2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
24 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
25 #include <dali-toolkit/internal/visuals/npatch-loader.h>
26 #include <dali/devel-api/adaptor-framework/image-loading.h>
27 #include <dali-toolkit/devel-api/utility/npatch-utilities.h>
28 #include "dummy-control.h"
30 #include <dali/integration-api/debug.h>
33 using namespace Dali::Toolkit;
37 typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
39 const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
40 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
41 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
42 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
43 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
44 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
45 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
46 const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
47 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
49 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
50 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
52 // resolution: 34*34, pixel format: RGBA8888
53 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
56 Property::Map DefaultTransform()
58 Property::Map transformMap;
60 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
61 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
62 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
63 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
64 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
65 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
69 void TestVisualRender( ToolkitTestApplication& application,
71 Visual::Base& visual )
73 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
74 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
76 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
77 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
79 application.GetScene().Add( actor );
81 application.SendNotification();
85 application.SendNotification();
87 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
90 void TestVisualAsynchronousRender( ToolkitTestApplication& application,
92 Visual::Base& visual )
94 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
95 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
97 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
98 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
100 application.GetScene().Add( actor );
102 application.SendNotification();
103 application.Render();
105 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
107 application.SendNotification();
108 application.Render();
110 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
116 void dali_visual_factory_startup(void)
118 test_return_value = TET_UNDEF;
121 void dali_visual_factory_cleanup(void)
123 test_return_value = TET_PASS;
126 int UtcDaliVisualFactoryGet(void)
128 ToolkitTestApplication application;
129 tet_infoline( "UtcDaliVisualFactory" );
133 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
134 DALI_TEST_CHECK( type );
135 BaseHandle handle = type.CreateInstance();
136 DALI_TEST_CHECK( handle );
138 VisualFactory factory;
139 factory = VisualFactory::Get();
140 DALI_TEST_CHECK( factory );
142 VisualFactory newFactory = VisualFactory::Get();
143 DALI_TEST_CHECK( newFactory );
145 // Check that visual factory is a singleton
146 DALI_TEST_CHECK(factory == newFactory);
151 int UtcDaliVisualFactoryCopyAndAssignment(void)
153 ToolkitTestApplication application;
154 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
155 VisualFactory factory = VisualFactory::Get();
157 VisualFactory factoryCopy( factory );
158 DALI_TEST_CHECK(factory == factoryCopy);
160 VisualFactory emptyFactory;
161 VisualFactory emptyFactoryCopy( emptyFactory );
162 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
164 VisualFactory factoryEquals;
165 factoryEquals = factory;
166 DALI_TEST_CHECK(factory == factoryEquals);
168 VisualFactory emptyFactoryEquals;
169 emptyFactoryEquals = emptyFactory;
170 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
174 DALI_TEST_CHECK( factory = factoryCopy );
179 int UtcDaliVisualFactoryGetColorVisual1(void)
181 ToolkitTestApplication application;
182 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
184 static std::vector<UniformData> customUniforms =
186 UniformData("mixColor", Property::Type::VECTOR3),
189 TestGraphicsController& graphics = application.GetGraphicsController();
190 graphics.AddCustomUniforms(customUniforms);
192 VisualFactory factory = VisualFactory::Get();
193 DALI_TEST_CHECK( factory );
195 Property::Map propertyMap;
196 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
197 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
198 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
200 Visual::Base visual = factory.CreateVisual(propertyMap);
201 DALI_TEST_CHECK( visual );
203 DummyControl actor = DummyControl::New(true);
204 TestVisualRender( application, actor, visual );
206 Vector3 actualValue(Vector4::ZERO);
207 Vector4 actualColor(Vector4::ZERO);
208 TestGlAbstraction& gl = application.GetGlAbstraction();
209 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
210 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
211 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
212 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
217 int UtcDaliVisualFactoryGetColorVisual2(void)
219 ToolkitTestApplication application;
220 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
222 static std::vector<UniformData> customUniforms =
224 UniformData("mixColor", Property::Type::VECTOR3),
227 TestGraphicsController& graphics = application.GetGraphicsController();
228 graphics.AddCustomUniforms(customUniforms);
230 VisualFactory factory = VisualFactory::Get();
231 DALI_TEST_CHECK( factory );
233 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
234 Dali::Property::Map map;
235 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
236 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
237 Visual::Base visual = factory.CreateVisual( map );
238 DALI_TEST_CHECK( visual );
240 DummyControl actor = DummyControl::New(true);
241 TestVisualRender( application, actor, visual );
245 TestGlAbstraction& gl = application.GetGlAbstraction();
246 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
247 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
248 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
249 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
251 application.GetScene().Remove(actor);
252 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
257 int UtcDaliVisualFactoryGetBorderVisual1(void)
259 ToolkitTestApplication application;
260 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
262 static std::vector<UniformData> customUniforms =
264 UniformData("borderColor", Property::Type::VECTOR4),
265 UniformData("borderSize", Property::Type::FLOAT),
268 TestGraphicsController& graphics = application.GetGraphicsController();
269 graphics.AddCustomUniforms(customUniforms);
271 VisualFactory factory = VisualFactory::Get();
272 DALI_TEST_CHECK( factory );
274 Property::Map propertyMap;
275 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
276 float testSize = 5.f;
277 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
278 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
279 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
281 Visual::Base visual = factory.CreateVisual(propertyMap);
282 DALI_TEST_CHECK( visual );
284 DummyControl actor = DummyControl::New(true);
285 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
286 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
287 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
288 application.GetScene().Add( actor );
289 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
291 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
292 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
293 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
295 TestGlAbstraction& gl = application.GetGlAbstraction();
297 application.SendNotification();
298 application.Render(0);
300 Vector4 actualColor(Vector4::ZERO);
301 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
302 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
304 float actualSize = 0.f;
305 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
306 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
309 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
314 int UtcDaliVisualFactoryGetBorderVisual2(void)
316 ToolkitTestApplication application;
317 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
319 static std::vector<UniformData> customUniforms =
321 UniformData("borderColor", Property::Type::VECTOR4),
322 UniformData("borderSize", Property::Type::FLOAT),
325 TestGraphicsController& graphics = application.GetGraphicsController();
326 graphics.AddCustomUniforms(customUniforms);
328 VisualFactory factory = VisualFactory::Get();
329 DALI_TEST_CHECK( factory );
331 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
332 float testSize = 5.f;
334 Dali::Property::Map propertyMap;
335 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
336 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
337 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
338 Visual::Base visual = factory.CreateVisual( propertyMap );
339 DALI_TEST_CHECK( visual );
341 DummyControl actor = DummyControl::New(true);
342 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
343 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
344 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
345 application.GetScene().Add( actor );
346 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
348 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
