2 * Copyright © 2010-2011 Intel Corporation
3 * Copyright © 2008-2011 Kristian Høgsberg
5 * Permission to use, copy, modify, distribute, and sell this software and
6 * its documentation for any purpose is hereby granted without fee, provided
7 * that the above copyright notice appear in all copies and that both that
8 * copyright notice and this permission notice appear in supporting
9 * documentation, and that the name of the copyright holders not be used in
10 * advertising or publicity pertaining to distribution of the software
11 * without specific, written prior permission. The copyright holders make
12 * no representations about the suitability of this software for any
13 * purpose. It is provided "as is" without express or implied warranty.
15 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
16 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
17 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
19 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
20 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
21 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
35 #include <sys/ioctl.h>
40 #include <linux/input.h>
45 #include "wayland-server.h"
46 #include "compositor.h"
48 /* The plan here is to generate a random anonymous socket name and
49 * advertise that through a service on the session dbus.
51 static const char *option_socket_name = NULL;
52 static int option_idle_time = 300;
54 static struct wl_list child_process_list;
57 sigchld_handler(int signal_number, void *data)
59 struct wlsc_process *p;
64 wl_list_for_each(p, &child_process_list, link) {
69 if (&p->link == &child_process_list) {
70 fprintf(stderr, "unknown child process exited\n");
74 wl_list_remove(&p->link);
75 p->cleanup(p, status);
81 wlsc_watch_process(struct wlsc_process *process)
83 wl_list_insert(&child_process_list, &process->link);
87 wlsc_matrix_init(struct wlsc_matrix *matrix)
89 static const struct wlsc_matrix identity = {
90 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
93 memcpy(matrix, &identity, sizeof identity);
97 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
99 struct wlsc_matrix tmp;
100 const GLfloat *row, *column;
104 for (i = 0; i < 16; i++) {
107 row = m->d + d.quot * 4;
108 column = n->d + d.rem;
109 for (j = 0; j < 4; j++)
110 tmp.d[i] += row[j] * column[j * 4];
112 memcpy(m, &tmp, sizeof tmp);
116 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
118 struct wlsc_matrix translate = {
119 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
122 wlsc_matrix_multiply(matrix, &translate);
126 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
128 struct wlsc_matrix scale = {
129 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
132 wlsc_matrix_multiply(matrix, &scale);
136 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
139 struct wlsc_vector t;
141 for (i = 0; i < 4; i++) {
143 for (j = 0; j < 4; j++)
144 t.f[i] += v->f[j] * matrix->d[i + j * 4];
151 wlsc_spring_init(struct wlsc_spring *spring,
152 double k, double current, double target)
155 spring->friction = 100.0;
156 spring->current = current;
157 spring->previous = current;
158 spring->target = target;
162 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
164 double force, v, current, step;
166 step = (msec - spring->timestamp) / 300.0;
167 spring->timestamp = msec;
169 current = spring->current;
170 v = current - spring->previous;
171 force = spring->k * (spring->target - current) / 10.0 +
172 (spring->previous - current) - v * spring->friction;
175 current + (current - spring->previous) + force * step * step;
176 spring->previous = current;
179 if (spring->current >= 1.0) {
180 #ifdef TWEENER_BOUNCE
181 spring->current = 2.0 - spring->current;
182 spring->previous = 2.0 - spring->previous;
184 spring->current = 1.0;
185 spring->previous = 1.0;
189 if (spring->current <= 0.0) {
190 spring->current = 0.0;
191 spring->previous = 0.0;
197 wlsc_spring_done(struct wlsc_spring *spring)
199 return fabs(spring->previous - spring->target) < 0.0002 &&
200 fabs(spring->current - spring->target) < 0.0002;
204 surface_handle_buffer_destroy(struct wl_listener *listener,
205 struct wl_resource *resource, uint32_t time)
207 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
208 buffer_destroy_listener);
209 struct wl_buffer *buffer = (struct wl_buffer *) resource;
211 wl_list_init(&es->buffer_destroy_listener.link);
212 if (es->buffer == buffer)
217 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
218 struct wl_resource *resource,
221 struct wlsc_output *output =
222 container_of(listener, struct wlsc_output,
223 scanout_buffer_destroy_listener);
224 struct wl_buffer *buffer = (struct wl_buffer *) resource;
226 if (output->scanout_buffer == buffer)
227 output->scanout_buffer = NULL;
230 WL_EXPORT struct wlsc_surface *
231 wlsc_surface_create(struct wlsc_compositor *compositor,
232 int32_t x, int32_t y, int32_t width, int32_t height)
234 struct wlsc_surface *surface;
236 surface = malloc(sizeof *surface);
240 wl_list_init(&surface->link);
241 wl_list_init(&surface->buffer_link);
242 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
244 glGenTextures(1, &surface->texture);
245 glBindTexture(GL_TEXTURE_2D, surface->texture);
246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
247 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
249 surface->surface.resource.client = NULL;
251 surface->compositor = compositor;
252 surface->visual = WLSC_NONE_VISUAL;
253 surface->image = EGL_NO_IMAGE_KHR;
254 surface->saved_texture = 0;
257 surface->width = width;
258 surface->height = height;
260 surface->fullscreen_output = NULL;
261 surface->buffer = NULL;
262 surface->output = NULL;
264 pixman_region32_init(&surface->damage);
265 pixman_region32_init(&surface->opaque);
267 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
268 wl_list_init(&surface->buffer_destroy_listener.link);
270 surface->transform = NULL;
276 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
277 int32_t x, int32_t y,
278 int32_t width, int32_t height)
280 struct wlsc_compositor *compositor = surface->compositor;
282 pixman_region32_union_rect(&surface->damage,
284 surface->x + x, surface->y + y,
286 wlsc_compositor_schedule_repaint(compositor);
290 wlsc_surface_damage(struct wlsc_surface *surface)
292 wlsc_surface_damage_rectangle(surface, 0, 0,
293 surface->width, surface->height);
