compositor: Add wlsc_shm_buffer_attach
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35
36 #include "wayland-server.h"
37 #include "compositor.h"
38
39 /* The plan here is to generate a random anonymous socket name and
40  * advertise that through a service on the session dbus.
41  */
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_connector = 0;
46
47 static const GOptionEntry option_entries[] = {
48         { "background", 'b', 0, G_OPTION_ARG_STRING,
49           &option_background, "Background image" },
50         { "connector", 'c', 0, G_OPTION_ARG_INT,
51           &option_connector, "KMS connector" },
52         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
53           &option_geometry, "Geometry" },
54         { "socket", 's', 0, G_OPTION_ARG_STRING,
55           &option_socket_name, "Socket Name" },
56         { NULL }
57 };
58
59 static void
60 wlsc_matrix_init(struct wlsc_matrix *matrix)
61 {
62         static const struct wlsc_matrix identity = {
63                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
64         };
65
66         memcpy(matrix, &identity, sizeof identity);
67 }
68
69 static void
70 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
71 {
72         struct wlsc_matrix tmp;
73         const GLfloat *row, *column;
74         div_t d;
75         int i, j;
76
77         for (i = 0; i < 16; i++) {
78                 tmp.d[i] = 0;
79                 d = div(i, 4);
80                 row = m->d + d.quot * 4;
81                 column = n->d + d.rem;
82                 for (j = 0; j < 4; j++)
83                         tmp.d[i] += row[j] * column[j * 4];
84         }
85         memcpy(m, &tmp, sizeof tmp);
86 }
87
88 static void
89 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 {
91         struct wlsc_matrix translate = {
92                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
93         };
94
95         wlsc_matrix_multiply(matrix, &translate);
96 }
97
98 static void
99 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
100 {
101         struct wlsc_matrix scale = {
102                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
103         };
104
105         wlsc_matrix_multiply(matrix, &scale);
106 }
107
108 static void
109 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
110 {
111         int i, j;
112         struct wlsc_vector t;
113
114         for (i = 0; i < 4; i++) {
115                 t.f[i] = 0;
116                 for (j = 0; j < 4; j++)
117                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
118         }
119
120         *v = t;
121 }
122
123 struct wlsc_surface *
124 wlsc_surface_create(struct wlsc_compositor *compositor,
125                     int32_t x, int32_t y, int32_t width, int32_t height)
126 {
127         struct wlsc_surface *surface;
128
129         surface = malloc(sizeof *surface);
130         if (surface == NULL)
131                 return NULL;
132
133         wl_list_init(&surface->surface.destroy_listener_list);
134         wl_list_init(&surface->link);
135         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
136
137         glGenTextures(1, &surface->texture);
138         glBindTexture(GL_TEXTURE_2D, surface->texture);
139         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
140         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
141         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
142         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
143
144         surface->compositor = compositor;
145         surface->visual = NULL;
146         surface->image = EGL_NO_IMAGE_KHR;
147         surface->saved_texture = 0;
148         surface->x = x;
149         surface->y = y;
150         surface->width = width;
151         surface->height = height;
152         wlsc_matrix_init(&surface->matrix);
153         wlsc_matrix_scale(&surface->matrix, width, height, 1);
154         wlsc_matrix_translate(&surface->matrix, x, y, 0);
155
156         wlsc_matrix_init(&surface->matrix_inv);
157         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
158         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
159
160         return surface;
161 }
162
163 void
164 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
165                               int32_t x, int32_t y,
166                               int32_t width, int32_t height)
167 {
168         struct wlsc_compositor *compositor = surface->compositor;
169
170         pixman_region32_union_rect(&compositor->damage_region,
171                                    &compositor->damage_region,
172                                    surface->x + x, surface->y + y,
173                                    width, height);
174         wlsc_compositor_schedule_repaint(compositor);
175 }
176
177 void
178 wlsc_surface_damage(struct wlsc_surface *surface)
179 {
180         wlsc_surface_damage_rectangle(surface, 0, 0,
181                                       surface->width, surface->height);
182 }
183
184 uint32_t
185 get_time(void)
186 {
187         struct timeval tv;
188
189         gettimeofday(&tv, NULL);
190
191         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
192 }
193
194 static void
195 destroy_surface(struct wl_resource *resource, struct wl_client *client)
196 {
197         struct wlsc_surface *surface =
198                 container_of(resource, struct wlsc_surface, surface.resource);
199         struct wl_listener *l, *next;
200         uint32_t time;
201
202         wlsc_surface_damage(surface);
203
204         wl_list_remove(&surface->link);
205         if (surface->saved_texture == 0)
206                 glDeleteTextures(1, &surface->texture);
207         else
208                 glDeleteTextures(1, &surface->saved_texture);
209
210
211         if (surface->image != EGL_NO_IMAGE_KHR)
212                 eglDestroyImageKHR(surface->compositor->display,
213                                    surface->image);
214
215         time = get_time();
216         wl_list_for_each_safe(l, next,
217                               &surface->surface.destroy_listener_list, link)
218                 l->func(l, &surface->surface, time);
219
220         free(surface);
221 }
222
223 uint32_t *
224 wlsc_load_image(const char *filename, int width, int height)
225 {
226         GdkPixbuf *pixbuf;
227         GError *error = NULL;
228         int stride, i, n_channels;
229         unsigned char *pixels, *end, *argb_pixels, *s, *d;
230
231         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
232                                                    width, height,
233                                                    FALSE, &error);
234         if (error != NULL) {
235                 fprintf(stderr, "failed to load image: %s\n", error->message);
236                 g_error_free(error);
237                 return NULL;
238         }
239
240         stride = gdk_pixbuf_get_rowstride(pixbuf);
241         pixels = gdk_pixbuf_get_pixels(pixbuf);
242         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
243
244         argb_pixels = malloc (height * width * 4);
245         if (argb_pixels == NULL) {
246                 g_object_unref(pixbuf);
247                 return NULL;
248         }
249
250         if (n_channels == 4) {
251                 for (i = 0; i < height; i++) {
252                         s = pixels + i * stride;
253                         end = s + width * 4;
254                         d = argb_pixels + i * width * 4;
255                         while (s < end) {
256                                 unsigned int t;
257
258 #define MULT(_d,c,a,t) \
259         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
260                                 
261                                 MULT(d[0], s[2], s[3], t);
262                                 MULT(d[1], s[1], s[3], t);
263                                 MULT(d[2], s[0], s[3], t);
264                                 d[3] = s[3];
265                                 s += 4;
266                                 d += 4;
267                         }
268                 }
269         } else if (n_channels == 3) {
270                 for (i = 0; i < height; i++) {
271                         s = pixels + i * stride;
272                         end = s + width * 3;
273                         d = argb_pixels + i * width * 4;
274                         while (s < end) {
275                                 d[0] = s[2];
276                                 d[1] = s[1];
277                                 d[2] = s[0];
278                                 d[3] = 0xff;
279                                 s += 3;
280                                 d += 4;
281                         }
282                 }
283         }
284
285         g_object_unref(pixbuf);
286
287         return (uint32_t *) argb_pixels;
288 }
289
290 static void
291 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
292 {
293         struct wlsc_surface *es = (struct wlsc_surface *) surface;
294         struct wlsc_compositor *ec = es->compositor;
295
296         if (wlsc_is_shm_buffer(buffer)) {
297                 wlsc_shm_buffer_attach(buffer, surface);
298         } else {
299                 es->image = eglCreateImageKHR(ec->display, NULL,
300                                               EGL_WAYLAND_BUFFER_WL,
301                                               buffer, NULL);
302
303                 if (es->saved_texture != 0)
304                         es->texture = es->saved_texture;
305                 glBindTexture(GL_TEXTURE_2D, es->texture);
306                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
307                 es->visual = buffer->visual;
308         }
309 }
310
311 static void
312 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
313 {
314         struct wlsc_surface *es = (struct wlsc_surface *) surface;
315
316         es->image = sprite->image;
317         if (sprite->image != EGL_NO_IMAGE_KHR) {
318                 glBindTexture(GL_TEXTURE_2D, es->texture);
319                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
320         } else {
321                 if (es->saved_texture == 0)
322                         es->saved_texture = es->texture;
323                 es->texture = sprite->texture;
324         }
325
326         es->visual = sprite->visual;
327 }
328
329 enum sprite_usage {
330         SPRITE_USE_CURSOR = (1 << 0),
331 };
332
333 static struct wlsc_sprite *
334 create_sprite_from_png(struct wlsc_compositor *ec,
335                        const char *filename, int width, int height,
336                        uint32_t usage)
337 {
338         uint32_t *pixels;
339         struct wlsc_sprite *sprite;
340
341         pixels = wlsc_load_image(filename, width, height);
342         if(pixels == NULL)
343                 return NULL;
344
345         sprite = malloc(sizeof *sprite);
346         if (sprite == NULL) {
347                 free(pixels);
348                 return NULL;
349         }
350
351         sprite->visual = &ec->compositor.premultiplied_argb_visual;
352         sprite->width = width;
353         sprite->height = height;
354         sprite->image = EGL_NO_IMAGE_KHR;
355
356         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
357                 sprite->image = ec->create_cursor_image(ec, width, height);
358
359         glGenTextures(1, &sprite->texture);
360         glBindTexture(GL_TEXTURE_2D, sprite->texture);
361         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
362         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
363         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
364         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
365
366         if (sprite->image != EGL_NO_IMAGE_KHR) {
367                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
368                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
369                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
370         } else {
371                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
372                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
373         }
374
375         free(pixels);
376
377         return sprite;
378 }
379
380 static const struct {
381         const char *filename;
382         int hotspot_x, hotspot_y;
383 } pointer_images[] = {
384         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
385         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
386         { DATADIR "/wayland/bottom_side.png",           16, 20 },
387         { DATADIR "/wayland/grabbing.png",              20, 17 },
388         { DATADIR "/wayland/left_ptr.png",              10,  5 },
389         { DATADIR "/wayland/left_side.png",             10, 20 },
390         { DATADIR "/wayland/right_side.png",            30, 19 },
391         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
392         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
393         { DATADIR "/wayland/top_side.png",              18,  8 },
394         { DATADIR "/wayland/xterm.png",                 15, 15 }
395 };
396
397 static void
398 create_pointer_images(struct wlsc_compositor *ec)
399 {
400         int i, count;
401         const int width = 32, height = 32;
402
403         count = ARRAY_LENGTH(pointer_images);
404         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
405         for (i = 0; i < count; i++) {
406                 ec->pointer_sprites[i] =
407                         create_sprite_from_png(ec,
408                                                pointer_images[i].filename,
409                                                width, height,
410                                                SPRITE_USE_CURSOR);
411         }
412 }
413
414 static struct wlsc_surface *
415 background_create(struct wlsc_output *output, const char *filename)
416 {
417         struct wlsc_surface *background;
418         struct wlsc_sprite *sprite;
419
420         background = wlsc_surface_create(output->compositor,
421                                          output->x, output->y,
422                                          output->width, output->height);
423         if (background == NULL)
424                 return NULL;
425
426         sprite = create_sprite_from_png(output->compositor, filename,
427                                         output->width, output->height, 0);
428         if (sprite == NULL) {
429                 free(background);
430                 return NULL;
431         }
432
433         wlsc_sprite_attach(sprite, &background->surface);
434
435         return background;
436 }
437
438 static void
439 wlsc_surface_draw(struct wlsc_surface *es,
440                   struct wlsc_output *output, pixman_region32_t *clip)
441 {
442         struct wlsc_compositor *ec = es->compositor;
443         GLfloat *v, inv_width, inv_height;
444         unsigned int *p;
445         pixman_region32_t repaint;
446         pixman_box32_t *rectangles;