350 TestGlAbstraction& gl = application.GetGlAbstraction();
352 application.SendNotification();
353 application.Render(0);
355 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
356 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
358 Vector4 actualColor(Vector4::ZERO);
359 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
360 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
362 float actualSize = 0.f;
363 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
364 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
368 // enable the anti-aliasing
369 Dali::Property::Map map;
370 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
371 map[ BorderVisual::Property::COLOR ] = testColor;
372 map[ BorderVisual::Property::SIZE ] = testSize;
373 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
374 visual = factory.CreateVisual( map );
376 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
377 application.GetScene().Add( actor );
379 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
380 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
385 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
387 ToolkitTestApplication application;
388 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
390 static std::vector<UniformData> customUniforms =
392 UniformData("uAlignmentMatrix", Property::Type::MATRIX),
395 TestGraphicsController& graphics = application.GetGraphicsController();
396 graphics.AddCustomUniforms(customUniforms);
398 VisualFactory factory = VisualFactory::Get();
399 DALI_TEST_CHECK( factory );
401 Property::Map propertyMap;
402 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
404 Vector2 start(-1.f, -1.f);
405 Vector2 end(1.f, 1.f);
406 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
407 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
408 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
410 Property::Array stopOffsets;
411 stopOffsets.PushBack( 0.2f );
412 stopOffsets.PushBack( 0.8f );
413 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
415 Property::Array stopColors;
416 stopColors.PushBack( Color::RED );
417 stopColors.PushBack( Color::GREEN );
418 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
420 Visual::Base visual = factory.CreateVisual(propertyMap);
421 DALI_TEST_CHECK( visual );
423 // A lookup texture is generated and pass to shader as sampler
424 DummyControl actor = DummyControl::New(true);
425 TestVisualRender( application, actor, visual );
430 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
432 ToolkitTestApplication application;
433 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
435 static std::vector<UniformData> customUniforms =
437 UniformData("uAlignmentMatrix", Property::Type::MATRIX3),
440 TestGraphicsController& graphics = application.GetGraphicsController();
441 graphics.AddCustomUniforms(customUniforms);
443 VisualFactory factory = VisualFactory::Get();
444 DALI_TEST_CHECK( factory );
446 Property::Map propertyMap;
447 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
449 Vector2 center(100.f, 100.f);
450 float radius = 100.f;
451 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
452 propertyMap.Insert(GradientVisual::Property::CENTER, center);
453 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
455 Property::Array stopOffsets;
456 stopOffsets.PushBack( 0.0f );
457 stopOffsets.PushBack( 1.f );
458 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
460 Property::Array stopColors;
461 stopColors.PushBack( Color::RED );
462 stopColors.PushBack( Color::GREEN );
463 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
465 Visual::Base visual = factory.CreateVisual(propertyMap);
466 DALI_TEST_CHECK( visual );
468 // A lookup texture is generated and pass to shader as sampler
469 DummyControl actor = DummyControl::New(true);
470 TestVisualRender( application, actor, visual );
472 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
473 alignMatrix.Invert();
475 Matrix3 actualValue( Matrix3::IDENTITY );
476 TestGlAbstraction& gl = application.GetGlAbstraction();
477 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
478 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
483 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
485 ToolkitTestApplication application;
486 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
488 VisualFactory factory = VisualFactory::Get();
489 DALI_TEST_CHECK( factory );
491 Property::Map propertyMap;
492 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
494 Vector2 start(-1.f, -1.f);
495 Vector2 end(1.f, 1.f);
496 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
497 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
498 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
500 Property::Array stopColors;
501 stopColors.PushBack( Color::RED );
502 stopColors.PushBack( Color::GREEN );
503 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
505 Visual::Base visual = factory.CreateVisual(propertyMap);
506 DALI_TEST_CHECK( visual );
508 // A lookup texture is generated and pass to shader as sampler
509 DummyControl actor = DummyControl::New(true);
510 TestVisualRender( application, actor, visual );
512 application.GetScene().Remove( actor );
513 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
518 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void)
520 ToolkitTestApplication application;
521 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" );
523 VisualFactory factory = VisualFactory::Get();
524 DALI_TEST_CHECK( factory );
526 // Get actual size of test image
527 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
529 Property::Map propertyMap;
530 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
531 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
532 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
534 tet_infoline( "whole grid" );
535 Visual::Base visual = factory.CreateVisual( propertyMap );
536 DALI_TEST_CHECK( visual );
538 TestGlAbstraction& gl = application.GetGlAbstraction();
539 TraceCallStack& textureTrace = gl.GetTextureTrace();
540 textureTrace.Enable(true);
542 DummyControl actor = DummyControl::New(true);
543 TestVisualRender( application, actor, visual );
545 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
547 Vector2 naturalSize( 0.0f, 0.0f );
548 visual.GetNaturalSize( naturalSize );
549 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
552 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
554 tet_infoline( "border only" );
555 Visual::Base visual = factory.CreateVisual( propertyMap );
556 DALI_TEST_CHECK( visual );
558 TestGlAbstraction& gl = application.GetGlAbstraction();
559 TraceCallStack& textureTrace = gl.GetTextureTrace();
560 textureTrace.Enable(true);
562 DummyControl actor = DummyControl::New(true);
563 TestVisualRender( application, actor, visual );
565 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
567 Vector2 naturalSize( 0.0f, 0.0f );
568 visual.GetNaturalSize( naturalSize );
569 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
575 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void)
577 ToolkitTestApplication application;
578 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" );
580 VisualFactory factory = VisualFactory::Get();
581 DALI_TEST_CHECK( factory );
583 // Get actual size of test image
584 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
586 Property::Map propertyMap;
587 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
588 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
589 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
590 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
592 tet_infoline( "whole grid" );
593 Visual::Base visual = factory.CreateVisual( propertyMap );
594 DALI_TEST_CHECK( visual );
596 TestGlAbstraction& gl = application.GetGlAbstraction();
597 TraceCallStack& textureTrace = gl.GetTextureTrace();
598 textureTrace.Enable(true);
600 DummyControl actor = DummyControl::New(true);
601 TestVisualRender( application, actor, visual );
603 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
605 Vector2 naturalSize( 0.0f, 0.0f );
606 visual.GetNaturalSize( naturalSize );
607 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
610 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
612 tet_infoline( "border only" );
613 Visual::Base visual = factory.CreateVisual( propertyMap );
614 DALI_TEST_CHECK( visual );
616 TestGlAbstraction& gl = application.GetGlAbstraction();
617 TraceCallStack& textureTrace = gl.GetTextureTrace();
618 textureTrace.Enable(true);
620 DummyControl actor = DummyControl::New(true);
621 TestVisualRender( application, actor, visual );
623 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
625 Vector2 naturalSize( 0.0f, 0.0f );
626 visual.GetNaturalSize( naturalSize );
627 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
631 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
632 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
633 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
634 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
636 tet_infoline( "whole grid" );
637 Visual::Base visual = factory.CreateVisual( propertyMap );
638 DALI_TEST_CHECK( visual );
640 TestGlAbstraction& gl = application.GetGlAbstraction();
641 TraceCallStack& textureTrace = gl.GetTextureTrace();
642 textureTrace.Enable(true);
644 DummyControl actor = DummyControl::New(true);
645 TestVisualRender( application, actor, visual );
647 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
649 Vector2 naturalSize( 0.0f, 0.0f );
650 visual.GetNaturalSize( naturalSize );
651 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
657 int UtcDaliVisualFactoryGetNPatchVisual1(void)
659 ToolkitTestApplication application;
660 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
