1 #ifndef __DALI_TOOLKIT_INTERNAL_TEXT_INPUT_POPUP_H__
2 #define __DALI_TOOLKIT_INTERNAL_TEXT_INPUT_POPUP_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/dali.h>
24 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
25 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
38 class TextInputPopup : public ConnectionTracker
62 struct ButtonRequirement
64 TextInputPopup::Buttons buttonId;
65 std::size_t orderOfPriority;
72 static const char* const OPTION_SELECT_WORD;
73 static const char* const OPTION_SELECT_ALL;
74 static const char* const OPTION_CUT;
75 static const char* const OPTION_COPY;
76 static const char* const OPTION_PASTE;
77 static const char* const OPTION_CLIPBOARD;
80 static const char* const SIGNAL_PRESSED;
81 static const char* const SIGNAL_HIDE_FINISHED;
82 static const char* const SIGNAL_SHOW_FINISHED;
84 // Popup Button Pressed
85 typedef SignalV2< bool( Toolkit::Button ) > PressedSignalV2;
87 // Popup Hide Finished
88 typedef SignalV2< void( TextInputPopup& ) > HideFinishedSignalV2;
90 // Popup Show Finished
91 typedef SignalV2< void( TextInputPopup& ) > ShowFinishedSignalV2;
94 * Signal emitted when the button is touched.
96 PressedSignalV2& PressedSignal();
99 * Signal emitted when popup is completely hidden
100 * @note Only occurs after a Show() call with animation enabled.
102 HideFinishedSignalV2& HideFinishedSignal();
105 * Signal emitted when popup is completely shown
106 * @note Only occurs after a Hide() call with animation enabled.
108 ShowFinishedSignalV2& ShowFinishedSignal();
113 * Default constructor
114 * Creates an empty popup base actor (no content i.e. invisible)
119 * Clears popup options (popup no longer exists)
125 * @return the newly created Image actor to be used as the icon
127 ImageActor CreateOptionIcon( Image iconImage, const Vector4& color );
131 * @param[in] styledCaption The text to be displayed
132 * @return the newly created label
134 Toolkit::TextView CreateOptionCaption( const std::string& caption, const Vector4& color );
137 * Creates and sets up the background
139 void CreateBackground();
142 * Create and set up the tail
147 * Create divider if multiple options
148 * @return Return a divider image actor
150 ImageActor CreateDivider();
153 * Create a background to be used when option pressed
154 * @param[in] requiredSize size Image actor should be
155 * @return Returns an Image Actor to be used a pressed background
157 ImageActor CreatePressedBackground( const Vector2& requiredSize );
160 * Creates a ordered vector of button options
162 void CreateOrderedListOfOptions();
165 * Adds a popup option.
166 * @note Creates popup frame if not already created.
167 * @param[in] name The unique name for this option.
168 * @param[in] caption The caption (label) for this option
169 * @param[in] iconImage Image to displayed with text.
170 * @param[in] finalOption Flag to indicate that this is the final option.
171 * (set to true on the last option you add)
173 void AddOption(const std::string& name, const std::string& caption, const Image iconImage, bool finalOption);
177 * @param[in] animate (optional) whether to animate popup to hide state over time (i.e. tween).
179 void Hide(bool animate = true);
183 * @param[in] animate (optional) whether to animate popup to show state over time (i.e. tween).
185 void Show(bool animate = true);
188 * Sets Alternative offset property.
189 * The alternative offset property is how much to move in the horizontal and vertical
190 * axes when the popup goes out of the screen on the left/right sides or top/bottom sides.
191 * @param[in] offset Vector holding the left/right offset (x) and top/bottom offset (y)
193 void SetAlternativeOffset(Vector2 offset);
196 * Returns the current state of the popup.
197 * @return The state of the popup see enum State
199 State GetState(void) const;
202 * Get the root actor which the buttons are added to.
203 * @return the root actor
205 Actor GetRootActor() const;
208 * Set the Cut and Paste buttons color when in normal state
209 * @param[in] color color to use
211 void SetCutPastePopupColor( const Vector4& color );
214 * Get the set color of the Copy and Paste Popup buttons
217 const Vector4& GetCutPastePopupColor() const;
220 * Set the Cut and Paste button color when pressed.
