2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
34 #include <linux/input.h>
36 #include "wayland-server.h"
37 #include "compositor.h"
39 /* The plan here is to generate a random anonymous socket name and
40 * advertise that through a service on the session dbus.
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_connector = 0;
47 static const GOptionEntry option_entries[] = {
48 { "background", 'b', 0, G_OPTION_ARG_STRING,
49 &option_background, "Background image" },
50 { "connector", 'c', 0, G_OPTION_ARG_INT,
51 &option_connector, "KMS connector" },
52 { "geometry", 'g', 0, G_OPTION_ARG_STRING,
53 &option_geometry, "Geometry" },
54 { "socket", 's', 0, G_OPTION_ARG_STRING,
55 &option_socket_name, "Socket Name" },
60 wlsc_matrix_init(struct wlsc_matrix *matrix)
62 static const struct wlsc_matrix identity = {
63 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
66 memcpy(matrix, &identity, sizeof identity);
70 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
72 struct wlsc_matrix tmp;
73 const GLfloat *row, *column;
77 for (i = 0; i < 16; i++) {
80 row = m->d + d.quot * 4;
81 column = n->d + d.rem;
82 for (j = 0; j < 4; j++)
83 tmp.d[i] += row[j] * column[j * 4];
85 memcpy(m, &tmp, sizeof tmp);
89 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
91 struct wlsc_matrix translate = {
92 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
95 wlsc_matrix_multiply(matrix, &translate);
99 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
101 struct wlsc_matrix scale = {
102 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
105 wlsc_matrix_multiply(matrix, &scale);
109 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
112 struct wlsc_vector t;
114 for (i = 0; i < 4; i++) {
116 for (j = 0; j < 4; j++)
117 t.f[i] += v->f[j] * matrix->d[i + j * 4];
123 struct wlsc_surface *
124 wlsc_surface_create(struct wlsc_compositor *compositor,
125 int32_t x, int32_t y, int32_t width, int32_t height)
127 struct wlsc_surface *surface;
129 surface = malloc(sizeof *surface);
133 wl_list_init(&surface->surface.destroy_listener_list);
134 wl_list_init(&surface->link);
135 wl_list_init(&surface->buffer_link);
136 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
138 glGenTextures(1, &surface->texture);
139 glBindTexture(GL_TEXTURE_2D, surface->texture);
140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
141 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
145 surface->compositor = compositor;
146 surface->visual = NULL;
147 surface->image = EGL_NO_IMAGE_KHR;
148 surface->saved_texture = 0;
149 surface->buffer = NULL;
152 surface->width = width;
153 surface->height = height;
154 wlsc_matrix_init(&surface->matrix);
155 wlsc_matrix_scale(&surface->matrix, width, height, 1);
156 wlsc_matrix_translate(&surface->matrix, x, y, 0);
158 wlsc_matrix_init(&surface->matrix_inv);
159 wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
160 wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
166 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
167 int32_t x, int32_t y,
168 int32_t width, int32_t height)
170 struct wlsc_compositor *compositor = surface->compositor;
172 pixman_region32_union_rect(&compositor->damage_region,
173 &compositor->damage_region,
174 surface->x + x, surface->y + y,
176 wlsc_compositor_schedule_repaint(compositor);
180 wlsc_surface_damage(struct wlsc_surface *surface)
182 wlsc_surface_damage_rectangle(surface, 0, 0,
183 surface->width, surface->height);
191 gettimeofday(&tv, NULL);
193 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
197 destroy_surface(struct wl_resource *resource, struct wl_client *client)
199 struct wlsc_surface *surface =
200 container_of(resource, struct wlsc_surface, surface.resource);
201 struct wl_listener *l, *next;
204 wlsc_surface_damage(surface);
206 wl_list_remove(&surface->link);
207 if (surface->saved_texture == 0)
208 glDeleteTextures(1, &surface->texture);
210 glDeleteTextures(1, &surface->saved_texture);
213 if (surface->image != EGL_NO_IMAGE_KHR)
214 eglDestroyImageKHR(surface->compositor->display,
217 wl_list_remove(&surface->buffer_link);
220 wl_list_for_each_safe(l, next,
221 &surface->surface.destroy_listener_list, link)
222 l->func(l, &surface->surface, time);
228 wlsc_load_image(const char *filename, int width, int height)
231 GError *error = NULL;
232 int stride, i, n_channels;
233 unsigned char *pixels, *end, *argb_pixels, *s, *d;
235 pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
239 fprintf(stderr, "failed to load image: %s\n", error->message);
244 stride = gdk_pixbuf_get_rowstride(pixbuf);