662 VisualFactory factory = VisualFactory::Get();
663 DALI_TEST_CHECK( factory );
665 // Get actual size of test image
666 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
668 Property::Map propertyMap;
669 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
670 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
671 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
673 tet_infoline( "whole grid" );
674 Visual::Base visual = factory.CreateVisual( propertyMap );
675 DALI_TEST_CHECK( visual );
677 Vector2 naturalSize( 0.0f, 0.0f );
678 visual.GetNaturalSize( naturalSize );
679 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
681 TestGlAbstraction& gl = application.GetGlAbstraction();
682 TraceCallStack& textureTrace = gl.GetTextureTrace();
683 textureTrace.Enable(true);
685 DummyControl actor = DummyControl::New(true);
686 TestVisualAsynchronousRender( application, actor, visual );
688 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
690 visual.GetNaturalSize( naturalSize );
691 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
694 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
696 tet_infoline( "border only" );
697 Visual::Base visual = factory.CreateVisual( propertyMap );
698 DALI_TEST_CHECK( visual );
700 TestGlAbstraction& gl = application.GetGlAbstraction();
701 TraceCallStack& textureTrace = gl.GetTextureTrace();
702 textureTrace.Enable(true);
704 DummyControl actor = DummyControl::New(true);
705 TestVisualRender( application, actor, visual );
707 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
709 Vector2 naturalSize( 0.0f, 0.0f );
710 visual.GetNaturalSize( naturalSize );
711 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
717 int UtcDaliVisualFactoryGetNPatchVisual2(void)
719 ToolkitTestApplication application;
720 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" );
722 VisualFactory factory = VisualFactory::Get();
723 DALI_TEST_CHECK( factory );
725 // Get actual size of test image
726 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
728 Property::Map propertyMap;
729 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
730 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
731 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
733 tet_infoline( "whole grid" );
734 Visual::Base visual = factory.CreateVisual( propertyMap );
735 DALI_TEST_CHECK( visual );
737 TestGlAbstraction& gl = application.GetGlAbstraction();
738 TraceCallStack& textureTrace = gl.GetTextureTrace();
739 textureTrace.Enable(true);
741 DummyControl actor = DummyControl::New(true);
742 TestVisualAsynchronousRender( application, actor, visual );
744 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
746 Vector2 naturalSize( 0.0f, 0.0f );
747 visual.GetNaturalSize( naturalSize );
748 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
751 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
753 tet_infoline( "border only" );
754 Visual::Base visual = factory.CreateVisual( propertyMap );
755 DALI_TEST_CHECK( visual );
757 TestGlAbstraction& gl = application.GetGlAbstraction();
758 TraceCallStack& textureTrace = gl.GetTextureTrace();
759 textureTrace.Enable(true);
761 DummyControl actor = DummyControl::New(true);
762 TestVisualRender( application, actor, visual );
764 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
766 Vector2 naturalSize( 0.0f, 0.0f );
767 visual.GetNaturalSize( naturalSize );
768 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
772 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
773 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
774 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
776 tet_infoline( "whole grid" );
777 Visual::Base visual = factory.CreateVisual( propertyMap );
778 DALI_TEST_CHECK( visual );
780 TestGlAbstraction& gl = application.GetGlAbstraction();
781 TraceCallStack& textureTrace = gl.GetTextureTrace();
782 textureTrace.Enable(true);
784 DummyControl actor = DummyControl::New(true);
785 TestVisualRender( application, actor, visual );
787 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
789 Vector2 naturalSize( 0.0f, 0.0f );
790 visual.GetNaturalSize( naturalSize );
791 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
797 int UtcDaliVisualFactoryGetNPatchVisual3(void)
799 ToolkitTestApplication application;
800 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" );
802 VisualFactory factory = VisualFactory::Get();
803 DALI_TEST_CHECK( factory );
805 // Get actual size of test image
806 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
808 Property::Map propertyMap;
809 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
810 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
812 Visual::Base visual = factory.CreateVisual( propertyMap );
813 DALI_TEST_CHECK( visual );
815 TestGlAbstraction& gl = application.GetGlAbstraction();
816 TraceCallStack& textureTrace = gl.GetTextureTrace();
817 textureTrace.Enable(true);
819 DummyControl actor = DummyControl::New(true);
820 TestVisualAsynchronousRender( application, actor, visual );
822 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
824 Vector2 naturalSize( 0.0f, 0.0f );
825 visual.GetNaturalSize( naturalSize );
826 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
829 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
831 tet_infoline( "border only" );
832 Visual::Base visual = factory.CreateVisual( propertyMap );
833 DALI_TEST_CHECK( visual );
835 TestGlAbstraction& gl = application.GetGlAbstraction();
836 TraceCallStack& textureTrace = gl.GetTextureTrace();
837 textureTrace.Enable(true);
838 DummyControl actor = DummyControl::New(true);
839 TestVisualRender( application, actor, visual );
841 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
843 Vector2 naturalSize( 0.0f, 0.0f );
844 visual.GetNaturalSize( naturalSize );
845 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
847 application.GetScene().Remove( actor );
848 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
854 int UtcDaliVisualFactoryGetNPatchVisual4(void)
856 ToolkitTestApplication application;
857 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" );
859 // Get actual size of test image
860 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
862 VisualFactory factory = VisualFactory::Get();
863 DALI_TEST_CHECK( factory );
865 Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() );
866 DALI_TEST_CHECK( visual );
868 TestGlAbstraction& gl = application.GetGlAbstraction();
869 TraceCallStack& textureTrace = gl.GetTextureTrace();
870 textureTrace.Enable(true);
871 DummyControl actor = DummyControl::New(true);
872 TestVisualAsynchronousRender( application, actor, visual );
874 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
876 Vector2 naturalSize( 0.0f, 0.0f );
877 visual.GetNaturalSize( naturalSize );
878 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
880 textureTrace.Reset();
885 int UtcDaliVisualFactoryGetNPatchVisual5(void)
887 ToolkitTestApplication application;
888 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" );
890 // Get actual size of test image
891 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
893 VisualFactory factory = VisualFactory::Get();
894 DALI_TEST_CHECK( factory );
896 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
897 DALI_TEST_CHECK( visual );
899 TestGlAbstraction& gl = application.GetGlAbstraction();
900 TraceCallStack& textureTrace = gl.GetTextureTrace();
901 textureTrace.Enable(true);
903 DummyControl actor = DummyControl::New(true);
904 TestVisualAsynchronousRender( application, actor, visual );
906 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
908 Vector2 naturalSize( 0.0f, 0.0f );
909 visual.GetNaturalSize( naturalSize );
910 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
915 int UtcDaliVisualFactoryGetNPatchVisual6(void)
917 ToolkitTestApplication application;
918 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" );
920 VisualFactory factory = VisualFactory::Get();
921 DALI_TEST_CHECK( factory );
924 // Get actual size of test image
925 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
927 Property::Map propertyMap;
928 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
929 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
931 Visual::Base visual = factory.CreateVisual( propertyMap );
932 DALI_TEST_CHECK( visual );
934 TestGlAbstraction& gl = application.GetGlAbstraction();
935 TraceCallStack& textureTrace = gl.GetTextureTrace();
936 textureTrace.Enable(true);
938 DummyControl actor = DummyControl::New(true);
939 TestVisualAsynchronousRender( application, actor, visual );
941 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
943 Vector2 naturalSize( 0.0f, 0.0f );
944 visual.GetNaturalSize( naturalSize );
945 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
947 application.GetScene().Remove( actor );
948 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
952 // Get actual size of test image
953 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME );
955 Property::Map propertyMap;
956 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
957 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
959 Visual::Base visual = factory.CreateVisual( propertyMap );
960 DALI_TEST_CHECK( visual );
962 TestGlAbstraction& gl = application.GetGlAbstraction();
963 TraceCallStack& textureTrace = gl.GetTextureTrace();
964 textureTrace.Enable(true);
966 DummyControl actor = DummyControl::New(true);
967 TestVisualAsynchronousRender( application, actor, visual );
969 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
971 Vector2 naturalSize( 0.0f, 0.0f );
972 visual.GetNaturalSize( naturalSize );
973 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
975 application.GetScene().Remove( actor );
976 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
