86f5fa32ed9d31fe60ff8fbdc053dff0ac3d15d6
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35 #include <dlfcn.h>
36
37 #include "wayland-server.h"
38 #include "compositor.h"
39
40 /* The plan here is to generate a random anonymous socket name and
41  * advertise that through a service on the session dbus.
42  */
43 static const char *option_socket_name = NULL;
44 static const char *option_background = "background.jpg";
45 static const char *option_geometry = "1024x640";
46 static const char *option_shell = NULL;
47 static int option_idle_time = 5;
48 static int option_connector = 0;
49
50 static const GOptionEntry option_entries[] = {
51         { "background", 'b', 0, G_OPTION_ARG_STRING,
52           &option_background, "Background image" },
53         { "connector", 'c', 0, G_OPTION_ARG_INT,
54           &option_connector, "KMS connector" },
55         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
56           &option_geometry, "Geometry" },
57         { "socket", 's', 0, G_OPTION_ARG_STRING,
58           &option_socket_name, "Socket Name" },
59         { "idle-time", 'i', 0, G_OPTION_ARG_INT,
60           &option_idle_time, "Screensaver idle time" },
61         { "shell", 'i', 0, G_OPTION_ARG_STRING,
62           &option_shell, "Shell module" },
63         { NULL }
64 };
65
66 static void
67 wlsc_matrix_init(struct wlsc_matrix *matrix)
68 {
69         static const struct wlsc_matrix identity = {
70                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
71         };
72
73         memcpy(matrix, &identity, sizeof identity);
74 }
75
76 static void
77 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
78 {
79         struct wlsc_matrix tmp;
80         const GLfloat *row, *column;
81         div_t d;
82         int i, j;
83
84         for (i = 0; i < 16; i++) {
85                 tmp.d[i] = 0;
86                 d = div(i, 4);
87                 row = m->d + d.quot * 4;
88                 column = n->d + d.rem;
89                 for (j = 0; j < 4; j++)
90                         tmp.d[i] += row[j] * column[j * 4];
91         }
92         memcpy(m, &tmp, sizeof tmp);
93 }
94
95 static void
96 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
97 {
98         struct wlsc_matrix translate = {
99                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
100         };
101
102         wlsc_matrix_multiply(matrix, &translate);
103 }
104
105 static void
106 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
107 {
108         struct wlsc_matrix scale = {
109                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
110         };
111
112         wlsc_matrix_multiply(matrix, &scale);
113 }
114
115 static void
116 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
117 {
118         int i, j;
119         struct wlsc_vector t;
120
121         for (i = 0; i < 4; i++) {
122                 t.f[i] = 0;
123                 for (j = 0; j < 4; j++)
124                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
125         }
126
127         *v = t;
128 }
129
130 WL_EXPORT void
131 wlsc_tweener_init(struct wlsc_tweener *tweener,
132                   double k, double current, double target)
133 {
134         tweener->k = k;
135         tweener->current = current;
136         tweener->previous = current;
137         tweener->target = target;
138 }
139
140 WL_EXPORT void
141 wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
142 {
143         double force, current, step;
144
145         step = (msec - tweener->timestamp) / 100.0;
146         tweener->timestamp = msec;
147
148         current = tweener->current;
149         force = tweener->k * (tweener->target - current) / 10.0 +
150                 (tweener->previous - current);
151
152         tweener->current =
153                 current + (current - tweener->previous) + force * step * step;
154         tweener->previous = current;
155
156         if (tweener->current >= 1.0) {
157                 tweener->current = 1.0;
158                 tweener->previous = 1.0;
159         }
160
161         if (tweener->current <= 0.0) {
162                 tweener->current = 0.0;
163                 tweener->previous = 0.0;
164         }
165 }
166
167 WL_EXPORT int
168 wlsc_tweener_done(struct wlsc_tweener *tweener)
169 {
170         return fabs(tweener->previous - tweener->target) < 0.0002 &&
171                 fabs(tweener->current - tweener->target) < 0.0002;
172 }
173
174 WL_EXPORT struct wlsc_surface *
175 wlsc_surface_create(struct wlsc_compositor *compositor,
176                     int32_t x, int32_t y, int32_t width, int32_t height)
177 {
178         struct wlsc_surface *surface;
179
180         surface = malloc(sizeof *surface);
181         if (surface == NULL)
182                 return NULL;
183
184         wl_list_init(&surface->surface.destroy_listener_list);
185         wl_list_init(&surface->link);
186         wl_list_init(&surface->buffer_link);
187         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
188
189         glGenTextures(1, &surface->texture);
190         glBindTexture(GL_TEXTURE_2D, surface->texture);
191         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
192         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
193         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
194         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
195
196         surface->compositor = compositor;
197         surface->visual = NULL;
198         surface->image = EGL_NO_IMAGE_KHR;
199         surface->saved_texture = 0;
200         surface->buffer = NULL;
201         surface->x = x;
202         surface->y = y;
203         surface->width = width;
204         surface->height = height;
205         wlsc_matrix_init(&surface->matrix);
206         wlsc_matrix_scale(&surface->matrix, width, height, 1);
207         wlsc_matrix_translate(&surface->matrix, x, y, 0);
208
209         wlsc_matrix_init(&surface->matrix_inv);
210         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
211         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
212
213         return surface;
214 }
215
216 WL_EXPORT void
217 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
218                               int32_t x, int32_t y,
219                               int32_t width, int32_t height)
220 {
221         struct wlsc_compositor *compositor = surface->compositor;
222
223         pixman_region32_union_rect(&compositor->damage_region,
224                                    &compositor->damage_region,
225                                    surface->x + x, surface->y + y,
226                                    width, height);
227         wlsc_compositor_schedule_repaint(compositor);
228 }
229
230 WL_EXPORT void
231 wlsc_surface_damage(struct wlsc_surface *surface)
232 {
233         wlsc_surface_damage_rectangle(surface, 0, 0,
234                                       surface->width, surface->height);
235 }
236
237 WL_EXPORT uint32_t
238 wlsc_compositor_get_time(void)
239 {
240         struct timeval tv;
241
242         gettimeofday(&tv, NULL);
243
244         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
245 }
246
247 static void
248 destroy_surface(struct wl_resource *resource, struct wl_client *client)
249 {
250         struct wlsc_surface *surface =
251                 container_of(resource, struct wlsc_surface, surface.resource);
252         struct wl_listener *l, *next;
253         uint32_t time;
254
255         wlsc_surface_damage(surface);
256
257         wl_list_remove(&surface->link);
258         if (surface->saved_texture == 0)
259                 glDeleteTextures(1, &surface->texture);
260         else
261                 glDeleteTextures(1, &surface->saved_texture);
262
263
264         if (surface->image != EGL_NO_IMAGE_KHR)
265                 eglDestroyImageKHR(surface->compositor->display,
266                                    surface->image);
267
268         wl_list_remove(&surface->buffer_link);
269
270         time = wlsc_compositor_get_time();
271         wl_list_for_each_safe(l, next,
272                               &surface->surface.destroy_listener_list, link)
273                 l->func(l, &surface->surface, time);
274
275         free(surface);
276 }
277
278 uint32_t *
279 wlsc_load_image(const char *filename, int width, int height)
280 {
281         GdkPixbuf *pixbuf;
282         GError *error = NULL;
283         int stride, i, n_channels;
284         unsigned char *pixels, *end, *argb_pixels, *s, *d;
285
286         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
287                                                    width, height,
288                                                    FALSE, &error);
289         if (error != NULL) {
290                 fprintf(stderr, "failed to load image: %s\n", error->message);
291                 g_error_free(error);
292                 return NULL;
293         }
294
295         stride = gdk_pixbuf_get_rowstride(pixbuf);
296         pixels = gdk_pixbuf_get_pixels(pixbuf);
297         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
298
299         argb_pixels = malloc (height * width * 4);
300         if (argb_pixels == NULL) {
301                 g_object_unref(pixbuf);
302                 return NULL;
