2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali/devel-api/images/nine-patch-image.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
26 #include "dummy-control.h"
29 using namespace Dali::Toolkit;
33 typedef NinePatchImage::StretchRanges StretchRanges;
35 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
36 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
37 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
38 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
39 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
40 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
41 const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
43 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
44 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
46 // resolution: 34*34, pixel format: RGBA8888
47 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
50 Property::Map DefaultTransform()
52 Property::Map transformMap;
54 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
55 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
56 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
57 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
58 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
59 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
63 Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
65 Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
66 Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight );
67 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
69 memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel );
74 void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat )
76 PixelBuffer* pixbuffer = image->GetBuffer();
77 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
79 for( unsigned int row = 0; row < imageWidth; ++row )
81 unsigned int pixelOffset = row * bytesPerPixel;
82 pixbuffer[ pixelOffset + 3 ] = 0x00;
83 pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel;
84 pixbuffer[ pixelOffset + 3 ] = 0x00;
87 for ( unsigned int column = 0; column < imageHeight; ++column )
89 unsigned int pixelOffset = column * imageWidth * bytesPerPixel;
90 pixbuffer[ pixelOffset + 3 ] = 0x00;
91 pixelOffset += ( imageWidth -1 ) * bytesPerPixel;
92 pixbuffer[ pixelOffset + 3 ] = 0x00;
96 void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
98 PixelBuffer* pixbuffer = image->GetBuffer();
99 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
101 for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
103 const Uint16Pair& range = *it;
104 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
105 for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
107 unsigned int pixelOffset = column * bytesPerPixel;
108 pixbuffer[ pixelOffset ] = 0x00;
109 pixbuffer[ pixelOffset + 1 ] = 0x00;
110 pixbuffer[ pixelOffset + 2 ] = 0x00;
111 pixbuffer[ pixelOffset + 3 ] = 0xFF;
116 for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
118 const Uint16Pair& range = *it;
119 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
120 for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
122 unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
123 pixbuffer[ pixelOffset ] = 0x00;
124 pixbuffer[ pixelOffset + 1 ] = 0x00;
125 pixbuffer[ pixelOffset + 2 ] = 0x00;
126 pixbuffer[ pixelOffset + 3 ] = 0xFF;
131 void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat )
133 PixelBuffer* pixbuffer = image->GetBuffer();
134 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
136 Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile();
137 unsigned int bufferStride = srcProfile->GetBufferStride();
139 // Add bottom child region
140 for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column )
142 unsigned int pixelOffset = column * bytesPerPixel;
143 pixelOffset += ( imageHeight - 1 ) * bufferStride;
144 pixbuffer[ pixelOffset ] = 0x00;
145 pixbuffer[ pixelOffset + 1 ] = 0x00;
146 pixbuffer[ pixelOffset + 2 ] = 0x00;
147 pixbuffer[ pixelOffset + 3 ] = 0xFF;
150 // Add right child region
151 for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row )
153 unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel;
154 pixbuffer[ pixelOffset ] = 0x00;
155 pixbuffer[ pixelOffset + 1 ] = 0x00;
156 pixbuffer[ pixelOffset + 2 ] = 0x00;
157 pixbuffer[ pixelOffset + 3 ] = 0xFF;
161 Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
162 unsigned int ninePatchImageWidth,
163 unsigned int ninePatchImageHeight,
164 const StretchRanges& stretchRangesX,
165 const StretchRanges& stretchRangesY,
166 bool addChildRegion = false,
167 Vector4 requiredChildRegion = Vector4::ZERO )
169 TestPlatformAbstraction& platform = application.GetPlatform();
171 Pixel::Format pixelFormat = Pixel::RGBA8888;
173 tet_infoline("Create Bitmap");
174 platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight));
175 Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat );
177 tet_infoline("Clear border regions");
178 InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
180 tet_infoline("Add Stretch regions to Bitmap");
181 AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
185 tet_infoline("Add Child regions to Bitmap");
186 AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat );
189 tet_infoline("Getting resource");
190 Integration::ResourcePointer resourcePtr(bitmap);
191 //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
192 platform.SetSynchronouslyLoadedResource( resourcePtr);
197 void TestVisualRender( ToolkitTestApplication& application,
199 Visual::Base& visual,
200 std::size_t expectedSamplers = 0,
201 ImageDimensions imageDimensions = ImageDimensions(),
202 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
204 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
205 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
209 // set the image size, for test case, this needs to be set before loading started
210 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
213 actor.SetSize( 200.f, 200.f );
214 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
216 Stage::GetCurrent().Add( actor );
218 application.SendNotification();
219 application.Render();
221 application.Render();
222 application.SendNotification();
226 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
229 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
236 void dali_visual_factory_startup(void)
238 test_return_value = TET_UNDEF;
241 void dali_visual_factory_cleanup(void)
243 test_return_value = TET_PASS;
246 int UtcDaliVisualFactoryGet(void)
248 ToolkitTestApplication application;
249 tet_infoline( "UtcDaliVisualFactory" );
253 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
254 DALI_TEST_CHECK( type );
255 BaseHandle handle = type.CreateInstance();
256 DALI_TEST_CHECK( handle );
258 VisualFactory factory;
259 factory = VisualFactory::Get();
260 DALI_TEST_CHECK( factory );
262 VisualFactory newFactory = VisualFactory::Get();
263 DALI_TEST_CHECK( newFactory );
265 // Check that visual factory is a singleton
266 DALI_TEST_CHECK(factory == newFactory);
271 int UtcDaliVisualFactoryCopyAndAssignment(void)
273 ToolkitTestApplication application;
274 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
275 VisualFactory factory = VisualFactory::Get();
277 VisualFactory factoryCopy( factory );
278 DALI_TEST_CHECK(factory == factoryCopy);
280 VisualFactory emptyFactory;
281 VisualFactory emptyFactoryCopy( emptyFactory );
282 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
284 VisualFactory factoryEquals;
285 factoryEquals = factory;
286 DALI_TEST_CHECK(factory == factoryEquals);
288 VisualFactory emptyFactoryEquals;
289 emptyFactoryEquals = emptyFactory;
290 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
294 DALI_TEST_CHECK( factory = factoryCopy );
299 int UtcDaliVisualFactoryGetColorVisual1(void)
301 ToolkitTestApplication application;
302 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
304 VisualFactory factory = VisualFactory::Get();
305 DALI_TEST_CHECK( factory );
307 Property::Map propertyMap;
308 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
309 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
310 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
312 Visual::Base visual = factory.CreateVisual(propertyMap);
313 DALI_TEST_CHECK( visual );
315 DummyControl actor = DummyControl::New(true);
316 TestVisualRender( application, actor, visual );
318 Vector3 actualValue(Vector4::ZERO);
319 Vector4 actualColor(Vector4::ZERO);
320 TestGlAbstraction& gl = application.GetGlAbstraction();
321 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
322 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
323 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
324 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
329 int UtcDaliVisualFactoryGetColorVisual2(void)
331 ToolkitTestApplication application;
332 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
334 VisualFactory factory = VisualFactory::Get();
335 DALI_TEST_CHECK( factory );
337 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
338 Dali::Property::Map map;
339 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
340 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
341 Visual::Base visual = factory.CreateVisual( map );
342 DALI_TEST_CHECK( visual );
344 DummyControl actor = DummyControl::New(true);
345 TestVisualRender( application, actor, visual );
349 TestGlAbstraction& gl = application.GetGlAbstraction();
350 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
351 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
352 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
353 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
355 Stage::GetCurrent().Remove(actor);
356 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
361 int UtcDaliVisualFactoryGetBorderVisual1(void)
363 ToolkitTestApplication application;
364 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
366 VisualFactory factory = VisualFactory::Get();
367 DALI_TEST_CHECK( factory );
369 Property::Map propertyMap;
370 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
371 float testSize = 5.f;
372 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
373 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
374 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
376 Visual::Base visual = factory.CreateVisual(propertyMap);
377 DALI_TEST_CHECK( visual );
379 DummyControl actor = DummyControl::New(true);
380 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
381 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
382 actor.SetSize(200.f, 200.f);
383 Stage::GetCurrent().Add( actor );
384 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
386 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
387 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
388 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
390 TestGlAbstraction& gl = application.GetGlAbstraction();
392 application.SendNotification();
393 application.Render(0);
395 Vector4 actualColor(Vector4::ZERO);
396 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
397 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
399 float actualSize = 0.f;
400 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
401 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
404 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
409 int UtcDaliVisualFactoryGetBorderVisual2(void)
411 ToolkitTestApplication application;
412 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
414 VisualFactory factory = VisualFactory::Get();
415 DALI_TEST_CHECK( factory );
417 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
418 float testSize = 5.f;
420 Dali::Property::Map propertyMap;
421 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
422 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
423 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
424 Visual::Base visual = factory.CreateVisual( propertyMap );
425 DALI_TEST_CHECK( visual );
427 DummyControl actor = DummyControl::New(true);
428 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
429 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
430 actor.SetSize(200.f, 200.f);
431 Stage::GetCurrent().Add( actor );
432 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
434 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
436 TestGlAbstraction& gl = application.GetGlAbstraction();
438 application.SendNotification();
439 application.Render(0);
441 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
442 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
444 Vector4 actualColor(Vector4::ZERO);
445 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
446 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
448 float actualSize = 0.f;
449 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
450 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
454 // enable the anti-aliasing
455 Dali::Property::Map map;
456 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
457 map[ BorderVisual::Property::COLOR ] = testColor;
458 map[ BorderVisual::Property::SIZE ] = testSize;
459 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
460 visual = factory.CreateVisual( map );
462 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
463 Stage::GetCurrent().Add( actor );
465 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
466 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
471 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
473 ToolkitTestApplication application;
474 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
476 VisualFactory factory = VisualFactory::Get();
477 DALI_TEST_CHECK( factory );
479 Property::Map propertyMap;
480 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
482 Vector2 start(-1.f, -1.f);
483 Vector2 end(1.f, 1.f);
484 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
485 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
486 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
488 Property::Array stopOffsets;
489 stopOffsets.PushBack( 0.2f );
490 stopOffsets.PushBack( 0.8f );
491 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
493 Property::Array stopColors;
494 stopColors.PushBack( Color::RED );
495 stopColors.PushBack( Color::GREEN );
496 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
498 Visual::Base visual = factory.CreateVisual(propertyMap);
499 DALI_TEST_CHECK( visual );
501 // A lookup texture is generated and pass to shader as sampler
502 DummyControl actor = DummyControl::New(true);
503 TestVisualRender( application, actor, visual, 1u);
508 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
510 ToolkitTestApplication application;
511 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
513 VisualFactory factory = VisualFactory::Get();
514 DALI_TEST_CHECK( factory );
516 Property::Map propertyMap;
517 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
519 Vector2 center(100.f, 100.f);
520 float radius = 100.f;
521 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
522 propertyMap.Insert(GradientVisual::Property::CENTER, center);
523 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
525 Property::Array stopOffsets;
526 stopOffsets.PushBack( 0.0f );
527 stopOffsets.PushBack( 1.f );
528 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
530 Property::Array stopColors;
531 stopColors.PushBack( Color::RED );
532 stopColors.PushBack( Color::GREEN );
533 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
535 Visual::Base visual = factory.CreateVisual(propertyMap);
536 DALI_TEST_CHECK( visual );
538 // A lookup texture is generated and pass to shader as sampler
539 DummyControl actor = DummyControl::New(true);
540 TestVisualRender( application, actor, visual, 1u );
542 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
543 alignMatrix.Invert();
545 Matrix3 actualValue( Matrix3::IDENTITY );
546 TestGlAbstraction& gl = application.GetGlAbstraction();
547 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
548 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
553 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
555 ToolkitTestApplication application;
556 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
558 VisualFactory factory = VisualFactory::Get();
559 DALI_TEST_CHECK( factory );
561 Property::Map propertyMap;
562 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
564 Vector2 start(-1.f, -1.f);
565 Vector2 end(1.f, 1.f);
566 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
567 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
568 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
570 Property::Array stopColors;
571 stopColors.PushBack( Color::RED );
572 stopColors.PushBack( Color::GREEN );
573 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
575 Visual::Base visual = factory.CreateVisual(propertyMap);
576 DALI_TEST_CHECK( visual );
578 // A lookup texture is generated and pass to shader as sampler
579 DummyControl actor = DummyControl::New(true);
580 TestVisualRender( application, actor, visual, 1u );
582 Stage::GetCurrent().Remove( actor );
583 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
592 int UtcDaliVisualFactoryGetNPatchVisual1(void)
594 ToolkitTestApplication application;
595 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
597 VisualFactory factory = VisualFactory::Get();
598 DALI_TEST_CHECK( factory );
600 const unsigned int ninePatchImageHeight = 18;
601 const unsigned int ninePatchImageWidth = 28;
602 StretchRanges stretchRangesX;
603 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
604 StretchRanges stretchRangesY;
605 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
606 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
608 Property::Map propertyMap;
609 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
610 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
612 tet_infoline( "whole grid" );
613 Visual::Base visual = factory.CreateVisual( propertyMap );
614 DALI_TEST_CHECK( visual );
617 TestGlAbstraction& gl = application.GetGlAbstraction();
618 TraceCallStack& textureTrace = gl.GetTextureTrace();
619 textureTrace.Enable(true);
621 DummyControl actor = DummyControl::New(true);
622 TestVisualRender( application, actor, visual, 1u,
623 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
626 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
629 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
631 tet_infoline( "border only" );
632 Visual::Base visual = factory.CreateVisual( propertyMap );
633 DALI_TEST_CHECK( visual );
635 TestGlAbstraction& gl = application.GetGlAbstraction();
636 TraceCallStack& textureTrace = gl.GetTextureTrace();
637 textureTrace.Enable(true);
639 DummyControl actor = DummyControl::New(true);
640 TestVisualRender( application, actor, visual, 1u,
641 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
644 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
650 int UtcDaliVisualFactoryGetNPatchVisual2(void)
652 ToolkitTestApplication application;
653 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map including border" );
655 VisualFactory factory = VisualFactory::Get();
656 DALI_TEST_CHECK( factory );
658 Property::Map propertyMap;
659 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
660 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
661 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
663 tet_infoline( "whole grid" );
664 Visual::Base visual = factory.CreateVisual( propertyMap );
665 DALI_TEST_CHECK( visual );
667 TestGlAbstraction& gl = application.GetGlAbstraction();
668 TraceCallStack& textureTrace = gl.GetTextureTrace();
669 textureTrace.Enable(true);
671 DummyControl actor = DummyControl::New(true);
672 TestVisualRender( application, actor, visual, 1u );
674 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
677 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
679 tet_infoline( "border only" );
680 Visual::Base visual = factory.CreateVisual( propertyMap );
681 DALI_TEST_CHECK( visual );
683 TestGlAbstraction& gl = application.GetGlAbstraction();
684 TraceCallStack& textureTrace = gl.GetTextureTrace();
685 textureTrace.Enable(true);
687 DummyControl actor = DummyControl::New(true);
688 TestVisualRender( application, actor, visual, 1u );
690 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
694 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
695 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
696 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
698 tet_infoline( "whole grid" );
699 Visual::Base visual = factory.CreateVisual( propertyMap );
700 DALI_TEST_CHECK( visual );
702 TestGlAbstraction& gl = application.GetGlAbstraction();
703 TraceCallStack& textureTrace = gl.GetTextureTrace();
704 textureTrace.Enable(true);
706 DummyControl actor = DummyControl::New(true);
707 TestVisualRender( application, actor, visual, 1u );
709 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
715 int UtcDaliVisualFactoryGetNPatchVisual3(void)
717 ToolkitTestApplication application;
718 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
720 VisualFactory factory = VisualFactory::Get();
721 DALI_TEST_CHECK( factory );
723 const unsigned int ninePatchImageWidth = 18;
724 const unsigned int ninePatchImageHeight = 28;
725 StretchRanges stretchRangesX;
726 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
727 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
728 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
729 StretchRanges stretchRangesY;
730 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
731 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
732 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
733 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
734 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
736 Property::Map propertyMap;
737 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
738 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
740 Visual::Base visual = factory.CreateVisual( propertyMap );
741 DALI_TEST_CHECK( visual );
743 TestGlAbstraction& gl = application.GetGlAbstraction();
744 TraceCallStack& textureTrace = gl.GetTextureTrace();
745 textureTrace.Enable(true);
747 DummyControl actor = DummyControl::New(true);
748 TestVisualRender( application, actor, visual, 1u,
749 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
752 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
754 Stage::GetCurrent().Remove( actor );
755 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
758 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
760 tet_infoline( "border only" );
761 Visual::Base visual = factory.CreateVisual( propertyMap );
762 DALI_TEST_CHECK( visual );
764 TestGlAbstraction& gl = application.GetGlAbstraction();
765 TraceCallStack& textureTrace = gl.GetTextureTrace();
766 textureTrace.Enable(true);
767 DummyControl actor = DummyControl::New(true);
768 TestVisualRender( application, actor, visual, 1u,
769 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
773 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
775 Stage::GetCurrent().Remove( actor );
776 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
782 int UtcDaliVisualFactoryGetNPatchVisual4(void)
784 ToolkitTestApplication application;
785 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
787 VisualFactory factory = VisualFactory::Get();
788 DALI_TEST_CHECK( factory );
790 const unsigned int ninePatchImageHeight = 18;
791 const unsigned int ninePatchImageWidth = 28;
792 StretchRanges stretchRangesX;
793 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
794 StretchRanges stretchRangesY;
795 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
796 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
798 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
799 DALI_TEST_CHECK( visual );
801 TestGlAbstraction& gl = application.GetGlAbstraction();
802 TraceCallStack& textureTrace = gl.GetTextureTrace();
803 textureTrace.Enable(true);
805 DummyControl actor = DummyControl::New(true);
806 TestVisualRender( application, actor, visual, 1u,
807 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
810 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
813 ResourceImage image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
814 Visual::Base nPatchVisual = factory.CreateVisual( image );
815 Vector2 controlSize( 20.f, 30.f ), naturalSize(0,0);
816 nPatchVisual.SetTransformAndSize(DefaultTransform(), controlSize );
817 nPatchVisual.GetNaturalSize( naturalSize );
818 DALI_TEST_EQUALS( naturalSize, Vector2( ninePatchImageWidth-2, ninePatchImageHeight-2 ), TEST_LOCATION );
823 int UtcDaliVisualFactoryGetNPatchVisual5(void)
825 ToolkitTestApplication application;
826 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" );
828 VisualFactory factory = VisualFactory::Get();
829 DALI_TEST_CHECK( factory );
831 const unsigned int ninePatchImageHeight = 18;
832 const unsigned int ninePatchImageWidth = 28;
833 StretchRanges stretchRangesX;
834 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
835 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
836 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
837 StretchRanges stretchRangesY;
838 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
839 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
840 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
841 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
842 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
844 ninePatchImageHeight,
848 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
849 DALI_TEST_CHECK( visual );
851 TestGlAbstraction& gl = application.GetGlAbstraction();
852 TraceCallStack& textureTrace = gl.GetTextureTrace();
853 textureTrace.Enable(true);
855 DummyControl actor = DummyControl::New(true);
856 TestVisualRender( application, actor, visual, 1u,
857 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
860 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
866 int UtcDaliNPatchVisualAuxiliaryImage(void)
868 ToolkitTestApplication application;
869 tet_infoline( "NPatchVisual with aux image" );
871 VisualFactory factory = VisualFactory::Get();
872 Property::Map properties;
873 Property::Map shader;
875 Property::Map transformMap;
876 transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
877 transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
878 transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
879 transformMap["anchorPoint"] = Align::CENTER;
880 transformMap["origin"] = Align::CENTER;
881 properties[Visual::Property::TRANSFORM] = transformMap;
883 properties[Visual::Property::TYPE] = Visual::IMAGE;
884 properties[Visual::Property::MIX_COLOR] = Color::BLUE;
885 properties[Visual::Property::SHADER]=shader;
886 properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
887 properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
888 properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
890 const unsigned int ninePatchImageWidth = 256;
891 const unsigned int ninePatchImageHeight = 256;
892 StretchRanges stretchRangesX;
893 stretchRangesX.PushBack( Uint16Pair( 10, 246 ) );
894 StretchRanges stretchRangesY;
895 stretchRangesY.PushBack( Uint16Pair( 15, 241 ) );
896 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
898 ninePatchImageHeight,
902 Visual::Base visual = factory.CreateVisual( properties );
904 // trigger creation through setting on stage
905 DummyControl dummy = DummyControl::New(true);
906 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
907 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
908 dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
909 dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
910 dummy.SetParentOrigin(ParentOrigin::CENTER);
911 Stage::GetCurrent().Add(dummy);
912 application.SendNotification();
913 application.Render();
915 Renderer renderer = dummy.GetRendererAt( 0 );
916 auto textures = renderer.GetTextures();
917 DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
924 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
926 //This should still load but display an error image
928 ToolkitTestApplication application;
929 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
931 VisualFactory factory = VisualFactory::Get();
932 DALI_TEST_CHECK( factory );
934 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
935 DALI_TEST_CHECK( visual );
937 //The testkit still has to load a bitmap for the broken renderer image
938 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
939 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
941 TestGlAbstraction& gl = application.GetGlAbstraction();
942 TraceCallStack& textureTrace = gl.GetTextureTrace();
943 textureTrace.Enable(true);
945 DummyControl actor = DummyControl::New(true);
946 TestVisualRender( application, actor, visual, 1u,
948 Integration::ResourcePointer(bitmap) );
950 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
955 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
957 //This should still load but display an error image
959 ToolkitTestApplication application;
960 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
962 VisualFactory factory = VisualFactory::Get();
963 DALI_TEST_CHECK( factory );
965 Property::Map propertyMap;
966 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
967 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
969 Visual::Base visual = factory.CreateVisual( propertyMap );
970 DALI_TEST_CHECK( visual );
972 //The testkit still has to load a bitmap for the broken renderer image
973 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
974 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
976 TestGlAbstraction& gl = application.GetGlAbstraction();
977 TraceCallStack& textureTrace = gl.GetTextureTrace();
978 textureTrace.Enable(true);
979 TraceCallStack& drawTrace = gl.GetDrawTrace();
980 drawTrace.Enable(true);
982 DummyControl actor = DummyControl::New(true);
983 TestVisualRender( application, actor, visual, 1u,
985 Integration::ResourcePointer(bitmap) );
987 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
992 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
994 // Passing in an invalid visual type so we should not get a visual
996 ToolkitTestApplication application;
997 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
999 VisualFactory factory = VisualFactory::Get();
1000 DALI_TEST_CHECK( factory );
1002 Property::Map propertyMap;
1003 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
1004 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1006 Visual::Base visual = factory.CreateVisual( propertyMap );
1007 DALI_TEST_CHECK( !visual );
1012 int UtcDaliVisualFactoryGetSvgVisual(void)
1014 ToolkitTestApplication application;
1015 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1017 VisualFactory factory = VisualFactory::Get();
1018 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1019 DALI_TEST_CHECK( visual );
1021 TestGlAbstraction& gl = application.GetGlAbstraction();
1022 TraceCallStack& textureTrace = gl.GetTextureTrace();
1023 textureTrace.Enable(true);
1025 DummyControl actor = DummyControl::New(true);
1026 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1027 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1028 actor.SetSize( 200.f, 200.f );
1029 Stage::GetCurrent().Add( actor );
1030 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1032 application.SendNotification();
1033 application.Render();
1035 // renderer is not added to actor until the rasterization is completed.
1036 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1038 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1040 // renderer is added to actor
1041 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1043 // waiting for the resource uploading
1044 application.SendNotification();
1045 application.Render();
1047 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1052 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1054 ToolkitTestApplication application;
1055 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1057 VisualFactory factory = VisualFactory::Get();
1058 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1059 DALI_TEST_CHECK( visual );
1061 TestGlAbstraction& gl = application.GetGlAbstraction();
1062 TraceCallStack& textureTrace = gl.GetTextureTrace();
1063 textureTrace.Enable(true);
1065 DummyControl actor = DummyControl::New(true);
1066 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1067 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1068 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1069 Stage::GetCurrent().Add( actor );
1071 application.SendNotification();
1072 application.Render();
1074 // renderer is not added to actor until the rasterization is completed.
1075 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1077 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1079 // renderer is added to actor
1080 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1082 // waiting for the resource uploading
1083 application.SendNotification();
1084 application.Render();
1086 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1091 int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
1093 ToolkitTestApplication application;
1094 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
1096 VisualFactory factory = VisualFactory::Get();
1098 Property::Map propertyMap;
1099 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
1100 propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
1101 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
1103 Visual::Base visual = factory.CreateVisual( propertyMap );
1104 DALI_TEST_CHECK( visual );
1106 TestGlAbstraction& gl = application.GetGlAbstraction();
1107 TraceCallStack& textureTrace = gl.GetTextureTrace();
1108 textureTrace.Enable(true);
1110 DummyControl actor = DummyControl::New(true);
1111 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1112 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1113 actor.SetSize( 200.f, 200.f );
1114 Stage::GetCurrent().Add( actor );
1115 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1117 application.SendNotification();
1118 application.Render();
1120 // renderer is not added to actor until the rasterization is completed.
1121 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1123 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1125 // renderer is added to actor
1126 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1128 // waiting for the resource uploading
1129 application.SendNotification();
1130 application.Render();
1132 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1137 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1138 //This is expected to succeed, which will then pass the test.
1139 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1141 VisualFactory factory = VisualFactory::Get();
1142 DALI_TEST_CHECK( factory );
1144 //Create a mesh visual.
1145 Visual::Base visual = factory.CreateVisual( propertyMap );
1146 DALI_TEST_CHECK( visual );
1148 //Create an actor on stage to house the visual.
1149 DummyControl actor = DummyControl::New(true);
1150 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1151 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1152 actor.SetSize( 200.f, 200.f );
1153 Stage::GetCurrent().Add( actor );
1154 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1156 //Ensure set on stage.
1157 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1159 //Attempt to render to queue resource load requests.
1160 application.SendNotification();
1161 application.Render( 0 );
1163 //Render again to upload the now-loaded textures.
1164 application.SendNotification();
1165 application.Render( 0 );
1167 Matrix testScaleMatrix;
1168 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1169 Matrix actualScaleMatrix;
1171 //Test to see if the object has been successfully loaded.
1172 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1173 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1175 //Finish by setting off stage, and ensuring this was successful.
1177 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1180 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1181 //This is expected to fail, which will then pass the test.
1182 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1184 VisualFactory factory = VisualFactory::Get();
1185 DALI_TEST_CHECK( factory );
1187 //Create a mesh visual.
1188 Visual::Base visual = factory.CreateVisual( propertyMap );
1189 DALI_TEST_CHECK( visual );
1191 //Create an actor on stage to house the visual.
1192 DummyControl actor = DummyControl::New(true);
1193 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1194 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1195 actor.SetSize( 200.f, 200.f );
1196 Stage::GetCurrent().Add( actor );
1197 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1199 //Ensure set on stage.
1200 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1202 //Attempt to render to queue resource load requests.
1203 application.SendNotification();
1204 application.Render( 0 );
1206 //Render again to upload the now-loaded textures.
1207 application.SendNotification();
1208 application.Render( 0 );
1210 //Test to see if the object has not been loaded, as expected.
1212 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1214 //Finish by setting off stage, and ensuring this was successful.
1216 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1219 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1220 int UtcDaliVisualFactoryGetMeshVisual1(void)
1222 //Set up test application first, so everything else can be handled.
1223 ToolkitTestApplication application;
1225 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1228 //Set up visual properties.
1229 Property::Map propertyMap;
1230 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1231 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1233 //Test to see if mesh loads correctly.
1234 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1240 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1241 int UtcDaliVisualFactoryGetMeshVisual2(void)
1243 //Set up test application first, so everything else can be handled.
1244 ToolkitTestApplication application;
1246 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1248 //Set up visual properties.
1249 Property::Map propertyMap;
1250 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1251 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1252 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1253 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1255 //Test to see if mesh loads correctly.
1256 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1261 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1262 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1264 //Set up test application first, so everything else can be handled.
1265 ToolkitTestApplication application;
1267 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1269 //Set up visual properties.
1270 Property::Map propertyMap;
1271 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1272 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1273 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1274 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1275 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1276 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1277 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1279 //Test to see if mesh loads correctly.
1280 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1285 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1286 int UtcDaliVisualFactoryGetMeshVisual3(void)
1288 //Set up test application first, so everything else can be handled.
1289 ToolkitTestApplication application;
1291 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1293 //Set up visual properties.
1294 Property::Map propertyMap;
1295 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1296 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1297 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1298 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1299 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1300 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1301 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1303 //Test to see if mesh loads correctly.
1304 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1309 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1310 int UtcDaliVisualFactoryGetMeshVisual4(void)
1312 //Set up test application first, so everything else can be handled.
1313 ToolkitTestApplication application;
1315 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1318 //Set up visual properties.
1319 Property::Map propertyMap;
1320 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1321 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1322 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1323 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1325 //Test to see if mesh loads correctly.
1326 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1331 //Test if mesh visual can load when made to use diffuse textures only.
1332 int UtcDaliVisualFactoryGetMeshVisual5(void)
1334 //Set up test application first, so everything else can be handled.
1335 ToolkitTestApplication application;
1337 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1339 //Set up visual properties.
1340 Property::Map propertyMap;
1341 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1342 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1343 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1344 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1345 propertyMap.Insert( "useMipmapping", false );
1346 propertyMap.Insert( "useSoftNormals", false );
1347 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1348 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1350 //Test to see if mesh loads correctly.
1351 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1357 //Test if mesh visual can load when made to not use the supplied textures.
1358 int UtcDaliVisualFactoryGetMeshVisual6(void)
1360 //Set up test application first, so everything else can be handled.
1361 ToolkitTestApplication application;
1363 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1365 //Set up visual properties.
1366 Property::Map propertyMap;
1367 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1368 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1369 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1370 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1371 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1373 //Test to see if mesh loads correctly.
1374 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1378 //Test if mesh visual loads correctly when light position is manually set.
1379 int UtcDaliVisualFactoryGetMeshVisual7(void)
1381 //Set up test application first, so everything else can be handled.
1382 ToolkitTestApplication application;
1385 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1387 //Set up visual properties.
1388 Property::Map propertyMap;
1389 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1390 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1391 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1392 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1393 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1395 //Test to see if mesh loads correctly.
1396 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1401 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1402 //Note that this notably tests object loader functionality.
1403 int UtcDaliVisualFactoryGetMeshVisual8(void)
1405 //Set up test application first, so everything else can be handled.
1406 ToolkitTestApplication application;
1408 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1410 //Set up visual properties.
1411 Property::Map propertyMap;
1412 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1413 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1414 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1415 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1417 //Test to see if mesh loads correctly.
1418 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1423 //Test if mesh visual handles the case of lacking an object file.
1424 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1426 //Set up test application first, so everything else can be handled.
1427 ToolkitTestApplication application;
1429 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1431 //Set up visual properties.
1432 Property::Map propertyMap;
1433 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1434 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1435 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1437 //Test to see if mesh doesn't load with these properties, as expected.
1438 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1444 //Test if mesh visual handles the case of being passed invalid material and images urls.
1445 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1447 //Set up test application first, so everything else can be handled.
1448 ToolkitTestApplication application;
1450 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1452 //Set up visual properties.
1453 Property::Map propertyMap;
1454 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1455 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1456 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1457 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1459 //Test to see if mesh doesn't load with these properties, as expected.
1460 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1466 //Test if mesh visual handles the case of being passed an invalid object url
1467 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1469 //Set up test application first, so everything else can be handled.
1470 ToolkitTestApplication application;
1471 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1474 //Set up visual properties.
1475 Property::Map propertyMap;
1476 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1477 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1478 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1479 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1481 //Test to see if mesh doesn't load with these properties, as expected.
1482 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1487 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1488 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1490 VisualFactory factory = VisualFactory::Get();
1491 DALI_TEST_CHECK( factory );
1493 //Create a primitive visual.
1494 Visual::Base visual = factory.CreateVisual( propertyMap );
1495 DALI_TEST_CHECK( visual );
1497 //Create an actor on stage to house the visual.
1498 DummyControl actor = DummyControl::New(true);
1499 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1500 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1502 actor.SetSize( 200.f, 200.f );
1503 Stage::GetCurrent().Add( actor );
1504 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1506 //Ensure set on stage.
1507 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1509 //Tell test application to load the visual.
1510 application.SendNotification();
1511 application.Render(0);
1513 Matrix testScaleMatrix;
1514 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1515 Matrix actualScaleMatrix;
1517 //Test to see if the object has been successfully loaded.
1518 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1519 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1521 //Finish by setting off stage, and ensuring this was successful.
1523 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1526 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1527 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1529 //Set up test application first, so everything else can be handled.
1530 ToolkitTestApplication application;
1532 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1534 //Set up visual properties.
1535 Property::Map propertyMap;
1536 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1537 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1539 //Test to see if shape loads correctly.
1540 TestPrimitiveVisualWithProperties( propertyMap, application );
1545 //Test if primitive shape loads correctly when supplied with all possible parameters
1546 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1548 //Set up test application first, so everything else can be handled.
1549 ToolkitTestApplication application;
1551 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1553 //Set up visual properties.
1554 Property::Map propertyMap;
1555 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1556 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1557 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1558 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1559 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1560 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1561 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1562 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1563 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1564 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1565 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1566 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1568 //Test to see if shape loads correctly.
1569 TestPrimitiveVisualWithProperties( propertyMap, application );
1574 //Test if primitive shape loads a sphere correctly.
1575 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1577 //Set up test application first, so everything else can be handled.
1578 ToolkitTestApplication application;
1580 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1582 //Set up visual properties.
1583 Property::Map propertyMap;
1584 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1585 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1586 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1587 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1588 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1590 //Test to see if shape loads correctly.
1591 TestPrimitiveVisualWithProperties( propertyMap, application );
1596 //Test if primitive shape loads a conic section correctly.
1597 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1599 //Set up test application first, so everything else can be handled.
1600 ToolkitTestApplication application;
1602 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1604 //Set up visual properties.
1605 Property::Map propertyMap;
1606 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1607 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
1608 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1609 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1610 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1611 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1612 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1614 //Test to see if shape loads correctly.
1615 TestPrimitiveVisualWithProperties( propertyMap, application );
1620 //Test if primitive shape loads a bevelled cube correctly.
1621 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1623 //Set up test application first, so everything else can be handled.
1624 ToolkitTestApplication application;
1626 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1628 //Set up visual properties.
1629 Property::Map propertyMap;
1630 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1631 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1632 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1633 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1635 //Test to see if shape loads correctly.
1636 TestPrimitiveVisualWithProperties( propertyMap, application );
1641 //Test if primitive shape loads an octahedron correctly.
1642 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1644 //Set up test application first, so everything else can be handled.
1645 ToolkitTestApplication application;
1647 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1649 //Set up visual properties.
1650 Property::Map propertyMap;
1651 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1652 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1653 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1655 //Test to see if shape loads correctly.
1656 TestPrimitiveVisualWithProperties( propertyMap, application );
1661 //Test if primitive shape loads a cone correctly.
1662 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1664 //Set up test application first, so everything else can be handled.
1665 ToolkitTestApplication application;
1667 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1669 //Set up visual properties.
1670 Property::Map propertyMap;
1671 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1672 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1673 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1674 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1675 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1676 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1678 //Test to see if shape loads correctly.
1679 TestPrimitiveVisualWithProperties( propertyMap, application );
1684 //Test if primitive shape loads correctly when light position is manually set.
1685 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1687 //Set up test application first, so everything else can be handled.
1688 ToolkitTestApplication application;
1690 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1692 //Set up visual properties.
1693 Property::Map propertyMap;
1694 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1695 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1696 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1697 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1699 //Test to see if shape loads correctly.
1700 TestPrimitiveVisualWithProperties( propertyMap, application );
1705 //Test if primitive shape loads correctly when told to use too many slices.
1706 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1708 //Set up test application first, so everything else can be handled.
1709 ToolkitTestApplication application;
1711 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1713 //Set up visual properties.
1714 Property::Map propertyMap;
1715 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1716 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1717 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1719 //Test to see if shape loads correctly.
1720 TestPrimitiveVisualWithProperties( propertyMap, application );
1725 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1726 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1728 //Set up test application first, so everything else can be handled.
1729 ToolkitTestApplication application;
1731 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1733 //Set up visual properties.
1734 Property::Map propertyMap;
1735 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1736 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1737 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1739 //Test to see if shape loads correctly.
1740 TestPrimitiveVisualWithProperties( propertyMap, application );
1745 //Test if primitive shape loads correctly when told to use too many stacks.
1746 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1748 //Set up test application first, so everything else can be handled.
1749 ToolkitTestApplication application;
1751 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1753 //Set up visual properties.
1754 Property::Map propertyMap;
1755 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1756 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1757 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1759 //Test to see if shape loads correctly.
1760 TestPrimitiveVisualWithProperties( propertyMap, application );
1765 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1766 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1768 //Set up test application first, so everything else can be handled.
1769 ToolkitTestApplication application;
1771 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1773 //Set up visual properties.
1774 Property::Map propertyMap;
1775 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1776 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1777 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1779 //Test to see if shape loads correctly.
1780 TestPrimitiveVisualWithProperties( propertyMap, application );
1785 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1786 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1788 //Set up test application first, so everything else can be handled.
1789 ToolkitTestApplication application;
1791 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1793 //Set up visual properties.
1794 Property::Map propertyMap;
1795 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1796 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1797 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1799 //Test to see if shape loads correctly.
1800 TestPrimitiveVisualWithProperties( propertyMap, application );
1805 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
1806 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
1808 //Set up test application first, so everything else can be handled.
1809 ToolkitTestApplication application;
1811 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
1813 //Set up visual properties.
1814 Property::Map propertyMap;
1815 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1816 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1817 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
1819 //Test to see if shape loads correctly.
1820 TestPrimitiveVisualWithProperties( propertyMap, application );
1825 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
1826 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
1828 //Set up test application first, so everything else can be handled.
1829 ToolkitTestApplication application;
1831 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
1833 //Set up visual properties.
1834 Property::Map propertyMap;
1835 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1836 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1837 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
1839 //Test to see if shape loads correctly.
1840 TestPrimitiveVisualWithProperties( propertyMap, application );
1845 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
1846 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
1848 //Set up test application first, so everything else can be handled.
1849 ToolkitTestApplication application;
1851 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
1853 //Set up visual properties.
1854 Property::Map propertyMap;
1855 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1856 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1857 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
1859 //Test to see if shape loads correctly.
1860 TestPrimitiveVisualWithProperties( propertyMap, application );
1865 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
1866 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
1868 //Set up test application first, so everything else can be handled.
1869 ToolkitTestApplication application;
1871 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
1873 //Set up visual properties.
1874 Property::Map propertyMap;
1875 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1876 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1877 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
1879 //Test to see if shape loads correctly.
1880 TestPrimitiveVisualWithProperties( propertyMap, application );
1885 //Test if primitive shape loads a conic section correctly.
1886 int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
1888 //Set up test application first, so everything else can be handled.
1889 ToolkitTestApplication application;
1891 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
1893 //Set up visual properties.
1894 Property::Map propertyMap;
1895 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1896 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1897 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1898 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1899 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1900 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1901 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1903 //Test to see if shape loads correctly.
1904 TestPrimitiveVisualWithProperties( propertyMap, application );
1909 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
1910 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
1912 //Set up test application first, so everything else can be handled.
1913 ToolkitTestApplication application;
1915 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
1917 //Set up visual properties, without supplying shape.
1918 Property::Map propertyMap;
1919 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1921 //Test to see if shape loads regardless of missing input.
1922 TestPrimitiveVisualWithProperties( propertyMap, application );
1927 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
1929 ToolkitTestApplication application;
1930 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
1932 TestGlAbstraction& gl = application.GetGlAbstraction();
1933 TraceCallStack& textureTrace = gl.GetTextureTrace();
1934 textureTrace.Enable(true);
1936 VisualFactory factory = VisualFactory::Get();
1937 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
1938 DALI_TEST_CHECK( visual );
1940 DummyControl actor = DummyControl::New(true);
1941 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1942 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1943 actor.SetSize( 200.0f, 200.0f );
1944 Stage::GetCurrent().Add( actor );
1946 application.SendNotification();
1947 application.Render();
1949 // renderer is added to actor
1950 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1951 Renderer renderer = actor.GetRendererAt( 0u );
1952 DALI_TEST_CHECK( renderer );
1954 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1955 textureTrace.Reset();
1957 // Force the timer used by the animatedImageVisual to tick,
1958 Dali::Timer timer = Timer::New( 0 );
1959 timer.MockEmitSignal();
1960 application.SendNotification();
1961 application.Render();
1962 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1963 textureTrace.Reset();
1966 // Force the timer used by the animatedImageVisual to tick,
1967 timer.MockEmitSignal();
1968 application.SendNotification();
1969 application.Render();
1970 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1971 textureTrace.Reset();
1973 // Force the timer used by the animatedImageVisual to tick,
1974 timer.MockEmitSignal();
1975 application.SendNotification();
1976 application.Render();
1977 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1978 textureTrace.Reset();
1980 // Test SetOffStage().
1982 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1987 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
1989 ToolkitTestApplication application;
1990 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
1992 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
1993 Property::Map propertyMap;
1994 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
1995 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
1996 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
1997 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
1998 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
2000 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
2001 DALI_TEST_CHECK( visual );
2003 TestGlAbstraction& gl = application.GetGlAbstraction();
2004 TraceCallStack& textureTrace = gl.GetTextureTrace();
2005 textureTrace.Enable(true);
2006 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
2007 texParameterTrace.Enable( true );
2009 DummyControl actor = DummyControl::New(true);
2010 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2011 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
2012 actor.SetSize( 200.0f, 200.0f );
2013 Stage::GetCurrent().Add( actor );
2015 application.SendNotification();
2016 application.Render();
2018 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2020 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
2022 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
2023 std::stringstream out;
2024 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
2025 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2027 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
2028 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2030 // test the uniforms which used to handle the wrap mode
2031 Renderer renderer = actor.GetRendererAt( 0u );
2032 DALI_TEST_CHECK( renderer );
2034 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
2035 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
2036 Vector4 pixelAreaUniform;
2037 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
2038 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2040 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
2041 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
2042 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
2043 Vector2 wrapModeUniform;
2044 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
2045 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2048 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );