2 * Copyright © 2008 Kristian Høgsberg
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that copyright
7 * notice and this permission notice appear in supporting documentation, and
8 * that the name of the copyright holders not be used in advertising or
9 * publicity pertaining to distribution of the software without specific,
10 * written prior permission. The copyright holders make no representations
11 * about the suitability of this software for any purpose. It is provided "as
12 * is" without express or implied warranty.
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
36 #define GL_GLEXT_PROTOTYPES
37 #define EGL_EGLEXT_PROTOTYPES
40 #include <EGL/eglext.h>
42 #include "wayland-util.h"
43 #include "wayland-client.h"
44 #include "wayland-glib.h"
49 struct window *window;
57 cairo_surface_t *cairo_surface;
60 GLuint fbo, color_rbo[2], depth_rbo;
61 cairo_surface_t *surface[2];
65 struct gear_template {
74 const static struct gear_template gear_templates[] = {
75 { { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 },
76 { { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 },
77 { { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 },
80 static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0};
82 static void die(const char *msg)
84 fprintf(stderr, "%s", msg);
89 make_gear(const struct gear_template *t)
96 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material);
99 r1 = t->outer_radius - t->tooth_depth / 2.0;
100 r2 = t->outer_radius + t->tooth_depth / 2.0;
102 da = 2.0 * M_PI / t->teeth / 4.0;
104 glShadeModel(GL_FLAT);
106 glNormal3f(0.0, 0.0, 1.0);
108 /* draw front face */
109 glBegin(GL_QUAD_STRIP);
110 for (i = 0; i <= t->teeth; i++) {
111 angle = i * 2.0 * M_PI / t->teeth;
112 glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
113 glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
115 glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
116 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
121 /* draw front sides of teeth */
123 da = 2.0 * M_PI / t->teeth / 4.0;
124 for (i = 0; i < t->teeth; i++) {
125 angle = i * 2.0 * M_PI / t->teeth;
127 glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
128 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
129 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
130 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
134 glNormal3f(0.0, 0.0, -1.0);
137 glBegin(GL_QUAD_STRIP);
138 for (i = 0; i <= t->teeth; i++) {
139 angle = i * 2.0 * M_PI / t->teeth;
140 glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
141 glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
143 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
144 glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
149 /* draw back sides of teeth */
151 da = 2.0 * M_PI / t->teeth / 4.0;
152 for (i = 0; i < t->teeth; i++) {
153 angle = i * 2.0 * M_PI / t->teeth;
155 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
156 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
157 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
158 glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
162 /* draw outward faces of teeth */
163 glBegin(GL_QUAD_STRIP);
164 for (i = 0; i < t->teeth; i++) {
165 angle = i * 2.0 * M_PI / t->teeth;
167 glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
168 glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
169 u = r2 * cos(angle + da) - r1 * cos(angle);
170 v = r2 * sin(angle + da) - r1 * sin(angle);
171 len = sqrt(u * u + v * v);
174 glNormal3f(v, -u, 0.0);
175 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
176 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
177 glNormal3f(cos(angle), sin(angle), 0.0);
178 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
179 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
180 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
181 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
182 glNormal3f(v, -u, 0.0);
183 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
184 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
185 glNormal3f(cos(angle), sin(angle), 0.0);
188 glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5);
189 glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5);
193 glShadeModel(GL_SMOOTH);
195 /* draw inside radius cylinder */
196 glBegin(GL_QUAD_STRIP);
197 for (i = 0; i <= t->teeth; i++) {
198 angle = i * 2.0 * M_PI / t->teeth;
199 glNormal3f(-cos(angle), -sin(angle), 0.0);
200 glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
201 glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
207 allocate_buffer(struct gears *gears)
210 struct rectangle allocation;
212 window_draw(gears->window);
214 gears->surface[gears->current] = window_get_surface(gears->window);
216 image = display_get_image_for_drm_surface(gears->display,
217 gears->surface[gears->current]);
218 #else /* XXX: hack to make Wayland compile, even if this example doesn't run */
