2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
33 #include <linux/input.h>
38 #include "wayland-server.h"
39 #include "compositor.h"
41 /* The plan here is to generate a random anonymous socket name and
42 * advertise that through a service on the session dbus.
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static int option_idle_time = 300;
49 wlsc_matrix_init(struct wlsc_matrix *matrix)
51 static const struct wlsc_matrix identity = {
52 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
55 memcpy(matrix, &identity, sizeof identity);
59 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
61 struct wlsc_matrix tmp;
62 const GLfloat *row, *column;
66 for (i = 0; i < 16; i++) {
69 row = m->d + d.quot * 4;
70 column = n->d + d.rem;
71 for (j = 0; j < 4; j++)
72 tmp.d[i] += row[j] * column[j * 4];
74 memcpy(m, &tmp, sizeof tmp);
78 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
80 struct wlsc_matrix translate = {
81 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
84 wlsc_matrix_multiply(matrix, &translate);
88 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 struct wlsc_matrix scale = {
91 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
94 wlsc_matrix_multiply(matrix, &scale);
98 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
101 struct wlsc_vector t;
103 for (i = 0; i < 4; i++) {
105 for (j = 0; j < 4; j++)
106 t.f[i] += v->f[j] * matrix->d[i + j * 4];
113 wlsc_spring_init(struct wlsc_spring *spring,
114 double k, double current, double target)
117 spring->friction = 100.0;
118 spring->current = current;
119 spring->previous = current;
120 spring->target = target;
124 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
126 double force, v, current, step;
128 step = (msec - spring->timestamp) / 300.0;
129 spring->timestamp = msec;
131 current = spring->current;
132 v = current - spring->previous;
133 force = spring->k * (spring->target - current) / 10.0 +
134 (spring->previous - current) - v * spring->friction;
137 current + (current - spring->previous) + force * step * step;
138 spring->previous = current;
141 if (spring->current >= 1.0) {
142 #ifdef TWEENER_BOUNCE
143 spring->current = 2.0 - spring->current;
144 spring->previous = 2.0 - spring->previous;
146 spring->current = 1.0;
147 spring->previous = 1.0;
151 if (spring->current <= 0.0) {
152 spring->current = 0.0;
153 spring->previous = 0.0;
159 wlsc_spring_done(struct wlsc_spring *spring)
161 return fabs(spring->previous - spring->target) < 0.0002 &&
162 fabs(spring->current - spring->target) < 0.0002;
165 WL_EXPORT struct wlsc_surface *
166 wlsc_surface_create(struct wlsc_compositor *compositor,
167 int32_t x, int32_t y, int32_t width, int32_t height)
169 struct wlsc_surface *surface;
171 surface = malloc(sizeof *surface);
175 wl_list_init(&surface->link);
176 wl_list_init(&surface->buffer_link);
177 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
179 glGenTextures(1, &surface->texture);
180 glBindTexture(GL_TEXTURE_2D, surface->texture);
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
186 surface->compositor = compositor;
187 surface->visual = NULL;
188 surface->image = EGL_NO_IMAGE_KHR;
189 surface->saved_texture = 0;
192 surface->width = width;
193 surface->height = height;
195 surface->transform = NULL;
201 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
202 int32_t x, int32_t y,
203 int32_t width, int32_t height)
205 struct wlsc_compositor *compositor = surface->compositor;
207 pixman_region32_union_rect(&compositor->damage_region,
208 &compositor->damage_region,
209 surface->x + x, surface->y + y,
211 wlsc_compositor_schedule_repaint(compositor);
215 wlsc_surface_damage(struct wlsc_surface *surface)
217 wlsc_surface_damage_rectangle(surface, 0, 0,
218 surface->width, surface->height);
222 wlsc_compositor_get_time(void)
226 gettimeofday(&tv, NULL);
228 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
232 destroy_surface(struct wl_resource *resource, struct wl_client *client)
234 struct wlsc_surface *surface =
235 container_of(resource, struct wlsc_surface, surface.resource);
236 struct wlsc_compositor *compositor = surface->compositor;
238 wlsc_surface_damage(surface);
240 wl_list_remove(&surface->link);
241 if (surface->saved_texture == 0)
242 glDeleteTextures(1, &surface->texture);
244 glDeleteTextures(1, &surface->saved_texture);
247 if (surface->image != EGL_NO_IMAGE_KHR)
248 compositor->destroy_image(compositor->display,
251 wl_list_remove(&surface->buffer_link);
257 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
259 struct wlsc_surface *es = (struct wlsc_surface *) surface;
260 struct wlsc_compositor *ec = es->compositor;
261 struct wl_list *surfaces_attached_to;
263 if (es->saved_texture != 0)
264 es->texture = es->saved_texture;
266 glBindTexture(GL_TEXTURE_2D, es->texture);
268 if (wl_buffer_is_shm(buffer)) {
269 /* Unbind any EGLImage texture that may be bound, so we don't
271 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
272 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
273 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
274 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
275 es->pitch, buffer->height, 0,
276 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
277 wl_shm_buffer_get_data(buffer));
278 es->visual = buffer->visual;
280 surfaces_attached_to = buffer->user_data;
282 wl_list_remove(&es->buffer_link);
283 wl_list_insert(surfaces_attached_to, &es->buffer_link);
285 es->image = ec->create_image(ec->display, NULL,
286 EGL_WAYLAND_BUFFER_WL,
289 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
290 es->visual = buffer->visual;
