compositor: Accumulate damage in per-surface regions
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->surface.client = NULL;
245
246         surface->compositor = compositor;
247         surface->visual = NULL;
248         surface->image = EGL_NO_IMAGE_KHR;
249         surface->saved_texture = 0;
250         surface->x = x;
251         surface->y = y;
252         surface->width = width;
253         surface->height = height;
254
255         surface->buffer = NULL;
256
257         pixman_region32_init(&surface->damage);
258
259         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
260         wl_list_init(&surface->buffer_destroy_listener.link);
261
262         surface->transform = NULL;
263
264         return surface;
265 }
266
267 WL_EXPORT void
268 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
269                               int32_t x, int32_t y,
270                               int32_t width, int32_t height)
271 {
272         struct wlsc_compositor *compositor = surface->compositor;
273
274         pixman_region32_union_rect(&surface->damage,
275                                    &surface->damage,
276                                    surface->x + x, surface->y + y,
277                                    width, height);
278         wlsc_compositor_schedule_repaint(compositor);
279 }
280
281 WL_EXPORT void
282 wlsc_surface_damage(struct wlsc_surface *surface)
283 {
284         wlsc_surface_damage_rectangle(surface, 0, 0,
285                                       surface->width, surface->height);
286 }
287
288 WL_EXPORT uint32_t
289 wlsc_compositor_get_time(void)
290 {
291         struct timeval tv;
292
293         gettimeofday(&tv, NULL);
294
295         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
296 }
297
298 static void
299 destroy_surface(struct wl_resource *resource, struct wl_client *client)
300 {
301         struct wlsc_surface *surface =
302                 container_of(resource, struct wlsc_surface, surface.resource);
303         struct wlsc_compositor *compositor = surface->compositor;
304
305         wlsc_surface_damage(surface);
306
307         wl_list_remove(&surface->link);
308         if (surface->saved_texture == 0)
309                 glDeleteTextures(1, &surface->texture);
310         else
311                 glDeleteTextures(1, &surface->saved_texture);
312
313         if (surface->buffer)
314                 wl_list_remove(&surface->buffer_destroy_listener.link);
315
316         if (surface->image != EGL_NO_IMAGE_KHR)
317                 compositor->destroy_image(compositor->display,
318                                           surface->image);
319
320         wl_list_remove(&surface->buffer_link);
321
322         free(surface);
323 }
324
325 static void
326 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
327 {
328         struct wlsc_surface *es = (struct wlsc_surface *) surface;
329         struct wlsc_compositor *ec = es->compositor;
330         struct wl_list *surfaces_attached_to;
331
332         if (es->saved_texture != 0)
333                 es->texture = es->saved_texture;
334
335         glBindTexture(GL_TEXTURE_2D, es->texture);
336
337         if (wl_buffer_is_shm(buffer)) {
338                 /* Unbind any EGLImage texture that may be bound, so we don't
339                  * overwrite it.*/
340                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
341                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
342                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
343                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
344                              es->pitch, buffer->height, 0,
345                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
346                              wl_shm_buffer_get_data(buffer));
347                 es->visual = buffer->visual;
348
349                 surfaces_attached_to = buffer->user_data;
350
351                 wl_list_remove(&es->buffer_link);
352                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
353         } else {
354                 if (es->image != EGL_NO_IMAGE_KHR)
355                         ec->destroy_image(ec->display, es->image);
356                 es->image = ec->create_image(ec->display, NULL,
357                                              EGL_WAYLAND_BUFFER_WL,
358                                              buffer, NULL);
359                 
360                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
361                 es->visual = buffer->visual;
362                 es->pitch = es->width;
363         }
364 }
365
366 static void
367 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
368 {
369         struct wlsc_surface *es = (struct wlsc_surface *) surface;
370         struct wlsc_compositor *ec = es->compositor;
371
372         es->pitch = es->width;
373         es->image = sprite->image;
374         if (sprite->image != EGL_NO_IMAGE_KHR) {
375                 glBindTexture(GL_TEXTURE_2D, es->texture);
376                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
377         } else {
378                 if (es->saved_texture == 0)
379                         es->saved_texture = es->texture;
380                 es->texture = sprite->texture;
381         }
382
383         es->visual = sprite->visual;
384
385         if (es->buffer)
386                 es->buffer = NULL;
387 }
388
389 enum sprite_usage {
390         SPRITE_USE_CURSOR = (1 << 0),
391 };
392
393 static struct wlsc_sprite *
394 create_sprite_from_png(struct wlsc_compositor *ec,
395                        const char *filename, uint32_t usage)
396 {
397         uint32_t *pixels;
398         struct wlsc_sprite *sprite;
399         int32_t width, height;
400         uint32_t stride;
401
402         pixels = wlsc_load_image(filename, &width, &height, &stride);
403         if (pixels == NULL)
404                 return NULL;
405
406         sprite = malloc(sizeof *sprite);
407         if (sprite == NULL) {
408                 free(pixels);
409                 return NULL;
410         }
411
412         sprite->visual = &ec->compositor.premultiplied_argb_visual;
413         sprite->width = width;
414         sprite->height = height;
415         sprite->image = EGL_NO_IMAGE_KHR;
416
417         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
418                 sprite->image = ec->create_cursor_image(ec, width, height);
419
420         glGenTextures(1, &sprite->texture);
421         glBindTexture(GL_TEXTURE_2D, sprite->texture);
422         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
423         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
424         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
425         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
426
427         if (sprite->image != EGL_NO_IMAGE_KHR) {
428                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
429                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
430                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
431         } else {
432                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
433                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
434         }
435
436         free(pixels);
437
438         return sprite;
439 }
440
441 static const struct {
442         const char *filename;
443         int hotspot_x, hotspot_y;
444 } pointer_images[] = {
445         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
446         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
447         { DATADIR "/wayland/bottom_side.png",           16, 20 },
448         { DATADIR "/wayland/grabbing.png",              20, 17 },
449         { DATADIR "/wayland/left_ptr.png",              10,  5 },
450         { DATADIR "/wayland/left_side.png",             10, 20 },
451         { DATADIR "/wayland/right_side.png",            30, 19 },
452         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
453         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
454         { DATADIR "/wayland/top_side.png",              18,  8 },
455         { DATADIR "/wayland/xterm.png",                 15, 15 }
456 };
457
458 static void
459 create_pointer_images(struct wlsc_compositor *ec)
460 {
461         int i, count;
462
463         count = ARRAY_LENGTH(pointer_images);