297 wlsc_surface_damage_below(struct wlsc_surface *surface)
299 struct wlsc_surface *below;
301 if (surface->link.next == &surface->compositor->surface_list)
304 below = container_of(surface->link.next, struct wlsc_surface, link);
306 pixman_region32_union_rect(&below->damage,
308 surface->x, surface->y,
309 surface->width, surface->height);
310 wlsc_compositor_schedule_repaint(surface->compositor);
314 wlsc_surface_configure(struct wlsc_surface *surface,
315 int x, int y, int width, int height)
317 wlsc_surface_damage_below(surface);
321 surface->width = width;
322 surface->height = height;
324 wlsc_surface_assign_output(surface);
325 wlsc_surface_damage(surface);
327 pixman_region32_fini(&surface->opaque);
328 if (surface->visual == WLSC_RGB_VISUAL)
329 pixman_region32_init_rect(&surface->opaque,
330 surface->x, surface->y,
331 surface->width, surface->height);
333 pixman_region32_init(&surface->opaque);
337 wlsc_compositor_get_time(void)
341 gettimeofday(&tv, NULL);
343 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
347 wlsc_compositor_repick(struct wlsc_compositor *compositor)
349 struct wlsc_input_device *device;
350 struct wlsc_surface *surface;
354 time = wlsc_compositor_get_time();
355 wl_list_for_each(device, &compositor->input_device_list, link) {
356 if (device->input_device.grab)
358 surface = pick_surface(&device->input_device, &sx, &sy);
359 wl_input_device_set_pointer_focus(&device->input_device,
362 device->input_device.x,
363 device->input_device.y,
369 destroy_surface(struct wl_resource *resource)
371 struct wlsc_surface *surface =
372 container_of(resource, struct wlsc_surface, surface.resource);
373 struct wlsc_compositor *compositor = surface->compositor;
375 wlsc_surface_damage_below(surface);
377 wl_list_remove(&surface->link);
378 wlsc_compositor_repick(compositor);
380 if (surface->saved_texture == 0)
381 glDeleteTextures(1, &surface->texture);
383 glDeleteTextures(1, &surface->saved_texture);
386 wl_list_remove(&surface->buffer_destroy_listener.link);
388 if (surface->image != EGL_NO_IMAGE_KHR)
389 compositor->destroy_image(compositor->display,
392 wl_list_remove(&surface->buffer_link);
398 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
400 struct wlsc_surface *es = (struct wlsc_surface *) surface;
401 struct wlsc_compositor *ec = es->compositor;
402 struct wl_list *surfaces_attached_to;
404 if (es->saved_texture != 0)
405 es->texture = es->saved_texture;
407 glBindTexture(GL_TEXTURE_2D, es->texture);
409 if (wl_buffer_is_shm(buffer)) {
410 /* Unbind any EGLImage texture that may be bound, so we don't
412 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
413 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
414 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
415 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
416 es->pitch, buffer->height, 0,
417 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
418 wl_shm_buffer_get_data(buffer));
420 switch (wl_shm_buffer_get_format(buffer)) {
421 case WL_SHM_FORMAT_ARGB32:
422 es->visual = WLSC_ARGB_VISUAL;
424 case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
425 es->visual = WLSC_PREMUL_ARGB_VISUAL;
427 case WL_SHM_FORMAT_XRGB32:
428 es->visual = WLSC_RGB_VISUAL;
432 surfaces_attached_to = buffer->user_data;
434 wl_list_remove(&es->buffer_link);
435 wl_list_insert(surfaces_attached_to, &es->buffer_link);
437 if (es->image != EGL_NO_IMAGE_KHR)
438 ec->destroy_image(ec->display, es->image);
439 es->image = ec->create_image(ec->display, NULL,
440 EGL_WAYLAND_BUFFER_WL,
443 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
445 /* FIXME: we need to get the visual from the wl_buffer */
446 es->visual = WLSC_PREMUL_ARGB_VISUAL;
447 es->pitch = es->width;
452 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
454 struct wlsc_surface *es = (struct wlsc_surface *) surface;
455 struct wlsc_compositor *ec = es->compositor;
457 es->pitch = es->width;
458 es->image = sprite->image;
459 if (sprite->image != EGL_NO_IMAGE_KHR) {
460 glBindTexture(GL_TEXTURE_2D, es->texture);
461 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
463 if (es->saved_texture == 0)
464 es->saved_texture = es->texture;
465 es->texture = sprite->texture;
468 es->visual = sprite->visual;
475 SPRITE_USE_CURSOR = (1 << 0),
478 static struct wlsc_sprite *
479 create_sprite_from_png(struct wlsc_compositor *ec,
480 const char *filename, uint32_t usage)
483 struct wlsc_sprite *sprite;
484 int32_t width, height;
487 pixels = wlsc_load_image(filename, &width, &height, &stride);
491 sprite = malloc(sizeof *sprite);
492 if (sprite == NULL) {
497 sprite->visual = WLSC_PREMUL_ARGB_VISUAL;
498 sprite->width = width;
499 sprite->height = height;
500 sprite->image = EGL_NO_IMAGE_KHR;
502 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
503 sprite->image = ec->create_cursor_image(ec, width, height);
505 glGenTextures(1, &sprite->texture);
506 glBindTexture(GL_TEXTURE_2D, sprite->texture);
507 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
508 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
509 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
510 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
512 if (sprite->image != EGL_NO_IMAGE_KHR) {
513 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
514 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
515 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
517 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
518 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
526 static const struct {
527 const char *filename;
528 int hotspot_x, hotspot_y;
529 } pointer_images[] = {
530 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
531 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
532 { DATADIR "/wayland/bottom_side.png", 16, 20 },
533 { DATADIR "/wayland/grabbing.png", 20, 17 },
534 { DATADIR "/wayland/left_ptr.png", 10, 5 },
535 { DATADIR "/wayland/left_side.png", 10, 20 },
536 { DATADIR "/wayland/right_side.png", 30, 19 },
537 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
538 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
539 { DATADIR "/wayland/top_side.png", 18, 8 },
540 { DATADIR "/wayland/xterm.png", 15, 15 }
544 create_pointer_images(struct wlsc_compositor *ec)
548 count = ARRAY_LENGTH(pointer_images);
549 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
550 for (i = 0; i < count; i++) {
551 ec->pointer_sprites[i] =