245 pixels = gdk_pixbuf_get_pixels(pixbuf);
246 n_channels = gdk_pixbuf_get_n_channels(pixbuf);
248 argb_pixels = malloc (height * width * 4);
249 if (argb_pixels == NULL) {
250 g_object_unref(pixbuf);
254 if (n_channels == 4) {
255 for (i = 0; i < height; i++) {
256 s = pixels + i * stride;
258 d = argb_pixels + i * width * 4;
262 #define MULT(_d,c,a,t) \
263 do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
265 MULT(d[0], s[2], s[3], t);
266 MULT(d[1], s[1], s[3], t);
267 MULT(d[2], s[0], s[3], t);
273 } else if (n_channels == 3) {
274 for (i = 0; i < height; i++) {
275 s = pixels + i * stride;
277 d = argb_pixels + i * width * 4;
289 g_object_unref(pixbuf);
291 return (uint32_t *) argb_pixels;
295 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
297 struct wlsc_surface *es = (struct wlsc_surface *) surface;
298 struct wlsc_compositor *ec = es->compositor;
300 if (wlsc_is_shm_buffer(buffer)) {
301 wlsc_shm_buffer_attach(buffer, surface);
303 es->image = eglCreateImageKHR(ec->display, NULL,
304 EGL_WAYLAND_BUFFER_WL,
307 if (es->saved_texture != 0)
308 es->texture = es->saved_texture;
309 glBindTexture(GL_TEXTURE_2D, es->texture);
310 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
311 es->visual = buffer->visual;
316 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
318 struct wlsc_surface *es = (struct wlsc_surface *) surface;
320 es->image = sprite->image;
321 if (sprite->image != EGL_NO_IMAGE_KHR) {
322 glBindTexture(GL_TEXTURE_2D, es->texture);
323 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
325 if (es->saved_texture == 0)
326 es->saved_texture = es->texture;
327 es->texture = sprite->texture;
330 es->visual = sprite->visual;
334 SPRITE_USE_CURSOR = (1 << 0),
337 static struct wlsc_sprite *
338 create_sprite_from_png(struct wlsc_compositor *ec,
339 const char *filename, int width, int height,
343 struct wlsc_sprite *sprite;
345 pixels = wlsc_load_image(filename, width, height);
349 sprite = malloc(sizeof *sprite);
350 if (sprite == NULL) {
355 sprite->visual = &ec->compositor.premultiplied_argb_visual;
356 sprite->width = width;
357 sprite->height = height;
358 sprite->image = EGL_NO_IMAGE_KHR;
360 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
361 sprite->image = ec->create_cursor_image(ec, width, height);
363 glGenTextures(1, &sprite->texture);
364 glBindTexture(GL_TEXTURE_2D, sprite->texture);
365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
370 if (sprite->image != EGL_NO_IMAGE_KHR) {
371 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
372 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
373 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
375 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
376 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
384 static const struct {
385 const char *filename;
386 int hotspot_x, hotspot_y;
387 } pointer_images[] = {
388 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
389 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
390 { DATADIR "/wayland/bottom_side.png", 16, 20 },
391 { DATADIR "/wayland/grabbing.png", 20, 17 },
392 { DATADIR "/wayland/left_ptr.png", 10, 5 },
393 { DATADIR "/wayland/left_side.png", 10, 20 },
394 { DATADIR "/wayland/right_side.png", 30, 19 },
395 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
396 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
397 { DATADIR "/wayland/top_side.png", 18, 8 },
398 { DATADIR "/wayland/xterm.png", 15, 15 }
402 create_pointer_images(struct wlsc_compositor *ec)
405 const int width = 32, height = 32;
407 count = ARRAY_LENGTH(pointer_images);
408 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
409 for (i = 0; i < count; i++) {
410 ec->pointer_sprites[i] =
411 create_sprite_from_png(ec,
412 pointer_images[i].filename,
418 static struct wlsc_surface *
419 background_create(struct wlsc_output *output, const char *filename)
421 struct wlsc_surface *background;
422 struct wlsc_sprite *sprite;
424 background = wlsc_surface_create(output->compositor,
425 output->x, output->y,
426 output->width, output->height);
427 if (background == NULL)
430 sprite = create_sprite_from_png(output->compositor, filename,
431 output->width, output->height, 0);
432 if (sprite == NULL) {
437 wlsc_sprite_attach(sprite, &background->surface);
443 wlsc_surface_draw(struct wlsc_surface *es,
444 struct wlsc_output *output, pixman_region32_t *clip)
446 struct wlsc_compositor *ec = es->compositor;
447 GLfloat *v, inv_width, inv_height;
449 pixman_region32_t repaint;
450 pixman_box32_t *rectangles;
453 pixman_region32_init_rect(&repaint,
