2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkCommandLineFlags.h"
10 #include "SkMultiPictureDraw.h"
11 #include "SkSurface.h"
14 #include "GrContext.h"
17 // These CPU tile sizes are not good per se, but they are similar to what Chrome uses.
18 DEFINE_int32(CPUbenchTileW, 256, "Tile width used for CPU SKP playback.");
19 DEFINE_int32(CPUbenchTileH, 256, "Tile height used for CPU SKP playback.");
21 DEFINE_int32(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback.");
22 DEFINE_int32(GPUbenchTileH, 512, "Tile height used for GPU SKP playback.");
24 SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
25 bool useMultiPictureDraw, bool doLooping)
30 , fUseMultiPictureDraw(useMultiPictureDraw)
31 , fDoLooping(doLooping) {
32 fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces.
33 if (useMultiPictureDraw) {
34 fUniqueName.append("_mpd");
38 SKPBench::~SKPBench() {
39 for (int i = 0; i < fSurfaces.count(); ++i) {
40 fSurfaces[i]->unref();
44 const char* SKPBench::onGetName() {
48 const char* SKPBench::onGetUniqueName() {
49 return fUniqueName.c_str();
52 void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) {
54 SkAssertResult(canvas->getClipDeviceBounds(&bounds));
56 const bool gpu = canvas->getGrContext() != nullptr;
57 int tileW = gpu ? FLAGS_GPUbenchTileW : FLAGS_CPUbenchTileW,
58 tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH;
60 tileW = SkTMin(tileW, bounds.width());
61 tileH = SkTMin(tileH, bounds.height());
63 int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW));
64 int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH));
66 fSurfaces.setReserve(xTiles * yTiles);
67 fTileRects.setReserve(xTiles * yTiles);
69 SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH);
71 for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) {
72 for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) {
73 const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH);
74 *fTileRects.append() = tileRect;
75 *fSurfaces.push() = canvas->newSurface(ii);
77 // Never want the contents of a tile to include stuff the parent
79 SkRect clip = SkRect::Make(bounds);
80 clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop));
81 fSurfaces.top()->getCanvas()->clipRect(clip);
83 fSurfaces.top()->getCanvas()->setMatrix(canvas->getTotalMatrix());
84 fSurfaces.top()->getCanvas()->scale(fScale, fScale);
89 void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) {
90 // Draw the last set of tiles into the master canvas in case we're
92 for (int i = 0; i < fTileRects.count(); ++i) {
93 SkAutoTUnref<SkImage> image(fSurfaces[i]->newImageSnapshot());
94 canvas->drawImage(image,
95 SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop));
96 SkSafeSetNull(fSurfaces[i]);
103 bool SKPBench::isSuitableFor(Backend backend) {
104 return backend != kNonRendering_Backend;
107 SkIPoint SKPBench::onGetSize() {
108 return SkIPoint::Make(fClip.width(), fClip.height());
111 void SKPBench::onDraw(int loops, SkCanvas* canvas) {
112 SkASSERT(fDoLooping || 1 == loops);
113 if (fUseMultiPictureDraw) {
114 for (int i = 0; i < loops; i++) {
115 this->drawMPDPicture();
118 for (int i = 0; i < loops; i++) {
123 // Ensure the GrContext doesn't batch across draw loops.
124 if (GrContext* context = canvas->getGrContext()) {
130 void SKPBench::drawMPDPicture() {
131 SkMultiPictureDraw mpd;
133 for (int j = 0; j < fTileRects.count(); ++j) {
135 trans.setTranslate(-fTileRects[j].fLeft/fScale,
136 -fTileRects[j].fTop/fScale);
137 mpd.add(fSurfaces[j]->getCanvas(), fPic, &trans);
142 for (int j = 0; j < fTileRects.count(); ++j) {
143 fSurfaces[j]->getCanvas()->flush();
147 void SKPBench::drawPicture() {
148 for (int j = 0; j < fTileRects.count(); ++j) {
149 const SkMatrix trans = SkMatrix::MakeTrans(-fTileRects[j].fLeft / fScale,
150 -fTileRects[j].fTop / fScale);
151 fSurfaces[j]->getCanvas()->drawPicture(fPic, &trans, nullptr);
154 for (int j = 0; j < fTileRects.count(); ++j) {
155 fSurfaces[j]->getCanvas()->flush();
161 static void draw_pic_for_stats(SkCanvas* canvas, GrContext* context, const SkPicture* picture,
162 SkTArray<SkString>* keys, SkTArray<double>* values,
164 context->resetGpuStats();
165 canvas->drawPicture(picture);
168 int offset = keys->count();
169 context->dumpGpuStatsKeyValuePairs(keys, values);
170 context->dumpCacheStatsKeyValuePairs(keys, values);
172 // append tag, but only to new tags
173 for (int i = offset; i < keys->count(); i++, offset++) {
174 (*keys)[i].appendf("_%s", tag);
179 void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray<double>* values) {
181 // we do a special single draw and then dump the key / value pairs
182 GrContext* context = canvas->getGrContext();
187 // TODO refactor this out if we want to test other subclasses of skpbench
189 context->freeGpuResources();
190 context->resetContext();
191 context->getGpu()->resetShaderCacheForTesting();
192 draw_pic_for_stats(canvas, context, fPic, keys, values, "first_frame");
195 draw_pic_for_stats(canvas, context, fPic, keys, values, "second_frame");