303         }
304
305         if (n_channels == 4) {
306                 for (i = 0; i < height; i++) {
307                         s = pixels + i * stride;
308                         end = s + width * 4;
309                         d = argb_pixels + i * width * 4;
310                         while (s < end) {
311                                 unsigned int t;
312
313 #define MULT(_d,c,a,t) \
314         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
315                                 
316                                 MULT(d[0], s[2], s[3], t);
317                                 MULT(d[1], s[1], s[3], t);
318                                 MULT(d[2], s[0], s[3], t);
319                                 d[3] = s[3];
320                                 s += 4;
321                                 d += 4;
322                         }
323                 }
324         } else if (n_channels == 3) {
325                 for (i = 0; i < height; i++) {
326                         s = pixels + i * stride;
327                         end = s + width * 3;
328                         d = argb_pixels + i * width * 4;
329                         while (s < end) {
330                                 d[0] = s[2];
331                                 d[1] = s[1];
332                                 d[2] = s[0];
333                                 d[3] = 0xff;
334                                 s += 3;
335                                 d += 4;
336                         }
337                 }
338         }
339
340         g_object_unref(pixbuf);
341
342         return (uint32_t *) argb_pixels;
343 }
344
345 static void
346 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
347 {
348         struct wlsc_surface *es = (struct wlsc_surface *) surface;
349         struct wlsc_compositor *ec = es->compositor;
350         struct wl_list *surfaces_attached_to;
351
352         if (es->saved_texture != 0)
353                 es->texture = es->saved_texture;
354
355         glBindTexture(GL_TEXTURE_2D, es->texture);
356
357         if (wl_buffer_is_shm(buffer)) {
358                 /* Unbind any EGLImage texture that may be bound, so we don't
359                  * overwrite it.*/
360                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
361                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
362                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
363                              buffer->width, buffer->height, 0,
364                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
365                              wl_shm_buffer_get_data(buffer));
366                 es->visual = buffer->visual;
367
368                 surfaces_attached_to = buffer->user_data;
369
370                 if (es->buffer)
371                         wl_list_remove(&es->buffer_link);
372                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
373         } else {
374                 es->image = eglCreateImageKHR(ec->display, NULL,
375                                               EGL_WAYLAND_BUFFER_WL,
376                                               buffer, NULL);
377
378                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
379                 es->visual = buffer->visual;
380         }
381 }
382
383 static void
384 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
385 {
386         struct wlsc_surface *es = (struct wlsc_surface *) surface;
387
388         es->image = sprite->image;
389         if (sprite->image != EGL_NO_IMAGE_KHR) {
390                 glBindTexture(GL_TEXTURE_2D, es->texture);
391                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
392         } else {
393                 if (es->saved_texture == 0)
394                         es->saved_texture = es->texture;
395                 es->texture = sprite->texture;
396         }
397
398         es->visual = sprite->visual;
399 }
400
401 enum sprite_usage {
402         SPRITE_USE_CURSOR = (1 << 0),
403 };
404
405 static struct wlsc_sprite *
406 create_sprite_from_png(struct wlsc_compositor *ec,
407                        const char *filename, int width, int height,
408                        uint32_t usage)
409 {
410         uint32_t *pixels;
411         struct wlsc_sprite *sprite;
412
413         pixels = wlsc_load_image(filename, width, height);
414         if(pixels == NULL)
415                 return NULL;
416
417         sprite = malloc(sizeof *sprite);
418         if (sprite == NULL) {
419                 free(pixels);
420                 return NULL;
421         }
422
423         sprite->visual = &ec->compositor.premultiplied_argb_visual;
424         sprite->width = width;
425         sprite->height = height;
426         sprite->image = EGL_NO_IMAGE_KHR;
427
428         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
429                 sprite->image = ec->create_cursor_image(ec, width, height);
430
431         glGenTextures(1, &sprite->texture);
432         glBindTexture(GL_TEXTURE_2D, sprite->texture);
433         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
434         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
435         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
436         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
437
438         if (sprite->image != EGL_NO_IMAGE_KHR) {
439                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
440                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
441                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
442         } else {
443                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
444                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
445         }
446
447         free(pixels);
448
449         return sprite;
450 }
451
452 static const struct {
453         const char *filename;
454         int hotspot_x, hotspot_y;
455 } pointer_images[] = {
456         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
457         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
458         { DATADIR "/wayland/bottom_side.png",           16, 20 },
459         { DATADIR "/wayland/grabbing.png",              20, 17 },
460         { DATADIR "/wayland/left_ptr.png",              10,  5 },
461         { DATADIR "/wayland/left_side.png",             10, 20 },
462         { DATADIR "/wayland/right_side.png",            30, 19 },
463         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
464         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
465         { DATADIR "/wayland/top_side.png",              18,  8 },
466         { DATADIR "/wayland/xterm.png",                 15, 15 }
467 };
468
469 static void
470 create_pointer_images(struct wlsc_compositor *ec)
471 {
472         int i, count;
473         const int width = 32, height = 32;
474
475         count = ARRAY_LENGTH(pointer_images);
476         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
477         for (i = 0; i < count; i++) {
478                 ec->pointer_sprites[i] =
479                         create_sprite_from_png(ec,
480                                                pointer_images[i].filename,
481                                                width, height,
482                                                SPRITE_USE_CURSOR);
483         }
484 }
485
486 static struct wlsc_surface *
487 background_create(struct wlsc_output *output, const char *filename)
488 {
489         struct wlsc_surface *background;
490         struct wlsc_sprite *sprite;
491
492         background = wlsc_surface_create(output->compositor,
493                                          output->x, output->y,
494                                          output->width, output->height);
495         if (background == NULL)
496                 return NULL;
497
498         sprite = create_sprite_from_png(output->compositor, filename,
499                                         output->width, output->height, 0);
500         if (sprite == NULL) {
501                 free(background);
502                 return NULL;
503         }
504
505         wlsc_sprite_attach(sprite, &background->surface);
506
507         return background;
508 }
509
510 static void
511 wlsc_surface_draw(struct wlsc_surface *es,
512                   struct wlsc_output *output, pixman_region32_t *clip)
513 {
514         struct wlsc_compositor *ec = es->compositor;
515         GLfloat *v, inv_width, inv_height;
516         unsigned int *p;
517         pixman_region32_t repaint;
518         pixman_box32_t *rectangles;
519         int i, n;
520
521         pixman_region32_init_rect(&repaint,
522                                   es->x, es->y, es->width, es->height);
523         pixman_region32_intersect(&repaint, &repaint, clip);
524         if (!pixman_region32_not_empty(&repaint))
525                 return;
526
527         if (es->visual == &ec->compositor.argb_visual) {
528                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
529                 glEnable(GL_BLEND);
530         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
531                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
532                 glEnable(GL_BLEND);
533         } else {
534                 glDisable(GL_BLEND);
535         }
536
537         rectangles = pixman_region32_rectangles(&repaint, &n);
538         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
539         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
540         inv_width = 1.0 / es->width;
541         inv_height = 1.0 / es->height;
542         for (i = 0; i < n; i++, v += 16, p += 6) {
543                 v[ 0] = rectangles[i].x1;
544                 v[ 1] = rectangles[i].y1;
545                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
546                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
547
548                 v[ 4] = rectangles[i].x1;
549                 v[ 5] = rectangles[i].y2;
550                 v[ 6] = v[ 2];
551                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
552
553                 v[ 8] = rectangles[i].x2;
554                 v[ 9] = rectangles[i].y1;
555                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
556                 v[11] = v[ 3];
557
558                 v[12] = rectangles[i].x2;
559                 v[13] = rectangles[i].y2;
560                 v[14] = v[10];
561                 v[15] = v[ 7];
562
563                 p[0] = i * 4 + 0;
564                 p[1] = i * 4 + 1;
565                 p[2] = i * 4 + 2;
566                 p[3] = i * 4 + 2;
567                 p[4] = i * 4 + 1;
568                 p[5] = i * 4 + 3;
569         }
570
571         glBindTexture(GL_TEXTURE_2D, es->texture);
572         v = ec->vertices.data;
573         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
574         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
575         glEnableVertexAttribArray(0);
576         glEnableVertexAttribArray(1);
577         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
578
579         ec->vertices.size = 0;
580         ec->indices.size = 0;
581         pixman_region32_fini(&repaint);
582 }
583
584 static void
585 wlsc_surface_raise(struct wlsc_surface *surface)
586 {
587         struct wlsc_compositor *compositor = surface->compositor;
588
589         wl_list_remove(&surface->link);
590         wl_list_insert(&compositor->surface_list, &surface->link);
591 }
592
593 WL_EXPORT void
594 wlsc_surface_update_matrix(struct wlsc_surface *es)
595 {
596         wlsc_matrix_init(&es->matrix);
597         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
598         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
599
600         wlsc_matrix_init(&es->matrix_inv);
601         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
602         wlsc_matrix_scale(&es->matrix_inv,
603                           1.0 / es->width, 1.0 / es->height, 1);
604 }
605
606 WL_EXPORT void
607 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
608 {
609         struct wlsc_output *output;
610
611         wl_list_for_each(output, &compositor->output_list, link)
612                 wlsc_output_damage(output);
613 }
614
615 WL_EXPORT void
616 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
617 {
618         struct wlsc_compositor *compositor = output->compositor;
619         struct wlsc_surface *es;
620         struct wlsc_animation *animation, *next;
621
622         wl_list_for_each(es, &compositor->surface_list, link) {
623                 if (es->output == output) {
624                         wl_display_post_frame(compositor->wl_display,
625                                               &es->surface, msecs);
626                 }
627         }
628
629         output->finished = 1;
630
631         wl_event_source_timer_update(compositor->timer_source, 5);
632         compositor->repaint_on_timeout = 1;
633
634         wl_list_for_each_safe(animation, next,
635                               &compositor->animation_list, link)
636                 animation->frame(animation, output, msecs);
637 }
638
639 WL_EXPORT void
640 wlsc_output_damage(struct wlsc_output *output)
641 {
642         struct wlsc_compositor *compositor = output->compositor;
643
644         pixman_region32_union_rect(&compositor->damage_region,
645                                    &compositor->damage_region,
646                                    output->x, output->y,
647                                    output->width, output->height);
648         wlsc_compositor_schedule_repaint(compositor);
649 }
650
651 static void
652 fade_frame(struct wlsc_animation *animation,
653            struct wlsc_output *output, uint32_t msecs)
654 {
655         struct wlsc_compositor *compositor =
656                 container_of(animation,
657                              struct wlsc_compositor, fade.animation);
658
659         wlsc_tweener_update(&compositor->fade.tweener, msecs);
660         if (wlsc_tweener_done(&compositor->fade.tweener)) {
661                 if (compositor->fade.tweener.current > 0.999) {
662                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
663                         compositor->shell->lock(compositor->shell);
664                 }
665                 compositor->fade.tweener.current =
666                         compositor->fade.tweener.target;
667                 wl_list_remove(&animation->link);
668                 wl_list_init(&animation->link);
669         }
670
671         wlsc_output_damage(output);
672 }
673
674 static void
675 fade_output(struct wlsc_output *output,
676             GLfloat tint, pixman_region32_t *region)
677 {
678         struct wlsc_compositor *compositor = output->compositor;
679         struct wlsc_surface surface;
680         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
681
682         surface.compositor = compositor;
683         surface.x = output->x;
684         surface.y = output->y;
685         surface.width = output->width;
686         surface.height = output->height;
687         surface.visual = &compositor->compositor.premultiplied_argb_visual;
688         surface.texture = GL_NONE;
689         glUseProgram(compositor->solid_shader.program);
690         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
691                            1, GL_FALSE, output->matrix.d);
692         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
693         wlsc_surface_draw(&surface, output, region);
694 }
695  
696 static void
697 wlsc_output_repaint(struct wlsc_output *output)
698 {
699         struct wlsc_compositor *ec = output->compositor;
700         struct wlsc_surface *es;
701         struct wlsc_input_device *eid;
702         pixman_region32_t new_damage, total_damage, repaint;
703         int using_hardware_cursor = 1;
704
705         output->prepare_render(output);
706
707         glViewport(0, 0, output->width, output->height);
708
709         glUseProgram(ec->texture_shader.program);
710         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
711                            1, GL_FALSE, output->matrix.d);
712         glUniform1i(ec->texture_shader.tex_uniform, 0);
713
714         pixman_region32_init(&new_damage);
715         pixman_region32_init(&total_damage);
716         pixman_region32_intersect_rect(&new_damage,
717                                        &ec->damage_region,
718                                        output->x, output->y,
719                                        output->width, output->height);
720         pixman_region32_subtract(&ec->damage_region,
721                                  &ec->damage_region, &new_damage);
722         pixman_region32_union(&total_damage, &new_damage,
723                               &output->previous_damage_region);
724         pixman_region32_copy(&output->previous_damage_region, &new_damage);
725
726         if (ec->focus)
727                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
728                         using_hardware_cursor = 0;
729         if (ec->fade.tweener.current > 0.001)
730                 using_hardware_cursor = 0;
731
732         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
733         if (es->fullscreen_output == output) {
734                 if (es->visual == &ec->compositor.rgb_visual &&
735                     using_hardware_cursor) {
736                         if (output->prepare_scanout_surface(output, es) == 0) {
737                                 /* We're drawing nothing now,
738                                  * draw the damaged regions later. */
739                                 pixman_region32_union(&ec->damage_region,
740                                                       &ec->damage_region,
741                                                       &total_damage);
742                                 return;
743                         }
744                 }
745
746                 if (es->width < output->width ||
747                     es->height < output->height)
748                         glClear(GL_COLOR_BUFFER_BIT);
749                 wlsc_surface_draw(es, output, &total_damage);
750         } else {
751                 wl_list_for_each(es, &ec->surface_list, link) {
752                         if (es->visual != &ec->compositor.rgb_visual)
753                                 continue;
754
755                         pixman_region32_init_rect(&repaint,
756                                                   es->x, es->y,
757                                                   es->width, es->height);
758                         wlsc_surface_draw(es, output, &total_damage);
759                         pixman_region32_subtract(&total_damage,
760                                                  &total_damage, &repaint);
761                 }
762
763                 if (output->background)
764                         wlsc_surface_draw(output->background,
765                                           output, &total_damage);
766                 else
767                         glClear(GL_COLOR_BUFFER_BIT);
768
769                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
770                         if (ec->overlay == es)
771                                 continue;
772
773                         if (es->visual == &ec->compositor.rgb_visual) {
774                                 pixman_region32_union_rect(&total_damage,
775                                                            &total_damage,
776                                                            es->x, es->y,
777                                                            es->width, es->height);
778                                 continue;
779                         }
780
781                         wlsc_surface_draw(es, output, &total_damage);
782                 }
783         }
784
785         if (ec->overlay)
786                 wlsc_surface_draw(ec->overlay, output, &total_damage);
787
788         if (ec->focus)
789                 wl_list_for_each(eid, &ec->input_device_list, link) {
790                         if (&eid->input_device != ec->input_device ||
791                             !using_hardware_cursor)
792                                 wlsc_surface_draw(eid->sprite, output,
793                                                   &total_damage);
794                 }
795
796         if (ec->fade.tweener.current > 0.001)
797                 fade_output(output, ec->fade.tweener.current, &total_damage);
798 }
799
800 static int
801 repaint(void *data)
802 {
803         struct wlsc_compositor *ec = data;
804         struct wlsc_output *output;
805         int repainted_all_outputs = 1;
806
807         wl_list_for_each(output, &ec->output_list, link) {
808                 if (!output->repaint_needed)
809                         continue;
810
811                 if (!output->finished) {
812                         repainted_all_outputs = 0;
813                         continue;
814                 }
815
816                 wlsc_output_repaint(output);
817                 output->finished = 0;
818                 output->repaint_needed = 0;
819                 output->present(output);
820         }
821
822         if (repainted_all_outputs)
823                 ec->repaint_on_timeout = 0;
824         else
825                 wl_event_source_timer_update(ec->timer_source, 1);
826
827         return 1;
828 }
829
830 WL_EXPORT void
831 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
832 {
833         struct wlsc_output *output;
834
835         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
836                 return;
837
838         wl_list_for_each(output, &compositor->output_list, link)
839                 output->repaint_needed = 1;
840
841         if (compositor->repaint_on_timeout)
842                 return;
843
844         wl_event_source_timer_update(compositor->timer_source, 1);
845         compositor->repaint_on_timeout = 1;
846 }
847
848 WL_EXPORT void
849 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
850 {
851         int done;
852
853         done = wlsc_tweener_done(&compositor->fade.tweener);
854         compositor->fade.tweener.target = tint;
855         if (wlsc_tweener_done(&compositor->fade.tweener))
856                 return;
857
858         if (done)
859                 compositor->fade.tweener.timestamp =
860                         wlsc_compositor_get_time();
861
862         wlsc_compositor_damage_all(compositor);
863         if (wl_list_empty(&compositor->fade.animation.link))
864                 wl_list_insert(compositor->animation_list.prev,
865                                &compositor->fade.animation.link);
866 }
867
868 static void
869 surface_destroy(struct wl_client *client,
870                 struct wl_surface *surface)
871 {
872         wl_resource_destroy(&surface->resource, client);
873 }
874
875 WL_EXPORT void
876 wlsc_surface_assign_output(struct wlsc_surface *es)
877 {
878         struct wlsc_compositor *ec = es->compositor;
879         struct wlsc_output *output;
880
881         struct wlsc_output *tmp = es->output;
882         es->output = NULL;
883
884         wl_list_for_each(output, &ec->output_list, link) {
885                 if (output->x < es->x && es->x < output->x + output->width &&
886                     output->y < es->y && es->y < output->y + output->height) {
887                         if (output != tmp)
888                                 printf("assiging surface %p to output %p\n",
889                                        es, output);
890                         es->output = output;
891                 }
892         }
893         
894         if (es->output == NULL) {
895                 printf("no output found\n");
896                 es->output = container_of(ec->output_list.next,
897                                           struct wlsc_output, link);
898         }
899 }
900
901 static void
902 surface_attach(struct wl_client *client,
903                struct wl_surface *surface, struct wl_buffer *buffer,
904                int32_t x, int32_t y)
905 {
906         struct wlsc_surface *es = (struct wlsc_surface *) surface;
907
908         /* FIXME: This damages the entire old surface, but we should
909          * really just damage the part that's no longer covered by the
910          * surface.  Anything covered by the new surface will be
911          * damaged by the client. */
912         wlsc_surface_damage(es);
913
914         wlsc_buffer_attach(buffer, surface);
915
916         es->buffer = buffer;
917         es->x += x;
918         es->y += y;
919         es->width = buffer->width;
920         es->height = buffer->height;
921         if (x != 0 || y != 0)
922                 wlsc_surface_assign_output(es);
923         wlsc_surface_update_matrix(es);
924
925         es->compositor->shell->attach(es->compositor->shell, es);
926 }
927
928 static void
929 surface_map_toplevel(struct wl_client *client,
930                      struct wl_surface *surface)
931 {
932         struct wlsc_surface *es = (struct wlsc_surface *) surface;
933         struct wlsc_compositor *ec = es->compositor;
934
935         switch (es->map_type) {
936         case WLSC_SURFACE_MAP_UNMAPPED:
937                 es->x = 10 + random() % 400;
938                 es->y = 10 + random() % 400;
939                 wlsc_surface_update_matrix(es);
940                 /* assign to first output */
941                 es->output = container_of(ec->output_list.next,
942                                           struct wlsc_output, link);
943                 wl_list_insert(&es->compositor->surface_list, &es->link);
944                 break;
945         case WLSC_SURFACE_MAP_TOPLEVEL:
946                 return;
947         case WLSC_SURFACE_MAP_FULLSCREEN:
948                 es->fullscreen_output = NULL;
949                 es->x = es->saved_x;
950                 es->y = es->saved_y;
951                 wlsc_surface_update_matrix(es);
952                 break;
953         default:
954                 break;
955         }
956
957         wlsc_surface_damage(es);
958         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
959 }
960
961 static void
962 surface_map_transient(struct wl_client *client,
963                       struct wl_surface *surface, struct wl_surface *parent,
964                       int x, int y, uint32_t flags)
965 {
966         struct wlsc_surface *es = (struct wlsc_surface *) surface;
967         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
968
969         switch (es->map_type) {
970         case WLSC_SURFACE_MAP_UNMAPPED:
971                 wl_list_insert(&es->compositor->surface_list, &es->link);
972                 /* assign to parents output  */
973                 es->output = pes->output;
974                 break;
975         case WLSC_SURFACE_MAP_FULLSCREEN:
976                 es->fullscreen_output = NULL;
977                 break;
978         default:
979                 break;
980         }
981
982         es->x = pes->x + x;
983         es->y = pes->y + y;
984
985         wlsc_surface_update_matrix(es);
986         wlsc_surface_damage(es);
987         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
988 }
989
990 static void
991 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
992 {
993         struct wlsc_surface *es = (struct wlsc_surface *) surface;
994         struct wlsc_output *output;
995
996         /* FIXME: Fullscreen on first output */
997         /* FIXME: Handle output going away */
998         output = container_of(es->compositor->output_list.next,
999                               struct wlsc_output, link);
1000
1001         switch (es->map_type) {
1002         case WLSC_SURFACE_MAP_UNMAPPED:
1003                 es->x = 10 + random() % 400;