552 create_sprite_from_png(ec,
553 pointer_images[i].filename,
559 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
561 struct wlsc_compositor *ec = es->compositor;
562 GLfloat *v, inv_width, inv_height;
563 pixman_box32_t *rectangles;
567 rectangles = pixman_region32_rectangles(region, &n);
568 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
569 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
570 inv_width = 1.0 / es->pitch;
571 inv_height = 1.0 / es->height;
573 for (i = 0; i < n; i++, v += 16, p += 6) {
574 v[ 0] = rectangles[i].x1;
575 v[ 1] = rectangles[i].y1;
576 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
577 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
579 v[ 4] = rectangles[i].x1;
580 v[ 5] = rectangles[i].y2;
582 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
584 v[ 8] = rectangles[i].x2;
585 v[ 9] = rectangles[i].y1;
586 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
589 v[12] = rectangles[i].x2;
590 v[13] = rectangles[i].y2;
606 transform_vertex(struct wlsc_surface *surface,
607 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
609 struct wlsc_vector t;
616 wlsc_matrix_transform(&surface->transform->matrix, &t);
625 texture_transformed_surface(struct wlsc_surface *es)
627 struct wlsc_compositor *ec = es->compositor;
631 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
632 p = wl_array_add(&ec->indices, 6 * sizeof *p);
634 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
635 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
636 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
637 transform_vertex(es, es->x + es->width, es->y + es->height,
651 wlsc_surface_draw(struct wlsc_surface *es,
652 struct wlsc_output *output, pixman_region32_t *clip)
654 struct wlsc_compositor *ec = es->compositor;
656 pixman_region32_t repaint;
660 pixman_region32_init_rect(&repaint,
661 es->x, es->y, es->width, es->height);
662 pixman_region32_intersect(&repaint, &repaint, clip);
663 if (!pixman_region32_not_empty(&repaint))
666 switch (es->visual) {
667 case WLSC_ARGB_VISUAL:
668 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
671 case WLSC_PREMUL_ARGB_VISUAL:
672 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
675 case WLSC_RGB_VISUAL:
679 fprintf(stderr, "bogus visual\n");
683 if (es->transform == NULL) {
685 n = texture_region(es, &repaint);
688 n = texture_transformed_surface(es);
691 glBindTexture(GL_TEXTURE_2D, es->texture);
692 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
693 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
695 v = ec->vertices.data;
696 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
697 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
698 glEnableVertexAttribArray(0);
699 glEnableVertexAttribArray(1);
700 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
702 ec->vertices.size = 0;
703 ec->indices.size = 0;
704 pixman_region32_fini(&repaint);
708 wlsc_surface_raise(struct wlsc_surface *surface)
710 struct wlsc_compositor *compositor = surface->compositor;
712 wl_list_remove(&surface->link);
713 wl_list_insert(&compositor->surface_list, &surface->link);
714 wlsc_compositor_repick(compositor);
715 wlsc_surface_damage(surface);
719 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
721 struct wlsc_output *output;
723 wl_list_for_each(output, &compositor->output_list, link)
724 wlsc_output_damage(output);
728 wlsc_buffer_post_release(struct wl_buffer *buffer)
730 if (buffer == NULL || --buffer->busy_count > 0)
733 assert(buffer->resource.client != NULL);
734 wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
738 wlsc_output_damage(struct wlsc_output *output)
740 struct wlsc_compositor *compositor = output->compositor;
742 pixman_region32_union(&compositor->damage,
743 &compositor->damage, &output->region);
744 wlsc_compositor_schedule_repaint(compositor);
748 fade_frame(struct wlsc_animation *animation,
749 struct wlsc_output *output, uint32_t msecs)
751 struct wlsc_compositor *compositor =
752 container_of(animation,
753 struct wlsc_compositor, fade.animation);
755 wlsc_spring_update(&compositor->fade.spring, msecs);
756 if (wlsc_spring_done(&compositor->fade.spring)) {
757 if (compositor->fade.spring.current > 0.999) {
758 compositor->state = WLSC_COMPOSITOR_SLEEPING;
759 compositor->shell->lock(compositor->shell);
761 compositor->fade.spring.current =
762 compositor->fade.spring.target;
763 wl_list_remove(&animation->link);
764 wl_list_init(&animation->link);
767 wlsc_output_damage(output);
771 fade_output(struct wlsc_output *output,
772 GLfloat tint, pixman_region32_t *region)
774 struct wlsc_compositor *compositor = output->compositor;
775 struct wlsc_surface surface;
776 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
778 surface.compositor = compositor;
779 surface.x = output->x;
780 surface.y = output->y;
781 surface.pitch = output->current->width;
782 surface.width = output->current->width;
783 surface.height = output->current->height;
784 surface.texture = GL_NONE;
785 surface.transform = NULL;
788 surface.visual = WLSC_PREMUL_ARGB_VISUAL;
790 surface.visual = WLSC_RGB_VISUAL;
792 glUseProgram(compositor->solid_shader.program);
793 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
794 1, GL_FALSE, output->matrix.d);
795 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
796 wlsc_surface_draw(&surface, output, region);
800 wlsc_output_set_cursor(struct wlsc_output *output,
801 struct wl_input_device *dev, int force_sw)
803 struct wlsc_compositor *ec = output->compositor;
804 struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
805 pixman_region32_t cursor_region;
806 int use_hardware_cursor = 1, prior_was_hardware;
808 pixman_region32_init_rect(&cursor_region,
809 device->sprite->x, device->sprite->y,
810 device->sprite->width,
811 device->sprite->height);
813 pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
815 if (!pixman_region32_not_empty(&cursor_region)) {
816 output->set_hardware_cursor(output, NULL);
820 prior_was_hardware = wl_list_empty(&device->sprite->link);
821 if (force_sw || output->set_hardware_cursor(output, device) < 0) {
822 if (prior_was_hardware) {
823 wlsc_surface_damage(device->sprite);
824 output->set_hardware_cursor(output, NULL);
826 use_hardware_cursor = 0;
827 } else if (!prior_was_hardware) {
828 wlsc_surface_damage_below(device->sprite);
831 /* Remove always to be on top. */
