2 * Copyright © 2011 Benjamin Franzke
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that copyright
7 * notice and this permission notice appear in supporting documentation, and
8 * that the name of the copyright holders not be used in advertising or
9 * publicity pertaining to distribution of the software without specific,
10 * written prior permission. The copyright holders make no representations
11 * about the suitability of this software for any purpose. It is provided "as
12 * is" without express or implied warranty.
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
30 #include <wayland-client.h>
31 #include <wayland-egl.h>
33 #include <GLES2/gl2.h>
37 struct wl_display *display;
38 struct wl_compositor *compositor;
39 struct wl_shell *shell;
49 struct display *display;
58 GLuint rotation_uniform;
64 struct wl_egl_window *native;
65 struct wl_surface *surface;
66 EGLSurface egl_surface;
69 static const char *vert_shader_text =
70 "uniform mat4 rotation;\n"
71 "attribute vec4 pos;\n"
72 "attribute vec4 color;\n"
73 "varying vec4 v_color;\n"
75 " gl_Position = rotation * pos;\n"
79 static const char *frag_shader_text =
80 "precision mediump float;\n"
81 "varying vec4 v_color;\n"
83 " gl_FragColor = v_color;\n"
87 init_egl(struct display *display)
89 static const EGLint context_attribs[] = {
90 EGL_CONTEXT_CLIENT_VERSION, 2,
94 static const EGLint config_attribs[] = {
95 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT,
101 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
105 EGLint major, minor, n;
108 display->egl.dpy = eglGetDisplay(display->display);
109 assert(display->egl.dpy);
111 ret = eglInitialize(display->egl.dpy, &major, &minor);
112 assert(ret == EGL_TRUE);
113 ret = eglBindAPI(EGL_OPENGL_ES_API);
114 assert(ret == EGL_TRUE);
116 assert(eglChooseConfig(display->egl.dpy, config_attribs,
117 &display->egl.conf, 1, &n) && n == 1);
119 display->egl.ctx = eglCreateContext(display->egl.dpy,
121 EGL_NO_CONTEXT, context_attribs);
122 assert(display->egl.ctx);
127 create_shader(struct window *window, const char *source, GLenum shader_type)
132 shader = glCreateShader(shader_type);
135 glShaderSource(shader, 1, (const char **) &source, NULL);
136 glCompileShader(shader);
138 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
142 glGetShaderInfoLog(shader, 1000, &len, log);
143 fprintf(stderr, "Error: compiling %s: %*s\n",
144 shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
153 init_gl(struct window *window)
158 glViewport(0, 0, window->geometry.width, window->geometry.height);
160 frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
161 vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
163 window->gl.program = glCreateProgram();
164 glAttachShader(window->gl.program, frag);
165 glAttachShader(window->gl.program, vert);
166 glLinkProgram(window->gl.program);
168 glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status);
172 glGetProgramInfoLog(window->gl.program, 1000, &len, log);
173 fprintf(stderr, "Error: linking:\n%*s\n", len, log);
177 glUseProgram(window->gl.program);
182 glBindAttribLocation(window->gl.program, window->gl.pos, "pos");
183 glBindAttribLocation(window->gl.program, window->gl.col, "color");
184 glLinkProgram(window->gl.program);
186 window->gl.rotation_uniform =
187 glGetUniformLocation(window->gl.program, "rotation");
191 create_surface(struct window *window)
193 struct display *display = window->display;
195 static const EGLint surface_attribs[] = {
196 EGL_ALPHA_FORMAT, EGL_ALPHA_FORMAT_PRE,
200 window->surface = wl_compositor_create_surface(display->compositor);
202 wl_egl_window_create(window->surface,
203 window->geometry.width,
204 window->geometry.height);
205 window->egl_surface =
206 eglCreateWindowSurface(display->egl.dpy,
211 wl_shell_set_toplevel(display->shell, window->surface);
213 ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
214 window->egl_surface, window->display->egl.ctx);
215 assert(ret == EGL_TRUE);
218 static const struct wl_callback_listener frame_listener;
221 redraw(void *data, struct wl_callback *callback, uint32_t time)
223 struct window *window = data;
224 static const GLfloat verts[3][2] = {
229 static const GLfloat colors[3][3] = {
235 GLfloat rotation[4][4] = {
241 static const int32_t speed_div = 5;
242 static uint32_t start_time = 0;
247 angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
248 rotation[0][0] = cos(angle);
249 rotation[0][2] = sin(angle);
250 rotation[2][0] = -sin(angle);
251 rotation[2][2] = cos(angle);
253 glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
254 (GLfloat *) rotation);
256 glClearColor(0.0, 0.0, 0.0, 0.5);
257 glClear(GL_COLOR_BUFFER_BIT);
259 glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
260 glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
261 glEnableVertexAttribArray(window->gl.pos);
262 glEnableVertexAttribArray(window->gl.col);
264 glDrawArrays(GL_TRIANGLES, 0, 3);
266 glDisableVertexAttribArray(window->gl.pos);
267 glDisableVertexAttribArray(window->gl.col);
271 eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
273 wl_callback_destroy(callback);
275 callback = wl_surface_frame(window->surface);
276 wl_callback_add_listener(callback, &frame_listener, window);
279 static const struct wl_callback_listener frame_listener = {
284 display_handle_global(struct wl_display *display, uint32_t id,
285 const char *interface, uint32_t version, void *data)
287 struct display *d = data;
289 if (strcmp(interface, "wl_compositor") == 0) {
291 wl_display_bind(display, id, &wl_compositor_interface);
292 } else if (strcmp(interface, "wl_shell") == 0) {
293 d->shell = wl_display_bind(display, id, &wl_shell_interface);
298 event_mask_update(uint32_t mask, void *data)
300 struct display *d = data;
308 main(int argc, char **argv)
310 struct display display = { 0 };
311 struct window window = { 0 };
313 memset(&display, 0, sizeof display);
314 memset(&window, 0, sizeof window);
316 window.display = &display;
317 window.geometry.width = 250;
318 window.geometry.height = 250;
320 display.display = wl_display_connect(NULL);
321 assert(display.display);
323 wl_display_add_global_listener(display.display,
324 display_handle_global, &display);
326 wl_display_get_fd(display.display, event_mask_update, &display);
327 wl_display_iterate(display.display, WL_DISPLAY_READABLE);
330 create_surface(&window);
333 redraw(&window, NULL, 0);
336 wl_display_iterate(display.display, display.mask);