454 es->x, es->y, es->width, es->height);
455 pixman_region32_intersect(&repaint, &repaint, clip);
456 if (!pixman_region32_not_empty(&repaint))
459 if (es->visual == &ec->compositor.argb_visual) {
460 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
462 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
463 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
469 rectangles = pixman_region32_rectangles(&repaint, &n);
470 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
471 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
472 inv_width = 1.0 / es->width;
473 inv_height = 1.0 / es->height;
474 for (i = 0; i < n; i++, v += 16, p += 6) {
475 v[ 0] = rectangles[i].x1;
476 v[ 1] = rectangles[i].y1;
477 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
478 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
480 v[ 4] = rectangles[i].x1;
481 v[ 5] = rectangles[i].y2;
483 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
485 v[ 8] = rectangles[i].x2;
486 v[ 9] = rectangles[i].y1;
487 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
490 v[12] = rectangles[i].x2;
491 v[13] = rectangles[i].y2;
503 glBindTexture(GL_TEXTURE_2D, es->texture);
504 v = ec->vertices.data;
505 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
506 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
507 glEnableVertexAttribArray(0);
508 glEnableVertexAttribArray(1);
509 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
511 ec->vertices.size = 0;
512 ec->indices.size = 0;
513 pixman_region32_fini(&repaint);
517 wlsc_surface_raise(struct wlsc_surface *surface)
519 struct wlsc_compositor *compositor = surface->compositor;
521 wl_list_remove(&surface->link);
522 wl_list_insert(&compositor->surface_list, &surface->link);
526 wlsc_surface_update_matrix(struct wlsc_surface *es)
528 wlsc_matrix_init(&es->matrix);
529 wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
530 wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
532 wlsc_matrix_init(&es->matrix_inv);
533 wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
534 wlsc_matrix_scale(&es->matrix_inv,
535 1.0 / es->width, 1.0 / es->height, 1);
539 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
541 struct wlsc_compositor *compositor = output->compositor;
542 struct wlsc_surface *es;
544 wl_list_for_each(es, &compositor->surface_list, link) {
545 if (es->output == output) {
546 wl_display_post_frame(compositor->wl_display,
547 &es->surface, msecs);
551 output->finished = 1;
553 wl_event_source_timer_update(compositor->timer_source, 5);
554 compositor->repaint_on_timeout = 1;
558 wlsc_output_repaint(struct wlsc_output *output)
560 struct wlsc_compositor *ec = output->compositor;
561 struct wlsc_surface *es;
562 struct wlsc_input_device *eid;
563 pixman_region32_t new_damage, total_damage, repaint;
564 int using_hardware_cursor = 1;
566 output->prepare_render(output);
568 glViewport(0, 0, output->width, output->height);
570 glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
571 glUniform1i(ec->tex_uniform, 0);
573 pixman_region32_init(&new_damage);
574 pixman_region32_init(&total_damage);
575 pixman_region32_intersect_rect(&new_damage,
577 output->x, output->y,
578 output->width, output->height);
579 pixman_region32_subtract(&ec->damage_region,
580 &ec->damage_region, &new_damage);
581 pixman_region32_union(&total_damage, &new_damage,
582 &output->previous_damage_region);
583 pixman_region32_copy(&output->previous_damage_region, &new_damage);
586 if (output->set_hardware_cursor(output, ec->input_device) < 0)
587 using_hardware_cursor = 0;
589 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
590 if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
591 es->fullscreen_output == output) {
592 if (es->visual == &ec->compositor.rgb_visual &&
593 using_hardware_cursor) {
594 if (output->prepare_scanout_surface(output, es) == 0) {
595 /* We're drawing nothing now,
596 * draw the damaged regions later. */
597 pixman_region32_union(&ec->damage_region,
604 if (es->width < output->width ||
605 es->height < output->height)
606 glClear(GL_COLOR_BUFFER_BIT);
607 wlsc_surface_draw(es, output, &total_damage);
609 wl_list_for_each(es, &ec->surface_list, link) {
610 if (es->visual != &ec->compositor.rgb_visual)
613 pixman_region32_init_rect(&repaint,
615 es->width, es->height);
616 wlsc_surface_draw(es, output, &total_damage);
617 pixman_region32_subtract(&total_damage,
618 &total_damage, &repaint);
621 if (output->background)
622 wlsc_surface_draw(output->background,
623 output, &total_damage);
625 glClear(GL_COLOR_BUFFER_BIT);
627 wl_list_for_each_reverse(es, &ec->surface_list, link) {
