2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
34 #include <linux/input.h>
36 #include "wayland-server.h"
37 #include "compositor.h"
39 struct wlsc_switcher {
40 struct wlsc_compositor *compositor;
41 struct wlsc_surface *current;
42 struct wl_listener listener;
45 /* The plan here is to generate a random anonymous socket name and
46 * advertise that through a service on the session dbus.
48 static const char *option_socket_name = NULL;
49 static const char *option_background = "background.jpg";
50 static const char *option_geometry = "1024x640";
51 static int option_connector = 0;
53 static const GOptionEntry option_entries[] = {
54 { "background", 'b', 0, G_OPTION_ARG_STRING,
55 &option_background, "Background image" },
56 { "connector", 'c', 0, G_OPTION_ARG_INT,
57 &option_connector, "KMS connector" },
58 { "geometry", 'g', 0, G_OPTION_ARG_STRING,
59 &option_geometry, "Geometry" },
60 { "socket", 's', 0, G_OPTION_ARG_STRING,
61 &option_socket_name, "Socket Name" },
66 wlsc_matrix_init(struct wlsc_matrix *matrix)
68 static const struct wlsc_matrix identity = {
69 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
72 memcpy(matrix, &identity, sizeof identity);
76 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
78 struct wlsc_matrix tmp;
79 const GLfloat *row, *column;
83 for (i = 0; i < 16; i++) {
86 row = m->d + d.quot * 4;
87 column = n->d + d.rem;
88 for (j = 0; j < 4; j++)
89 tmp.d[i] += row[j] * column[j * 4];
91 memcpy(m, &tmp, sizeof tmp);
95 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
97 struct wlsc_matrix translate = {
98 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
101 wlsc_matrix_multiply(matrix, &translate);
105 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
107 struct wlsc_matrix scale = {
108 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
111 wlsc_matrix_multiply(matrix, &scale);
115 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
118 struct wlsc_vector t;
120 for (i = 0; i < 4; i++) {
122 for (j = 0; j < 4; j++)
123 t.f[i] += v->f[j] * matrix->d[i + j * 4];
129 static struct wlsc_surface *
130 wlsc_surface_create(struct wlsc_compositor *compositor,
131 int32_t x, int32_t y, int32_t width, int32_t height)
133 struct wlsc_surface *surface;
135 surface = malloc(sizeof *surface);
139 wl_list_init(&surface->surface.destroy_listener_list);
140 wl_list_init(&surface->link);
141 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
143 glGenTextures(1, &surface->texture);
144 glBindTexture(GL_TEXTURE_2D, surface->texture);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
150 surface->compositor = compositor;
151 surface->visual = NULL;
154 surface->width = width;
155 surface->height = height;
156 wlsc_matrix_init(&surface->matrix);
157 wlsc_matrix_scale(&surface->matrix, width, height, 1);
158 wlsc_matrix_translate(&surface->matrix, x, y, 0);
160 wlsc_matrix_init(&surface->matrix_inv);
161 wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
162 wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
168 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
169 int32_t x, int32_t y,
170 int32_t width, int32_t height)
172 struct wlsc_compositor *compositor = surface->compositor;
174 pixman_region32_union_rect(&compositor->damage_region,
175 &compositor->damage_region,
176 surface->x + x, surface->y + y,
178 wlsc_compositor_schedule_repaint(compositor);
182 wlsc_surface_damage(struct wlsc_surface *surface)
184 wlsc_surface_damage_rectangle(surface, 0, 0,
185 surface->width, surface->height);
193 gettimeofday(&tv, NULL);
195 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
199 destroy_surface(struct wl_resource *resource, struct wl_client *client)
201 struct wlsc_surface *surface =
202 container_of(resource, struct wlsc_surface, surface.resource);
203 struct wl_listener *l, *next;
206 wlsc_surface_damage(surface);
208 wl_list_remove(&surface->link);
209 glDeleteTextures(1, &surface->texture);
212 wl_list_for_each_safe(l, next,
213 &surface->surface.destroy_listener_list, link)
214 l->func(l, &surface->surface, time);
220 wlsc_load_image(const char *filename, int width, int height)
223 GError *error = NULL;
224 int stride, i, n_channels;
225 unsigned char *pixels, *end, *argb_pixels, *s, *d;
227 pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
231 fprintf(stderr, "failed to load image: %s\n", error->message);
236 stride = gdk_pixbuf_get_rowstride(pixbuf);
237 pixels = gdk_pixbuf_get_pixels(pixbuf);
238 n_channels = gdk_pixbuf_get_n_channels(pixbuf);
240 argb_pixels = malloc (height * width * 4);
241 if (argb_pixels == NULL) {
