1 #ifndef __DALI_TOOLKIT_CONTROL_H__
2 #define __DALI_TOOLKIT_CONTROL_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/dali.h>
24 namespace Dali DALI_IMPORT_API
30 //Forward declarations.
38 * @brief Control is the base class for all controls.
40 * The implementation of the control must be supplied; see Internal::Control for more details.
41 * @see Internal::Control
43 class Control : public CustomActor
49 static const Property::Index PROPERTY_BACKGROUND_COLOR; ///< name "background-color", @see SetBackgroundColor, type VECTOR4
50 static const Property::Index PROPERTY_BACKGROUND; ///< name "background", @see SetBackground, type MAP
51 static const Property::Index PROPERTY_WIDTH_POLICY; ///< name "width-policy", @see SetSizePolicy, type STRING
52 static const Property::Index PROPERTY_HEIGHT_POLICY; ///< name "height-policy", @see SetSizePolicy, type STRING
53 static const Property::Index PROPERTY_MINIMUM_SIZE; ///< name "minimum-size", @see SetMinimumSize, type VECTOR3
54 static const Property::Index PROPERTY_MAXIMUM_SIZE; ///< name "maximum-size", @see SetMaximumSize, type VECTOR3
55 static const Property::Index PROPERTY_KEY_INPUT_FOCUS; ///< name "key-input-focus", @see SetKeyInputFocus, type BOOLEAN
60 static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
61 static const char* const SIGNAL_TAPPED; ///< name "tapped"
62 static const char* const SIGNAL_PANNED; ///< name "panned"
63 static const char* const SIGNAL_PINCHED; ///< name "pinched"
64 static const char* const SIGNAL_LONG_PRESSED; ///< name "long-pressed"
69 static const char* const ACTION_CONTROL_ACTIVATED; ///< name "control-activated"
73 * @brief Describes how a control could be resized.
77 Fixed, ///< Size can't grow or shrink.
78 Minimum, ///< Size can grow but shrink up to a minimum level.
79 Maximum, ///< Size can shrink but grow up to a maximum value.
80 Range, ///< Size can grow or shrink between a minimum and a maximum values.
81 Flexible, ///< Size can grow or shrink with no limits.
85 * @brief Describes what a control should do when a contained actor/control exceeds the boundary of the control.
89 Crop, ///< Control's contents will be cropped.
90 Shrink, ///< Control's contents will be shrunk.
91 Scroll ///< Control's contents will be added to a scroll.
95 * @brief Describes the direction to move the keyboard focus towards.
97 enum KeyboardFocusNavigationDirection
99 Left, ///< Move keyboard focus towards the left direction
100 Right, ///< Move keyboard focus towards the right direction
101 Up, ///< Move keyboard focus towards the up direction
102 Down ///< Move keyboard focus towards the down direction
107 /// @brief Key Event signal type;
108 typedef SignalV2<bool ( Control, const KeyEvent& ) > KeyEventSignalV2;
110 public: // Creation & Destruction
113 * @brief Create a new instance of a Control.
115 * @return A handle to a new Control.
117 static Control New();
120 * @brief Create an uninitialized Control handle.
122 * Only derived versions can be instantiated. Calling member
123 * functions with an uninitialized Dali::Object is not allowed.
128 * @brief Copy constructor.
130 * Creates another handle that points to the same real object
131 * @param[in] uiControl Handle to copy
133 Control(const Control& uiControl);
136 * @brief Dali::Control is intended as a base class
138 * This is non-virtual since derived Handle types must not contain data or virtual methods.
145 * @brief Assignment operator.
147 * Changes this handle to point to another real object
148 * @param[in] handle Object to assign this to
149 * @return reference to this
151 Control& operator=( const Control& handle );
156 * @brief Downcast an Object handle to Control.
158 * If handle points to a Control the downcast produces valid
159 * handle. If not the returned handle is left uninitialized.
161 * @param[in] handle Handle to an object
162 * @return handle to a Control or an uninitialized handle
164 static Control DownCast( BaseHandle handle );
167 * @brief Retrieve the Control implementation.
169 * @return The implementation.
171 Internal::Control& GetImplementation();
174 * @brief Retrieve the Control implementation.
176 * @return The implementation.
178 const Internal::Control& GetImplementation() const;
183 * @brief Sets the size policies for the width and height dimensions.
185 * @param[in] widthPolicy Size policy for the width dimension.
186 * @param[in] heightPolicy Size policy for the height dimension.
188 void SetSizePolicy( SizePolicy widthPolicy, SizePolicy heightPolicy );
191 * @brief Retrieves the size policies for the width and height dimensions.
193 * @param[out] widthPolicy Width's size policy.
194 * @param[out] heightPolicy Height's size policy.
196 void GetSizePolicy( SizePolicy& widthPolicy, SizePolicy& heightPolicy ) const;
199 * @brief Sets the minimum size for the control.
201 * @param[in] size The minimum size.
203 void SetMinimumSize( const Vector3& size );
206 * @brief Retrieves the minimum size.
208 * @return The minimum size.
210 const Vector3& GetMinimumSize() const;
213 * @brief Sets the maximum size.
215 * @param[in] size The maximum size.
217 void SetMaximumSize( const Vector3& size );
220 * @brief Retrieves the maximum size.
222 * @return The maximum size.
224 const Vector3& GetMaximumSize() const;
227 * @brief Works out the natural size.
229 * Natural size is the control's size with any restriction.
