2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
35 #include <linux/input.h>
40 #include "wayland-server.h"
41 #include "compositor.h"
43 /* The plan here is to generate a random anonymous socket name and
44 * advertise that through a service on the session dbus.
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
50 static struct wl_list child_process_list;
53 sigchld_handler(int signal_number, void *data)
55 struct wlsc_process *p;
60 wl_list_for_each(p, &child_process_list, link) {
65 if (&p->link == &child_process_list) {
66 fprintf(stderr, "unknown child process exited\n");
70 wl_list_remove(&p->link);
71 p->cleanup(p, status);
77 wlsc_watch_process(struct wlsc_process *process)
79 wl_list_insert(&child_process_list, &process->link);
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
85 static const struct wlsc_matrix identity = {
86 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
89 memcpy(matrix, &identity, sizeof identity);
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
95 struct wlsc_matrix tmp;
96 const GLfloat *row, *column;
100 for (i = 0; i < 16; i++) {
103 row = m->d + d.quot * 4;
104 column = n->d + d.rem;
105 for (j = 0; j < 4; j++)
106 tmp.d[i] += row[j] * column[j * 4];
108 memcpy(m, &tmp, sizeof tmp);
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
114 struct wlsc_matrix translate = {
115 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
118 wlsc_matrix_multiply(matrix, &translate);
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
124 struct wlsc_matrix scale = {
125 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
128 wlsc_matrix_multiply(matrix, &scale);
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
135 struct wlsc_vector t;
137 for (i = 0; i < 4; i++) {
139 for (j = 0; j < 4; j++)
140 t.f[i] += v->f[j] * matrix->d[i + j * 4];
147 wlsc_spring_init(struct wlsc_spring *spring,
148 double k, double current, double target)
151 spring->friction = 100.0;
152 spring->current = current;
153 spring->previous = current;
154 spring->target = target;
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
160 double force, v, current, step;
162 step = (msec - spring->timestamp) / 300.0;
163 spring->timestamp = msec;
165 current = spring->current;
166 v = current - spring->previous;
167 force = spring->k * (spring->target - current) / 10.0 +
168 (spring->previous - current) - v * spring->friction;
171 current + (current - spring->previous) + force * step * step;
172 spring->previous = current;
175 if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177 spring->current = 2.0 - spring->current;
178 spring->previous = 2.0 - spring->previous;
180 spring->current = 1.0;
181 spring->previous = 1.0;
185 if (spring->current <= 0.0) {
186 spring->current = 0.0;
187 spring->previous = 0.0;
193 wlsc_spring_done(struct wlsc_spring *spring)
195 return fabs(spring->previous - spring->target) < 0.0002 &&
196 fabs(spring->current - spring->target) < 0.0002;
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201 struct wl_resource *resource, uint32_t time)
203 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204 buffer_destroy_listener);
205 struct wl_buffer *buffer = (struct wl_buffer *) resource;
207 if (es->buffer == buffer)
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213 struct wl_resource *resource,
216 struct wlsc_output *output =
217 container_of(listener, struct wlsc_output,
218 scanout_buffer_destroy_listener);
219 struct wl_buffer *buffer = (struct wl_buffer *) resource;
221 if (output->scanout_buffer == buffer)
222 output->scanout_buffer = NULL;
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227 int32_t x, int32_t y, int32_t width, int32_t height)
229 struct wlsc_surface *surface;
231 surface = malloc(sizeof *surface);
235 wl_list_init(&surface->link);
236 wl_list_init(&surface->buffer_link);
237 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
239 glGenTextures(1, &surface->texture);
240 glBindTexture(GL_TEXTURE_2D, surface->texture);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
244 surface->compositor = compositor;
245 surface->visual = NULL;
246 surface->image = EGL_NO_IMAGE_KHR;
247 surface->saved_texture = 0;
250 surface->width = width;
251 surface->height = height;
253 surface->buffer = NULL;
255 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
256 wl_list_init(&surface->buffer_destroy_listener.link);
258 surface->transform = NULL;
264 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
265 int32_t x, int32_t y,
266 int32_t width, int32_t height)
268 struct wlsc_compositor *compositor = surface->compositor;
270 pixman_region32_union_rect(&compositor->damage_region,
271 &compositor->damage_region,
272 surface->x + x, surface->y + y,
274 wlsc_compositor_schedule_repaint(compositor);
278 wlsc_surface_damage(struct wlsc_surface *surface)
280 wlsc_surface_damage_rectangle(surface, 0, 0,
281 surface->width, surface->height);
285 wlsc_compositor_get_time(void)
289 gettimeofday(&tv, NULL);
291 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
295 destroy_surface(struct wl_resource *resource, struct wl_client *client)
297 struct wlsc_surface *surface =
298 container_of(resource, struct wlsc_surface, surface.resource);
299 struct wlsc_compositor *compositor = surface->compositor;
301 wlsc_surface_damage(surface);
303 wl_list_remove(&surface->link);
304 if (surface->saved_texture == 0)
305 glDeleteTextures(1, &surface->texture);
307 glDeleteTextures(1, &surface->saved_texture);
310 wl_list_remove(&surface->buffer_destroy_listener.link);
312 if (surface->image != EGL_NO_IMAGE_KHR)
313 compositor->destroy_image(compositor->display,
316 wl_list_remove(&surface->buffer_link);