1004                 es->y = 10 + random() % 400;
1005                 /* assign to first output */
1006                 es->output = output;
1007                 wl_list_insert(&es->compositor->surface_list, &es->link);
1008                 break;
1009         case WLSC_SURFACE_MAP_FULLSCREEN:
1010                 return;
1011         default:
1012                 break;
1013         }
1014
1015         es->saved_x = es->x;
1016         es->saved_y = es->y;
1017         es->x = (output->width - es->width) / 2;
1018         es->y = (output->height - es->height) / 2;
1019         es->fullscreen_output = output;
1020         wlsc_surface_update_matrix(es);
1021         wlsc_surface_damage(es);
1022         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
1023 }
1024
1025 static void
1026 surface_damage(struct wl_client *client,
1027                struct wl_surface *surface,
1028                int32_t x, int32_t y, int32_t width, int32_t height)
1029 {
1030         struct wlsc_surface *es = (struct wlsc_surface *) surface;
1031
1032         wlsc_surface_damage_rectangle(es, x, y, width, height);
1033 }
1034
1035 const static struct wl_surface_interface surface_interface = {
1036         surface_destroy,
1037         surface_attach,
1038         surface_map_toplevel,
1039         surface_map_transient,
1040         surface_map_fullscreen,
1041         surface_damage
1042 };
1043
1044 static void
1045 wlsc_input_device_attach(struct wlsc_input_device *device,
1046                          int x, int y, int width, int height)
1047 {
1048         wlsc_surface_damage(device->sprite);
1049
1050         device->hotspot_x = x;
1051         device->hotspot_y = y;
1052
1053         device->sprite->x = device->input_device.x - device->hotspot_x;
1054         device->sprite->y = device->input_device.y - device->hotspot_y;
1055         device->sprite->width = width;
1056         device->sprite->height = height;
1057         wlsc_surface_update_matrix(device->sprite);
1058
1059         wlsc_surface_damage(device->sprite);
1060 }
1061
1062 static void
1063 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1064                                 struct wl_buffer *buffer, int x, int y)
1065 {
1066         wlsc_buffer_attach(buffer, &device->sprite->surface);
1067         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1068 }
1069
1070 static void
1071 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1072                                 struct wlsc_sprite *sprite, int x, int y)
1073 {
1074         wlsc_sprite_attach(sprite, &device->sprite->surface);
1075         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1076 }
1077
1078 void
1079 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1080                                     enum wlsc_pointer_type type)
1081 {
1082         struct wlsc_compositor *compositor =
1083                 (struct wlsc_compositor *) device->input_device.compositor;
1084
1085         wlsc_input_device_attach_sprite(device,
1086                                         compositor->pointer_sprites[type],
1087                                         pointer_images[type].hotspot_x,
1088                                         pointer_images[type].hotspot_y);
1089 }
1090
1091 static void
1092 compositor_create_surface(struct wl_client *client,
1093                           struct wl_compositor *compositor, uint32_t id)
1094 {
1095         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1096         struct wlsc_surface *surface;
1097
1098         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1099         if (surface == NULL) {
1100                 wl_client_post_no_memory(client);
1101                 return;
1102         }
1103
1104         surface->surface.resource.destroy = destroy_surface;
1105
1106         surface->surface.resource.object.id = id;
1107         surface->surface.resource.object.interface = &wl_surface_interface;
1108         surface->surface.resource.object.implementation =
1109                 (void (**)(void)) &surface_interface;
1110         surface->surface.client = client;
1111
1112         wl_client_add_resource(client, &surface->surface.resource);
1113 }
1114
1115 const static struct wl_compositor_interface compositor_interface = {
1116         compositor_create_surface,
1117 };
1118
1119 static void
1120 wlsc_surface_transform(struct wlsc_surface *surface,
1121                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1122 {
1123         struct wlsc_vector v = { { x, y, 0, 1 } };
1124
1125         wlsc_matrix_transform(&surface->matrix_inv, &v);
1126         *sx = v.f[0] * surface->width;
1127         *sy = v.f[1] * surface->height;
1128 }
1129
1130 struct wlsc_surface *
1131 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1132 {
1133         struct wlsc_compositor *ec =
1134                 (struct wlsc_compositor *) device->compositor;
1135         struct wlsc_surface *es;
1136
1137         wl_list_for_each(es, &ec->surface_list, link) {
1138                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1139                 if (0 <= *sx && *sx < es->width &&
1140                     0 <= *sy && *sy < es->height)
1141                         return es;
1142         }
1143
1144         return NULL;
1145 }
1146
1147
1148 static void
1149 motion_grab_motion(struct wl_grab *grab,
1150                    uint32_t time, int32_t x, int32_t y)
1151 {
1152         struct wlsc_input_device *device =
1153                 (struct wlsc_input_device *) grab->input_device;
1154         struct wlsc_surface *es =
1155                 (struct wlsc_surface *) device->input_device.pointer_focus;
1156         int32_t sx, sy;
1157
1158         wlsc_surface_transform(es, x, y, &sx, &sy);
1159         wl_client_post_event(es->surface.client,
1160                              &device->input_device.object,
1161                              WL_INPUT_DEVICE_MOTION,
1162                              time, x, y, sx, sy);
1163 }
1164
1165 static void
1166 motion_grab_button(struct wl_grab *grab,
1167                    uint32_t time, int32_t button, int32_t state)
1168 {
1169         wl_client_post_event(grab->input_device->pointer_focus->client,
1170                              &grab->input_device->object,
1171                              WL_INPUT_DEVICE_BUTTON,
1172                              time, button, state);
1173 }
1174
1175 static void
1176 motion_grab_end(struct wl_grab *grab, uint32_t time)
1177 {
1178 }
1179
1180 static const struct wl_grab_interface motion_grab_interface = {
1181         motion_grab_motion,
1182         motion_grab_button,
1183         motion_grab_end
1184 };
1185
1186 WL_EXPORT void
1187 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1188 {
1189         if (compositor->idle_inhibit)
1190                 return;
1191
1192         wlsc_compositor_fade(compositor, 0.0);
1193         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1194
1195         wl_event_source_timer_update(compositor->idle_source,
1196                                      option_idle_time * 1000);
1197 }
1198
1199 static void
1200 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1201 {
1202         wlsc_compositor_wake(compositor);
1203         compositor->idle_inhibit++;
1204 }
1205
1206 static void
1207 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1208 {
1209         compositor->idle_inhibit--;
1210         wlsc_compositor_wake(compositor);
1211 }
1212
1213 static int
1214 idle_handler(void *data)
1215 {
1216         struct wlsc_compositor *compositor = data;
1217
1218         if (compositor->idle_inhibit)
1219                 return 1;
1220
1221         wlsc_compositor_fade(compositor, 1.0);
1222
1223         return 1;
1224 }
1225
1226 void
1227 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1228 {
1229         struct wlsc_surface *es;
1230         struct wlsc_compositor *ec =
1231                 (struct wlsc_compositor *) device->compositor;
1232         struct wlsc_output *output;
1233         const struct wl_grab_interface *interface;
1234         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1235         int32_t sx, sy;
1236         int x_valid = 0, y_valid = 0;
1237         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1238
1239         wlsc_compositor_wake(ec);
1240
1241         wl_list_for_each(output, &ec->output_list, link) {
1242                 if (output->x <= x && x <= output->x + output->width)
1243                         x_valid = 1;
1244
1245                 if (output->y <= y && y <= output->y + output->height)
1246                         y_valid = 1;
1247
1248                 /* FIXME: calculate this only on output addition/deletion */
1249                 if (output->x < min_x)
1250                         min_x = output->x;
1251                 if (output->y < min_y)
1252                         min_y = output->y;
1253
1254                 if (output->x + output->width > max_x)
1255                         max_x = output->x + output->width;
1256                 if (output->y + output->height > max_y)
1257                         max_y = output->y + output->height;
1258         }
1259         
1260         if (!x_valid) {
1261                 if (x < min_x)
1262                         x = min_x;
1263                 else if (x >= max_x)
1264                         x = max_x;
1265         }
1266         if (!y_valid) {
1267                 if (y < min_y)
1268                         y = min_y;
1269                 else  if (y >= max_y)
1270                         y = max_y;
1271         }
1272
1273         device->x = x;
1274         device->y = y;
1275
1276         if (device->grab) {
1277                 interface = device->grab->interface;
1278                 interface->motion(device->grab, time, x, y);
1279         } else {
1280                 es = pick_surface(device, &sx, &sy);
1281                 wl_input_device_set_pointer_focus(device,
1282                                                   &es->surface,
1283                                                   time, x, y, sx, sy);
1284                 if (es)
1285                         wl_client_post_event(es->surface.client,
1286                                              &device->object,
1287                                              WL_INPUT_DEVICE_MOTION,
1288                                              time, x, y, sx, sy);
1289         }
1290
1291         wlsc_surface_damage(wd->sprite);
1292
1293         wd->sprite->x = device->x - wd->hotspot_x;
1294         wd->sprite->y = device->y - wd->hotspot_y;
1295         wlsc_surface_update_matrix(wd->sprite);
1296
1297         wlsc_surface_damage(wd->sprite);
1298 }
1299
1300 WL_EXPORT void
1301 wlsc_surface_activate(struct wlsc_surface *surface,
1302                       struct wlsc_input_device *device, uint32_t time)
1303 {
1304         wlsc_surface_raise(surface);
1305         if (device->selection)
1306                 wlsc_selection_set_focus(device->selection,
1307                                          &surface->surface, time);
1308
1309         wl_input_device_set_keyboard_focus(&device->input_device,
1310                                            &surface->surface,
1311                                            time);
1312 }
1313
1314 struct wlsc_binding {
1315         uint32_t key;
1316         uint32_t button;
1317         uint32_t modifier;
1318         wlsc_binding_handler_t handler;
1319         void *data;
1320         struct wl_list link;
1321 };
1322
1323 void
1324 notify_button(struct wl_input_device *device,
1325               uint32_t time, int32_t button, int32_t state)
1326 {
1327         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1328         struct wlsc_compositor *compositor =
1329                 (struct wlsc_compositor *) device->compositor;
1330         struct wlsc_binding *b;
1331         struct wlsc_surface *surface =
1332                 (struct wlsc_surface *) device->pointer_focus;
1333
1334         if (state)
1335                 wlsc_compositor_idle_inhibit(compositor);
1336         else
1337                 wlsc_compositor_idle_release(compositor);
1338
1339         if (state && surface && device->grab == NULL) {
1340                 wlsc_surface_activate(surface, wd, time);
1341                 wl_input_device_start_grab(device,
1342                                            &device->motion_grab,
1343                                            button, time);
1344         }
1345
1346         wl_list_for_each(b, &compositor->binding_list, link) {
1347                 if (b->button == button &&
1348                     b->modifier == wd->modifier_state && state) {
1349                         b->handler(&wd->input_device,
1350                                    time, 0, button, state, b->data);
1351                         break;
1352                 }
1353         }
1354
1355         if (device->grab)
1356                 device->grab->interface->button(device->grab, time,
1357                                                 button, state);
1358
1359         if (!state && device->grab && device->grab_button == button)
1360                 wl_input_device_end_grab(device, time);
1361 }
1362
1363 static void
1364 terminate_binding(struct wl_input_device *device, uint32_t time,
1365                   uint32_t key, uint32_t button, uint32_t state, void *data)
1366 {
1367         struct wlsc_compositor *compositor = data;
1368
1369         if (state)
1370                 wl_display_terminate(compositor->wl_display);
1371 }
1372
1373 WL_EXPORT struct wlsc_binding *
1374 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1375                             uint32_t key, uint32_t button, uint32_t modifier,
1376                             wlsc_binding_handler_t handler, void *data)
1377 {
1378         struct wlsc_binding *binding;
1379
1380         binding = malloc(sizeof *binding);
1381         if (binding == NULL)
1382                 return NULL;
1383
1384         binding->key = key;
1385         binding->button = button;
1386         binding->modifier = modifier;
1387         binding->handler = handler;
1388         binding->data = data;
1389         wl_list_insert(compositor->binding_list.prev, &binding->link);
1390
1391         return binding;
1392 }
1393
1394 WL_EXPORT void
1395 wlsc_binding_destroy(struct wlsc_binding *binding)
1396 {
1397         wl_list_remove(&binding->link);
1398         free(binding);
1399 }
1400
1401 static void
1402 update_modifier_state(struct wlsc_input_device *device,
1403                       uint32_t key, uint32_t state)
1404 {
1405         uint32_t modifier;
1406
1407         switch (key) {
1408         case KEY_LEFTCTRL:
1409         case KEY_RIGHTCTRL:
1410                 modifier = MODIFIER_CTRL;
1411                 break;
1412
1413         case KEY_LEFTALT:
1414         case KEY_RIGHTALT:
1415                 modifier = MODIFIER_ALT;
1416                 break;
1417
1418         case KEY_LEFTMETA:
1419         case KEY_RIGHTMETA:
1420                 modifier = MODIFIER_SUPER;
1421                 break;
1422
1423         default:
1424                 modifier = 0;
1425                 break;
1426         }
1427
1428         if (state)
1429                 device->modifier_state |= modifier;
1430         else
1431                 device->modifier_state &= ~modifier;
1432 }
1433
1434 void
1435 notify_key(struct wl_input_device *device,
1436            uint32_t time, uint32_t key, uint32_t state)
1437 {
1438         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1439         struct wlsc_compositor *compositor =
1440                 (struct wlsc_compositor *) device->compositor;
1441         uint32_t *k, *end;
1442         struct wlsc_binding *b;
1443
1444         if (state)
1445                 wlsc_compositor_idle_inhibit(compositor);
1446         else
1447                 wlsc_compositor_idle_release(compositor);
1448
1449         wl_list_for_each(b, &compositor->binding_list, link) {
1450                 if (b->key == key &&
1451                     b->modifier == wd->modifier_state) {
1452                         b->handler(&wd->input_device,
1453                                    time, key, 0, state, b->data);
1454                         break;
1455                 }
1456         }
1457
1458         update_modifier_state(wd, key, state);
1459         end = device->keys.data + device->keys.size;
1460         for (k = device->keys.data; k < end; k++) {
1461                 if (*k == key)
1462                         *k = *--end;
1463         }
1464         device->keys.size = (void *) end - device->keys.data;
1465         if (state) {
1466                 k = wl_array_add(&device->keys, sizeof *k);
1467                 *k = key;
1468         }
1469
1470         if (device->keyboard_focus != NULL)
1471                 wl_client_post_event(device->keyboard_focus->client,
1472                                      &device->object,
1473                                      WL_INPUT_DEVICE_KEY, time, key, state);
1474 }
1475
1476 void
1477 notify_pointer_focus(struct wl_input_device *device,
1478                      uint32_t time, struct wlsc_output *output,
1479                      int32_t x, int32_t y)
1480 {
1481         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1482         struct wlsc_compositor *compositor =
1483                 (struct wlsc_compositor *) device->compositor;
1484         struct wlsc_surface *es;
1485         int32_t sx, sy;
1486
1487         if (output) {
1488                 device->x = x;
1489                 device->y = y;
1490                 es = pick_surface(device, &sx, &sy);
1491                 wl_input_device_set_pointer_focus(device,
1492                                                   &es->surface,
1493                                                   time, x, y, sx, sy);
1494
1495                 compositor->focus = 1;
1496
1497                 wd->sprite->x = device->x - wd->hotspot_x;
1498                 wd->sprite->y = device->y - wd->hotspot_y;
1499                 wlsc_surface_update_matrix(wd->sprite);
1500         } else {
1501                 wl_input_device_set_pointer_focus(device, NULL,
1502                                                   time, 0, 0, 0, 0);
1503                 compositor->focus = 0;
1504         }
1505
1506         wlsc_surface_damage(wd->sprite);
1507 }
1508
1509 void
1510 notify_keyboard_focus(struct wl_input_device *device,
1511                       uint32_t time, struct wlsc_output *output,
1512                       struct wl_array *keys)
1513 {
1514         struct wlsc_input_device *wd =
1515                 (struct wlsc_input_device *) device;
1516         struct wlsc_compositor *compositor =
1517                 (struct wlsc_compositor *) device->compositor;
1518         struct wlsc_surface *es;
1519         uint32_t *k, *end;
1520
1521         if (!wl_list_empty(&compositor->surface_list))
1522                 es = container_of(compositor->surface_list.next,
1523                                   struct wlsc_surface, link);
1524         else
1525                 es = NULL;
1526
1527         if (output) {
1528                 wl_array_copy(&wd->input_device.keys, keys);
1529                 wd->modifier_state = 0;
1530                 end = device->keys.data + device->keys.size;
1531                 for (k = device->keys.data; k < end; k++) {
1532                         wlsc_compositor_idle_inhibit(compositor);
1533                         update_modifier_state(wd, *k, 1);
1534                 }
1535
1536                 wl_input_device_set_keyboard_focus(&wd->input_device,
1537                                                    &es->surface, time);
1538         } else {
1539                 end = device->keys.data + device->keys.size;
1540                 for (k = device->keys.data; k < end; k++)
1541                         wlsc_compositor_idle_release(compositor);
1542
1543                 wd->modifier_state = 0;
1544                 wl_input_device_set_keyboard_focus(&wd->input_device,
1545                                                    NULL, time);
1546         }
1547 }
1548
1549
1550 static void
1551 input_device_attach(struct wl_client *client,
1552                     struct wl_input_device *device_base,
1553                     uint32_t time,
1554                     struct wl_buffer *buffer, int32_t x, int32_t y)
1555 {
1556         struct wlsc_input_device *device =
1557                 (struct wlsc_input_device *) device_base;
1558
1559         if (time < device->input_device.pointer_focus_time)
1560                 return;
1561         if (device->input_device.pointer_focus == NULL)
1562                 return;
1563         if (device->input_device.pointer_focus->client != client)
1564                 return;
1565
1566         if (buffer == NULL) {
1567                 wlsc_input_device_set_pointer_image(device,
1568                                                     WLSC_POINTER_LEFT_PTR);
1569                 return;
1570         }
1571
1572         wlsc_input_device_attach_buffer(device, buffer, x, y);
1573 }
1574
1575 const static struct wl_input_device_interface input_device_interface = {
1576         input_device_attach,
1577 };
1578
1579 void
1580 wlsc_input_device_init(struct wlsc_input_device *device,
1581                        struct wlsc_compositor *ec)
1582 {
1583         wl_input_device_init(&device->input_device, &ec->compositor);
1584
1585         device->input_device.object.interface = &wl_input_device_interface;
1586         device->input_device.object.implementation =
1587                 (void (**)(void)) &input_device_interface;
1588         wl_display_add_object(ec->wl_display, &device->input_device.object);
1589         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1590
1591         device->sprite = wlsc_surface_create(ec,
1592                                              device->input_device.x,
1593                                              device->input_device.y, 32, 32);
1594         device->hotspot_x = 16;
1595         device->hotspot_y = 16;
1596         device->modifier_state = 0;
1597
1598         device->input_device.motion_grab.interface = &motion_grab_interface;
1599
1600         wl_list_insert(ec->input_device_list.prev, &device->link);
1601
1602         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1603 }
1604
1605 static void
1606 wlsc_output_post_geometry(struct wl_client *client,
1607                           struct wl_object *global, uint32_t version)
1608 {
1609         struct wlsc_output *output =
1610                 container_of(global, struct wlsc_output, object);
1611
1612         wl_client_post_event(client, global,
1613                              WL_OUTPUT_GEOMETRY,
1614                              output->x, output->y,
1615                              output->width, output->height);
1616 }
1617
1618 static const char vertex_shader[] =
1619         "uniform mat4 proj;\n"
1620         "attribute vec2 position;\n"
1621         "attribute vec2 texcoord;\n"
1622         "varying vec2 v_texcoord;\n"
1623         "void main()\n"
1624         "{\n"
1625         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1626         "   v_texcoord = texcoord;\n"
1627         "}\n";
1628
1629 static const char texture_fragment_shader[] =
1630         "precision mediump float;\n"
1631         "varying vec2 v_texcoord;\n"
1632         "uniform sampler2D tex;\n"
1633         "void main()\n"
1634         "{\n"
1635         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1636         "}\n";
1637
1638 static const char solid_fragment_shader[] =
1639         "precision mediump float;\n"
1640         "varying vec2 v_texcoord;\n"
1641         "uniform vec4 color;\n"
1642         "void main()\n"
1643         "{\n"
1644         "   gl_FragColor = color\n;"
1645         "}\n";
1646
1647 static int
1648 compile_shader(GLenum type, const char *source)
1649 {
1650         GLuint s;
1651         char msg[512];
1652         GLint status;
1653
1654         s = glCreateShader(type);
1655         glShaderSource(s, 1, &source, NULL);
1656         glCompileShader(s);
1657         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1658         if (!status) {
1659                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1660                 fprintf(stderr, "shader info: %s\n", msg);
1661                 return GL_NONE;
1662         }
1663
1664         return s;
1665 }
1666
1667 static int
1668 wlsc_shader_init(struct wlsc_shader *shader,
1669                  const char *vertex_source, const char *fragment_source)
1670 {
1671         char msg[512];
1672         GLint status;
1673
1674         shader->vertex_shader =
1675                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1676         shader->fragment_shader =
1677                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1678
1679         shader->program = glCreateProgram();
1680         glAttachShader(shader->program, shader->vertex_shader);
1681         glAttachShader(shader->program, shader->fragment_shader);
1682         glBindAttribLocation(shader->program, 0, "position");
1683         glBindAttribLocation(shader->program, 1, "texcoord");
1684
1685         glLinkProgram(shader->program);
1686         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1687         if (!status) {
1688                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1689                 fprintf(stderr, "link info: %s\n", msg);
1690                 return -1;
1691         }
1692
1693         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1694         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1695
1696         return 0;
1697 }
1698
1699 static int
1700 init_solid_shader(struct wlsc_shader *shader,
1701                   GLuint vertex_shader, const char *fragment_source)
1702 {
1703         GLint status;
1704         char msg[512];
1705
1706         shader->vertex_shader = vertex_shader;
1707         shader->fragment_shader =
1708                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1709
1710         shader->program = glCreateProgram();
1711         glAttachShader(shader->program, shader->vertex_shader);
1712         glAttachShader(shader->program, shader->fragment_shader);
1713         glBindAttribLocation(shader->program, 0, "position");
1714         glBindAttribLocation(shader->program, 1, "texcoord");
1715
1716         glLinkProgram(shader->program);
1717         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1718         if (!status) {
1719                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1720                 fprintf(stderr, "link info: %s\n", msg);
1721                 return -1;
1722         }
1723  
1724         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1725         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1726
1727         return 0;
1728 }
1729
1730 void
1731 wlsc_output_destroy(struct wlsc_output *output)
1732 {
1733         destroy_surface(&output->background->surface.resource, NULL);
1734 }
1735
1736 void
1737 wlsc_output_move(struct wlsc_output *output, int x, int y)
1738 {
1739         struct wlsc_compositor *c = output->compositor;
1740         int flip;
1741
1742         output->x = x;
1743         output->y = y;
1744
1745         if (output->background) {
1746                 output->background->x = x;
1747                 output->background->y = y;
1748                 wlsc_surface_update_matrix(output->background);
1749         }
1750
1751         pixman_region32_init(&output->previous_damage_region);
1752
1753         wlsc_matrix_init(&output->matrix);
1754         wlsc_matrix_translate(&output->matrix,
1755                               -output->x - output->width / 2.0,
1756                               -output->y - output->height / 2.0, 0);
1757
1758         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1759         wlsc_matrix_scale(&output->matrix,
1760                           2.0 / output->width,
1761                           flip * 2.0 / output->height, 1);
1762
1763         pixman_region32_union_rect(&c->damage_region,
1764                                    &c->damage_region,
1765                                    x, y, output->width, output->height);
1766 }
1767
1768 void
1769 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1770                  int x, int y, int width, int height, uint32_t flags)
1771 {
1772         output->compositor = c;
1773         output->x = x;
1774         output->y = y;
1775         output->width = width;
1776         output->height = height;
1777
1778         output->background =
1779                 background_create(output, option_background);
1780
1781         output->flags = flags;
1782         output->finished = 1;
1783         wlsc_output_move(output, x, y);
1784
1785         output->object.interface = &wl_output_interface;
1786         wl_display_add_object(c->wl_display, &output->object);
1787         wl_display_add_global(c->wl_display, &output->object,
1788                               wlsc_output_post_geometry);
1789 }
1790
1791 static void
1792 shm_buffer_created(struct wl_buffer *buffer)
1793 {
1794         struct wl_list *surfaces_attached_to;
1795
1796         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1797         if (!surfaces_attached_to) {
1798                 buffer->user_data = NULL;
1799                 return;
1800         }
1801
1802         wl_list_init(surfaces_attached_to);
1803
1804         buffer->user_data = surfaces_attached_to;
1805 }
1806
1807 static void
1808 shm_buffer_damaged(struct wl_buffer *buffer,
1809                    int32_t x, int32_t y, int32_t width, int32_t height)
1810 {
1811         struct wl_list *surfaces_attached_to = buffer->user_data;
1812         struct wlsc_surface *es;
1813
1814         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1815                 glBindTexture(GL_TEXTURE_2D, es->texture);
1816                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1817                              buffer->width, buffer->height, 0,
1818                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1819                              wl_shm_buffer_get_data(buffer));
1820                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1821                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1822         }
1823 }
1824
1825 static void
1826 shm_buffer_destroyed(struct wl_buffer *buffer)
1827 {
1828         struct wl_list *surfaces_attached_to = buffer->user_data;
1829         struct wlsc_surface *es, *next;
1830
1831         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1832                 es->buffer = NULL;
1833                 wl_list_remove(&es->buffer_link);
1834         }
1835
1836         free(surfaces_attached_to);
1837 }
1838
1839 const static struct wl_shm_callbacks shm_callbacks = {
1840         shm_buffer_created,
1841         shm_buffer_damaged,
1842         shm_buffer_destroyed
1843 };
1844
1845 int
1846 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1847 {
1848         struct wl_event_loop *loop;
1849         const char *extensions;
1850
1851         ec->wl_display = display;
1852
1853         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1854
1855         ec->shm = wl_shm_init(display, &shm_callbacks);
1856         if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
1857                    "EGL_WL_bind_wayland_display"))
1858                 eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1859
1860         wl_list_init(&ec->surface_list);
1861         wl_list_init(&ec->input_device_list);
1862         wl_list_init(&ec->output_list);
1863         wl_list_init(&ec->binding_list);
1864         wl_list_init(&ec->animation_list);
1865         wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
1866         ec->fade.animation.frame = fade_frame;
1867         wl_list_init(&ec->fade.animation.link);
1868
1869         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1870                                     MODIFIER_CTRL | MODIFIER_ALT,
1871                                     terminate_binding, ec);
1872
1873         create_pointer_images(ec);
1874
1875         screenshooter_create(ec);
1876
1877         extensions = (const char *) glGetString(GL_EXTENSIONS);
1878         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1879                 fprintf(stderr,
1880                         "GL_EXT_texture_format_BGRA8888 not available\n");
1881                 return -1;
1882         }
1883
1884         glActiveTexture(GL_TEXTURE0);
1885
1886         if (wlsc_shader_init(&ec->texture_shader,
1887                              vertex_shader, texture_fragment_shader) < 0)
1888                 return -1;
1889         if (init_solid_shader(&ec->solid_shader,
1890                               ec->texture_shader.vertex_shader,
1891                               solid_fragment_shader) < 0)
1892                 return -1;
1893
1894         loop = wl_display_get_event_loop(ec->wl_display);
1895         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1896         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1897
1898         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1899         pixman_region32_init(&ec->damage_region);
1900         wlsc_compositor_schedule_repaint(ec);
1901
1902         return 0;
1903 }
1904
1905 static int on_term_signal(int signal_number, void *data)
1906 {
1907         struct wlsc_compositor *ec = data;
1908
1909         wl_display_terminate(ec->wl_display);
1910
1911         return 1;
1912 }
1913
1914 int main(int argc, char *argv[])
1915 {
1916         struct wl_display *display;
1917         struct wlsc_compositor *ec;
1918         struct wl_event_loop *loop;
1919         GError *error = NULL;
1920         GOptionContext *context;
1921         int width, height;
1922         void *shell_module;
1923         int (*shell_init)(struct wlsc_compositor *ec);
1924
1925         g_type_init(); /* GdkPixbuf needs this, it seems. */
1926
1927         context = g_option_context_new(NULL);
1928         g_option_context_add_main_entries(context, option_entries, "Wayland");
1929         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1930                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1931                 exit(EXIT_FAILURE);
1932         }
1933         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1934                 fprintf(stderr, "invalid geometry option: %s \n",
1935                         option_geometry);
1936                 exit(EXIT_FAILURE);
1937         }
1938
1939         display = wl_display_create();
1940
1941         ec = NULL;
1942
1943         shell_init = desktop_shell_init;
1944         if (option_shell) {
1945                 shell_module = dlopen(option_shell, RTLD_LAZY);
1946                 if (!shell_module) {
1947                         fprintf(stderr, "failed to load shell module: %m\n");
1948                         exit(EXIT_FAILURE);
1949                 }
1950                 shell_init = dlsym(shell_module, "shell_init");
1951                 if (!shell_init) {
1952                         fprintf(stderr,
1953                                 "failed to lookup shell init function: %m\n");
1954                         exit(EXIT_FAILURE);
1955                 }
1956         }
1957
1958 #if BUILD_WAYLAND_COMPOSITOR
1959         if (getenv("WAYLAND_DISPLAY"))
1960                 ec = wayland_compositor_create(display, width, height);
1961 #endif
1962
1963 #if BUILD_X11_COMPOSITOR
1964         if (ec == NULL && getenv("DISPLAY"))
1965                 ec = x11_compositor_create(display, width, height);
1966 #endif
1967
1968 #if BUILD_OPENWFD_COMPOSITOR
1969         if (ec == NULL && getenv("OPENWFD"))
1970                 ec = wfd_compositor_create(display, option_connector);
1971 #endif
1972
1973 #if BUILD_DRM_COMPOSITOR
1974         if (ec == NULL)
1975                 ec = drm_compositor_create(display, option_connector);
1976 #endif
1977
1978         if (ec == NULL) {
1979                 fprintf(stderr, "failed to create compositor\n");
1980                 exit(EXIT_FAILURE);
1981         }
1982
1983         if (shell_init(ec) < 0)
1984                 exit(EXIT_FAILURE);
1985
1986         if (wl_display_add_socket(display, option_socket_name)) {
1987                 fprintf(stderr, "failed to add socket: %m\n");
1988                 exit(EXIT_FAILURE);
1989         }
1990
1991         loop = wl_display_get_event_loop(ec->wl_display);
1992         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1993         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1994
1995         wl_display_run(display);
1996
1997         if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
1998                    "EGL_WL_bind_wayland_display"))
1999                 eglUnbindWaylandDisplayWL(ec->display, display);
2000         wl_display_destroy(display);
2001
2002         ec->destroy(ec);
2003
2004         return 0;
2005 }