447         int i, n;
448
449         pixman_region32_init_rect(&repaint,
450                                   es->x, es->y, es->width, es->height);
451         pixman_region32_intersect(&repaint, &repaint, clip);
452         if (!pixman_region32_not_empty(&repaint))
453                 return;
454
455         if (es->visual == &ec->compositor.argb_visual) {
456                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
457                 glEnable(GL_BLEND);
458         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
459                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
460                 glEnable(GL_BLEND);
461         } else {
462                 glDisable(GL_BLEND);
463         }
464
465         rectangles = pixman_region32_rectangles(&repaint, &n);
466         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
467         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
468         inv_width = 1.0 / es->width;
469         inv_height = 1.0 / es->height;
470         for (i = 0; i < n; i++, v += 16, p += 6) {
471                 v[ 0] = rectangles[i].x1;
472                 v[ 1] = rectangles[i].y1;
473                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
474                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
475
476                 v[ 4] = rectangles[i].x1;
477                 v[ 5] = rectangles[i].y2;
478                 v[ 6] = v[ 2];
479                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
480
481                 v[ 8] = rectangles[i].x2;
482                 v[ 9] = rectangles[i].y1;
483                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
484                 v[11] = v[ 3];
485
486                 v[12] = rectangles[i].x2;
487                 v[13] = rectangles[i].y2;
488                 v[14] = v[10];
489                 v[15] = v[ 7];
490
491                 p[0] = i * 4 + 0;
492                 p[1] = i * 4 + 1;
493                 p[2] = i * 4 + 2;
494                 p[3] = i * 4 + 2;
495                 p[4] = i * 4 + 1;
496                 p[5] = i * 4 + 3;
497         }
498
499         glBindTexture(GL_TEXTURE_2D, es->texture);
500         v = ec->vertices.data;
501         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
502         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
503         glEnableVertexAttribArray(0);
504         glEnableVertexAttribArray(1);
505         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
506
507         ec->vertices.size = 0;
508         ec->indices.size = 0;
509         pixman_region32_fini(&repaint);
510 }
511
512 static void
513 wlsc_surface_raise(struct wlsc_surface *surface)
514 {
515         struct wlsc_compositor *compositor = surface->compositor;
516
517         wl_list_remove(&surface->link);
518         wl_list_insert(&compositor->surface_list, &surface->link);
519 }
520
521 void
522 wlsc_surface_update_matrix(struct wlsc_surface *es)
523 {
524         wlsc_matrix_init(&es->matrix);
525         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
526         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
527
528         wlsc_matrix_init(&es->matrix_inv);
529         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
530         wlsc_matrix_scale(&es->matrix_inv,
531                           1.0 / es->width, 1.0 / es->height, 1);
532 }
533
534 void
535 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
536 {
537         struct wlsc_compositor *compositor = output->compositor;
538         struct wlsc_surface *es;
539
540         wl_list_for_each(es, &compositor->surface_list, link) {
541                 if (es->output == output) {
542                         wl_display_post_frame(compositor->wl_display,
543                                               &es->surface, msecs);
544                 }
545         }
546
547         output->finished = 1;
548
549         wl_event_source_timer_update(compositor->timer_source, 5);
550         compositor->repaint_on_timeout = 1;
551 }
552
553 static void
554 wlsc_output_repaint(struct wlsc_output *output)
555 {
556         struct wlsc_compositor *ec = output->compositor;
557         struct wlsc_surface *es;
558         struct wlsc_input_device *eid;
559         pixman_region32_t new_damage, total_damage, repaint;
560         int using_hardware_cursor = 1;
561
562         output->prepare_render(output);
563
564         glViewport(0, 0, output->width, output->height);
565
566         glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
567         glUniform1i(ec->tex_uniform, 0);
568
569         pixman_region32_init(&new_damage);
570         pixman_region32_init(&total_damage);
571         pixman_region32_intersect_rect(&new_damage,
572                                        &ec->damage_region,
573                                        output->x, output->y,
574                                        output->width, output->height);
575         pixman_region32_subtract(&ec->damage_region,
576                                  &ec->damage_region, &new_damage);
577         pixman_region32_union(&total_damage, &new_damage,
578                               &output->previous_damage_region);
579         pixman_region32_copy(&output->previous_damage_region, &new_damage);
580
581         if (ec->focus)
582                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
583                         using_hardware_cursor = 0;
584
585         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
586         if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
587             es->fullscreen_output == output) {
588                 if (es->visual == &ec->compositor.rgb_visual &&
589                     using_hardware_cursor) {
590                         if (output->prepare_scanout_surface(output, es) == 0) {
591                                 /* We're drawing nothing now,
592                                  * draw the damaged regions later. */
593                                 pixman_region32_union(&ec->damage_region,
594                                                       &ec->damage_region,
595                                                       &total_damage);
596                                 return;
597                         }
598                 }
599
600                 if (es->width < output->width ||
601                     es->height < output->height)
602                         glClear(GL_COLOR_BUFFER_BIT);
603                 wlsc_surface_draw(es, output, &total_damage);
604         } else {
605                 wl_list_for_each(es, &ec->surface_list, link) {
606                         if (es->visual != &ec->compositor.rgb_visual)
607                                 continue;
608
609                         pixman_region32_init_rect(&repaint,
610                                                   es->x, es->y,
611                                                   es->width, es->height);
612                         wlsc_surface_draw(es, output, &total_damage);
613                         pixman_region32_subtract(&total_damage,
614                                                  &total_damage, &repaint);
615                 }
616
617                 if (output->background)
618                         wlsc_surface_draw(output->background,
619                                           output, &total_damage);
620                 else
621                         glClear(GL_COLOR_BUFFER_BIT);
622
623                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