221 * @param[in] color color to use
223 void SetCutPastePopupPressedColor( const Vector4& color );
226 * Get the Cut and Paste pressed button color.
229 const Vector4& GetCutPastePopupPressedColor() const;
232 * Set the border color of the popup
233 * @param[in] color required color
235 void SetCutPastePopupBorderColor( const Vector4& color );
238 * Get the border color
239 * @return Vector4 the color of the border
241 const Vector4& GetCutPastePopupBorderColor() const;
244 * Toggle if a popup button should be enabled (shown) or not
245 * @param[in] requiredButton Button Id to enable or disable
246 * @param[in] enable toggle to enable (true) or disable (false)
248 void TogglePopupButtonOnOff( TextInputPopup::Buttons requiredButton, bool enable );
251 * Set the Button Priority Position
252 * @param[in] button Button id for priority to be set on
253 * @param[in] priority Priority level, 1 is highest so will appear first. 0 priority will not show the button.
255 void SetButtonPriorityPosition( TextInputPopup::Buttons button, unsigned int priority );
258 * Set the icon color of the popup
259 * @param[in] color required color
261 void SetCutPastePopupIconColor( const Vector4& color );
264 * Get the popup icon color
265 * @return Vector4 the color of the popup icon
267 const Vector4& GetCutPastePopupIconColor() const;
270 * Set the pressed icon color of the popup
271 * @param[in] color required color
273 void SetCutPastePopupIconPressedColor( const Vector4& color );
276 * Get the popup pressed icon color
277 * @return Vector4 the color of the popup pressed icon
279 const Vector4& GetCutPastePopupIconPressedColor();
282 * Set the text color of the popup
283 * @param[in] color required color
285 void SetCutPastePopupTextColor( const Vector4& color );
288 * Get the popup text color
289 * @return Vector4 the color of the popup text
291 const Vector4& GetCutPastePopupTextColor();
294 * Set the pressed text color of the popup
295 * @param[in] color required color
297 void SetCutPastePopupTextPressedColor( const Vector4& color );
300 * Get the popup pressed text color
301 * @return Vector4 the color of the popup pressed text
303 const Vector4& GetCutPastePopupTextPressedColor();
306 * Get the Button Priority Position
307 * @param[in] button Button id to get priority of
308 * @return the button priority, 1 is highest, 0 is not shown.
310 unsigned int GetButtonPriorityPosition( TextInputPopup::Buttons button ) const;
313 * Adds Popup options which have been enabled.
315 void AddPopupOptions();
318 * Set Boundary that Popup should stay within
319 * @param[in] boundingRectangle coordinates of bounding box from Top Left
321 void SetPopupBoundary( const Rect<float>& boundingRectangle );
324 * Sets the positon of the Popup tail relative to TextInput
325 * @param position Position to set
327 void SetTailPosition( const Vector3& position );
332 * Creates a Button with the required parameters.
333 * @param[in] buttonId enum representing the button
334 * @param[in] orderOfPriority Position in toolbar button should be position, 1 is first from left to right.
335 * @param[in] name Given name for Button actor
336 * @param[in] caption Text to display in button
337 * @param[in] iconImage Icon to display in button
338 * @param[in] enabled Toggle if button should be used or not, this is decided by the current state/conditions.
340 TextInputPopup::ButtonRequirement CreateRequiredButton( TextInputPopup::Buttons buttonId, std::size_t orderOfPriority,
341 const std::string& name, const std::string& caption, Image iconImage, bool enabled );
344 * Adds Popup to the stage (ideally on a separate top-most layer and as an overlay)
349 * Applies constraint to keep Popup in view within the desired area.
351 void ApplyConfinementConstraint();
354 * Applies constraint to keep the Tail attached to Popup
356 void ApplyTailConstraint();
359 * Create a stencil to clip the scroll view content
360 * @param[in] size of the stencil.
