Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git] / bench / RectoriBench.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "Benchmark.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkCanvas.h"
11 #include "SkLayerDrawLooper.h"
12 #include "SkPaint.h"
13 #include "SkPath.h"
14 #include "SkRandom.h"
15
16 // This bench replicates a problematic use case of a draw looper used
17 // to create an inner blurred rect
18 class RectoriBench : public Benchmark {
19 public:
20     RectoriBench() {}
21
22 protected:
23
24     const char* onGetName() override {
25         return "rectori";
26     }
27
28     void onDraw(int loops, SkCanvas* canvas) override {
29         SkRandom Random;
30
31         for (int i = 0; i < loops; i++) {
32             SkScalar blurSigma = Random.nextRangeScalar(1.5f, 25.0f);
33             SkScalar size = Random.nextRangeScalar(20*blurSigma, 50*blurSigma);
34
35             SkScalar x = Random.nextRangeScalar(0.0f, W - size);
36             SkScalar y = Random.nextRangeScalar(0.0f, H - size);
37
38             SkRect inner = { x, y, x + size, y + size };
39
40             SkRect outer(inner);
41             // outer is always outset either 2x or 4x the blur radius (we go with 2x)
42             outer.outset(2*blurSigma, 2*blurSigma);
43
44             SkPath p;
45
46             p.addRect(outer);
47             p.addRect(inner);
48             p.setFillType(SkPath::kEvenOdd_FillType);
49
50             // This will be used to translate the normal draw outside the
51             // clip rect and translate the blurred version back inside
52             SkScalar translate = 2.0f * size;
53
54             SkPaint paint;
55             paint.setLooper(this->createLooper(-translate, blurSigma))->unref();
56             paint.setColor(0xff000000 | Random.nextU());
57             paint.setAntiAlias(true);
58
59             canvas->save();
60             // clip always equals inner rect so we get the inside blur
61             canvas->clipRect(inner);
62             canvas->translate(translate, 0);
63             canvas->drawPath(p, paint);
64             canvas->restore();
65         }
66     }
67
68 private:
69     enum {
70         W = 640,
71         H = 480,
72     };
73
74     SkLayerDrawLooper* createLooper(SkScalar xOff, SkScalar sigma) {
75         SkLayerDrawLooper::Builder looperBuilder;
76
77         //-----------------------------------------------
78         SkLayerDrawLooper::LayerInfo info;
79
80         // TODO: add a color filter to better match what is seen in the wild
81         info.fPaintBits = /* SkLayerDrawLooper::kColorFilter_Bit |*/
82                           SkLayerDrawLooper::kMaskFilter_Bit;
83         info.fColorMode = SkXfermode::kDst_Mode;
84         info.fOffset.set(xOff, 0);
85         info.fPostTranslate = false;
86
87         SkPaint* paint = looperBuilder.addLayer(info);
88
89         SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
90                                                     sigma,
91                                                     SkBlurMaskFilter::kHighQuality_BlurFlag);
92         paint->setMaskFilter(mf)->unref();
93
94         //-----------------------------------------------
95         info.fPaintBits = 0;
96         info.fOffset.set(0, 0);
97
98         paint = looperBuilder.addLayer(info);
99         return looperBuilder.detachLooper();
100     }
101
102     typedef Benchmark INHERITED;
103 };
104
105 DEF_BENCH(return new RectoriBench();)