bebf8dcc417d2a9d056bd2289c4c238ceed60346
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35
36 #include "wayland-server.h"
37 #include "compositor.h"
38
39 /* The plan here is to generate a random anonymous socket name and
40  * advertise that through a service on the session dbus.
41  */
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_connector = 0;
46
47 static const GOptionEntry option_entries[] = {
48         { "background", 'b', 0, G_OPTION_ARG_STRING,
49           &option_background, "Background image" },
50         { "connector", 'c', 0, G_OPTION_ARG_INT,
51           &option_connector, "KMS connector" },
52         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
53           &option_geometry, "Geometry" },
54         { "socket", 's', 0, G_OPTION_ARG_STRING,
55           &option_socket_name, "Socket Name" },
56         { NULL }
57 };
58
59 static void
60 wlsc_matrix_init(struct wlsc_matrix *matrix)
61 {
62         static const struct wlsc_matrix identity = {
63                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
64         };
65
66         memcpy(matrix, &identity, sizeof identity);
67 }
68
69 static void
70 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
71 {
72         struct wlsc_matrix tmp;
73         const GLfloat *row, *column;
74         div_t d;
75         int i, j;
76
77         for (i = 0; i < 16; i++) {
78                 tmp.d[i] = 0;
79                 d = div(i, 4);
80                 row = m->d + d.quot * 4;
81                 column = n->d + d.rem;
82                 for (j = 0; j < 4; j++)
83                         tmp.d[i] += row[j] * column[j * 4];
84         }
85         memcpy(m, &tmp, sizeof tmp);
86 }
87
88 static void
89 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 {
91         struct wlsc_matrix translate = {
92                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
93         };
94
95         wlsc_matrix_multiply(matrix, &translate);
96 }
97
98 static void
99 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
100 {
101         struct wlsc_matrix scale = {
102                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
103         };
104
105         wlsc_matrix_multiply(matrix, &scale);
106 }
107
108 static void
109 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
110 {
111         int i, j;
112         struct wlsc_vector t;
113
114         for (i = 0; i < 4; i++) {
115                 t.f[i] = 0;
116                 for (j = 0; j < 4; j++)
117                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
118         }
119
120         *v = t;
121 }
122
123 struct wlsc_surface *
124 wlsc_surface_create(struct wlsc_compositor *compositor,
125                     int32_t x, int32_t y, int32_t width, int32_t height)
126 {
127         struct wlsc_surface *surface;
128
129         surface = malloc(sizeof *surface);
130         if (surface == NULL)
131                 return NULL;
132
133         wl_list_init(&surface->surface.destroy_listener_list);
134         wl_list_init(&surface->link);
135         wl_list_init(&surface->buffer_link);
136         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
137
138         glGenTextures(1, &surface->texture);
139         glBindTexture(GL_TEXTURE_2D, surface->texture);
140         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
141         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
142         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
143         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
144
145         surface->compositor = compositor;
146         surface->visual = NULL;
147         surface->image = EGL_NO_IMAGE_KHR;
148         surface->saved_texture = 0;
149         surface->buffer = NULL;
150         surface->x = x;
151         surface->y = y;
152         surface->width = width;
153         surface->height = height;
154         wlsc_matrix_init(&surface->matrix);
155         wlsc_matrix_scale(&surface->matrix, width, height, 1);
156         wlsc_matrix_translate(&surface->matrix, x, y, 0);
157
158         wlsc_matrix_init(&surface->matrix_inv);
159         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
160         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
161
162         return surface;
163 }
164
165 void
166 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
167                               int32_t x, int32_t y,
168                               int32_t width, int32_t height)
169 {
170         struct wlsc_compositor *compositor = surface->compositor;
171
172         pixman_region32_union_rect(&compositor->damage_region,
173                                    &compositor->damage_region,
174                                    surface->x + x, surface->y + y,
175                                    width, height);
176         wlsc_compositor_schedule_repaint(compositor);
177 }
178
179 void
180 wlsc_surface_damage(struct wlsc_surface *surface)
181 {
182         wlsc_surface_damage_rectangle(surface, 0, 0,
183                                       surface->width, surface->height);
184 }
185
186 uint32_t
187 get_time(void)
188 {
189         struct timeval tv;
190
191         gettimeofday(&tv, NULL);
192
193         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
194 }
195
196 static void
197 destroy_surface(struct wl_resource *resource, struct wl_client *client)
198 {
199         struct wlsc_surface *surface =
200                 container_of(resource, struct wlsc_surface, surface.resource);
201         struct wl_listener *l, *next;
202         uint32_t time;
203
204         wlsc_surface_damage(surface);
205
206         wl_list_remove(&surface->link);
207         if (surface->saved_texture == 0)
208                 glDeleteTextures(1, &surface->texture);
209         else
210                 glDeleteTextures(1, &surface->saved_texture);
211
212
213         if (surface->image != EGL_NO_IMAGE_KHR)
214                 eglDestroyImageKHR(surface->compositor->display,
215                                    surface->image);
216
217         wl_list_remove(&surface->buffer_link);
218
219         time = get_time();
220         wl_list_for_each_safe(l, next,
221                               &surface->surface.destroy_listener_list, link)
222                 l->func(l, &surface->surface, time);
223
224         free(surface);
225 }
226
227 uint32_t *
228 wlsc_load_image(const char *filename, int width, int height)
229 {
230         GdkPixbuf *pixbuf;
231         GError *error = NULL;
232         int stride, i, n_channels;
233         unsigned char *pixels, *end, *argb_pixels, *s, *d;
234
235         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
236                                                    width, height,
237                                                    FALSE, &error);
238         if (error != NULL) {
239                 fprintf(stderr, "failed to load image: %s\n", error->message);
240                 g_error_free(error);
241                 return NULL;
242         }
243
244         stride = gdk_pixbuf_get_rowstride(pixbuf);
245         pixels = gdk_pixbuf_get_pixels(pixbuf);
246         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
247
248         argb_pixels = malloc (height * width * 4);
249         if (argb_pixels == NULL) {
250                 g_object_unref(pixbuf);
251                 return NULL;
252         }
253
254         if (n_channels == 4) {
255                 for (i = 0; i < height; i++) {
256                         s = pixels + i * stride;