982 int UtcDaliVisualFactoryGetNPatchVisual7(void)
984 ToolkitTestApplication application;
985 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." );
987 VisualFactory factory = VisualFactory::Get();
988 DALI_TEST_CHECK( factory );
990 // Get actual size of test image
991 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
993 Property::Map propertyMap;
994 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
995 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
996 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
998 Visual::Base visual = factory.CreateVisual( propertyMap );
999 DALI_TEST_CHECK( visual );
1001 Vector2 naturalSize( 0.0f, 0.0f );
1002 visual.GetNaturalSize( naturalSize );
1003 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
1005 TestGlAbstraction& gl = application.GetGlAbstraction();
1006 TraceCallStack& textureTrace = gl.GetTextureTrace();
1007 textureTrace.Enable(true);
1009 DummyControl actor = DummyControl::New(true);
1011 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1012 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1014 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1015 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1017 application.GetScene().Add( actor );
1020 application.SendNotification();
1021 application.Render();
1023 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
1025 application.SendNotification();
1026 application.Render();
1028 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1034 int UtcDaliVisualFactoryGetNPatchVisual8(void)
1036 ToolkitTestApplication application;
1037 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual8: Add 9-patch visual on stage, instantly remove it and add new 9-patch visual with same propertyMap" );
1039 VisualFactory factory = VisualFactory::Get();
1040 DALI_TEST_CHECK( factory );
1042 // Get actual size of test image
1043 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
1045 Property::Map propertyMap;
1046 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
1047 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
1048 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
1050 Visual::Base visual = factory.CreateVisual( propertyMap );
1051 DALI_TEST_CHECK( visual );
1053 Vector2 naturalSize( 0.0f, 0.0f );
1054 visual.GetNaturalSize( naturalSize );
1055 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
1057 TestGlAbstraction& gl = application.GetGlAbstraction();
1058 TraceCallStack& textureTrace = gl.GetTextureTrace();
1059 textureTrace.Enable(true);
1061 DummyControl actor = DummyControl::New(true);
1063 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1064 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1066 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1067 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1069 application.GetScene().Add( actor );
1072 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION );
1074 application.SendNotification();
1075 application.Render();
1077 visual = factory.CreateVisual( propertyMap );
1078 DALI_TEST_CHECK( visual );
1080 visual.GetNaturalSize( naturalSize );
1081 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
1083 actor = DummyControl::New(true);
1085 DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
1086 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1088 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1089 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1091 application.GetScene().Add( actor );
1093 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
1095 application.SendNotification();
1096 application.Render();
1098 Renderer renderer = actor.GetRendererAt( 0 );
1099 auto textures = renderer.GetTextures();
1101 DALI_TEST_EQUALS( textures.GetTextureCount(), 1, TEST_LOCATION );
1107 int UtcDaliNPatchVisualAuxiliaryImage01(void)
1109 ToolkitTestApplication application;
1110 tet_infoline( "NPatchVisual with aux image" );
1112 VisualFactory factory = VisualFactory::Get();
1113 Property::Map properties;
1114 Property::Map shader;
1116 Property::Map transformMap;
1117 transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
1118 transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
1119 transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
1120 transformMap["anchorPoint"] = Align::CENTER;
1121 transformMap["origin"] = Align::CENTER;
1122 properties[Visual::Property::TRANSFORM] = transformMap;
1124 properties[Visual::Property::TYPE] = Visual::IMAGE;
1125 properties[Visual::Property::MIX_COLOR] = Color::BLUE;
1126 properties[Visual::Property::SHADER]=shader;
1127 properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
1128 properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
1129 properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
1131 Visual::Base visual = factory.CreateVisual( properties );
1133 // trigger creation through setting on stage
1134 DummyControl dummy = DummyControl::New(true);
1135 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
1136 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1137 dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
1138 dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
1139 dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1140 application.GetScene().Add(dummy);
1142 application.SendNotification();
1143 application.Render();
1145 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
1147 application.SendNotification();
1148 application.Render();
1150 Renderer renderer = dummy.GetRendererAt( 0 );
1151 auto textures = renderer.GetTextures();
1152 DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
1153 UnparentAndReset(dummy);
1158 int UtcDaliNPatchVisualAuxiliaryImage02(void)
1160 ToolkitTestApplication application;
1161 tet_infoline( "Multiple NPatchVisual with aux image coincidentally" );
1163 const Property::Value NPATCH_TEST{
1164 {ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME},
1165 {DevelImageVisual::Property::AUXILIARY_IMAGE, TEST_AUX_IMAGE}};
1167 ImageView imageView1 = ImageView::New();
1168 imageView1[ImageView::Property::IMAGE] = NPATCH_TEST;
1169 application.GetScene().Add( imageView1 );
1171 ImageView imageView2 = ImageView::New();
1172 imageView2[ImageView::Property::IMAGE] = NPATCH_TEST;
1173 application.GetScene().Add( imageView2 );
1175 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1177 application.SendNotification();
1178 application.Render();
1180 Renderer renderer1 = imageView1.GetRendererAt( 0 );
1181 auto textureSet1 = renderer1.GetTextures();
1183 Renderer renderer2 = imageView2.GetRendererAt( 0 );
1184 auto textureSet2 = renderer2.GetTextures();
1185 DALI_TEST_EQUALS( textureSet1 != textureSet2, true, TEST_LOCATION );
1191 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
1193 //This should still load but display an error image
1195 ToolkitTestApplication application;
1196 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
1198 VisualFactory factory = VisualFactory::Get();
1199 DALI_TEST_CHECK( factory );
1201 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
1202 DALI_TEST_CHECK( visual );
1204 TestGlAbstraction& gl = application.GetGlAbstraction();
1205 TraceCallStack& textureTrace = gl.GetTextureTrace();
1206 textureTrace.Enable(true);
1209 DummyControl actor = DummyControl::New(true);
1210 TestVisualAsynchronousRender( application, actor, visual );
1212 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1213 UnparentAndReset(actor);
1219 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
1221 //This should still load but display an error image
1223 ToolkitTestApplication application;
1224 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
1226 VisualFactory factory = VisualFactory::Get();
1227 DALI_TEST_CHECK( factory );
1229 Property::Map propertyMap;
1230 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
1231 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1233 Visual::Base visual = factory.CreateVisual( propertyMap );
1234 DALI_TEST_CHECK( visual );
1236 TestGlAbstraction& gl = application.GetGlAbstraction();
1237 TraceCallStack& textureTrace = gl.GetTextureTrace();
1238 textureTrace.Enable(true);
1239 TraceCallStack& drawTrace = gl.GetDrawTrace();
1240 drawTrace.Enable(true);
1242 DummyControl actor = DummyControl::New(true);
1243 TestVisualAsynchronousRender( application, actor, visual );
1245 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1250 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
1252 // Passing in an invalid visual type so we should not get a visual
1254 ToolkitTestApplication application;
1255 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
1257 VisualFactory factory = VisualFactory::Get();
1258 DALI_TEST_CHECK( factory );
1260 Property::Map propertyMap;
1261 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
1262 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1264 Visual::Base visual = factory.CreateVisual( propertyMap );
1265 DALI_TEST_CHECK( !visual );
1270 int UtcDaliVisualFactoryGetSvgVisual(void)
1272 ToolkitTestApplication application;
1273 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1275 VisualFactory factory = VisualFactory::Get();
1276 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1277 DALI_TEST_CHECK( visual );
1279 TestGlAbstraction& gl = application.GetGlAbstraction();
1280 TraceCallStack& textureTrace = gl.GetTextureTrace();
1281 textureTrace.Enable(true);
1283 DummyControl actor = DummyControl::New(true);
1284 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1285 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1286 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1287 application.GetScene().Add( actor );
1288 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1290 // Either application.SendNotification() or the trigger can now complete the task.