362 void CreateStencil( const Vector2& size );
365 * Popup has started to scroll
366 * @param[in] position current scroll view position
368 void OnScrollStarted( const Vector3& position );
371 * Popup has stopped scrolling
372 * @param[in] position current scroll view position
374 void OnScrollCompleted( const Vector3& position );
377 * Create a scroll view to hold the popup buttons and allow scrolling if too many buttons to fit within the visible boundary
379 void CreateScrollView();
382 * Set the scroll view size and ruler.
383 * @param[in] visibleSize size of the visible scroll view
385 void UpdateScrollViewProperty( const Vector2& visibleSize );
388 * Removes Popup from the stage.
390 void RemoveFromStage();
393 * Called when a button is pressed in the Popup
394 * @param[in] button The button pressed.
396 bool OnButtonPressed( Toolkit::Button button );
399 * Invoked upon popup Hide animation completing.
400 * @note Only called for animating hide, not called for instantaneous (animate = false)
401 * @param[in] source The animation which completed.
403 void OnHideFinished(Animation& source);
406 * Invoked upon popup Show animation completing.
407 * @note Only called for animating show, not called for instantaneous (animate = false)
408 * @param[in] source The animation which completed.
410 void OnShowFinished(Animation& source);
414 State mState; ///< Popup State.
415 Layer mRoot; ///< The actor which all popup content is added to (i.e. panel and buttons)
416 Property::Index mAlternativeOffsetProperty; ///< Property [Vector3] how much to offset the popup if it goes out of the screen
417 Property::Index mRequestionPositionProperty; ///< Prperty [Vector3] Requested position to place popup
418 ImageActor mBackground; ///< The background popup panel
419 ImageActor mBackgroundEffect; ///< The background effect
420 ImageActor mBackgroundLine; ///< The background line
421 ImageActor mTail; ///< The tail for the popup
422 ImageActor mTailEffect; ///< the tail effect
423 ImageActor mTailLine; ///< The border/outline around the tail
425 float mPopupTailXPosition; ///< X position of Popup tail.
427 Vector2 mContentSize; ///< Size of Content (i.e. Buttons)
428 ActorContainer mButtonContainer; ///< List of buttons added to popup.
429 ActorContainer mDividerContainer; ///< List of dividers added to popup.
430 Animation mAnimation; ///< Popup Hide/Show animation.
432 Actor mStencil; ///< Stencil to clip scrollview
433 Toolkit::ScrollView mScrollView; ///< Scrollview to house the popup
435 std::vector<ButtonRequirement> mOrderListOfButtons; // List of buttons in the order to be displayed and a flag to indicate if needed.
437 Vector4 mBackgroundColor; // Color of the background of the text input popup
438 Vector4 mBackgroundPressedColor; // Color of the option background.
439 Vector4 mLineColor; // Color of the line around the text input popup
440 Vector4 mIconColor; // Color of the popup icon.
441 Vector4 mIconPressedColor; // Color of the popup icon when pressed.
442 Vector4 mTextColor; // Color of the popup text.
443 Vector4 mTextPressedColor; // Color of the popup text when pressed.
445 Rect<float> mBoundingRect; // Boundary that Popup must stay within.
447 // Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
448 std::size_t mSelectOptionPriority; // Position of Select Button
449 std::size_t mSelectAllOptionPriority; // Position of Select All button
450 std::size_t mCutOptionPriority; // Position of Cut button
451 std::size_t mCopyOptionPriority; // Position of Copy button
452 std::size_t mPasteOptionPriority; // Position of Paste button
453 std::size_t mClipboardOptionPriority; // Position of Clipboard button
455 PressedSignalV2 mPressedSignal; ///< Signal emitted when a button within the popup is pressed.
456 HideFinishedSignalV2 mHideFinishedSignal; ///< Signal emitted when popup is completely hidden
457 ShowFinishedSignalV2 mShowFinishedSignal; ///< Signal emitted when popup is completely shown
461 } // namespace Internal
463 } // namespace Toolkit
467 #endif // __DALI_TOOLKIT_INTERNAL_ITEM_VIEW_H__