322 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
324 struct wlsc_surface *es = (struct wlsc_surface *) surface;
325 struct wlsc_compositor *ec = es->compositor;
326 struct wl_list *surfaces_attached_to;
328 if (es->saved_texture != 0)
329 es->texture = es->saved_texture;
331 glBindTexture(GL_TEXTURE_2D, es->texture);
333 if (wl_buffer_is_shm(buffer)) {
334 /* Unbind any EGLImage texture that may be bound, so we don't
336 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
337 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
338 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
339 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
340 es->pitch, buffer->height, 0,
341 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
342 wl_shm_buffer_get_data(buffer));
343 es->visual = buffer->visual;
345 surfaces_attached_to = buffer->user_data;
347 wl_list_remove(&es->buffer_link);
348 wl_list_insert(surfaces_attached_to, &es->buffer_link);
350 if (es->image != EGL_NO_IMAGE_KHR)
351 ec->destroy_image(ec->display, es->image);
352 es->image = ec->create_image(ec->display, NULL,
353 EGL_WAYLAND_BUFFER_WL,
356 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
357 es->visual = buffer->visual;
358 es->pitch = es->width;
363 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
365 struct wlsc_surface *es = (struct wlsc_surface *) surface;
366 struct wlsc_compositor *ec = es->compositor;
368 es->pitch = es->width;
369 es->image = sprite->image;
370 if (sprite->image != EGL_NO_IMAGE_KHR) {
371 glBindTexture(GL_TEXTURE_2D, es->texture);
372 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
374 if (es->saved_texture == 0)
375 es->saved_texture = es->texture;
376 es->texture = sprite->texture;
379 es->visual = sprite->visual;
386 SPRITE_USE_CURSOR = (1 << 0),
389 static struct wlsc_sprite *
390 create_sprite_from_png(struct wlsc_compositor *ec,
391 const char *filename, uint32_t usage)
394 struct wlsc_sprite *sprite;
395 int32_t width, height;
398 pixels = wlsc_load_image(filename, &width, &height, &stride);
402 sprite = malloc(sizeof *sprite);
403 if (sprite == NULL) {
408 sprite->visual = &ec->compositor.premultiplied_argb_visual;
409 sprite->width = width;
410 sprite->height = height;
411 sprite->image = EGL_NO_IMAGE_KHR;
413 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
414 sprite->image = ec->create_cursor_image(ec, width, height);
416 glGenTextures(1, &sprite->texture);
417 glBindTexture(GL_TEXTURE_2D, sprite->texture);
418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
423 if (sprite->image != EGL_NO_IMAGE_KHR) {
424 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
425 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
426 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
428 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
429 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
437 static const struct {
438 const char *filename;
439 int hotspot_x, hotspot_y;
440 } pointer_images[] = {
441 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
442 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
443 { DATADIR "/wayland/bottom_side.png", 16, 20 },
444 { DATADIR "/wayland/grabbing.png", 20, 17 },
445 { DATADIR "/wayland/left_ptr.png", 10, 5 },
446 { DATADIR "/wayland/left_side.png", 10, 20 },
447 { DATADIR "/wayland/right_side.png", 30, 19 },
448 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
449 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
450 { DATADIR "/wayland/top_side.png", 18, 8 },
451 { DATADIR "/wayland/xterm.png", 15, 15 }
455 create_pointer_images(struct wlsc_compositor *ec)
459 count = ARRAY_LENGTH(pointer_images);
460 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
461 for (i = 0; i < count; i++) {
462 ec->pointer_sprites[i] =
463 create_sprite_from_png(ec,
464 pointer_images[i].filename,
469 static struct wlsc_surface *
470 background_create(struct wlsc_output *output, const char *filename)
472 struct wlsc_surface *background;
473 struct wlsc_sprite *sprite;
475 background = wlsc_surface_create(output->compositor,
476 output->x, output->y,
477 output->current->width,
478 output->current->height);
479 if (background == NULL)
482 sprite = create_sprite_from_png(output->compositor, filename, 0);
483 if (sprite == NULL) {
488 wlsc_sprite_attach(sprite, &background->surface);
494 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
496 struct wlsc_compositor *ec = es->compositor;
497 GLfloat *v, inv_width, inv_height;
498 pixman_box32_t *rectangles;
502 rectangles = pixman_region32_rectangles(region, &n);
503 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
504 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
505 inv_width = 1.0 / es->pitch;
506 inv_height = 1.0 / es->height;
508 for (i = 0; i < n; i++, v += 16, p += 6) {
509 v[ 0] = rectangles[i].x1;
510 v[ 1] = rectangles[i].y1;
511 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
512 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
514 v[ 4] = rectangles[i].x1;
515 v[ 5] = rectangles[i].y2;
517 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
519 v[ 8] = rectangles[i].x2;
520 v[ 9] = rectangles[i].y1;
521 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
524 v[12] = rectangles[i].x2;
525 v[13] = rectangles[i].y2;
541 transform_vertex(struct wlsc_surface *surface,
542 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
544 struct wlsc_vector t;
551 wlsc_matrix_transform(&surface->transform->matrix, &t);
560 texture_transformed_surface(struct wlsc_surface *es)
562 struct wlsc_compositor *ec = es->compositor;
566 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
567 p = wl_array_add(&ec->indices, 6 * sizeof *p);
569 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
570 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
571 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
572 transform_vertex(es, es->x + es->width, es->y + es->height,
586 wlsc_surface_draw(struct wlsc_surface *es,
587 struct wlsc_output *output, pixman_region32_t *clip)
589 struct wlsc_compositor *ec = es->compositor;
591 pixman_region32_t repaint;
595 pixman_region32_init_rect(&repaint,
596 es->x, es->y, es->width, es->height);
597 pixman_region32_intersect(&repaint, &repaint, clip);
598 if (!pixman_region32_not_empty(&repaint))
601 if (es->visual == &ec->compositor.argb_visual) {
602 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
604 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
605 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
611 if (es->transform == NULL) {
613 n = texture_region(es, &repaint);
616 n = texture_transformed_surface(es);
619 glBindTexture(GL_TEXTURE_2D, es->texture);
620 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
621 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
623 v = ec->vertices.data;
624 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
625 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
626 glEnableVertexAttribArray(0);
627 glEnableVertexAttribArray(1);
628 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
630 ec->vertices.size = 0;
631 ec->indices.size = 0;
632 pixman_region32_fini(&repaint);
636 wlsc_surface_raise(struct wlsc_surface *surface)
638 struct wlsc_compositor *compositor = surface->compositor;
640 wl_list_remove(&surface->link);
641 wl_list_insert(&compositor->surface_list, &surface->link);
645 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
647 struct wlsc_output *output;
649 wl_list_for_each(output, &compositor->output_list, link)
650 wlsc_output_damage(output);
654 wlsc_buffer_post_release(struct wl_buffer *buffer)
656 if (buffer == NULL || --buffer->busy_count > 0)
659 assert(buffer->client != NULL);
660 wl_client_post_event(buffer->client,
661 &buffer->resource.object,
666 wlsc_output_damage(struct wlsc_output *output)
668 struct wlsc_compositor *compositor = output->compositor;
670 pixman_region32_union(&compositor->damage_region,
671 &compositor->damage_region, &output->region);
672 wlsc_compositor_schedule_repaint(compositor);
676 fade_frame(struct wlsc_animation *animation,
677 struct wlsc_output *output, uint32_t msecs)
679 struct wlsc_compositor *compositor =
680 container_of(animation,
681 struct wlsc_compositor, fade.animation);
683 wlsc_spring_update(&compositor->fade.spring, msecs);
684 if (wlsc_spring_done(&compositor->fade.spring)) {
685 if (compositor->fade.spring.current > 0.999) {
686 compositor->state = WLSC_COMPOSITOR_SLEEPING;
687 compositor->shell->lock(compositor->shell);
689 compositor->fade.spring.current =
690 compositor->fade.spring.target;
691 wl_list_remove(&animation->link);
692 wl_list_init(&animation->link);
695 wlsc_output_damage(output);
699 fade_output(struct wlsc_output *output,
700 GLfloat tint, pixman_region32_t *region)
702 struct wlsc_compositor *compositor = output->compositor;
703 struct wlsc_surface surface;
704 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
706 surface.compositor = compositor;
707 surface.x = output->x;
708 surface.y = output->y;
709 surface.width = output->current->width;
710 surface.height = output->current->height;
711 surface.texture = GL_NONE;
712 surface.transform = NULL;
716 &compositor->compositor.premultiplied_argb_visual;
718 surface.visual = &compositor->compositor.rgb_visual;
720 glUseProgram(compositor->solid_shader.program);
721 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
722 1, GL_FALSE, output->matrix.d);
723 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
724 wlsc_surface_draw(&surface, output, region);
728 wlsc_output_repaint(struct wlsc_output *output)
730 struct wlsc_compositor *ec = output->compositor;
731 struct wlsc_surface *es;
732 struct wlsc_input_device *eid, *hw_cursor;
733 pixman_region32_t new_damage, total_damage;
735 output->prepare_render(output);
737 glViewport(0, 0, output->current->width, output->current->height);
739 glUseProgram(ec->texture_shader.program);
740 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
741 1, GL_FALSE, output->matrix.d);
742 glUniform1i(ec->texture_shader.tex_uniform, 0);
744 pixman_region32_init(&new_damage);
745 pixman_region32_init(&total_damage);
746 pixman_region32_intersect(&new_damage,
747 &ec->damage_region, &output->region);
748 pixman_region32_subtract(&ec->damage_region,
749 &ec->damage_region, &new_damage);
750 pixman_region32_union(&total_damage, &new_damage,
751 &output->previous_damage_region);
752 pixman_region32_copy(&output->previous_damage_region, &new_damage);
755 if (ec->focus && ec->fade.spring.current < 0.001) {
756 hw_cursor = (struct wlsc_input_device *) ec->input_device;
757 if (output->set_hardware_cursor(output, hw_cursor) < 0)
760 output->set_hardware_cursor(output, NULL);
763 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
765 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
766 if (output->prepare_scanout_surface(output, es) == 0) {
767 /* We're drawing nothing now,
768 * draw the damaged regions later. */
769 pixman_region32_union(&ec->damage_region,
773 output->scanout_buffer = es->buffer;
774 output->scanout_buffer->busy_count++;
776 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
777 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
778 &output->scanout_buffer_destroy_listener.link);
784 if (es->fullscreen_output == output) {
785 if (es->width < output->current->width ||
786 es->height < output->current->height)
787 glClear(GL_COLOR_BUFFER_BIT);
788 wlsc_surface_draw(es, output, &total_damage);
790 if (output->background)
791 wlsc_surface_draw(output->background,
792 output, &total_damage);
794 fade_output(output, 1.0, &total_damage);
796 glUseProgram(ec->texture_shader.program);
797 wl_list_for_each_reverse(es, &ec->surface_list, link) {
798 if (ec->overlay == es)
801 wlsc_surface_draw(es, output, &total_damage);
806 wlsc_surface_draw(ec->overlay, output, &total_damage);
809 wl_list_for_each(eid, &ec->input_device_list, link) {
810 if (&eid->input_device != ec->input_device ||
812 wlsc_surface_draw(eid->sprite, output,
816 if (ec->fade.spring.current > 0.001)
817 fade_output(output, ec->fade.spring.current, &total_damage);
821 repaint(void *data, int msecs)
823 struct wlsc_output *output = data;
824 struct wlsc_compositor *compositor = output->compositor;
825 struct wlsc_surface *es;
826 struct wlsc_animation *animation, *next;
828 wlsc_output_repaint(output);
829 output->repaint_needed = 0;
830 output->repaint_scheduled = 1;
831 output->present(output);
833 /* FIXME: Keep the surfaces in an per-output list. */
834 wl_list_for_each(es, &compositor->surface_list, link) {
835 if (es->output == output) {
836 wl_display_post_frame(compositor->wl_display,
837 &es->surface, msecs);
841 wl_list_for_each_safe(animation, next,
842 &compositor->animation_list, link)
843 animation->frame(animation, output, msecs);
847 idle_repaint(void *data)
849 repaint(data, wlsc_compositor_get_time());
853 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
855 wlsc_buffer_post_release(output->scanout_buffer);
856 output->scanout_buffer = NULL;
857 output->repaint_scheduled = 0;
859 if (output->repaint_needed)
860 repaint(output, msecs);
864 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
866 struct wlsc_output *output;
867 struct wl_event_loop *loop;
869 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
872 loop = wl_display_get_event_loop(compositor->wl_display);
873 wl_list_for_each(output, &compositor->output_list, link) {
874 output->repaint_needed = 1;
875 if (output->repaint_scheduled)
878 wl_event_loop_add_idle(loop, idle_repaint, output);
879 output->repaint_scheduled = 1;
884 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
888 done = wlsc_spring_done(&compositor->fade.spring);
889 compositor->fade.spring.target = tint;
890 if (wlsc_spring_done(&compositor->fade.spring))
894 compositor->fade.spring.timestamp =
895 wlsc_compositor_get_time();
897 wlsc_compositor_damage_all(compositor);
898 if (wl_list_empty(&compositor->fade.animation.link))
899 wl_list_insert(compositor->animation_list.prev,
900 &compositor->fade.animation.link);
904 surface_destroy(struct wl_client *client,
905 struct wl_surface *surface)
907 wl_resource_destroy(&surface->resource, client,
908 wlsc_compositor_get_time());
912 wlsc_surface_assign_output(struct wlsc_surface *es)
914 struct wlsc_compositor *ec = es->compositor;
915 struct wlsc_output *output;
917 struct wlsc_output *tmp = es->output;
920 wl_list_for_each(output, &ec->output_list, link) {
921 if (pixman_region32_contains_point(&output->region,
922 es->x, es->y, NULL)) {
924 printf("assiging surface %p to output %p\n",
930 if (es->output == NULL) {
931 printf("no output found\n");
932 es->output = container_of(ec->output_list.next,
933 struct wlsc_output, link);
938 surface_attach(struct wl_client *client,
939 struct wl_surface *surface, struct wl_buffer *buffer,
940 int32_t x, int32_t y)
942 struct wlsc_surface *es = (struct wlsc_surface *) surface;
944 /* FIXME: This damages the entire old surface, but we should
945 * really just damage the part that's no longer covered by the
946 * surface. Anything covered by the new surface will be
947 * damaged by the client. */
949 wlsc_surface_damage(es);
951 buffer->busy_count++;
952 wlsc_buffer_post_release(es->buffer);
955 wl_list_remove(&es->buffer_destroy_listener.link);
956 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
957 &es->buffer_destroy_listener.link);
961 es->width = buffer->width;
962 es->height = buffer->height;
963 if (x != 0 || y != 0)
964 wlsc_surface_assign_output(es);
965 if (es->visual == NULL)
966 wl_list_insert(&es->compositor->surface_list, &es->link);
968 wlsc_buffer_attach(buffer, surface);
970 es->compositor->shell->attach(es->compositor->shell, es);
974 surface_damage(struct wl_client *client,
975 struct wl_surface *surface,
976 int32_t x, int32_t y, int32_t width, int32_t height)
978 struct wlsc_surface *es = (struct wlsc_surface *) surface;
980 wlsc_surface_damage_rectangle(es, x, y, width, height);
983 const static struct wl_surface_interface surface_interface = {
990 wlsc_input_device_attach(struct wlsc_input_device *device,
991 int x, int y, int width, int height)
993 wlsc_surface_damage(device->sprite);
995 device->hotspot_x = x;
996 device->hotspot_y = y;
998 device->sprite->x = device->input_device.x - device->hotspot_x;
999 device->sprite->y = device->input_device.y - device->hotspot_y;
1000 device->sprite->width = width;
1001 device->sprite->height = height;
1003 wlsc_surface_damage(device->sprite);
1007 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1008 struct wl_buffer *buffer, int x, int y)
1010 wlsc_buffer_attach(buffer, &device->sprite->surface);
1011 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1015 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1016 struct wlsc_sprite *sprite, int x, int y)
1018 wlsc_sprite_attach(sprite, &device->sprite->surface);
1019 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1023 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1024 enum wlsc_pointer_type type)
1026 struct wlsc_compositor *compositor =
1027 (struct wlsc_compositor *) device->input_device.compositor;
1029 wlsc_input_device_attach_sprite(device,
1030 compositor->pointer_sprites[type],
1031 pointer_images[type].hotspot_x,
1032 pointer_images[type].hotspot_y);
1036 compositor_create_surface(struct wl_client *client,
1037 struct wl_compositor *compositor, uint32_t id)
1039 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1040 struct wlsc_surface *surface;
1042 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1043 if (surface == NULL) {
1044 wl_client_post_no_memory(client);
1048 surface->surface.resource.destroy = destroy_surface;
1050 surface->surface.resource.object.id = id;
1051 surface->surface.resource.object.interface = &wl_surface_interface;
1052 surface->surface.resource.object.implementation =
1053 (void (**)(void)) &surface_interface;
1054 surface->surface.client = client;
1056 wl_client_add_resource(client, &surface->surface.resource);
1059 const static struct wl_compositor_interface compositor_interface = {
1060 compositor_create_surface,
1064 wlsc_surface_transform(struct wlsc_surface *surface,
1065 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1067 *sx = x - surface->x;
1068 *sy = y - surface->y;
1071 WL_EXPORT struct wlsc_surface *
1072 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1074 struct wlsc_compositor *ec =
1075 (struct wlsc_compositor *) device->compositor;
1076 struct wlsc_surface *es;
1078 wl_list_for_each(es, &ec->surface_list, link) {
1079 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1080 if (0 <= *sx && *sx < es->width &&
1081 0 <= *sy && *sy < es->height)
1090 motion_grab_motion(struct wl_grab *grab,
1091 uint32_t time, int32_t x, int32_t y)
1093 struct wlsc_input_device *device =
1094 (struct wlsc_input_device *) grab->input_device;
1095 struct wlsc_surface *es =
1096 (struct wlsc_surface *) device->input_device.pointer_focus;
1099 wlsc_surface_transform(es, x, y, &sx, &sy);
1100 wl_client_post_event(es->surface.client,
1101 &device->input_device.object,
1102 WL_INPUT_DEVICE_MOTION,
1103 time, x, y, sx, sy);
1107 motion_grab_button(struct wl_grab *grab,
1108 uint32_t time, int32_t button, int32_t state)
1110 wl_client_post_event(grab->input_device->pointer_focus->client,
1111 &grab->input_device->object,
1112 WL_INPUT_DEVICE_BUTTON,
1113 time, button, state);
1117 motion_grab_end(struct wl_grab *grab, uint32_t time)
1121 static const struct wl_grab_interface motion_grab_interface = {
1128 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1130 if (compositor->idle_inhibit)
1133 wlsc_compositor_fade(compositor, 0.0);
1134 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1136 wl_event_source_timer_update(compositor->idle_source,
1137 option_idle_time * 1000);
1141 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1143 wlsc_compositor_wake(compositor);
1144 compositor->idle_inhibit++;
1148 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1150 compositor->idle_inhibit--;
1151 wlsc_compositor_wake(compositor);
1155 idle_handler(void *data)
1157 struct wlsc_compositor *compositor = data;
1159 if (compositor->idle_inhibit)
1162 wlsc_compositor_fade(compositor, 1.0);
1168 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1170 struct wlsc_surface *es;
1171 struct wlsc_compositor *ec =
1172 (struct wlsc_compositor *) device->compositor;
1173 struct wlsc_output *output;
1174 const struct wl_grab_interface *interface;
1175 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1177 int x_valid = 0, y_valid = 0;
1178 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1180 wlsc_compositor_wake(ec);
1182 wl_list_for_each(output, &ec->output_list, link) {
1183 if (output->x <= x && x <= output->x + output->current->width)
1186 if (output->y <= y && y <= output->y + output->current->height)
1189 /* FIXME: calculate this only on output addition/deletion */
1190 if (output->x < min_x)
1192 if (output->y < min_y)
1195 if (output->x + output->current->width > max_x)
1196 max_x = output->x + output->current->width;
1197 if (output->y + output->current->height > max_y)
1198 max_y = output->y + output->current->height;
1204 else if (x >= max_x)
1210 else if (y >= max_y)
1218 interface = device->grab->interface;
1219 interface->motion(device->grab, time, x, y);
1221 es = pick_surface(device, &sx, &sy);
1222 wl_input_device_set_pointer_focus(device,
1224 time, x, y, sx, sy);
1226 wl_client_post_event(es->surface.client,
1228 WL_INPUT_DEVICE_MOTION,
1229 time, x, y, sx, sy);
1232 wlsc_surface_damage(wd->sprite);
1234 wd->sprite->x = device->x - wd->hotspot_x;
1235 wd->sprite->y = device->y - wd->hotspot_y;
1237 wlsc_surface_damage(wd->sprite);
1241 wlsc_surface_activate(struct wlsc_surface *surface,
1242 struct wlsc_input_device *device, uint32_t time)
1244 struct wlsc_shell *shell = surface->compositor->shell;
1246 wlsc_surface_raise(surface);
1247 if (device->selection)
1248 shell->set_selection_focus(shell,
1250 &surface->surface, time);
1252 wl_input_device_set_keyboard_focus(&device->input_device,
1257 struct wlsc_binding {
1261 wlsc_binding_handler_t handler;
1263 struct wl_list link;
1267 notify_button(struct wl_input_device *device,
1268 uint32_t time, int32_t button, int32_t state)
1270 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1271 struct wlsc_compositor *compositor =
1272 (struct wlsc_compositor *) device->compositor;
1273 struct wlsc_binding *b;
1274 struct wlsc_surface *surface =
1275 (struct wlsc_surface *) device->pointer_focus;
1278 wlsc_compositor_idle_inhibit(compositor);
1280 wlsc_compositor_idle_release(compositor);
1282 if (state && surface && device->grab == NULL) {
1283 wlsc_surface_activate(surface, wd, time);
1284 wl_input_device_start_grab(device,
1285 &device->motion_grab,
1289 wl_list_for_each(b, &compositor->binding_list, link) {
1290 if (b->button == button &&
1291 b->modifier == wd->modifier_state && state) {
1292 b->handler(&wd->input_device,
1293 time, 0, button, state, b->data);
1299 device->grab->interface->button(device->grab, time,
1302 if (!state && device->grab && device->grab_button == button)
1303 wl_input_device_end_grab(device, time);
1307 terminate_binding(struct wl_input_device *device, uint32_t time,
1308 uint32_t key, uint32_t button, uint32_t state, void *data)
1310 struct wlsc_compositor *compositor = data;
1313 wl_display_terminate(compositor->wl_display);
1316 WL_EXPORT struct wlsc_binding *
1317 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1318 uint32_t key, uint32_t button, uint32_t modifier,
1319 wlsc_binding_handler_t handler, void *data)
1321 struct wlsc_binding *binding;
1323 binding = malloc(sizeof *binding);
1324 if (binding == NULL)
1328 binding->button = button;
1329 binding->modifier = modifier;
1330 binding->handler = handler;
1331 binding->data = data;
1332 wl_list_insert(compositor->binding_list.prev, &binding->link);
1338 wlsc_binding_destroy(struct wlsc_binding *binding)
1340 wl_list_remove(&binding->link);
1345 update_modifier_state(struct wlsc_input_device *device,
1346 uint32_t key, uint32_t state)
1353 modifier = MODIFIER_CTRL;
1358 modifier = MODIFIER_ALT;
1363 modifier = MODIFIER_SUPER;
1372 device->modifier_state |= modifier;
1374 device->modifier_state &= ~modifier;
1378 notify_key(struct wl_input_device *device,
1379 uint32_t time, uint32_t key, uint32_t state)
1381 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1382 struct wlsc_compositor *compositor =
1383 (struct wlsc_compositor *) device->compositor;
1385 struct wlsc_binding *b;
1388 wlsc_compositor_idle_inhibit(compositor);
1390 wlsc_compositor_idle_release(compositor);
1392 wl_list_for_each(b, &compositor->binding_list, link) {
1393 if (b->key == key &&
1394 b->modifier == wd->modifier_state) {
1395 b->handler(&wd->input_device,
1396 time, key, 0, state, b->data);
1401 update_modifier_state(wd, key, state);
1402 end = device->keys.data + device->keys.size;
1403 for (k = device->keys.data; k < end; k++) {
1407 device->keys.size = (void *) end - device->keys.data;
1409 k = wl_array_add(&device->keys, sizeof *k);
1413 if (device->keyboard_focus != NULL)
1414 wl_client_post_event(device->keyboard_focus->client,
1416 WL_INPUT_DEVICE_KEY, time, key, state);
1420 notify_pointer_focus(struct wl_input_device *device,
1421 uint32_t time, struct wlsc_output *output,
1422 int32_t x, int32_t y)
1424 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1425 struct wlsc_compositor *compositor =
1426 (struct wlsc_compositor *) device->compositor;
1427 struct wlsc_surface *es;
1433 es = pick_surface(device, &sx, &sy);
1434 wl_input_device_set_pointer_focus(device,
1436 time, x, y, sx, sy);
1438 compositor->focus = 1;
1440 wd->sprite->x = device->x - wd->hotspot_x;
1441 wd->sprite->y = device->y - wd->hotspot_y;
1443 wl_input_device_set_pointer_focus(device, NULL,
1445 compositor->focus = 0;
1448 wlsc_surface_damage(wd->sprite);
1452 notify_keyboard_focus(struct wl_input_device *device,
1453 uint32_t time, struct wlsc_output *output,
1454 struct wl_array *keys)
1456 struct wlsc_input_device *wd =
1457 (struct wlsc_input_device *) device;
1458 struct wlsc_compositor *compositor =
1459 (struct wlsc_compositor *) device->compositor;
1460 struct wlsc_surface *es;
1463 if (!wl_list_empty(&compositor->surface_list))
1464 es = container_of(compositor->surface_list.next,
1465 struct wlsc_surface, link);
1470 wl_array_copy(&wd->input_device.keys, keys);
1471 wd->modifier_state = 0;
1472 end = device->keys.data + device->keys.size;
1473 for (k = device->keys.data; k < end; k++) {
1474 wlsc_compositor_idle_inhibit(compositor);
1475 update_modifier_state(wd, *k, 1);
1478 wl_input_device_set_keyboard_focus(&wd->input_device,
1479 &es->surface, time);
1481 end = device->keys.data + device->keys.size;
1482 for (k = device->keys.data; k < end; k++)
1483 wlsc_compositor_idle_release(compositor);
1485 wd->modifier_state = 0;
1486 wl_input_device_set_keyboard_focus(&wd->input_device,
1493 input_device_attach(struct wl_client *client,
1494 struct wl_input_device *device_base,
1496 struct wl_buffer *buffer, int32_t x, int32_t y)
1498 struct wlsc_input_device *device =
1499 (struct wlsc_input_device *) device_base;
1501 if (time < device->input_device.pointer_focus_time)
1503 if (device->input_device.pointer_focus == NULL)
1505 if (device->input_device.pointer_focus->client != client)
1508 if (buffer == NULL) {
1509 wlsc_input_device_set_pointer_image(device,
1510 WLSC_POINTER_LEFT_PTR);
1514 wlsc_input_device_attach_buffer(device, buffer, x, y);
1517 const static struct wl_input_device_interface input_device_interface = {
1518 input_device_attach,
1522 wlsc_input_device_init(struct wlsc_input_device *device,
1523 struct wlsc_compositor *ec)
1525 wl_input_device_init(&device->input_device, &ec->compositor);
1527 device->input_device.object.interface = &wl_input_device_interface;
1528 device->input_device.object.implementation =
1529 (void (**)(void)) &input_device_interface;
1530 wl_display_add_object(ec->wl_display, &device->input_device.object);
1531 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1533 device->sprite = wlsc_surface_create(ec,
1534 device->input_device.x,
1535 device->input_device.y, 32, 32);
1536 device->hotspot_x = 16;
1537 device->hotspot_y = 16;
1538 device->modifier_state = 0;
1540 device->input_device.motion_grab.interface = &motion_grab_interface;
1542 wl_list_insert(ec->input_device_list.prev, &device->link);
1544 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1548 wlsc_output_post_geometry(struct wl_client *client,
1549 struct wl_object *global, uint32_t version)
1551 struct wlsc_output *output =
1552 container_of(global, struct wlsc_output, object);
1553 struct wlsc_mode *mode;
1555 wl_client_post_event(client, global,
1562 output->make, output->model);
1564 wl_list_for_each (mode, &output->mode_list, link) {
1565 wl_client_post_event(client, global,
1568 mode->width, mode->height, mode->refresh);
1572 static const char vertex_shader[] =
1573 "uniform mat4 proj;\n"
1574 "attribute vec2 position;\n"
1575 "attribute vec2 texcoord;\n"
1576 "varying vec2 v_texcoord;\n"
1579 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1580 " v_texcoord = texcoord;\n"
1583 static const char texture_fragment_shader[] =
1584 "precision mediump float;\n"
1585 "varying vec2 v_texcoord;\n"
1586 "uniform sampler2D tex;\n"
1589 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1592 static const char solid_fragment_shader[] =
1593 "precision mediump float;\n"
1594 "uniform vec4 color;\n"
1597 " gl_FragColor = color\n;"
1601 compile_shader(GLenum type, const char *source)
1607 s = glCreateShader(type);
1608 glShaderSource(s, 1, &source, NULL);
1610 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1612 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1613 fprintf(stderr, "shader info: %s\n", msg);
1621 wlsc_shader_init(struct wlsc_shader *shader,
1622 const char *vertex_source, const char *fragment_source)
1627 shader->vertex_shader =
1628 compile_shader(GL_VERTEX_SHADER, vertex_source);
1629 shader->fragment_shader =
1630 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1632 shader->program = glCreateProgram();
1633 glAttachShader(shader->program, shader->vertex_shader);
1634 glAttachShader(shader->program, shader->fragment_shader);
1635 glBindAttribLocation(shader->program, 0, "position");
1636 glBindAttribLocation(shader->program, 1, "texcoord");
1638 glLinkProgram(shader->program);
1639 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1641 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1642 fprintf(stderr, "link info: %s\n", msg);
1646 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1647 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1653 init_solid_shader(struct wlsc_shader *shader,
1654 GLuint vertex_shader, const char *fragment_source)
1659 shader->vertex_shader = vertex_shader;
1660 shader->fragment_shader =
1661 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1663 shader->program = glCreateProgram();
1664 glAttachShader(shader->program, shader->vertex_shader);
1665 glAttachShader(shader->program, shader->fragment_shader);
1666 glBindAttribLocation(shader->program, 0, "position");
1667 glBindAttribLocation(shader->program, 1, "texcoord");
1669 glLinkProgram(shader->program);
1670 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1672 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1673 fprintf(stderr, "link info: %s\n", msg);
1677 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1678 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1684 wlsc_output_destroy(struct wlsc_output *output)
1686 pixman_region32_fini(&output->region);
1687 pixman_region32_fini(&output->previous_damage_region);
1688 destroy_surface(&output->background->surface.resource, NULL);
1692 wlsc_output_move(struct wlsc_output *output, int x, int y)
1694 struct wlsc_compositor *c = output->compositor;
1700 if (output->background) {
1701 output->background->x = x;
1702 output->background->y = y;
1705 pixman_region32_init(&output->previous_damage_region);
1706 pixman_region32_init_rect(&output->region, x, y,
1707 output->current->width,
1708 output->current->height);
1710 wlsc_matrix_init(&output->matrix);
1711 wlsc_matrix_translate(&output->matrix,
1712 -output->x - output->current->width / 2.0,
1713 -output->y - output->current->height / 2.0, 0);
1715 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1716 wlsc_matrix_scale(&output->matrix,
1717 2.0 / output->current->width,
1718 flip * 2.0 / output->current->height, 1);
1720 pixman_region32_union(&c->damage_region,
1721 &c->damage_region, &output->region);
1725 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1726 int x, int y, int width, int height, uint32_t flags)
1728 output->compositor = c;
1731 output->mm_width = width;
1732 output->mm_height = height;
1734 output->background =
1735 background_create(output, option_background);
1737 output->flags = flags;
1738 wlsc_output_move(output, x, y);
1740 output->scanout_buffer_destroy_listener.func =
1741 output_handle_scanout_buffer_destroy;
1742 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1744 output->object.interface = &wl_output_interface;
1745 wl_display_add_object(c->wl_display, &output->object);
1746 wl_display_add_global(c->wl_display, &output->object,
1747 wlsc_output_post_geometry);
1751 shm_buffer_created(struct wl_buffer *buffer)
1753 struct wl_list *surfaces_attached_to;
1755 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1756 if (!surfaces_attached_to) {
1757 buffer->user_data = NULL;
1761 wl_list_init(surfaces_attached_to);
1763 buffer->user_data = surfaces_attached_to;
1767 shm_buffer_damaged(struct wl_buffer *buffer,
1768 int32_t x, int32_t y, int32_t width, int32_t height)
1770 struct wl_list *surfaces_attached_to = buffer->user_data;
1771 struct wlsc_surface *es;
1772 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1774 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1775 glBindTexture(GL_TEXTURE_2D, es->texture);
1776 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1777 tex_width, buffer->height, 0,
1778 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1779 wl_shm_buffer_get_data(buffer));
1780 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1781 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1786 shm_buffer_destroyed(struct wl_buffer *buffer)
1788 struct wl_list *surfaces_attached_to = buffer->user_data;
1789 struct wlsc_surface *es, *next;
1791 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1792 wl_list_remove(&es->buffer_link);
1793 wl_list_init(&es->buffer_link);
1796 free(surfaces_attached_to);
1799 const static struct wl_shm_callbacks shm_callbacks = {
1802 shm_buffer_destroyed
1806 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1808 struct wl_event_loop *loop;
1809 const char *extensions;
1811 ec->wl_display = display;
1813 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1815 ec->shm = wl_shm_init(display, &shm_callbacks);
1817 ec->image_target_texture_2d =
1818 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1819 ec->image_target_renderbuffer_storage = (void *)
1820 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1821 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1822 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1824 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1825 ec->unbind_display =
1826 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1828 extensions = (const char *) glGetString(GL_EXTENSIONS);
1829 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1831 "GL_EXT_texture_format_BGRA8888 not available\n");
1836 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1837 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1838 ec->has_bind_display = 1;
1839 if (ec->has_bind_display)
1840 ec->bind_display(ec->display, ec->wl_display);
1842 wl_list_init(&ec->surface_list);
1843 wl_list_init(&ec->input_device_list);
1844 wl_list_init(&ec->output_list);
1845 wl_list_init(&ec->binding_list);
1846 wl_list_init(&ec->animation_list);
1847 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1848 ec->fade.animation.frame = fade_frame;
1849 wl_list_init(&ec->fade.animation.link);
1851 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1852 MODIFIER_CTRL | MODIFIER_ALT,
1853 terminate_binding, ec);
1855 create_pointer_images(ec);
1857 screenshooter_create(ec);
1859 glActiveTexture(GL_TEXTURE0);
1861 if (wlsc_shader_init(&ec->texture_shader,
1862 vertex_shader, texture_fragment_shader) < 0)
1864 if (init_solid_shader(&ec->solid_shader,
1865 ec->texture_shader.vertex_shader,
1866 solid_fragment_shader) < 0)
1869 loop = wl_display_get_event_loop(ec->wl_display);
1870 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1871 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1873 pixman_region32_init(&ec->damage_region);
1874 wlsc_compositor_schedule_repaint(ec);
1879 static int on_term_signal(int signal_number, void *data)
1881 struct wlsc_compositor *ec = data;
1883 wl_display_terminate(ec->wl_display);
1889 load_module(const char *name, const char *entrypoint, void **handle)
1891 char path[PATH_MAX];
1892 void *module, *init;
1895 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1897 snprintf(path, sizeof path, "%s", name);
1899 module = dlopen(path, RTLD_LAZY);
1902 "failed to load module: %s\n", dlerror());
1906 init = dlsym(module, entrypoint);
1909 "failed to lookup init function: %s\n", dlerror());
1916 int main(int argc, char *argv[])
1918 struct wl_display *display;
1919 struct wlsc_compositor *ec;
1920 struct wl_event_loop *loop;
1922 void *shell_module, *backend_module;
1923 int (*shell_init)(struct wlsc_compositor *ec);
1924 struct wlsc_compositor
1925 *(*backend_init)(struct wl_display *display, char *options);
1926 char *backend = NULL;
1927 char *backend_options = "";
1931 static const char opts[] = "B:b:o:S:i:s:x";
1932 static const struct option longopts[ ] = {
1933 { "backend", 1, NULL, 'B' },
1934 { "backend-options", 1, NULL, 'o' },
1935 { "background", 1, NULL, 'b' },
1936 { "socket", 1, NULL, 'S' },
1937 { "idle-time", 1, NULL, 'i' },
1938 { "shell", 1, NULL, 's' },
1939 { "xserver", 0, NULL, 'x' },
1943 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1946 option_background = optarg;
1952 backend_options = optarg;
1955 option_socket_name = optarg;
1958 option_idle_time = strtol(optarg, &p, 0);
1961 "invalid idle time option: %s\n",
1975 display = wl_display_create();
1980 if (getenv("WAYLAND_DISPLAY"))
1981 backend = "wayland-backend.so";
1982 else if (getenv("DISPLAY"))
1983 backend = "x11-backend.so";
1984 else if (getenv("OPENWFD"))
1985 backend = "openwfd-backend.so";
1987 backend = "drm-backend.so";
1991 shell = "desktop-shell.so";
1993 backend_init = load_module(backend, "backend_init", &backend_module);
1997 shell_init = load_module(shell, "shell_init", &shell_module);
2001 ec = backend_init(display, backend_options);
2003 fprintf(stderr, "failed to create compositor\n");
2007 if (shell_init(ec) < 0)
2011 wlsc_xserver_init(display);
2013 if (wl_display_add_socket(display, option_socket_name)) {
2014 fprintf(stderr, "failed to add socket: %m\n");
2018 loop = wl_display_get_event_loop(ec->wl_display);
2019 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2020 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2022 wl_list_init(&child_process_list);
2023 wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2025 wl_display_run(display);
2027 if (ec->has_bind_display)
2028 ec->unbind_display(ec->display, display);
2029 wl_display_destroy(display);