1291 application.SendNotification();
1292 application.Render();
1293 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1295 // renderer is added to actor
1296 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1298 // waiting for the resource uploading
1299 application.SendNotification();
1300 application.Render();
1302 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1307 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1309 ToolkitTestApplication application;
1310 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1312 VisualFactory factory = VisualFactory::Get();
1313 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1314 DALI_TEST_CHECK( visual );
1316 TestGlAbstraction& gl = application.GetGlAbstraction();
1317 TraceCallStack& textureTrace = gl.GetTextureTrace();
1318 textureTrace.Enable(true);
1320 DummyControl actor = DummyControl::New(true);
1321 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1322 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1323 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1324 application.GetScene().Add( actor );
1326 // Either application.SendNotification() or the trigger can now complete the task.
1327 application.SendNotification();
1328 application.Render();
1329 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1331 // renderer is added to actor
1332 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1334 // waiting for the resource uploading
1335 application.SendNotification();
1336 application.Render();
1338 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1343 int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
1345 ToolkitTestApplication application;
1346 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
1348 VisualFactory factory = VisualFactory::Get();
1350 Property::Map propertyMap;
1351 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
1352 propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
1353 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
1355 Visual::Base visual = factory.CreateVisual( propertyMap );
1356 DALI_TEST_CHECK( visual );
1358 TestGlAbstraction& gl = application.GetGlAbstraction();
1359 TraceCallStack& textureTrace = gl.GetTextureTrace();
1360 textureTrace.Enable(true);
1362 DummyControl actor = DummyControl::New(true);
1363 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1364 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1365 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1366 application.GetScene().Add( actor );
1367 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1369 // Either application.SendNotification() or the trigger can now complete the task.
1370 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1371 application.SendNotification();
1372 application.Render();
1373 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1375 // renderer is added to actor
1376 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1378 // waiting for the resource uploading
1379 application.SendNotification();
1380 application.Render();
1382 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1387 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1388 //This is expected to succeed, which will then pass the test.
1389 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1391 VisualFactory factory = VisualFactory::Get();
1392 DALI_TEST_CHECK( factory );
1394 //Create a mesh visual.
1395 Visual::Base visual = factory.CreateVisual( propertyMap );
1396 DALI_TEST_CHECK( visual );
1398 //Create an actor on stage to house the visual.
1399 DummyControl actor = DummyControl::New(true);
1400 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1401 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1402 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1403 application.GetScene().Add( actor );
1404 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1406 //Ensure set on stage.
1407 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1409 //Attempt to render to queue resource load requests.
1410 application.SendNotification();
1411 application.Render( 0 );
1413 //Render again to upload the now-loaded textures.
1414 application.SendNotification();
1415 application.Render( 0 );
1417 Matrix testScaleMatrix;
1418 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1419 Matrix actualScaleMatrix;
1421 //Test to see if the object has been successfully loaded.
1422 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1423 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1425 //Finish by setting off stage, and ensuring this was successful.
1427 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1430 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1431 //This is expected to fail, which will then pass the test.
1432 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1434 VisualFactory factory = VisualFactory::Get();
1435 DALI_TEST_CHECK( factory );
1437 //Create a mesh visual.
1438 Visual::Base visual = factory.CreateVisual( propertyMap );
1439 DALI_TEST_CHECK( visual );
1441 //Create an actor on stage to house the visual.
1442 DummyControl actor = DummyControl::New(true);
1443 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1444 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1445 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1446 application.GetScene().Add( actor );
1447 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1449 //Ensure set on stage.
1450 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1452 //Attempt to render to queue resource load requests.
1453 application.SendNotification();
1454 application.Render( 0 );
1456 //Render again to upload the now-loaded textures.
1457 application.SendNotification();
1458 application.Render( 0 );
1460 //Test to see if the object has not been loaded, as expected.
1462 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1464 //Finish by setting off stage, and ensuring this was successful.
1466 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1469 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1470 int UtcDaliVisualFactoryGetMeshVisual1(void)
1472 //Set up test application first, so everything else can be handled.
1473 ToolkitTestApplication application;
1475 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1477 static std::vector<UniformData> customUniforms =
1479 UniformData("uObjectMatrix", Property::Type::MATRIX),
1482 TestGraphicsController& graphics = application.GetGraphicsController();
1483 graphics.AddCustomUniforms(customUniforms);
1485 //Set up visual properties.
1486 Property::Map propertyMap;
1487 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1488 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1490 //Test to see if mesh loads correctly.
1491 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1497 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1498 int UtcDaliVisualFactoryGetMeshVisual2(void)
1500 //Set up test application first, so everything else can be handled.
1501 ToolkitTestApplication application;
1503 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1505 static std::vector<UniformData> customUniforms =
1507 UniformData("uObjectMatrix", Property::Type::MATRIX),
1510 TestGraphicsController& graphics = application.GetGraphicsController();
1511 graphics.AddCustomUniforms(customUniforms);
1513 //Set up visual properties.
1514 Property::Map propertyMap;
1515 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1516 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1517 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1518 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1520 //Test to see if mesh loads correctly.
1521 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1526 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1527 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1529 //Set up test application first, so everything else can be handled.
1530 ToolkitTestApplication application;
1532 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1534 static std::vector<UniformData> customUniforms =
1536 UniformData("uObjectMatrix", Property::Type::MATRIX),
1539 TestGraphicsController& graphics = application.GetGraphicsController();
1540 graphics.AddCustomUniforms(customUniforms);
1542 //Set up visual properties.
1543 Property::Map propertyMap;
1544 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1545 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1546 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1547 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1548 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1549 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1550 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1552 //Test to see if mesh loads correctly.