464         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
465         for (i = 0; i < count; i++) {
466                 ec->pointer_sprites[i] =
467                         create_sprite_from_png(ec,
468                                                pointer_images[i].filename,
469                                                SPRITE_USE_CURSOR);
470         }
471 }
472
473 static struct wlsc_surface *
474 background_create(struct wlsc_output *output, const char *filename)
475 {
476         struct wlsc_surface *background;
477         struct wlsc_sprite *sprite;
478
479         background = wlsc_surface_create(output->compositor,
480                                          output->x, output->y,
481                                          output->current->width,
482                                          output->current->height);
483         if (background == NULL)
484                 return NULL;
485
486         sprite = create_sprite_from_png(output->compositor, filename, 0);
487         if (sprite == NULL) {
488                 free(background);
489                 return NULL;
490         }
491
492         wlsc_sprite_attach(sprite, &background->surface);
493
494         return background;
495 }
496
497 static int
498 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
499 {
500         struct wlsc_compositor *ec = es->compositor;
501         GLfloat *v, inv_width, inv_height;
502         pixman_box32_t *rectangles;
503         unsigned int *p;
504         int i, n;
505
506         rectangles = pixman_region32_rectangles(region, &n);
507         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
508         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
509         inv_width = 1.0 / es->pitch;
510         inv_height = 1.0 / es->height;
511
512         for (i = 0; i < n; i++, v += 16, p += 6) {
513                 v[ 0] = rectangles[i].x1;
514                 v[ 1] = rectangles[i].y1;
515                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
516                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
517
518                 v[ 4] = rectangles[i].x1;
519                 v[ 5] = rectangles[i].y2;
520                 v[ 6] = v[ 2];
521                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
522
523                 v[ 8] = rectangles[i].x2;
524                 v[ 9] = rectangles[i].y1;
525                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
526                 v[11] = v[ 3];
527
528                 v[12] = rectangles[i].x2;
529                 v[13] = rectangles[i].y2;
530                 v[14] = v[10];
531                 v[15] = v[ 7];
532
533                 p[0] = i * 4 + 0;
534                 p[1] = i * 4 + 1;
535                 p[2] = i * 4 + 2;
536                 p[3] = i * 4 + 2;
537                 p[4] = i * 4 + 1;
538                 p[5] = i * 4 + 3;
539         }
540
541         return n;
542 }
543
544 static void
545 transform_vertex(struct wlsc_surface *surface,
546                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
547 {
548         struct wlsc_vector t;
549
550         t.f[0] = x;
551         t.f[1] = y;
552         t.f[2] = 0.0;
553         t.f[3] = 1.0;
554
555         wlsc_matrix_transform(&surface->transform->matrix, &t);
556
557         r[ 0] = t.f[0];
558         r[ 1] = t.f[1];
559         r[ 2] = u;
560         r[ 3] = v;
561 }
562
563 static int
564 texture_transformed_surface(struct wlsc_surface *es)
565 {
566         struct wlsc_compositor *ec = es->compositor;
567         GLfloat *v;
568         unsigned int *p;
569
570         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
571         p = wl_array_add(&ec->indices, 6 * sizeof *p);
572
573         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
574         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
575         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
576         transform_vertex(es, es->x + es->width, es->y + es->height,
577                          1.0, 1.0, &v[12]);
578
579         p[0] = 0;
580         p[1] = 1;
581         p[2] = 2;
582         p[3] = 2;
583         p[4] = 1;
584         p[5] = 3;
585
586         return 1;
587 }
588
589 static void
590 wlsc_surface_draw(struct wlsc_surface *es,
591                   struct wlsc_output *output, pixman_region32_t *clip)
592 {
593         struct wlsc_compositor *ec = es->compositor;
594         GLfloat *v;
595         pixman_region32_t repaint;
596         GLint filter;
597         int n;
598
599         pixman_region32_init_rect(&repaint,
600                                   es->x, es->y, es->width, es->height);
601         pixman_region32_intersect(&repaint, &repaint, clip);
602         if (!pixman_region32_not_empty(&repaint))
603                 return;
604
605         if (es->visual == &ec->compositor.argb_visual) {
606                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
607                 glEnable(GL_BLEND);
608         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
609                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
610                 glEnable(GL_BLEND);
611         } else {
612                 glDisable(GL_BLEND);
613         }
614
615         if (es->transform == NULL) {
616                 filter = GL_NEAREST;
617                 n = texture_region(es, &repaint);
618         } else {
619                 filter = GL_LINEAR;
620                 n = texture_transformed_surface(es);
621         }
622
623         glBindTexture(GL_TEXTURE_2D, es->texture);
624         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
625         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
626
627         v = ec->vertices.data;
628         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
629         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
630         glEnableVertexAttribArray(0);
631         glEnableVertexAttribArray(1);
632         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
633
634         ec->vertices.size = 0;
635         ec->indices.size = 0;
636         pixman_region32_fini(&repaint);
637 }
638
639 static void
640 wlsc_surface_raise(struct wlsc_surface *surface)
641 {
642         struct wlsc_compositor *compositor = surface->compositor;
643
644         wl_list_remove(&surface->link);
645         wl_list_insert(&compositor->surface_list, &surface->link);
646 }
647
648 WL_EXPORT void
649 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
650 {
651         struct wlsc_output *output;
652
653         wl_list_for_each(output, &compositor->output_list, link)
654                 wlsc_output_damage(output);
655 }
656
657 static inline void
658 wlsc_buffer_post_release(struct wl_buffer *buffer)
659 {
660         if (buffer == NULL || --buffer->busy_count > 0)
661                 return;
662
663         assert(buffer->client != NULL);
664         wl_client_post_event(buffer->client,
665                              &buffer->resource.object,
666                              WL_BUFFER_RELEASE);
667 }
668
669 WL_EXPORT void
670 wlsc_output_damage(struct wlsc_output *output)
671 {
672         struct wlsc_compositor *compositor = output->compositor;
673
674         pixman_region32_union(&compositor->damage,
675                               &compositor->damage, &output->region);
676         wlsc_compositor_schedule_repaint(compositor);
677 }
678
679 static void
680 fade_frame(struct wlsc_animation *animation,
681            struct wlsc_output *output, uint32_t msecs)
682 {
683         struct wlsc_compositor *compositor =
684                 container_of(animation,
685                              struct wlsc_compositor, fade.animation);
686
687         wlsc_spring_update(&compositor->fade.spring, msecs);
688         if (wlsc_spring_done(&compositor->fade.spring)) {
689                 if (compositor->fade.spring.current > 0.999) {
690                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
691                         compositor->shell->lock(compositor->shell);
692                 }
693                 compositor->fade.spring.current =
694                         compositor->fade.spring.target;
695                 wl_list_remove(&animation->link);
696                 wl_list_init(&animation->link);
697         }
698
699         wlsc_output_damage(output);
700 }
701
702 static void
703 fade_output(struct wlsc_output *output,