257                         end = s + width * 4;
258                         d = argb_pixels + i * width * 4;
259                         while (s < end) {
260                                 unsigned int t;
261
262 #define MULT(_d,c,a,t) \
263         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
264                                 
265                                 MULT(d[0], s[2], s[3], t);
266                                 MULT(d[1], s[1], s[3], t);
267                                 MULT(d[2], s[0], s[3], t);
268                                 d[3] = s[3];
269                                 s += 4;
270                                 d += 4;
271                         }
272                 }
273         } else if (n_channels == 3) {
274                 for (i = 0; i < height; i++) {
275                         s = pixels + i * stride;
276                         end = s + width * 3;
277                         d = argb_pixels + i * width * 4;
278                         while (s < end) {
279                                 d[0] = s[2];
280                                 d[1] = s[1];
281                                 d[2] = s[0];
282                                 d[3] = 0xff;
283                                 s += 3;
284                                 d += 4;
285                         }
286                 }
287         }
288
289         g_object_unref(pixbuf);
290
291         return (uint32_t *) argb_pixels;
292 }
293
294 static void
295 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
296 {
297         struct wlsc_surface *es = (struct wlsc_surface *) surface;
298         struct wlsc_compositor *ec = es->compositor;
299
300         if (wlsc_is_shm_buffer(buffer)) {
301                 wlsc_shm_buffer_attach(buffer, surface);
302         } else {
303                 es->image = eglCreateImageKHR(ec->display, NULL,
304                                               EGL_WAYLAND_BUFFER_WL,
305                                               buffer, NULL);
306
307                 if (es->saved_texture != 0)
308                         es->texture = es->saved_texture;
309                 glBindTexture(GL_TEXTURE_2D, es->texture);
310                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
311                 es->visual = buffer->visual;
312         }
313 }
314
315 static void
316 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
317 {
318         struct wlsc_surface *es = (struct wlsc_surface *) surface;
319
320         es->image = sprite->image;
321         if (sprite->image != EGL_NO_IMAGE_KHR) {
322                 glBindTexture(GL_TEXTURE_2D, es->texture);
323                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
324         } else {
325                 if (es->saved_texture == 0)
326                         es->saved_texture = es->texture;
327                 es->texture = sprite->texture;
328         }
329
330         es->visual = sprite->visual;
331 }
332
333 enum sprite_usage {
334         SPRITE_USE_CURSOR = (1 << 0),
335 };
336
337 static struct wlsc_sprite *
338 create_sprite_from_png(struct wlsc_compositor *ec,
339                        const char *filename, int width, int height,
340                        uint32_t usage)
341 {
342         uint32_t *pixels;
343         struct wlsc_sprite *sprite;
344
345         pixels = wlsc_load_image(filename, width, height);
346         if(pixels == NULL)
347                 return NULL;
348
349         sprite = malloc(sizeof *sprite);
350         if (sprite == NULL) {
351                 free(pixels);
352                 return NULL;
353         }
354
355         sprite->visual = &ec->compositor.premultiplied_argb_visual;
356         sprite->width = width;
357         sprite->height = height;
358         sprite->image = EGL_NO_IMAGE_KHR;
359
360         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
361                 sprite->image = ec->create_cursor_image(ec, width, height);
362
363         glGenTextures(1, &sprite->texture);
364         glBindTexture(GL_TEXTURE_2D, sprite->texture);
365         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
366         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
367         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
368         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
369
370         if (sprite->image != EGL_NO_IMAGE_KHR) {
371                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
372                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
373                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
374         } else {
375                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
376                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
377         }
378
379         free(pixels);
380
381         return sprite;
382 }
383
384 static const struct {
385         const char *filename;
386         int hotspot_x, hotspot_y;
387 } pointer_images[] = {
388         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
389         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
390         { DATADIR "/wayland/bottom_side.png",           16, 20 },
391         { DATADIR "/wayland/grabbing.png",              20, 17 },
392         { DATADIR "/wayland/left_ptr.png",              10,  5 },
393         { DATADIR "/wayland/left_side.png",             10, 20 },
394         { DATADIR "/wayland/right_side.png",            30, 19 },
395         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
396         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
397         { DATADIR "/wayland/top_side.png",              18,  8 },
398         { DATADIR "/wayland/xterm.png",                 15, 15 }
399 };
400
401 static void
402 create_pointer_images(struct wlsc_compositor *ec)
403 {
404         int i, count;
405         const int width = 32, height = 32;
406
407         count = ARRAY_LENGTH(pointer_images);
408         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
409         for (i = 0; i < count; i++) {
410                 ec->pointer_sprites[i] =
411                         create_sprite_from_png(ec,
412                                                pointer_images[i].filename,
413                                                width, height,
414                                                SPRITE_USE_CURSOR);
415         }
416 }
417
418 static struct wlsc_surface *
419 background_create(struct wlsc_output *output, const char *filename)
420 {
421         struct wlsc_surface *background;
422         struct wlsc_sprite *sprite;
423
424         background = wlsc_surface_create(output->compositor,
425                                          output->x, output->y,
426                                          output->width, output->height);
427         if (background == NULL)
428                 return NULL;
429
430         sprite = create_sprite_from_png(output->compositor, filename,
431                                         output->width, output->height, 0);
432         if (sprite == NULL) {
433                 free(background);
434                 return NULL;
435         }
436
437         wlsc_sprite_attach(sprite, &background->surface);
438
439         return background;
440 }
441
442 static void
443 wlsc_surface_draw(struct wlsc_surface *es,
444                   struct wlsc_output *output, pixman_region32_t *clip)
445 {
446         struct wlsc_compositor *ec = es->compositor;
447         GLfloat *v, inv_width, inv_height;
