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[platform/upstream/libSkiaSharp.git] / bench / PerlinNoiseBench.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "Benchmark.h"
8 #include "SkCanvas.h"
9 #include "SkPerlinNoiseShader.h"
10
11 class PerlinNoiseBench : public Benchmark {
12     SkISize fSize;
13
14 public:
15     PerlinNoiseBench()  {
16         fSize = SkISize::Make(80, 80);
17     }
18
19 protected:
20     const char* onGetName() override {
21         return "perlinnoise";
22     }
23
24     void onDraw(int loops, SkCanvas* canvas) override {
25         this->test(loops, canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
26                    0.1f, 0.1f, 3, 0, false);
27     }
28
29 private:
30     void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
31         canvas->save();
32         canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
33                          SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
34         SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
35                                     SkIntToScalar(fSize.width()),
36                                     SkIntToScalar(fSize.height()));
37         canvas->drawRect(r, paint);
38         canvas->restore();
39     }
40
41     void test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
42               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
43               bool stitchTiles) {
44         sk_sp<SkShader> shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
45             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
46                                                   seed, stitchTiles ? &fSize : nullptr) :
47             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
48                                                 seed, stitchTiles ? &fSize : nullptr);
49         SkPaint paint;
50         paint.setShader(shader);
51
52         for (int i = 0; i < loops; i++) {
53             this->drawClippedRect(canvas, x, y, paint);
54         }
55     }
56
57     typedef Benchmark INHERITED;
58 };
59
60 ///////////////////////////////////////////////////////////////////////////////
61
62 DEF_BENCH( return new PerlinNoiseBench(); )