832 wl_list_remove(&device->sprite->link);
833 if (!use_hardware_cursor && ec->focus)
834 wl_list_insert(&ec->surface_list, &device->sprite->link);
836 wl_list_init(&device->sprite->link);
839 pixman_region32_fini(&cursor_region);
843 wlsc_output_repaint(struct wlsc_output *output)
845 struct wlsc_compositor *ec = output->compositor;
846 struct wlsc_surface *es;
847 pixman_region32_t opaque, new_damage, total_damage, repaint;
849 output->prepare_render(output);
851 glViewport(0, 0, output->current->width, output->current->height);
853 glUseProgram(ec->texture_shader.program);
854 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
855 1, GL_FALSE, output->matrix.d);
856 glUniform1i(ec->texture_shader.tex_uniform, 0);
858 wlsc_output_set_cursor(output, ec->input_device,
859 ec->fade.spring.current >= 0.001);
861 pixman_region32_init(&new_damage);
862 pixman_region32_copy(&new_damage, &ec->damage);
863 pixman_region32_init(&opaque);
865 wl_list_for_each(es, &ec->surface_list, link) {
866 pixman_region32_subtract(&es->damage, &es->damage, &opaque);
867 pixman_region32_union(&new_damage, &new_damage, &es->damage);
868 pixman_region32_union(&opaque, &opaque, &es->opaque);
871 pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
873 pixman_region32_init(&total_damage);
874 pixman_region32_union(&total_damage, &new_damage,
875 &output->previous_damage);
876 pixman_region32_intersect(&output->previous_damage,
877 &new_damage, &output->region);
879 pixman_region32_fini(&opaque);
880 pixman_region32_fini(&new_damage);
882 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
884 if (es->visual == WLSC_RGB_VISUAL &&
885 output->prepare_scanout_surface(output, es) == 0) {
886 /* We're drawing nothing now,
887 * draw the damaged regions later. */
888 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
890 output->scanout_buffer = es->buffer;
891 output->scanout_buffer->busy_count++;
893 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
894 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
895 &output->scanout_buffer_destroy_listener.link);
900 if (es->fullscreen_output == output) {
901 if (es->width < output->current->width ||
902 es->height < output->current->height)
903 glClear(GL_COLOR_BUFFER_BIT);
904 wlsc_surface_draw(es, output, &total_damage);
906 wl_list_for_each(es, &ec->surface_list, link) {
907 pixman_region32_copy(&es->damage, &total_damage);
908 pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
911 wl_list_for_each_reverse(es, &ec->surface_list, link) {
912 pixman_region32_init(&repaint);
913 pixman_region32_intersect(&repaint, &output->region,
915 wlsc_surface_draw(es, output, &repaint);
916 pixman_region32_subtract(&es->damage,
917 &es->damage, &output->region);
921 if (ec->fade.spring.current > 0.001)
922 fade_output(output, ec->fade.spring.current, &total_damage);
925 struct wlsc_frame_callback {
926 struct wl_resource resource;
931 repaint(void *data, int msecs)
933 struct wlsc_output *output = data;
934 struct wlsc_compositor *compositor = output->compositor;
935 struct wlsc_animation *animation, *next;
936 struct wlsc_frame_callback *cb, *cnext;
938 wlsc_output_repaint(output);
939 output->repaint_needed = 0;
940 output->repaint_scheduled = 1;
941 output->present(output);
943 wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
944 wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
945 wl_resource_destroy(&cb->resource, 0);
948 wl_list_for_each_safe(animation, next,
949 &compositor->animation_list, link)
950 animation->frame(animation, output, msecs);
954 idle_repaint(void *data)
956 repaint(data, wlsc_compositor_get_time());
960 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
962 wlsc_buffer_post_release(output->scanout_buffer);
963 output->scanout_buffer = NULL;
964 output->repaint_scheduled = 0;
966 if (output->repaint_needed)
967 repaint(output, msecs);
971 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
973 struct wlsc_output *output;
974 struct wl_event_loop *loop;
976 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
979 loop = wl_display_get_event_loop(compositor->wl_display);
980 wl_list_for_each(output, &compositor->output_list, link) {
981 output->repaint_needed = 1;
982 if (output->repaint_scheduled)
985 wl_event_loop_add_idle(loop, idle_repaint, output);
986 output->repaint_scheduled = 1;
991 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
995 done = wlsc_spring_done(&compositor->fade.spring);
996 compositor->fade.spring.target = tint;
997 if (wlsc_spring_done(&compositor->fade.spring))
1001 compositor->fade.spring.timestamp =
1002 wlsc_compositor_get_time();
1004 wlsc_compositor_damage_all(compositor);
1005 if (wl_list_empty(&compositor->fade.animation.link))
1006 wl_list_insert(compositor->animation_list.prev,
1007 &compositor->fade.animation.link);
1011 surface_destroy(struct wl_client *client, struct wl_resource *resource)
1013 wl_resource_destroy(resource, wlsc_compositor_get_time());
1017 wlsc_surface_assign_output(struct wlsc_surface *es)
1019 struct wlsc_compositor *ec = es->compositor;
1020 struct wlsc_output *output;
1021 pixman_region32_t region;
1026 wl_list_for_each(output, &ec->output_list, link) {
1027 pixman_region32_init_rect(®ion,
1028 es->x, es->y, es->width, es->height);
1029 pixman_region32_intersect(®ion, ®ion, &output->region);
1031 e = pixman_region32_extents(®ion);
1032 area = (e->x2 - e->x1) * (e->y2 - e->y1);
1035 es->output = output;
1042 surface_attach(struct wl_client *client,
1043 struct wl_resource *resource,
1044 struct wl_resource *buffer_resource, int32_t x, int32_t y)
1046 struct wlsc_surface *es = resource->data;
1047 struct wl_buffer *buffer = buffer_resource->data;
1050 buffer->busy_count++;
1051 wlsc_buffer_post_release(es->buffer);
1053 es->buffer = buffer;
1054 wl_list_remove(&es->buffer_destroy_listener.link);
1055 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1056 &es->buffer_destroy_listener.link);
1058 if (es->visual == WLSC_NONE_VISUAL) {
1059 wl_list_insert(&es->compositor->surface_list, &es->link);
1063 if (x != 0 || y != 0 ||
1064 es->width != buffer->width || es->height != buffer->height) {
1065 wlsc_surface_configure(es, es->x + x, es->y + y,
1066 buffer->width, buffer->height);
1070 wlsc_buffer_attach(buffer, &es->surface);
1072 es->compositor->shell->attach(es->compositor->shell, es);
1075 wlsc_compositor_repick(es->compositor);