242 g_object_unref(pixbuf);
246 if (n_channels == 4) {
247 for (i = 0; i < height; i++) {
248 s = pixels + i * stride;
250 d = argb_pixels + i * width * 4;
254 #define MULT(_d,c,a,t) \
255 do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
257 MULT(d[0], s[2], s[3], t);
258 MULT(d[1], s[1], s[3], t);
259 MULT(d[2], s[0], s[3], t);
265 } else if (n_channels == 3) {
266 for (i = 0; i < height; i++) {
267 s = pixels + i * stride;
269 d = argb_pixels + i * width * 4;
281 g_object_unref(pixbuf);
283 return (uint32_t *) argb_pixels;
287 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
289 struct wlsc_surface *es = (struct wlsc_surface *) surface;
290 struct wlsc_compositor *ec = es->compositor;
293 if (buffer->attach) {
294 buffer->attach(buffer, surface);
296 image = eglCreateImageKHR(ec->display, ec->context,
297 EGL_WAYLAND_BUFFER_WL,
300 glBindTexture(GL_TEXTURE_2D, es->texture);
301 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
302 es->visual = buffer->visual;
303 eglDestroyImageKHR(ec->display, image);
307 static struct wl_buffer *
308 create_buffer_from_png(struct wlsc_compositor *ec,
309 const char *filename, int width, int height)
312 struct wl_buffer *buffer;
314 pixels = wlsc_load_image(filename, width, height);
318 buffer = ec->create_buffer(ec, width, height, width * 4,
319 &ec->compositor.premultiplied_argb_visual,
327 static const struct {
328 const char *filename;
329 int hotspot_x, hotspot_y;
330 } pointer_images[] = {
331 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
332 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
333 { DATADIR "/wayland/bottom_side.png", 16, 20 },
334 { DATADIR "/wayland/grabbing.png", 20, 17 },
335 { DATADIR "/wayland/left_ptr.png", 10, 5 },
336 { DATADIR "/wayland/left_side.png", 10, 20 },
337 { DATADIR "/wayland/right_side.png", 30, 19 },
338 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
339 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
340 { DATADIR "/wayland/top_side.png", 18, 8 },
341 { DATADIR "/wayland/xterm.png", 15, 15 }
345 create_pointer_images(struct wlsc_compositor *ec)
348 const int width = 32, height = 32;
350 count = ARRAY_LENGTH(pointer_images);
351 ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
352 for (i = 0; i < count; i++) {
353 ec->pointer_buffers[i] =
354 create_buffer_from_png(ec,
355 pointer_images[i].filename,
360 static struct wlsc_surface *
361 background_create(struct wlsc_output *output, const char *filename)
363 struct wlsc_surface *background;
364 struct wl_buffer *buffer;
366 background = wlsc_surface_create(output->compositor,
367 output->x, output->y,
368 output->width, output->height);
369 if (background == NULL)
372 buffer = create_buffer_from_png(output->compositor,
374 output->width, output->height);
375 if (buffer == NULL) {
380 wlsc_buffer_attach(buffer, &background->surface);
386 wlsc_surface_draw(struct wlsc_surface *es,
387 struct wlsc_output *output, pixman_region32_t *clip)
389 struct wlsc_compositor *ec = es->compositor;
390 GLfloat *v, inv_width, inv_height;
392 pixman_region32_t repaint;
393 pixman_box32_t *rectangles;
396 pixman_region32_init_rect(&repaint,
397 es->x, es->y, es->width, es->height);
398 pixman_region32_intersect(&repaint, &repaint, clip);
399 if (!pixman_region32_not_empty(&repaint))
402 if (es->visual == &ec->compositor.argb_visual) {
403 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
405 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
406 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
412 rectangles = pixman_region32_rectangles(&repaint, &n);
413 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
414 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
415 inv_width = 1.0 / es->width;
416 inv_height = 1.0 / es->height;
417 for (i = 0; i < n; i++, v += 16, p += 6) {
418 v[ 0] = rectangles[i].x1;
419 v[ 1] = rectangles[i].y1;
420 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
421 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
423 v[ 4] = rectangles[i].x1;
424 v[ 5] = rectangles[i].y2;
426 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
428 v[ 8] = rectangles[i].x2;
429 v[ 9] = rectangles[i].y1;
430 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
433 v[12] = rectangles[i].x2;
434 v[13] = rectangles[i].y2;
446 glBindTexture(GL_TEXTURE_2D, es->texture);
447 v = ec->vertices.data;
448 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
449 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
450 glEnableVertexAttribArray(0);
451 glEnableVertexAttribArray(1);