704             GLfloat tint, pixman_region32_t *region)
705 {
706         struct wlsc_compositor *compositor = output->compositor;
707         struct wlsc_surface surface;
708         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
709
710         surface.compositor = compositor;
711         surface.x = output->x;
712         surface.y = output->y;
713         surface.width = output->current->width;
714         surface.height = output->current->height;
715         surface.texture = GL_NONE;
716         surface.transform = NULL;
717
718         if (tint <= 1.0)
719                 surface.visual =
720                         &compositor->compositor.premultiplied_argb_visual;
721         else
722                 surface.visual = &compositor->compositor.rgb_visual;
723
724         glUseProgram(compositor->solid_shader.program);
725         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
726                            1, GL_FALSE, output->matrix.d);
727         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
728         wlsc_surface_draw(&surface, output, region);
729 }
730  
731 static void
732 wlsc_output_repaint(struct wlsc_output *output)
733 {
734         struct wlsc_compositor *ec = output->compositor;
735         struct wlsc_surface *es;
736         struct wlsc_input_device *device;
737         pixman_region32_t new_damage, total_damage;
738
739         output->prepare_render(output);
740
741         glViewport(0, 0, output->current->width, output->current->height);
742
743         glUseProgram(ec->texture_shader.program);
744         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
745                            1, GL_FALSE, output->matrix.d);
746         glUniform1i(ec->texture_shader.tex_uniform, 0);
747
748         wl_list_for_each(es, &ec->surface_list, link)
749                 pixman_region32_union(&ec->damage, &ec->damage, &es->damage);
750
751         pixman_region32_init(&new_damage);
752         pixman_region32_init(&total_damage);
753         pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
754         pixman_region32_subtract(&ec->damage, &ec->damage, &new_damage);
755         pixman_region32_union(&total_damage, &new_damage,
756                               &output->previous_damage_region);
757         pixman_region32_copy(&output->previous_damage_region, &new_damage);
758
759         device = (struct wlsc_input_device *) ec->input_device;
760         if (ec->focus && ec->fade.spring.current < 0.001) {
761                 if (!wl_list_empty(&device->sprite->link)) {
762                         wl_list_remove(&device->sprite->link);
763                         wl_list_init(&device->sprite->link);
764                 }
765                 if (output->set_hardware_cursor(output, device) < 0)
766                         wl_list_insert(&ec->surface_list,
767                                        &device->sprite->link);
768         } else {
769                 output->set_hardware_cursor(output, NULL);
770                 if (wl_list_empty(&device->sprite->link))
771                         wl_list_insert(&ec->surface_list,
772                                        &device->sprite->link);
773         }
774
775         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
776
777         if (es->visual == &ec->compositor.rgb_visual &&
778             output->prepare_scanout_surface(output, es) == 0) {
779                 /* We're drawing nothing now,
780                  * draw the damaged regions later. */
781                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
782
783                 output->scanout_buffer = es->buffer;
784                 output->scanout_buffer->busy_count++;
785
786                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
787                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
788                                &output->scanout_buffer_destroy_listener.link);
789
790                 return;
791         }
792
793         if (es->fullscreen_output == output) {
794                 if (es->width < output->current->width ||
795                     es->height < output->current->height)
796                         glClear(GL_COLOR_BUFFER_BIT);
797                 wlsc_surface_draw(es, output, &total_damage);
798         } else {
799                 glUseProgram(ec->texture_shader.program);
800                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
801                         if (ec->overlay == es)
802                                 continue;
803
804                         wlsc_surface_draw(es, output, &total_damage);
805                 }
806         }
807
808         if (ec->overlay)
809                 wlsc_surface_draw(ec->overlay, output, &total_damage);
810
811         if (ec->fade.spring.current > 0.001)
812                 fade_output(output, ec->fade.spring.current, &total_damage);
813 }
814
815 static void
816 repaint(void *data, int msecs)
817 {
818         struct wlsc_output *output = data;
819         struct wlsc_compositor *compositor = output->compositor;
820         struct wlsc_surface *es;
821         struct wlsc_animation *animation, *next;
822
823         wlsc_output_repaint(output);
824         output->repaint_needed = 0;
825         output->repaint_scheduled = 1;
826         output->present(output);
827
828         /* FIXME: Keep the surfaces in an per-output list. */
829         wl_list_for_each(es, &compositor->surface_list, link) {
830                 if (es->output == output) {
831                         wl_display_post_frame(compositor->wl_display,
832                                               &es->surface, msecs);
833                 }
834         }
835
836         wl_list_for_each_safe(animation, next,
837                               &compositor->animation_list, link)
838                 animation->frame(animation, output, msecs);
839 }
840
841 static void
842 idle_repaint(void *data)
843 {
844         repaint(data, wlsc_compositor_get_time());
845 }
846
847 WL_EXPORT void
848 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
849 {
850         wlsc_buffer_post_release(output->scanout_buffer);
851         output->scanout_buffer = NULL;
852         output->repaint_scheduled = 0;
853
854         if (output->repaint_needed)
855                 repaint(output, msecs);
856 }
857
858 WL_EXPORT void
859 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
860 {
861         struct wlsc_output *output;
862         struct wl_event_loop *loop;
863
864         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
865                 return;
866
867         loop = wl_display_get_event_loop(compositor->wl_display);
868         wl_list_for_each(output, &compositor->output_list, link) {
869                 output->repaint_needed = 1;
870                 if (output->repaint_scheduled)
871                         continue;
872
873                 wl_event_loop_add_idle(loop, idle_repaint, output);
874                 output->repaint_scheduled = 1;
875         }
876 }
877
878 WL_EXPORT void
879 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
880 {
881         int done;
882
883         done = wlsc_spring_done(&compositor->fade.spring);
884         compositor->fade.spring.target = tint;
885         if (wlsc_spring_done(&compositor->fade.spring))
886                 return;
887
888         if (done)
889                 compositor->fade.spring.timestamp =
890                         wlsc_compositor_get_time();
891
892         wlsc_compositor_damage_all(compositor);
893         if (wl_list_empty(&compositor->fade.animation.link))
894                 wl_list_insert(compositor->animation_list.prev,
895                                &compositor->fade.animation.link);
896 }
897
898 static void
899 surface_destroy(struct wl_client *client,
900                 struct wl_surface *surface)
901 {
902         wl_resource_destroy(&surface->resource, client,
903                             wlsc_compositor_get_time());
904 }
905
906 WL_EXPORT void
907 wlsc_surface_assign_output(struct wlsc_surface *es)
908 {
909         struct wlsc_compositor *ec = es->compositor;
910         struct wlsc_output *output;
911
912         struct wlsc_output *tmp = es->output;
913         es->output = NULL;
914
915         wl_list_for_each(output, &ec->output_list, link) {
916                 if (pixman_region32_contains_point(&output->region,