1553 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1558 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1559 int UtcDaliVisualFactoryGetMeshVisual3(void)
1561 //Set up test application first, so everything else can be handled.
1562 ToolkitTestApplication application;
1564 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1566 static std::vector<UniformData> customUniforms =
1568 UniformData("uObjectMatrix", Property::Type::MATRIX),
1571 TestGraphicsController& graphics = application.GetGraphicsController();
1572 graphics.AddCustomUniforms(customUniforms);
1574 //Set up visual properties.
1575 Property::Map propertyMap;
1576 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1577 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1578 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1579 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1580 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1581 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1582 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1584 //Test to see if mesh loads correctly.
1585 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1590 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1591 int UtcDaliVisualFactoryGetMeshVisual4(void)
1593 //Set up test application first, so everything else can be handled.
1594 ToolkitTestApplication application;
1596 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1598 static std::vector<UniformData> customUniforms =
1600 UniformData("uObjectMatrix", Property::Type::MATRIX),
1603 TestGraphicsController& graphics = application.GetGraphicsController();
1604 graphics.AddCustomUniforms(customUniforms);
1606 //Set up visual properties.
1607 Property::Map propertyMap;
1608 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1609 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1610 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1611 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1613 //Test to see if mesh loads correctly.
1614 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1619 //Test if mesh visual can load when made to use diffuse textures only.
1620 int UtcDaliVisualFactoryGetMeshVisual5(void)
1622 //Set up test application first, so everything else can be handled.
1623 ToolkitTestApplication application;
1625 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1627 static std::vector<UniformData> customUniforms =
1629 UniformData("uObjectMatrix", Property::Type::MATRIX),
1632 TestGraphicsController& graphics = application.GetGraphicsController();
1633 graphics.AddCustomUniforms(customUniforms);
1635 //Set up visual properties.
1636 Property::Map propertyMap;
1637 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1638 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1639 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1640 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1641 propertyMap.Insert( "useMipmapping", false );
1642 propertyMap.Insert( "useSoftNormals", false );
1643 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1644 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1646 //Test to see if mesh loads correctly.
1647 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1653 //Test if mesh visual can load when made to not use the supplied textures.
1654 int UtcDaliVisualFactoryGetMeshVisual6(void)
1656 //Set up test application first, so everything else can be handled.
1657 ToolkitTestApplication application;
1659 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1661 static std::vector<UniformData> customUniforms =
1663 UniformData("uObjectMatrix", Property::Type::MATRIX),
1666 TestGraphicsController& graphics = application.GetGraphicsController();
1667 graphics.AddCustomUniforms(customUniforms);
1669 //Set up visual properties.
1670 Property::Map propertyMap;
1671 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1672 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1673 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1674 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1675 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1677 //Test to see if mesh loads correctly.
1678 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1682 //Test if mesh visual loads correctly when light position is manually set.
1683 int UtcDaliVisualFactoryGetMeshVisual7(void)
1685 //Set up test application first, so everything else can be handled.
1686 ToolkitTestApplication application;
1688 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1690 static std::vector<UniformData> customUniforms =
1692 UniformData("uObjectMatrix", Property::Type::MATRIX),
1695 TestGraphicsController& graphics = application.GetGraphicsController();
1696 graphics.AddCustomUniforms(customUniforms);
1698 //Set up visual properties.
1699 Property::Map propertyMap;
1700 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1701 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1702 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1703 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1704 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1706 //Test to see if mesh loads correctly.
1707 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1712 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1713 //Note that this notably tests object loader functionality.
1714 int UtcDaliVisualFactoryGetMeshVisual8(void)
1716 //Set up test application first, so everything else can be handled.
1717 ToolkitTestApplication application;
1719 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1721 static std::vector<UniformData> customUniforms =
1723 UniformData("uObjectMatrix", Property::Type::MATRIX),
1726 TestGraphicsController& graphics = application.GetGraphicsController();
1727 graphics.AddCustomUniforms(customUniforms);
1729 //Set up visual properties.
1730 Property::Map propertyMap;
1731 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1732 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1733 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1734 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1736 //Test to see if mesh loads correctly.
1737 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1742 //Test if mesh visual handles the case of lacking an object file.
1743 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1745 //Set up test application first, so everything else can be handled.
1746 ToolkitTestApplication application;
1748 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1750 //Set up visual properties.
1751 Property::Map propertyMap;
1752 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1753 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1754 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1756 //Test to see if mesh doesn't load with these properties, as expected.
1757 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1763 //Test if mesh visual handles the case of being passed invalid material and images urls.
1764 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1766 //Set up test application first, so everything else can be handled.
1767 ToolkitTestApplication application;
1769 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1771 //Set up visual properties.
1772 Property::Map propertyMap;
1773 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1774 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1775 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1776 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1778 //Test to see if mesh doesn't load with these properties, as expected.
1779 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1785 //Test if mesh visual handles the case of being passed an invalid object url
1786 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1788 //Set up test application first, so everything else can be handled.
1789 ToolkitTestApplication application;
1790 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1793 //Set up visual properties.
1794 Property::Map propertyMap;
1795 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1796 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1797 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1798 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1800 //Test to see if mesh doesn't load with these properties, as expected.
1801 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1806 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1807 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1809 VisualFactory factory = VisualFactory::Get();
1810 DALI_TEST_CHECK( factory );
1812 //Create a primitive visual.
1813 Visual::Base visual = factory.CreateVisual( propertyMap );
1814 DALI_TEST_CHECK( visual );
1816 //Create an actor on stage to house the visual.
1817 DummyControl actor = DummyControl::New(true);
1818 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1819 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1821 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1822 application.GetScene().Add( actor );
1823 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1825 //Ensure set on stage.
1826 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1828 //Tell test application to load the visual.
1829 application.SendNotification();
1830 application.Render(0);
1832 Matrix testScaleMatrix;
1833 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1834 Matrix actualScaleMatrix;
1836 //Test to see if the object has been successfully loaded.
1837 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1838 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1840 //Finish by setting off stage, and ensuring this was successful.
1842 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1845 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1846 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1848 //Set up test application first, so everything else can be handled.
1849 ToolkitTestApplication application;
1851 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1853 static std::vector<UniformData> customUniforms =
1855 UniformData("uObjectMatrix", Property::Type::MATRIX),
1858 TestGraphicsController& graphics = application.GetGraphicsController();
1859 graphics.AddCustomUniforms(customUniforms);
1861 //Set up visual properties.
1862 Property::Map propertyMap;
1863 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1864 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1866 //Test to see if shape loads correctly.
1867 TestPrimitiveVisualWithProperties( propertyMap, application );
1872 //Test if primitive shape loads correctly when supplied with all possible parameters
1873 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1875 //Set up test application first, so everything else can be handled.
1876 ToolkitTestApplication application;
1878 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1880 static std::vector<UniformData> customUniforms =
1882 UniformData("uObjectMatrix", Property::Type::MATRIX),
1885 TestGraphicsController& graphics = application.GetGraphicsController();
1886 graphics.AddCustomUniforms(customUniforms);
1888 //Set up visual properties.