448         unsigned int *p;
449         pixman_region32_t repaint;
450         pixman_box32_t *rectangles;
451         int i, n;
452
453         pixman_region32_init_rect(&repaint,
454                                   es->x, es->y, es->width, es->height);
455         pixman_region32_intersect(&repaint, &repaint, clip);
456         if (!pixman_region32_not_empty(&repaint))
457                 return;
458
459         if (es->visual == &ec->compositor.argb_visual) {
460                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
461                 glEnable(GL_BLEND);
462         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
463                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
464                 glEnable(GL_BLEND);
465         } else {
466                 glDisable(GL_BLEND);
467         }
468
469         rectangles = pixman_region32_rectangles(&repaint, &n);
470         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
471         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
472         inv_width = 1.0 / es->width;
473         inv_height = 1.0 / es->height;
474         for (i = 0; i < n; i++, v += 16, p += 6) {
475                 v[ 0] = rectangles[i].x1;
476                 v[ 1] = rectangles[i].y1;
477                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
478                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
479
480                 v[ 4] = rectangles[i].x1;
481                 v[ 5] = rectangles[i].y2;
482                 v[ 6] = v[ 2];
483                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
484
485                 v[ 8] = rectangles[i].x2;
486                 v[ 9] = rectangles[i].y1;
487                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
488                 v[11] = v[ 3];
489
490                 v[12] = rectangles[i].x2;
491                 v[13] = rectangles[i].y2;
492                 v[14] = v[10];
493                 v[15] = v[ 7];
494
495                 p[0] = i * 4 + 0;
496                 p[1] = i * 4 + 1;
497                 p[2] = i * 4 + 2;
498                 p[3] = i * 4 + 2;
499                 p[4] = i * 4 + 1;
500                 p[5] = i * 4 + 3;
501         }
502
503         glBindTexture(GL_TEXTURE_2D, es->texture);
504         v = ec->vertices.data;
505         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
506         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
507         glEnableVertexAttribArray(0);
508         glEnableVertexAttribArray(1);
509         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
510
511         ec->vertices.size = 0;
512         ec->indices.size = 0;
513         pixman_region32_fini(&repaint);
514 }
515
516 static void
517 wlsc_surface_raise(struct wlsc_surface *surface)
518 {
519         struct wlsc_compositor *compositor = surface->compositor;
520
521         wl_list_remove(&surface->link);
522         wl_list_insert(&compositor->surface_list, &surface->link);
523 }
524
525 void
526 wlsc_surface_update_matrix(struct wlsc_surface *es)
527 {
528         wlsc_matrix_init(&es->matrix);
529         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
530         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
531
532         wlsc_matrix_init(&es->matrix_inv);
533         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
534         wlsc_matrix_scale(&es->matrix_inv,
535                           1.0 / es->width, 1.0 / es->height, 1);
536 }
537
538 void
539 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
540 {
541         struct wlsc_compositor *compositor = output->compositor;
542         struct wlsc_surface *es;
543
544         wl_list_for_each(es, &compositor->surface_list, link) {
545                 if (es->output == output) {
546                         wl_display_post_frame(compositor->wl_display,
547                                               &es->surface, msecs);
548                 }
549         }
550
551         output->finished = 1;
552
553         wl_event_source_timer_update(compositor->timer_source, 5);
554         compositor->repaint_on_timeout = 1;
555 }
556
557 static void
558 wlsc_output_repaint(struct wlsc_output *output)
559 {
560         struct wlsc_compositor *ec = output->compositor;
561         struct wlsc_surface *es;
562         struct wlsc_input_device *eid;
563         pixman_region32_t new_damage, total_damage, repaint;
564         int using_hardware_cursor = 1;
565
566         output->prepare_render(output);
567
568         glViewport(0, 0, output->width, output->height);
569
570         glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
571         glUniform1i(ec->tex_uniform, 0);
572
573         pixman_region32_init(&new_damage);
574         pixman_region32_init(&total_damage);
575         pixman_region32_intersect_rect(&new_damage,
576                                        &ec->damage_region,
577                                        output->x, output->y,
578                                        output->width, output->height);
579         pixman_region32_subtract(&ec->damage_region,
580                                  &ec->damage_region, &new_damage);
581         pixman_region32_union(&total_damage, &new_damage,
582                               &output->previous_damage_region);
583         pixman_region32_copy(&output->previous_damage_region, &new_damage);
584
585         if (ec->focus)
586                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
587                         using_hardware_cursor = 0;
588
589         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
590         if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
591             es->fullscreen_output == output) {
592                 if (es->visual == &ec->compositor.rgb_visual &&
593                     using_hardware_cursor) {
594                         if (output->prepare_scanout_surface(output, es) == 0) {
595                                 /* We're drawing nothing now,
596                                  * draw the damaged regions later. */
597                                 pixman_region32_union(&ec->damage_region,
598                                                       &ec->damage_region,
599                                                       &total_damage);
600                                 return;
601                         }
602                 }
603
604                 if (es->width < output->width ||
605                     es->height < output->height)
606                         glClear(GL_COLOR_BUFFER_BIT);
607                 wlsc_surface_draw(es, output, &total_damage);
608         } else {
609                 wl_list_for_each(es, &ec->surface_list, link) {
610                         if (es->visual != &ec->compositor.rgb_visual)
611                                 continue;
612
613                         pixman_region32_init_rect(&repaint,
614                                                   es->x, es->y,
615                                                   es->width, es->height);
616                         wlsc_surface_draw(es, output, &total_damage);
617                         pixman_region32_subtract(&total_damage,
618                                                  &total_damage, &repaint);
619                 }
620
621                 if (output->background)
622                         wlsc_surface_draw(output->background,
623                                           output, &total_damage);
624                 else