624                         if (ec->overlay == es)
625                                 continue;
626
627                         if (es->visual == &ec->compositor.rgb_visual) {
628                                 pixman_region32_union_rect(&total_damage,
629                                                            &total_damage,
630                                                            es->x, es->y,
631                                                            es->width, es->height);
632                                 continue;
633                         }
634
635                         wlsc_surface_draw(es, output, &total_damage);
636                 }
637         }
638
639         if (ec->overlay)
640                 wlsc_surface_draw(ec->overlay, output, &total_damage);
641
642         if (ec->focus)
643                 wl_list_for_each(eid, &ec->input_device_list, link) {
644                         if (&eid->input_device != ec->input_device ||
645                             !using_hardware_cursor)
646                                 wlsc_surface_draw(eid->sprite, output,
647                                                   &total_damage);
648                 }
649 }
650
651 static void
652 repaint(void *data)
653 {
654         struct wlsc_compositor *ec = data;
655         struct wlsc_output *output;
656         int repainted_all_outputs = 1;
657
658         wl_list_for_each(output, &ec->output_list, link) {
659                 if (!output->repaint_needed)
660                         continue;
661
662                 if (!output->finished) {
663                         repainted_all_outputs = 0;
664                         continue;
665                 }
666
667                 wlsc_output_repaint(output);
668                 output->finished = 0;
669                 output->repaint_needed = 0;
670                 output->present(output);
671         }
672
673         if (repainted_all_outputs)
674                 ec->repaint_on_timeout = 0;
675         else
676                 wl_event_source_timer_update(ec->timer_source, 1);
677 }
678
679 void
680 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
681 {
682         struct wlsc_output *output;
683
684         wl_list_for_each(output, &compositor->output_list, link)
685                 output->repaint_needed = 1;
686
687         if (compositor->repaint_on_timeout)
688                 return;
689
690         wl_event_source_timer_update(compositor->timer_source, 1);
691         compositor->repaint_on_timeout = 1;
692 }
693
694 static void
695 surface_destroy(struct wl_client *client,
696                 struct wl_surface *surface)
697 {
698         wl_resource_destroy(&surface->resource, client);
699 }
700
701 void
702 wlsc_surface_assign_output(struct wlsc_surface *es)
703 {
704         struct wlsc_compositor *ec = es->compositor;
705         struct wlsc_output *output;
706
707         struct wlsc_output *tmp = es->output;
708         es->output = NULL;
709
710         wl_list_for_each(output, &ec->output_list, link) {
711                 if (output->x < es->x && es->x < output->x + output->width &&
712                     output->y < es->y && es->y < output->y + output->height) {
713                         if (output != tmp)
714                                 printf("assiging surface %p to output %p\n",
715                                        es, output);
716                         es->output = output;
717                 }
718         }
719         
720         if (es->output == NULL) {
721                 printf("no output found\n");
722                 es->output = container_of(ec->output_list.next,
723                                           struct wlsc_output, link);
724         }
725 }
726
727 static void
728 surface_attach(struct wl_client *client,
729                struct wl_surface *surface, struct wl_buffer *buffer,
730                int32_t x, int32_t y)
731 {
732         struct wlsc_surface *es = (struct wlsc_surface *) surface;
733
734         /* FIXME: This damages the entire old surface, but we should
735          * really just damage the part that's no longer covered by the
736          * surface.  Anything covered by the new surface will be
737          * damaged by the client. */
738         wlsc_surface_damage(es);
739
740         wlsc_buffer_attach(buffer, surface);
741
742         es->buffer = buffer;
743         es->x += x;
744         es->y += y;
745         es->width = buffer->width;
746         es->height = buffer->height;
747         if (x != 0 || y != 0)
748                 wlsc_surface_assign_output(es);
749         wlsc_surface_update_matrix(es);
750 }
751
752 static void
753 surface_map_toplevel(struct wl_client *client,
754                      struct wl_surface *surface)
755 {
756         struct wlsc_surface *es = (struct wlsc_surface *) surface;
757         struct wlsc_compositor *ec = es->compositor;
758
759         switch (es->map_type) {
760         case WLSC_SURFACE_MAP_UNMAPPED:
761                 es->x = 10 + random() % 400;
762                 es->y = 10 + random() % 400;
763                 wlsc_surface_update_matrix(es);
764                 /* assign to first output */
765                 es->output = container_of(ec->output_list.next,
766                                           struct wlsc_output, link);
767                 wl_list_insert(&es->compositor->surface_list, &es->link);
768                 break;
769         case WLSC_SURFACE_MAP_TOPLEVEL:
770                 return;
771         case WLSC_SURFACE_MAP_FULLSCREEN:
772                 es->fullscreen_output = NULL;
773                 es->x = es->saved_x;
774                 es->y = es->saved_y;
775                 wlsc_surface_update_matrix(es);
776                 break;
777         default:
778                 break;
779         }
780
781         wlsc_surface_damage(es);
782         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
783 }
784
785 static void
786 surface_map_transient(struct wl_client *client,
787                       struct wl_surface *surface, struct wl_surface *parent,
788                       int x, int y, uint32_t flags)
789 {
790         struct wlsc_surface *es = (struct wlsc_surface *) surface;
791         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
792
793         switch (es->map_type) {
794         case WLSC_SURFACE_MAP_UNMAPPED:
795                 wl_list_insert(&es->compositor->surface_list, &es->link);
796                 /* assign to parents output  */
797                 es->output = pes->output;
798                 break;
799         case WLSC_SURFACE_MAP_FULLSCREEN:
800                 es->fullscreen_output = NULL;
801                 break;
802         default:
803                 break;
804         }
805
806         es->x = pes->x + x;
807         es->y = pes->y + y;
808
809         wlsc_surface_update_matrix(es);
810         wlsc_surface_damage(es);
811         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
812 }
813
814 static void
815 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
816 {
817         struct wlsc_surface *es = (struct wlsc_surface *) surface;
818         struct wlsc_output *output;
819
820         /* FIXME: Fullscreen on first output */
821         /* FIXME: Handle output going away */
822         output = container_of(es->compositor->output_list.next,
823                               struct wlsc_output, link);
824
825         switch (es->map_type) {
826         case WLSC_SURFACE_MAP_UNMAPPED:
827                 es->x = 10 + random() % 400;
828                 es->y = 10 + random() % 400;
829                 /* assign to first output */
830                 es->output = output;
831                 wl_list_insert(&es->compositor->surface_list, &es->link);
832                 break;
833         case WLSC_SURFACE_MAP_FULLSCREEN:
834                 return;
835         default:
836                 break;
837         }
838
839         es->saved_x = es->x;
840         es->saved_y = es->y;
841         es->x = (output->width - es->width) / 2;
842         es->y = (output->height - es->height) / 2;
843         es->fullscreen_output = output;
844         wlsc_surface_update_matrix(es);
845         wlsc_surface_damage(es);
846         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
847 }
848
849 static void
850 surface_damage(struct wl_client *client,
851                struct wl_surface *surface,
852                int32_t x, int32_t y, int32_t width, int32_t height)
853 {
854         struct wlsc_surface *es = (struct wlsc_surface *) surface;
855
856         wlsc_surface_damage_rectangle(es, x, y, width, height);
857 }
858
859 const static struct wl_surface_interface surface_interface = {
860         surface_destroy,
861         surface_attach,
862         surface_map_toplevel,
863         surface_map_transient,
864         surface_map_fullscreen,
865         surface_damage
866 };
867
868 static void
869 wlsc_input_device_attach(struct wlsc_input_device *device,
870                          int x, int y, int width, int height)
871 {
872         wlsc_surface_damage(device->sprite);
873
874         device->hotspot_x = x;
875         device->hotspot_y = y;
876
877         device->sprite->x = device->input_device.x - device->hotspot_x;
878         device->sprite->y = device->input_device.y - device->hotspot_y;
879         device->sprite->width = width;
880         device->sprite->height = height;
881         wlsc_surface_update_matrix(device->sprite);
882
883         wlsc_surface_damage(device->sprite);
884 }
885
886 static void
887 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
888                                 struct wl_buffer *buffer, int x, int y)
889 {
890         wlsc_buffer_attach(buffer, &device->sprite->surface);
891         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
892 }
893
894 static void
895 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
896                                 struct wlsc_sprite *sprite, int x, int y)
897 {
898         wlsc_sprite_attach(sprite, &device->sprite->surface);
899         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
900 }
901
902 void
903 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
904                                     enum wlsc_pointer_type type)
905 {
906         struct wlsc_compositor *compositor =
907                 (struct wlsc_compositor *) device->input_device.compositor;
908
909         wlsc_input_device_attach_sprite(device,
910                                         compositor->pointer_sprites[type],
911                                         pointer_images[type].hotspot_x,
912                                         pointer_images[type].hotspot_y);
913 }
914
915 static void
916 compositor_create_surface(struct wl_client *client,
917                           struct wl_compositor *compositor, uint32_t id)
918 {
919         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
920         struct wlsc_surface *surface;
921
922         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
923         if (surface == NULL) {
924                 wl_client_post_no_memory(client);
925                 return;
926         }
927
928         surface->surface.resource.destroy = destroy_surface;
929
930         surface->surface.resource.object.id = id;
931         surface->surface.resource.object.interface = &wl_surface_interface;
932         surface->surface.resource.object.implementation =
933                 (void (**)(void)) &surface_interface;
934         surface->surface.client = client;
935
936         wl_client_add_resource(client, &surface->surface.resource);
937 }
938
939 const static struct wl_compositor_interface compositor_interface = {
940         compositor_create_surface,
941 };
942
943 static void
944 wlsc_surface_transform(struct wlsc_surface *surface,
945                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
946 {
947         struct wlsc_vector v = { { x, y, 0, 1 } };
948
949         wlsc_matrix_transform(&surface->matrix_inv, &v);
950         *sx = v.f[0] * surface->width;
951         *sy = v.f[1] * surface->height;
952 }
953
954 struct wlsc_surface *
955 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
956 {
957         struct wlsc_compositor *ec =
958                 (struct wlsc_compositor *) device->compositor;
959         struct wlsc_surface *es;
960
961         wl_list_for_each(es, &ec->surface_list, link) {
962                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
963                 if (0 <= *sx && *sx < es->width &&
964                     0 <= *sy && *sy < es->height)
965                         return es;
966         }
967
968         return NULL;
969 }
970
971
972 static void
973 motion_grab_motion(struct wl_grab *grab,
974                    uint32_t time, int32_t x, int32_t y)
975 {
976         struct wlsc_input_device *device =
977                 (struct wlsc_input_device *) grab->input_device;
978         struct wlsc_surface *es =
979                 (struct wlsc_surface *) device->input_device.pointer_focus;
980         int32_t sx, sy;
981
982         wlsc_surface_transform(es, x, y, &sx, &sy);
983         wl_client_post_event(es->surface.client,
984                              &device->input_device.object,
985                              WL_INPUT_DEVICE_MOTION,
986                              time, x, y, sx, sy);
987 }
988
989 static void
990 motion_grab_button(struct wl_grab *grab,
991                    uint32_t time, int32_t button, int32_t state)
992 {
993         wl_client_post_event(grab->input_device->pointer_focus->client,
994                              &grab->input_device->object,
995                              WL_INPUT_DEVICE_BUTTON,
996                              time, button, state);
997 }
998
999 static void
1000 motion_grab_end(struct wl_grab *grab, uint32_t time)
1001 {
1002 }
1003
1004 static const struct wl_grab_interface motion_grab_interface = {
1005         motion_grab_motion,
1006         motion_grab_button,
1007         motion_grab_end
1008 };
1009
1010 void
1011 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1012 {
1013         struct wlsc_surface *es;
1014         struct wlsc_compositor *ec =
1015                 (struct wlsc_compositor *) device->compositor;
1016         struct wlsc_output *output;
1017         const struct wl_grab_interface *interface;
1018         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1019         int32_t sx, sy;
1020         int x_valid = 0, y_valid = 0;
1021         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1022
1023         wl_list_for_each(output, &ec->output_list, link) {
1024                 if (output->x <= x && x <= output->x + output->width)
1025                         x_valid = 1;
1026
1027                 if (output->y <= y && y <= output->y + output->height)
1028                         y_valid = 1;
1029
1030                 /* FIXME: calculate this only on output addition/deletion */
1031                 if (output->x < min_x)