1079 surface_damage(struct wl_client *client,
1080 struct wl_resource *resource,
1081 int32_t x, int32_t y, int32_t width, int32_t height)
1083 struct wlsc_surface *es = resource->data;
1085 wlsc_surface_damage_rectangle(es, x, y, width, height);
1089 destroy_frame_callback(struct wl_resource *resource)
1091 struct wlsc_frame_callback *cb = resource->data;
1093 wl_list_remove(&cb->link);
1098 surface_frame(struct wl_client *client,
1099 struct wl_resource *resource, uint32_t callback)
1101 struct wlsc_frame_callback *cb;
1102 struct wlsc_surface *es = resource->data;
1104 cb = malloc(sizeof *cb);
1106 wl_resource_post_no_memory(resource);
1110 cb->resource.object.interface = &wl_callback_interface;
1111 cb->resource.object.id = callback;
1112 cb->resource.destroy = destroy_frame_callback;
1113 cb->resource.client = client;
1114 cb->resource.data = cb;
1116 wl_client_add_resource(client, &cb->resource);
1119 wl_list_insert(es->output->frame_callback_list.prev,
1122 wl_list_init(&cb->link);
1123 wl_resource_destroy(&cb->resource, 0);
1127 const static struct wl_surface_interface surface_interface = {
1135 wlsc_input_device_attach(struct wlsc_input_device *device,
1136 int x, int y, int width, int height)
1138 wlsc_surface_damage_below(device->sprite);
1140 device->hotspot_x = x;
1141 device->hotspot_y = y;
1143 device->sprite->x = device->input_device.x - device->hotspot_x;
1144 device->sprite->y = device->input_device.y - device->hotspot_y;
1145 device->sprite->width = width;
1146 device->sprite->height = height;
1148 wlsc_surface_damage(device->sprite);
1152 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1153 struct wl_buffer *buffer, int x, int y)
1155 wlsc_buffer_attach(buffer, &device->sprite->surface);
1156 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1160 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1161 struct wlsc_sprite *sprite, int x, int y)
1166 wlsc_sprite_attach(sprite, &device->sprite->surface);
1167 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1171 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1172 enum wlsc_pointer_type type)
1174 struct wlsc_compositor *compositor =
1175 (struct wlsc_compositor *) device->input_device.compositor;
1177 wlsc_input_device_attach_sprite(device,
1178 compositor->pointer_sprites[type],
1179 pointer_images[type].hotspot_x,
1180 pointer_images[type].hotspot_y);
1184 compositor_create_surface(struct wl_client *client,
1185 struct wl_resource *resource, uint32_t id)
1187 struct wlsc_compositor *ec = resource->data;
1188 struct wlsc_surface *surface;
1190 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1191 if (surface == NULL) {
1192 wl_resource_post_no_memory(resource);
1196 surface->surface.resource.destroy = destroy_surface;
1198 surface->surface.resource.object.id = id;
1199 surface->surface.resource.object.interface = &wl_surface_interface;
1200 surface->surface.resource.object.implementation =
1201 (void (**)(void)) &surface_interface;
1202 surface->surface.resource.data = surface;
1204 wl_client_add_resource(client, &surface->surface.resource);
1207 const static struct wl_compositor_interface compositor_interface = {
1208 compositor_create_surface,
1212 wlsc_surface_transform(struct wlsc_surface *surface,
1213 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1215 *sx = x - surface->x;
1216 *sy = y - surface->y;
1219 WL_EXPORT struct wlsc_surface *
1220 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1222 struct wlsc_compositor *ec =
1223 (struct wlsc_compositor *) device->compositor;
1224 struct wlsc_surface *es;
1226 wl_list_for_each(es, &ec->surface_list, link) {
1227 if (es->surface.resource.client == NULL)
1229 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1230 if (0 <= *sx && *sx < es->width &&
1231 0 <= *sy && *sy < es->height)
1240 implicit_grab_motion(struct wl_grab *grab,
1241 uint32_t time, int32_t x, int32_t y)
1243 struct wlsc_input_device *device =
1244 (struct wlsc_input_device *) grab->input_device;
1245 struct wlsc_surface *es =
1246 (struct wlsc_surface *) device->input_device.pointer_focus;
1248 struct wl_resource *resource;
1250 resource = grab->input_device->pointer_focus_resource;
1252 wlsc_surface_transform(es, x, y, &sx, &sy);
1253 wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
1254 time, x, y, sx, sy);
1259 implicit_grab_button(struct wl_grab *grab,
1260 uint32_t time, int32_t button, int32_t state)
1262 struct wl_resource *resource;
1264 resource = grab->input_device->pointer_focus_resource;
1266 wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
1267 time, button, state);
1271 implicit_grab_end(struct wl_grab *grab, uint32_t time)
1275 static const struct wl_grab_interface implicit_grab_interface = {
1276 implicit_grab_motion,
1277 implicit_grab_button,
1282 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1284 if (compositor->idle_inhibit)
1287 wlsc_compositor_fade(compositor, 0.0);
1288 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1290 wl_event_source_timer_update(compositor->idle_source,
1291 option_idle_time * 1000);
1295 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1297 wlsc_compositor_wake(compositor);
1298 compositor->idle_inhibit++;
1302 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1304 compositor->idle_inhibit--;
1305 wlsc_compositor_wake(compositor);
1309 idle_handler(void *data)
1311 struct wlsc_compositor *compositor = data;
1313 if (compositor->idle_inhibit)
1316 wlsc_compositor_fade(compositor, 1.0);
1322 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1324 struct wlsc_surface *es;
1325 struct wlsc_compositor *ec =
1326 (struct wlsc_compositor *) device->compositor;
1327 struct wlsc_output *output;
1328 const struct wl_grab_interface *interface;
1329 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1331 int x_valid = 0, y_valid = 0;
1332 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1334 wlsc_compositor_wake(ec);
1336 wl_list_for_each(output, &ec->output_list, link) {
1337 if (output->x <= x && x <= output->x + output->current->width)
1340 if (output->y <= y && y <= output->y + output->current->height)
1343 /* FIXME: calculate this only on output addition/deletion */
1344 if (output->x < min_x)
1346 if (output->y < min_y)
1349 if (output->x + output->current->width > max_x)
1350 max_x = output->x + output->current->width;
1351 if (output->y + output->current->height > max_y)