917                                                    es->x, es->y, NULL)) {
918                         if (output != tmp)
919                                 printf("assiging surface %p to output %p\n",
920                                        es, output);
921                         es->output = output;
922                 }
923         }
924         
925         if (es->output == NULL) {
926                 printf("no output found\n");
927                 es->output = container_of(ec->output_list.next,
928                                           struct wlsc_output, link);
929         }
930 }
931
932 static void
933 surface_attach(struct wl_client *client,
934                struct wl_surface *surface, struct wl_buffer *buffer,
935                int32_t x, int32_t y)
936 {
937         struct wlsc_surface *es = (struct wlsc_surface *) surface;
938
939         /* FIXME: This damages the entire old surface, but we should
940          * really just damage the part that's no longer covered by the
941          * surface.  Anything covered by the new surface will be
942          * damaged by the client. */
943         if (es->buffer)
944                 wlsc_surface_damage(es);
945
946         buffer->busy_count++;
947         wlsc_buffer_post_release(es->buffer);
948
949         es->buffer = buffer;
950         wl_list_remove(&es->buffer_destroy_listener.link);
951         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
952                        &es->buffer_destroy_listener.link);
953
954         es->x += x;
955         es->y += y;
956         es->width = buffer->width;
957         es->height = buffer->height;
958         if (x != 0 || y != 0)
959                 wlsc_surface_assign_output(es);
960         if (es->visual == NULL)
961                 wl_list_insert(&es->compositor->surface_list, &es->link);
962
963         wlsc_buffer_attach(buffer, surface);
964
965         es->compositor->shell->attach(es->compositor->shell, es);
966 }
967
968 static void
969 surface_damage(struct wl_client *client,
970                struct wl_surface *surface,
971                int32_t x, int32_t y, int32_t width, int32_t height)
972 {
973         struct wlsc_surface *es = (struct wlsc_surface *) surface;
974
975         wlsc_surface_damage_rectangle(es, x, y, width, height);
976 }
977
978 const static struct wl_surface_interface surface_interface = {
979         surface_destroy,
980         surface_attach,
981         surface_damage
982 };
983
984 static void
985 wlsc_input_device_attach(struct wlsc_input_device *device,
986                          int x, int y, int width, int height)
987 {
988         wlsc_surface_damage(device->sprite);
989
990         device->hotspot_x = x;
991         device->hotspot_y = y;
992
993         device->sprite->x = device->input_device.x - device->hotspot_x;
994         device->sprite->y = device->input_device.y - device->hotspot_y;
995         device->sprite->width = width;
996         device->sprite->height = height;
997
998         wlsc_surface_damage(device->sprite);
999 }
1000
1001 static void
1002 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1003                                 struct wl_buffer *buffer, int x, int y)
1004 {
1005         wlsc_buffer_attach(buffer, &device->sprite->surface);
1006         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1007 }
1008
1009 static void
1010 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1011                                 struct wlsc_sprite *sprite, int x, int y)
1012 {
1013         wlsc_sprite_attach(sprite, &device->sprite->surface);
1014         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1015 }
1016
1017 WL_EXPORT void
1018 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1019                                     enum wlsc_pointer_type type)
1020 {
1021         struct wlsc_compositor *compositor =
1022                 (struct wlsc_compositor *) device->input_device.compositor;
1023
1024         wlsc_input_device_attach_sprite(device,
1025                                         compositor->pointer_sprites[type],
1026                                         pointer_images[type].hotspot_x,
1027                                         pointer_images[type].hotspot_y);
1028 }
1029
1030 static void
1031 compositor_create_surface(struct wl_client *client,
1032                           struct wl_compositor *compositor, uint32_t id)
1033 {
1034         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1035         struct wlsc_surface *surface;
1036
1037         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1038         if (surface == NULL) {
1039                 wl_client_post_no_memory(client);
1040                 return;
1041         }
1042
1043         surface->surface.resource.destroy = destroy_surface;
1044
1045         surface->surface.resource.object.id = id;
1046         surface->surface.resource.object.interface = &wl_surface_interface;
1047         surface->surface.resource.object.implementation =
1048                 (void (**)(void)) &surface_interface;
1049         surface->surface.client = client;
1050
1051         wl_client_add_resource(client, &surface->surface.resource);
1052 }
1053
1054 const static struct wl_compositor_interface compositor_interface = {
1055         compositor_create_surface,
1056 };
1057
1058 static void
1059 wlsc_surface_transform(struct wlsc_surface *surface,
1060                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1061 {
1062         *sx = x - surface->x;
1063         *sy = y - surface->y;
1064 }
1065
1066 WL_EXPORT struct wlsc_surface *
1067 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1068 {
1069         struct wlsc_compositor *ec =
1070                 (struct wlsc_compositor *) device->compositor;
1071         struct wlsc_surface *es;
1072
1073         wl_list_for_each(es, &ec->surface_list, link) {
1074                 if (es->surface.client == NULL)
1075                         continue;
1076                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1077                 if (0 <= *sx && *sx < es->width &&
1078                     0 <= *sy && *sy < es->height)
1079                         return es;
1080         }
1081
1082         return NULL;
1083 }
1084
1085
1086 static void
1087 motion_grab_motion(struct wl_grab *grab,
1088                    uint32_t time, int32_t x, int32_t y)
1089 {
1090         struct wlsc_input_device *device =
1091                 (struct wlsc_input_device *) grab->input_device;
1092         struct wlsc_surface *es =
1093                 (struct wlsc_surface *) device->input_device.pointer_focus;
1094         int32_t sx, sy;
1095
1096         wlsc_surface_transform(es, x, y, &sx, &sy);
1097         wl_client_post_event(es->surface.client,
1098                              &device->input_device.object,
1099                              WL_INPUT_DEVICE_MOTION,
1100                              time, x, y, sx, sy);
1101 }
1102
1103 static void
1104 motion_grab_button(struct wl_grab *grab,
1105                    uint32_t time, int32_t button, int32_t state)
1106 {
1107         wl_client_post_event(grab->input_device->pointer_focus->client,
1108                              &grab->input_device->object,
1109                              WL_INPUT_DEVICE_BUTTON,
1110                              time, button, state);
1111 }
1112
1113 static void
1114 motion_grab_end(struct wl_grab *grab, uint32_t time)
1115 {
1116 }
1117
1118 static const struct wl_grab_interface motion_grab_interface = {
1119         motion_grab_motion,
1120         motion_grab_button,
1121         motion_grab_end
1122 };
1123
1124 WL_EXPORT void
1125 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1126 {
1127         if (compositor->idle_inhibit)
1128                 return;
1129
1130         wlsc_compositor_fade(compositor, 0.0);
1131         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1132
1133         wl_event_source_timer_update(compositor->idle_source,
1134                                      option_idle_time * 1000);
1135 }
1136
1137 static void
1138 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1139 {
1140         wlsc_compositor_wake(compositor);
1141         compositor->idle_inhibit++;
1142 }
1143
1144 static void
1145 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1146 {
1147         compositor->idle_inhibit--;
1148         wlsc_compositor_wake(compositor);
1149 }