1032                         min_x = output->x;
1033                 if (output->y < min_y)
1034                         min_y = output->y;
1035
1036                 if (output->x + output->width > max_x)
1037                         max_x = output->x + output->width;
1038                 if (output->y + output->height > max_y)
1039                         max_y = output->y + output->height;
1040         }
1041         
1042         if (!x_valid) {
1043                 if (x < min_x)
1044                         x = min_x;
1045                 else if (x >= max_x)
1046                         x = max_x;
1047         }
1048         if (!y_valid) {
1049                 if (y < min_y)
1050                         y = min_y;
1051                 else  if (y >= max_y)
1052                         y = max_y;
1053         }
1054
1055         device->x = x;
1056         device->y = y;
1057
1058         if (device->grab) {
1059                 interface = device->grab->interface;
1060                 interface->motion(device->grab, time, x, y);
1061         } else {
1062                 es = pick_surface(device, &sx, &sy);
1063                 wl_input_device_set_pointer_focus(device,
1064                                                   &es->surface,
1065                                                   time, x, y, sx, sy);
1066                 if (es)
1067                         wl_client_post_event(es->surface.client,
1068                                              &device->object,
1069                                              WL_INPUT_DEVICE_MOTION,
1070                                              time, x, y, sx, sy);
1071         }
1072
1073         wlsc_surface_damage(wd->sprite);
1074
1075         wd->sprite->x = device->x - wd->hotspot_x;
1076         wd->sprite->y = device->y - wd->hotspot_y;
1077         wlsc_surface_update_matrix(wd->sprite);
1078
1079         wlsc_surface_damage(wd->sprite);
1080 }
1081
1082 void
1083 wlsc_surface_activate(struct wlsc_surface *surface,
1084                       struct wlsc_input_device *device, uint32_t time)
1085 {
1086         wlsc_surface_raise(surface);
1087         if (device->selection)
1088                 wlsc_selection_set_focus(device->selection,
1089                                          &surface->surface, time);
1090
1091         wl_input_device_set_keyboard_focus(&device->input_device,
1092                                            &surface->surface,
1093                                            time);
1094 }
1095
1096 struct wlsc_binding {
1097         uint32_t key;
1098         uint32_t button;
1099         uint32_t modifier;
1100         wlsc_binding_handler_t handler;
1101         void *data;
1102         struct wl_list link;
1103 };
1104
1105 void
1106 notify_button(struct wl_input_device *device,
1107               uint32_t time, int32_t button, int32_t state)
1108 {
1109         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1110         struct wlsc_compositor *compositor =
1111                 (struct wlsc_compositor *) device->compositor;
1112         struct wlsc_binding *b;
1113         struct wlsc_surface *surface =
1114                 (struct wlsc_surface *) device->pointer_focus;
1115
1116         if (state && surface && device->grab == NULL) {
1117                 wlsc_surface_activate(surface, wd, time);
1118                 wl_input_device_start_grab(device,
1119                                            &device->motion_grab,
1120                                            button, time);
1121         }
1122
1123         wl_list_for_each(b, &compositor->binding_list, link) {
1124                 if (b->button == button &&
1125                     b->modifier == wd->modifier_state && state) {
1126                         b->handler(&wd->input_device,
1127                                    time, 0, button, state, b->data);
1128                         break;
1129                 }
1130         }
1131
1132         if (device->grab)
1133                 device->grab->interface->button(device->grab, time,
1134                                                 button, state);
1135
1136         if (!state && device->grab && device->grab_button == button)
1137                 wl_input_device_end_grab(device, time);
1138 }
1139
1140 static void
1141 terminate_binding(struct wl_input_device *device, uint32_t time,
1142                   uint32_t key, uint32_t button, uint32_t state, void *data)
1143 {
1144         struct wlsc_compositor *compositor = data;
1145
1146         wl_display_terminate(compositor->wl_display);
1147 }
1148
1149 struct wlsc_binding *
1150 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1151                             uint32_t key, uint32_t button, uint32_t modifier,
1152                             wlsc_binding_handler_t handler, void *data)
1153 {
1154         struct wlsc_binding *binding;
1155
1156         binding = malloc(sizeof *binding);
1157         if (binding == NULL)
1158                 return NULL;
1159
1160         binding->key = key;
1161         binding->button = button;
1162         binding->modifier = modifier;
1163         binding->handler = handler;
1164         binding->data = data;
1165         wl_list_insert(compositor->binding_list.prev, &binding->link);
1166
1167         return binding;
1168 }
1169
1170 void
1171 wlsc_binding_destroy(struct wlsc_binding *binding)
1172 {
1173         wl_list_remove(&binding->link);
1174         free(binding);
1175 }
1176
1177 static void
1178 update_modifier_state(struct wlsc_input_device *device,
1179                       uint32_t key, uint32_t state)
1180 {
1181         uint32_t modifier;
1182
1183         switch (key) {
1184         case KEY_LEFTCTRL:
1185         case KEY_RIGHTCTRL:
1186                 modifier = MODIFIER_CTRL;
1187                 break;
1188
1189         case KEY_LEFTALT:
1190         case KEY_RIGHTALT:
1191                 modifier = MODIFIER_ALT;
1192                 break;
1193
1194         case KEY_LEFTMETA:
1195         case KEY_RIGHTMETA:
1196                 modifier = MODIFIER_SUPER;
1197                 break;
1198
1199         default:
1200                 modifier = 0;
1201                 break;
1202         }
1203
1204         if (state)
1205                 device->modifier_state |= modifier;
1206         else
1207                 device->modifier_state &= ~modifier;
1208 }
1209
1210 void
1211 notify_key(struct wl_input_device *device,
1212            uint32_t time, uint32_t key, uint32_t state)
1213 {
1214         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1215         struct wlsc_compositor *compositor =
1216                 (struct wlsc_compositor *) device->compositor;
1217         uint32_t *k, *end;
1218         struct wlsc_binding *b;
1219
1220         wl_list_for_each(b, &compositor->binding_list, link) {
1221                 if (b->key == key &&
1222                     b->modifier == wd->modifier_state && state) {
1223                         b->handler(&wd->input_device,
1224                                    time, key, 0, state, b->data);
1225                         break;
1226                 }
1227         }
1228
1229         update_modifier_state(wd, key, state);
1230         end = device->keys.data + device->keys.size;
1231         for (k = device->keys.data; k < end; k++) {
1232                 if (*k == key)
1233                         *k = *--end;
1234         }
1235         device->keys.size = (void *) end - device->keys.data;