1352 max_y = output->y + output->current->height;
1358 else if (x >= max_x)
1364 else if (y >= max_y)
1372 interface = device->grab->interface;
1373 interface->motion(device->grab, time, x, y);
1375 es = pick_surface(device, &sx, &sy);
1376 wl_input_device_set_pointer_focus(device,
1378 time, x, y, sx, sy);
1379 if (device->pointer_focus_resource)
1380 wl_resource_post_event(device->pointer_focus_resource,
1381 WL_INPUT_DEVICE_MOTION,
1382 time, x, y, sx, sy);
1385 wlsc_surface_damage_below(wd->sprite);
1387 wd->sprite->x = device->x - wd->hotspot_x;
1388 wd->sprite->y = device->y - wd->hotspot_y;
1390 wlsc_surface_damage(wd->sprite);
1394 wlsc_surface_activate(struct wlsc_surface *surface,
1395 struct wlsc_input_device *device, uint32_t time)
1397 struct wlsc_shell *shell = surface->compositor->shell;
1399 wlsc_surface_raise(surface);
1400 if (device->selection)
1401 shell->set_selection_focus(shell,
1403 &surface->surface, time);
1405 wl_input_device_set_keyboard_focus(&device->input_device,
1410 struct wlsc_binding {
1414 wlsc_binding_handler_t handler;
1416 struct wl_list link;
1420 notify_button(struct wl_input_device *device,
1421 uint32_t time, int32_t button, int32_t state)
1423 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1424 struct wlsc_compositor *compositor =
1425 (struct wlsc_compositor *) device->compositor;
1426 struct wlsc_binding *b;
1427 struct wlsc_surface *surface =
1428 (struct wlsc_surface *) device->pointer_focus;
1432 wlsc_compositor_idle_inhibit(compositor);
1434 wlsc_compositor_idle_release(compositor);
1436 if (state && surface && device->grab == NULL) {
1437 compositor->shell->activate(compositor->shell,
1439 wl_input_device_start_grab(device,
1440 &device->implicit_grab,
1444 wl_list_for_each(b, &compositor->binding_list, link) {
1445 if (b->button == button &&
1446 b->modifier == wd->modifier_state && state) {
1447 b->handler(&wd->input_device,
1448 time, 0, button, state, b->data);
1454 device->grab->interface->button(device->grab, time,
1457 if (!state && device->grab && device->grab_button == button) {
1458 wl_input_device_end_grab(device, time);
1459 surface = pick_surface(device, &sx, &sy);
1460 wl_input_device_set_pointer_focus(device, &surface->surface,
1461 time, device->x, device->y,
1467 terminate_binding(struct wl_input_device *device, uint32_t time,
1468 uint32_t key, uint32_t button, uint32_t state, void *data)
1470 struct wlsc_compositor *compositor = data;
1473 wl_display_terminate(compositor->wl_display);
1476 WL_EXPORT struct wlsc_binding *
1477 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1478 uint32_t key, uint32_t button, uint32_t modifier,
1479 wlsc_binding_handler_t handler, void *data)
1481 struct wlsc_binding *binding;
1483 binding = malloc(sizeof *binding);
1484 if (binding == NULL)
1488 binding->button = button;
1489 binding->modifier = modifier;
1490 binding->handler = handler;
1491 binding->data = data;
1492 wl_list_insert(compositor->binding_list.prev, &binding->link);
1498 wlsc_binding_destroy(struct wlsc_binding *binding)
1500 wl_list_remove(&binding->link);
1505 update_modifier_state(struct wlsc_input_device *device,
1506 uint32_t key, uint32_t state)
1513 modifier = MODIFIER_CTRL;
1518 modifier = MODIFIER_ALT;
1523 modifier = MODIFIER_SUPER;
1532 device->modifier_state |= modifier;
1534 device->modifier_state &= ~modifier;
1538 notify_key(struct wl_input_device *device,
1539 uint32_t time, uint32_t key, uint32_t state)
1541 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1542 struct wlsc_compositor *compositor =
1543 (struct wlsc_compositor *) device->compositor;
1545 struct wlsc_binding *b;
1548 wlsc_compositor_idle_inhibit(compositor);
1550 wlsc_compositor_idle_release(compositor);
1552 wl_list_for_each(b, &compositor->binding_list, link) {
1553 if (b->key == key &&
1554 b->modifier == wd->modifier_state) {
1555 b->handler(&wd->input_device,
1556 time, key, 0, state, b->data);
1561 update_modifier_state(wd, key, state);
1562 end = device->keys.data + device->keys.size;
1563 for (k = device->keys.data; k < end; k++) {
1567 device->keys.size = (void *) end - device->keys.data;
1569 k = wl_array_add(&device->keys, sizeof *k);
1573 if (device->keyboard_focus_resource)
1574 wl_resource_post_event(device->keyboard_focus_resource,
1575 WL_INPUT_DEVICE_KEY, time, key, state);
1579 notify_pointer_focus(struct wl_input_device *device,
1580 uint32_t time, struct wlsc_output *output,
1581 int32_t x, int32_t y)
1583 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1584 struct wlsc_compositor *compositor =
1585 (struct wlsc_compositor *) device->compositor;
1586 struct wlsc_surface *es;
1592 es = pick_surface(device, &sx, &sy);
1593 wl_input_device_set_pointer_focus(device,
1595 time, x, y, sx, sy);
1597 compositor->focus = 1;
1599 wd->sprite->x = device->x - wd->hotspot_x;
1600 wd->sprite->y = device->y - wd->hotspot_y;
1602 wl_input_device_set_pointer_focus(device, NULL,
1604 compositor->focus = 0;
1607 wlsc_surface_damage(wd->sprite);
1611 notify_keyboard_focus(struct wl_input_device *device,
1612 uint32_t time, struct wlsc_output *output,
1613 struct wl_array *keys)
1615 struct wlsc_input_device *wd =
1616 (struct wlsc_input_device *) device;
1617 struct wlsc_compositor *compositor =
1618 (struct wlsc_compositor *) device->compositor;
1619 struct wlsc_surface *es;
1622 if (!wl_list_empty(&compositor->surface_list))
1623 es = container_of(compositor->surface_list.next,
1624 struct wlsc_surface, link);
1629 wl_array_copy(&wd->input_device.keys, keys);
1630 wd->modifier_state = 0;
1631 end = device->keys.data + device->keys.size;
1632 for (k = device->keys.data; k < end; k++) {
1633 wlsc_compositor_idle_inhibit(compositor);
1634 update_modifier_state(wd, *k, 1);
1637 if (es && es->surface.resource.client)
1638 wl_input_device_set_keyboard_focus(&wd->input_device,
1639 &es->surface, time);
1641 end = device->keys.data + device->keys.size;
1642 for (k = device->keys.data; k < end; k++)
1643 wlsc_compositor_idle_release(compositor);
1645 wd->modifier_state = 0;
1646 wl_input_device_set_keyboard_focus(&wd->input_device,
1653 input_device_attach(struct wl_client *client,
1654 struct wl_resource *resource,
1656 struct wl_resource *buffer_resource, int32_t x, int32_t y)
1658 struct wlsc_input_device *device = resource->data;
1659 struct wl_buffer *buffer;
1661 if (time < device->input_device.pointer_focus_time)
