9c014687c54f6aa711395a0961d42935d33e129a
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->surface.resource.client = NULL;
245
246         surface->compositor = compositor;
247         surface->visual = NULL;
248         surface->image = EGL_NO_IMAGE_KHR;
249         surface->saved_texture = 0;
250         surface->x = x;
251         surface->y = y;
252         surface->width = width;
253         surface->height = height;
254
255         surface->buffer = NULL;
256
257         pixman_region32_init(&surface->damage);
258         pixman_region32_init(&surface->opaque);
259
260         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
261         wl_list_init(&surface->buffer_destroy_listener.link);
262
263         surface->transform = NULL;
264
265         return surface;
266 }
267
268 WL_EXPORT void
269 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
270                               int32_t x, int32_t y,
271                               int32_t width, int32_t height)
272 {
273         struct wlsc_compositor *compositor = surface->compositor;
274
275         pixman_region32_union_rect(&surface->damage,
276                                    &surface->damage,
277                                    surface->x + x, surface->y + y,
278                                    width, height);
279         wlsc_compositor_schedule_repaint(compositor);
280 }
281
282 WL_EXPORT void
283 wlsc_surface_damage(struct wlsc_surface *surface)
284 {
285         wlsc_surface_damage_rectangle(surface, 0, 0,
286                                       surface->width, surface->height);
287 }
288
289 WL_EXPORT void
290 wlsc_surface_damage_below(struct wlsc_surface *surface)
291 {
292         struct wlsc_surface *below;
293
294         if (surface->link.next == &surface->compositor->surface_list)
295                 return;
296
297         below = container_of(surface->link.next, struct wlsc_surface, link);
298
299         pixman_region32_union_rect(&below->damage,
300                                    &below->damage,
301                                    surface->x, surface->y,
302                                    surface->width, surface->height);
303         wlsc_compositor_schedule_repaint(surface->compositor);
304 }
305
306 WL_EXPORT void
307 wlsc_surface_configure(struct wlsc_surface *surface,
308                        int x, int y, int width, int height)
309 {
310         struct wlsc_compositor *compositor = surface->compositor;
311
312         wlsc_surface_damage_below(surface);
313
314         surface->x = x;
315         surface->y = y;
316         surface->width = width;
317         surface->height = height;
318
319         wlsc_surface_assign_output(surface);
320         wlsc_surface_damage(surface);
321
322         pixman_region32_fini(&surface->opaque);
323         if (surface->visual == &compositor->compositor.rgb_visual)
324                 pixman_region32_init_rect(&surface->opaque,
325                                           surface->x, surface->y,
326                                           surface->width, surface->height);
327         else
328                 pixman_region32_init(&surface->opaque);
329 }
330
331 WL_EXPORT uint32_t
332 wlsc_compositor_get_time(void)
333 {
334         struct timeval tv;
335
336         gettimeofday(&tv, NULL);
337
338         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
339 }
340
341 static void
342 destroy_surface(struct wl_resource *resource)
343 {
344         struct wlsc_surface *surface =
345                 container_of(resource, struct wlsc_surface, surface.resource);
346         struct wlsc_compositor *compositor = surface->compositor;
347
348         wlsc_surface_damage_below(surface);
349
350         wl_list_remove(&surface->link);
351         if (surface->saved_texture == 0)
352                 glDeleteTextures(1, &surface->texture);
353         else
354                 glDeleteTextures(1, &surface->saved_texture);
355
356         if (surface->buffer)
357                 wl_list_remove(&surface->buffer_destroy_listener.link);
358
359         if (surface->image != EGL_NO_IMAGE_KHR)
360                 compositor->destroy_image(compositor->display,
361                                           surface->image);
362
363         wl_list_remove(&surface->buffer_link);
364
365         free(surface);
366 }
367
368 static void
369 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
370 {
371         struct wlsc_surface *es = (struct wlsc_surface *) surface;
372         struct wlsc_compositor *ec = es->compositor;
373         struct wl_list *surfaces_attached_to;
374
375         if (es->saved_texture != 0)
376                 es->texture = es->saved_texture;
377
378         glBindTexture(GL_TEXTURE_2D, es->texture);
379
380         if (wl_buffer_is_shm(buffer)) {
381                 /* Unbind any EGLImage texture that may be bound, so we don't
382                  * overwrite it.*/
383                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
384                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
385                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
386                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
387                              es->pitch, buffer->height, 0,
388                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
389                              wl_shm_buffer_get_data(buffer));
390                 es->visual = buffer->visual;
391
392                 surfaces_attached_to = buffer->user_data;
393
394                 wl_list_remove(&es->buffer_link);
395                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
396         } else {
397                 if (es->image != EGL_NO_IMAGE_KHR)
398                         ec->destroy_image(ec->display, es->image);
399                 es->image = ec->create_image(ec->display, NULL,
400                                              EGL_WAYLAND_BUFFER_WL,
401                                              buffer, NULL);
402                 
403                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
404                 es->visual = buffer->visual;
405                 es->pitch = es->width;
406         }
407 }
408
409 static void
410 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
411 {
412         struct wlsc_surface *es = (struct wlsc_surface *) surface;
413         struct wlsc_compositor *ec = es->compositor;
414
415         es->pitch = es->width;
416         es->image = sprite->image;
417         if (sprite->image != EGL_NO_IMAGE_KHR) {
418                 glBindTexture(GL_TEXTURE_2D, es->texture);
419                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
420         } else {
421                 if (es->saved_texture == 0)
422                         es->saved_texture = es->texture;
423                 es->texture = sprite->texture;
424         }
425
426         es->visual = sprite->visual;
427
428         if (es->buffer)
429                 es->buffer = NULL;
430 }
431
432 enum sprite_usage {
433         SPRITE_USE_CURSOR = (1 << 0),
434 };
435
436 static struct wlsc_sprite *
437 create_sprite_from_png(struct wlsc_compositor *ec,
438                        const char *filename, uint32_t usage)
439 {
440         uint32_t *pixels;
441         struct wlsc_sprite *sprite;
442         int32_t width, height;
443         uint32_t stride;
444
445         pixels = wlsc_load_image(filename, &width, &height, &stride);
446         if (pixels == NULL)
447                 return NULL;
448
449         sprite = malloc(sizeof *sprite);
450         if (sprite == NULL) {
451                 free(pixels);
452                 return NULL;
453         }
454
455         sprite->visual = &ec->compositor.premultiplied_argb_visual;
456         sprite->width = width;
457         sprite->height = height;
458         sprite->image = EGL_NO_IMAGE_KHR;
459
460         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
461                 sprite->image = ec->create_cursor_image(ec, width, height);
462
463         glGenTextures(1, &sprite->texture);
464         glBindTexture(GL_TEXTURE_2D, sprite->texture);
465         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
466         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
467         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
468         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
469
470         if (sprite->image != EGL_NO_IMAGE_KHR) {
471                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
472                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
473                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
474         } else {
475                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
476                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
477         }
478
479         free(pixels);
480
481         return sprite;
482 }
483
484 static const struct {
485         const char *filename;
486         int hotspot_x, hotspot_y;
487 } pointer_images[] = {
488         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
489         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
490         { DATADIR "/wayland/bottom_side.png",           16, 20 },
491         { DATADIR "/wayland/grabbing.png",              20, 17 },
492         { DATADIR "/wayland/left_ptr.png",              10,  5 },
493         { DATADIR "/wayland/left_side.png",             10, 20 },
494         { DATADIR "/wayland/right_side.png",            30, 19 },
495         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
496         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
497         { DATADIR "/wayland/top_side.png",              18,  8 },
498         { DATADIR "/wayland/xterm.png",                 15, 15 }
499 };
500
501 static void
502 create_pointer_images(struct wlsc_compositor *ec)
503 {
504         int i, count;
505
506         count = ARRAY_LENGTH(pointer_images);
507         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
508         for (i = 0; i < count; i++) {
509                 ec->pointer_sprites[i] =
510                         create_sprite_from_png(ec,
511                                                pointer_images[i].filename,
512                                                SPRITE_USE_CURSOR);
513         }
514 }
515
516 static struct wlsc_surface *
517 background_create(struct wlsc_output *output, const char *filename)
518 {
519         struct wlsc_surface *background;
520         struct wlsc_sprite *sprite;
521
522         background = wlsc_surface_create(output->compositor,
523                                          output->x, output->y,
524                                          output->current->width,
525                                          output->current->height);
526         if (background == NULL)
527                 return NULL;
528
529         sprite = create_sprite_from_png(output->compositor, filename, 0);
530         if (sprite == NULL) {
531                 free(background);
532                 return NULL;
533         }
534
535         wlsc_sprite_attach(sprite, &background->surface);
536
537         return background;
538 }
539
540 static int
541 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
542 {
543         struct wlsc_compositor *ec = es->compositor;
544         GLfloat *v, inv_width, inv_height;
545         pixman_box32_t *rectangles;
546         unsigned int *p;
547         int i, n;
548
549         rectangles = pixman_region32_rectangles(region, &n);
550         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
551         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
552         inv_width = 1.0 / es->pitch;
553         inv_height = 1.0 / es->height;
554
555         for (i = 0; i < n; i++, v += 16, p += 6) {
556                 v[ 0] = rectangles[i].x1;
557                 v[ 1] = rectangles[i].y1;
558                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
559                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
560
561                 v[ 4] = rectangles[i].x1;
562                 v[ 5] = rectangles[i].y2;
563                 v[ 6] = v[ 2];
564                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
565
566                 v[ 8] = rectangles[i].x2;
567                 v[ 9] = rectangles[i].y1;
568                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
569                 v[11] = v[ 3];
570
571                 v[12] = rectangles[i].x2;
572                 v[13] = rectangles[i].y2;
573                 v[14] = v[10];
574                 v[15] = v[ 7];
575
576                 p[0] = i * 4 + 0;
577                 p[1] = i * 4 + 1;
578                 p[2] = i * 4 + 2;
579                 p[3] = i * 4 + 2;
580                 p[4] = i * 4 + 1;
581                 p[5] = i * 4 + 3;
582         }
583
584         return n;
585 }
586
587 static void
588 transform_vertex(struct wlsc_surface *surface,
589                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
590 {
591         struct wlsc_vector t;
592
593         t.f[0] = x;
594         t.f[1] = y;
595         t.f[2] = 0.0;
596         t.f[3] = 1.0;
597
598         wlsc_matrix_transform(&surface->transform->matrix, &t);
599
600         r[ 0] = t.f[0];
601         r[ 1] = t.f[1];
602         r[ 2] = u;
603         r[ 3] = v;
604 }
605
606 static int
607 texture_transformed_surface(struct wlsc_surface *es)
608 {
609         struct wlsc_compositor *ec = es->compositor;
610         GLfloat *v;
611         unsigned int *p;
612
613         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
614         p = wl_array_add(&ec->indices, 6 * sizeof *p);
615
616         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
617         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
618         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
619         transform_vertex(es, es->x + es->width, es->y + es->height,
620                          1.0, 1.0, &v[12]);
621
622         p[0] = 0;
623         p[1] = 1;
624         p[2] = 2;
625         p[3] = 2;
626         p[4] = 1;
627         p[5] = 3;
628
629         return 1;
630 }
631
632 static void
633 wlsc_surface_draw(struct wlsc_surface *es,
634                   struct wlsc_output *output, pixman_region32_t *clip)
635 {
636         struct wlsc_compositor *ec = es->compositor;
637         GLfloat *v;
638         pixman_region32_t repaint;
639         GLint filter;
640         int n;
641
642         pixman_region32_init_rect(&repaint,
643                                   es->x, es->y, es->width, es->height);
644         pixman_region32_intersect(&repaint, &repaint, clip);
645         if (!pixman_region32_not_empty(&repaint))
646                 return;
647
648         if (es->visual == &ec->compositor.argb_visual) {
649                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
650                 glEnable(GL_BLEND);
651         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
652                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
653                 glEnable(GL_BLEND);
654         } else {
655                 glDisable(GL_BLEND);
656         }
657
658         if (es->transform == NULL) {
659                 filter = GL_NEAREST;
660                 n = texture_region(es, &repaint);
661         } else {
662                 filter = GL_LINEAR;
663                 n = texture_transformed_surface(es);
664         }
665
666         glBindTexture(GL_TEXTURE_2D, es->texture);
667         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
668         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
669
670         v = ec->vertices.data;
671         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
672         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
673         glEnableVertexAttribArray(0);
674         glEnableVertexAttribArray(1);
675         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
676
677         ec->vertices.size = 0;
678         ec->indices.size = 0;
679         pixman_region32_fini(&repaint);
680 }
681
682 static void
683 wlsc_surface_raise(struct wlsc_surface *surface)
684 {
685         struct wlsc_compositor *compositor = surface->compositor;
686
687         wl_list_remove(&surface->link);
688         wl_list_insert(&compositor->surface_list, &surface->link);
689         wlsc_surface_damage(surface);
690 }
691
692 WL_EXPORT void
693 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
694 {
695         struct wlsc_output *output;
696
697         wl_list_for_each(output, &compositor->output_list, link)
698                 wlsc_output_damage(output);
699 }
700
701 static inline void
702 wlsc_buffer_post_release(struct wl_buffer *buffer)
703 {
704         if (buffer == NULL || --buffer->busy_count > 0)
705                 return;
706
707         assert(buffer->resource.client != NULL);
708         wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
709 }
710
711 WL_EXPORT void
712 wlsc_output_damage(struct wlsc_output *output)
713 {
714         struct wlsc_compositor *compositor = output->compositor;
715
716         pixman_region32_union(&compositor->damage,
717                               &compositor->damage, &output->region);
718         wlsc_compositor_schedule_repaint(compositor);
719 }
720
721 static void
722 fade_frame(struct wlsc_animation *animation,
723            struct wlsc_output *output, uint32_t msecs)
724 {
725         struct wlsc_compositor *compositor =
726                 container_of(animation,
727                              struct wlsc_compositor, fade.animation);
728
729         wlsc_spring_update(&compositor->fade.spring, msecs);
730         if (wlsc_spring_done(&compositor->fade.spring)) {
731                 if (compositor->fade.spring.current > 0.999) {
732                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
733                         compositor->shell->lock(compositor->shell);
734                 }
735                 compositor->fade.spring.current =
736                         compositor->fade.spring.target;
737                 wl_list_remove(&animation->link);
738                 wl_list_init(&animation->link);
739         }
740
741         wlsc_output_damage(output);
742 }
743
744 static void
745 fade_output(struct wlsc_output *output,
746             GLfloat tint, pixman_region32_t *region)
747 {
748         struct wlsc_compositor *compositor = output->compositor;
749         struct wlsc_surface surface;
750         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
751
752         surface.compositor = compositor;
753         surface.x = output->x;
754         surface.y = output->y;
755         surface.pitch = output->current->width;
756         surface.width = output->current->width;
757         surface.height = output->current->height;
758         surface.texture = GL_NONE;
759         surface.transform = NULL;
760
761         if (tint <= 1.0)
762                 surface.visual =
763                         &compositor->compositor.premultiplied_argb_visual;
764         else
765                 surface.visual = &compositor->compositor.rgb_visual;
766
767         glUseProgram(compositor->solid_shader.program);
768         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
769                            1, GL_FALSE, output->matrix.d);
770         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
771         wlsc_surface_draw(&surface, output, region);
772 }
773
774 static void
775 wlsc_output_set_cursor(struct wlsc_output *output,
776                        struct wl_input_device *dev, int force_sw)
777 {
778         struct wlsc_compositor *ec = output->compositor;
779         struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
780         pixman_region32_t cursor_region;
781         int use_hardware_cursor = 1, prior_was_hardware;
782
783         pixman_region32_init_rect(&cursor_region,
784                                   device->sprite->x, device->sprite->y,
785                                   device->sprite->width,
786                                   device->sprite->height);
787
788         pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
789
790         if (!pixman_region32_not_empty(&cursor_region)) {
791                 output->set_hardware_cursor(output, NULL);
792                 goto out;
793         }
794
795         prior_was_hardware = wl_list_empty(&device->sprite->link);
796         if (force_sw || output->set_hardware_cursor(output, device) < 0) {
797                 if (prior_was_hardware)
798                         wlsc_surface_damage(device->sprite);
799                 use_hardware_cursor = 0;
800         } else if (!prior_was_hardware) {
801                 wlsc_surface_damage_below(device->sprite);
802         }
803
804         /* Remove always to be on top. */
805         wl_list_remove(&device->sprite->link);
806         if (!use_hardware_cursor)
807                 wl_list_insert(&ec->surface_list, &device->sprite->link);
808         else
809                 wl_list_init(&device->sprite->link);
810
811 out:
812         pixman_region32_fini(&cursor_region);
813 }
814
815 static void
816 wlsc_output_repaint(struct wlsc_output *output)
817 {
818         struct wlsc_compositor *ec = output->compositor;
819         struct wlsc_surface *es;
820         pixman_region32_t opaque, new_damage, total_damage, repaint;
821
822         output->prepare_render(output);
823
824         glViewport(0, 0, output->current->width, output->current->height);
825
826         glUseProgram(ec->texture_shader.program);
827         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
828                            1, GL_FALSE, output->matrix.d);
829         glUniform1i(ec->texture_shader.tex_uniform, 0);
830
831         wlsc_output_set_cursor(output, ec->input_device,
832                                !(ec->focus && ec->fade.spring.current < 0.001));
833
834         pixman_region32_init(&new_damage);
835         pixman_region32_copy(&new_damage, &ec->damage);
836         pixman_region32_init(&opaque);
837                                 
838         wl_list_for_each(es, &ec->surface_list, link) {
839                 pixman_region32_subtract(&es->damage, &es->damage, &opaque);
840                 pixman_region32_union(&new_damage, &new_damage, &es->damage);
841                 pixman_region32_union(&opaque, &opaque, &es->opaque);
842         }
843
844         pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
845
846         pixman_region32_init(&total_damage);
847         pixman_region32_union(&total_damage, &new_damage,
848                               &output->previous_damage);
849         pixman_region32_intersect(&output->previous_damage,
850                                   &new_damage, &output->region);
851
852         pixman_region32_fini(&opaque);
853         pixman_region32_fini(&new_damage);
854
855         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
856
857         if (es->visual == &ec->compositor.rgb_visual &&
858             output->prepare_scanout_surface(output, es) == 0) {
859                 /* We're drawing nothing now,
860                  * draw the damaged regions later. */
861                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
862
863                 output->scanout_buffer = es->buffer;
864                 output->scanout_buffer->busy_count++;
865
866                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
867                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
868                                &output->scanout_buffer_destroy_listener.link);
869
870                 return;
871         }
872
873         if (es->fullscreen_output == output) {
874                 if (es->width < output->current->width ||
875                     es->height < output->current->height)
876                         glClear(GL_COLOR_BUFFER_BIT);
877                 wlsc_surface_draw(es, output, &total_damage);
878         } else {
879                 wl_list_for_each(es, &ec->surface_list, link) {
880                         pixman_region32_copy(&es->damage, &total_damage);
881                         pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
882                 }
883
884                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
885                         pixman_region32_init(&repaint);
886                         pixman_region32_intersect(&repaint, &output->region,
887                                                   &es->damage);
888                         wlsc_surface_draw(es, output, &repaint);
889                         pixman_region32_subtract(&es->damage,
890                                                  &es->damage, &output->region);
891                 }
892         }
893
894         if (ec->fade.spring.current > 0.001)
895                 fade_output(output, ec->fade.spring.current, &total_damage);
896 }
897
898 struct wlsc_frame_callback {
899         struct wl_resource resource;
900         struct wl_list link;
901 };
902
903 static void
904 repaint(void *data, int msecs)
905 {
906         struct wlsc_output *output = data;
907         struct wlsc_compositor *compositor = output->compositor;
908         struct wlsc_animation *animation, *next;
909         struct wlsc_frame_callback *cb, *cnext;
910
911         wlsc_output_repaint(output);
912         output->repaint_needed = 0;
913         output->repaint_scheduled = 1;
914         output->present(output);
915
916         wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
917                 wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
918                 wl_resource_destroy(&cb->resource, 0);
919         }
920
921         wl_list_for_each_safe(animation, next,
922                               &compositor->animation_list, link)
923                 animation->frame(animation, output, msecs);
924 }
925
926 static void
927 idle_repaint(void *data)
928 {
929         repaint(data, wlsc_compositor_get_time());
930 }
931
932 WL_EXPORT void
933 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
934 {
935         wlsc_buffer_post_release(output->scanout_buffer);
936         output->scanout_buffer = NULL;
937         output->repaint_scheduled = 0;
938
939         if (output->repaint_needed)
940                 repaint(output, msecs);
941 }
942
943 WL_EXPORT void
944 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
945 {
946         struct wlsc_output *output;
947         struct wl_event_loop *loop;
948
949         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
950                 return;
951
952         loop = wl_display_get_event_loop(compositor->wl_display);
953         wl_list_for_each(output, &compositor->output_list, link) {
954                 output->repaint_needed = 1;
955                 if (output->repaint_scheduled)
956                         continue;
957
958                 wl_event_loop_add_idle(loop, idle_repaint, output);
959                 output->repaint_scheduled = 1;
960         }
961 }
962
963 WL_EXPORT void
964 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
965 {
966         int done;
967
968         done = wlsc_spring_done(&compositor->fade.spring);
969         compositor->fade.spring.target = tint;
970         if (wlsc_spring_done(&compositor->fade.spring))
971                 return;
972
973         if (done)
974                 compositor->fade.spring.timestamp =
975                         wlsc_compositor_get_time();
976
977         wlsc_compositor_damage_all(compositor);
978         if (wl_list_empty(&compositor->fade.animation.link))
979                 wl_list_insert(compositor->animation_list.prev,
980                                &compositor->fade.animation.link);
981 }
982
983 static void
984 surface_destroy(struct wl_client *client, struct wl_resource *resource)
985 {
986         wl_resource_destroy(resource, wlsc_compositor_get_time());
987 }
988
989 WL_EXPORT void
990 wlsc_surface_assign_output(struct wlsc_surface *es)
991 {
992         struct wlsc_compositor *ec = es->compositor;
993         struct wlsc_output *output;
994         pixman_region32_t region;
995         uint32_t max, area;
996         pixman_box32_t *e;
997
998         max = 0;
999         wl_list_for_each(output, &ec->output_list, link) {
1000                 pixman_region32_init_rect(&region,
1001                                           es->x, es->y, es->width, es->height);
1002                 pixman_region32_intersect(&region, &region, &output->region);
1003
1004                 e = pixman_region32_extents(&region);
1005                 area = (e->x2 - e->x1) * (e->y2 - e->y1);
1006
1007                 if (area >= max) {
1008                         es->output = output;
1009                         max = area;
1010                 }
1011         }
1012 }
1013
1014 static void
1015 surface_attach(struct wl_client *client,
1016                struct wl_resource *resource, struct wl_buffer *buffer,
1017                int32_t x, int32_t y)
1018 {
1019         struct wlsc_surface *es = resource->data;
1020
1021         buffer->busy_count++;
1022         wlsc_buffer_post_release(es->buffer);
1023
1024         es->buffer = buffer;
1025         wl_list_remove(&es->buffer_destroy_listener.link);
1026         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1027                        &es->buffer_destroy_listener.link);
1028
1029         if (es->visual == NULL)
1030                 wl_list_insert(&es->compositor->surface_list, &es->link);
1031
1032         es->visual = buffer->visual;
1033         if (x != 0 || y != 0 ||
1034             es->width != buffer->width || es->height != buffer->height)
1035                 wlsc_surface_configure(es, es->x + x, es->y + y,
1036                                        buffer->width, buffer->height);
1037
1038         wlsc_buffer_attach(buffer, &es->surface);
1039
1040         es->compositor->shell->attach(es->compositor->shell, es);
1041 }
1042
1043 static void
1044 surface_damage(struct wl_client *client,
1045                struct wl_resource *resource,
1046                int32_t x, int32_t y, int32_t width, int32_t height)
1047 {
1048         struct wlsc_surface *es = resource->data;
1049
1050         wlsc_surface_damage_rectangle(es, x, y, width, height);
1051 }
1052
1053 static void
1054 destroy_frame_callback(struct wl_resource *resource)
1055 {
1056         struct wlsc_frame_callback *cb = resource->data;
1057
1058         wl_list_remove(&cb->link);
1059         free(resource);
1060 }
1061
1062 static void
1063 surface_frame(struct wl_client *client,
1064               struct wl_resource *resource, uint32_t callback)
1065 {
1066         struct wlsc_frame_callback *cb;
1067         struct wlsc_surface *es = resource->data;
1068
1069         cb = malloc(sizeof *cb);
1070         if (cb == NULL) {
1071                 wl_client_post_no_memory(client);
1072                 return;
1073         }
1074                 
1075         cb->resource.object.interface = &wl_callback_interface;
1076         cb->resource.object.id = callback;
1077         cb->resource.destroy = destroy_frame_callback;
1078         cb->resource.client = client;
1079         cb->resource.data = cb;
1080         wl_list_insert(es->output->frame_callback_list.prev, &cb->link);
1081
1082         wl_client_add_resource(client, &cb->resource);
1083 }
1084
1085 const static struct wl_surface_interface surface_interface = {
1086         surface_destroy,
1087         surface_attach,
1088         surface_damage,
1089         surface_frame
1090 };
1091
1092 static void
1093 wlsc_input_device_attach(struct wlsc_input_device *device,
1094                          int x, int y, int width, int height)
1095 {
1096         wlsc_surface_damage_below(device->sprite);
1097
1098         device->hotspot_x = x;
1099         device->hotspot_y = y;
1100
1101         device->sprite->x = device->input_device.x - device->hotspot_x;
1102         device->sprite->y = device->input_device.y - device->hotspot_y;
1103         device->sprite->width = width;
1104         device->sprite->height = height;
1105
1106         wlsc_surface_damage(device->sprite);
1107 }
1108
1109 static void
1110 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1111                                 struct wl_buffer *buffer, int x, int y)
1112 {
1113         wlsc_buffer_attach(buffer, &device->sprite->surface);
1114         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1115 }
1116
1117 static void
1118 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1119                                 struct wlsc_sprite *sprite, int x, int y)
1120 {
1121         wlsc_sprite_attach(sprite, &device->sprite->surface);
1122         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1123 }
1124
1125 WL_EXPORT void
1126 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1127                                     enum wlsc_pointer_type type)
1128 {
1129         struct wlsc_compositor *compositor =
1130                 (struct wlsc_compositor *) device->input_device.compositor;
1131
1132         wlsc_input_device_attach_sprite(device,
1133                                         compositor->pointer_sprites[type],
1134                                         pointer_images[type].hotspot_x,
1135                                         pointer_images[type].hotspot_y);
1136 }
1137
1138 static void
1139 compositor_create_surface(struct wl_client *client,
1140                           struct wl_resource *resource, uint32_t id)
1141 {
1142         struct wlsc_compositor *ec = resource->data;
1143         struct wlsc_surface *surface;
1144
1145         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1146         if (surface == NULL) {
1147                 wl_client_post_no_memory(client);
1148                 return;
1149         }
1150
1151         surface->surface.resource.destroy = destroy_surface;
1152
1153         surface->surface.resource.object.id = id;
1154         surface->surface.resource.object.interface = &wl_surface_interface;
1155         surface->surface.resource.object.implementation =
1156                 (void (**)(void)) &surface_interface;
1157         surface->surface.resource.data = surface;
1158
1159         wl_client_add_resource(client, &surface->surface.resource);
1160 }
1161
1162 const static struct wl_compositor_interface compositor_interface = {
1163         compositor_create_surface,
1164 };
1165
1166 static void
1167 wlsc_surface_transform(struct wlsc_surface *surface,
1168                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1169 {
1170         *sx = x - surface->x;
1171         *sy = y - surface->y;
1172 }
1173
1174 WL_EXPORT struct wlsc_surface *
1175 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1176 {
1177         struct wlsc_compositor *ec =
1178                 (struct wlsc_compositor *) device->compositor;
1179         struct wlsc_surface *es;
1180
1181         wl_list_for_each(es, &ec->surface_list, link) {
1182                 if (es->surface.resource.client == NULL)
1183                         continue;
1184                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1185                 if (0 <= *sx && *sx < es->width &&
1186                     0 <= *sy && *sy < es->height)
1187                         return es;
1188         }
1189
1190         return NULL;
1191 }
1192
1193
1194 static void
1195 motion_grab_motion(struct wl_grab *grab,
1196                    uint32_t time, int32_t x, int32_t y)
1197 {
1198         struct wlsc_input_device *device =
1199                 (struct wlsc_input_device *) grab->input_device;
1200         struct wlsc_surface *es =
1201                 (struct wlsc_surface *) device->input_device.pointer_focus;
1202         int32_t sx, sy;
1203         struct wl_resource *resource;
1204
1205         resource = grab->input_device->pointer_focus_resource;
1206         if (resource) {
1207                 wlsc_surface_transform(es, x, y, &sx, &sy);
1208                 wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
1209                                        time, x, y, sx, sy);
1210         }
1211 }
1212
1213 static void
1214 motion_grab_button(struct wl_grab *grab,
1215                    uint32_t time, int32_t button, int32_t state)
1216 {
1217         struct wl_resource *resource;
1218
1219         resource = grab->input_device->pointer_focus_resource;
1220         if (resource)
1221                 wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
1222                                        time, button, state);
1223 }
1224
1225 static void
1226 motion_grab_end(struct wl_grab *grab, uint32_t time)
1227 {
1228 }
1229
1230 static const struct wl_grab_interface motion_grab_interface = {
1231         motion_grab_motion,
1232         motion_grab_button,
1233         motion_grab_end
1234 };
1235
1236 WL_EXPORT void
1237 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1238 {
1239         if (compositor->idle_inhibit)
1240                 return;
1241
1242         wlsc_compositor_fade(compositor, 0.0);
1243         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1244
1245         wl_event_source_timer_update(compositor->idle_source,
1246                                      option_idle_time * 1000);
1247 }
1248
1249 static void
1250 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1251 {
1252         wlsc_compositor_wake(compositor);
1253         compositor->idle_inhibit++;
1254 }
1255
1256 static void
1257 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1258 {
1259         compositor->idle_inhibit--;
1260         wlsc_compositor_wake(compositor);
1261 }
1262
1263 static int
1264 idle_handler(void *data)
1265 {
1266         struct wlsc_compositor *compositor = data;
1267
1268         if (compositor->idle_inhibit)
1269                 return 1;
1270
1271         wlsc_compositor_fade(compositor, 1.0);
1272
1273         return 1;
1274 }
1275
1276 WL_EXPORT void
1277 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1278 {
1279         struct wlsc_surface *es;
1280         struct wlsc_compositor *ec =
1281                 (struct wlsc_compositor *) device->compositor;
1282         struct wlsc_output *output;
1283         const struct wl_grab_interface *interface;
1284         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1285         int32_t sx, sy;
1286         int x_valid = 0, y_valid = 0;
1287         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1288
1289         wlsc_compositor_wake(ec);
1290
1291         wl_list_for_each(output, &ec->output_list, link) {
1292                 if (output->x <= x && x <= output->x + output->current->width)
1293                         x_valid = 1;
1294
1295                 if (output->y <= y && y <= output->y + output->current->height)
1296                         y_valid = 1;
1297
1298                 /* FIXME: calculate this only on output addition/deletion */
1299                 if (output->x < min_x)
1300                         min_x = output->x;
1301                 if (output->y < min_y)
1302                         min_y = output->y;
1303
1304                 if (output->x + output->current->width > max_x)
1305                         max_x = output->x + output->current->width;
1306                 if (output->y + output->current->height > max_y)
1307                         max_y = output->y + output->current->height;
1308         }
1309         
1310         if (!x_valid) {
1311                 if (x < min_x)
1312                         x = min_x;
1313                 else if (x >= max_x)
1314                         x = max_x;
1315         }
1316         if (!y_valid) {
1317                 if (y < min_y)
1318                         y = min_y;
1319                 else  if (y >= max_y)
1320                         y = max_y;
1321         }
1322
1323         device->x = x;
1324         device->y = y;
1325
1326         if (device->grab) {
1327                 interface = device->grab->interface;
1328                 interface->motion(device->grab, time, x, y);
1329         } else {
1330                 es = pick_surface(device, &sx, &sy);
1331                 wl_input_device_set_pointer_focus(device,
1332                                                   &es->surface,
1333                                                   time, x, y, sx, sy);
1334                 if (device->pointer_focus_resource)
1335                         wl_resource_post_event(device->pointer_focus_resource,
1336                                                WL_INPUT_DEVICE_MOTION,
1337                                                time, x, y, sx, sy);
1338         }
1339
1340         wlsc_surface_damage_below(wd->sprite);
1341
1342         wd->sprite->x = device->x - wd->hotspot_x;
1343         wd->sprite->y = device->y - wd->hotspot_y;
1344
1345         wlsc_surface_damage(wd->sprite);
1346 }
1347
1348 WL_EXPORT void
1349 wlsc_surface_activate(struct wlsc_surface *surface,
1350                       struct wlsc_input_device *device, uint32_t time)
1351 {
1352         struct wlsc_shell *shell = surface->compositor->shell;
1353
1354         wlsc_surface_raise(surface);
1355         if (device->selection)
1356                 shell->set_selection_focus(shell,
1357                                            device->selection,
1358                                            &surface->surface, time);
1359
1360         wl_input_device_set_keyboard_focus(&device->input_device,
1361                                            &surface->surface,
1362                                            time);
1363 }
1364
1365 struct wlsc_binding {
1366         uint32_t key;
1367         uint32_t button;
1368         uint32_t modifier;
1369         wlsc_binding_handler_t handler;
1370         void *data;
1371         struct wl_list link;
1372 };
1373
1374 WL_EXPORT void
1375 notify_button(struct wl_input_device *device,
1376               uint32_t time, int32_t button, int32_t state)
1377 {
1378         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1379         struct wlsc_compositor *compositor =
1380                 (struct wlsc_compositor *) device->compositor;
1381         struct wlsc_binding *b;
1382         struct wlsc_surface *surface =
1383                 (struct wlsc_surface *) device->pointer_focus;
1384
1385         if (state)
1386                 wlsc_compositor_idle_inhibit(compositor);
1387         else
1388                 wlsc_compositor_idle_release(compositor);
1389
1390         if (state && surface && device->grab == NULL) {
1391                 wlsc_surface_activate(surface, wd, time);
1392                 wl_input_device_start_grab(device,
1393                                            &device->motion_grab,
1394                                            button, time);
1395         }
1396
1397         wl_list_for_each(b, &compositor->binding_list, link) {
1398                 if (b->button == button &&
1399                     b->modifier == wd->modifier_state && state) {
1400                         b->handler(&wd->input_device,
1401                                    time, 0, button, state, b->data);
1402                         break;
1403                 }
1404         }
1405
1406         if (device->grab)
1407                 device->grab->interface->button(device->grab, time,
1408                                                 button, state);
1409
1410         if (!state && device->grab && device->grab_button == button)
1411                 wl_input_device_end_grab(device, time);
1412 }
1413
1414 static void
1415 terminate_binding(struct wl_input_device *device, uint32_t time,
1416                   uint32_t key, uint32_t button, uint32_t state, void *data)
1417 {
1418         struct wlsc_compositor *compositor = data;
1419
1420         if (state)
1421                 wl_display_terminate(compositor->wl_display);
1422 }
1423
1424 WL_EXPORT struct wlsc_binding *
1425 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1426                             uint32_t key, uint32_t button, uint32_t modifier,
1427                             wlsc_binding_handler_t handler, void *data)
1428 {
1429         struct wlsc_binding *binding;
1430
1431         binding = malloc(sizeof *binding);
1432         if (binding == NULL)
1433                 return NULL;
1434
1435         binding->key = key;
1436         binding->button = button;
1437         binding->modifier = modifier;
1438         binding->handler = handler;
1439         binding->data = data;
1440         wl_list_insert(compositor->binding_list.prev, &binding->link);
1441
1442         return binding;
1443 }
1444
1445 WL_EXPORT void
1446 wlsc_binding_destroy(struct wlsc_binding *binding)
1447 {
1448         wl_list_remove(&binding->link);
1449         free(binding);
1450 }
1451
1452 static void
1453 update_modifier_state(struct wlsc_input_device *device,
1454                       uint32_t key, uint32_t state)
1455 {
1456         uint32_t modifier;
1457
1458         switch (key) {
1459         case KEY_LEFTCTRL:
1460         case KEY_RIGHTCTRL:
1461                 modifier = MODIFIER_CTRL;
1462                 break;
1463
1464         case KEY_LEFTALT:
1465         case KEY_RIGHTALT:
1466                 modifier = MODIFIER_ALT;
1467                 break;
1468
1469         case KEY_LEFTMETA:
1470         case KEY_RIGHTMETA:
1471                 modifier = MODIFIER_SUPER;
1472                 break;
1473
1474         default:
1475                 modifier = 0;
1476                 break;
1477         }
1478
1479         if (state)
1480                 device->modifier_state |= modifier;
1481         else
1482                 device->modifier_state &= ~modifier;
1483 }
1484
1485 WL_EXPORT void
1486 notify_key(struct wl_input_device *device,
1487            uint32_t time, uint32_t key, uint32_t state)
1488 {
1489         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1490         struct wlsc_compositor *compositor =
1491                 (struct wlsc_compositor *) device->compositor;
1492         uint32_t *k, *end;
1493         struct wlsc_binding *b;
1494
1495         if (state)
1496                 wlsc_compositor_idle_inhibit(compositor);
1497         else
1498                 wlsc_compositor_idle_release(compositor);
1499
1500         wl_list_for_each(b, &compositor->binding_list, link) {
1501                 if (b->key == key &&
1502                     b->modifier == wd->modifier_state) {
1503                         b->handler(&wd->input_device,
1504                                    time, key, 0, state, b->data);
1505                         break;
1506                 }
1507         }
1508
1509         update_modifier_state(wd, key, state);
1510         end = device->keys.data + device->keys.size;
1511         for (k = device->keys.data; k < end; k++) {
1512                 if (*k == key)
1513                         *k = *--end;
1514         }
1515         device->keys.size = (void *) end - device->keys.data;
1516         if (state) {
1517                 k = wl_array_add(&device->keys, sizeof *k);
1518                 *k = key;
1519         }
1520
1521         if (device->keyboard_focus_resource)
1522                 wl_resource_post_event(device->keyboard_focus_resource,
1523                                        WL_INPUT_DEVICE_KEY, time, key, state);
1524 }
1525
1526 WL_EXPORT void
1527 notify_pointer_focus(struct wl_input_device *device,
1528                      uint32_t time, struct wlsc_output *output,
1529                      int32_t x, int32_t y)
1530 {
1531         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1532         struct wlsc_compositor *compositor =
1533                 (struct wlsc_compositor *) device->compositor;
1534         struct wlsc_surface *es;
1535         int32_t sx, sy;
1536
1537         if (output) {
1538                 device->x = x;
1539                 device->y = y;
1540                 es = pick_surface(device, &sx, &sy);
1541                 wl_input_device_set_pointer_focus(device,
1542                                                   &es->surface,
1543                                                   time, x, y, sx, sy);
1544
1545                 compositor->focus = 1;
1546
1547                 wd->sprite->x = device->x - wd->hotspot_x;
1548                 wd->sprite->y = device->y - wd->hotspot_y;
1549         } else {
1550                 wl_input_device_set_pointer_focus(device, NULL,
1551                                                   time, 0, 0, 0, 0);
1552                 compositor->focus = 0;
1553         }
1554
1555         wlsc_surface_damage(wd->sprite);
1556 }
1557
1558 WL_EXPORT void
1559 notify_keyboard_focus(struct wl_input_device *device,
1560                       uint32_t time, struct wlsc_output *output,
1561                       struct wl_array *keys)
1562 {
1563         struct wlsc_input_device *wd =
1564                 (struct wlsc_input_device *) device;
1565         struct wlsc_compositor *compositor =
1566                 (struct wlsc_compositor *) device->compositor;
1567         struct wlsc_surface *es;
1568         uint32_t *k, *end;
1569
1570         if (!wl_list_empty(&compositor->surface_list))
1571                 es = container_of(compositor->surface_list.next,
1572                                   struct wlsc_surface, link);
1573         else
1574                 es = NULL;
1575
1576         if (output) {
1577                 wl_array_copy(&wd->input_device.keys, keys);
1578                 wd->modifier_state = 0;
1579                 end = device->keys.data + device->keys.size;
1580                 for (k = device->keys.data; k < end; k++) {
1581                         wlsc_compositor_idle_inhibit(compositor);
1582                         update_modifier_state(wd, *k, 1);
1583                 }
1584
1585                 if (es->surface.resource.client)
1586                         wl_input_device_set_keyboard_focus(&wd->input_device,
1587                                                            &es->surface, time);
1588         } else {
1589                 end = device->keys.data + device->keys.size;
1590                 for (k = device->keys.data; k < end; k++)
1591                         wlsc_compositor_idle_release(compositor);
1592
1593                 wd->modifier_state = 0;
1594                 wl_input_device_set_keyboard_focus(&wd->input_device,
1595                                                    NULL, time);
1596         }
1597 }
1598
1599
1600 static void
1601 input_device_attach(struct wl_client *client,
1602                     struct wl_resource *resource,
1603                     uint32_t time,
1604                     struct wl_buffer *buffer, int32_t x, int32_t y)
1605 {
1606         struct wlsc_input_device *device = resource->data;
1607
1608         if (time < device->input_device.pointer_focus_time)
1609                 return;
1610         if (device->input_device.pointer_focus == NULL)
1611                 return;
1612         if (device->input_device.pointer_focus->resource.client != client)
1613                 return;
1614
1615         if (buffer == NULL) {
1616                 wlsc_input_device_set_pointer_image(device,
1617                                                     WLSC_POINTER_LEFT_PTR);
1618                 return;
1619         }
1620
1621         wlsc_input_device_attach_buffer(device, buffer, x, y);
1622 }
1623
1624 const static struct wl_input_device_interface input_device_interface = {
1625         input_device_attach,
1626 };
1627
1628 WL_EXPORT void
1629 wlsc_input_device_init(struct wlsc_input_device *device,
1630                        struct wlsc_compositor *ec)
1631 {
1632         wl_input_device_init(&device->input_device, &ec->compositor);
1633
1634         device->input_device.resource.object.interface = &wl_input_device_interface;
1635         device->input_device.resource.object.implementation =
1636                 (void (**)(void)) &input_device_interface;
1637         device->input_device.resource.data = device;
1638         wl_display_add_object(ec->wl_display,
1639                               &device->input_device.resource.object);
1640         wl_display_add_global(ec->wl_display,
1641                               &device->input_device.resource.object, NULL);
1642
1643         device->sprite = wlsc_surface_create(ec,
1644                                              device->input_device.x,
1645                                              device->input_device.y, 32, 32);
1646         wl_list_insert(&ec->surface_list, &device->sprite->link);
1647
1648         device->hotspot_x = 16;
1649         device->hotspot_y = 16;
1650         device->modifier_state = 0;
1651
1652         device->input_device.motion_grab.interface = &motion_grab_interface;
1653
1654         wl_list_insert(ec->input_device_list.prev, &device->link);
1655
1656         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1657 }
1658
1659 static void
1660 wlsc_output_post_geometry(struct wl_client *client,
1661                           struct wl_object *global, uint32_t version)
1662 {
1663         struct wlsc_output *output =
1664                 container_of(global, struct wlsc_output, resource.object);
1665         struct wlsc_mode *mode;
1666
1667         output->resource.client = client;
1668         wl_resource_post_event(&output->resource,
1669                                WL_OUTPUT_GEOMETRY,
1670                                output->x,
1671                                output->y,
1672                                output->mm_width,
1673                                output->mm_height,
1674                                output->subpixel,
1675                                output->make, output->model);
1676
1677         wl_list_for_each (mode, &output->mode_list, link) {
1678                 wl_resource_post_event(&output->resource,
1679                                        WL_OUTPUT_MODE,
1680                                        mode->flags,
1681                                        mode->width,
1682                                        mode->height,
1683                                        mode->refresh);
1684         }
1685 }
1686
1687 static const char vertex_shader[] =
1688         "uniform mat4 proj;\n"
1689         "attribute vec2 position;\n"
1690         "attribute vec2 texcoord;\n"
1691         "varying vec2 v_texcoord;\n"
1692         "void main()\n"
1693         "{\n"
1694         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1695         "   v_texcoord = texcoord;\n"
1696         "}\n";
1697
1698 static const char texture_fragment_shader[] =
1699         "precision mediump float;\n"
1700         "varying vec2 v_texcoord;\n"
1701         "uniform sampler2D tex;\n"
1702         "void main()\n"
1703         "{\n"
1704         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1705         "}\n";
1706
1707 static const char solid_fragment_shader[] =
1708         "precision mediump float;\n"
1709         "uniform vec4 color;\n"
1710         "void main()\n"
1711         "{\n"
1712         "   gl_FragColor = color\n;"
1713         "}\n";
1714
1715 static int
1716 compile_shader(GLenum type, const char *source)
1717 {
1718         GLuint s;
1719         char msg[512];
1720         GLint status;
1721
1722         s = glCreateShader(type);
1723         glShaderSource(s, 1, &source, NULL);
1724         glCompileShader(s);
1725         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1726         if (!status) {
1727                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1728                 fprintf(stderr, "shader info: %s\n", msg);
1729                 return GL_NONE;
1730         }
1731
1732         return s;
1733 }
1734
1735 static int
1736 wlsc_shader_init(struct wlsc_shader *shader,
1737                  const char *vertex_source, const char *fragment_source)
1738 {
1739         char msg[512];
1740         GLint status;
1741
1742         shader->vertex_shader =
1743                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1744         shader->fragment_shader =
1745                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1746
1747         shader->program = glCreateProgram();
1748         glAttachShader(shader->program, shader->vertex_shader);
1749         glAttachShader(shader->program, shader->fragment_shader);
1750         glBindAttribLocation(shader->program, 0, "position");
1751         glBindAttribLocation(shader->program, 1, "texcoord");
1752
1753         glLinkProgram(shader->program);
1754         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1755         if (!status) {
1756                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1757                 fprintf(stderr, "link info: %s\n", msg);
1758                 return -1;
1759         }
1760
1761         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1762         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1763
1764         return 0;
1765 }
1766
1767 static int
1768 init_solid_shader(struct wlsc_shader *shader,
1769                   GLuint vertex_shader, const char *fragment_source)
1770 {
1771         GLint status;
1772         char msg[512];
1773
1774         shader->vertex_shader = vertex_shader;
1775         shader->fragment_shader =
1776                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1777
1778         shader->program = glCreateProgram();
1779         glAttachShader(shader->program, shader->vertex_shader);
1780         glAttachShader(shader->program, shader->fragment_shader);
1781         glBindAttribLocation(shader->program, 0, "position");
1782         glBindAttribLocation(shader->program, 1, "texcoord");
1783
1784         glLinkProgram(shader->program);
1785         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1786         if (!status) {
1787                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1788                 fprintf(stderr, "link info: %s\n", msg);
1789                 return -1;
1790         }
1791  
1792         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1793         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1794
1795         return 0;
1796 }
1797
1798 WL_EXPORT void
1799 wlsc_output_destroy(struct wlsc_output *output)
1800 {
1801         pixman_region32_fini(&output->region);
1802         pixman_region32_fini(&output->previous_damage);
1803         destroy_surface(&output->background->surface.resource);
1804 }
1805
1806 WL_EXPORT void
1807 wlsc_output_move(struct wlsc_output *output, int x, int y)
1808 {
1809         struct wlsc_compositor *c = output->compositor;
1810         int flip;
1811
1812         output->x = x;
1813         output->y = y;
1814
1815         if (output->background) {
1816                 output->background->x = x;
1817                 output->background->y = y;
1818         }
1819
1820         pixman_region32_init(&output->previous_damage);
1821         pixman_region32_init_rect(&output->region, x, y, 
1822                                   output->current->width,
1823                                   output->current->height);
1824
1825         wlsc_matrix_init(&output->matrix);
1826         wlsc_matrix_translate(&output->matrix,
1827                               -output->x - output->current->width / 2.0,
1828                               -output->y - output->current->height / 2.0, 0);
1829
1830         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1831         wlsc_matrix_scale(&output->matrix,
1832                           2.0 / output->current->width,
1833                           flip * 2.0 / output->current->height, 1);
1834
1835         pixman_region32_union(&c->damage, &c->damage, &output->region);
1836 }
1837
1838 WL_EXPORT void
1839 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1840                  int x, int y, int width, int height, uint32_t flags)
1841 {
1842         output->compositor = c;
1843         output->x = x;
1844         output->y = y;
1845         output->mm_width = width;
1846         output->mm_height = height;
1847
1848         output->background =
1849                 background_create(output, option_background);
1850  
1851         if (output->background != NULL)
1852                 wl_list_insert(c->surface_list.prev,
1853                                &output->background->link);
1854
1855         output->flags = flags;
1856         wlsc_output_move(output, x, y);
1857
1858         output->scanout_buffer_destroy_listener.func =
1859                 output_handle_scanout_buffer_destroy;
1860         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1861         wl_list_init(&output->frame_callback_list);
1862
1863         output->resource.object.interface = &wl_output_interface;
1864         wl_display_add_object(c->wl_display, &output->resource.object);
1865         wl_display_add_global(c->wl_display, &output->resource.object,
1866                               wlsc_output_post_geometry);
1867 }
1868
1869 static void
1870 shm_buffer_created(struct wl_buffer *buffer)
1871 {
1872         struct wl_list *surfaces_attached_to;
1873
1874         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1875         if (!surfaces_attached_to) {
1876                 buffer->user_data = NULL;
1877                 return;
1878         }
1879
1880         wl_list_init(surfaces_attached_to);
1881
1882         buffer->user_data = surfaces_attached_to;
1883 }
1884
1885 static void
1886 shm_buffer_damaged(struct wl_buffer *buffer,
1887                    int32_t x, int32_t y, int32_t width, int32_t height)
1888 {
1889         struct wl_list *surfaces_attached_to = buffer->user_data;
1890         struct wlsc_surface *es;
1891         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1892
1893         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1894                 glBindTexture(GL_TEXTURE_2D, es->texture);
1895                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1896                              tex_width, buffer->height, 0,
1897                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1898                              wl_shm_buffer_get_data(buffer));
1899                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1900                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1901         }
1902 }
1903
1904 static void
1905 shm_buffer_destroyed(struct wl_buffer *buffer)
1906 {
1907         struct wl_list *surfaces_attached_to = buffer->user_data;
1908         struct wlsc_surface *es, *next;
1909
1910         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1911                 wl_list_remove(&es->buffer_link);
1912                 wl_list_init(&es->buffer_link);
1913         }
1914
1915         free(surfaces_attached_to);
1916 }
1917
1918 const static struct wl_shm_callbacks shm_callbacks = {
1919         shm_buffer_created,
1920         shm_buffer_damaged,
1921         shm_buffer_destroyed
1922 };
1923
1924 WL_EXPORT int
1925 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1926 {
1927         struct wl_event_loop *loop;
1928         const char *extensions;
1929
1930         ec->wl_display = display;
1931
1932         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1933
1934         ec->shm = wl_shm_init(display, &shm_callbacks);
1935
1936         ec->image_target_texture_2d =
1937                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1938         ec->image_target_renderbuffer_storage = (void *)
1939                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1940         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1941         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1942         ec->bind_display =
1943                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1944         ec->unbind_display =
1945                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1946
1947         extensions = (const char *) glGetString(GL_EXTENSIONS);
1948         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1949                 fprintf(stderr,
1950                         "GL_EXT_texture_format_BGRA8888 not available\n");
1951                 return -1;
1952         }
1953
1954         extensions =
1955                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1956         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1957                 ec->has_bind_display = 1;
1958         if (ec->has_bind_display)
1959                 ec->bind_display(ec->display, ec->wl_display);
1960
1961         wl_list_init(&ec->surface_list);
1962         wl_list_init(&ec->input_device_list);
1963         wl_list_init(&ec->output_list);
1964         wl_list_init(&ec->binding_list);
1965         wl_list_init(&ec->animation_list);
1966         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1967         ec->fade.animation.frame = fade_frame;
1968         wl_list_init(&ec->fade.animation.link);
1969
1970         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1971                                     MODIFIER_CTRL | MODIFIER_ALT,
1972                                     terminate_binding, ec);
1973
1974         create_pointer_images(ec);
1975
1976         screenshooter_create(ec);
1977
1978         glActiveTexture(GL_TEXTURE0);
1979
1980         if (wlsc_shader_init(&ec->texture_shader,
1981                              vertex_shader, texture_fragment_shader) < 0)
1982                 return -1;
1983         if (init_solid_shader(&ec->solid_shader,
1984                               ec->texture_shader.vertex_shader,
1985                               solid_fragment_shader) < 0)
1986                 return -1;
1987
1988         loop = wl_display_get_event_loop(ec->wl_display);
1989         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1990         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1991
1992         pixman_region32_init(&ec->damage);
1993         wlsc_compositor_schedule_repaint(ec);
1994
1995         return 0;
1996 }
1997
1998 WL_EXPORT int
1999 wlsc_compositor_shutdown(struct wlsc_compositor *ec)
2000 {
2001         struct wlsc_output *output;
2002
2003         /* Destroy all outputs associated with this compositor */
2004         wl_list_for_each(output, &ec->output_list, link)
2005                 output->destroy(output);
2006 }
2007
2008 static int on_term_signal(int signal_number, void *data)
2009 {
2010         struct wl_display *display = data;
2011
2012         fprintf(stderr, "caught signal %d\n", signal_number);
2013         wl_display_terminate(display);
2014
2015         return 1;
2016 }
2017
2018 static void *
2019 load_module(const char *name, const char *entrypoint, void **handle)
2020 {
2021         char path[PATH_MAX];
2022         void *module, *init;
2023
2024         if (name[0] != '/')
2025                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
2026         else
2027                 snprintf(path, sizeof path, "%s", name);
2028
2029         module = dlopen(path, RTLD_LAZY);
2030         if (!module) {
2031                 fprintf(stderr,
2032                         "failed to load module: %s\n", dlerror());
2033                 return NULL;
2034         }
2035
2036         init = dlsym(module, entrypoint);
2037         if (!init) {
2038                 fprintf(stderr,
2039                         "failed to lookup init function: %s\n", dlerror());
2040                 return NULL;
2041         }
2042
2043         return init;
2044 }
2045
2046 int main(int argc, char *argv[])
2047 {
2048         struct wl_display *display;
2049         struct wlsc_compositor *ec;
2050         struct wl_event_loop *loop;
2051         int o, xserver = 0;
2052         void *shell_module, *backend_module;
2053         int (*shell_init)(struct wlsc_compositor *ec);
2054         struct wlsc_compositor
2055                 *(*backend_init)(struct wl_display *display, char *options);
2056         char *backend = NULL;
2057         char *backend_options = "";
2058         char *shell = NULL;
2059         char *p;
2060
2061         static const char opts[] = "B:b:o:S:i:s:x";
2062         static const struct option longopts[ ] = {
2063                 { "backend", 1, NULL, 'B' },
2064                 { "backend-options", 1, NULL, 'o' },
2065                 { "background", 1, NULL, 'b' },
2066                 { "socket", 1, NULL, 'S' },
2067                 { "idle-time", 1, NULL, 'i' },
2068                 { "shell", 1, NULL, 's' },
2069                 { "xserver", 0, NULL, 'x' },
2070                 { NULL, }
2071         };
2072
2073         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2074                 switch (o) {
2075                 case 'b':
2076                         option_background = optarg;
2077                         break;
2078                 case 'B':
2079                         backend = optarg;
2080                         break;
2081                 case 'o':
2082                         backend_options = optarg;
2083                         break;
2084                 case 'S':
2085                         option_socket_name = optarg;
2086                         break;
2087                 case 'i':
2088                         option_idle_time = strtol(optarg, &p, 0);
2089                         if (*p != '\0') {
2090                                 fprintf(stderr,
2091                                         "invalid idle time option: %s\n",
2092                                         optarg);
2093                                 exit(EXIT_FAILURE);
2094                         }
2095                         break;
2096                 case 's':
2097                         shell = optarg;
2098                         break;
2099                 case 'x':
2100                         xserver = 1;
2101                         break;
2102                 }
2103         }
2104
2105         display = wl_display_create();
2106
2107         loop = wl_display_get_event_loop(display);
2108         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
2109         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
2110         wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
2111
2112         wl_list_init(&child_process_list);
2113         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2114
2115         if (!backend) {
2116                 if (getenv("WAYLAND_DISPLAY"))
2117                         backend = "wayland-backend.so";
2118                 else if (getenv("DISPLAY"))
2119                         backend = "x11-backend.so";
2120                 else if (getenv("OPENWFD"))
2121                         backend = "openwfd-backend.so";
2122                 else
2123                         backend = "drm-backend.so";
2124         }
2125
2126         if (!shell)
2127                 shell = "desktop-shell.so";
2128
2129         backend_init = load_module(backend, "backend_init", &backend_module);
2130         if (!backend_init)
2131                 exit(EXIT_FAILURE);
2132
2133         shell_init = load_module(shell, "shell_init", &shell_module);
2134         if (!shell_init)
2135                 exit(EXIT_FAILURE);
2136
2137         ec = backend_init(display, backend_options);
2138         if (ec == NULL) {
2139                 fprintf(stderr, "failed to create compositor\n");
2140                 exit(EXIT_FAILURE);
2141         }
2142
2143         if (shell_init(ec) < 0)
2144                 exit(EXIT_FAILURE);
2145
2146         if (xserver)
2147                 wlsc_xserver_init(ec);
2148
2149         if (wl_display_add_socket(display, option_socket_name)) {
2150                 fprintf(stderr, "failed to add socket: %m\n");
2151                 exit(EXIT_FAILURE);
2152         }
2153
2154         wl_display_run(display);
2155
2156         if (xserver)
2157                 wlsc_xserver_destroy(ec);
2158
2159         if (ec->has_bind_display)
2160                 ec->unbind_display(ec->display, display);
2161         wl_display_destroy(display);
2162
2163         ec->destroy(ec);
2164
2165         return 0;
2166 }