10 addeval(ArgMax_U8_000)
11 addeval(ArgMax_U8_001)
12 addeval(ArgMax_U8_002)
13 addeval(ArgMax_U8_003)
18 #addeval(ArgMin_U8_000)
19 #addeval(ArgMin_U8_001)
20 #addeval(ArgMin_U8_002)
21 #addeval(ArgMin_U8_003)
22 addeval(AveragePool2D_000)
23 #addeval(BatchMatMul_000)
24 #addeval(BatchMatMulV2_000)
25 #addeval(BatchMatMulV2_001)
26 #addeval(BatchToSpaceND_000)
30 addeval(Concatenation_000)
31 addeval(Concatenation_U8_000)
36 addeval(Conv2D_U8_000)
37 addeval(Conv2D_U8_001)
39 #addeval(DepthToSpace_000)
40 addeval(DepthwiseConv2D_000)
41 addeval(DepthwiseConv2D_U8_000)
42 #addeval(DepthwiseConv2D_U8_001)
43 addeval(DepthwiseConv2D_001)
48 #addeval(ExpandDims_000)
49 #addeval(ExpandDims_001)
50 #addeval(ExpandDims_002)
51 #addeval(ExpandDims_003)
55 #addeval(FloorDiv_000)
56 #addeval(FloorDiv_001)
57 #addeval(FloorMod_000)
58 #addeval(FloorMod_001)
59 addeval(FullyConnected_000)
60 addeval(FullyConnected_001)
61 addeval(FullyConnected_002)
62 #addeval(FullyConnected_U8_000)
64 #addeval(GatherNd_000)
66 #addeval(GreaterEqual_000)
69 addeval(L2Normalize_000)
71 #addeval(L2Pool2D_U8_000)
72 addeval(LeakyRelu_000)
74 #addeval(LessEqual_000)
75 addeval(LocalResponseNormalization_000)
77 #addeval(LogicalAnd_000)
78 #addeval(LogicalNot_000)
79 #addeval(LogicalOr_000)
81 #addeval(LogSoftmax_000)
83 #addeval(MatrixDiag_000)
84 #addeval(MatrixSetDiag_000)
86 addeval(MaxPool2D_000)
87 addeval(MaxPool2D_U8_000)
92 #addeval(MirrorPad_000)
96 #addeval(NotEqual_000)
102 #addeval(Pack_U8_000)
109 #addeval(ReduceAny_000)
110 #addeval(ReduceAny_001)
111 #addeval(ReduceAny_002)
112 #addeval(ReduceAny_003)
113 #addeval(ReduceMax_000)
114 #addeval(ReduceMin_000)
115 #addeval(ReduceProd_000)
116 #addeval(ReduceProd_001)
117 #addeval(ReduceProd_002)
118 #addeval(ReduceProd_003)
121 #addeval(ReLUN1To1_000)
125 #addeval(Reshape_003)
126 addeval(Reshape_U8_000)
127 #addeval(ResizeBilinear_000)
128 #addeval(ResizeNearestNeighbor_000)
129 #addeval(ReverseSequence_000)
130 #addeval(ReverseV2_000)
133 #addeval(ScatterNd_000)
134 #addeval(SegmentSum_000)
138 #addeval(SelectV2_000)
139 #addeval(SelectV2_001)
140 #addeval(SelectV2_002)
145 #addeval(Softmax_U8_000)
146 #addeval(SpaceToBatchND_000)
147 #addeval(SpaceToBatchND_001)
148 #addeval(SpaceToBatchND_002)
149 #addeval(SpaceToBatchND_003)
150 addeval(SpaceToDepth_000)
151 #addeval(SparseToDense_000)
156 #addeval(SquaredDifference_000)
158 addeval(StridedSlice_000)
159 addeval(StridedSlice_001)
160 addeval(StridedSlice_002)
167 #addeval(Tile_U8_000)
170 addeval(Transpose_000)
171 #addeval(TransposeConv_000)
182 #addeval(YUV_TO_RGB_U8_000)
183 #addeval(ZerosLike_000)