625                         glClear(GL_COLOR_BUFFER_BIT);
626
627                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
628                         if (ec->overlay == es)
629                                 continue;
630
631                         if (es->visual == &ec->compositor.rgb_visual) {
632                                 pixman_region32_union_rect(&total_damage,
633                                                            &total_damage,
634                                                            es->x, es->y,
635                                                            es->width, es->height);
636                                 continue;
637                         }
638
639                         wlsc_surface_draw(es, output, &total_damage);
640                 }
641         }
642
643         if (ec->overlay)
644                 wlsc_surface_draw(ec->overlay, output, &total_damage);
645
646         if (ec->focus)
647                 wl_list_for_each(eid, &ec->input_device_list, link) {
648                         if (&eid->input_device != ec->input_device ||
649                             !using_hardware_cursor)
650                                 wlsc_surface_draw(eid->sprite, output,
651                                                   &total_damage);
652                 }
653 }
654
655 static void
656 repaint(void *data)
657 {
658         struct wlsc_compositor *ec = data;
659         struct wlsc_output *output;
660         int repainted_all_outputs = 1;
661
662         wl_list_for_each(output, &ec->output_list, link) {
663                 if (!output->repaint_needed)
664                         continue;
665
666                 if (!output->finished) {
667                         repainted_all_outputs = 0;
668                         continue;
669                 }
670
671                 wlsc_output_repaint(output);
672                 output->finished = 0;
673                 output->repaint_needed = 0;
674                 output->present(output);
675         }
676
677         if (repainted_all_outputs)
678                 ec->repaint_on_timeout = 0;
679         else
680                 wl_event_source_timer_update(ec->timer_source, 1);
681 }
682
683 void
684 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
685 {
686         struct wlsc_output *output;
687
688         wl_list_for_each(output, &compositor->output_list, link)
689                 output->repaint_needed = 1;
690
691         if (compositor->repaint_on_timeout)
692                 return;
693
694         wl_event_source_timer_update(compositor->timer_source, 1);
695         compositor->repaint_on_timeout = 1;
696 }
697
698 static void
699 surface_destroy(struct wl_client *client,
700                 struct wl_surface *surface)
701 {
702         wl_resource_destroy(&surface->resource, client);
703 }
704
705 void
706 wlsc_surface_assign_output(struct wlsc_surface *es)
707 {
708         struct wlsc_compositor *ec = es->compositor;
709         struct wlsc_output *output;
710
711         struct wlsc_output *tmp = es->output;
712         es->output = NULL;
713
714         wl_list_for_each(output, &ec->output_list, link) {
715                 if (output->x < es->x && es->x < output->x + output->width &&
716                     output->y < es->y && es->y < output->y + output->height) {
717                         if (output != tmp)
718                                 printf("assiging surface %p to output %p\n",
719                                        es, output);
720                         es->output = output;
721                 }
722         }
723         
724         if (es->output == NULL) {
725                 printf("no output found\n");
726                 es->output = container_of(ec->output_list.next,
727                                           struct wlsc_output, link);
728         }
729 }
730
731 static void
732 surface_attach(struct wl_client *client,
733                struct wl_surface *surface, struct wl_buffer *buffer,
734                int32_t x, int32_t y)
735 {
736         struct wlsc_surface *es = (struct wlsc_surface *) surface;
737
738         /* FIXME: This damages the entire old surface, but we should
739          * really just damage the part that's no longer covered by the
740          * surface.  Anything covered by the new surface will be
741          * damaged by the client. */
742         wlsc_surface_damage(es);
743
744         wlsc_buffer_attach(buffer, surface);
745
746         es->buffer = buffer;
747         es->x += x;
748         es->y += y;
749         es->width = buffer->width;
750         es->height = buffer->height;
751         if (x != 0 || y != 0)
752                 wlsc_surface_assign_output(es);
753         wlsc_surface_update_matrix(es);
754 }
755
756 static void
757 surface_map_toplevel(struct wl_client *client,
758                      struct wl_surface *surface)
759 {
760         struct wlsc_surface *es = (struct wlsc_surface *) surface;
761         struct wlsc_compositor *ec = es->compositor;
762
763         switch (es->map_type) {
764         case WLSC_SURFACE_MAP_UNMAPPED:
765                 es->x = 10 + random() % 400;
766                 es->y = 10 + random() % 400;
767                 wlsc_surface_update_matrix(es);
768                 /* assign to first output */
769                 es->output = container_of(ec->output_list.next,
770                                           struct wlsc_output, link);
771                 wl_list_insert(&es->compositor->surface_list, &es->link);
772                 break;
773         case WLSC_SURFACE_MAP_TOPLEVEL:
774                 return;
775         case WLSC_SURFACE_MAP_FULLSCREEN:
776                 es->fullscreen_output = NULL;
777                 es->x = es->saved_x;
778                 es->y = es->saved_y;
779                 wlsc_surface_update_matrix(es);
780                 break;
781         default:
782                 break;
783         }
784
785         wlsc_surface_damage(es);
786         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
787 }
788
789 static void
790 surface_map_transient(struct wl_client *client,
791                       struct wl_surface *surface, struct wl_surface *parent,
792                       int x, int y, uint32_t flags)
793 {
794         struct wlsc_surface *es = (struct wlsc_surface *) surface;
795         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
796
797         switch (es->map_type) {
798         case WLSC_SURFACE_MAP_UNMAPPED:
799                 wl_list_insert(&es->compositor->surface_list, &es->link);
800                 /* assign to parents output  */
801                 es->output = pes->output;
802                 break;
803         case WLSC_SURFACE_MAP_FULLSCREEN:
804                 es->fullscreen_output = NULL;
805                 break;
806         default:
807                 break;
808         }
809
810         es->x = pes->x + x;
811         es->y = pes->y + y;
812
813         wlsc_surface_update_matrix(es);
814         wlsc_surface_damage(es);
815         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
816 }
817
818 static void
819 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
820 {
821         struct wlsc_surface *es = (struct wlsc_surface *) surface;
822         struct wlsc_output *output;
823
824         /* FIXME: Fullscreen on first output */
825         /* FIXME: Handle output going away */
826         output = container_of(es->compositor->output_list.next,
827                               struct wlsc_output, link);