1236         if (state) {
1237                 k = wl_array_add(&device->keys, sizeof *k);
1238                 *k = key;
1239         }
1240
1241         if (device->keyboard_focus != NULL)
1242                 wl_client_post_event(device->keyboard_focus->client,
1243                                      &device->object,
1244                                      WL_INPUT_DEVICE_KEY, time, key, state);
1245 }
1246
1247 void
1248 notify_pointer_focus(struct wl_input_device *device,
1249                      uint32_t time, struct wlsc_output *output,
1250                      int32_t x, int32_t y)
1251 {
1252         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1253         struct wlsc_compositor *compositor =
1254                 (struct wlsc_compositor *) device->compositor;
1255         struct wlsc_surface *es;
1256         int32_t sx, sy;
1257
1258         if (output) {
1259                 device->x = x;
1260                 device->y = y;
1261                 es = pick_surface(device, &sx, &sy);
1262                 wl_input_device_set_pointer_focus(device,
1263                                                   &es->surface,
1264                                                   time, x, y, sx, sy);
1265
1266                 compositor->focus = 1;
1267
1268                 wd->sprite->x = device->x - wd->hotspot_x;
1269                 wd->sprite->y = device->y - wd->hotspot_y;
1270                 wlsc_surface_update_matrix(wd->sprite);
1271         } else {
1272                 wl_input_device_set_pointer_focus(device, NULL,
1273                                                   time, 0, 0, 0, 0);
1274                 compositor->focus = 0;
1275         }
1276
1277         wlsc_surface_damage(wd->sprite);
1278 }
1279
1280 void
1281 notify_keyboard_focus(struct wl_input_device *device,
1282                       uint32_t time, struct wlsc_output *output,
1283                       struct wl_array *keys)
1284 {
1285         struct wlsc_input_device *wd =
1286                 (struct wlsc_input_device *) device;
1287         struct wlsc_compositor *compositor =
1288                 (struct wlsc_compositor *) device->compositor;
1289         struct wlsc_surface *es;
1290         uint32_t *k, *end;
1291
1292         if (!wl_list_empty(&compositor->surface_list))
1293                 es = container_of(compositor->surface_list.next,
1294                                   struct wlsc_surface, link);
1295         else
1296                 es = NULL;
1297
1298         if (output) {
1299                 wl_array_copy(&wd->input_device.keys, keys);
1300                 wd->modifier_state = 0;
1301                 end = device->keys.data + device->keys.size;
1302                 for (k = device->keys.data; k < end; k++) {
1303                         update_modifier_state(wd, *k, 1);
1304                 }
1305
1306                 wl_input_device_set_keyboard_focus(&wd->input_device,
1307                                                    &es->surface, time);
1308         } else {
1309                 wd->modifier_state = 0;
1310                 wl_input_device_set_keyboard_focus(&wd->input_device,
1311                                                    NULL, time);
1312         }
1313 }
1314
1315
1316 static void
1317 input_device_attach(struct wl_client *client,
1318                     struct wl_input_device *device_base,
1319                     uint32_t time,
1320                     struct wl_buffer *buffer, int32_t x, int32_t y)
1321 {
1322         struct wlsc_input_device *device =
1323                 (struct wlsc_input_device *) device_base;
1324
1325         if (time < device->input_device.pointer_focus_time)
1326                 return;
1327         if (device->input_device.pointer_focus == NULL)
1328                 return;
1329         if (device->input_device.pointer_focus->client != client)
1330                 return;
1331
1332         if (buffer == NULL) {
1333                 wlsc_input_device_set_pointer_image(device,
1334                                                     WLSC_POINTER_LEFT_PTR);
1335                 return;
1336         }
1337
1338         wlsc_input_device_attach_buffer(device, buffer, x, y);
1339 }
1340
1341 const static struct wl_input_device_interface input_device_interface = {
1342         input_device_attach,
1343 };
1344
1345 void
1346 wlsc_input_device_init(struct wlsc_input_device *device,
1347                        struct wlsc_compositor *ec)
1348 {
1349         wl_input_device_init(&device->input_device, &ec->compositor);
1350
1351         device->input_device.object.interface = &wl_input_device_interface;
1352         device->input_device.object.implementation =
1353                 (void (**)(void)) &input_device_interface;
1354         wl_display_add_object(ec->wl_display, &device->input_device.object);
1355         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1356
1357         device->sprite = wlsc_surface_create(ec,
1358                                              device->input_device.x,
1359                                              device->input_device.y, 32, 32);
1360         device->hotspot_x = 16;
1361         device->hotspot_y = 16;
1362         device->modifier_state = 0;
1363
1364         device->input_device.motion_grab.interface = &motion_grab_interface;
1365
1366         wl_list_insert(ec->input_device_list.prev, &device->link);
1367
1368         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1369 }
1370
1371 static void
1372 wlsc_output_post_geometry(struct wl_client *client,
1373                           struct wl_object *global, uint32_t version)
1374 {
1375         struct wlsc_output *output =
1376                 container_of(global, struct wlsc_output, object);
1377
1378         wl_client_post_event(client, global,
1379                              WL_OUTPUT_GEOMETRY,
1380                              output->x, output->y,
1381                              output->width, output->height);
1382 }
1383
1384 static const char vertex_shader[] =
1385         "uniform mat4 proj;\n"
1386         "attribute vec2 position;\n"
1387         "attribute vec2 texcoord;\n"
1388         "varying vec2 v_texcoord;\n"
1389         "void main()\n"
1390         "{\n"
1391         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1392         "   v_texcoord = texcoord;\n"
1393         "}\n";
1394
1395 static const char fragment_shader[] =
1396         "precision mediump float;\n"
1397         "varying vec2 v_texcoord;\n"
1398         "uniform sampler2D tex;\n"
1399         "void main()\n"
1400         "{\n"
1401         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1402         "}\n";
1403
1404 static int
1405 init_shaders(struct wlsc_compositor *ec)
1406 {
1407         GLuint v, f, program;
1408         const char *p;
1409         char msg[512];
1410         GLint status;
1411
1412         p = vertex_shader;
1413         v = glCreateShader(GL_VERTEX_SHADER);
1414         glShaderSource(v, 1, &p, NULL);
1415         glCompileShader(v);
1416         glGetShaderiv(v, GL_COMPILE_STATUS, &status);
1417         if (!status) {
1418                 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
1419                 fprintf(stderr, "vertex shader info: %s\n", msg);
1420                 return -1;
1421         }
1422
1423         p = fragment_shader;
1424         f = glCreateShader(GL_FRAGMENT_SHADER);
1425         glShaderSource(f, 1, &p, NULL);
1426         glCompileShader(f);