1663 if (device->input_device.pointer_focus == NULL)
1665 if (device->input_device.pointer_focus->resource.client != client)
1668 if (buffer_resource) {
1669 buffer = buffer_resource->data;
1670 wlsc_input_device_attach_buffer(device, buffer, x, y);
1672 wlsc_input_device_set_pointer_image(device,
1673 WLSC_POINTER_LEFT_PTR);
1678 const static struct wl_input_device_interface input_device_interface = {
1679 input_device_attach,
1682 static void unbind_input_device(struct wl_resource *resource)
1684 wl_list_remove(&resource->link);
1689 bind_input_device(struct wl_client *client,
1690 void *data, uint32_t version, uint32_t id)
1692 struct wl_input_device *device = data;
1693 struct wl_resource *resource;
1695 resource = wl_client_add_object(client, &wl_input_device_interface,
1696 &input_device_interface, id, data);
1697 wl_list_insert(&device->resource_list, &resource->link);
1698 resource->destroy = unbind_input_device;
1702 wlsc_input_device_init(struct wlsc_input_device *device,
1703 struct wlsc_compositor *ec)
1705 wl_input_device_init(&device->input_device, &ec->compositor);
1707 wl_display_add_global(ec->wl_display, &wl_input_device_interface,
1708 device, bind_input_device);
1710 device->sprite = wlsc_surface_create(ec,
1711 device->input_device.x,
1712 device->input_device.y, 32, 32);
1713 wl_list_insert(&ec->surface_list, &device->sprite->link);
1715 device->hotspot_x = 16;
1716 device->hotspot_y = 16;
1717 device->modifier_state = 0;
1719 device->input_device.implicit_grab.interface = &implicit_grab_interface;
1721 wl_list_insert(ec->input_device_list.prev, &device->link);
1723 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1727 bind_output(struct wl_client *client,
1728 void *data, uint32_t version, uint32_t id)
1730 struct wlsc_output *output = data;
1731 struct wlsc_mode *mode;
1732 struct wl_resource *resource;
1734 resource = wl_client_add_object(client,
1735 &wl_output_interface, NULL, id, data);
1737 wl_resource_post_event(resource,
1744 output->make, output->model);
1746 wl_list_for_each (mode, &output->mode_list, link) {
1747 wl_resource_post_event(resource,
1756 static const char vertex_shader[] =
1757 "uniform mat4 proj;\n"
1758 "attribute vec2 position;\n"
1759 "attribute vec2 texcoord;\n"
1760 "varying vec2 v_texcoord;\n"
1763 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1764 " v_texcoord = texcoord;\n"
1767 static const char texture_fragment_shader[] =
1768 "precision mediump float;\n"
1769 "varying vec2 v_texcoord;\n"
1770 "uniform sampler2D tex;\n"
1773 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1776 static const char solid_fragment_shader[] =
1777 "precision mediump float;\n"
1778 "uniform vec4 color;\n"
1781 " gl_FragColor = color\n;"
1785 compile_shader(GLenum type, const char *source)
1791 s = glCreateShader(type);
1792 glShaderSource(s, 1, &source, NULL);
1794 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1796 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1797 fprintf(stderr, "shader info: %s\n", msg);
1805 wlsc_shader_init(struct wlsc_shader *shader,
1806 const char *vertex_source, const char *fragment_source)
1811 shader->vertex_shader =
1812 compile_shader(GL_VERTEX_SHADER, vertex_source);
1813 shader->fragment_shader =
1814 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1816 shader->program = glCreateProgram();
1817 glAttachShader(shader->program, shader->vertex_shader);
1818 glAttachShader(shader->program, shader->fragment_shader);
1819 glBindAttribLocation(shader->program, 0, "position");
1820 glBindAttribLocation(shader->program, 1, "texcoord");
1822 glLinkProgram(shader->program);
1823 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1825 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1826 fprintf(stderr, "link info: %s\n", msg);
1830 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1831 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1837 init_solid_shader(struct wlsc_shader *shader,
1838 GLuint vertex_shader, const char *fragment_source)
1843 shader->vertex_shader = vertex_shader;
1844 shader->fragment_shader =
1845 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1847 shader->program = glCreateProgram();
1848 glAttachShader(shader->program, shader->vertex_shader);
1849 glAttachShader(shader->program, shader->fragment_shader);
1850 glBindAttribLocation(shader->program, 0, "position");
1851 glBindAttribLocation(shader->program, 1, "texcoord");
1853 glLinkProgram(shader->program);
1854 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1856 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1857 fprintf(stderr, "link info: %s\n", msg);
1861 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1862 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1868 wlsc_output_destroy(struct wlsc_output *output)
1870 pixman_region32_fini(&output->region);
1871 pixman_region32_fini(&output->previous_damage);
1875 wlsc_output_move(struct wlsc_output *output, int x, int y)
1877 struct wlsc_compositor *c = output->compositor;
1883 pixman_region32_init(&output->previous_damage);
1884 pixman_region32_init_rect(&output->region, x, y,
1885 output->current->width,
1886 output->current->height);
1888 wlsc_matrix_init(&output->matrix);
1889 wlsc_matrix_translate(&output->matrix,
1890 -output->x - output->current->width / 2.0,
1891 -output->y - output->current->height / 2.0, 0);
1893 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1894 wlsc_matrix_scale(&output->matrix,
1895 2.0 / output->current->width,
1896 flip * 2.0 / output->current->height, 1);
1898 pixman_region32_union(&c->damage, &c->damage, &output->region);
1902 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1903 int x, int y, int width, int height, uint32_t flags)
1905 output->compositor = c;
1908 output->mm_width = width;
1909 output->mm_height = height;
1911 output->flags = flags;
1912 wlsc_output_move(output, x, y);
1914 output->scanout_buffer_destroy_listener.func =
1915 output_handle_scanout_buffer_destroy;
1916 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1917 wl_list_init(&output->frame_callback_list);
1919 output->resource.object.interface = &wl_output_interface;
1920 wl_display_add_global(c->wl_display,
1921 &wl_output_interface, output, bind_output);
1925 shm_buffer_created(struct wl_buffer *buffer)
1927 struct wl_list *surfaces_attached_to;