828
829         switch (es->map_type) {
830         case WLSC_SURFACE_MAP_UNMAPPED:
831                 es->x = 10 + random() % 400;
832                 es->y = 10 + random() % 400;
833                 /* assign to first output */
834                 es->output = output;
835                 wl_list_insert(&es->compositor->surface_list, &es->link);
836                 break;
837         case WLSC_SURFACE_MAP_FULLSCREEN:
838                 return;
839         default:
840                 break;
841         }
842
843         es->saved_x = es->x;
844         es->saved_y = es->y;
845         es->x = (output->width - es->width) / 2;
846         es->y = (output->height - es->height) / 2;
847         es->fullscreen_output = output;
848         wlsc_surface_update_matrix(es);
849         wlsc_surface_damage(es);
850         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
851 }
852
853 static void
854 surface_damage(struct wl_client *client,
855                struct wl_surface *surface,
856                int32_t x, int32_t y, int32_t width, int32_t height)
857 {
858         struct wlsc_surface *es = (struct wlsc_surface *) surface;
859
860         wlsc_surface_damage_rectangle(es, x, y, width, height);
861 }
862
863 const static struct wl_surface_interface surface_interface = {
864         surface_destroy,
865         surface_attach,
866         surface_map_toplevel,
867         surface_map_transient,
868         surface_map_fullscreen,
869         surface_damage
870 };
871
872 static void
873 wlsc_input_device_attach(struct wlsc_input_device *device,
874                          int x, int y, int width, int height)
875 {
876         wlsc_surface_damage(device->sprite);
877
878         device->hotspot_x = x;
879         device->hotspot_y = y;
880
881         device->sprite->x = device->input_device.x - device->hotspot_x;
882         device->sprite->y = device->input_device.y - device->hotspot_y;
883         device->sprite->width = width;
884         device->sprite->height = height;
885         wlsc_surface_update_matrix(device->sprite);
886
887         wlsc_surface_damage(device->sprite);
888 }
889
890 static void
891 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
892                                 struct wl_buffer *buffer, int x, int y)
893 {
894         wlsc_buffer_attach(buffer, &device->sprite->surface);
895         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
896 }
897
898 static void
899 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
900                                 struct wlsc_sprite *sprite, int x, int y)
901 {
902         wlsc_sprite_attach(sprite, &device->sprite->surface);
903         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
904 }
905
906 void
907 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
908                                     enum wlsc_pointer_type type)
909 {
910         struct wlsc_compositor *compositor =
911                 (struct wlsc_compositor *) device->input_device.compositor;
912
913         wlsc_input_device_attach_sprite(device,
914                                         compositor->pointer_sprites[type],
915                                         pointer_images[type].hotspot_x,
916                                         pointer_images[type].hotspot_y);
917 }
918
919 static void
920 compositor_create_surface(struct wl_client *client,
921                           struct wl_compositor *compositor, uint32_t id)
922 {
923         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
924         struct wlsc_surface *surface;
925
926         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
927         if (surface == NULL) {
928                 wl_client_post_no_memory(client);
929                 return;
930         }
931
932         surface->surface.resource.destroy = destroy_surface;
933
934         surface->surface.resource.object.id = id;
935         surface->surface.resource.object.interface = &wl_surface_interface;
936         surface->surface.resource.object.implementation =
937                 (void (**)(void)) &surface_interface;
938         surface->surface.client = client;
939
940         wl_client_add_resource(client, &surface->surface.resource);
941 }
942
943 const static struct wl_compositor_interface compositor_interface = {
944         compositor_create_surface,
945 };
946
947 static void
948 wlsc_surface_transform(struct wlsc_surface *surface,
949                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
950 {
951         struct wlsc_vector v = { { x, y, 0, 1 } };
952
953         wlsc_matrix_transform(&surface->matrix_inv, &v);
954         *sx = v.f[0] * surface->width;
955         *sy = v.f[1] * surface->height;
956 }
957
958 struct wlsc_surface *
959 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
960 {
961         struct wlsc_compositor *ec =
962                 (struct wlsc_compositor *) device->compositor;
963         struct wlsc_surface *es;
964
965         wl_list_for_each(es, &ec->surface_list, link) {
966                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
967                 if (0 <= *sx && *sx < es->width &&
968                     0 <= *sy && *sy < es->height)
969                         return es;
970         }
971
972         return NULL;
973 }
974
975
976 static void
977 motion_grab_motion(struct wl_grab *grab,
978                    uint32_t time, int32_t x, int32_t y)
979 {
980         struct wlsc_input_device *device =
981                 (struct wlsc_input_device *) grab->input_device;
982         struct wlsc_surface *es =
983                 (struct wlsc_surface *) device->input_device.pointer_focus;
984         int32_t sx, sy;
985
986         wlsc_surface_transform(es, x, y, &sx, &sy);
987         wl_client_post_event(es->surface.client,
988                              &device->input_device.object,
989                              WL_INPUT_DEVICE_MOTION,
990                              time, x, y, sx, sy);
991 }
992
993 static void
994 motion_grab_button(struct wl_grab *grab,
995                    uint32_t time, int32_t button, int32_t state)
996 {
997         wl_client_post_event(grab->input_device->pointer_focus->client,
998                              &grab->input_device->object,
999                              WL_INPUT_DEVICE_BUTTON,
1000                              time, button, state);
1001 }
1002
1003 static void
1004 motion_grab_end(struct wl_grab *grab, uint32_t time)
1005 {
1006 }
1007
1008 static const struct wl_grab_interface motion_grab_interface = {
1009         motion_grab_motion,
1010         motion_grab_button,
1011         motion_grab_end
1012 };
1013
1014 void
1015 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1016 {
1017         struct wlsc_surface *es;
1018         struct wlsc_compositor *ec =
1019                 (struct wlsc_compositor *) device->compositor;
1020         struct wlsc_output *output;
1021         const struct wl_grab_interface *interface;
1022         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1023         int32_t sx, sy;
1024         int x_valid = 0, y_valid = 0;
1025         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1026
1027         wl_list_for_each(output, &ec->output_list, link) {
1028                 if (output->x <= x && x <= output->x + output->width)
1029                         x_valid = 1;
1030
1031                 if (output->y <= y && y <= output->y + output->height)
1032                         y_valid = 1;
1033
1034                 /* FIXME: calculate this only on output addition/deletion */