1889 Property::Map propertyMap;
1890 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1891 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1892 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1893 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1894 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1895 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1896 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1897 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1898 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1899 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1900 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1901 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1903 //Test to see if shape loads correctly.
1904 TestPrimitiveVisualWithProperties( propertyMap, application );
1909 //Test if primitive shape loads a sphere correctly.
1910 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1912 //Set up test application first, so everything else can be handled.
1913 ToolkitTestApplication application;
1915 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1917 static std::vector<UniformData> customUniforms =
1919 UniformData("uObjectMatrix", Property::Type::MATRIX),
1922 TestGraphicsController& graphics = application.GetGraphicsController();
1923 graphics.AddCustomUniforms(customUniforms);
1925 //Set up visual properties.
1926 Property::Map propertyMap;
1927 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1928 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1929 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1930 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1931 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1933 //Test to see if shape loads correctly.
1934 TestPrimitiveVisualWithProperties( propertyMap, application );
1939 //Test if primitive shape loads a conic section correctly.
1940 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1942 //Set up test application first, so everything else can be handled.
1943 ToolkitTestApplication application;
1945 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1947 static std::vector<UniformData> customUniforms =
1949 UniformData("uObjectMatrix", Property::Type::MATRIX),
1952 TestGraphicsController& graphics = application.GetGraphicsController();
1953 graphics.AddCustomUniforms(customUniforms);
1955 //Set up visual properties.
1956 Property::Map propertyMap;
1957 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1958 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1959 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1960 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1961 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1962 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1963 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1965 //Test to see if shape loads correctly.
1966 TestPrimitiveVisualWithProperties( propertyMap, application );
1971 //Test if primitive shape loads a bevelled cube correctly.
1972 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1974 //Set up test application first, so everything else can be handled.
1975 ToolkitTestApplication application;
1977 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1979 static std::vector<UniformData> customUniforms =
1981 UniformData("uObjectMatrix", Property::Type::MATRIX),
1984 TestGraphicsController& graphics = application.GetGraphicsController();
1985 graphics.AddCustomUniforms(customUniforms);
1987 //Set up visual properties.
1988 Property::Map propertyMap;
1989 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1990 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1991 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1992 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1994 //Test to see if shape loads correctly.
1995 TestPrimitiveVisualWithProperties( propertyMap, application );
2000 //Test if primitive shape loads an octahedron correctly.
2001 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
2003 //Set up test application first, so everything else can be handled.
2004 ToolkitTestApplication application;
2006 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
2008 static std::vector<UniformData> customUniforms =
2010 UniformData("uObjectMatrix", Property::Type::MATRIX),
2013 TestGraphicsController& graphics = application.GetGraphicsController();
2014 graphics.AddCustomUniforms(customUniforms);
2016 //Set up visual properties.
2017 Property::Map propertyMap;
2018 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2019 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
2020 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2022 //Test to see if shape loads correctly.
2023 TestPrimitiveVisualWithProperties( propertyMap, application );
2028 //Test if primitive shape loads a cone correctly.
2029 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
2031 //Set up test application first, so everything else can be handled.
2032 ToolkitTestApplication application;
2034 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
2036 static std::vector<UniformData> customUniforms =
2038 UniformData("uObjectMatrix", Property::Type::MATRIX),
2041 TestGraphicsController& graphics = application.GetGraphicsController();
2042 graphics.AddCustomUniforms(customUniforms);
2044 //Set up visual properties.
2045 Property::Map propertyMap;
2046 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2047 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
2048 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2049 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
2050 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
2051 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
2053 //Test to see if shape loads correctly.
2054 TestPrimitiveVisualWithProperties( propertyMap, application );
2059 //Test if primitive shape loads correctly when light position is manually set.
2060 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
2062 //Set up test application first, so everything else can be handled.
2063 ToolkitTestApplication application;
2065 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
2067 static std::vector<UniformData> customUniforms =
2069 UniformData("uObjectMatrix", Property::Type::MATRIX),
2072 TestGraphicsController& graphics = application.GetGraphicsController();
2073 graphics.AddCustomUniforms(customUniforms);
2075 //Set up visual properties.
2076 Property::Map propertyMap;
2077 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2078 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2079 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2080 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
2082 //Test to see if shape loads correctly.
2083 TestPrimitiveVisualWithProperties( propertyMap, application );
2088 //Test if primitive shape loads correctly when told to use too many slices.
2089 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
2091 //Set up test application first, so everything else can be handled.
2092 ToolkitTestApplication application;
2094 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
2096 static std::vector<UniformData> customUniforms =
2098 UniformData("uObjectMatrix", Property::Type::MATRIX),
2101 TestGraphicsController& graphics = application.GetGraphicsController();
2102 graphics.AddCustomUniforms(customUniforms);
2104 //Set up visual properties.
2105 Property::Map propertyMap;
2106 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2107 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2108 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
2110 //Test to see if shape loads correctly.
2111 TestPrimitiveVisualWithProperties( propertyMap, application );
2116 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
2117 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
2119 //Set up test application first, so everything else can be handled.
2120 ToolkitTestApplication application;
2122 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
2124 static std::vector<UniformData> customUniforms =
2126 UniformData("uObjectMatrix", Property::Type::MATRIX),
2129 TestGraphicsController& graphics = application.GetGraphicsController();
2130 graphics.AddCustomUniforms(customUniforms);
2132 //Set up visual properties.
2133 Property::Map propertyMap;
2134 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2135 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2136 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
2138 //Test to see if shape loads correctly.
2139 TestPrimitiveVisualWithProperties( propertyMap, application );
2144 //Test if primitive shape loads correctly when told to use too many stacks.
2145 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
2147 //Set up test application first, so everything else can be handled.
2148 ToolkitTestApplication application;
2150 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
2152 static std::vector<UniformData> customUniforms =
2154 UniformData("uObjectMatrix", Property::Type::MATRIX),
2157 TestGraphicsController& graphics = application.GetGraphicsController();
2158 graphics.AddCustomUniforms(customUniforms);
2160 //Set up visual properties.
2161 Property::Map propertyMap;
2162 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2163 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2164 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
2166 //Test to see if shape loads correctly.
2167 TestPrimitiveVisualWithProperties( propertyMap, application );
2172 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
2173 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
2175 //Set up test application first, so everything else can be handled.
2176 ToolkitTestApplication application;
2178 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
2180 static std::vector<UniformData> customUniforms =
2182 UniformData("uObjectMatrix", Property::Type::MATRIX),
2185 TestGraphicsController& graphics = application.GetGraphicsController();
2186 graphics.AddCustomUniforms(customUniforms);
2188 //Set up visual properties.
2189 Property::Map propertyMap;
2190 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2191 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2192 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
2194 //Test to see if shape loads correctly.
2195 TestPrimitiveVisualWithProperties( propertyMap, application );
2200 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
2201 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
2203 //Set up test application first, so everything else can be handled.
2204 ToolkitTestApplication application;
2206 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
2208 static std::vector<UniformData> customUniforms =
2210 UniformData("uObjectMatrix", Property::Type::MATRIX),
2213 TestGraphicsController& graphics = application.GetGraphicsController();
2214 graphics.AddCustomUniforms(customUniforms);
2216 //Set up visual properties.