1929 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1930 if (!surfaces_attached_to) {
1931 buffer->user_data = NULL;
1935 wl_list_init(surfaces_attached_to);
1937 buffer->user_data = surfaces_attached_to;
1941 shm_buffer_damaged(struct wl_buffer *buffer,
1942 int32_t x, int32_t y, int32_t width, int32_t height)
1944 struct wl_list *surfaces_attached_to = buffer->user_data;
1945 struct wlsc_surface *es;
1946 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1948 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1949 glBindTexture(GL_TEXTURE_2D, es->texture);
1950 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1951 tex_width, buffer->height, 0,
1952 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1953 wl_shm_buffer_get_data(buffer));
1954 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1955 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1960 shm_buffer_destroyed(struct wl_buffer *buffer)
1962 struct wl_list *surfaces_attached_to = buffer->user_data;
1963 struct wlsc_surface *es, *next;
1965 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1966 wl_list_remove(&es->buffer_link);
1967 wl_list_init(&es->buffer_link);
1970 free(surfaces_attached_to);
1973 const static struct wl_shm_callbacks shm_callbacks = {
1976 shm_buffer_destroyed
1980 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1982 struct wl_event_loop *loop;
1983 const char *extensions;
1985 ec->wl_display = display;
1987 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1989 ec->shm = wl_shm_init(display, &shm_callbacks);
1991 ec->image_target_texture_2d =
1992 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1993 ec->image_target_renderbuffer_storage = (void *)
1994 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1995 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1996 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1998 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1999 ec->unbind_display =
2000 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
2002 extensions = (const char *) glGetString(GL_EXTENSIONS);
2003 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
2005 "GL_EXT_texture_format_BGRA8888 not available\n");
2010 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
2011 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
2012 ec->has_bind_display = 1;
2013 if (ec->has_bind_display)
2014 ec->bind_display(ec->display, ec->wl_display);
2016 wl_list_init(&ec->surface_list);
2017 wl_list_init(&ec->input_device_list);
2018 wl_list_init(&ec->output_list);
2019 wl_list_init(&ec->binding_list);
2020 wl_list_init(&ec->animation_list);
2021 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
2022 ec->fade.animation.frame = fade_frame;
2023 wl_list_init(&ec->fade.animation.link);
2025 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
2026 MODIFIER_CTRL | MODIFIER_ALT,
2027 terminate_binding, ec);
2029 create_pointer_images(ec);
2031 screenshooter_create(ec);
2033 glActiveTexture(GL_TEXTURE0);
2035 if (wlsc_shader_init(&ec->texture_shader,
2036 vertex_shader, texture_fragment_shader) < 0)
2038 if (init_solid_shader(&ec->solid_shader,
2039 ec->texture_shader.vertex_shader,
2040 solid_fragment_shader) < 0)
2043 loop = wl_display_get_event_loop(ec->wl_display);
2044 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
2045 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
2047 pixman_region32_init(&ec->damage);
2048 wlsc_compositor_schedule_repaint(ec);
2054 wlsc_compositor_shutdown(struct wlsc_compositor *ec)
2056 struct wlsc_output *output;
2058 /* Destroy all outputs associated with this compositor */
2059 wl_list_for_each(output, &ec->output_list, link)
2060 output->destroy(output);
2063 static int on_term_signal(int signal_number, void *data)
2065 struct wl_display *display = data;
2067 fprintf(stderr, "caught signal %d\n", signal_number);
2068 wl_display_terminate(display);
2074 load_module(const char *name, const char *entrypoint, void **handle)
2076 char path[PATH_MAX];
2077 void *module, *init;
2080 snprintf(path, sizeof path, MODULEDIR "/%s", name);
2082 snprintf(path, sizeof path, "%s", name);
2084 module = dlopen(path, RTLD_LAZY);
2087 "failed to load module: %s\n", dlerror());
2091 init = dlsym(module, entrypoint);
2094 "failed to lookup init function: %s\n", dlerror());
2101 int main(int argc, char *argv[])
2103 struct wl_display *display;
2104 struct wlsc_compositor *ec;
2105 struct wl_event_loop *loop;
2107 void *shell_module, *backend_module;
2108 int (*shell_init)(struct wlsc_compositor *ec);
2109 struct wlsc_compositor
2110 *(*backend_init)(struct wl_display *display, char *options);
2111 char *backend = NULL;
2112 char *backend_options = "";
2116 static const char opts[] = "B:b:o:S:i:s:x";
2117 static const struct option longopts[ ] = {
2118 { "backend", 1, NULL, 'B' },
2119 { "backend-options", 1, NULL, 'o' },
2120 { "socket", 1, NULL, 'S' },
2121 { "idle-time", 1, NULL, 'i' },
2122 { "shell", 1, NULL, 's' },
2123 { "xserver", 0, NULL, 'x' },
2127 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2133 backend_options = optarg;
2136 option_socket_name = optarg;
2139 option_idle_time = strtol(optarg, &p, 0);
2142 "invalid idle time option: %s\n",
2156 display = wl_display_create();
2158 loop = wl_display_get_event_loop(display);
2159 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
2160 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
2161 wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
2163 wl_list_init(&child_process_list);
2164 wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2167 if (getenv("WAYLAND_DISPLAY"))
2168 backend = "wayland-backend.so";
2169 else if (getenv("DISPLAY"))
2170 backend = "x11-backend.so";
2171 else if (getenv("OPENWFD"))
2172 backend = "openwfd-backend.so";
2174 backend = "drm-backend.so";
2178 shell = "desktop-shell.so";
2180 backend_init = load_module(backend, "backend_init", &backend_module);
2184 shell_init = load_module(shell, "shell_init", &shell_module);
2188 ec = backend_init(display, backend_options);
2190 fprintf(stderr, "failed to create compositor\n");
2194 if (shell_init(ec) < 0)
2198 wlsc_xserver_init(ec);
2200 if (wl_display_add_socket(display, option_socket_name)) {
2201 fprintf(stderr, "failed to add socket: %m\n");
2205 wl_display_run(display);
2208 wlsc_xserver_destroy(ec);
2210 if (ec->has_bind_display)
2211 ec->unbind_display(ec->display, display);
2212 wl_display_destroy(display);