1035                 if (output->x < min_x)
1036                         min_x = output->x;
1037                 if (output->y < min_y)
1038                         min_y = output->y;
1039
1040                 if (output->x + output->width > max_x)
1041                         max_x = output->x + output->width;
1042                 if (output->y + output->height > max_y)
1043                         max_y = output->y + output->height;
1044         }
1045         
1046         if (!x_valid) {
1047                 if (x < min_x)
1048                         x = min_x;
1049                 else if (x >= max_x)
1050                         x = max_x;
1051         }
1052         if (!y_valid) {
1053                 if (y < min_y)
1054                         y = min_y;
1055                 else  if (y >= max_y)
1056                         y = max_y;
1057         }
1058
1059         device->x = x;
1060         device->y = y;
1061
1062         if (device->grab) {
1063                 interface = device->grab->interface;
1064                 interface->motion(device->grab, time, x, y);
1065         } else {
1066                 es = pick_surface(device, &sx, &sy);
1067                 wl_input_device_set_pointer_focus(device,
1068                                                   &es->surface,
1069                                                   time, x, y, sx, sy);
1070                 if (es)
1071                         wl_client_post_event(es->surface.client,
1072                                              &device->object,
1073                                              WL_INPUT_DEVICE_MOTION,
1074                                              time, x, y, sx, sy);
1075         }
1076
1077         wlsc_surface_damage(wd->sprite);
1078
1079         wd->sprite->x = device->x - wd->hotspot_x;
1080         wd->sprite->y = device->y - wd->hotspot_y;
1081         wlsc_surface_update_matrix(wd->sprite);
1082
1083         wlsc_surface_damage(wd->sprite);
1084 }
1085
1086 void
1087 wlsc_surface_activate(struct wlsc_surface *surface,
1088                       struct wlsc_input_device *device, uint32_t time)
1089 {
1090         wlsc_surface_raise(surface);
1091         if (device->selection)
1092                 wlsc_selection_set_focus(device->selection,
1093                                          &surface->surface, time);
1094
1095         wl_input_device_set_keyboard_focus(&device->input_device,
1096                                            &surface->surface,
1097                                            time);
1098 }
1099
1100 struct wlsc_binding {
1101         uint32_t key;
1102         uint32_t button;
1103         uint32_t modifier;
1104         wlsc_binding_handler_t handler;
1105         void *data;
1106         struct wl_list link;
1107 };
1108
1109 void
1110 notify_button(struct wl_input_device *device,
1111               uint32_t time, int32_t button, int32_t state)
1112 {
1113         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1114         struct wlsc_compositor *compositor =
1115                 (struct wlsc_compositor *) device->compositor;
1116         struct wlsc_binding *b;
1117         struct wlsc_surface *surface =
1118                 (struct wlsc_surface *) device->pointer_focus;
1119
1120         if (state && surface && device->grab == NULL) {
1121                 wlsc_surface_activate(surface, wd, time);
1122                 wl_input_device_start_grab(device,
1123                                            &device->motion_grab,
1124                                            button, time);
1125         }
1126
1127         wl_list_for_each(b, &compositor->binding_list, link) {
1128                 if (b->button == button &&
1129                     b->modifier == wd->modifier_state && state) {
1130                         b->handler(&wd->input_device,
1131                                    time, 0, button, state, b->data);
1132                         break;
1133                 }
1134         }
1135
1136         if (device->grab)
1137                 device->grab->interface->button(device->grab, time,
1138                                                 button, state);
1139
1140         if (!state && device->grab && device->grab_button == button)
1141                 wl_input_device_end_grab(device, time);
1142 }
1143
1144 static void
1145 terminate_binding(struct wl_input_device *device, uint32_t time,
1146                   uint32_t key, uint32_t button, uint32_t state, void *data)
1147 {
1148         struct wlsc_compositor *compositor = data;
1149
1150         wl_display_terminate(compositor->wl_display);
1151 }
1152
1153 struct wlsc_binding *
1154 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1155                             uint32_t key, uint32_t button, uint32_t modifier,
1156                             wlsc_binding_handler_t handler, void *data)
1157 {
1158         struct wlsc_binding *binding;
1159
1160         binding = malloc(sizeof *binding);
1161         if (binding == NULL)
1162                 return NULL;
1163
1164         binding->key = key;
1165         binding->button = button;
1166         binding->modifier = modifier;
1167         binding->handler = handler;
1168         binding->data = data;
1169         wl_list_insert(compositor->binding_list.prev, &binding->link);
1170
1171         return binding;
1172 }
1173
1174 void
1175 wlsc_binding_destroy(struct wlsc_binding *binding)
1176 {
1177         wl_list_remove(&binding->link);
1178         free(binding);
1179 }
1180
1181 static void
1182 update_modifier_state(struct wlsc_input_device *device,
1183                       uint32_t key, uint32_t state)
1184 {
1185         uint32_t modifier;
1186
1187         switch (key) {
1188         case KEY_LEFTCTRL:
1189         case KEY_RIGHTCTRL:
1190                 modifier = MODIFIER_CTRL;
1191                 break;
1192
1193         case KEY_LEFTALT:
1194         case KEY_RIGHTALT:
1195                 modifier = MODIFIER_ALT;
1196                 break;
1197
1198         case KEY_LEFTMETA:
1199         case KEY_RIGHTMETA:
1200                 modifier = MODIFIER_SUPER;
1201                 break;
1202
1203         default:
1204                 modifier = 0;
1205                 break;
1206         }
1207
1208         if (state)
1209                 device->modifier_state |= modifier;
1210         else
1211                 device->modifier_state &= ~modifier;
1212 }
1213
1214 void
1215 notify_key(struct wl_input_device *device,
1216            uint32_t time, uint32_t key, uint32_t state)
1217 {
1218         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1219         struct wlsc_compositor *compositor =
1220                 (struct wlsc_compositor *) device->compositor;
1221         uint32_t *k, *end;
1222         struct wlsc_binding *b;
1223
1224         wl_list_for_each(b, &compositor->binding_list, link) {
1225                 if (b->key == key &&
1226                     b->modifier == wd->modifier_state && state) {
1227                         b->handler(&wd->input_device,
1228                                    time, key, 0, state, b->data);
1229                         break;
1230                 }
1231         }
1232
1233         update_modifier_state(wd, key, state);
1234         end = device->keys.data + device->keys.size;
1235         for (k = device->keys.data; k < end; k++) {
1236                 if (*k == key)
1237                         *k = *--end;
1238         }