1427         glGetShaderiv(f, GL_COMPILE_STATUS, &status);
1428         if (!status) {
1429                 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
1430                 fprintf(stderr, "fragment shader info: %s\n", msg);
1431                 return -1;
1432         }
1433
1434         program = glCreateProgram();
1435         glAttachShader(program, v);
1436         glAttachShader(program, f);
1437         glBindAttribLocation(program, 0, "position");
1438         glBindAttribLocation(program, 1, "texcoord");
1439
1440         glLinkProgram(program);
1441         glGetProgramiv(program, GL_LINK_STATUS, &status);
1442         if (!status) {
1443                 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
1444                 fprintf(stderr, "link info: %s\n", msg);
1445                 return -1;
1446         }
1447
1448         glUseProgram(program);
1449         ec->proj_uniform = glGetUniformLocation(program, "proj");
1450         ec->tex_uniform = glGetUniformLocation(program, "tex");
1451
1452         return 0;
1453 }
1454
1455 void
1456 wlsc_output_destroy(struct wlsc_output *output)
1457 {
1458         destroy_surface(&output->background->surface.resource, NULL);
1459 }
1460
1461 void
1462 wlsc_output_move(struct wlsc_output *output, int x, int y)
1463 {
1464         struct wlsc_compositor *c = output->compositor;
1465         int flip;
1466
1467         output->x = x;
1468         output->y = y;
1469
1470         if (output->background) {
1471                 output->background->x = x;
1472                 output->background->y = y;
1473                 wlsc_surface_update_matrix(output->background);
1474         }
1475
1476         pixman_region32_init(&output->previous_damage_region);
1477
1478         wlsc_matrix_init(&output->matrix);
1479         wlsc_matrix_translate(&output->matrix,
1480                               -output->x - output->width / 2.0,
1481                               -output->y - output->height / 2.0, 0);
1482
1483         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1484         wlsc_matrix_scale(&output->matrix,
1485                           2.0 / output->width,
1486                           flip * 2.0 / output->height, 1);
1487
1488         pixman_region32_union_rect(&c->damage_region,
1489                                    &c->damage_region,
1490                                    x, y, output->width, output->height);
1491 }
1492
1493 void
1494 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1495                  int x, int y, int width, int height, uint32_t flags)
1496 {
1497         output->compositor = c;
1498         output->x = x;
1499         output->y = y;
1500         output->width = width;
1501         output->height = height;
1502
1503         output->background =
1504                 background_create(output, option_background);
1505
1506         output->flags = flags;
1507         output->finished = 1;
1508         wlsc_output_move(output, x, y);
1509
1510         output->object.interface = &wl_output_interface;
1511         wl_display_add_object(c->wl_display, &output->object);
1512         wl_display_add_global(c->wl_display, &output->object,
1513                               wlsc_output_post_geometry);
1514 }
1515
1516 int
1517 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1518 {
1519         struct wl_event_loop *loop;
1520         const char *extensions;
1521
1522         ec->wl_display = display;
1523
1524         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1525
1526         wlsc_shm_init(ec);
1527         eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1528
1529         wl_list_init(&ec->surface_list);
1530         wl_list_init(&ec->input_device_list);
1531         wl_list_init(&ec->output_list);
1532         wl_list_init(&ec->binding_list);
1533
1534         wlsc_shell_init(ec);
1535         wlsc_switcher_init(ec);
1536
1537         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1538                                     MODIFIER_CTRL | MODIFIER_ALT,
1539                                     terminate_binding, ec);
1540
1541         create_pointer_images(ec);
1542
1543         screenshooter_create(ec);
1544
1545         extensions = (const char *) glGetString(GL_EXTENSIONS);
1546         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1547                 fprintf(stderr,
1548                         "GL_EXT_texture_format_BGRA8888 not available\n");
1549                 return -1;
1550         }
1551
1552         glActiveTexture(GL_TEXTURE0);
1553         if (init_shaders(ec) < 0)
1554                 return -1;
1555
1556         loop = wl_display_get_event_loop(ec->wl_display);
1557         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1558         pixman_region32_init(&ec->damage_region);
1559         wlsc_compositor_schedule_repaint(ec);
1560
1561         return 0;
1562 }
1563
1564 static void on_term_signal(int signal_number, void *data)
1565 {
1566         struct wlsc_compositor *ec = data;
1567
1568         wl_display_terminate(ec->wl_display);
1569 }
1570
1571 int main(int argc, char *argv[])
1572 {
1573         struct wl_display *display;
1574         struct wlsc_compositor *ec;
1575         struct wl_event_loop *loop;
1576         GError *error = NULL;
1577         GOptionContext *context;
1578         int width, height;
1579
1580         g_type_init(); /* GdkPixbuf needs this, it seems. */
1581
1582         context = g_option_context_new(NULL);
1583         g_option_context_add_main_entries(context, option_entries, "Wayland");
1584         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1585                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1586                 exit(EXIT_FAILURE);
1587         }
1588         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1589                 fprintf(stderr, "invalid geometry option: %s \n",
1590                         option_geometry);
1591                 exit(EXIT_FAILURE);
1592         }
1593
1594         display = wl_display_create();
1595
1596         ec = NULL;
1597
1598 #if BUILD_WAYLAND_COMPOSITOR
1599         if (getenv("WAYLAND_DISPLAY"))
1600                 ec = wayland_compositor_create(display, width, height);
1601 #endif
1602
1603 #if BUILD_X11_COMPOSITOR
1604         if (ec == NULL && getenv("DISPLAY"))
1605                 ec = x11_compositor_create(display, width, height);
1606 #endif
1607
1608 #if BUILD_OPENWFD_COMPOSITOR
1609         if (ec == NULL && getenv("OPENWFD"))
1610                 ec = wfd_compositor_create(display, option_connector);
1611 #endif
1612
1613 #if BUILD_DRM_COMPOSITOR
1614         if (ec == NULL)
1615                 ec = drm_compositor_create(display, option_connector);
1616 #endif
1617
1618         if (ec == NULL) {
1619                 fprintf(stderr, "failed to create compositor\n");
1620                 exit(EXIT_FAILURE);
1621         }
1622
1623         if (wl_display_add_socket(display, option_socket_name)) {
1624                 fprintf(stderr, "failed to add socket: %m\n");
1625                 exit(EXIT_FAILURE);
1626         }
1627
1628         loop = wl_display_get_event_loop(ec->wl_display);
1629         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1630         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1631
1632         wl_display_run(display);
1633
1634         eglUnbindWaylandDisplayWL(ec->display, display);
1635         wl_display_destroy(display);
1636
1637         ec->destroy(ec);
1638
1639         return 0;
1640 }