291 es->pitch = es->width;
296 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
298 struct wlsc_surface *es = (struct wlsc_surface *) surface;
299 struct wlsc_compositor *ec = es->compositor;
301 es->pitch = es->width;
302 es->image = sprite->image;
303 if (sprite->image != EGL_NO_IMAGE_KHR) {
304 glBindTexture(GL_TEXTURE_2D, es->texture);
305 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
307 if (es->saved_texture == 0)
308 es->saved_texture = es->texture;
309 es->texture = sprite->texture;
312 es->visual = sprite->visual;
316 SPRITE_USE_CURSOR = (1 << 0),
319 static struct wlsc_sprite *
320 create_sprite_from_png(struct wlsc_compositor *ec,
321 const char *filename, uint32_t usage)
324 struct wlsc_sprite *sprite;
325 int32_t width, height;
328 pixels = wlsc_load_image(filename, &width, &height, &stride);
332 sprite = malloc(sizeof *sprite);
333 if (sprite == NULL) {
338 sprite->visual = &ec->compositor.premultiplied_argb_visual;
339 sprite->width = width;
340 sprite->height = height;
341 sprite->image = EGL_NO_IMAGE_KHR;
343 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
344 sprite->image = ec->create_cursor_image(ec, width, height);
346 glGenTextures(1, &sprite->texture);
347 glBindTexture(GL_TEXTURE_2D, sprite->texture);
348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
353 if (sprite->image != EGL_NO_IMAGE_KHR) {
354 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
355 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
356 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
358 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
359 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
367 static const struct {
368 const char *filename;
369 int hotspot_x, hotspot_y;
370 } pointer_images[] = {
371 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
372 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
373 { DATADIR "/wayland/bottom_side.png", 16, 20 },
374 { DATADIR "/wayland/grabbing.png", 20, 17 },
375 { DATADIR "/wayland/left_ptr.png", 10, 5 },
376 { DATADIR "/wayland/left_side.png", 10, 20 },
377 { DATADIR "/wayland/right_side.png", 30, 19 },
378 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
379 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
380 { DATADIR "/wayland/top_side.png", 18, 8 },
381 { DATADIR "/wayland/xterm.png", 15, 15 }
385 create_pointer_images(struct wlsc_compositor *ec)
389 count = ARRAY_LENGTH(pointer_images);
390 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
391 for (i = 0; i < count; i++) {
392 ec->pointer_sprites[i] =
393 create_sprite_from_png(ec,
394 pointer_images[i].filename,
399 static struct wlsc_surface *
400 background_create(struct wlsc_output *output, const char *filename)
402 struct wlsc_surface *background;
403 struct wlsc_sprite *sprite;
405 background = wlsc_surface_create(output->compositor,
406 output->x, output->y,
407 output->width, output->height);
408 if (background == NULL)
411 sprite = create_sprite_from_png(output->compositor, filename, 0);
412 if (sprite == NULL) {
417 wlsc_sprite_attach(sprite, &background->surface);
423 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
425 struct wlsc_compositor *ec = es->compositor;
426 GLfloat *v, inv_width, inv_height;
427 pixman_box32_t *rectangles;
431 rectangles = pixman_region32_rectangles(region, &n);
432 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
433 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
434 inv_width = 1.0 / es->pitch;
435 inv_height = 1.0 / es->height;
437 for (i = 0; i < n; i++, v += 16, p += 6) {
438 v[ 0] = rectangles[i].x1;
439 v[ 1] = rectangles[i].y1;
440 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
441 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
443 v[ 4] = rectangles[i].x1;
444 v[ 5] = rectangles[i].y2;
446 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
448 v[ 8] = rectangles[i].x2;
449 v[ 9] = rectangles[i].y1;
450 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
453 v[12] = rectangles[i].x2;
454 v[13] = rectangles[i].y2;
470 transform_vertex(struct wlsc_surface *surface,
471 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
473 struct wlsc_vector t;
480 wlsc_matrix_transform(&surface->transform->matrix, &t);
489 texture_transformed_surface(struct wlsc_surface *es)
491 struct wlsc_compositor *ec = es->compositor;
495 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
496 p = wl_array_add(&ec->indices, 6 * sizeof *p);
498 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
499 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
500 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
501 transform_vertex(es, es->x + es->width, es->y + es->height,
515 wlsc_surface_draw(struct wlsc_surface *es,
516 struct wlsc_output *output, pixman_region32_t *clip)
518 struct wlsc_compositor *ec = es->compositor;
520 pixman_region32_t repaint;
523 pixman_region32_init_rect(&repaint,
524 es->x, es->y, es->width, es->height);
525 pixman_region32_intersect(&repaint, &repaint, clip);
526 if (!pixman_region32_not_empty(&repaint))
529 if (es->visual == &ec->compositor.argb_visual) {
530 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
532 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
533 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
539 if (es->transform == NULL)
540 n = texture_region(es, &repaint);
542 n = texture_transformed_surface(es);
544 glBindTexture(GL_TEXTURE_2D, es->texture);
545 v = ec->vertices.data;
546 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
547 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
548 glEnableVertexAttribArray(0);