1239         device->keys.size = (void *) end - device->keys.data;
1240         if (state) {
1241                 k = wl_array_add(&device->keys, sizeof *k);
1242                 *k = key;
1243         }
1244
1245         if (device->keyboard_focus != NULL)
1246                 wl_client_post_event(device->keyboard_focus->client,
1247                                      &device->object,
1248                                      WL_INPUT_DEVICE_KEY, time, key, state);
1249 }
1250
1251 void
1252 notify_pointer_focus(struct wl_input_device *device,
1253                      uint32_t time, struct wlsc_output *output,
1254                      int32_t x, int32_t y)
1255 {
1256         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1257         struct wlsc_compositor *compositor =
1258                 (struct wlsc_compositor *) device->compositor;
1259         struct wlsc_surface *es;
1260         int32_t sx, sy;
1261
1262         if (output) {
1263                 device->x = x;
1264                 device->y = y;
1265                 es = pick_surface(device, &sx, &sy);
1266                 wl_input_device_set_pointer_focus(device,
1267                                                   &es->surface,
1268                                                   time, x, y, sx, sy);
1269
1270                 compositor->focus = 1;
1271
1272                 wd->sprite->x = device->x - wd->hotspot_x;
1273                 wd->sprite->y = device->y - wd->hotspot_y;
1274                 wlsc_surface_update_matrix(wd->sprite);
1275         } else {
1276                 wl_input_device_set_pointer_focus(device, NULL,
1277                                                   time, 0, 0, 0, 0);
1278                 compositor->focus = 0;
1279         }
1280
1281         wlsc_surface_damage(wd->sprite);
1282 }
1283
1284 void
1285 notify_keyboard_focus(struct wl_input_device *device,
1286                       uint32_t time, struct wlsc_output *output,
1287                       struct wl_array *keys)
1288 {
1289         struct wlsc_input_device *wd =
1290                 (struct wlsc_input_device *) device;
1291         struct wlsc_compositor *compositor =
1292                 (struct wlsc_compositor *) device->compositor;
1293         struct wlsc_surface *es;
1294         uint32_t *k, *end;
1295
1296         if (!wl_list_empty(&compositor->surface_list))
1297                 es = container_of(compositor->surface_list.next,
1298                                   struct wlsc_surface, link);
1299         else
1300                 es = NULL;
1301
1302         if (output) {
1303                 wl_array_copy(&wd->input_device.keys, keys);
1304                 wd->modifier_state = 0;
1305                 end = device->keys.data + device->keys.size;
1306                 for (k = device->keys.data; k < end; k++) {
1307                         update_modifier_state(wd, *k, 1);
1308                 }
1309
1310                 wl_input_device_set_keyboard_focus(&wd->input_device,
1311                                                    &es->surface, time);
1312         } else {
1313                 wd->modifier_state = 0;
1314                 wl_input_device_set_keyboard_focus(&wd->input_device,
1315                                                    NULL, time);
1316         }
1317 }
1318
1319
1320 static void
1321 input_device_attach(struct wl_client *client,
1322                     struct wl_input_device *device_base,
1323                     uint32_t time,
1324                     struct wl_buffer *buffer, int32_t x, int32_t y)
1325 {
1326         struct wlsc_input_device *device =
1327                 (struct wlsc_input_device *) device_base;
1328
1329         if (time < device->input_device.pointer_focus_time)
1330                 return;
1331         if (device->input_device.pointer_focus == NULL)
1332                 return;
1333         if (device->input_device.pointer_focus->client != client)
1334                 return;
1335
1336         if (buffer == NULL) {
1337                 wlsc_input_device_set_pointer_image(device,
1338                                                     WLSC_POINTER_LEFT_PTR);
1339                 return;
1340         }
1341
1342         wlsc_input_device_attach_buffer(device, buffer, x, y);
1343 }
1344
1345 const static struct wl_input_device_interface input_device_interface = {
1346         input_device_attach,
1347 };
1348
1349 void
1350 wlsc_input_device_init(struct wlsc_input_device *device,
1351                        struct wlsc_compositor *ec)
1352 {
1353         wl_input_device_init(&device->input_device, &ec->compositor);
1354
1355         device->input_device.object.interface = &wl_input_device_interface;
1356         device->input_device.object.implementation =
1357                 (void (**)(void)) &input_device_interface;
1358         wl_display_add_object(ec->wl_display, &device->input_device.object);
1359         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1360
1361         device->sprite = wlsc_surface_create(ec,
1362                                              device->input_device.x,
1363                                              device->input_device.y, 32, 32);
1364         device->hotspot_x = 16;
1365         device->hotspot_y = 16;
1366         device->modifier_state = 0;
1367
1368         device->input_device.motion_grab.interface = &motion_grab_interface;
1369
1370         wl_list_insert(ec->input_device_list.prev, &device->link);
1371
1372         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1373 }
1374
1375 static void
1376 wlsc_output_post_geometry(struct wl_client *client,
1377                           struct wl_object *global, uint32_t version)
1378 {
1379         struct wlsc_output *output =
1380                 container_of(global, struct wlsc_output, object);
1381
1382         wl_client_post_event(client, global,
1383                              WL_OUTPUT_GEOMETRY,
1384                              output->x, output->y,
1385                              output->width, output->height);
1386 }
1387
1388 static const char vertex_shader[] =
1389         "uniform mat4 proj;\n"
1390         "attribute vec2 position;\n"
1391         "attribute vec2 texcoord;\n"
1392         "varying vec2 v_texcoord;\n"
1393         "void main()\n"
1394         "{\n"
1395         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1396         "   v_texcoord = texcoord;\n"
1397         "}\n";
1398
1399 static const char fragment_shader[] =
1400         "precision mediump float;\n"
1401         "varying vec2 v_texcoord;\n"
1402         "uniform sampler2D tex;\n"
1403         "void main()\n"
1404         "{\n"
1405         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1406         "}\n";
1407
1408 static int
1409 init_shaders(struct wlsc_compositor *ec)
1410 {
1411         GLuint v, f, program;
1412         const char *p;
1413         char msg[512];
1414         GLint status;
1415
1416         p = vertex_shader;
1417         v = glCreateShader(GL_VERTEX_SHADER);
1418         glShaderSource(v, 1, &p, NULL);
1419         glCompileShader(v);
1420         glGetShaderiv(v, GL_COMPILE_STATUS, &status);
1421         if (!status) {
1422                 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
1423                 fprintf(stderr, "vertex shader info: %s\n", msg);
1424                 return -1;
1425         }
1426
1427         p = fragment_shader;
1428         f = glCreateShader(GL_FRAGMENT_SHADER);
1429         glShaderSource(f, 1, &p, NULL);
1430         glCompileShader(f);
1431         glGetShaderiv(f, GL_COMPILE_STATUS, &status);
1432         if (!status) {
1433                 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
1434                 fprintf(stderr, "fragment shader info: %s\n", msg);
1435                 return -1;
1436         }
1437
1438         program = glCreateProgram();
1439         glAttachShader(program, v);
1440         glAttachShader(program, f);
1441         glBindAttribLocation(program, 0, "position");
1442         glBindAttribLocation(program, 1, "texcoord");
1443
1444         glLinkProgram(program);
1445         glGetProgramiv(program, GL_LINK_STATUS, &status);
1446         if (!status) {
1447                 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
1448                 fprintf(stderr, "link info: %s\n", msg);
1449                 return -1;
1450         }
1451
1452         glUseProgram(program);
1453         ec->proj_uniform = glGetUniformLocation(program, "proj");
1454         ec->tex_uniform = glGetUniformLocation(program, "tex");
1455
1456         return 0;
1457 }
1458
1459 void
1460 wlsc_output_destroy(struct wlsc_output *output)
1461 {
1462         destroy_surface(&output->background->surface.resource, NULL);
1463 }
1464
1465 void
1466 wlsc_output_move(struct wlsc_output *output, int x, int y)
1467 {
1468         struct wlsc_compositor *c = output->compositor;
1469         int flip;
1470
1471         output->x = x;
1472         output->y = y;
1473
1474         if (output->background) {
1475                 output->background->x = x;
1476                 output->background->y = y;
1477                 wlsc_surface_update_matrix(output->background);
1478         }
1479
1480         pixman_region32_init(&output->previous_damage_region);
1481
1482         wlsc_matrix_init(&output->matrix);
1483         wlsc_matrix_translate(&output->matrix,
1484                               -output->x - output->width / 2.0,
1485                               -output->y - output->height / 2.0, 0);
1486
1487         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1488         wlsc_matrix_scale(&output->matrix,
1489                           2.0 / output->width,
1490                           flip * 2.0 / output->height, 1);
1491
1492         pixman_region32_union_rect(&c->damage_region,
1493                                    &c->damage_region,
1494                                    x, y, output->width, output->height);
1495 }
1496
1497 void
1498 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1499                  int x, int y, int width, int height, uint32_t flags)
1500 {
1501         output->compositor = c;
1502         output->x = x;
1503         output->y = y;
1504         output->width = width;
1505         output->height = height;
1506
1507         output->background =
1508                 background_create(output, option_background);
1509
1510         output->flags = flags;
1511         output->finished = 1;
1512         wlsc_output_move(output, x, y);
1513
1514         output->object.interface = &wl_output_interface;
1515         wl_display_add_object(c->wl_display, &output->object);
1516         wl_display_add_global(c->wl_display, &output->object,
1517                               wlsc_output_post_geometry);
1518 }
1519
1520 int
1521 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1522 {
1523         struct wl_event_loop *loop;
1524         const char *extensions;
1525
1526         ec->wl_display = display;
1527
1528         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1529
1530         wlsc_shm_init(ec);
1531         eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1532
1533         wl_list_init(&ec->surface_list);
1534         wl_list_init(&ec->input_device_list);
1535         wl_list_init(&ec->output_list);
1536         wl_list_init(&ec->binding_list);
1537
1538         wlsc_shell_init(ec);
1539         wlsc_switcher_init(ec);
1540
1541         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1542                                     MODIFIER_CTRL | MODIFIER_ALT,
1543                                     terminate_binding, ec);
1544
1545         create_pointer_images(ec);
1546
1547         screenshooter_create(ec);
1548
1549         extensions = (const char *) glGetString(GL_EXTENSIONS);
1550         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1551                 fprintf(stderr,
1552                         "GL_EXT_texture_format_BGRA8888 not available\n");
1553                 return -1;
1554         }
1555
1556         glActiveTexture(GL_TEXTURE0);
1557         if (init_shaders(ec) < 0)
1558                 return -1;
1559
1560         loop = wl_display_get_event_loop(ec->wl_display);
1561         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1562         pixman_region32_init(&ec->damage_region);
1563         wlsc_compositor_schedule_repaint(ec);
1564
1565         return 0;
1566 }
1567
1568 static void on_term_signal(int signal_number, void *data)
1569 {
1570         struct wlsc_compositor *ec = data;
1571
1572         wl_display_terminate(ec->wl_display);
1573 }
1574
1575 int main(int argc, char *argv[])
1576 {
1577         struct wl_display *display;
1578         struct wlsc_compositor *ec;
1579         struct wl_event_loop *loop;
1580         GError *error = NULL;
1581         GOptionContext *context;
1582         int width, height;
1583
1584         g_type_init(); /* GdkPixbuf needs this, it seems. */
1585
1586         context = g_option_context_new(NULL);
1587         g_option_context_add_main_entries(context, option_entries, "Wayland");
1588         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1589                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1590                 exit(EXIT_FAILURE);
1591         }
1592         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1593                 fprintf(stderr, "invalid geometry option: %s \n",
1594                         option_geometry);
1595                 exit(EXIT_FAILURE);
1596         }
1597
1598         display = wl_display_create();
1599
1600         ec = NULL;
1601
1602 #if BUILD_WAYLAND_COMPOSITOR
1603         if (getenv("WAYLAND_DISPLAY"))
1604                 ec = wayland_compositor_create(display, width, height);
1605 #endif
1606
1607 #if BUILD_X11_COMPOSITOR
1608         if (ec == NULL && getenv("DISPLAY"))
1609                 ec = x11_compositor_create(display, width, height);
1610 #endif
1611
1612 #if BUILD_OPENWFD_COMPOSITOR
1613         if (ec == NULL && getenv("OPENWFD"))
1614                 ec = wfd_compositor_create(display, option_connector);
1615 #endif
1616
1617 #if BUILD_DRM_COMPOSITOR
1618         if (ec == NULL)
1619                 ec = drm_compositor_create(display, option_connector);
1620 #endif
1621
1622         if (ec == NULL) {
1623                 fprintf(stderr, "failed to create compositor\n");
1624                 exit(EXIT_FAILURE);
1625         }
1626
1627         if (wl_display_add_socket(display, option_socket_name)) {
1628                 fprintf(stderr, "failed to add socket: %m\n");
1629                 exit(EXIT_FAILURE);
1630         }
1631
1632         loop = wl_display_get_event_loop(ec->wl_display);
1633         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1634         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1635
1636         wl_display_run(display);
1637
1638         eglUnbindWaylandDisplayWL(ec->display, display);
1639         wl_display_destroy(display);
1640
1641         ec->destroy(ec);
1642
1643         return 0;
1644 }