628 if (ec->overlay == es)
631 if (es->visual == &ec->compositor.rgb_visual) {
632 pixman_region32_union_rect(&total_damage,
635 es->width, es->height);
639 wlsc_surface_draw(es, output, &total_damage);
644 wlsc_surface_draw(ec->overlay, output, &total_damage);
647 wl_list_for_each(eid, &ec->input_device_list, link) {
648 if (&eid->input_device != ec->input_device ||
649 !using_hardware_cursor)
650 wlsc_surface_draw(eid->sprite, output,
658 struct wlsc_compositor *ec = data;
659 struct wlsc_output *output;
660 int repainted_all_outputs = 1;
662 wl_list_for_each(output, &ec->output_list, link) {
663 if (!output->repaint_needed)
666 if (!output->finished) {
667 repainted_all_outputs = 0;
671 wlsc_output_repaint(output);
672 output->finished = 0;
673 output->repaint_needed = 0;
674 output->present(output);
677 if (repainted_all_outputs)
678 ec->repaint_on_timeout = 0;
680 wl_event_source_timer_update(ec->timer_source, 1);
684 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
686 struct wlsc_output *output;
688 wl_list_for_each(output, &compositor->output_list, link)
689 output->repaint_needed = 1;
691 if (compositor->repaint_on_timeout)
694 wl_event_source_timer_update(compositor->timer_source, 1);
695 compositor->repaint_on_timeout = 1;
699 surface_destroy(struct wl_client *client,
700 struct wl_surface *surface)
702 wl_resource_destroy(&surface->resource, client);
706 wlsc_surface_assign_output(struct wlsc_surface *es)
708 struct wlsc_compositor *ec = es->compositor;
709 struct wlsc_output *output;
711 struct wlsc_output *tmp = es->output;
714 wl_list_for_each(output, &ec->output_list, link) {
715 if (output->x < es->x && es->x < output->x + output->width &&
716 output->y < es->y && es->y < output->y + output->height) {
718 printf("assiging surface %p to output %p\n",
724 if (es->output == NULL) {
725 printf("no output found\n");
726 es->output = container_of(ec->output_list.next,
727 struct wlsc_output, link);
732 surface_attach(struct wl_client *client,
733 struct wl_surface *surface, struct wl_buffer *buffer,
734 int32_t x, int32_t y)
736 struct wlsc_surface *es = (struct wlsc_surface *) surface;
738 /* FIXME: This damages the entire old surface, but we should
739 * really just damage the part that's no longer covered by the
740 * surface. Anything covered by the new surface will be
741 * damaged by the client. */
742 wlsc_surface_damage(es);
744 wlsc_buffer_attach(buffer, surface);
749 es->width = buffer->width;
750 es->height = buffer->height;
751 if (x != 0 || y != 0)
752 wlsc_surface_assign_output(es);
753 wlsc_surface_update_matrix(es);
757 surface_map_toplevel(struct wl_client *client,
758 struct wl_surface *surface)
760 struct wlsc_surface *es = (struct wlsc_surface *) surface;
761 struct wlsc_compositor *ec = es->compositor;
763 switch (es->map_type) {
764 case WLSC_SURFACE_MAP_UNMAPPED:
765 es->x = 10 + random() % 400;
766 es->y = 10 + random() % 400;
767 wlsc_surface_update_matrix(es);
768 /* assign to first output */
769 es->output = container_of(ec->output_list.next,
770 struct wlsc_output, link);
771 wl_list_insert(&es->compositor->surface_list, &es->link);
773 case WLSC_SURFACE_MAP_TOPLEVEL:
775 case WLSC_SURFACE_MAP_FULLSCREEN:
776 es->fullscreen_output = NULL;
779 wlsc_surface_update_matrix(es);
785 wlsc_surface_damage(es);
786 es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
790 surface_map_transient(struct wl_client *client,
791 struct wl_surface *surface, struct wl_surface *parent,
792 int x, int y, uint32_t flags)
794 struct wlsc_surface *es = (struct wlsc_surface *) surface;
795 struct wlsc_surface *pes = (struct wlsc_surface *) parent;
797 switch (es->map_type) {
798 case WLSC_SURFACE_MAP_UNMAPPED:
799 wl_list_insert(&es->compositor->surface_list, &es->link);
800 /* assign to parents output */
801 es->output = pes->output;
803 case WLSC_SURFACE_MAP_FULLSCREEN:
804 es->fullscreen_output = NULL;
813 wlsc_surface_update_matrix(es);
814 wlsc_surface_damage(es);
815 es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
819 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
821 struct wlsc_surface *es = (struct wlsc_surface *) surface;
822 struct wlsc_output *output;
824 /* FIXME: Fullscreen on first output */
825 /* FIXME: Handle output going away */
826 output = container_of(es->compositor->output_list.next,
827 struct wlsc_output, link);
829 switch (es->map_type) {
830 case WLSC_SURFACE_MAP_UNMAPPED:
831 es->x = 10 + random() % 400;
832 es->y = 10 + random() % 400;
833 /* assign to first output */
835 wl_list_insert(&es->compositor->surface_list, &es->link);