549 glEnableVertexAttribArray(1);
550 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
552 ec->vertices.size = 0;
553 ec->indices.size = 0;
554 pixman_region32_fini(&repaint);
558 wlsc_surface_raise(struct wlsc_surface *surface)
560 struct wlsc_compositor *compositor = surface->compositor;
562 wl_list_remove(&surface->link);
563 wl_list_insert(&compositor->surface_list, &surface->link);
567 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
569 struct wlsc_output *output;
571 wl_list_for_each(output, &compositor->output_list, link)
572 wlsc_output_damage(output);
576 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
578 struct wlsc_compositor *compositor = output->compositor;
579 struct wlsc_surface *es;
580 struct wlsc_animation *animation, *next;
582 wl_list_for_each(es, &compositor->surface_list, link) {
583 if (es->output == output) {
584 wl_display_post_frame(compositor->wl_display,
585 &es->surface, msecs);
589 output->finished = 1;
591 wl_event_source_timer_update(compositor->timer_source, 5);
592 compositor->repaint_on_timeout = 1;
594 wl_list_for_each_safe(animation, next,
595 &compositor->animation_list, link)
596 animation->frame(animation, output, msecs);
600 wlsc_output_damage(struct wlsc_output *output)
602 struct wlsc_compositor *compositor = output->compositor;
604 pixman_region32_union_rect(&compositor->damage_region,
605 &compositor->damage_region,
606 output->x, output->y,
607 output->width, output->height);
608 wlsc_compositor_schedule_repaint(compositor);
612 fade_frame(struct wlsc_animation *animation,
613 struct wlsc_output *output, uint32_t msecs)
615 struct wlsc_compositor *compositor =
616 container_of(animation,
617 struct wlsc_compositor, fade.animation);
619 wlsc_spring_update(&compositor->fade.spring, msecs);
620 if (wlsc_spring_done(&compositor->fade.spring)) {
621 if (compositor->fade.spring.current > 0.999) {
622 compositor->state = WLSC_COMPOSITOR_SLEEPING;
623 compositor->shell->lock(compositor->shell);
625 compositor->fade.spring.current =
626 compositor->fade.spring.target;
627 wl_list_remove(&animation->link);
628 wl_list_init(&animation->link);
631 wlsc_output_damage(output);
635 fade_output(struct wlsc_output *output,
636 GLfloat tint, pixman_region32_t *region)
638 struct wlsc_compositor *compositor = output->compositor;
639 struct wlsc_surface surface;
640 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
642 surface.compositor = compositor;
643 surface.x = output->x;
644 surface.y = output->y;
645 surface.width = output->width;
646 surface.height = output->height;
647 surface.texture = GL_NONE;
648 surface.transform = NULL;
652 &compositor->compositor.premultiplied_argb_visual;
654 surface.visual = &compositor->compositor.rgb_visual;
656 glUseProgram(compositor->solid_shader.program);
657 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
658 1, GL_FALSE, output->matrix.d);
659 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
660 wlsc_surface_draw(&surface, output, region);
664 wlsc_output_repaint(struct wlsc_output *output)
666 struct wlsc_compositor *ec = output->compositor;
667 struct wlsc_surface *es;
668 struct wlsc_input_device *eid, *hw_cursor;
669 pixman_region32_t new_damage, total_damage;
671 output->prepare_render(output);
673 glViewport(0, 0, output->width, output->height);
675 glUseProgram(ec->texture_shader.program);
676 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
677 1, GL_FALSE, output->matrix.d);
678 glUniform1i(ec->texture_shader.tex_uniform, 0);
680 pixman_region32_init(&new_damage);
681 pixman_region32_init(&total_damage);
682 pixman_region32_intersect_rect(&new_damage,
684 output->x, output->y,
685 output->width, output->height);
686 pixman_region32_subtract(&ec->damage_region,
687 &ec->damage_region, &new_damage);
688 pixman_region32_union(&total_damage, &new_damage,
689 &output->previous_damage_region);
690 pixman_region32_copy(&output->previous_damage_region, &new_damage);
693 if (ec->focus && ec->fade.spring.current < 0.001) {
694 hw_cursor = (struct wlsc_input_device *) ec->input_device;
695 if (output->set_hardware_cursor(output, hw_cursor) < 0)
698 output->set_hardware_cursor(output, NULL);
701 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
703 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
704 if (output->prepare_scanout_surface(output, es) == 0) {
705 /* We're drawing nothing now,
706 * draw the damaged regions later. */
707 pixman_region32_union(&ec->damage_region,
714 if (es->fullscreen_output == output) {
715 if (es->width < output->width ||
716 es->height < output->height)
717 glClear(GL_COLOR_BUFFER_BIT);
718 wlsc_surface_draw(es, output, &total_damage);
720 if (output->background)
721 wlsc_surface_draw(output->background,
722 output, &total_damage);
724 fade_output(output, 1.0, &total_damage);
726 glUseProgram(ec->texture_shader.program);
727 wl_list_for_each_reverse(es, &ec->surface_list, link) {
728 if (ec->overlay == es)
731 wlsc_surface_draw(es, output, &total_damage);
736 wlsc_surface_draw(ec->overlay, output, &total_damage);
739 wl_list_for_each(eid, &ec->input_device_list, link) {
740 if (&eid->input_device != ec->input_device ||
742 wlsc_surface_draw(eid->sprite, output,
746 if (ec->fade.spring.current > 0.001)
747 fade_output(output, ec->fade.spring.current, &total_damage);
753 struct wlsc_compositor *ec = data;
754 struct wlsc_output *output;
755 int repainted_all_outputs = 1;
757 wl_list_for_each(output, &ec->output_list, link) {
758 if (!output->repaint_needed)
761 if (!output->finished) {
762 repainted_all_outputs = 0;
766 wlsc_output_repaint(output);
767 output->finished = 0;
768 output->repaint_needed = 0;
769 output->present(output);
772 if (repainted_all_outputs)
773 ec->repaint_on_timeout = 0;
775 wl_event_source_timer_update(ec->timer_source, 1);
781 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
783 struct wlsc_output *output;
785 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
788 wl_list_for_each(output, &compositor->output_list, link)
789 output->repaint_needed = 1;
791 if (compositor->repaint_on_timeout)
794 wl_event_source_timer_update(compositor->timer_source, 1);
795 compositor->repaint_on_timeout = 1;
799 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
803 done = wlsc_spring_done(&compositor->fade.spring);
804 compositor->fade.spring.target = tint;
805 if (wlsc_spring_done(&compositor->fade.spring))
809 compositor->fade.spring.timestamp =
810 wlsc_compositor_get_time();
812 wlsc_compositor_damage_all(compositor);
813 if (wl_list_empty(&compositor->fade.animation.link))
814 wl_list_insert(compositor->animation_list.prev,
815 &compositor->fade.animation.link);
819 surface_destroy(struct wl_client *client,
820 struct wl_surface *surface)
822 wl_resource_destroy(&surface->resource, client,
823 wlsc_compositor_get_time());
827 wlsc_surface_assign_output(struct wlsc_surface *es)
829 struct wlsc_compositor *ec = es->compositor;
830 struct wlsc_output *output;
832 struct wlsc_output *tmp = es->output;
835 wl_list_for_each(output, &ec->output_list, link) {
836 if (output->x < es->x && es->x < output->x + output->width &&
837 output->y < es->y && es->y < output->y + output->height) {
839 printf("assiging surface %p to output %p\n",
845 if (es->output == NULL) {
846 printf("no output found\n");
847 es->output = container_of(ec->output_list.next,
848 struct wlsc_output, link);
853 surface_attach(struct wl_client *client,
854 struct wl_surface *surface, struct wl_buffer *buffer,
855 int32_t x, int32_t y)
857 struct wlsc_surface *es = (struct wlsc_surface *) surface;
859 /* FIXME: This damages the entire old surface, but we should
860 * really just damage the part that's no longer covered by the
861 * surface. Anything covered by the new surface will be
862 * damaged by the client. */
863 wlsc_surface_damage(es);
865 switch (es->map_type) {
866 case WLSC_SURFACE_MAP_FULLSCREEN:
867 es->x = (es->fullscreen_output->width - es->width) / 2;
868 es->y = (es->fullscreen_output->height - es->height) / 2;
875 es->width = buffer->width;
876 es->height = buffer->height;
877 if (x != 0 || y != 0)
878 wlsc_surface_assign_output(es);
880 wlsc_buffer_attach(buffer, surface);
882 es->compositor->shell->attach(es->compositor->shell, es);
886 surface_map_toplevel(struct wl_client *client,
887 struct wl_surface *surface)
889 struct wlsc_surface *es = (struct wlsc_surface *) surface;
890 struct wlsc_compositor *ec = es->compositor;
892 switch (es->map_type) {
893 case WLSC_SURFACE_MAP_UNMAPPED:
894 es->x = 10 + random() % 400;
895 es->y = 10 + random() % 400;
896 /* assign to first output */
897 es->output = container_of(ec->output_list.next,
898 struct wlsc_output, link);
899 wl_list_insert(&es->compositor->surface_list, &es->link);
901 case WLSC_SURFACE_MAP_TOPLEVEL:
903 case WLSC_SURFACE_MAP_FULLSCREEN:
904 es->fullscreen_output = NULL;
912 wlsc_surface_damage(es);
913 es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
917 surface_map_transient(struct wl_client *client,
918 struct wl_surface *surface, struct wl_surface *parent,
919 int x, int y, uint32_t flags)
921 struct wlsc_surface *es = (struct wlsc_surface *) surface;
922 struct wlsc_surface *pes = (struct wlsc_surface *) parent;
924 switch (es->map_type) {
925 case WLSC_SURFACE_MAP_UNMAPPED:
926 wl_list_insert(&es->compositor->surface_list, &es->link);
927 /* assign to parents output */
928 es->output = pes->output;
930 case WLSC_SURFACE_MAP_FULLSCREEN:
931 es->fullscreen_output = NULL;
940 wlsc_surface_damage(es);
941 es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
945 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
947 struct wlsc_surface *es = (struct wlsc_surface *) surface;
948 struct wlsc_output *output;
950 /* FIXME: Fullscreen on first output */
951 /* FIXME: Handle output going away */
952 output = container_of(es->compositor->output_list.next,
953 struct wlsc_output, link);
955 switch (es->map_type) {
956 case WLSC_SURFACE_MAP_UNMAPPED:
957 es->x = 10 + random() % 400;
958 es->y = 10 + random() % 400;
959 /* assign to first output */
961 wl_list_insert(&es->compositor->surface_list, &es->link);
963 case WLSC_SURFACE_MAP_FULLSCREEN:
971 es->x = (output->width - es->width) / 2;
972 es->y = (output->height - es->height) / 2;
973 es->fullscreen_output = output;
974 wlsc_surface_damage(es);
975 es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
979 surface_damage(struct wl_client *client,
980 struct wl_surface *surface,
981 int32_t x, int32_t y, int32_t width, int32_t height)
983 struct wlsc_surface *es = (struct wlsc_surface *) surface;
985 wlsc_surface_damage_rectangle(es, x, y, width, height);
988 const static struct wl_surface_interface surface_interface = {
991 surface_map_toplevel,
992 surface_map_transient,
993 surface_map_fullscreen,
998 wlsc_input_device_attach(struct wlsc_input_device *device,
999 int x, int y, int width, int height)
1001 wlsc_surface_damage(device->sprite);
1003 device->hotspot_x = x;
1004 device->hotspot_y = y;
1006 device->sprite->x = device->input_device.x - device->hotspot_x;
1007 device->sprite->y = device->input_device.y - device->hotspot_y;
1008 device->sprite->width = width;
1009 device->sprite->height = height;
1011 wlsc_surface_damage(device->sprite);
1015 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1016 struct wl_buffer *buffer, int x, int y)
1018 wlsc_buffer_attach(buffer, &device->sprite->surface);
1019 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1023 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1024 struct wlsc_sprite *sprite, int x, int y)
1026 wlsc_sprite_attach(sprite, &device->sprite->surface);
1027 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1031 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1032 enum wlsc_pointer_type type)
1034 struct wlsc_compositor *compositor =
1035 (struct wlsc_compositor *) device->input_device.compositor;
1037 wlsc_input_device_attach_sprite(device,
1038 compositor->pointer_sprites[type],
1039 pointer_images[type].hotspot_x,
1040 pointer_images[type].hotspot_y);
1044 compositor_create_surface(struct wl_client *client,
1045 struct wl_compositor *compositor, uint32_t id)
1047 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1048 struct wlsc_surface *surface;
1050 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1051 if (surface == NULL) {
1052 wl_client_post_no_memory(client);
1056 surface->surface.resource.destroy = destroy_surface;
1058 surface->surface.resource.object.id = id;
1059 surface->surface.resource.object.interface = &wl_surface_interface;
1060 surface->surface.resource.object.implementation =
1061 (void (**)(void)) &surface_interface;
1062 surface->surface.client = client;
1064 wl_client_add_resource(client, &surface->surface.resource);
1067 const static struct wl_compositor_interface compositor_interface = {
1068 compositor_create_surface,
1072 wlsc_surface_transform(struct wlsc_surface *surface,
1073 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1075 *sx = x - surface->x;
1076 *sy = y - surface->y;
1079 WL_EXPORT struct wlsc_surface *
1080 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1082 struct wlsc_compositor *ec =
1083 (struct wlsc_compositor *) device->compositor;
1084 struct wlsc_surface *es;
1086 wl_list_for_each(es, &ec->surface_list, link) {
1087 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1088 if (0 <= *sx && *sx < es->width &&
1089 0 <= *sy && *sy < es->height)
1098 motion_grab_motion(struct wl_grab *grab,
1099 uint32_t time, int32_t x, int32_t y)
1101 struct wlsc_input_device *device =
1102 (struct wlsc_input_device *) grab->input_device;
1103 struct wlsc_surface *es =
1104 (struct wlsc_surface *) device->input_device.pointer_focus;
1107 wlsc_surface_transform(es, x, y, &sx, &sy);
1108 wl_client_post_event(es->surface.client,
1109 &device->input_device.object,
1110 WL_INPUT_DEVICE_MOTION,
1111 time, x, y, sx, sy);
1115 motion_grab_button(struct wl_grab *grab,
1116 uint32_t time, int32_t button, int32_t state)
1118 wl_client_post_event(grab->input_device->pointer_focus->client,
1119 &grab->input_device->object,
1120 WL_INPUT_DEVICE_BUTTON,
1121 time, button, state);
1125 motion_grab_end(struct wl_grab *grab, uint32_t time)
1129 static const struct wl_grab_interface motion_grab_interface = {
1136 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1138 if (compositor->idle_inhibit)
1141 wlsc_compositor_fade(compositor, 0.0);
1142 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1144 wl_event_source_timer_update(compositor->idle_source,
1145 option_idle_time * 1000);
1149 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1151 wlsc_compositor_wake(compositor);
1152 compositor->idle_inhibit++;
1156 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1158 compositor->idle_inhibit--;
1159 wlsc_compositor_wake(compositor);
1163 idle_handler(void *data)
1165 struct wlsc_compositor *compositor = data;
1167 if (compositor->idle_inhibit)
1170 wlsc_compositor_fade(compositor, 1.0);
1176 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1178 struct wlsc_surface *es;
1179 struct wlsc_compositor *ec =
1180 (struct wlsc_compositor *) device->compositor;
1181 struct wlsc_output *output;
1182 const struct wl_grab_interface *interface;
1183 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1185 int x_valid = 0, y_valid = 0;
1186 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1188 wlsc_compositor_wake(ec);
1190 wl_list_for_each(output, &ec->output_list, link) {
1191 if (output->x <= x && x <= output->x + output->width)
1194 if (output->y <= y && y <= output->y + output->height)
1197 /* FIXME: calculate this only on output addition/deletion */
1198 if (output->x < min_x)
1200 if (output->y < min_y)
1203 if (output->x + output->width > max_x)
1204 max_x = output->x + output->width;
1205 if (output->y + output->height > max_y)
1206 max_y = output->y + output->height;
1212 else if (x >= max_x)
1218 else if (y >= max_y)
1226 interface = device->grab->interface;
1227 interface->motion(device->grab, time, x, y);
1229 es = pick_surface(device, &sx, &sy);
1230 wl_input_device_set_pointer_focus(device,
1232 time, x, y, sx, sy);
1234 wl_client_post_event(es->surface.client,
1236 WL_INPUT_DEVICE_MOTION,
1237 time, x, y, sx, sy);
1240 wlsc_surface_damage(wd->sprite);
1242 wd->sprite->x = device->x - wd->hotspot_x;
1243 wd->sprite->y = device->y - wd->hotspot_y;
1245 wlsc_surface_damage(wd->sprite);
1249 wlsc_surface_activate(struct wlsc_surface *surface,
1250 struct wlsc_input_device *device, uint32_t time)
1252 struct wlsc_shell *shell = surface->compositor->shell;
1254 wlsc_surface_raise(surface);
1255 if (device->selection)
1256 shell->set_selection_focus(shell,
1258 &surface->surface, time);
1260 wl_input_device_set_keyboard_focus(&device->input_device,
1265 struct wlsc_binding {
1269 wlsc_binding_handler_t handler;
1271 struct wl_list link;
1275 notify_button(struct wl_input_device *device,
1276 uint32_t time, int32_t button, int32_t state)
1278 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1279 struct wlsc_compositor *compositor =
1280 (struct wlsc_compositor *) device->compositor;
1281 struct wlsc_binding *b;
1282 struct wlsc_surface *surface =
1283 (struct wlsc_surface *) device->pointer_focus;
1286 wlsc_compositor_idle_inhibit(compositor);
1288 wlsc_compositor_idle_release(compositor);
1290 if (state && surface && device->grab == NULL) {
1291 wlsc_surface_activate(surface, wd, time);
1292 wl_input_device_start_grab(device,
1293 &device->motion_grab,
1297 wl_list_for_each(b, &compositor->binding_list, link) {
1298 if (b->button == button &&
1299 b->modifier == wd->modifier_state && state) {
1300 b->handler(&wd->input_device,
1301 time, 0, button, state, b->data);
1307 device->grab->interface->button(device->grab, time,
1310 if (!state && device->grab && device->grab_button == button)
1311 wl_input_device_end_grab(device, time);
1315 terminate_binding(struct wl_input_device *device, uint32_t time,
1316 uint32_t key, uint32_t button, uint32_t state, void *data)
1318 struct wlsc_compositor *compositor = data;
1321 wl_display_terminate(compositor->wl_display);
1324 WL_EXPORT struct wlsc_binding *
1325 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1326 uint32_t key, uint32_t button, uint32_t modifier,
1327 wlsc_binding_handler_t handler, void *data)
1329 struct wlsc_binding *binding;
1331 binding = malloc(sizeof *binding);
1332 if (binding == NULL)
1336 binding->button = button;
1337 binding->modifier = modifier;
1338 binding->handler = handler;
1339 binding->data = data;
1340 wl_list_insert(compositor->binding_list.prev, &binding->link);
1346 wlsc_binding_destroy(struct wlsc_binding *binding)
1348 wl_list_remove(&binding->link);
1353 update_modifier_state(struct wlsc_input_device *device,
1354 uint32_t key, uint32_t state)
1361 modifier = MODIFIER_CTRL;
1366 modifier = MODIFIER_ALT;
1371 modifier = MODIFIER_SUPER;
1380 device->modifier_state |= modifier;
1382 device->modifier_state &= ~modifier;
1386 notify_key(struct wl_input_device *device,
1387 uint32_t time, uint32_t key, uint32_t state)
1389 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1390 struct wlsc_compositor *compositor =
1391 (struct wlsc_compositor *) device->compositor;
1393 struct wlsc_binding *b;
1396 wlsc_compositor_idle_inhibit(compositor);
1398 wlsc_compositor_idle_release(compositor);
1400 wl_list_for_each(b, &compositor->binding_list, link) {
1401 if (b->key == key &&
1402 b->modifier == wd->modifier_state) {
1403 b->handler(&wd->input_device,
1404 time, key, 0, state, b->data);
1409 update_modifier_state(wd, key, state);
1410 end = device->keys.data + device->keys.size;
1411 for (k = device->keys.data; k < end; k++) {
1415 device->keys.size = (void *) end - device->keys.data;
1417 k = wl_array_add(&device->keys, sizeof *k);
1421 if (device->keyboard_focus != NULL)
1422 wl_client_post_event(device->keyboard_focus->client,
1424 WL_INPUT_DEVICE_KEY, time, key, state);
1428 notify_pointer_focus(struct wl_input_device *device,
1429 uint32_t time, struct wlsc_output *output,
1430 int32_t x, int32_t y)
1432 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1433 struct wlsc_compositor *compositor =
1434 (struct wlsc_compositor *) device->compositor;
1435 struct wlsc_surface *es;
1441 es = pick_surface(device, &sx, &sy);
1442 wl_input_device_set_pointer_focus(device,
1444 time, x, y, sx, sy);
1446 compositor->focus = 1;
1448 wd->sprite->x = device->x - wd->hotspot_x;
1449 wd->sprite->y = device->y - wd->hotspot_y;
1451 wl_input_device_set_pointer_focus(device, NULL,
1453 compositor->focus = 0;
1456 wlsc_surface_damage(wd->sprite);
1460 notify_keyboard_focus(struct wl_input_device *device,
1461 uint32_t time, struct wlsc_output *output,
1462 struct wl_array *keys)
1464 struct wlsc_input_device *wd =
1465 (struct wlsc_input_device *) device;
1466 struct wlsc_compositor *compositor =
1467 (struct wlsc_compositor *) device->compositor;
1468 struct wlsc_surface *es;
1471 if (!wl_list_empty(&compositor->surface_list))
1472 es = container_of(compositor->surface_list.next,
1473 struct wlsc_surface, link);
1478 wl_array_copy(&wd->input_device.keys, keys);
1479 wd->modifier_state = 0;
1480 end = device->keys.data + device->keys.size;
1481 for (k = device->keys.data; k < end; k++) {
1482 wlsc_compositor_idle_inhibit(compositor);
1483 update_modifier_state(wd, *k, 1);
1486 wl_input_device_set_keyboard_focus(&wd->input_device,
1487 &es->surface, time);
1489 end = device->keys.data + device->keys.size;
1490 for (k = device->keys.data; k < end; k++)
1491 wlsc_compositor_idle_release(compositor);
1493 wd->modifier_state = 0;
1494 wl_input_device_set_keyboard_focus(&wd->input_device,
1501 input_device_attach(struct wl_client *client,
1502 struct wl_input_device *device_base,
1504 struct wl_buffer *buffer, int32_t x, int32_t y)
1506 struct wlsc_input_device *device =
1507 (struct wlsc_input_device *) device_base;
1509 if (time < device->input_device.pointer_focus_time)
1511 if (device->input_device.pointer_focus == NULL)
1513 if (device->input_device.pointer_focus->client != client)
1516 if (buffer == NULL) {
1517 wlsc_input_device_set_pointer_image(device,
1518 WLSC_POINTER_LEFT_PTR);
1522 wlsc_input_device_attach_buffer(device, buffer, x, y);
1525 const static struct wl_input_device_interface input_device_interface = {
1526 input_device_attach,
1530 wlsc_input_device_init(struct wlsc_input_device *device,
1531 struct wlsc_compositor *ec)
1533 wl_input_device_init(&device->input_device, &ec->compositor);
1535 device->input_device.object.interface = &wl_input_device_interface;
1536 device->input_device.object.implementation =
1537 (void (**)(void)) &input_device_interface;
1538 wl_display_add_object(ec->wl_display, &device->input_device.object);
1539 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1541 device->sprite = wlsc_surface_create(ec,
1542 device->input_device.x,
1543 device->input_device.y, 32, 32);
1544 device->hotspot_x = 16;
1545 device->hotspot_y = 16;
1546 device->modifier_state = 0;
1548 device->input_device.motion_grab.interface = &motion_grab_interface;
1550 wl_list_insert(ec->input_device_list.prev, &device->link);
1552 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1556 wlsc_output_post_geometry(struct wl_client *client,
1557 struct wl_object *global, uint32_t version)
1559 struct wlsc_output *output =
1560 container_of(global, struct wlsc_output, object);
1562 wl_client_post_event(client, global,
1564 output->x, output->y,
1565 output->width, output->height);
1568 static const char vertex_shader[] =
1569 "uniform mat4 proj;\n"
1570 "attribute vec2 position;\n"
1571 "attribute vec2 texcoord;\n"
1572 "varying vec2 v_texcoord;\n"
1575 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1576 " v_texcoord = texcoord;\n"
1579 static const char texture_fragment_shader[] =
1580 "precision mediump float;\n"
1581 "varying vec2 v_texcoord;\n"
1582 "uniform sampler2D tex;\n"
1585 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1588 static const char solid_fragment_shader[] =
1589 "precision mediump float;\n"
1590 "varying vec2 v_texcoord;\n"
1591 "uniform vec4 color;\n"
1594 " gl_FragColor = color\n;"
1598 compile_shader(GLenum type, const char *source)
1604 s = glCreateShader(type);
1605 glShaderSource(s, 1, &source, NULL);
1607 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1609 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1610 fprintf(stderr, "shader info: %s\n", msg);
1618 wlsc_shader_init(struct wlsc_shader *shader,
1619 const char *vertex_source, const char *fragment_source)
1624 shader->vertex_shader =
1625 compile_shader(GL_VERTEX_SHADER, vertex_source);
1626 shader->fragment_shader =
1627 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1629 shader->program = glCreateProgram();
1630 glAttachShader(shader->program, shader->vertex_shader);
1631 glAttachShader(shader->program, shader->fragment_shader);
1632 glBindAttribLocation(shader->program, 0, "position");
1633 glBindAttribLocation(shader->program, 1, "texcoord");
1635 glLinkProgram(shader->program);
1636 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1638 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1639 fprintf(stderr, "link info: %s\n", msg);
1643 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1644 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1650 init_solid_shader(struct wlsc_shader *shader,
1651 GLuint vertex_shader, const char *fragment_source)
1656 shader->vertex_shader = vertex_shader;
1657 shader->fragment_shader =
1658 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1660 shader->program = glCreateProgram();
1661 glAttachShader(shader->program, shader->vertex_shader);
1662 glAttachShader(shader->program, shader->fragment_shader);
1663 glBindAttribLocation(shader->program, 0, "position");
1664 glBindAttribLocation(shader->program, 1, "texcoord");
1666 glLinkProgram(shader->program);
1667 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1669 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1670 fprintf(stderr, "link info: %s\n", msg);
1674 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1675 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1681 wlsc_output_destroy(struct wlsc_output *output)
1683 destroy_surface(&output->background->surface.resource, NULL);
1687 wlsc_output_move(struct wlsc_output *output, int x, int y)
1689 struct wlsc_compositor *c = output->compositor;
1695 if (output->background) {
1696 output->background->x = x;
1697 output->background->y = y;
1700 pixman_region32_init(&output->previous_damage_region);
1702 wlsc_matrix_init(&output->matrix);
1703 wlsc_matrix_translate(&output->matrix,
1704 -output->x - output->width / 2.0,
1705 -output->y - output->height / 2.0, 0);
1707 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1708 wlsc_matrix_scale(&output->matrix,
1709 2.0 / output->width,
1710 flip * 2.0 / output->height, 1);
1712 pixman_region32_union_rect(&c->damage_region,
1714 x, y, output->width, output->height);
1718 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1719 int x, int y, int width, int height, uint32_t flags)
1721 output->compositor = c;
1724 output->width = width;
1725 output->height = height;
1727 output->background =
1728 background_create(output, option_background);
1730 output->flags = flags;
1731 output->finished = 1;
1732 wlsc_output_move(output, x, y);
1734 output->object.interface = &wl_output_interface;
1735 wl_display_add_object(c->wl_display, &output->object);
1736 wl_display_add_global(c->wl_display, &output->object,
1737 wlsc_output_post_geometry);
1741 shm_buffer_created(struct wl_buffer *buffer)
1743 struct wl_list *surfaces_attached_to;
1745 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1746 if (!surfaces_attached_to) {
1747 buffer->user_data = NULL;
1751 wl_list_init(surfaces_attached_to);
1753 buffer->user_data = surfaces_attached_to;
1757 shm_buffer_damaged(struct wl_buffer *buffer,
1758 int32_t x, int32_t y, int32_t width, int32_t height)
1760 struct wl_list *surfaces_attached_to = buffer->user_data;
1761 struct wlsc_surface *es;
