXTURE0);
1726
1727         if (wlsc_shader_init(&ec->texture_shader,
1728                              vertex_shader, texture_fragment_shader) < 0)
1729                 return -1;
1730
1731         loop = wl_display_get_event_loop(ec->wl_display);
1732         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1733         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1734
1735         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1736         pixman_region32_init(&ec->damage_region);
1737         wlsc_compositor_schedule_repaint(ec);
1738
1739         return 0;
1740 }
1741
1742 static int on_term_signal(int signal_number, void *data)
1743 {
1744         struct wlsc_compositor *ec = data;
1745
1746         wl_display_terminate(ec->wl_display);
1747
1748         return 1;
1749 }
1750
1751 int main(int argc, char *argv[])
1752 {
1753         struct wl_display *display;
1754         struct wlsc_compositor *ec;
1755         struct wl_event_loop *loop;
1756         GError *error = NULL;
1757         GOptionContext *context;
1758         int width, height;
1759
1760         g_type_init(); /* GdkPixbuf needs this, it seems. */
1761
1762         context = g_option_context_new(NULL);
1763         g_option_context_add_main_entries(context, option_entries, "Wayland");
1764         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1765                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1766                 exit(EXIT_FAILURE);
1767         }
1768         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1769                 fprintf(stderr, "invalid geometry option: %s \n",
1770                         option_geometry);
1771                 exit(EXIT_FAILURE);
1772         }
1773
1774         display = wl_display_create();
1775
1776         ec = NULL;
1777
1778 #if BUILD_WAYLAND_COMPOSITOR
1779         if (getenv("WAYLAND_DISPLAY"))
1780                 ec = wayland_compositor_create(display, width, height);
1781 #endif
1782
1783 #if BUILD_X11_COMPOSITOR
1784         if (ec == NULL && getenv("DISPLAY"))
1785                 ec = x11_compositor_create(display, width, height);
1786 #endif
1787
1788 #if BUILD_OPENWFD_COMPOSITOR
1789         if (ec == NULL && getenv("OPENWFD"))
1790                 ec = wfd_compositor_create(display, option_connector);
1791 #endif
1792
1793 #if BUILD_DRM_COMPOSITOR
1794         if (ec == NULL)
1795                 ec = drm_compositor_create(display, option_connector);
1796 #endif
1797
1798         if (ec == NULL) {
1799                 fprintf(stderr, "failed to create compositor\n");
1800                 exit(EXIT_FAILURE);
1801         }
1802
1803         if (wl_display_add_socket(display, option_socket_name)) {
1804                 fprintf(stderr, "failed to add socket: %m\n");
1805                 exit(EXIT_FAILURE);
1806         }
1807
1808         loop = wl_display_get_event_loop(ec->wl_display);
1809         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1810         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1811
1812         wl_display_run(display);
1813
1814         eglUnbindWaylandDisplayWL(ec->display, display);
1815         wl_display_destroy(display);
1816
1817         ec->destroy(ec);
1818
1819         return 0;
1820 }