1150
1151 static int
1152 idle_handler(void *data)
1153 {
1154         struct wlsc_compositor *compositor = data;
1155
1156         if (compositor->idle_inhibit)
1157                 return 1;
1158
1159         wlsc_compositor_fade(compositor, 1.0);
1160
1161         return 1;
1162 }
1163
1164 WL_EXPORT void
1165 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1166 {
1167         struct wlsc_surface *es;
1168         struct wlsc_compositor *ec =
1169                 (struct wlsc_compositor *) device->compositor;
1170         struct wlsc_output *output;
1171         const struct wl_grab_interface *interface;
1172         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1173         int32_t sx, sy;
1174         int x_valid = 0, y_valid = 0;
1175         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1176
1177         wlsc_compositor_wake(ec);
1178
1179         wl_list_for_each(output, &ec->output_list, link) {
1180                 if (output->x <= x && x <= output->x + output->current->width)
1181                         x_valid = 1;
1182
1183                 if (output->y <= y && y <= output->y + output->current->height)
1184                         y_valid = 1;
1185
1186                 /* FIXME: calculate this only on output addition/deletion */
1187                 if (output->x < min_x)
1188                         min_x = output->x;
1189                 if (output->y < min_y)
1190                         min_y = output->y;
1191
1192                 if (output->x + output->current->width > max_x)
1193                         max_x = output->x + output->current->width;
1194                 if (output->y + output->current->height > max_y)
1195                         max_y = output->y + output->current->height;
1196         }
1197         
1198         if (!x_valid) {
1199                 if (x < min_x)
1200                         x = min_x;
1201                 else if (x >= max_x)
1202                         x = max_x;
1203         }
1204         if (!y_valid) {
1205                 if (y < min_y)
1206                         y = min_y;
1207                 else  if (y >= max_y)
1208                         y = max_y;
1209         }
1210
1211         device->x = x;
1212         device->y = y;
1213
1214         if (device->grab) {
1215                 interface = device->grab->interface;
1216                 interface->motion(device->grab, time, x, y);
1217         } else {
1218                 es = pick_surface(device, &sx, &sy);
1219                 wl_input_device_set_pointer_focus(device,
1220                                                   &es->surface,
1221                                                   time, x, y, sx, sy);
1222                 if (es)
1223                         wl_client_post_event(es->surface.client,
1224                                              &device->object,
1225                                              WL_INPUT_DEVICE_MOTION,
1226                                              time, x, y, sx, sy);
1227         }
1228
1229         wlsc_surface_damage(wd->sprite);
1230
1231         wd->sprite->x = device->x - wd->hotspot_x;
1232         wd->sprite->y = device->y - wd->hotspot_y;
1233
1234         wlsc_surface_damage(wd->sprite);
1235 }
1236
1237 WL_EXPORT void
1238 wlsc_surface_activate(struct wlsc_surface *surface,
1239                       struct wlsc_input_device *device, uint32_t time)
1240 {
1241         struct wlsc_shell *shell = surface->compositor->shell;
1242
1243         wlsc_surface_raise(surface);
1244         if (device->selection)
1245                 shell->set_selection_focus(shell,
1246                                            device->selection,
1247                                            &surface->surface, time);
1248
1249         wl_input_device_set_keyboard_focus(&device->input_device,
1250                                            &surface->surface,
1251                                            time);
1252 }
1253
1254 struct wlsc_binding {
1255         uint32_t key;
1256         uint32_t button;
1257         uint32_t modifier;
1258         wlsc_binding_handler_t handler;
1259         void *data;
1260         struct wl_list link;
1261 };
1262
1263 WL_EXPORT void
1264 notify_button(struct wl_input_device *device,
1265               uint32_t time, int32_t button, int32_t state)
1266 {
1267         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1268         struct wlsc_compositor *compositor =
1269                 (struct wlsc_compositor *) device->compositor;
1270         struct wlsc_binding *b;
1271         struct wlsc_surface *surface =
1272                 (struct wlsc_surface *) device->pointer_focus;
1273
1274         if (state)
1275                 wlsc_compositor_idle_inhibit(compositor);
1276         else
1277                 wlsc_compositor_idle_release(compositor);
1278
1279         if (state && surface && device->grab == NULL) {
1280                 wlsc_surface_activate(surface, wd, time);
1281                 wl_input_device_start_grab(device,
1282                                            &device->motion_grab,
1283                                            button, time);
1284         }
1285
1286         wl_list_for_each(b, &compositor->binding_list, link) {
1287                 if (b->button == button &&
1288                     b->modifier == wd->modifier_state && state) {
1289                         b->handler(&wd->input_device,
1290                                    time, 0, button, state, b->data);
1291                         break;
1292                 }
1293         }
1294
1295         if (device->grab)
1296                 device->grab->interface->button(device->grab, time,
1297                                                 button, state);
1298
1299         if (!state && device->grab && device->grab_button == button)
1300                 wl_input_device_end_grab(device, time);
1301 }
1302
1303 static void
1304 terminate_binding(struct wl_input_device *device, uint32_t time,
1305                   uint32_t key, uint32_t button, uint32_t state, void *data)
1306 {
1307         struct wlsc_compositor *compositor = data;
1308
1309         if (state)
1310                 wl_display_terminate(compositor->wl_display);
1311 }
1312
1313 WL_EXPORT struct wlsc_binding *
1314 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1315                             uint32_t key, uint32_t button, uint32_t modifier,
1316                             wlsc_binding_handler_t handler, void *data)
1317 {
1318         struct wlsc_binding *binding;
1319
1320         binding = malloc(sizeof *binding);
1321         if (binding == NULL)
1322                 return NULL;
1323
1324         binding->key = key;
1325         binding->button = button;
1326         binding->modifier = modifier;
1327         binding->handler = handler;
1328         binding->data = data;
1329         wl_list_insert(compositor->binding_list.prev, &binding->link);
1330
1331         return binding;
1332 }
1333
1334 WL_EXPORT void
1335 wlsc_binding_destroy(struct wlsc_binding *binding)
1336 {
1337         wl_list_remove(&binding->link);
1338         free(binding);
1339 }
1340
1341 static void
1342 update_modifier_state(struct wlsc_input_device *device,
1343                       uint32_t key, uint32_t state)
1344 {
1345         uint32_t modifier;
1346
1347         switch (key) {
1348         case KEY_LEFTCTRL:
1349         case KEY_RIGHTCTRL:
1350                 modifier = MODIFIER_CTRL;
1351                 break;
1352
1353         case KEY_LEFTALT:
1354         case KEY_RIGHTALT:
1355                 modifier = MODIFIER_ALT;
1356                 break;
1357
1358         case KEY_LEFTMETA:
1359         case KEY_RIGHTMETA:
1360                 modifier = MODIFIER_SUPER;
1361                 break;
1362
1363         default:
1364                 modifier = 0;
1365                 break;
1366         }
1367
1368         if (state)
1369                 device->modifier_state |= modifier;
1370         else
1371                 device->modifier_state &= ~modifier;
1372 }
1373
1374 WL_EXPORT void
1375 notify_key(struct wl_input_device *device,
1376            uint32_t time, uint32_t key, uint32_t state)
1377 {
1378         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1379         struct wlsc_compositor *compositor =
1380                 (struct wlsc_compositor *) device->compositor;
1381         uint32_t *k, *end;
1382         struct wlsc_binding *b;
1383
1384         if (state)
1385                 wlsc_compositor_idle_inhibit(compositor);
1386         else
1387                 wlsc_compositor_idle_release(compositor);
1388
1389         wl_list_for_each(b, &compositor->binding_list, link) {
1390                 if (b->key == key &&
1391                     b->modifier == wd->modifier_state) {
1392                         b->handler(&wd->input_device,
1393                                    time, key, 0, state, b->data);
1394                         break;
1395                 }
1396         }
1397
1398         update_modifier_state(wd, key, state);
1399         end = device->keys.data + device->keys.size;
1400         for (k = device->keys.data; k < end; k++) {
1401                 if (*k == key)
1402                         *k = *--end;
1403         }
1404         device->keys.size = (void *) end - device->keys.data;
1405         if (state) {
1406                 k = wl_array_add(&device->keys, sizeof *k);
1407                 *k = key;
1408         }
1409
1410         if (device->keyboard_focus != NULL)
1411                 wl_client_post_event(device->keyboard_focus->client,
1412                                      &device->object,
1413                                      WL_INPUT_DEVICE_KEY, time, key, state);
1414 }
1415
1416 WL_EXPORT void
1417 notify_pointer_focus(struct wl_input_device *device,
1418                      uint32_t time, struct wlsc_output *output,
1419                      int32_t x, int32_t y)
1420 {
1421         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1422         struct wlsc_compositor *compositor =
1423                 (struct wlsc_compositor *) device->compositor;
1424         struct wlsc_surface *es;
1425         int32_t sx, sy;
1426
1427         if (output) {
1428                 device->x = x;
1429                 device->y = y;
1430                 es = pick_surface(device, &sx, &sy);
1431                 wl_input_device_set_pointer_focus(device,
1432                                                   &es->surface,
1433                                                   time, x, y, sx, sy);
1434
1435                 compositor->focus = 1;
1436
1437                 wd->sprite->x = device->x - wd->hotspot_x;
1438                 wd->sprite->y = device->y - wd->hotspot_y;
1439         } else {
1440                 wl_input_device_set_pointer_focus(device, NULL,
1441                                                   time, 0, 0, 0, 0);
1442                 compositor->focus = 0;
1443         }
1444
1445         wlsc_surface_damage(wd->sprite);
1446 }
1447
1448 WL_EXPORT void
1449 notify_keyboard_focus(struct wl_input_device *device,
1450                       uint32_t time, struct wlsc_output *output,
1451                       struct wl_array *keys)
1452 {
1453         struct wlsc_input_device *wd =
1454                 (struct wlsc_input_device *) device;
1455         struct wlsc_compositor *compositor =
1456                 (struct wlsc_compositor *) device->compositor;
1457         struct wlsc_surface *es;
1458         uint32_t *k, *end;
1459
1460         if (!wl_list_empty(&compositor->surface_list))
1461                 es = container_of(compositor->surface_list.next,
1462                                   struct wlsc_surface, link);
1463         else
1464                 es = NULL;
1465
1466         if (output) {
1467                 wl_array_copy(&wd->input_device.keys, keys);
1468                 wd->modifier_state = 0;
1469                 end = device->keys.data + device->keys.size;
1470                 for (k = device->keys.data; k < end; k++) {
1471                         wlsc_compositor_idle_inhibit(compositor);
1472                         update_modifier_state(wd, *k, 1);
1473                 }
1474
1475                 if (es->surface.client)
1476                         wl_input_device_set_keyboard_focus(&wd->input_device,
1477                                                            &es->surface, time);
1478         } else {
1479                 end = device->keys.data + device->keys.size;
1480                 for (k = device->keys.data; k < end; k++)
1481                         wlsc_compositor_idle_release(compositor);
1482
1483                 wd->modifier_state = 0;
1484                 wl_input_device_set_keyboard_focus(&wd->input_device,
1485                                                    NULL, time);
1486         }
1487 }
1488
1489
1490 static void
1491 input_device_attach(struct wl_client *client,
1492                     struct wl_input_device *device_base,
1493                     uint32_t time,
1494                     struct wl_buffer *buffer, int32_t x, int32_t y)
1495 {
1496         struct wlsc_input_device *device =
1497                 (struct wlsc_input_device *) device_base;
1498
1499         if (time < device->input_device.pointer_focus_time)
1500                 return;
1501         if (device->input_device.pointer_focus == NULL)
1502                 return;
1503         if (device->input_device.pointer_focus->client != client)
1504                 return;
1505
1506         if (buffer == NULL) {
1507                 wlsc_input_device_set_pointer_image(device,
1508                                                     WLSC_POINTER_LEFT_PTR);
1509                 return;
1510         }
1511
1512         wlsc_input_device_attach_buffer(device, buffer, x, y);
1513 }
1514
1515 const static struct wl_input_device_interface input_device_interface = {
1516         input_device_attach,
1517 };
1518
1519 WL_EXPORT void
1520 wlsc_input_device_init(struct wlsc_input_device *device,
1521                        struct wlsc_compositor *ec)
1522 {
1523         wl_input_device_init(&device->input_device, &ec->compositor);
1524
1525         device->input_device.object.interface = &wl_input_device_interface;
1526         device->input_device.object.implementation =
1527                 (void (**)(void)) &input_device_interface;
1528         wl_display_add_object(ec->wl_display, &device->input_device.object);
1529         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1530
1531         device->sprite = wlsc_surface_create(ec,
1532                                              device->input_device.x,
1533                                              device->input_device.y, 32, 32);
1534         wl_list_insert(&ec->surface_list, &device->sprite->link);
1535
1536         device->hotspot_x = 16;
1537         device->hotspot_y = 16;
1538         device->modifier_state = 0;
1539
1540         device->input_device.motion_grab.interface = &motion_grab_interface;
1541
1542         wl_list_insert(ec->input_device_list.prev, &device->link);
1543
1544         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1545 }
1546
1547 static void
1548 wlsc_output_post_geometry(struct wl_client *client,
1549                           struct wl_object *global, uint32_t version)
1550 {
1551         struct wlsc_output *output =
1552                 container_of(global, struct wlsc_output, object);
1553         struct wlsc_mode *mode;
1554
1555         wl_client_post_event(client, global,
1556                              WL_OUTPUT_GEOMETRY,
1557                              output->x,
1558                              output->y,
1559                              output->mm_width,
1560                              output->mm_height,
1561                              output->subpixel,
1562                              output->make, output->model);
1563
1564         wl_list_for_each (mode, &output->mode_list, link) {
1565                 wl_client_post_event(client, global,
1566                                      WL_OUTPUT_MODE,
1567                                      mode->flags,
1568                                      mode->width, mode->height, mode->refresh);
1569         }
1570 }
1571
1572 static const char vertex_shader[] =
1573         "uniform mat4 proj;\n"
1574         "attribute vec2 position;\n"
1575         "attribute vec2 texcoord;\n"
1576         "varying vec2 v_texcoord;\n"
1577         "void main()\n"
1578         "{\n"
1579         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1580         "   v_texcoord = texcoord;\n"
1581         "}\n";
1582
1583 static const char texture_fragment_shader[] =
1584         "precision mediump float;\n"
1585         "varying vec2 v_texcoord;\n"
1586         "uniform sampler2D tex;\n"
1587         "void main()\n"
1588         "{\n"
1589         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1590         "}\n";
1591
1592 static const char solid_fragment_shader[] =
1593         "precision mediump float;\n"
1594         "uniform vec4 color;\n"
1595         "void main()\n"
1596         "{\n"
1597         "   gl_FragColor = color\n;"
1598         "}\n";
1599
1600 static int
1601 compile_shader(GLenum type, const char *source)
1602 {
1603         GLuint s;
1604         char msg[512];
1605         GLint status;
1606
1607         s = glCreateShader(type);
1608         glShaderSource(s, 1, &source, NULL);
1609         glCompileShader(s);
1610         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1611         if (!status) {
1612                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1613                 fprintf(stderr, "shader info: %s\n", msg);
1614                 return GL_NONE;
1615         }
1616
1617         return s;
1618 }
1619
1620 static int
1621 wlsc_shader_init(struct wlsc_shader *shader,
1622                  const char *vertex_source, const char *fragment_source)
1623 {
1624         char msg[512];
1625         GLint status;
1626
1627         shader->vertex_shader =
1628                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1629         shader->fragment_shader =
1630                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1631
1632         shader->program = glCreateProgram();
1633         glAttachShader(shader->program, shader->vertex_shader);
1634         glAttachShader(shader->program, shader->fragment_shader);
1635         glBindAttribLocation(shader->program, 0, "position");
1636         glBindAttribLocation(shader->program, 1, "texcoord");
1637
1638         glLinkProgram(shader->program);
1639         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1640         if (!status) {
1641                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1642                 fprintf(stderr, "link info: %s\n", msg);
1643                 return -1;
1644         }
1645
1646         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1647         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1648
1649         return 0;
1650 }
1651
1652 static int
1653 init_solid_shader(struct wlsc_shader *shader,
1654                   GLuint vertex_shader, const char *fragment_source)
1655 {
1656         GLint status;
1657         char msg[512];
1658
1659         shader->vertex_shader = vertex_shader;
1660         shader->fragment_shader =
1661                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1662
1663         shader->program = glCreateProgram();
1664         glAttachShader(shader->program, shader->vertex_shader);
1665         glAttachShader(shader->program, shader->fragment_shader);
1666         glBindAttribLocation(shader->program, 0, "position");
1667         glBindAttribLocation(shader->program, 1, "texcoord");
1668
1669         glLinkProgram(shader->program);
1670         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1671         if (!status) {
1672                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1673                 fprintf(stderr, "link info: %s\n", msg);
1674                 return -1;
1675         }
1676  
1677         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1678         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1679
1680         return 0;
1681 }
1682
1683 WL_EXPORT void
1684 wlsc_output_destroy(struct wlsc_output *output)
1685 {
1686         pixman_region32_fini(&output->region);
1687         pixman_region32_fini(&output->previous_damage_region);
1688         destroy_surface(&output->background->surface.resource, NULL);
1689 }
1690
1691 WL_EXPORT void
1692 wlsc_output_move(struct wlsc_output *output, int x, int y)
1693 {
1694         struct wlsc_compositor *c = output->compositor;
1695         int flip;
1696
1697         output->x = x;
1698         output->y = y;
1699
1700         if (output->background) {
1701                 output->background->x = x;
1702                 output->background->y = y;
1703         }
1704
1705         pixman_region32_init(&output->previous_damage_region);
1706         pixman_region32_init_rect(&output->region, x, y, 
1707                                   output->current->width,
1708                                   output->current->height);
1709
1710         wlsc_matrix_init(&output->matrix);
1711         wlsc_matrix_translate(&output->matrix,
1712                               -output->x - output->current->width / 2.0,
1713                               -output->y - output->current->height / 2.0, 0);
1714
1715         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1716         wlsc_matrix_scale(&output->matrix,
1717                           2.0 / output->current->width,
1718                           flip * 2.0 / output->current->height, 1);
1719
1720         pixman_region32_union(&c->damage, &c->damage, &output->region);
1721 }
1722
1723 WL_EXPORT void
1724 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1725                  int x, int y, int width, int height, uint32_t flags)
1726 {
1727         output->compositor = c;
1728         output->x = x;
1729         output->y = y;
1730         output->mm_width = width;
1731         output->mm_height = height;
1732
1733         output->background =
1734                 background_create(output, option_background);
1735  
1736         if (output->background != NULL)
1737                 wl_list_insert(c->surface_list.prev,
1738                                &output->background->link);
1739
1740         output->flags = flags;
1741         wlsc_output_move(output, x, y);
1742
1743         output->scanout_buffer_destroy_listener.func =
1744                 output_handle_scanout_buffer_destroy;
1745         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1746
1747         output->object.interface = &wl_output_interface;
1748         wl_display_add_object(c->wl_display, &output->object);
1749         wl_display_add_global(c->wl_display, &output->object,
1750                               wlsc_output_post_geometry);
1751 }
1752
1753 static void
1754 shm_buffer_created(struct wl_buffer *buffer)
1755 {
1756         struct wl_list *surfaces_attached_to;
1757
1758         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1759         if (!surfaces_attached_to) {
1760                 buffer->user_data = NULL;
1761                 return;
1762         }
1763
1764         wl_list_init(surfaces_attached_to);
1765
1766         buffer->user_data = surfaces_attached_to;
1767 }
1768
1769 static void
1770 shm_buffer_damaged(struct wl_buffer *buffer,
1771                    int32_t x, int32_t y, int32_t width, int32_t height)
1772 {
1773         struct wl_list *surfaces_attached_to = buffer->user_data;
1774         struct wlsc_surface *es;
1775         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1776
1777         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1778                 glBindTexture(GL_TEXTURE_2D, es->texture);
1779                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1780                              tex_width, buffer->height, 0,
1781                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1782                              wl_shm_buffer_get_data(buffer));
1783                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1784                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1785         }
1786 }
1787
1788 static void
1789 shm_buffer_destroyed(struct wl_buffer *buffer)
1790 {
1791         struct wl_list *surfaces_attached_to = buffer->user_data;
1792         struct wlsc_surface *es, *next;
1793
1794         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1795                 wl_list_remove(&es->buffer_link);
1796                 wl_list_init(&es->buffer_link);
1797         }
1798
1799         free(surfaces_attached_to);
1800 }
1801
1802 const static struct wl_shm_callbacks shm_callbacks = {
1803         shm_buffer_created,
1804         shm_buffer_damaged,
1805         shm_buffer_destroyed
1806 };
1807
1808 WL_EXPORT int
1809 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1810 {
1811         struct wl_event_loop *loop;
1812         const char *extensions;
1813
1814         ec->wl_display = display;
1815