231 * @return The natural size.
233 Vector3 GetNaturalSize();
236 * @brief Works out the control's height for a given width.
238 * @param[in] width The control's width.
240 * @return The control's height for the given width.
242 float GetHeightForWidth( float width );
245 * @brief Works out the control's width for a given height.
247 * @param[in] height The control's height.
249 * @return The control's width for the given height.
251 float GetWidthForHeight( float height );
256 * @brief This sets the control to receive key events.
258 * The key event can originate from a virtual or physical keyboard.
259 * @pre The Control has been initialized.
260 * @pre The Control should be on the stage before setting keyboard focus.
261 * @return True if the control has foucs, False otherwise.
263 void SetKeyInputFocus();
266 * @brief Quries whether the control has key input focus.
268 * Note: The control can be set to have the focus and still not receive all the key events if another control has over ridden it.
269 * As the key input focus mechanism works like a stack, the top most control receives all the key events, and passes on the
270 * unhandled events to the controls below in the stack. A control in the stack will regain key input focus when there are no more
271 * controls above it in the focus stack.
272 * To query for the conrol which is on top of the focus stack use Dali::Toolkit::KeyInputFocusManager::GetCurrentKeyboardFocusActor()
273 * @pre The Control has been initialized.
274 * @pre The Control should be on the stage before setting keyboard focus.
275 * @return true if this control has keyboard input focus
277 bool HasKeyInputFocus();
280 * @brief Once an actor is Set to receive key input focus this function is called to stop it receiving key events.
282 * A check is performed to ensure it was previously set, if this check fails then nothing is done.
283 * @pre The Actor has been initialized.
285 void ClearKeyInputFocus();
290 * @brief Retrieves the pinch gesture detector of the control.
292 * @return The pinch gesture detector.
293 * @pre Pinch detection should have been enabled in the control.
295 PinchGestureDetector GetPinchGestureDetector() const;
298 * @brief Retrieves the pan gesture detector of the control.
300 * @return The pan gesture detector.
301 * @pre Pan detection should have been enabled in the control.
303 PanGestureDetector GetPanGestureDetector() const;
306 * @brief Retrieves the tap gesture detector of the control.
308 * @return The tap gesture detector.
309 * @pre Tap detection should have been enabled in the control.
311 TapGestureDetector GetTapGestureDetector() const;
314 * @brief Retrieves the long press gesture detector of the control.
316 * @return The long press gesture detector.
317 * @pre Long press detection should have been enabled in the control.
319 LongPressGestureDetector GetLongPressGestureDetector() const;
324 * @brief Sets the background color of the control.
326 * @param[in] color The required background color of the control
328 void SetBackgroundColor( const Vector4& color );
331 * @brief Retrieves the background color of the control.
333 * @return The background color of the control.
335 Vector4 GetBackgroundColor() const;
338 * @brief Sets an image as the background of the control.
340 * The color of this image is blended with the background color @see SetBackgroundColor
342 * @param[in] image The image to set as the background.
344 void SetBackground( Image image );
347 * @brief Clears the background.
349 void ClearBackground();
352 * @brief Retrieves the actor used as the background for this control.
354 * @return The actor that used as the background for this control.
356 Actor GetBackgroundActor() const;
361 * @brief This signal is emitted when key event is received.
363 * A callback of the following type may be connected:
365 * bool YourCallbackName(Control control, const KeyEvent& event);
367 * The return value of True, indicates that the touch event should be consumed.
368 * Otherwise the signal will be emitted on the next sensitive parent of the actor.
369 * @pre The Control has been initialized.
370 * @return The signal to connect to.
372 KeyEventSignalV2& KeyEventSignal();
374 public: // Not intended for application developers
377 * @brief Create an initialised Control.
379 * @param[in] implementation The implementation for this control.
380 * @return A handle to a newly allocated Dali resource.
382 Control(Internal::Control& implementation);
385 * @brief This constructor is used by CustomActor within Dali core to create additional Control handles
386 * using an Internal CustomActor pointer.
388 * @param [in] internal A pointer to a newly allocated Dali resource
390 Control(Dali::Internal::CustomActor* internal);
392 public: // Templates for Deriving Classes
395 * @brief Template to allow deriving controls to DownCast handles to deriving handle classes.
397 * @tparam T The handle class
398 * @tparam I The implementation class
399 * @param[in] handle Handle to an object
400 * @return Handle to a class T or an uninitialized handle.
401 * @see DownCast(BaseHandle)
403 template<typename T, typename I>
404 static T DownCast( BaseHandle handle )
408 CustomActor custom = Dali::CustomActor::DownCast( handle );
411 CustomActorImpl& customImpl = custom.GetImplementation();
413 I* impl = dynamic_cast<I*>(&customImpl);
417 result = T(customImpl.GetOwner());
425 * @brief Template to allow deriving controls to verify whether the Internal::CustomActor* is actually an
426 * implementation of their class.
428 * @tparam I The implementation class
429 * @param[in] internal Pointer to the Internal::CustomActor
432 void VerifyCustomActorPointer(Dali::Internal::CustomActor* internal)
434 // Can have a NULL pointer so we only need to check if the internal implementation is our class
435 // when there is a value.
438 DALI_ASSERT_DEBUG(dynamic_cast<I*>(&CustomActor(internal).GetImplementation()));
444 } // namespace Toolkit
448 #endif // __DALI_TOOLKIT_CONTROL_H__