Imported Upstream version 1.8.0
[platform/core/ml/nnfw.git] / compiler / luci-value-test / test.lst
1 #addeval(Abs_000)
2 addeval(Add_000)
3 #addeval(Add_001)
4 addeval(Add_U8_000)
5 #addeval(AddN_000)
6 addeval(ArgMax_000)
7 addeval(ArgMax_001)
8 addeval(ArgMax_002)
9 addeval(ArgMax_003)
10 addeval(ArgMax_U8_000)
11 addeval(ArgMax_U8_001)
12 addeval(ArgMax_U8_002)
13 addeval(ArgMax_U8_003)
14 #addeval(ArgMin_000)
15 #addeval(ArgMin_001)
16 #addeval(ArgMin_002)
17 #addeval(ArgMin_003)
18 #addeval(ArgMin_U8_000)
19 #addeval(ArgMin_U8_001)
20 #addeval(ArgMin_U8_002)
21 #addeval(ArgMin_U8_003)
22 addeval(AveragePool2D_000)
23 #addeval(BatchMatMul_000)
24 #addeval(BatchMatMulV2_000)
25 #addeval(BatchMatMulV2_001)
26 #addeval(BatchToSpaceND_000)
27 #addeval(Cast_000)
28 #addeval(Cast_001)
29 #addeval(Ceil_000)
30 addeval(Concatenation_000)
31 addeval(Concatenation_U8_000)
32 addeval(Conv2D_000)
33 addeval(Conv2D_001)
34 addeval(Conv2D_002)
35 #addeval(Conv2D_003)
36 addeval(Conv2D_U8_000)
37 addeval(Conv2D_U8_001)
38 #addeval(Cos_000)
39 #addeval(DepthToSpace_000)
40 addeval(DepthwiseConv2D_000)
41 addeval(DepthwiseConv2D_U8_000)
42 #addeval(DepthwiseConv2D_U8_001)
43 addeval(DepthwiseConv2D_001)
44 #addeval(Div_000)
45 addeval(ELU_000)
46 #addeval(Equal_000)
47 #addeval(Exp_000)
48 #addeval(ExpandDims_000)
49 #addeval(ExpandDims_001)
50 #addeval(ExpandDims_002)
51 #addeval(ExpandDims_003)
52 #addeval(Fill_000)
53 #addeval(Fill_001)
54 #addeval(Floor_000)
55 #addeval(FloorDiv_000)
56 #addeval(FloorDiv_001)
57 #addeval(FloorMod_000)
58 #addeval(FloorMod_001)
59 addeval(FullyConnected_000)
60 addeval(FullyConnected_001)
61 addeval(FullyConnected_002)
62 #addeval(FullyConnected_U8_000)
63 #addeval(Gather_000)
64 #addeval(GatherNd_000)
65 #addeval(Greater_000)
66 #addeval(GreaterEqual_000)
67 addeval(If_000)
68 addeval(If_001)
69 addeval(L2Normalize_000)
70 addeval(L2Pool2D_000)
71 #addeval(L2Pool2D_U8_000)
72 addeval(LeakyRelu_000)
73 #addeval(Less_000)
74 #addeval(LessEqual_000)
75 addeval(LocalResponseNormalization_000)
76 #addeval(Log_000)
77 #addeval(LogicalAnd_000)
78 #addeval(LogicalNot_000)
79 #addeval(LogicalOr_000)
80 addeval(Logistic_000)
81 #addeval(LogSoftmax_000)
82 #addeval(MatMul_000)
83 #addeval(MatrixDiag_000)
84 #addeval(MatrixSetDiag_000)
85 #addeval(Maximum_000)
86 addeval(MaxPool2D_000)
87 addeval(MaxPool2D_U8_000)
88 addeval(Mean_000)
89 addeval(Mean_001)
90 #addeval(Mean_U8_000)
91 #addeval(Minimum_000)
92 #addeval(MirrorPad_000)
93 addeval(Mul_000)
94 #addeval(Mul_U8_000)
95 #addeval(Neg_000)
96 #addeval(NotEqual_000)
97 #addeval(OneHot_000)
98 #addeval(OneHot_001)
99 #addeval(OneHot_002)
100 #addeval(OneHot_003)
101 #addeval(Pack_000)
102 #addeval(Pack_U8_000)
103 addeval(Pad_000)
104 addeval(Pad_U8_000)
105 #addeval(Pow_000)
106 #addeval(PRelu_000)
107 #addeval(Range_000)
108 #addeval(Rank_000)
109 #addeval(ReduceAny_000)
110 #addeval(ReduceAny_001)
111 #addeval(ReduceAny_002)
112 #addeval(ReduceAny_003)
113 #addeval(ReduceMax_000)
114 #addeval(ReduceMin_000)
115 #addeval(ReduceProd_000)
116 #addeval(ReduceProd_001)
117 #addeval(ReduceProd_002)
118 #addeval(ReduceProd_003)
119 #addeval(ReLU_000)
120 #addeval(ReLU6_000)
121 #addeval(ReLUN1To1_000)
122 addeval(Reshape_000)
123 addeval(Reshape_001)
124 addeval(Reshape_002)
125 #addeval(Reshape_003)
126 addeval(Reshape_U8_000)
127 #addeval(ResizeBilinear_000)
128 #addeval(ResizeNearestNeighbor_000)
129 #addeval(ReverseSequence_000)
130 #addeval(ReverseV2_000)
131 #addeval(Round_000)
132 #addeval(Rsqrt_000)
133 #addeval(ScatterNd_000)
134 #addeval(SegmentSum_000)
135 #addeval(Select_000)
136 #addeval(Select_001)
137 #addeval(Select_002)
138 #addeval(SelectV2_000)
139 #addeval(SelectV2_001)
140 #addeval(SelectV2_002)
141 #addeval(Shape_000)
142 #addeval(Sin_000)
143 addeval(Slice_000)
144 addeval(Softmax_000)
145 #addeval(Softmax_U8_000)
146 #addeval(SpaceToBatchND_000)
147 #addeval(SpaceToBatchND_001)
148 #addeval(SpaceToBatchND_002)
149 #addeval(SpaceToBatchND_003)
150 addeval(SpaceToDepth_000)
151 #addeval(SparseToDense_000)
152 addeval(Split_000)
153 #addeval(SplitV_000)
154 #addeval(Sqrt_000)
155 #addeval(Square_000)
156 #addeval(SquaredDifference_000)
157 addeval(Squeeze_000)
158 addeval(StridedSlice_000)
159 addeval(StridedSlice_001)
160 addeval(StridedSlice_002)
161 #addeval(Sub_000)
162 #addeval(Sub_U8_000)
163 #addeval(Sum_000)
164 #addeval(Sum_001)
165 #addeval(Tanh_000)
166 #addeval(Tile_000)
167 #addeval(Tile_U8_000)
168 #addeval(TopKV2_000)
169 #addeval(TopKV2_001)
170 addeval(Transpose_000)
171 #addeval(TransposeConv_000)
172 addeval(Unpack_000)
173 addeval(Unpack_001)
174 addeval(Unpack_002)
175 addeval(Unpack_003)
176 #addeval(Where_000)
177 #addeval(Where_001)
178 #addeval(While_000)
179 #addeval(While_001)
180 #addeval(While_002)
181 #addeval(While_003)
182 #addeval(YUV_TO_RGB_U8_000)
183 #addeval(ZerosLike_000)