1816         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1817
1818         ec->shm = wl_shm_init(display, &shm_callbacks);
1819
1820         ec->image_target_texture_2d =
1821                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1822         ec->image_target_renderbuffer_storage = (void *)
1823                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1824         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1825         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1826         ec->bind_display =
1827                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1828         ec->unbind_display =
1829                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1830
1831         extensions = (const char *) glGetString(GL_EXTENSIONS);
1832         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1833                 fprintf(stderr,
1834                         "GL_EXT_texture_format_BGRA8888 not available\n");
1835                 return -1;
1836         }
1837
1838         extensions =
1839                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1840         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1841                 ec->has_bind_display = 1;
1842         if (ec->has_bind_display)
1843                 ec->bind_display(ec->display, ec->wl_display);
1844
1845         wl_list_init(&ec->surface_list);
1846         wl_list_init(&ec->input_device_list);
1847         wl_list_init(&ec->output_list);
1848         wl_list_init(&ec->binding_list);
1849         wl_list_init(&ec->animation_list);
1850         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1851         ec->fade.animation.frame = fade_frame;
1852         wl_list_init(&ec->fade.animation.link);
1853
1854         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1855                                     MODIFIER_CTRL | MODIFIER_ALT,
1856                                     terminate_binding, ec);
1857
1858         create_pointer_images(ec);
1859
1860         screenshooter_create(ec);
1861
1862         glActiveTexture(GL_TEXTURE0);
1863
1864         if (wlsc_shader_init(&ec->texture_shader,
1865                              vertex_shader, texture_fragment_shader) < 0)
1866                 return -1;
1867         if (init_solid_shader(&ec->solid_shader,
1868                               ec->texture_shader.vertex_shader,
1869                               solid_fragment_shader) < 0)
1870                 return -1;
1871
1872         loop = wl_display_get_event_loop(ec->wl_display);
1873         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1874         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1875
1876         pixman_region32_init(&ec->damage);
1877         wlsc_compositor_schedule_repaint(ec);
1878
1879         return 0;
1880 }
1881
1882 static int on_term_signal(int signal_number, void *data)
1883 {
1884         struct wlsc_compositor *ec = data;
1885
1886         wl_display_terminate(ec->wl_display);
1887
1888         return 1;
1889 }
1890
1891 static void *
1892 load_module(const char *name, const char *entrypoint, void **handle)
1893 {
1894         char path[PATH_MAX];
1895         void *module, *init;
1896
1897         if (name[0] != '/')
1898                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1899         else
1900                 snprintf(path, sizeof path, "%s", name);
1901
1902         module = dlopen(path, RTLD_LAZY);
1903         if (!module) {
1904                 fprintf(stderr,
1905                         "failed to load module: %s\n", dlerror());
1906                 return NULL;
1907         }
1908
1909         init = dlsym(module, entrypoint);
1910         if (!init) {
1911                 fprintf(stderr,
1912                         "failed to lookup init function: %s\n", dlerror());
1913                 return NULL;
1914         }
1915
1916         return init;
1917 }
1918
1919 int main(int argc, char *argv[])
1920 {
1921         struct wl_display *display;
1922         struct wlsc_compositor *ec;
1923         struct wl_event_loop *loop;
1924         int o, xserver = 0;
1925         void *shell_module, *backend_module;
1926         int (*shell_init)(struct wlsc_compositor *ec);
1927         struct wlsc_compositor
1928                 *(*backend_init)(struct wl_display *display, char *options);
1929         char *backend = NULL;
1930         char *backend_options = "";
1931         char *shell = NULL;
1932         char *p;
1933
1934         static const char opts[] = "B:b:o:S:i:s:x";
1935         static const struct option longopts[ ] = {
1936                 { "backend", 1, NULL, 'B' },
1937                 { "backend-options", 1, NULL, 'o' },
1938                 { "background", 1, NULL, 'b' },
1939                 { "socket", 1, NULL, 'S' },
1940                 { "idle-time", 1, NULL, 'i' },
1941                 { "shell", 1, NULL, 's' },
1942                 { "xserver", 0, NULL, 'x' },
1943                 { NULL, }
1944         };
1945
1946         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1947                 switch (o) {
1948                 case 'b':
1949                         option_background = optarg;
1950                         break;
1951                 case 'B':
1952                         backend = optarg;
1953                         break;
1954                 case 'o':
1955                         backend_options = optarg;
1956                         break;
1957                 case 'S':
1958                         option_socket_name = optarg;
1959                         break;
1960                 case 'i':
1961                         option_idle_time = strtol(optarg, &p, 0);
1962                         if (*p != '\0') {
1963                                 fprintf(stderr,
1964                                         "invalid idle time option: %s\n",
1965                                         optarg);
1966                                 exit(EXIT_FAILURE);
1967                         }
1968                         break;
1969                 case 's':
1970                         shell = optarg;
1971                         break;
1972                 case 'x':
1973                         xserver = 1;
1974                         break;
1975                 }
1976         }
1977
1978         display = wl_display_create();
1979
1980         ec = NULL;
1981
1982         if (!backend) {
1983                 if (getenv("WAYLAND_DISPLAY"))
1984                         backend = "wayland-backend.so";
1985                 else if (getenv("DISPLAY"))
1986                         backend = "x11-backend.so";
1987                 else if (getenv("OPENWFD"))
1988                         backend = "openwfd-backend.so";
1989                 else
1990                         backend = "drm-backend.so";
1991         }
1992
1993         if (!shell)
1994                 shell = "desktop-shell.so";
1995
1996         backend_init = load_module(backend, "backend_init", &backend_module);
1997         if (!backend_init)
1998                 exit(EXIT_FAILURE);
1999
2000         shell_init = load_module(shell, "shell_init", &shell_module);
2001         if (!shell_init)
2002                 exit(EXIT_FAILURE);
2003
2004         ec = backend_init(display, backend_options);
2005         if (ec == NULL) {
2006                 fprintf(stderr, "failed to create compositor\n");
2007                 exit(EXIT_FAILURE);
2008         }
2009
2010         if (shell_init(ec) < 0)
2011                 exit(EXIT_FAILURE);
2012
2013         if (xserver)
2014                 wlsc_xserver_init(display);
2015
2016         if (wl_display_add_socket(display, option_socket_name)) {
2017                 fprintf(stderr, "failed to add socket: %m\n");
2018                 exit(EXIT_FAILURE);
2019         }
2020
2021         loop = wl_display_get_event_loop(ec->wl_display);
2022         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2023         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2024
2025         wl_list_init(&child_process_list);
2026         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2027
2028         wl_display_run(display);
2029
2030         if (ec->has_bind_display)
2031                 ec->unbind_display(ec->display, display);
2032         wl_display_destroy(display);
2033
2034         ec->destroy(ec);
2035
2036         return 0;
2037 }