compositor: Change default background to be a png
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->compositor = compositor;
245         surface->visual = NULL;
246         surface->image = EGL_NO_IMAGE_KHR;
247         surface->saved_texture = 0;
248         surface->x = x;
249         surface->y = y;
250         surface->width = width;
251         surface->height = height;
252
253         surface->buffer = NULL;
254
255         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
256         wl_list_init(&surface->buffer_destroy_listener.link);
257
258         surface->transform = NULL;
259
260         return surface;
261 }
262
263 WL_EXPORT void
264 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
265                               int32_t x, int32_t y,
266                               int32_t width, int32_t height)
267 {
268         struct wlsc_compositor *compositor = surface->compositor;
269
270         pixman_region32_union_rect(&compositor->damage_region,
271                                    &compositor->damage_region,
272                                    surface->x + x, surface->y + y,
273                                    width, height);
274         wlsc_compositor_schedule_repaint(compositor);
275 }
276
277 WL_EXPORT void
278 wlsc_surface_damage(struct wlsc_surface *surface)
279 {
280         wlsc_surface_damage_rectangle(surface, 0, 0,
281                                       surface->width, surface->height);
282 }
283
284 WL_EXPORT uint32_t
285 wlsc_compositor_get_time(void)
286 {
287         struct timeval tv;
288
289         gettimeofday(&tv, NULL);
290
291         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
292 }
293
294 static void
295 destroy_surface(struct wl_resource *resource, struct wl_client *client)
296 {
297         struct wlsc_surface *surface =
298                 container_of(resource, struct wlsc_surface, surface.resource);
299         struct wlsc_compositor *compositor = surface->compositor;
300
301         wlsc_surface_damage(surface);
302
303         wl_list_remove(&surface->link);
304         if (surface->saved_texture == 0)
305                 glDeleteTextures(1, &surface->texture);
306         else
307                 glDeleteTextures(1, &surface->saved_texture);
308
309         if (surface->buffer)
310                 wl_list_remove(&surface->buffer_destroy_listener.link);
311
312         if (surface->image != EGL_NO_IMAGE_KHR)
313                 compositor->destroy_image(compositor->display,
314                                           surface->image);
315
316         wl_list_remove(&surface->buffer_link);
317
318         free(surface);
319 }
320
321 static void
322 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
323 {
324         struct wlsc_surface *es = (struct wlsc_surface *) surface;
325         struct wlsc_compositor *ec = es->compositor;
326         struct wl_list *surfaces_attached_to;
327
328         if (es->saved_texture != 0)
329                 es->texture = es->saved_texture;
330
331         glBindTexture(GL_TEXTURE_2D, es->texture);
332
333         if (wl_buffer_is_shm(buffer)) {
334                 /* Unbind any EGLImage texture that may be bound, so we don't
335                  * overwrite it.*/
336                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
337                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
338                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
339                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
340                              es->pitch, buffer->height, 0,
341                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
342                              wl_shm_buffer_get_data(buffer));
343                 es->visual = buffer->visual;
344
345                 surfaces_attached_to = buffer->user_data;
346
347                 wl_list_remove(&es->buffer_link);
348                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
349         } else {
350                 if (es->image != EGL_NO_IMAGE_KHR)
351                         ec->destroy_image(ec->display, es->image);
352                 es->image = ec->create_image(ec->display, NULL,
353                                              EGL_WAYLAND_BUFFER_WL,
354                                              buffer, NULL);
355                 
356                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
357                 es->visual = buffer->visual;
358                 es->pitch = es->width;
359         }
360 }
361
362 static void
363 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
364 {
365         struct wlsc_surface *es = (struct wlsc_surface *) surface;
366         struct wlsc_compositor *ec = es->compositor;
367
368         es->pitch = es->width;
369         es->image = sprite->image;
370         if (sprite->image != EGL_NO_IMAGE_KHR) {
371                 glBindTexture(GL_TEXTURE_2D, es->texture);
372                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
373         } else {
374                 if (es->saved_texture == 0)
375                         es->saved_texture = es->texture;
376                 es->texture = sprite->texture;
377         }
378
379         es->visual = sprite->visual;
380
381         if (es->buffer)
382                 es->buffer = NULL;
383 }
384
385 enum sprite_usage {
386         SPRITE_USE_CURSOR = (1 << 0),
387 };
388
389 static struct wlsc_sprite *
390 create_sprite_from_png(struct wlsc_compositor *ec,
391                        const char *filename, uint32_t usage)
392 {
393         uint32_t *pixels;
394         struct wlsc_sprite *sprite;
395         int32_t width, height;
396         uint32_t stride;
397
398         pixels = wlsc_load_image(filename, &width, &height, &stride);
399         if (pixels == NULL)
400                 return NULL;
401
402         sprite = malloc(sizeof *sprite);
403         if (sprite == NULL) {
404                 free(pixels);
405                 return NULL;
406         }
407
408         sprite->visual = &ec->compositor.premultiplied_argb_visual;
409         sprite->width = width;
410         sprite->height = height;
411         sprite->image = EGL_NO_IMAGE_KHR;
412
413         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
414                 sprite->image = ec->create_cursor_image(ec, width, height);
415
416         glGenTextures(1, &sprite->texture);
417         glBindTexture(GL_TEXTURE_2D, sprite->texture);
418         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
419         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
420         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
421         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
422
423         if (sprite->image != EGL_NO_IMAGE_KHR) {
424                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
425                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
426                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
427         } else {
428                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
429                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
430         }
431
432         free(pixels);
433
434         return sprite;
435 }
436
437 static const struct {
438         const char *filename;
439         int hotspot_x, hotspot_y;
440 } pointer_images[] = {
441         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
442         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
443         { DATADIR "/wayland/bottom_side.png",           16, 20 },
444         { DATADIR "/wayland/grabbing.png",              20, 17 },
445         { DATADIR "/wayland/left_ptr.png",              10,  5 },
446         { DATADIR "/wayland/left_side.png",             10, 20 },
447         { DATADIR "/wayland/right_side.png",            30, 19 },
448         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
449         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
450         { DATADIR "/wayland/top_side.png",              18,  8 },
451         { DATADIR "/wayland/xterm.png",                 15, 15 }
452 };
453
454 static void
455 create_pointer_images(struct wlsc_compositor *ec)
456 {
457         int i, count;
458
459         count = ARRAY_LENGTH(pointer_images);
460         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
461         for (i = 0; i < count; i++) {
462                 ec->pointer_sprites[i] =
463                         create_sprite_from_png(ec,
464                                                pointer_images[i].filename,
465                                                SPRITE_USE_CURSOR);
466         }
467 }
468
469 static struct wlsc_surface *
470 background_create(struct wlsc_output *output, const char *filename)
471 {
472         struct wlsc_surface *background;
473         struct wlsc_sprite *sprite;
474
475         background = wlsc_surface_create(output->compositor,
476                                          output->x, output->y,
477                                          output->current->width,
478                                          output->current->height);
479         if (background == NULL)
480                 return NULL;
481
482         sprite = create_sprite_from_png(output->compositor, filename, 0);
483         if (sprite == NULL) {
484                 free(background);
485                 return NULL;
486         }
487
488         wlsc_sprite_attach(sprite, &background->surface);
489
490         return background;
491 }
492
493 static int
494 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
495 {
496         struct wlsc_compositor *ec = es->compositor;
497         GLfloat *v, inv_width, inv_height;
498         pixman_box32_t *rectangles;
499         unsigned int *p;
500         int i, n;
501
502         rectangles = pixman_region32_rectangles(region, &n);
503         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
504         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
505         inv_width = 1.0 / es->pitch;
506         inv_height = 1.0 / es->height;
507
508         for (i = 0; i < n; i++, v += 16, p += 6) {
509                 v[ 0] = rectangles[i].x1;
510                 v[ 1] = rectangles[i].y1;
511                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
512                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
513
514                 v[ 4] = rectangles[i].x1;
515                 v[ 5] = rectangles[i].y2;
516                 v[ 6] = v[ 2];
517                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
518
519                 v[ 8] = rectangles[i].x2;
520                 v[ 9] = rectangles[i].y1;
521                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
522                 v[11] = v[ 3];
523
524                 v[12] = rectangles[i].x2;
525                 v[13] = rectangles[i].y2;
526                 v[14] = v[10];
527                 v[15] = v[ 7];
528
529                 p[0] = i * 4 + 0;
530                 p[1] = i * 4 + 1;
531                 p[2] = i * 4 + 2;
532                 p[3] = i * 4 + 2;
533                 p[4] = i * 4 + 1;
534                 p[5] = i * 4 + 3;
535         }
536
537         return n;
538 }
539
540 static void
541 transform_vertex(struct wlsc_surface *surface,
542                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
543 {
544         struct wlsc_vector t;
545
546         t.f[0] = x;
547         t.f[1] = y;
548         t.f[2] = 0.0;
549         t.f[3] = 1.0;
550
551         wlsc_matrix_transform(&surface->transform->matrix, &t);
552
553         r[ 0] = t.f[0];
554         r[ 1] = t.f[1];
555         r[ 2] = u;
556         r[ 3] = v;
557 }
558
559 static int
560 texture_transformed_surface(struct wlsc_surface *es)
561 {
562         struct wlsc_compositor *ec = es->compositor;
563         GLfloat *v;
564         unsigned int *p;
565
566         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
567         p = wl_array_add(&ec->indices, 6 * sizeof *p);
568
569         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
570         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
571         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
572         transform_vertex(es, es->x + es->width, es->y + es->height,
573                          1.0, 1.0, &v[12]);
574
575         p[0] = 0;
576         p[1] = 1;
577         p[2] = 2;
578         p[3] = 2;
579         p[4] = 1;
580         p[5] = 3;
581
582         return 1;
583 }
584
585 static void
586 wlsc_surface_draw(struct wlsc_surface *es,
587                   struct wlsc_output *output, pixman_region32_t *clip)
588 {
589         struct wlsc_compositor *ec = es->compositor;
590         GLfloat *v;
591         pixman_region32_t repaint;
592         GLint filter;
593         int n;
594
595         pixman_region32_init_rect(&repaint,
596                                   es->x, es->y, es->width, es->height);
597         pixman_region32_intersect(&repaint, &repaint, clip);
598         if (!pixman_region32_not_empty(&repaint))
599                 return;
600
601         if (es->visual == &ec->compositor.argb_visual) {
602                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
603                 glEnable(GL_BLEND);
604         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
605                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
606                 glEnable(GL_BLEND);
607         } else {
608                 glDisable(GL_BLEND);
609         }
610
611         if (es->transform == NULL) {
612                 filter = GL_NEAREST;
613                 n = texture_region(es, &repaint);
614         } else {
615                 filter = GL_LINEAR;
616                 n = texture_transformed_surface(es);
617         }
618
619         glBindTexture(GL_TEXTURE_2D, es->texture);
620         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
621         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
622
623         v = ec->vertices.data;
624         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
625         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
626         glEnableVertexAttribArray(0);
627         glEnableVertexAttribArray(1);
628         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
629
630         ec->vertices.size = 0;
631         ec->indices.size = 0;
632         pixman_region32_fini(&repaint);
633 }
634
635 static void
636 wlsc_surface_raise(struct wlsc_surface *surface)
637 {
638         struct wlsc_compositor *compositor = surface->compositor;
639
640         wl_list_remove(&surface->link);
641         wl_list_insert(&compositor->surface_list, &surface->link);
642 }
643
644 WL_EXPORT void
645 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
646 {
647         struct wlsc_output *output;
648
649         wl_list_for_each(output, &compositor->output_list, link)
650                 wlsc_output_damage(output);
651 }
652
653 static inline void
654 wlsc_buffer_post_release(struct wl_buffer *buffer)
655 {
656         if (buffer == NULL || --buffer->busy_count > 0)
657                 return;
658
659         assert(buffer->client != NULL);
660         wl_client_post_event(buffer->client,
661                              &buffer->resource.object,
662                              WL_BUFFER_RELEASE);
663 }
664
665 WL_EXPORT void
666 wlsc_output_damage(struct wlsc_output *output)
667 {
668         struct wlsc_compositor *compositor = output->compositor;
669
670         pixman_region32_union(&compositor->damage_region,
671                               &compositor->damage_region, &output->region);
672         wlsc_compositor_schedule_repaint(compositor);
673 }
674
675 static void
676 fade_frame(struct wlsc_animation *animation,
677            struct wlsc_output *output, uint32_t msecs)
678 {
679         struct wlsc_compositor *compositor =
680                 container_of(animation,
681                              struct wlsc_compositor, fade.animation);
682
683         wlsc_spring_update(&compositor->fade.spring, msecs);
684         if (wlsc_spring_done(&compositor->fade.spring)) {
685                 if (compositor->fade.spring.current > 0.999) {
686                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
687                         compositor->shell->lock(compositor->shell);
688                 }
689                 compositor->fade.spring.current =
690                         compositor->fade.spring.target;
691                 wl_list_remove(&animation->link);
692                 wl_list_init(&animation->link);
693         }
694
695         wlsc_output_damage(output);
696 }
697
698 static void
699 fade_output(struct wlsc_output *output,
700             GLfloat tint, pixman_region32_t *region)
701 {
702         struct wlsc_compositor *compositor = output->compositor;
703         struct wlsc_surface surface;
704         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
705
706         surface.compositor = compositor;
707         surface.x = output->x;
708         surface.y = output->y;
709         surface.width = output->current->width;
710         surface.height = output->current->height;
711         surface.texture = GL_NONE;
712         surface.transform = NULL;
713
714         if (tint <= 1.0)
715                 surface.visual =
716                         &compositor->compositor.premultiplied_argb_visual;
717         else
718                 surface.visual = &compositor->compositor.rgb_visual;
719
720         glUseProgram(compositor->solid_shader.program);
721         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
722                            1, GL_FALSE, output->matrix.d);
723         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
724         wlsc_surface_draw(&surface, output, region);
725 }
726  
727 static void
728 wlsc_output_repaint(struct wlsc_output *output)
729 {
730         struct wlsc_compositor *ec = output->compositor;
731         struct wlsc_surface *es;
732         struct wlsc_input_device *eid, *hw_cursor;
733         pixman_region32_t new_damage, total_damage;
734
735         output->prepare_render(output);
736
737         glViewport(0, 0, output->current->width, output->current->height);
738
739         glUseProgram(ec->texture_shader.program);
740         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
741                            1, GL_FALSE, output->matrix.d);
742         glUniform1i(ec->texture_shader.tex_uniform, 0);
743
744         pixman_region32_init(&new_damage);
745         pixman_region32_init(&total_damage);
746         pixman_region32_intersect(&new_damage,
747                                   &ec->damage_region, &output->region);
748         pixman_region32_subtract(&ec->damage_region,
749                                  &ec->damage_region, &new_damage);
750         pixman_region32_union(&total_damage, &new_damage,
751                               &output->previous_damage_region);
752         pixman_region32_copy(&output->previous_damage_region, &new_damage);
753
754         hw_cursor = NULL;
755         if (ec->focus && ec->fade.spring.current < 0.001) {
756                 hw_cursor = (struct wlsc_input_device *) ec->input_device;
757                 if (output->set_hardware_cursor(output, hw_cursor) < 0)
758                         hw_cursor = NULL;
759         } else {
760                 output->set_hardware_cursor(output, NULL);
761         }
762
763         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
764
765         if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
766                 if (output->prepare_scanout_surface(output, es) == 0) {
767                         /* We're drawing nothing now,
768                          * draw the damaged regions later. */
769                         pixman_region32_union(&ec->damage_region,
770                                               &ec->damage_region,
771                                               &total_damage);
772
773                         output->scanout_buffer = es->buffer;
774                         output->scanout_buffer->busy_count++;
775
776                         wl_list_remove(&output->scanout_buffer_destroy_listener.link);
777                         wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
778                                        &output->scanout_buffer_destroy_listener.link);
779
780                         return;
781                 }
782         }
783
784         if (es->fullscreen_output == output) {
785                 if (es->width < output->current->width ||
786                     es->height < output->current->height)
787                         glClear(GL_COLOR_BUFFER_BIT);
788                 wlsc_surface_draw(es, output, &total_damage);
789         } else {
790                 if (output->background)
791                         wlsc_surface_draw(output->background,
792                                           output, &total_damage);
793                 else
794                         fade_output(output, 1.0, &total_damage);
795
796                 glUseProgram(ec->texture_shader.program);
797                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
798                         if (ec->overlay == es)
799                                 continue;
800
801                         wlsc_surface_draw(es, output, &total_damage);
802                 }
803         }
804
805         if (ec->overlay)
806                 wlsc_surface_draw(ec->overlay, output, &total_damage);
807
808         if (ec->focus)
809                 wl_list_for_each(eid, &ec->input_device_list, link) {
810                         if (&eid->input_device != ec->input_device ||
811                             eid != hw_cursor)
812                                 wlsc_surface_draw(eid->sprite, output,
813                                                   &total_damage);
814                 }
815
816         if (ec->fade.spring.current > 0.001)
817                 fade_output(output, ec->fade.spring.current, &total_damage);
818 }
819
820 static void
821 repaint(void *data, int msecs)
822 {
823         struct wlsc_output *output = data;
824         struct wlsc_compositor *compositor = output->compositor;
825         struct wlsc_surface *es;
826         struct wlsc_animation *animation, *next;
827
828         wlsc_output_repaint(output);
829         output->repaint_needed = 0;
830         output->repaint_scheduled = 1;
831         output->present(output);
832
833         /* FIXME: Keep the surfaces in an per-output list. */
834         wl_list_for_each(es, &compositor->surface_list, link) {
835                 if (es->output == output) {
836                         wl_display_post_frame(compositor->wl_display,
837                                               &es->surface, msecs);
838                 }
839         }
840
841         wl_list_for_each_safe(animation, next,
842                               &compositor->animation_list, link)
843                 animation->frame(animation, output, msecs);
844 }
845
846 static void
847 idle_repaint(void *data)
848 {
849         repaint(data, wlsc_compositor_get_time());
850 }
851
852 WL_EXPORT void
853 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
854 {
855         wlsc_buffer_post_release(output->scanout_buffer);
856         output->scanout_buffer = NULL;
857         output->repaint_scheduled = 0;
858
859         if (output->repaint_needed)
860                 repaint(output, msecs);
861 }
862
863 WL_EXPORT void
864 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
865 {
866         struct wlsc_output *output;
867         struct wl_event_loop *loop;
868
869         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
870                 return;
871
872         loop = wl_display_get_event_loop(compositor->wl_display);
873         wl_list_for_each(output, &compositor->output_list, link) {
874                 output->repaint_needed = 1;
875                 if (output->repaint_scheduled)
876                         continue;
877
878                 wl_event_loop_add_idle(loop, idle_repaint, output);
879                 output->repaint_scheduled = 1;
880         }
881 }
882
883 WL_EXPORT void
884 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
885 {
886         int done;
887
888         done = wlsc_spring_done(&compositor->fade.spring);
889         compositor->fade.spring.target = tint;
890         if (wlsc_spring_done(&compositor->fade.spring))
891                 return;
892
893         if (done)
894                 compositor->fade.spring.timestamp =
895                         wlsc_compositor_get_time();
896
897         wlsc_compositor_damage_all(compositor);
898         if (wl_list_empty(&compositor->fade.animation.link))
899                 wl_list_insert(compositor->animation_list.prev,
900                                &compositor->fade.animation.link);
901 }
902
903 static void
904 surface_destroy(struct wl_client *client,
905                 struct wl_surface *surface)
906 {
907         wl_resource_destroy(&surface->resource, client,
908                             wlsc_compositor_get_time());
909 }
910
911 WL_EXPORT void
912 wlsc_surface_assign_output(struct wlsc_surface *es)
913 {
914         struct wlsc_compositor *ec = es->compositor;
915         struct wlsc_output *output;
916
917         struct wlsc_output *tmp = es->output;
918         es->output = NULL;
919
920         wl_list_for_each(output, &ec->output_list, link) {
921                 if (pixman_region32_contains_point(&output->region,
922                                                    es->x, es->y, NULL)) {
923                         if (output != tmp)
924                                 printf("assiging surface %p to output %p\n",
925                                        es, output);
926                         es->output = output;
927                 }
928         }
929         
930         if (es->output == NULL) {
931                 printf("no output found\n");
932                 es->output = container_of(ec->output_list.next,
933                                           struct wlsc_output, link);
934         }
935 }
936
937 static void
938 surface_attach(struct wl_client *client,
939                struct wl_surface *surface, struct wl_buffer *buffer,
940                int32_t x, int32_t y)
941 {
942         struct wlsc_surface *es = (struct wlsc_surface *) surface;
943
944         /* FIXME: This damages the entire old surface, but we should
945          * really just damage the part that's no longer covered by the
946          * surface.  Anything covered by the new surface will be
947          * damaged by the client. */
948         if (es->buffer)
949                 wlsc_surface_damage(es);
950
951         buffer->busy_count++;
952         wlsc_buffer_post_release(es->buffer);
953
954         es->buffer = buffer;
955         wl_list_remove(&es->buffer_destroy_listener.link);
956         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
957                        &es->buffer_destroy_listener.link);
958
959         es->x += x;
960         es->y += y;
961         es->width = buffer->width;
962         es->height = buffer->height;
963         if (x != 0 || y != 0)
964                 wlsc_surface_assign_output(es);
965         if (es->visual == NULL)
966                 wl_list_insert(&es->compositor->surface_list, &es->link);
967
968         wlsc_buffer_attach(buffer, surface);
969
970         es->compositor->shell->attach(es->compositor->shell, es);
971 }
972
973 static void
974 surface_damage(struct wl_client *client,
975                struct wl_surface *surface,
976                int32_t x, int32_t y, int32_t width, int32_t height)
977 {
978         struct wlsc_surface *es = (struct wlsc_surface *) surface;
979
980         wlsc_surface_damage_rectangle(es, x, y, width, height);
981 }
982
983 const static struct wl_surface_interface surface_interface = {
984         surface_destroy,
985         surface_attach,
986         surface_damage
987 };
988
989 static void
990 wlsc_input_device_attach(struct wlsc_input_device *device,
991                          int x, int y, int width, int height)
992 {
993         wlsc_surface_damage(device->sprite);
994
995         device->hotspot_x = x;
996         device->hotspot_y = y;
997
998         device->sprite->x = device->input_device.x - device->hotspot_x;
999         device->sprite->y = device->input_device.y - device->hotspot_y;
1000         device->sprite->width = width;
1001         device->sprite->height = height;
1002
1003         wlsc_surface_damage(device->sprite);
1004 }
1005
1006 static void
1007 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1008                                 struct wl_buffer *buffer, int x, int y)
1009 {
1010         wlsc_buffer_attach(buffer, &device->sprite->surface);
1011         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1012 }
1013
1014 static void
1015 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1016                                 struct wlsc_sprite *sprite, int x, int y)
1017 {
1018         wlsc_sprite_attach(sprite, &device->sprite->surface);
1019         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1020 }
1021
1022 WL_EXPORT void
1023 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1024                                     enum wlsc_pointer_type type)
1025 {
1026         struct wlsc_compositor *compositor =
1027                 (struct wlsc_compositor *) device->input_device.compositor;
1028
1029         wlsc_input_device_attach_sprite(device,
1030                                         compositor->pointer_sprites[type],
1031                                         pointer_images[type].hotspot_x,
1032                                         pointer_images[type].hotspot_y);
1033 }
1034
1035 static void
1036 compositor_create_surface(struct wl_client *client,
1037                           struct wl_compositor *compositor, uint32_t id)
1038 {
1039         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1040         struct wlsc_surface *surface;
1041
1042         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1043         if (surface == NULL) {
1044                 wl_client_post_no_memory(client);
1045                 return;
1046         }
1047
1048         surface->surface.resource.destroy = destroy_surface;
1049
1050         surface->surface.resource.object.id = id;
1051         surface->surface.resource.object.interface = &wl_surface_interface;
1052         surface->surface.resource.object.implementation =
1053                 (void (**)(void)) &surface_interface;
1054         surface->surface.client = client;
1055
1056         wl_client_add_resource(client, &surface->surface.resource);
1057 }
1058
1059 const static struct wl_compositor_interface compositor_interface = {
1060         compositor_create_surface,
1061 };
1062
1063 static void
1064 wlsc_surface_transform(struct wlsc_surface *surface,
1065                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1066 {
1067         *sx = x - surface->x;
1068         *sy = y - surface->y;
1069 }
1070
1071 WL_EXPORT struct wlsc_surface *
1072 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1073 {
1074         struct wlsc_compositor *ec =
1075                 (struct wlsc_compositor *) device->compositor;
1076         struct wlsc_surface *es;
1077
1078         wl_list_for_each(es, &ec->surface_list, link) {
1079                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1080                 if (0 <= *sx && *sx < es->width &&
1081                     0 <= *sy && *sy < es->height)
1082                         return es;
1083         }
1084
1085         return NULL;
1086 }
1087
1088
1089 static void
1090 motion_grab_motion(struct wl_grab *grab,
1091                    uint32_t time, int32_t x, int32_t y)
1092 {
1093         struct wlsc_input_device *device =
1094                 (struct wlsc_input_device *) grab->input_device;
1095         struct wlsc_surface *es =
1096                 (struct wlsc_surface *) device->input_device.pointer_focus;
1097         int32_t sx, sy;
1098
1099         wlsc_surface_transform(es, x, y, &sx, &sy);
1100         wl_client_post_event(es->surface.client,
1101                              &device->input_device.object,
1102                              WL_INPUT_DEVICE_MOTION,
1103                              time, x, y, sx, sy);
1104 }
1105
1106 static void
1107 motion_grab_button(struct wl_grab *grab,
1108                    uint32_t time, int32_t button, int32_t state)
1109 {
1110         wl_client_post_event(grab->input_device->pointer_focus->client,
1111                              &grab->input_device->object,
1112                              WL_INPUT_DEVICE_BUTTON,
1113                              time, button, state);
1114 }
1115
1116 static void
1117 motion_grab_end(struct wl_grab *grab, uint32_t time)
1118 {
1119 }
1120
1121 static const struct wl_grab_interface motion_grab_interface = {
1122         motion_grab_motion,
1123         motion_grab_button,
1124         motion_grab_end
1125 };
1126
1127 WL_EXPORT void
1128 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1129 {
1130         if (compositor->idle_inhibit)
1131                 return;
1132
1133         wlsc_compositor_fade(compositor, 0.0);
1134         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1135
1136         wl_event_source_timer_update(compositor->idle_source,
1137                                      option_idle_time * 1000);
1138 }
1139
1140 static void
1141 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1142 {
1143         wlsc_compositor_wake(compositor);
1144         compositor->idle_inhibit++;
1145 }
1146
1147 static void
1148 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1149 {
1150         compositor->idle_inhibit--;
1151         wlsc_compositor_wake(compositor);
1152 }
1153
1154 static int
1155 idle_handler(void *data)
1156 {
1157         struct wlsc_compositor *compositor = data;
1158
1159         if (compositor->idle_inhibit)
1160                 return 1;
1161
1162         wlsc_compositor_fade(compositor, 1.0);
1163
1164         return 1;
1165 }
1166
1167 WL_EXPORT void
1168 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1169 {
1170         struct wlsc_surface *es;
1171         struct wlsc_compositor *ec =
1172                 (struct wlsc_compositor *) device->compositor;
1173         struct wlsc_output *output;
1174         const struct wl_grab_interface *interface;
1175         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1176         int32_t sx, sy;
1177         int x_valid = 0, y_valid = 0;
1178         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1179
1180         wlsc_compositor_wake(ec);
1181
1182         wl_list_for_each(output, &ec->output_list, link) {
1183                 if (output->x <= x && x <= output->x + output->current->width)
1184                         x_valid = 1;
1185
1186                 if (output->y <= y && y <= output->y + output->current->height)
1187                         y_valid = 1;
1188
1189                 /* FIXME: calculate this only on output addition/deletion */
1190                 if (output->x < min_x)
1191                         min_x = output->x;
1192                 if (output->y < min_y)
1193                         min_y = output->y;
1194
1195                 if (output->x + output->current->width > max_x)
1196                         max_x = output->x + output->current->width;
1197                 if (output->y + output->current->height > max_y)
1198                         max_y = output->y + output->current->height;
1199         }
1200         
1201         if (!x_valid) {
1202                 if (x < min_x)
1203                         x = min_x;
1204                 else if (x >= max_x)
1205                         x = max_x;
1206         }
1207         if (!y_valid) {
1208                 if (y < min_y)
1209                         y = min_y;
1210                 else  if (y >= max_y)
1211                         y = max_y;
1212         }
1213
1214         device->x = x;
1215         device->y = y;
1216
1217         if (device->grab) {
1218                 interface = device->grab->interface;
1219                 interface->motion(device->grab, time, x, y);
1220         } else {
1221                 es = pick_surface(device, &sx, &sy);
1222                 wl_input_device_set_pointer_focus(device,
1223                                                   &es->surface,
1224                                                   time, x, y, sx, sy);
1225                 if (es)
1226                         wl_client_post_event(es->surface.client,
1227                                              &device->object,
1228                                              WL_INPUT_DEVICE_MOTION,
1229                                              time, x, y, sx, sy);
1230         }
1231
1232         wlsc_surface_damage(wd->sprite);
1233
1234         wd->sprite->x = device->x - wd->hotspot_x;
1235         wd->sprite->y = device->y - wd->hotspot_y;
1236
1237         wlsc_surface_damage(wd->sprite);
1238 }
1239
1240 WL_EXPORT void
1241 wlsc_surface_activate(struct wlsc_surface *surface,
1242                       struct wlsc_input_device *device, uint32_t time)
1243 {
1244         struct wlsc_shell *shell = surface->compositor->shell;
1245
1246         wlsc_surface_raise(surface);
1247         if (device->selection)
1248                 shell->set_selection_focus(shell,
1249                                            device->selection,
1250                                            &surface->surface, time);
1251
1252         wl_input_device_set_keyboard_focus(&device->input_device,
1253                                            &surface->surface,
1254                                            time);
1255 }
1256
1257 struct wlsc_binding {
1258         uint32_t key;
1259         uint32_t button;
1260         uint32_t modifier;
1261         wlsc_binding_handler_t handler;
1262         void *data;
1263         struct wl_list link;
1264 };
1265
1266 WL_EXPORT void
1267 notify_button(struct wl_input_device *device,
1268               uint32_t time, int32_t button, int32_t state)
1269 {
1270         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1271         struct wlsc_compositor *compositor =
1272                 (struct wlsc_compositor *) device->compositor;
1273         struct wlsc_binding *b;
1274         struct wlsc_surface *surface =
1275                 (struct wlsc_surface *) device->pointer_focus;
1276
1277         if (state)
1278                 wlsc_compositor_idle_inhibit(compositor);
1279         else
1280                 wlsc_compositor_idle_release(compositor);
1281
1282         if (state && surface && device->grab == NULL) {
1283                 wlsc_surface_activate(surface, wd, time);
1284                 wl_input_device_start_grab(device,
1285                                            &device->motion_grab,
1286                                            button, time);
1287         }
1288
1289         wl_list_for_each(b, &compositor->binding_list, link) {
1290                 if (b->button == button &&
1291                     b->modifier == wd->modifier_state && state) {
1292                         b->handler(&wd->input_device,
1293                                    time, 0, button, state, b->data);
1294                         break;
1295                 }
1296         }
1297
1298         if (device->grab)
1299                 device->grab->interface->button(device->grab, time,
1300                                                 button, state);
1301
1302         if (!state && device->grab && device->grab_button == button)
1303                 wl_input_device_end_grab(device, time);
1304 }
1305
1306 static void
1307 terminate_binding(struct wl_input_device *device, uint32_t time,
1308                   uint32_t key, uint32_t button, uint32_t state, void *data)
1309 {
1310         struct wlsc_compositor *compositor = data;
1311
1312         if (state)
1313                 wl_display_terminate(compositor->wl_display);
1314 }
1315
1316 WL_EXPORT struct wlsc_binding *
1317 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1318                             uint32_t key, uint32_t button, uint32_t modifier,
1319                             wlsc_binding_handler_t handler, void *data)
1320 {
1321         struct wlsc_binding *binding;
1322
1323         binding = malloc(sizeof *binding);
1324         if (binding == NULL)
1325                 return NULL;
1326
1327         binding->key = key;
1328         binding->button = button;
1329         binding->modifier = modifier;
1330         binding->handler = handler;
1331         binding->data = data;
1332         wl_list_insert(compositor->binding_list.prev, &binding->link);
1333
1334         return binding;
1335 }
1336
1337 WL_EXPORT void
1338 wlsc_binding_destroy(struct wlsc_binding *binding)
1339 {
1340         wl_list_remove(&binding->link);
1341         free(binding);
1342 }
1343
1344 static void
1345 update_modifier_state(struct wlsc_input_device *device,
1346                       uint32_t key, uint32_t state)
1347 {
1348         uint32_t modifier;
1349
1350         switch (key) {
1351         case KEY_LEFTCTRL:
1352         case KEY_RIGHTCTRL:
1353                 modifier = MODIFIER_CTRL;
1354                 break;
1355
1356         case KEY_LEFTALT:
1357         case KEY_RIGHTALT:
1358                 modifier = MODIFIER_ALT;
1359                 break;
1360
1361         case KEY_LEFTMETA:
1362         case KEY_RIGHTMETA:
1363                 modifier = MODIFIER_SUPER;
1364                 break;
1365
1366         default:
1367                 modifier = 0;
1368                 break;
1369         }
1370
1371         if (state)
1372                 device->modifier_state |= modifier;
1373         else
1374                 device->modifier_state &= ~modifier;
1375 }
1376
1377 WL_EXPORT void
1378 notify_key(struct wl_input_device *device,
1379            uint32_t time, uint32_t key, uint32_t state)
1380 {
1381         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1382         struct wlsc_compositor *compositor =
1383                 (struct wlsc_compositor *) device->compositor;
1384         uint32_t *k, *end;
1385         struct wlsc_binding *b;
1386
1387         if (state)
1388                 wlsc_compositor_idle_inhibit(compositor);
1389         else
1390                 wlsc_compositor_idle_release(compositor);
1391
1392         wl_list_for_each(b, &compositor->binding_list, link) {
1393                 if (b->key == key &&
1394                     b->modifier == wd->modifier_state) {
1395                         b->handler(&wd->input_device,
1396                                    time, key, 0, state, b->data);
1397                         break;
1398                 }
1399         }
1400
1401         update_modifier_state(wd, key, state);
1402         end = device->keys.data + device->keys.size;
1403         for (k = device->keys.data; k < end; k++) {
1404                 if (*k == key)
1405                         *k = *--end;
1406         }
1407         device->keys.size = (void *) end - device->keys.data;
1408         if (state) {
1409                 k = wl_array_add(&device->keys, sizeof *k);
1410                 *k = key;
1411         }
1412
1413         if (device->keyboard_focus != NULL)
1414                 wl_client_post_event(device->keyboard_focus->client,
1415                                      &device->object,
1416                                      WL_INPUT_DEVICE_KEY, time, key, state);
1417 }
1418
1419 WL_EXPORT void
1420 notify_pointer_focus(struct wl_input_device *device,
1421                      uint32_t time, struct wlsc_output *output,
1422                      int32_t x, int32_t y)
1423 {
1424         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1425         struct wlsc_compositor *compositor =
1426                 (struct wlsc_compositor *) device->compositor;
1427         struct wlsc_surface *es;
1428         int32_t sx, sy;
1429
1430         if (output) {
1431                 device->x = x;
1432                 device->y = y;
1433                 es = pick_surface(device, &sx, &sy);
1434                 wl_input_device_set_pointer_focus(device,
1435                                                   &es->surface,
1436                                                   time, x, y, sx, sy);
1437
1438                 compositor->focus = 1;
1439
1440                 wd->sprite->x = device->x - wd->hotspot_x;
1441                 wd->sprite->y = device->y - wd->hotspot_y;
1442         } else {
1443                 wl_input_device_set_pointer_focus(device, NULL,
1444                                                   time, 0, 0, 0, 0);
1445                 compositor->focus = 0;
1446         }
1447
1448         wlsc_surface_damage(wd->sprite);
1449 }
1450
1451 WL_EXPORT void
1452 notify_keyboard_focus(struct wl_input_device *device,
1453                       uint32_t time, struct wlsc_output *output,
1454                       struct wl_array *keys)
1455 {
1456         struct wlsc_input_device *wd =
1457                 (struct wlsc_input_device *) device;
1458         struct wlsc_compositor *compositor =
1459                 (struct wlsc_compositor *) device->compositor;
1460         struct wlsc_surface *es;
1461         uint32_t *k, *end;
1462
1463         if (!wl_list_empty(&compositor->surface_list))
1464                 es = container_of(compositor->surface_list.next,
1465                                   struct wlsc_surface, link);
1466         else
1467                 es = NULL;
1468
1469         if (output) {
1470                 wl_array_copy(&wd->input_device.keys, keys);
1471                 wd->modifier_state = 0;
1472                 end = device->keys.data + device->keys.size;
1473                 for (k = device->keys.data; k < end; k++) {
1474                         wlsc_compositor_idle_inhibit(compositor);
1475                         update_modifier_state(wd, *k, 1);
1476                 }
1477
1478                 wl_input_device_set_keyboard_focus(&wd->input_device,
1479                                                    &es->surface, time);
1480         } else {
1481                 end = device->keys.data + device->keys.size;
1482                 for (k = device->keys.data; k < end; k++)
1483                         wlsc_compositor_idle_release(compositor);
1484
1485                 wd->modifier_state = 0;
1486                 wl_input_device_set_keyboard_focus(&wd->input_device,
1487                                                    NULL, time);
1488         }
1489 }
1490
1491
1492 static void
1493 input_device_attach(struct wl_client *client,
1494                     struct wl_input_device *device_base,
1495                     uint32_t time,
1496                     struct wl_buffer *buffer, int32_t x, int32_t y)
1497 {
1498         struct wlsc_input_device *device =
1499                 (struct wlsc_input_device *) device_base;
1500
1501         if (time < device->input_device.pointer_focus_time)
1502                 return;
1503         if (device->input_device.pointer_focus == NULL)
1504                 return;
1505         if (device->input_device.pointer_focus->client != client)
1506                 return;
1507
1508         if (buffer == NULL) {
1509                 wlsc_input_device_set_pointer_image(device,
1510                                                     WLSC_POINTER_LEFT_PTR);
1511                 return;
1512         }
1513
1514         wlsc_input_device_attach_buffer(device, buffer, x, y);
1515 }
1516
1517 const static struct wl_input_device_interface input_device_interface = {
1518         input_device_attach,
1519 };
1520
1521 WL_EXPORT void
1522 wlsc_input_device_init(struct wlsc_input_device *device,
1523                        struct wlsc_compositor *ec)
1524 {
1525         wl_input_device_init(&device->input_device, &ec->compositor);
1526
1527         device->input_device.object.interface = &wl_input_device_interface;
1528         device->input_device.object.implementation =
1529                 (void (**)(void)) &input_device_interface;
1530         wl_display_add_object(ec->wl_display, &device->input_device.object);
1531         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1532
1533         device->sprite = wlsc_surface_create(ec,
1534                                              device->input_device.x,
1535                                              device->input_device.y, 32, 32);
1536         device->hotspot_x = 16;
1537         device->hotspot_y = 16;
1538         device->modifier_state = 0;
1539
1540         device->input_device.motion_grab.interface = &motion_grab_interface;
1541
1542         wl_list_insert(ec->input_device_list.prev, &device->link);
1543
1544         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1545 }
1546
1547 static void
1548 wlsc_output_post_geometry(struct wl_client *client,
1549                           struct wl_object *global, uint32_t version)
1550 {
1551         struct wlsc_output *output =
1552                 container_of(global, struct wlsc_output, object);
1553         struct wlsc_mode *mode;
1554
1555         wl_client_post_event(client, global,
1556                              WL_OUTPUT_GEOMETRY,
1557                              output->x,
1558                              output->y,
1559                              output->mm_width,
1560                              output->mm_height,
1561                              output->subpixel,
1562                              output->make, output->model);
1563
1564         wl_list_for_each (mode, &output->mode_list, link) {
1565                 wl_client_post_event(client, global,
1566                                      WL_OUTPUT_MODE,
1567                                      mode->flags,
1568                                      mode->width, mode->height, mode->refresh);
1569         }
1570 }
1571
1572 static const char vertex_shader[] =
1573         "uniform mat4 proj;\n"
1574         "attribute vec2 position;\n"
1575         "attribute vec2 texcoord;\n"
1576         "varying vec2 v_texcoord;\n"
1577         "void main()\n"
1578         "{\n"
1579         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1580         "   v_texcoord = texcoord;\n"
1581         "}\n";
1582
1583 static const char texture_fragment_shader[] =
1584         "precision mediump float;\n"
1585         "varying vec2 v_texcoord;\n"
1586         "uniform sampler2D tex;\n"
1587         "void main()\n"
1588         "{\n"
1589         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1590         "}\n";
1591
1592 static const char solid_fragment_shader[] =
1593         "precision mediump float;\n"
1594         "uniform vec4 color;\n"
1595         "void main()\n"
1596         "{\n"
1597         "   gl_FragColor = color\n;"
1598         "}\n";
1599
1600 static int
1601 compile_shader(GLenum type, const char *source)
1602 {
1603         GLuint s;
1604         char msg[512];
1605         GLint status;
1606
1607         s = glCreateShader(type);
1608         glShaderSource(s, 1, &source, NULL);
1609         glCompileShader(s);
1610         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1611         if (!status) {
1612                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1613                 fprintf(stderr, "shader info: %s\n", msg);
1614                 return GL_NONE;
1615         }
1616
1617         return s;
1618 }
1619
1620 static int
1621 wlsc_shader_init(struct wlsc_shader *shader,
1622                  const char *vertex_source, const char *fragment_source)
1623 {
1624         char msg[512];
1625         GLint status;
1626
1627         shader->vertex_shader =
1628                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1629         shader->fragment_shader =
1630                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1631
1632         shader->program = glCreateProgram();
1633         glAttachShader(shader->program, shader->vertex_shader);
1634         glAttachShader(shader->program, shader->fragment_shader);
1635         glBindAttribLocation(shader->program, 0, "position");
1636         glBindAttribLocation(shader->program, 1, "texcoord");
1637
1638         glLinkProgram(shader->program);
1639         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1640         if (!status) {
1641                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1642                 fprintf(stderr, "link info: %s\n", msg);
1643                 return -1;
1644         }
1645
1646         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1647         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1648
1649         return 0;
1650 }
1651
1652 static int
1653 init_solid_shader(struct wlsc_shader *shader,
1654                   GLuint vertex_shader, const char *fragment_source)
1655 {
1656         GLint status;
1657         char msg[512];
1658
1659         shader->vertex_shader = vertex_shader;
1660         shader->fragment_shader =
1661                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1662
1663         shader->program = glCreateProgram();
1664         glAttachShader(shader->program, shader->vertex_shader);
1665         glAttachShader(shader->program, shader->fragment_shader);
1666         glBindAttribLocation(shader->program, 0, "position");
1667         glBindAttribLocation(shader->program, 1, "texcoord");
1668
1669         glLinkProgram(shader->program);
1670         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1671         if (!status) {
1672                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1673                 fprintf(stderr, "link info: %s\n", msg);
1674                 return -1;
1675         }
1676  
1677         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1678         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1679
1680         return 0;
1681 }
1682
1683 WL_EXPORT void
1684 wlsc_output_destroy(struct wlsc_output *output)
1685 {
1686         pixman_region32_fini(&output->region);
1687         pixman_region32_fini(&output->previous_damage_region);
1688         destroy_surface(&output->background->surface.resource, NULL);
1689 }
1690
1691 WL_EXPORT void
1692 wlsc_output_move(struct wlsc_output *output, int x, int y)
1693 {
1694         struct wlsc_compositor *c = output->compositor;
1695         int flip;
1696
1697         output->x = x;
1698         output->y = y;
1699
1700         if (output->background) {
1701                 output->background->x = x;
1702                 output->background->y = y;
1703         }
1704
1705         pixman_region32_init(&output->previous_damage_region);
1706         pixman_region32_init_rect(&output->region, x, y, 
1707                                   output->current->width,
1708                                   output->current->height);
1709
1710         wlsc_matrix_init(&output->matrix);
1711         wlsc_matrix_translate(&output->matrix,
1712                               -output->x - output->current->width / 2.0,
1713                               -output->y - output->current->height / 2.0, 0);
1714
1715         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1716         wlsc_matrix_scale(&output->matrix,
1717                           2.0 / output->current->width,
1718                           flip * 2.0 / output->current->height, 1);
1719
1720         pixman_region32_union(&c->damage_region,
1721                               &c->damage_region, &output->region);
1722 }
1723
1724 WL_EXPORT void
1725 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1726                  int x, int y, int width, int height, uint32_t flags)
1727 {
1728         output->compositor = c;
1729         output->x = x;
1730         output->y = y;
1731         output->mm_width = width;
1732         output->mm_height = height;
1733
1734         output->background =
1735                 background_create(output, option_background);
1736
1737         output->flags = flags;
1738         wlsc_output_move(output, x, y);
1739
1740         output->scanout_buffer_destroy_listener.func =
1741                 output_handle_scanout_buffer_destroy;
1742         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1743
1744         output->object.interface = &wl_output_interface;
1745         wl_display_add_object(c->wl_display, &output->object);
1746         wl_display_add_global(c->wl_display, &output->object,
1747                               wlsc_output_post_geometry);
1748 }
1749
1750 static void
1751 shm_buffer_created(struct wl_buffer *buffer)
1752 {
1753         struct wl_list *surfaces_attached_to;
1754
1755         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1756         if (!surfaces_attached_to) {
1757                 buffer->user_data = NULL;
1758                 return;
1759         }
1760
1761         wl_list_init(surfaces_attached_to);
1762
1763         buffer->user_data = surfaces_attached_to;
1764 }
1765
1766 static void
1767 shm_buffer_damaged(struct wl_buffer *buffer,
1768                    int32_t x, int32_t y, int32_t width, int32_t height)
1769 {
1770         struct wl_list *surfaces_attached_to = buffer->user_data;
1771         struct wlsc_surface *es;
1772         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1773
1774         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1775                 glBindTexture(GL_TEXTURE_2D, es->texture);
1776                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1777                              tex_width, buffer->height, 0,
1778                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1779                              wl_shm_buffer_get_data(buffer));
1780                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1781                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1782         }
1783 }
1784
1785 static void
1786 shm_buffer_destroyed(struct wl_buffer *buffer)
1787 {
1788         struct wl_list *surfaces_attached_to = buffer->user_data;
1789         struct wlsc_surface *es, *next;
1790
1791         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1792                 wl_list_remove(&es->buffer_link);
1793                 wl_list_init(&es->buffer_link);
1794         }
1795
1796         free(surfaces_attached_to);
1797 }
1798
1799 const static struct wl_shm_callbacks shm_callbacks = {
1800         shm_buffer_created,
1801         shm_buffer_damaged,
1802         shm_buffer_destroyed
1803 };
1804
1805 WL_EXPORT int
1806 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1807 {
1808         struct wl_event_loop *loop;
1809         const char *extensions;
1810
1811         ec->wl_display = display;
1812