1762 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1764 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1765 glBindTexture(GL_TEXTURE_2D, es->texture);
1766 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1767 tex_width, buffer->height, 0,
1768 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1769 wl_shm_buffer_get_data(buffer));
1770 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1771 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1776 shm_buffer_destroyed(struct wl_buffer *buffer)
1778 struct wl_list *surfaces_attached_to = buffer->user_data;
1779 struct wlsc_surface *es, *next;
1781 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1782 wl_list_remove(&es->buffer_link);
1783 wl_list_init(&es->buffer_link);
1786 free(surfaces_attached_to);
1789 const static struct wl_shm_callbacks shm_callbacks = {
1792 shm_buffer_destroyed
1796 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1798 struct wl_event_loop *loop;
1799 const char *extensions;
1801 ec->wl_display = display;
1803 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1805 ec->shm = wl_shm_init(display, &shm_callbacks);
1807 ec->image_target_texture_2d =
1808 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1809 ec->image_target_renderbuffer_storage = (void *)
1810 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1811 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1812 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1814 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1815 ec->unbind_display =
1816 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1818 extensions = (const char *) glGetString(GL_EXTENSIONS);
1819 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1821 "GL_EXT_texture_format_BGRA8888 not available\n");
1826 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1827 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1828 ec->has_bind_display = 1;
1829 if (ec->has_bind_display)
1830 ec->bind_display(ec->display, ec->wl_display);
1832 wl_list_init(&ec->surface_list);
1833 wl_list_init(&ec->input_device_list);
1834 wl_list_init(&ec->output_list);
1835 wl_list_init(&ec->binding_list);
1836 wl_list_init(&ec->animation_list);
1837 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1838 ec->fade.animation.frame = fade_frame;
1839 wl_list_init(&ec->fade.animation.link);
1841 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1842 MODIFIER_CTRL | MODIFIER_ALT,
1843 terminate_binding, ec);
1845 create_pointer_images(ec);
1847 screenshooter_create(ec);
1849 glActiveTexture(GL_TEXTURE0);
1851 if (wlsc_shader_init(&ec->texture_shader,
1852 vertex_shader, texture_fragment_shader) < 0)
1854 if (init_solid_shader(&ec->solid_shader,
1855 ec->texture_shader.vertex_shader,
1856 solid_fragment_shader) < 0)
1859 loop = wl_display_get_event_loop(ec->wl_display);
1860 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1861 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1863 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1864 pixman_region32_init(&ec->damage_region);
1865 wlsc_compositor_schedule_repaint(ec);
1870 static int on_term_signal(int signal_number, void *data)
1872 struct wlsc_compositor *ec = data;
1874 wl_display_terminate(ec->wl_display);
1880 load_module(const char *name, const char *entrypoint, void **handle)
1882 char path[PATH_MAX];
1883 void *module, *init;
1886 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1888 snprintf(path, sizeof path, "%s", name);
1890 module = dlopen(path, RTLD_LAZY);
1893 "failed to load module: %s\n", dlerror());
1897 init = dlsym(module, entrypoint);
1900 "failed to lookup init function: %s\n", dlerror());
1907 int main(int argc, char *argv[])
1909 struct wl_display *display;
1910 struct wlsc_compositor *ec;
1911 struct wl_event_loop *loop;
1913 void *shell_module, *backend_module;
1914 int (*shell_init)(struct wlsc_compositor *ec);
1915 struct wlsc_compositor
1916 *(*backend_init)(struct wl_display *display, char *options);
1917 char *backend = NULL;
1918 char *backend_options = "";
1922 static const char opts[] = "B:b:o:S:i:s:";
1923 static const struct option longopts[ ] = {
1924 { "backend", 1, NULL, 'B' },
1925 { "backend-options", 1, NULL, 'o' },
1926 { "background", 1, NULL, 'b' },
1927 { "socket", 1, NULL, 'S' },
1928 { "idle-time", 1, NULL, 'i' },
1929 { "shell", 1, NULL, 's' },
1933 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1936 option_background = optarg;
1942 backend_options = optarg;
1945 option_socket_name = optarg;
1948 option_idle_time = strtol(optarg, &p, 0);
1951 "invalid idle time option: %s\n",
1962 display = wl_display_create();
1967 if (getenv("WAYLAND_DISPLAY"))
1968 backend = "wayland-backend.so";
1969 else if (getenv("DISPLAY"))
1970 backend = "x11-backend.so";
1971 else if (getenv("OPENWFD"))
1972 backend = "openwfd-backend.so";
1974 backend = "drm-backend.so";
1978 shell = "desktop-shell.so";
1980 backend_init = load_module(backend, "backend_init", &backend_module);
1984 shell_init = load_module(shell, "shell_init", &shell_module);
1988 ec = backend_init(display, backend_options);
1990 fprintf(stderr, "failed to create compositor\n");
1994 if (shell_init(ec) < 0)
1997 if (wl_display_add_socket(display, option_socket_name)) {
1998 fprintf(stderr, "failed to add socket: %m\n");
2002 loop = wl_display_get_event_loop(ec->wl_display);
2003 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2004 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2006 wl_display_run(display);
2008 if (ec->has_bind_display)
2009 ec->unbind_display(ec->display, display);
2010 wl_display_destroy(display);