452 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
454 ec->vertices.size = 0;
455 ec->indices.size = 0;
456 pixman_region32_fini(&repaint);
460 wlsc_surface_raise(struct wlsc_surface *surface)
462 struct wlsc_compositor *compositor = surface->compositor;
464 wl_list_remove(&surface->link);
465 wl_list_insert(&compositor->surface_list, &surface->link);
469 wlsc_surface_update_matrix(struct wlsc_surface *es)
471 wlsc_matrix_init(&es->matrix);
472 wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
473 wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
475 wlsc_matrix_init(&es->matrix_inv);
476 wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
477 wlsc_matrix_scale(&es->matrix_inv,
478 1.0 / es->width, 1.0 / es->height, 1);
482 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
484 struct wlsc_compositor *compositor = output->compositor;
485 struct wlsc_surface *es;
487 wl_list_for_each(es, &compositor->surface_list, link) {
488 if (es->output == output) {
489 wl_display_post_frame(compositor->wl_display,
490 &es->surface, msecs);
494 output->finished = 1;
496 wl_event_source_timer_update(compositor->timer_source, 5);
497 compositor->repaint_on_timeout = 1;
501 wlsc_output_repaint(struct wlsc_output *output)
503 struct wlsc_compositor *ec = output->compositor;
504 struct wlsc_surface *es;
505 struct wlsc_input_device *eid;
506 pixman_region32_t new_damage, total_damage, repaint;
508 output->prepare_render(output);
510 glViewport(0, 0, output->width, output->height);
512 glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
513 glUniform1i(ec->tex_uniform, 0);
515 pixman_region32_init(&new_damage);
516 pixman_region32_init(&total_damage);
517 pixman_region32_intersect_rect(&new_damage,
519 output->x, output->y,
520 output->width, output->height);
521 pixman_region32_subtract(&ec->damage_region,
522 &ec->damage_region, &new_damage);
523 pixman_region32_union(&total_damage, &new_damage,
524 &output->previous_damage_region);
525 pixman_region32_copy(&output->previous_damage_region, &new_damage);
527 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
528 if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
529 es->fullscreen_output == output) {
530 if (es->width < output->width || es->height < output->height)
531 glClear(GL_COLOR_BUFFER_BIT);
532 wlsc_surface_draw(es, output, &total_damage);
534 wl_list_for_each(es, &ec->surface_list, link) {
535 if (es->visual != &ec->compositor.rgb_visual)
538 pixman_region32_init_rect(&repaint,
540 es->width, es->height);
541 wlsc_surface_draw(es, output, &total_damage);
542 pixman_region32_subtract(&total_damage,
543 &total_damage, &repaint);
546 if (output->background)
547 wlsc_surface_draw(output->background,
548 output, &total_damage);
550 glClear(GL_COLOR_BUFFER_BIT);
552 wl_list_for_each_reverse(es, &ec->surface_list, link) {
554 ec->switcher->current == es)
557 if (es->visual == &ec->compositor.rgb_visual) {
558 pixman_region32_union_rect(&total_damage,
561 es->width, es->height);
565 wlsc_surface_draw(es, output, &total_damage);
570 wlsc_surface_draw(ec->switcher->current,
571 output, &total_damage);
574 wl_list_for_each(eid, &ec->input_device_list, link)
575 wlsc_surface_draw(eid->sprite, output, &total_damage);
581 struct wlsc_compositor *ec = data;
582 struct wlsc_output *output;
583 int repainted_all_outputs = 1;
585 wl_list_for_each(output, &ec->output_list, link) {
586 if (!output->repaint_needed)
589 if (!output->finished) {
590 repainted_all_outputs = 0;
594 wlsc_output_repaint(output);
595 output->finished = 0;
596 output->repaint_needed = 0;
597 output->present(output);
600 if (repainted_all_outputs)
601 ec->repaint_on_timeout = 0;
603 wl_event_source_timer_update(ec->timer_source, 1);
607 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
609 struct wlsc_output *output;
611 wl_list_for_each(output, &compositor->output_list, link)
612 output->repaint_needed = 1;
614 if (compositor->repaint_on_timeout)
617 wl_event_source_timer_update(compositor->timer_source, 1);
618 compositor->repaint_on_timeout = 1;
622 surface_destroy(struct wl_client *client,
623 struct wl_surface *surface)
625 wl_resource_destroy(&surface->resource, client);
629 wlsc_surface_assign_output(struct wlsc_surface *es)
631 struct wlsc_compositor *ec = es->compositor;
632 struct wlsc_output *output;
634 struct wlsc_output *tmp = es->output;
637 wl_list_for_each(output, &ec->output_list, link) {
638 if (output->x < es->x && es->x < output->x + output->width &&
639 output->y < es->y && es->y < output->y + output->height) {
641 printf("assiging surface %p to output %p\n",