219 die("gears cannot allocate buffer: it was compiled without cairo-gl\n");
222 if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
223 die("faile to make context current\n");
225 glBindRenderbuffer(GL_RENDERBUFFER_EXT,
226 gears->color_rbo[gears->current]);
227 glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
229 glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
230 window_get_child_allocation(gears->window, &allocation);
231 glRenderbufferStorage(GL_RENDERBUFFER_EXT,
233 allocation.width + 20 + 32,
234 allocation.height + 60 + 32);
238 draw_gears(struct gears *gears)
240 GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
241 struct rectangle allocation;
243 if (gears->surface[gears->current] == NULL)
244 allocate_buffer(gears);
246 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
247 GL_COLOR_ATTACHMENT0_EXT,
249 gears->color_rbo[gears->current]);
251 window_get_child_allocation(gears->window, &allocation);
252 glViewport(allocation.x, allocation.y,
253 allocation.width, allocation.height);
254 glScissor(allocation.x, allocation.y,
255 allocation.width, allocation.height);
257 glEnable(GL_SCISSOR_TEST);
258 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
262 glTranslatef(0.0, 0.0, -50);
264 glRotatef(view_rotx, 1.0, 0.0, 0.0);
265 glRotatef(view_roty, 0.0, 1.0, 0.0);
266 glRotatef(view_rotz, 0.0, 0.0, 1.0);
269 glTranslatef(-3.0, -2.0, 0.0);
270 glRotatef(gears->angle, 0.0, 0.0, 1.0);
271 glCallList(gears->gear_list[0]);
275 glTranslatef(3.1, -2.0, 0.0);
276 glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0);
277 glCallList(gears->gear_list[1]);
281 glTranslatef(-3.1, 4.2, 0.0);
282 glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0);
283 glCallList(gears->gear_list[2]);
290 window_set_surface(gears->window, gears->surface[gears->current]);
291 window_flush(gears->window);
295 resize_handler(struct window *window,
296 int32_t width, int32_t height, void *data)
298 struct gears *gears = data;
300 cairo_surface_destroy(gears->surface[0]);
301 gears->surface[0] = NULL;
302 cairo_surface_destroy(gears->surface[1]);
303 gears->surface[1] = NULL;
305 /* Constrain child size to be square and at least 300x300 */
315 window_set_child_size(gears->window, width, height);
319 keyboard_focus_handler(struct window *window,
320 struct input *device, void *data)
322 struct gears *gears = data;
323 struct rectangle allocation;
325 window_get_child_allocation(gears->window, &allocation);
326 resize_handler(window, allocation.width, allocation.height, gears);
330 redraw_handler(struct window *window, void *data)
332 struct gears *gears = data;
338 frame_callback(void *data, uint32_t time)
340 struct gears *gears = data;
342 gears->current = 1 - gears->current;
344 gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
346 window_schedule_redraw(gears->window);
347 wl_display_frame_callback(display_get_display(gears->d),
348 frame_callback, gears);
351 static struct gears *
352 gears_create(struct display *display)
354 const int width = 450, height = 500;
358 gears = malloc(sizeof *gears);
359 memset(gears, 0, sizeof *gears);
361 gears->window = window_create(display, "Wayland Gears", width, height);
363 gears->display = display_get_egl_display(gears->d);
364 if (gears->display == NULL)
365 die("failed to create egl display\n");
367 eglBindAPI(EGL_OPENGL_API);
369 gears->context = eglCreateContext(gears->display,
370 NULL, EGL_NO_CONTEXT, NULL);
371 if (gears->context == NULL)
372 die("failed to create context\n");
374 if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
375 die("faile to make context current\n");
377 glGenFramebuffers(1, &gears->fbo);
378 glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo);
380 glGenRenderbuffers(2, gears->color_rbo);
381 glGenRenderbuffers(1, &gears->depth_rbo);
382 glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
383 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
384 GL_DEPTH_ATTACHMENT_EXT,
387 for (i = 0; i < 3; i++) {
388 gears->gear_list[i] = glGenLists(1);
389 glNewList(gears->gear_list[i], GL_COMPILE);
390 make_gear(&gear_templates[i]);
394 glEnable(GL_NORMALIZE);
396 glMatrixMode(GL_PROJECTION);
398 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
399 glMatrixMode(GL_MODELVIEW);
401 glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
402 glEnable(GL_CULL_FACE);
403 glEnable(GL_LIGHTING);
405 glEnable(GL_DEPTH_TEST);
406 glClearColor(0, 0, 0, 0.92);
408 window_set_user_data(gears->window, gears);
409 window_set_resize_handler(gears->window, resize_handler);
410 window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
411 window_set_redraw_handler(gears->window, redraw_handler);
414 wl_display_frame_callback(display_get_display(gears->d),
415 frame_callback, gears);
420 int main(int argc, char *argv[])
425 d = display_create(&argc, &argv, NULL);
427 fprintf(stderr, "failed to create display: %m\n");
430 gears = gears_create(d);