837 case WLSC_SURFACE_MAP_FULLSCREEN:
845 es->x = (output->width - es->width) / 2;
846 es->y = (output->height - es->height) / 2;
847 es->fullscreen_output = output;
848 wlsc_surface_update_matrix(es);
849 wlsc_surface_damage(es);
850 es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
854 surface_damage(struct wl_client *client,
855 struct wl_surface *surface,
856 int32_t x, int32_t y, int32_t width, int32_t height)
858 struct wlsc_surface *es = (struct wlsc_surface *) surface;
860 wlsc_surface_damage_rectangle(es, x, y, width, height);
863 const static struct wl_surface_interface surface_interface = {
866 surface_map_toplevel,
867 surface_map_transient,
868 surface_map_fullscreen,
873 wlsc_input_device_attach(struct wlsc_input_device *device,
874 int x, int y, int width, int height)
876 wlsc_surface_damage(device->sprite);
878 device->hotspot_x = x;
879 device->hotspot_y = y;
881 device->sprite->x = device->input_device.x - device->hotspot_x;
882 device->sprite->y = device->input_device.y - device->hotspot_y;
883 device->sprite->width = width;
884 device->sprite->height = height;
885 wlsc_surface_update_matrix(device->sprite);
887 wlsc_surface_damage(device->sprite);
891 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
892 struct wl_buffer *buffer, int x, int y)
894 wlsc_buffer_attach(buffer, &device->sprite->surface);
895 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
899 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
900 struct wlsc_sprite *sprite, int x, int y)
902 wlsc_sprite_attach(sprite, &device->sprite->surface);
903 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
907 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
908 enum wlsc_pointer_type type)
910 struct wlsc_compositor *compositor =
911 (struct wlsc_compositor *) device->input_device.compositor;
913 wlsc_input_device_attach_sprite(device,
914 compositor->pointer_sprites[type],
915 pointer_images[type].hotspot_x,
916 pointer_images[type].hotspot_y);
920 compositor_create_surface(struct wl_client *client,
921 struct wl_compositor *compositor, uint32_t id)
923 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
924 struct wlsc_surface *surface;
926 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
927 if (surface == NULL) {
928 wl_client_post_no_memory(client);
932 surface->surface.resource.destroy = destroy_surface;
934 surface->surface.resource.object.id = id;
935 surface->surface.resource.object.interface = &wl_surface_interface;
936 surface->surface.resource.object.implementation =
937 (void (**)(void)) &surface_interface;
938 surface->surface.client = client;
940 wl_client_add_resource(client, &surface->surface.resource);
943 const static struct wl_compositor_interface compositor_interface = {
944 compositor_create_surface,
948 wlsc_surface_transform(struct wlsc_surface *surface,
949 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
951 struct wlsc_vector v = { { x, y, 0, 1 } };
953 wlsc_matrix_transform(&surface->matrix_inv, &v);
954 *sx = v.f[0] * surface->width;
955 *sy = v.f[1] * surface->height;
958 struct wlsc_surface *
959 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
961 struct wlsc_compositor *ec =
962 (struct wlsc_compositor *) device->compositor;
963 struct wlsc_surface *es;
965 wl_list_for_each(es, &ec->surface_list, link) {
966 wlsc_surface_transform(es, device->x, device->y, sx, sy);
967 if (0 <= *sx && *sx < es->width &&
968 0 <= *sy && *sy < es->height)
977 motion_grab_motion(struct wl_grab *grab,
978 uint32_t time, int32_t x, int32_t y)
980 struct wlsc_input_device *device =
981 (struct wlsc_input_device *) grab->input_device;
982 struct wlsc_surface *es =
983 (struct wlsc_surface *) device->input_device.pointer_focus;
986 wlsc_surface_transform(es, x, y, &sx, &sy);
987 wl_client_post_event(es->surface.client,
988 &device->input_device.object,
989 WL_INPUT_DEVICE_MOTION,
994 motion_grab_button(struct wl_grab *grab,
995 uint32_t time, int32_t button, int32_t state)
997 wl_client_post_event(grab->input_device->pointer_focus->client,
998 &grab->input_device->object,
999 WL_INPUT_DEVICE_BUTTON,
1000 time, button, state);
1004 motion_grab_end(struct wl_grab *grab, uint32_t time)
1008 static const struct wl_grab_interface motion_grab_interface = {
1015 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1017 struct wlsc_surface *es;
1018 struct wlsc_compositor *ec =
1019 (struct wlsc_compositor *) device->compositor;
1020 struct wlsc_output *output;
1021 const struct wl_grab_interface *interface;
1022 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1024 int x_valid = 0, y_valid = 0;