647 if (es->output == NULL) {
648 printf("no output found\n");
649 es->output = container_of(ec->output_list.next,
650 struct wlsc_output, link);
655 surface_attach(struct wl_client *client,
656 struct wl_surface *surface, struct wl_buffer *buffer,
657 int32_t x, int32_t y)
659 struct wlsc_surface *es = (struct wlsc_surface *) surface;
661 /* FIXME: This damages the entire old surface, but we should
662 * really just damage the part that's no longer covered by the
663 * surface. Anything covered by the new surface will be
664 * damaged by the client. */
665 wlsc_surface_damage(es);
667 wlsc_buffer_attach(buffer, surface);
672 es->width = buffer->width;
673 es->height = buffer->height;
674 if (x != 0 || y != 0)
675 wlsc_surface_assign_output(es);
676 wlsc_surface_update_matrix(es);
680 surface_map_toplevel(struct wl_client *client,
681 struct wl_surface *surface)
683 struct wlsc_surface *es = (struct wlsc_surface *) surface;
684 struct wlsc_compositor *ec = es->compositor;
686 switch (es->map_type) {
687 case WLSC_SURFACE_MAP_UNMAPPED:
688 es->x = 10 + random() % 400;
689 es->y = 10 + random() % 400;
690 wlsc_surface_update_matrix(es);
691 /* assign to first output */
692 es->output = container_of(ec->output_list.next,
693 struct wlsc_output, link);
694 wl_list_insert(&es->compositor->surface_list, &es->link);
696 case WLSC_SURFACE_MAP_TOPLEVEL:
698 case WLSC_SURFACE_MAP_FULLSCREEN:
699 es->fullscreen_output = NULL;
702 wlsc_surface_update_matrix(es);
708 wlsc_surface_damage(es);
709 es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
713 surface_map_transient(struct wl_client *client,
714 struct wl_surface *surface, struct wl_surface *parent,
715 int x, int y, uint32_t flags)
717 struct wlsc_surface *es = (struct wlsc_surface *) surface;
718 struct wlsc_surface *pes = (struct wlsc_surface *) parent;
720 switch (es->map_type) {
721 case WLSC_SURFACE_MAP_UNMAPPED:
722 wl_list_insert(&es->compositor->surface_list, &es->link);
723 /* assign to parents output */
724 es->output = pes->output;
726 case WLSC_SURFACE_MAP_FULLSCREEN:
727 es->fullscreen_output = NULL;
736 wlsc_surface_update_matrix(es);
737 wlsc_surface_damage(es);
738 es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
742 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
744 struct wlsc_surface *es = (struct wlsc_surface *) surface;
745 struct wlsc_output *output;
747 /* FIXME: Fullscreen on first output */
748 /* FIXME: Handle output going away */
749 output = container_of(es->compositor->output_list.next,
750 struct wlsc_output, link);
752 switch (es->map_type) {
753 case WLSC_SURFACE_MAP_UNMAPPED:
754 es->x = 10 + random() % 400;
755 es->y = 10 + random() % 400;
756 /* assign to first output */
758 wl_list_insert(&es->compositor->surface_list, &es->link);
760 case WLSC_SURFACE_MAP_FULLSCREEN:
768 es->x = (output->width - es->width) / 2;
769 es->y = (output->height - es->height) / 2;
770 es->fullscreen_output = output;
771 wlsc_surface_update_matrix(es);
772 wlsc_surface_damage(es);
773 es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
777 surface_damage(struct wl_client *client,
778 struct wl_surface *surface,
779 int32_t x, int32_t y, int32_t width, int32_t height)
781 struct wlsc_surface *es = (struct wlsc_surface *) surface;
783 es->buffer->damage(es->buffer, surface, x, y, width, height);
785 wlsc_surface_damage_rectangle(es, x, y, width, height);
788 const static struct wl_surface_interface surface_interface = {
791 surface_map_toplevel,
792 surface_map_transient,
793 surface_map_fullscreen,
798 wlsc_input_device_attach(struct wlsc_input_device *device,
799 struct wl_buffer *buffer, int x, int y)
801 wlsc_surface_damage(device->sprite);
803 wlsc_buffer_attach(buffer, &device->sprite->surface);
804 device->hotspot_x = x;
805 device->hotspot_y = y;
807 device->sprite->x = device->input_device.x - device->hotspot_x;
808 device->sprite->y = device->input_device.y - device->hotspot_y;
809 device->sprite->width = buffer->width;
810 device->sprite->height = buffer->height;
811 wlsc_surface_update_matrix(device->sprite);
813 wlsc_surface_damage(device->sprite);
818 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
819 enum wlsc_pointer_type type)
821 struct wlsc_compositor *compositor =
822 (struct wlsc_compositor *) device->input_device.compositor;
824 wlsc_input_device_attach(device,
825 compositor->pointer_buffers[type],
826 pointer_images[type].hotspot_x,
827 pointer_images[type].hotspot_y);
831 compositor_create_surface(struct wl_client *client,
832 struct wl_compositor *compositor, uint32_t id)
834 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
835 struct wlsc_surface *surface;
837 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
838 if (surface == NULL) {
839 wl_client_post_no_memory(client);
843 surface->surface.resource.destroy = destroy_surface;
845 surface->surface.resource.object.id = id;
846 surface->surface.resource.object.interface = &wl_surface_interface;
847 surface->surface.resource.object.implementation =
848 (void (**)(void)) &surface_interface;
849 surface->surface.client = client;
851 wl_client_add_resource(client, &surface->surface.resource);
854 const static struct wl_compositor_interface compositor_interface = {
855 compositor_create_surface,
859 wlsc_surface_transform(struct wlsc_surface *surface,
860 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
862 struct wlsc_vector v = { { x, y, 0, 1 } };
864 wlsc_matrix_transform(&surface->matrix_inv, &v);
865 *sx = v.f[0] * surface->width;
866 *sy = v.f[1] * surface->height;
869 struct wlsc_surface *
870 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
872 struct wlsc_compositor *ec =
873 (struct wlsc_compositor *) device->compositor;
874 struct wlsc_surface *es;
876 wl_list_for_each(es, &ec->surface_list, link) {
877 wlsc_surface_transform(es, device->x, device->y, sx, sy);
878 if (0 <= *sx && *sx < es->width &&
879 0 <= *sy && *sy < es->height)
888 motion_grab_motion(struct wl_grab *grab,
889 uint32_t time, int32_t x, int32_t y)
891 struct wlsc_input_device *device =
892 (struct wlsc_input_device *) grab->input_device;
893 struct wlsc_surface *es =
894 (struct wlsc_surface *) device->input_device.pointer_focus;
897 wlsc_surface_transform(es, x, y, &sx, &sy);
898 wl_client_post_event(es->surface.client,
899 &device->input_device.object,
900 WL_INPUT_DEVICE_MOTION,
905 motion_grab_button(struct wl_grab *grab,
906 uint32_t time, int32_t button, int32_t state)
908 wl_client_post_event(grab->input_device->pointer_focus->client,
909 &grab->input_device->object,
910 WL_INPUT_DEVICE_BUTTON,
911 time, button, state);
915 motion_grab_end(struct wl_grab *grab, uint32_t time)
919 static const struct wl_grab_interface motion_grab_interface = {
926 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
928 struct wlsc_surface *es;
929 struct wlsc_compositor *ec =
930 (struct wlsc_compositor *) device->compositor;
931 struct wlsc_output *output;
932 const struct wl_grab_interface *interface;
933 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
935 int x_valid = 0, y_valid = 0;
936 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
938 wl_list_for_each(output, &ec->output_list, link) {
939 if (output->x <= x && x <= output->x + output->width)
942 if (output->y <= y && y <= output->y + output->height)
945 /* FIXME: calculate this only on output addition/deletion */
946 if (output->x < min_x)
948 if (output->y < min_y)
951 if (output->x + output->width > max_x)
952 max_x = output->x + output->width;
953 if (output->y + output->height > max_y)
954 max_y = output->y + output->height;
974 interface = device->grab->interface;
975 interface->motion(device->grab, time, x, y);
977 es = pick_surface(device, &sx, &sy);
978 wl_input_device_set_pointer_focus(device,
982 wl_client_post_event(es->surface.client,
984 WL_INPUT_DEVICE_MOTION,
988 wlsc_surface_damage(wd->sprite);
990 wd->sprite->x = device->x - wd->hotspot_x;
991 wd->sprite->y = device->y - wd->hotspot_y;
992 wlsc_surface_update_matrix(wd->sprite);
994 wlsc_surface_damage(wd->sprite);
998 wlsc_surface_activate(struct wlsc_surface *surface,
999 struct wlsc_input_device *device, uint32_t time)
1001 wlsc_surface_raise(surface);
1002 if (device->selection)
1003 wlsc_selection_set_focus(device->selection,
1004 &surface->surface, time);
1006 wl_input_device_set_keyboard_focus(&device->input_device,
1012 notify_button(struct wl_input_device *device,
1013 uint32_t time, int32_t button, int32_t state)
1015 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1016 struct wlsc_surface *surface;
1017 struct wlsc_compositor *compositor =
1018 (struct wlsc_compositor *) device->compositor;
1020 surface = (struct wlsc_surface *) device->pointer_focus;
1024 if (state && surface && device->grab == NULL) {
1025 wlsc_surface_activate(surface, wd, time);
1026 wl_input_device_start_grab(device,
1027 &device->motion_grab,
1031 if (state && surface && button == BTN_LEFT &&
1032 (wd->modifier_state & MODIFIER_SUPER))
1034 (struct wl_shell *) &compositor->shell,
1035 &surface->surface, device, time);
1036 else if (state && surface && button == BTN_MIDDLE &&
1037 (wd->modifier_state & MODIFIER_SUPER)) {
1039 x = device->grab_x - surface->x;
1040 y = device->grab_y - surface->y;
1042 if (x < surface->width / 3)
1043 edges |= WL_SHELL_RESIZE_LEFT;
1044 else if (x < 2 * surface->width / 3)
1047 edges |= WL_SHELL_RESIZE_RIGHT;
1049 if (y < surface->height / 3)
1050 edges |= WL_SHELL_RESIZE_TOP;
1051 else if (y < 2 * surface->height / 3)
1054 edges |= WL_SHELL_RESIZE_BOTTOM;
1057 (struct wl_shell *) &compositor->shell,
1058 &surface->surface, device, time, edges);
1062 device->grab->interface->button(device->grab, time,
1065 if (!state && device->grab && device->grab_button == button)
1066 wl_input_device_end_grab(device, time);
1070 wlsc_switcher_next(struct wlsc_switcher *switcher)
1074 wlsc_surface_damage(switcher->current);
1075 l = switcher->current->link.next;
1076 if (l == &switcher->compositor->surface_list)
1077 l = switcher->compositor->surface_list.next;
1078 switcher->current = container_of(l, struct wlsc_surface, link);
1079 wl_list_remove(&switcher->listener.link);
1080 wl_list_insert(switcher->current->surface.destroy_listener_list.prev,
1081 &switcher->listener.link);
1082 wlsc_surface_damage(switcher->current);
1086 switcher_handle_surface_destroy(struct wl_listener *listener,
1087 struct wl_surface *surface, uint32_t time)
1089 struct wlsc_switcher *switcher =
1090 container_of(listener, struct wlsc_switcher, listener);
1092 wlsc_switcher_next(switcher);
1095 static struct wlsc_switcher *
1096 wlsc_switcher_create(struct wlsc_compositor *compositor)
1098 struct wlsc_switcher *switcher;
1100 switcher = malloc(sizeof *switcher);
1101 switcher->compositor = compositor;
1102 switcher->current = container_of(compositor->surface_list.next,
1103 struct wlsc_surface, link);
1104 switcher->listener.func = switcher_handle_surface_destroy;
1105 wl_list_init(&switcher->listener.link);
1111 wlsc_switcher_destroy(struct wlsc_switcher *switcher)
1113 wl_list_remove(&switcher->listener.link);
1118 switcher_next_binding(struct wlsc_input_device *device,
1119 uint32_t time, uint32_t key, uint32_t state, void *data)
1121 struct wlsc_compositor *compositor = data;
1125 if (wl_list_empty(&compositor->surface_list))
1127 if (compositor->switcher == NULL)
1128 compositor->switcher = wlsc_switcher_create(compositor);
1130 wlsc_switcher_next(compositor->switcher);
1134 switcher_terminate_binding(struct wlsc_input_device *device,
1135 uint32_t time, uint32_t key, uint32_t state,
1138 struct wlsc_compositor *compositor = data;
1140 if (compositor->switcher && !state) {
1141 wlsc_surface_activate(compositor->switcher->current,
1143 wlsc_switcher_destroy(compositor->switcher);
1144 compositor->switcher = NULL;
1145 compositor->overlay_surface = NULL;
1149 struct wlsc_binding {
1152 wlsc_binding_handler_t handler;
1154 struct wl_list link;
1158 terminate_binding(struct wlsc_input_device *device,
1159 uint32_t time, uint32_t key, uint32_t state, void *data)
1161 struct wlsc_compositor *compositor = data;
1163 wl_display_terminate(compositor->wl_display);
1166 struct wlsc_binding *
1167 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1168 uint32_t key, uint32_t modifier,
1169 wlsc_binding_handler_t handler, void *data)
1171 struct wlsc_binding *binding;
1173 binding = malloc(sizeof *binding);
1174 if (binding == NULL)
1178 binding->modifier = modifier;
1179 binding->handler = handler;
1180 binding->data = data;
1181 wl_list_insert(compositor->binding_list.prev, &binding->link);
1187 wlsc_binding_destroy(struct wlsc_binding *binding)
1189 wl_list_remove(&binding->link);
1194 notify_key(struct wl_input_device *device,
1195 uint32_t time, uint32_t key, uint32_t state)
1197 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1198 struct wlsc_compositor *compositor =
1199 (struct wlsc_compositor *) device->compositor;
1202 struct wlsc_binding *b;
1204 wl_list_for_each(b, &compositor->binding_list, link) {
1205 if (b->key == key &&
1206 b->modifier == wd->modifier_state && state) {
1207 b->handler(wd, time, key, state, b->data);
1215 modifier = MODIFIER_CTRL;
1220 modifier = MODIFIER_ALT;
1225 modifier = MODIFIER_SUPER;
1234 wd->modifier_state |= modifier;
1236 wd->modifier_state &= ~modifier;
1238 end = device->keys.data + device->keys.size;
1239 for (k = device->keys.data; k < end; k++) {
1243 device->keys.size = (void *) end - device->keys.data;
1245 k = wl_array_add(&device->keys, sizeof *k);
1249 if (device->keyboard_focus != NULL)
1250 wl_client_post_event(device->keyboard_focus->client,
1252 WL_INPUT_DEVICE_KEY, time, key, state);
1256 notify_pointer_focus(struct wl_input_device *device,
1257 uint32_t time, struct wlsc_output *output,
1258 int32_t x, int32_t y)
1260 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1261 struct wlsc_compositor *compositor =
1262 (struct wlsc_compositor *) device->compositor;
1263 struct wlsc_surface *es;
1269 es = pick_surface(device, &sx, &sy);
1270 wl_input_device_set_pointer_focus(device,
1272 time, x, y, sx, sy);
1274 compositor->focus = 1;
1276 wd->sprite->x = device->x - wd->hotspot_x;
1277 wd->sprite->y = device->y - wd->hotspot_y;
1278 wlsc_surface_update_matrix(wd->sprite);
1280 wl_input_device_set_pointer_focus(device, NULL,
1282 compositor->focus = 0;
1285 wlsc_surface_damage(wd->sprite);
1289 notify_keyboard_focus(struct wl_input_device *device,
1290 uint32_t time, struct wlsc_output *output,
1291 struct wl_array *keys)
1293 struct wlsc_input_device *wd =
1294 (struct wlsc_input_device *) device;
1295 struct wlsc_compositor *compositor =
1296 (struct wlsc_compositor *) device->compositor;
1297 struct wlsc_surface *es;
1299 if (!wl_list_empty(&compositor->surface_list))
1300 es = container_of(compositor->surface_list.next,
1301 struct wlsc_surface, link);
1306 wl_array_copy(&wd->input_device.keys, keys);
1307 wl_input_device_set_keyboard_focus(&wd->input_device,
1308 &es->surface, time);
1310 wl_input_device_set_keyboard_focus(&wd->input_device,
1317 input_device_attach(struct wl_client *client,
1318 struct wl_input_device *device_base,
1320 struct wl_buffer *buffer, int32_t x, int32_t y)
1322 struct wlsc_input_device *device =
1323 (struct wlsc_input_device *) device_base;
1325 if (time < device->input_device.pointer_focus_time)
1327 if (device->input_device.pointer_focus == NULL)
1329 if (device->input_device.pointer_focus->client != client)
1332 if (buffer == NULL) {
1333 wlsc_input_device_set_pointer_image(device,
1334 WLSC_POINTER_LEFT_PTR);
1338 wlsc_input_device_attach(device, buffer, x, y);
1341 const static struct wl_input_device_interface input_device_interface = {
1342 input_device_attach,
1346 wlsc_input_device_init(struct wlsc_input_device *device,
1347 struct wlsc_compositor *ec)
1349 wl_input_device_init(&device->input_device, &ec->compositor);
1351 device->input_device.object.interface = &wl_input_device_interface;
1352 device->input_device.object.implementation =
1353 (void (**)(void)) &input_device_interface;
1354 wl_display_add_object(ec->wl_display, &device->input_device.object);
1355 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1357 device->sprite = wlsc_surface_create(ec,
1358 device->input_device.x,
1359 device->input_device.y, 32, 32);
1360 device->hotspot_x = 16;
1361 device->hotspot_y = 16;
1363 device->input_device.motion_grab.interface = &motion_grab_interface;
1365 wl_list_insert(ec->input_device_list.prev, &device->link);
1367 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1371 wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
1373 struct wlsc_output *output =
1374 container_of(global, struct wlsc_output, object);
1376 wl_client_post_event(client, global,
1378 output->x, output->y,
1379 output->width, output->height);
1382 static const char vertex_shader[] =
1383 "uniform mat4 proj;\n"
1384 "attribute vec2 position;\n"
1385 "attribute vec2 texcoord;\n"
1386 "varying vec2 v_texcoord;\n"
1389 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1390 " v_texcoord = texcoord;\n"
1393 static const char fragment_shader[] =
1394 "precision mediump float;\n"
1395 "varying vec2 v_texcoord;\n"
1396 "uniform sampler2D tex;\n"
1399 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1403 init_shaders(struct wlsc_compositor *ec)
1405 GLuint v, f, program;
1411 v = glCreateShader(GL_VERTEX_SHADER);
1412 glShaderSource(v, 1, &p, NULL);
1414 glGetShaderiv(v, GL_COMPILE_STATUS, &status);
1416 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
1417 fprintf(stderr, "vertex shader info: %s\n", msg);
1421 p = fragment_shader;
1422 f = glCreateShader(GL_FRAGMENT_SHADER);
1423 glShaderSource(f, 1, &p, NULL);
1425 glGetShaderiv(f, GL_COMPILE_STATUS, &status);
1427 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
1428 fprintf(stderr, "fragment shader info: %s\n", msg);
1432 program = glCreateProgram();
1433 glAttachShader(program, v);
1434 glAttachShader(program, f);
1435 glBindAttribLocation(program, 0, "position");
1436 glBindAttribLocation(program, 1, "texcoord");
1438 glLinkProgram(program);
1439 glGetProgramiv(program, GL_LINK_STATUS, &status);
1441 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
1442 fprintf(stderr, "link info: %s\n", msg);
1446 glUseProgram(program);
1447 ec->proj_uniform = glGetUniformLocation(program, "proj");
1448 ec->tex_uniform = glGetUniformLocation(program, "tex");
1454 wlsc_output_destroy(struct wlsc_output *output)
1456 destroy_surface(&output->background->surface.resource, NULL);
1460 wlsc_output_move(struct wlsc_output *output, int x, int y)
1462 struct wlsc_compositor *c = output->compositor;
1468 if (output->background) {
1469 output->background->x = x;
1470 output->background->y = y;
1471 wlsc_surface_update_matrix(output->background);
1474 pixman_region32_init(&output->previous_damage_region);
1476 wlsc_matrix_init(&output->matrix);
1477 wlsc_matrix_translate(&output->matrix,
1478 -output->x - output->width / 2.0,
1479 -output->y - output->height / 2.0, 0);
1481 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1482 wlsc_matrix_scale(&output->matrix,
1483 2.0 / output->width,
1484 flip * 2.0 / output->height, 1);
1486 pixman_region32_union_rect(&c->damage_region,
1488 x, y, output->width, output->height);
1492 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1493 int x, int y, int width, int height, uint32_t flags)
1495 output->compositor = c;
1498 output->width = width;
1499 output->height = height;
1501 output->background =
1502 background_create(output, option_background);
1504 output->flags = flags;
1505 output->finished = 1;
1506 wlsc_output_move(output, x, y);
1508 output->object.interface = &wl_output_interface;
1509 wl_display_add_object(c->wl_display, &output->object);
1510 wl_display_add_global(c->wl_display, &output->object,
1511 wlsc_output_post_geometry);
1515 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1517 struct wl_event_loop *loop;
1518 const char *extensions;
1520 ec->wl_display = display;
1522 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1525 eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1527 wlsc_shell_init(ec);
1529 wl_list_init(&ec->surface_list);
1530 wl_list_init(&ec->input_device_list);
1531 wl_list_init(&ec->output_list);
1532 wl_list_init(&ec->binding_list);
1534 wlsc_compositor_add_binding(ec, KEY_BACKSPACE,
1535 MODIFIER_CTRL | MODIFIER_ALT,
1536 terminate_binding, ec);
1537 wlsc_compositor_add_binding(ec, KEY_TAB, MODIFIER_SUPER,
1538 switcher_next_binding, ec);
1539 wlsc_compositor_add_binding(ec, KEY_LEFTMETA, MODIFIER_SUPER,
1540 switcher_terminate_binding, ec);
1541 wlsc_compositor_add_binding(ec, KEY_RIGHTMETA, MODIFIER_SUPER,
1542 switcher_terminate_binding, ec);
1544 create_pointer_images(ec);
1546 screenshooter_create(ec);
1548 extensions = (const char *) glGetString(GL_EXTENSIONS);
1549 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1551 "GL_EXT_texture_format_BGRA8888 not available\n");
1555 glActiveTexture(GL_TEXTURE0);
1556 if (init_shaders(ec) < 0)
1559 loop = wl_display_get_event_loop(ec->wl_display);
1560 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1561 pixman_region32_init(&ec->damage_region);
1562 wlsc_compositor_schedule_repaint(ec);
1567 static void on_term_signal(int signal_number, void *data)
1569 struct wlsc_compositor *ec = data;
1571 wl_display_terminate(ec->wl_display);
1574 int main(int argc, char *argv[])
1576 struct wl_display *display;
1577 struct wlsc_compositor *ec;
1578 struct wl_event_loop *loop;
1579 GError *error = NULL;
1580 GOptionContext *context;
1583 g_type_init(); /* GdkPixbuf needs this, it seems. */
1585 context = g_option_context_new(NULL);
1586 g_option_context_add_main_entries(context, option_entries, "Wayland");
1587 if (!g_option_context_parse(context, &argc, &argv, &error)) {
1588 fprintf(stderr, "option parsing failed: %s\n", error->message);
1591 if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1592 fprintf(stderr, "invalid geometry option: %s \n",
1597 display = wl_display_create();
1601 #if BUILD_WAYLAND_COMPOSITOR
1602 if (getenv("WAYLAND_DISPLAY"))
1603 ec = wayland_compositor_create(display, width, height);
1606 #if BUILD_X11_COMPOSITOR
1607 if (ec == NULL && getenv("DISPLAY"))
1608 ec = x11_compositor_create(display, width, height);
1611 #if BUILD_DRM_COMPOSITOR
1613 ec = drm_compositor_create(display, option_connector);
1617 fprintf(stderr, "failed to create compositor\n");
1621 if (wl_display_add_socket(display, option_socket_name)) {
1622 fprintf(stderr, "failed to add socket: %m\n");
1626 loop = wl_display_get_event_loop(ec->wl_display);
1627 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1628 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1630 wl_display_run(display);
1632 eglUnbindWaylandDisplayWL(ec->display, display);
1633 wl_display_destroy(display);