1813         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1814
1815         ec->shm = wl_shm_init(display, &shm_callbacks);
1816
1817         ec->image_target_texture_2d =
1818                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1819         ec->image_target_renderbuffer_storage = (void *)
1820                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1821         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1822         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1823         ec->bind_display =
1824                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1825         ec->unbind_display =
1826                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1827
1828         extensions = (const char *) glGetString(GL_EXTENSIONS);
1829         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1830                 fprintf(stderr,
1831                         "GL_EXT_texture_format_BGRA8888 not available\n");
1832                 return -1;
1833         }
1834
1835         extensions =
1836                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1837         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1838                 ec->has_bind_display = 1;
1839         if (ec->has_bind_display)
1840                 ec->bind_display(ec->display, ec->wl_display);
1841
1842         wl_list_init(&ec->surface_list);
1843         wl_list_init(&ec->input_device_list);
1844         wl_list_init(&ec->output_list);
1845         wl_list_init(&ec->binding_list);
1846         wl_list_init(&ec->animation_list);
1847         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1848         ec->fade.animation.frame = fade_frame;
1849         wl_list_init(&ec->fade.animation.link);
1850
1851         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1852                                     MODIFIER_CTRL | MODIFIER_ALT,
1853                                     terminate_binding, ec);
1854
1855         create_pointer_images(ec);
1856
1857         screenshooter_create(ec);
1858
1859         glActiveTexture(GL_TEXTURE0);
1860
1861         if (wlsc_shader_init(&ec->texture_shader,
1862                              vertex_shader, texture_fragment_shader) < 0)
1863                 return -1;
1864         if (init_solid_shader(&ec->solid_shader,
1865                               ec->texture_shader.vertex_shader,
1866                               solid_fragment_shader) < 0)
1867                 return -1;
1868
1869         loop = wl_display_get_event_loop(ec->wl_display);
1870         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1871         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1872
1873         pixman_region32_init(&ec->damage_region);
1874         wlsc_compositor_schedule_repaint(ec);
1875
1876         return 0;
1877 }
1878
1879 static int on_term_signal(int signal_number, void *data)
1880 {
1881         struct wlsc_compositor *ec = data;
1882
1883         wl_display_terminate(ec->wl_display);
1884
1885         return 1;
1886 }
1887
1888 static void *
1889 load_module(const char *name, const char *entrypoint, void **handle)
1890 {
1891         char path[PATH_MAX];
1892         void *module, *init;
1893
1894         if (name[0] != '/')
1895                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1896         else
1897                 snprintf(path, sizeof path, "%s", name);
1898
1899         module = dlopen(path, RTLD_LAZY);
1900         if (!module) {
1901                 fprintf(stderr,
1902                         "failed to load module: %s\n", dlerror());
1903                 return NULL;
1904         }
1905
1906         init = dlsym(module, entrypoint);
1907         if (!init) {
1908                 fprintf(stderr,
1909                         "failed to lookup init function: %s\n", dlerror());
1910                 return NULL;
1911         }
1912
1913         return init;
1914 }
1915
1916 int main(int argc, char *argv[])
1917 {
1918         struct wl_display *display;
1919         struct wlsc_compositor *ec;
1920         struct wl_event_loop *loop;
1921         int o, xserver = 0;
1922         void *shell_module, *backend_module;
1923         int (*shell_init)(struct wlsc_compositor *ec);
1924         struct wlsc_compositor
1925                 *(*backend_init)(struct wl_display *display, char *options);
1926         char *backend = NULL;
1927         char *backend_options = "";
1928         char *shell = NULL;
1929         char *p;
1930
1931         static const char opts[] = "B:b:o:S:i:s:x";
1932         static const struct option longopts[ ] = {
1933                 { "backend", 1, NULL, 'B' },
1934                 { "backend-options", 1, NULL, 'o' },
1935                 { "background", 1, NULL, 'b' },
1936                 { "socket", 1, NULL, 'S' },
1937                 { "idle-time", 1, NULL, 'i' },
1938                 { "shell", 1, NULL, 's' },
1939                 { "xserver", 0, NULL, 'x' },
1940                 { NULL, }
1941         };
1942
1943         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1944                 switch (o) {
1945                 case 'b':
1946                         option_background = optarg;
1947                         break;
1948                 case 'B':
1949                         backend = optarg;
1950                         break;
1951                 case 'o':
1952                         backend_options = optarg;
1953                         break;
1954                 case 'S':
1955                         option_socket_name = optarg;
1956                         break;
1957                 case 'i':
1958                         option_idle_time = strtol(optarg, &p, 0);
1959                         if (*p != '\0') {
1960                                 fprintf(stderr,
1961                                         "invalid idle time option: %s\n",
1962                                         optarg);
1963                                 exit(EXIT_FAILURE);
1964                         }
1965                         break;
1966                 case 's':
1967                         shell = optarg;
1968                         break;
1969                 case 'x':
1970                         xserver = 1;
1971                         break;
1972                 }
1973         }
1974
1975         display = wl_display_create();
1976
1977         ec = NULL;
1978
1979         if (!backend) {
1980                 if (getenv("WAYLAND_DISPLAY"))
1981                         backend = "wayland-backend.so";
1982                 else if (getenv("DISPLAY"))
1983                         backend = "x11-backend.so";
1984                 else if (getenv("OPENWFD"))
1985                         backend = "openwfd-backend.so";
1986                 else
1987                         backend = "drm-backend.so";
1988         }
1989
1990         if (!shell)
1991                 shell = "desktop-shell.so";
1992
1993         backend_init = load_module(backend, "backend_init", &backend_module);
1994         if (!backend_init)
1995                 exit(EXIT_FAILURE);
1996
1997         shell_init = load_module(shell, "shell_init", &shell_module);
1998         if (!shell_init)
1999                 exit(EXIT_FAILURE);
2000
2001         ec = backend_init(display, backend_options);
2002         if (ec == NULL) {
2003                 fprintf(stderr, "failed to create compositor\n");
2004                 exit(EXIT_FAILURE);
2005         }
2006
2007         if (shell_init(ec) < 0)
2008                 exit(EXIT_FAILURE);
2009
2010         if (xserver)
2011                 wlsc_xserver_init(display);
2012
2013         if (wl_display_add_socket(display, option_socket_name)) {
2014                 fprintf(stderr, "failed to add socket: %m\n");
2015                 exit(EXIT_FAILURE);
2016         }
2017
2018         loop = wl_display_get_event_loop(ec->wl_display);
2019         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2020         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2021
2022         wl_list_init(&child_process_list);
2023         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2024
2025         wl_display_run(display);
2026
2027         if (ec->has_bind_display)
2028                 ec->unbind_display(ec->display, display);
2029         wl_display_destroy(display);
2030
2031         ec->destroy(ec);
2032
2033         return 0;
2034 }