1025 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1027 wl_list_for_each(output, &ec->output_list, link) {
1028 if (output->x <= x && x <= output->x + output->width)
1031 if (output->y <= y && y <= output->y + output->height)
1034 /* FIXME: calculate this only on output addition/deletion */
1035 if (output->x < min_x)
1037 if (output->y < min_y)
1040 if (output->x + output->width > max_x)
1041 max_x = output->x + output->width;
1042 if (output->y + output->height > max_y)
1043 max_y = output->y + output->height;
1049 else if (x >= max_x)
1055 else if (y >= max_y)
1063 interface = device->grab->interface;
1064 interface->motion(device->grab, time, x, y);
1066 es = pick_surface(device, &sx, &sy);
1067 wl_input_device_set_pointer_focus(device,
1069 time, x, y, sx, sy);
1071 wl_client_post_event(es->surface.client,
1073 WL_INPUT_DEVICE_MOTION,
1074 time, x, y, sx, sy);
1077 wlsc_surface_damage(wd->sprite);
1079 wd->sprite->x = device->x - wd->hotspot_x;
1080 wd->sprite->y = device->y - wd->hotspot_y;
1081 wlsc_surface_update_matrix(wd->sprite);
1083 wlsc_surface_damage(wd->sprite);
1087 wlsc_surface_activate(struct wlsc_surface *surface,
1088 struct wlsc_input_device *device, uint32_t time)
1090 wlsc_surface_raise(surface);
1091 if (device->selection)
1092 wlsc_selection_set_focus(device->selection,
1093 &surface->surface, time);
1095 wl_input_device_set_keyboard_focus(&device->input_device,
1100 struct wlsc_binding {
1104 wlsc_binding_handler_t handler;
1106 struct wl_list link;
1110 notify_button(struct wl_input_device *device,
1111 uint32_t time, int32_t button, int32_t state)
1113 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1114 struct wlsc_compositor *compositor =
1115 (struct wlsc_compositor *) device->compositor;
1116 struct wlsc_binding *b;
1117 struct wlsc_surface *surface =
1118 (struct wlsc_surface *) device->pointer_focus;
1120 if (state && surface && device->grab == NULL) {
1121 wlsc_surface_activate(surface, wd, time);
1122 wl_input_device_start_grab(device,
1123 &device->motion_grab,
1127 wl_list_for_each(b, &compositor->binding_list, link) {
1128 if (b->button == button &&
1129 b->modifier == wd->modifier_state && state) {
1130 b->handler(&wd->input_device,
1131 time, 0, button, state, b->data);
1137 device->grab->interface->button(device->grab, time,
1140 if (!state && device->grab && device->grab_button == button)
1141 wl_input_device_end_grab(device, time);
1145 terminate_binding(struct wl_input_device *device, uint32_t time,
1146 uint32_t key, uint32_t button, uint32_t state, void *data)
1148 struct wlsc_compositor *compositor = data;
1150 wl_display_terminate(compositor->wl_display);
1153 struct wlsc_binding *
1154 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1155 uint32_t key, uint32_t button, uint32_t modifier,
1156 wlsc_binding_handler_t handler, void *data)
1158 struct wlsc_binding *binding;
1160 binding = malloc(sizeof *binding);
1161 if (binding == NULL)
1165 binding->button = button;
1166 binding->modifier = modifier;
1167 binding->handler = handler;
1168 binding->data = data;
1169 wl_list_insert(compositor->binding_list.prev, &binding->link);
1175 wlsc_binding_destroy(struct wlsc_binding *binding)
1177 wl_list_remove(&binding->link);
1182 update_modifier_state(struct wlsc_input_device *device,
1183 uint32_t key, uint32_t state)
1190 modifier = MODIFIER_CTRL;
1195 modifier = MODIFIER_ALT;
1200 modifier = MODIFIER_SUPER;
1209 device->modifier_state |= modifier;
1211 device->modifier_state &= ~modifier;
1215 notify_key(struct wl_input_device *device,
1216 uint32_t time, uint32_t key, uint32_t state)
1218 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1219 struct wlsc_compositor *compositor =
1220 (struct wlsc_compositor *) device->compositor;
1222 struct wlsc_binding *b;
1224 wl_list_for_each(b, &compositor->binding_list, link) {
1225 if (b->key == key &&
1226 b->modifier == wd->modifier_state && state) {
1227 b->handler(&wd->input_device,
1228 time, key, 0, state, b->data);
1233 update_modifier_state(wd, key, state);
1234 end = device->keys.data + device->keys.size;
1235 for (k = device->keys.data; k < end; k++) {
1239 device->keys.size = (void *) end - device->keys.data;
1241 k = wl_array_add(&device->keys, sizeof *k);
1245 if (device->keyboard_focus != NULL)
1246 wl_client_post_event(device->keyboard_focus->client,
1248 WL_INPUT_DEVICE_KEY, time, key, state);
1252 notify_pointer_focus(struct wl_input_device *device,
1253 uint32_t time, struct wlsc_output *output,
1254 int32_t x, int32_t y)
1256 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1257 struct wlsc_compositor *compositor =
1258 (struct wlsc_compositor *) device->compositor;
1259 struct wlsc_surface *es;
1265 es = pick_surface(device, &sx, &sy);
1266 wl_input_device_set_pointer_focus(device,
1268 time, x, y, sx, sy);
1270 compositor->focus = 1;
1272 wd->sprite->x = device->x - wd->hotspot_x;
1273 wd->sprite->y = device->y - wd->hotspot_y;
1274 wlsc_surface_update_matrix(wd->sprite);
1276 wl_input_device_set_pointer_focus(device, NULL,
1278 compositor->focus = 0;
1281 wlsc_surface_damage(wd->sprite);
1285 notify_keyboard_focus(struct wl_input_device *device,
1286 uint32_t time, struct wlsc_output *output,
1287 struct wl_array *keys)
1289 struct wlsc_input_device *wd =
1290 (struct wlsc_input_device *) device;
1291 struct wlsc_compositor *compositor =
1292 (struct wlsc_compositor *) device->compositor;
1293 struct wlsc_surface *es;
1296 if (!wl_list_empty(&compositor->surface_list))
1297 es = container_of(compositor->surface_list.next,
1298 struct wlsc_surface, link);
1303 wl_array_copy(&wd->input_device.keys, keys);
1304 wd->modifier_state = 0;
1305 end = device->keys.data + device->keys.size;
1306 for (k = device->keys.data; k < end; k++) {
1307 update_modifier_state(wd, *k, 1);
1310 wl_input_device_set_keyboard_focus(&wd->input_device,
1311 &es->surface, time);
1313 wd->modifier_state = 0;
1314 wl_input_device_set_keyboard_focus(&wd->input_device,
1321 input_device_attach(struct wl_client *client,
1322 struct wl_input_device *device_base,
1324 struct wl_buffer *buffer, int32_t x, int32_t y)
1326 struct wlsc_input_device *device =
1327 (struct wlsc_input_device *) device_base;
1329 if (time < device->input_device.pointer_focus_time)
1331 if (device->input_device.pointer_focus == NULL)
1333 if (device->input_device.pointer_focus->client != client)
1336 if (buffer == NULL) {
1337 wlsc_input_device_set_pointer_image(device,
1338 WLSC_POINTER_LEFT_PTR);
1342 wlsc_input_device_attach_buffer(device, buffer, x, y);
1345 const static struct wl_input_device_interface input_device_interface = {
1346 input_device_attach,
1350 wlsc_input_device_init(struct wlsc_input_device *device,
1351 struct wlsc_compositor *ec)
1353 wl_input_device_init(&device->input_device, &ec->compositor);
1355 device->input_device.object.interface = &wl_input_device_interface;
1356 device->input_device.object.implementation =
1357 (void (**)(void)) &input_device_interface;
1358 wl_display_add_object(ec->wl_display, &device->input_device.object);
1359 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1361 device->sprite = wlsc_surface_create(ec,
1362 device->input_device.x,
1363 device->input_device.y, 32, 32);
1364 device->hotspot_x = 16;
1365 device->hotspot_y = 16;
1366 device->modifier_state = 0;
1368 device->input_device.motion_grab.interface = &motion_grab_interface;
1370 wl_list_insert(ec->input_device_list.prev, &device->link);
1372 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1376 wlsc_output_post_geometry(struct wl_client *client,
1377 struct wl_object *global, uint32_t version)
1379 struct wlsc_output *output =
1380 container_of(global, struct wlsc_output, object);
1382 wl_client_post_event(client, global,
1384 output->x, output->y,
1385 output->width, output->height);
1388 static const char vertex_shader[] =
1389 "uniform mat4 proj;\n"
1390 "attribute vec2 position;\n"
1391 "attribute vec2 texcoord;\n"
1392 "varying vec2 v_texcoord;\n"
1395 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1396 " v_texcoord = texcoord;\n"
1399 static const char fragment_shader[] =
1400 "precision mediump float;\n"
1401 "varying vec2 v_texcoord;\n"
1402 "uniform sampler2D tex;\n"
1405 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1409 init_shaders(struct wlsc_compositor *ec)
1411 GLuint v, f, program;
1417 v = glCreateShader(GL_VERTEX_SHADER);
1418 glShaderSource(v, 1, &p, NULL);
1420 glGetShaderiv(v, GL_COMPILE_STATUS, &status);
1422 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
1423 fprintf(stderr, "vertex shader info: %s\n", msg);
1427 p = fragment_shader;
1428 f = glCreateShader(GL_FRAGMENT_SHADER);
1429 glShaderSource(f, 1, &p, NULL);
1431 glGetShaderiv(f, GL_COMPILE_STATUS, &status);
1433 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
1434 fprintf(stderr, "fragment shader info: %s\n", msg);
1438 program = glCreateProgram();
1439 glAttachShader(program, v);
1440 glAttachShader(program, f);
1441 glBindAttribLocation(program, 0, "position");
1442 glBindAttribLocation(program, 1, "texcoord");
1444 glLinkProgram(program);
1445 glGetProgramiv(program, GL_LINK_STATUS, &status);
1447 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
1448 fprintf(stderr, "link info: %s\n", msg);
1452 glUseProgram(program);
1453 ec->proj_uniform = glGetUniformLocation(program, "proj");
1454 ec->tex_uniform = glGetUniformLocation(program, "tex");
1460 wlsc_output_destroy(struct wlsc_output *output)
1462 destroy_surface(&output->background->surface.resource, NULL);
1466 wlsc_output_move(struct wlsc_output *output, int x, int y)
1468 struct wlsc_compositor *c = output->compositor;
1474 if (output->background) {
1475 output->background->x = x;
1476 output->background->y = y;
1477 wlsc_surface_update_matrix(output->background);
1480 pixman_region32_init(&output->previous_damage_region);
1482 wlsc_matrix_init(&output->matrix);
1483 wlsc_matrix_translate(&output->matrix,
1484 -output->x - output->width / 2.0,
1485 -output->y - output->height / 2.0, 0);
1487 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1488 wlsc_matrix_scale(&output->matrix,
1489 2.0 / output->width,
1490 flip * 2.0 / output->height, 1);
1492 pixman_region32_union_rect(&c->damage_region,
1494 x, y, output->width, output->height);
1498 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1499 int x, int y, int width, int height, uint32_t flags)
1501 output->compositor = c;
1504 output->width = width;
1505 output->height = height;
1507 output->background =
1508 background_create(output, option_background);
1510 output->flags = flags;
1511 output->finished = 1;
1512 wlsc_output_move(output, x, y);
1514 output->object.interface = &wl_output_interface;
1515 wl_display_add_object(c->wl_display, &output->object);
1516 wl_display_add_global(c->wl_display, &output->object,
1517 wlsc_output_post_geometry);
1521 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1523 struct wl_event_loop *loop;
1524 const char *extensions;
1526 ec->wl_display = display;
1528 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1531 eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1533 wl_list_init(&ec->surface_list);
1534 wl_list_init(&ec->input_device_list);
1535 wl_list_init(&ec->output_list);
1536 wl_list_init(&ec->binding_list);
1538 wlsc_shell_init(ec);
1539 wlsc_switcher_init(ec);
1541 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1542 MODIFIER_CTRL | MODIFIER_ALT,
1543 terminate_binding, ec);
1545 create_pointer_images(ec);
1547 screenshooter_create(ec);
1549 extensions = (const char *) glGetString(GL_EXTENSIONS);
1550 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1552 "GL_EXT_texture_format_BGRA8888 not available\n");
1556 glActiveTexture(GL_TEXTURE0);
1557 if (init_shaders(ec) < 0)
1560 loop = wl_display_get_event_loop(ec->wl_display);
1561 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1562 pixman_region32_init(&ec->damage_region);
1563 wlsc_compositor_schedule_repaint(ec);
1568 static void on_term_signal(int signal_number, void *data)
1570 struct wlsc_compositor *ec = data;
1572 wl_display_terminate(ec->wl_display);
1575 int main(int argc, char *argv[])
1577 struct wl_display *display;
1578 struct wlsc_compositor *ec;
1579 struct wl_event_loop *loop;
1580 GError *error = NULL;
1581 GOptionContext *context;
1584 g_type_init(); /* GdkPixbuf needs this, it seems. */
1586 context = g_option_context_new(NULL);
1587 g_option_context_add_main_entries(context, option_entries, "Wayland");
1588 if (!g_option_context_parse(context, &argc, &argv, &error)) {
1589 fprintf(stderr, "option parsing failed: %s\n", error->message);
1592 if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1593 fprintf(stderr, "invalid geometry option: %s \n",
1598 display = wl_display_create();
1602 #if BUILD_WAYLAND_COMPOSITOR
1603 if (getenv("WAYLAND_DISPLAY"))
1604 ec = wayland_compositor_create(display, width, height);
1607 #if BUILD_X11_COMPOSITOR
1608 if (ec == NULL && getenv("DISPLAY"))
1609 ec = x11_compositor_create(display, width, height);
1612 #if BUILD_OPENWFD_COMPOSITOR
1613 if (ec == NULL && getenv("OPENWFD"))
1614 ec = wfd_compositor_create(display, option_connector);
1617 #if BUILD_DRM_COMPOSITOR
1619 ec = drm_compositor_create(display, option_connector);
1623 fprintf(stderr, "failed to create compositor\n");
1627 if (wl_display_add_socket(display, option_socket_name)) {
1628 fprintf(stderr, "failed to add socket: %m\n");
1632 loop = wl_display_get_event_loop(ec->wl_display);
1633 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1634 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1636 wl_display_run(display);
1638 eglUnbindWaylandDisplayWL(ec->display, display);
1639 wl_display_destroy(display);