2217 Property::Map propertyMap;
2218 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2219 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2220 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
2222 //Test to see if shape loads correctly.
2223 TestPrimitiveVisualWithProperties( propertyMap, application );
2228 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
2229 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
2231 //Set up test application first, so everything else can be handled.
2232 ToolkitTestApplication application;
2234 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
2236 static std::vector<UniformData> customUniforms =
2238 UniformData("uObjectMatrix", Property::Type::MATRIX),
2241 TestGraphicsController& graphics = application.GetGraphicsController();
2242 graphics.AddCustomUniforms(customUniforms);
2244 //Set up visual properties.
2245 Property::Map propertyMap;
2246 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2247 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2248 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
2250 //Test to see if shape loads correctly.
2251 TestPrimitiveVisualWithProperties( propertyMap, application );
2256 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
2257 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
2259 //Set up test application first, so everything else can be handled.
2260 ToolkitTestApplication application;
2262 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
2264 static std::vector<UniformData> customUniforms =
2266 UniformData("uObjectMatrix", Property::Type::MATRIX),
2269 TestGraphicsController& graphics = application.GetGraphicsController();
2270 graphics.AddCustomUniforms(customUniforms);
2272 //Set up visual properties.
2273 Property::Map propertyMap;
2274 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2275 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2276 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
2278 //Test to see if shape loads correctly.
2279 TestPrimitiveVisualWithProperties( propertyMap, application );
2284 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
2285 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
2287 //Set up test application first, so everything else can be handled.
2288 ToolkitTestApplication application;
2290 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
2292 static std::vector<UniformData> customUniforms =
2294 UniformData("uObjectMatrix", Property::Type::MATRIX),
2297 TestGraphicsController& graphics = application.GetGraphicsController();
2298 graphics.AddCustomUniforms(customUniforms);
2300 //Set up visual properties.
2301 Property::Map propertyMap;
2302 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2303 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2304 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
2306 //Test to see if shape loads correctly.
2307 TestPrimitiveVisualWithProperties( propertyMap, application );
2312 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
2313 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
2315 //Set up test application first, so everything else can be handled.
2316 ToolkitTestApplication application;
2318 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
2320 static std::vector<UniformData> customUniforms =
2322 UniformData("uObjectMatrix", Property::Type::MATRIX),
2325 TestGraphicsController& graphics = application.GetGraphicsController();
2326 graphics.AddCustomUniforms(customUniforms);
2328 //Set up visual properties.
2329 Property::Map propertyMap;
2330 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2331 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2332 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
2334 //Test to see if shape loads correctly.
2335 TestPrimitiveVisualWithProperties( propertyMap, application );
2340 //Test if primitive shape loads a conic section correctly.
2341 int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
2343 //Set up test application first, so everything else can be handled.
2344 ToolkitTestApplication application;
2346 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
2348 static std::vector<UniformData> customUniforms =
2350 UniformData("uObjectMatrix", Property::Type::MATRIX),
2353 TestGraphicsController& graphics = application.GetGraphicsController();
2354 graphics.AddCustomUniforms(customUniforms);
2356 //Set up visual properties.
2357 Property::Map propertyMap;
2358 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2359 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
2360 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2361 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
2362 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
2363 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
2364 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
2366 //Test to see if shape loads correctly.
2367 TestPrimitiveVisualWithProperties( propertyMap, application );
2372 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
2373 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
2375 //Set up test application first, so everything else can be handled.
2376 ToolkitTestApplication application;
2378 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
2380 static std::vector<UniformData> customUniforms =
2382 UniformData("uObjectMatrix", Property::Type::MATRIX),
2385 TestGraphicsController& graphics = application.GetGraphicsController();
2386 graphics.AddCustomUniforms(customUniforms);
2388 //Set up visual properties, without supplying shape.
2389 Property::Map propertyMap;
2390 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2392 //Test to see if shape loads regardless of missing input.
2393 TestPrimitiveVisualWithProperties( propertyMap, application );
2398 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
2400 ToolkitTestApplication application;
2401 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
2403 TestGlAbstraction& gl = application.GetGlAbstraction();
2404 TraceCallStack& textureTrace = gl.GetTextureTrace();
2405 textureTrace.Enable(true);
2407 VisualFactory factory = VisualFactory::Get();
2408 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
2409 DALI_TEST_CHECK( visual );
2411 DummyControl actor = DummyControl::New(true);
2412 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2413 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2414 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2415 application.GetScene().Add( actor );
2417 application.SendNotification();
2418 application.Render();
2420 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2422 application.SendNotification();
2423 application.Render();
2425 // renderer is added to actor
2426 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2427 Renderer renderer = actor.GetRendererAt( 0u );
2428 DALI_TEST_CHECK( renderer );
2430 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2431 textureTrace.Reset();
2433 // Force the timer used by the animatedImageVisual to tick,
2434 Dali::Timer timer = Timer::New( 0 );
2435 timer.MockEmitSignal();
2436 application.SendNotification();
2437 application.Render();
2439 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2441 application.SendNotification();
2442 application.Render();
2443 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2444 textureTrace.Reset();
2446 // Force the timer used by the animatedImageVisual to tick,
2447 timer.MockEmitSignal();
2448 application.SendNotification();
2449 application.Render();
2451 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2453 application.SendNotification();
2454 application.Render();
2455 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2456 textureTrace.Reset();
2458 // Force the timer used by the animatedImageVisual to tick,
2459 timer.MockEmitSignal();
2460 application.SendNotification();
2461 application.Render();
2463 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2465 application.SendNotification();
2466 application.Render();
2467 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2468 textureTrace.Reset();
2470 // Test SetOffScene().
2472 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2477 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
2479 ToolkitTestApplication application;
2480 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
2482 static std::vector<UniformData> customUniforms =
2484 UniformData("pixelArea", Property::Type::VECTOR4),
2485 UniformData("wrapMode", Property::Type::VECTOR2),
2488 TestGraphicsController& graphics = application.GetGraphicsController();
2489 graphics.AddCustomUniforms(customUniforms);
2491 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
2492 Property::Map propertyMap;
2493 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
2494 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
2495 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
2496 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
2497 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
2499 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
2500 DALI_TEST_CHECK( visual );
2502 TestGlAbstraction& gl = application.GetGlAbstraction();
2503 TraceCallStack& textureTrace = gl.GetTextureTrace();
2504 textureTrace.Enable(true);
2505 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
2506 texParameterTrace.Enable( true );
2508 DummyControl actor = DummyControl::New(true);
2509 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2510 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
2511 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2512 application.GetScene().Add( actor );
2514 application.SendNotification();
2515 application.Render();
2517 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2519 application.SendNotification();
2520 application.Render();
2522 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2524 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
2526 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
2527 std::stringstream out;
2528 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
2529 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2531 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
2532 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2534 // test the uniforms which used to handle the wrap mode
2535 Renderer renderer = actor.GetRendererAt( 0u );
2536 DALI_TEST_CHECK( renderer );
2538 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
2539 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
2540 Vector4 pixelAreaUniform;
2541 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
2542 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2544 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
2545 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
2546 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
2547 Vector2 wrapModeUniform;
2548 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
2549 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2552 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );