2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
24 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
25 #include <dali-toolkit/internal/visuals/npatch-loader.h>
26 #include <dali/devel-api/adaptor-framework/image-loading.h>
27 #include <dali-toolkit/devel-api/utility/npatch-utilities.h>
28 #include "dummy-control.h"
30 #include <dali/integration-api/debug.h>
33 using namespace Dali::Toolkit;
37 typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
39 const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
40 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
41 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
42 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
43 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
44 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
45 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
46 const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
47 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
49 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
50 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
52 // resolution: 34*34, pixel format: RGBA8888
53 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
56 Property::Map DefaultTransform()
58 Property::Map transformMap;
60 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
61 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
62 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
63 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
64 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
65 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
69 void TestVisualRender( ToolkitTestApplication& application,
71 Visual::Base& visual )
73 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
74 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
76 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
77 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
79 application.GetScene().Add( actor );
81 application.SendNotification();
85 application.SendNotification();
87 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
90 void TestVisualAsynchronousRender( ToolkitTestApplication& application,
92 Visual::Base& visual )
94 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
95 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
97 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
98 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
100 application.GetScene().Add( actor );
102 application.SendNotification();
103 application.Render();
105 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
107 application.SendNotification();
108 application.Render();
110 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
116 void dali_visual_factory_startup(void)
118 test_return_value = TET_UNDEF;
121 void dali_visual_factory_cleanup(void)
123 test_return_value = TET_PASS;
126 int UtcDaliVisualFactoryGet(void)
128 ToolkitTestApplication application;
129 tet_infoline( "UtcDaliVisualFactory" );
133 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
134 DALI_TEST_CHECK( type );
135 BaseHandle handle = type.CreateInstance();
136 DALI_TEST_CHECK( handle );
138 VisualFactory factory;
139 factory = VisualFactory::Get();
140 DALI_TEST_CHECK( factory );
142 VisualFactory newFactory = VisualFactory::Get();
143 DALI_TEST_CHECK( newFactory );
145 // Check that visual factory is a singleton
146 DALI_TEST_CHECK(factory == newFactory);
151 int UtcDaliVisualFactoryCopyAndAssignment(void)
153 ToolkitTestApplication application;
154 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
155 VisualFactory factory = VisualFactory::Get();
157 VisualFactory factoryCopy( factory );
158 DALI_TEST_CHECK(factory == factoryCopy);
160 VisualFactory emptyFactory;
161 VisualFactory emptyFactoryCopy( emptyFactory );
162 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
164 VisualFactory factoryEquals;
165 factoryEquals = factory;
166 DALI_TEST_CHECK(factory == factoryEquals);
168 VisualFactory emptyFactoryEquals;
169 emptyFactoryEquals = emptyFactory;
170 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
174 DALI_TEST_CHECK( factory = factoryCopy );
179 int UtcDaliVisualFactoryGetColorVisual1(void)
181 ToolkitTestApplication application;
182 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
184 VisualFactory factory = VisualFactory::Get();
185 DALI_TEST_CHECK( factory );
187 Property::Map propertyMap;
188 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
189 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
190 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
192 Visual::Base visual = factory.CreateVisual(propertyMap);
193 DALI_TEST_CHECK( visual );
195 DummyControl actor = DummyControl::New(true);
196 TestVisualRender( application, actor, visual );
198 Vector3 actualValue(Vector4::ZERO);
199 Vector4 actualColor(Vector4::ZERO);
200 TestGlAbstraction& gl = application.GetGlAbstraction();
201 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
202 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
203 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
204 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
209 int UtcDaliVisualFactoryGetColorVisual2(void)
211 ToolkitTestApplication application;
212 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
214 VisualFactory factory = VisualFactory::Get();
215 DALI_TEST_CHECK( factory );
217 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
218 Dali::Property::Map map;
219 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
220 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
221 Visual::Base visual = factory.CreateVisual( map );
222 DALI_TEST_CHECK( visual );
224 DummyControl actor = DummyControl::New(true);
225 TestVisualRender( application, actor, visual );
229 TestGlAbstraction& gl = application.GetGlAbstraction();
230 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
231 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
232 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
233 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
235 application.GetScene().Remove(actor);
236 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
241 int UtcDaliVisualFactoryGetBorderVisual1(void)
243 ToolkitTestApplication application;
244 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
246 VisualFactory factory = VisualFactory::Get();
247 DALI_TEST_CHECK( factory );
249 Property::Map propertyMap;
250 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
251 float testSize = 5.f;
252 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
253 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
254 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
256 Visual::Base visual = factory.CreateVisual(propertyMap);
257 DALI_TEST_CHECK( visual );
259 DummyControl actor = DummyControl::New(true);
260 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
261 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
262 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
263 application.GetScene().Add( actor );
264 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
266 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
267 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
268 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
270 TestGlAbstraction& gl = application.GetGlAbstraction();
272 application.SendNotification();
273 application.Render(0);
275 Vector4 actualColor(Vector4::ZERO);
276 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
277 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
279 float actualSize = 0.f;
280 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
281 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
284 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
289 int UtcDaliVisualFactoryGetBorderVisual2(void)
291 ToolkitTestApplication application;
292 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
294 VisualFactory factory = VisualFactory::Get();
295 DALI_TEST_CHECK( factory );
297 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
298 float testSize = 5.f;
300 Dali::Property::Map propertyMap;
301 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
302 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
303 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
304 Visual::Base visual = factory.CreateVisual( propertyMap );
305 DALI_TEST_CHECK( visual );
307 DummyControl actor = DummyControl::New(true);
308 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
309 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
310 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
311 application.GetScene().Add( actor );
312 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
314 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
316 TestGlAbstraction& gl = application.GetGlAbstraction();
318 application.SendNotification();
319 application.Render(0);
321 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
322 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
324 Vector4 actualColor(Vector4::ZERO);
325 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
326 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
328 float actualSize = 0.f;
329 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
330 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
334 // enable the anti-aliasing
335 Dali::Property::Map map;
336 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
337 map[ BorderVisual::Property::COLOR ] = testColor;
338 map[ BorderVisual::Property::SIZE ] = testSize;
339 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
340 visual = factory.CreateVisual( map );
342 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
343 application.GetScene().Add( actor );
345 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
346 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
351 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
353 ToolkitTestApplication application;
354 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
356 VisualFactory factory = VisualFactory::Get();
357 DALI_TEST_CHECK( factory );
359 Property::Map propertyMap;
360 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
362 Vector2 start(-1.f, -1.f);
363 Vector2 end(1.f, 1.f);
364 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
365 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
366 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
368 Property::Array stopOffsets;
369 stopOffsets.PushBack( 0.2f );
370 stopOffsets.PushBack( 0.8f );
371 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
373 Property::Array stopColors;
374 stopColors.PushBack( Color::RED );
375 stopColors.PushBack( Color::GREEN );
376 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
378 Visual::Base visual = factory.CreateVisual(propertyMap);
379 DALI_TEST_CHECK( visual );
381 // A lookup texture is generated and pass to shader as sampler
382 DummyControl actor = DummyControl::New(true);
383 TestVisualRender( application, actor, visual );
388 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
390 ToolkitTestApplication application;
391 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
393 VisualFactory factory = VisualFactory::Get();
394 DALI_TEST_CHECK( factory );
396 Property::Map propertyMap;
397 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
399 Vector2 center(100.f, 100.f);
400 float radius = 100.f;
401 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
402 propertyMap.Insert(GradientVisual::Property::CENTER, center);
403 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
405 Property::Array stopOffsets;
406 stopOffsets.PushBack( 0.0f );
407 stopOffsets.PushBack( 1.f );
408 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
410 Property::Array stopColors;
411 stopColors.PushBack( Color::RED );
412 stopColors.PushBack( Color::GREEN );
413 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
415 Visual::Base visual = factory.CreateVisual(propertyMap);
416 DALI_TEST_CHECK( visual );
418 // A lookup texture is generated and pass to shader as sampler
419 DummyControl actor = DummyControl::New(true);
420 TestVisualRender( application, actor, visual );
422 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
423 alignMatrix.Invert();
425 Matrix3 actualValue( Matrix3::IDENTITY );
426 TestGlAbstraction& gl = application.GetGlAbstraction();
427 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
428 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
433 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
435 ToolkitTestApplication application;
436 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
438 VisualFactory factory = VisualFactory::Get();
439 DALI_TEST_CHECK( factory );
441 Property::Map propertyMap;
442 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
444 Vector2 start(-1.f, -1.f);
445 Vector2 end(1.f, 1.f);
446 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
447 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
448 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
450 Property::Array stopColors;
451 stopColors.PushBack( Color::RED );
452 stopColors.PushBack( Color::GREEN );
453 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
455 Visual::Base visual = factory.CreateVisual(propertyMap);
456 DALI_TEST_CHECK( visual );
458 // A lookup texture is generated and pass to shader as sampler
459 DummyControl actor = DummyControl::New(true);
460 TestVisualRender( application, actor, visual );
462 application.GetScene().Remove( actor );
463 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
468 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void)
470 ToolkitTestApplication application;
471 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" );
473 VisualFactory factory = VisualFactory::Get();
474 DALI_TEST_CHECK( factory );
476 // Get actual size of test image
477 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
479 Property::Map propertyMap;
480 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
481 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
482 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
484 tet_infoline( "whole grid" );
485 Visual::Base visual = factory.CreateVisual( propertyMap );
486 DALI_TEST_CHECK( visual );
488 TestGlAbstraction& gl = application.GetGlAbstraction();
489 TraceCallStack& textureTrace = gl.GetTextureTrace();
490 textureTrace.Enable(true);
492 DummyControl actor = DummyControl::New(true);
493 TestVisualRender( application, actor, visual );
495 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
497 Vector2 naturalSize( 0.0f, 0.0f );
498 visual.GetNaturalSize( naturalSize );
499 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
502 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
504 tet_infoline( "border only" );
505 Visual::Base visual = factory.CreateVisual( propertyMap );
506 DALI_TEST_CHECK( visual );
508 TestGlAbstraction& gl = application.GetGlAbstraction();
509 TraceCallStack& textureTrace = gl.GetTextureTrace();
510 textureTrace.Enable(true);
512 DummyControl actor = DummyControl::New(true);
513 TestVisualRender( application, actor, visual );
515 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
517 Vector2 naturalSize( 0.0f, 0.0f );
518 visual.GetNaturalSize( naturalSize );
519 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
525 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void)
527 ToolkitTestApplication application;
528 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" );
530 VisualFactory factory = VisualFactory::Get();
531 DALI_TEST_CHECK( factory );
533 // Get actual size of test image
534 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
536 Property::Map propertyMap;
537 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
538 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
539 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
540 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
542 tet_infoline( "whole grid" );
543 Visual::Base visual = factory.CreateVisual( propertyMap );
544 DALI_TEST_CHECK( visual );
546 TestGlAbstraction& gl = application.GetGlAbstraction();
547 TraceCallStack& textureTrace = gl.GetTextureTrace();
548 textureTrace.Enable(true);
550 DummyControl actor = DummyControl::New(true);
551 TestVisualRender( application, actor, visual );
553 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
555 Vector2 naturalSize( 0.0f, 0.0f );
556 visual.GetNaturalSize( naturalSize );
557 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
560 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
562 tet_infoline( "border only" );
563 Visual::Base visual = factory.CreateVisual( propertyMap );
564 DALI_TEST_CHECK( visual );
566 TestGlAbstraction& gl = application.GetGlAbstraction();
567 TraceCallStack& textureTrace = gl.GetTextureTrace();
568 textureTrace.Enable(true);
570 DummyControl actor = DummyControl::New(true);
571 TestVisualRender( application, actor, visual );
573 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
575 Vector2 naturalSize( 0.0f, 0.0f );
576 visual.GetNaturalSize( naturalSize );
577 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
581 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
582 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
583 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
584 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
586 tet_infoline( "whole grid" );
587 Visual::Base visual = factory.CreateVisual( propertyMap );
588 DALI_TEST_CHECK( visual );
590 TestGlAbstraction& gl = application.GetGlAbstraction();
591 TraceCallStack& textureTrace = gl.GetTextureTrace();
592 textureTrace.Enable(true);
594 DummyControl actor = DummyControl::New(true);
595 TestVisualRender( application, actor, visual );
597 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
599 Vector2 naturalSize( 0.0f, 0.0f );
600 visual.GetNaturalSize( naturalSize );
601 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
607 int UtcDaliVisualFactoryGetNPatchVisual1(void)
609 ToolkitTestApplication application;
610 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
612 VisualFactory factory = VisualFactory::Get();
613 DALI_TEST_CHECK( factory );
615 // Get actual size of test image
616 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
618 Property::Map propertyMap;
619 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
620 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
621 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
623 tet_infoline( "whole grid" );
624 Visual::Base visual = factory.CreateVisual( propertyMap );
625 DALI_TEST_CHECK( visual );
627 Vector2 naturalSize( 0.0f, 0.0f );
628 visual.GetNaturalSize( naturalSize );
629 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
631 TestGlAbstraction& gl = application.GetGlAbstraction();
632 TraceCallStack& textureTrace = gl.GetTextureTrace();
633 textureTrace.Enable(true);
635 DummyControl actor = DummyControl::New(true);
636 TestVisualAsynchronousRender( application, actor, visual );
638 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
640 visual.GetNaturalSize( naturalSize );
641 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
644 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
646 tet_infoline( "border only" );
647 Visual::Base visual = factory.CreateVisual( propertyMap );
648 DALI_TEST_CHECK( visual );
650 TestGlAbstraction& gl = application.GetGlAbstraction();
651 TraceCallStack& textureTrace = gl.GetTextureTrace();
652 textureTrace.Enable(true);
654 DummyControl actor = DummyControl::New(true);
655 TestVisualRender( application, actor, visual );
657 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
659 Vector2 naturalSize( 0.0f, 0.0f );
660 visual.GetNaturalSize( naturalSize );
661 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
667 int UtcDaliVisualFactoryGetNPatchVisual2(void)
669 ToolkitTestApplication application;
670 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" );
672 VisualFactory factory = VisualFactory::Get();
673 DALI_TEST_CHECK( factory );
675 // Get actual size of test image
676 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
678 Property::Map propertyMap;
679 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
680 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
681 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
683 tet_infoline( "whole grid" );
684 Visual::Base visual = factory.CreateVisual( propertyMap );
685 DALI_TEST_CHECK( visual );
687 TestGlAbstraction& gl = application.GetGlAbstraction();
688 TraceCallStack& textureTrace = gl.GetTextureTrace();
689 textureTrace.Enable(true);
691 DummyControl actor = DummyControl::New(true);
692 TestVisualAsynchronousRender( application, actor, visual );
694 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
696 Vector2 naturalSize( 0.0f, 0.0f );
697 visual.GetNaturalSize( naturalSize );
698 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
701 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
703 tet_infoline( "border only" );
704 Visual::Base visual = factory.CreateVisual( propertyMap );
705 DALI_TEST_CHECK( visual );
707 TestGlAbstraction& gl = application.GetGlAbstraction();
708 TraceCallStack& textureTrace = gl.GetTextureTrace();
709 textureTrace.Enable(true);
711 DummyControl actor = DummyControl::New(true);
712 TestVisualRender( application, actor, visual );
714 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
716 Vector2 naturalSize( 0.0f, 0.0f );
717 visual.GetNaturalSize( naturalSize );
718 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
722 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
723 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
724 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
726 tet_infoline( "whole grid" );
727 Visual::Base visual = factory.CreateVisual( propertyMap );
728 DALI_TEST_CHECK( visual );
730 TestGlAbstraction& gl = application.GetGlAbstraction();
731 TraceCallStack& textureTrace = gl.GetTextureTrace();
732 textureTrace.Enable(true);
734 DummyControl actor = DummyControl::New(true);
735 TestVisualRender( application, actor, visual );
737 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
739 Vector2 naturalSize( 0.0f, 0.0f );
740 visual.GetNaturalSize( naturalSize );
741 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
747 int UtcDaliVisualFactoryGetNPatchVisual3(void)
749 ToolkitTestApplication application;
750 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" );
752 VisualFactory factory = VisualFactory::Get();
753 DALI_TEST_CHECK( factory );
755 // Get actual size of test image
756 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
758 Property::Map propertyMap;
759 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
760 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
762 Visual::Base visual = factory.CreateVisual( propertyMap );
763 DALI_TEST_CHECK( visual );
765 TestGlAbstraction& gl = application.GetGlAbstraction();
766 TraceCallStack& textureTrace = gl.GetTextureTrace();
767 textureTrace.Enable(true);
769 DummyControl actor = DummyControl::New(true);
770 TestVisualAsynchronousRender( application, actor, visual );
772 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
774 Vector2 naturalSize( 0.0f, 0.0f );
775 visual.GetNaturalSize( naturalSize );
776 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
779 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
781 tet_infoline( "border only" );
782 Visual::Base visual = factory.CreateVisual( propertyMap );
783 DALI_TEST_CHECK( visual );
785 TestGlAbstraction& gl = application.GetGlAbstraction();
786 TraceCallStack& textureTrace = gl.GetTextureTrace();
787 textureTrace.Enable(true);
788 DummyControl actor = DummyControl::New(true);
789 TestVisualRender( application, actor, visual );
791 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
793 Vector2 naturalSize( 0.0f, 0.0f );
794 visual.GetNaturalSize( naturalSize );
795 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
797 application.GetScene().Remove( actor );
798 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
804 int UtcDaliVisualFactoryGetNPatchVisual4(void)
806 ToolkitTestApplication application;
807 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" );
809 // Get actual size of test image
810 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
812 VisualFactory factory = VisualFactory::Get();
813 DALI_TEST_CHECK( factory );
815 Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() );
816 DALI_TEST_CHECK( visual );
818 TestGlAbstraction& gl = application.GetGlAbstraction();
819 TraceCallStack& textureTrace = gl.GetTextureTrace();
820 textureTrace.Enable(true);
821 DummyControl actor = DummyControl::New(true);
822 TestVisualAsynchronousRender( application, actor, visual );
824 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
826 Vector2 naturalSize( 0.0f, 0.0f );
827 visual.GetNaturalSize( naturalSize );
828 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
830 textureTrace.Reset();
835 int UtcDaliVisualFactoryGetNPatchVisual5(void)
837 ToolkitTestApplication application;
838 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" );
840 // Get actual size of test image
841 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
843 VisualFactory factory = VisualFactory::Get();
844 DALI_TEST_CHECK( factory );
846 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
847 DALI_TEST_CHECK( visual );
849 TestGlAbstraction& gl = application.GetGlAbstraction();
850 TraceCallStack& textureTrace = gl.GetTextureTrace();
851 textureTrace.Enable(true);
853 DummyControl actor = DummyControl::New(true);
854 TestVisualAsynchronousRender( application, actor, visual );
856 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
858 Vector2 naturalSize( 0.0f, 0.0f );
859 visual.GetNaturalSize( naturalSize );
860 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
865 int UtcDaliVisualFactoryGetNPatchVisual6(void)
867 ToolkitTestApplication application;
868 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" );
870 VisualFactory factory = VisualFactory::Get();
871 DALI_TEST_CHECK( factory );
874 // Get actual size of test image
875 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
877 Property::Map propertyMap;
878 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
879 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
881 Visual::Base visual = factory.CreateVisual( propertyMap );
882 DALI_TEST_CHECK( visual );
884 TestGlAbstraction& gl = application.GetGlAbstraction();
885 TraceCallStack& textureTrace = gl.GetTextureTrace();
886 textureTrace.Enable(true);
888 DummyControl actor = DummyControl::New(true);
889 TestVisualAsynchronousRender( application, actor, visual );
891 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
893 Vector2 naturalSize( 0.0f, 0.0f );
894 visual.GetNaturalSize( naturalSize );
895 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
897 application.GetScene().Remove( actor );
898 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
902 // Get actual size of test image
903 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME );
905 Property::Map propertyMap;
906 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
907 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
909 Visual::Base visual = factory.CreateVisual( propertyMap );
910 DALI_TEST_CHECK( visual );
912 TestGlAbstraction& gl = application.GetGlAbstraction();
913 TraceCallStack& textureTrace = gl.GetTextureTrace();
914 textureTrace.Enable(true);
916 DummyControl actor = DummyControl::New(true);
917 TestVisualAsynchronousRender( application, actor, visual );
919 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
921 Vector2 naturalSize( 0.0f, 0.0f );
922 visual.GetNaturalSize( naturalSize );
923 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
925 application.GetScene().Remove( actor );
926 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
932 int UtcDaliVisualFactoryGetNPatchVisual7(void)
934 ToolkitTestApplication application;
935 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." );
937 VisualFactory factory = VisualFactory::Get();
938 DALI_TEST_CHECK( factory );
940 // Get actual size of test image
941 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
943 Property::Map propertyMap;
944 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
945 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
946 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
948 Visual::Base visual = factory.CreateVisual( propertyMap );
949 DALI_TEST_CHECK( visual );
951 Vector2 naturalSize( 0.0f, 0.0f );
952 visual.GetNaturalSize( naturalSize );
953 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
955 TestGlAbstraction& gl = application.GetGlAbstraction();
956 TraceCallStack& textureTrace = gl.GetTextureTrace();
957 textureTrace.Enable(true);
959 DummyControl actor = DummyControl::New(true);
961 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
962 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
964 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
965 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
967 application.GetScene().Add( actor );
970 application.SendNotification();
971 application.Render();
973 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
975 application.SendNotification();
976 application.Render();
978 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
984 int UtcDaliVisualFactoryGetNPatchVisual8(void)
986 ToolkitTestApplication application;
987 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual8: Add 9-patch visual on stage, instantly remove it and add new 9-patch visual with same propertyMap" );
989 VisualFactory factory = VisualFactory::Get();
990 DALI_TEST_CHECK( factory );
992 // Get actual size of test image
993 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
995 Property::Map propertyMap;
996 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
997 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
998 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
1000 Visual::Base visual = factory.CreateVisual( propertyMap );
1001 DALI_TEST_CHECK( visual );
1003 Vector2 naturalSize( 0.0f, 0.0f );
1004 visual.GetNaturalSize( naturalSize );
1005 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
1007 TestGlAbstraction& gl = application.GetGlAbstraction();
1008 TraceCallStack& textureTrace = gl.GetTextureTrace();
1009 textureTrace.Enable(true);
1011 DummyControl actor = DummyControl::New(true);
1013 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1014 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1016 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1017 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1019 application.GetScene().Add( actor );
1022 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION );
1024 application.SendNotification();
1025 application.Render();
1027 visual = factory.CreateVisual( propertyMap );
1028 DALI_TEST_CHECK( visual );
1030 visual.GetNaturalSize( naturalSize );
1031 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
1033 actor = DummyControl::New(true);
1035 DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
1036 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1038 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1039 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1041 application.GetScene().Add( actor );
1043 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
1045 application.SendNotification();
1046 application.Render();
1048 Renderer renderer = actor.GetRendererAt( 0 );
1049 auto textures = renderer.GetTextures();
1051 DALI_TEST_EQUALS( textures.GetTextureCount(), 1, TEST_LOCATION );
1057 int UtcDaliNPatchVisualAuxiliaryImage01(void)
1059 ToolkitTestApplication application;
1060 tet_infoline( "NPatchVisual with aux image" );
1062 VisualFactory factory = VisualFactory::Get();
1063 Property::Map properties;
1064 Property::Map shader;
1066 Property::Map transformMap;
1067 transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
1068 transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
1069 transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
1070 transformMap["anchorPoint"] = Align::CENTER;
1071 transformMap["origin"] = Align::CENTER;
1072 properties[Visual::Property::TRANSFORM] = transformMap;
1074 properties[Visual::Property::TYPE] = Visual::IMAGE;
1075 properties[Visual::Property::MIX_COLOR] = Color::BLUE;
1076 properties[Visual::Property::SHADER]=shader;
1077 properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
1078 properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
1079 properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
1081 Visual::Base visual = factory.CreateVisual( properties );
1083 // trigger creation through setting on stage
1084 DummyControl dummy = DummyControl::New(true);
1085 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
1086 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1087 dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
1088 dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
1089 dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1090 application.GetScene().Add(dummy);
1092 application.SendNotification();
1093 application.Render();
1095 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
1097 application.SendNotification();
1098 application.Render();
1100 Renderer renderer = dummy.GetRendererAt( 0 );
1101 auto textures = renderer.GetTextures();
1102 DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
1107 int UtcDaliNPatchVisualAuxiliaryImage02(void)
1109 ToolkitTestApplication application;
1110 tet_infoline( "Multiple NPatchVisual with aux image coincidentally" );
1112 const Property::Value NPATCH_TEST{
1113 {ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME},
1114 {DevelImageVisual::Property::AUXILIARY_IMAGE, TEST_AUX_IMAGE}};
1116 ImageView imageView1 = ImageView::New();
1117 imageView1[ImageView::Property::IMAGE] = NPATCH_TEST;
1118 application.GetScene().Add( imageView1 );
1120 ImageView imageView2 = ImageView::New();
1121 imageView2[ImageView::Property::IMAGE] = NPATCH_TEST;
1122 application.GetScene().Add( imageView2 );
1124 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1126 application.SendNotification();
1127 application.Render();
1129 Renderer renderer1 = imageView1.GetRendererAt( 0 );
1130 auto textureSet1 = renderer1.GetTextures();
1132 Renderer renderer2 = imageView2.GetRendererAt( 0 );
1133 auto textureSet2 = renderer2.GetTextures();
1134 DALI_TEST_EQUALS( textureSet1 != textureSet2, true, TEST_LOCATION );
1140 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
1142 //This should still load but display an error image
1144 ToolkitTestApplication application;
1145 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
1147 VisualFactory factory = VisualFactory::Get();
1148 DALI_TEST_CHECK( factory );
1150 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
1151 DALI_TEST_CHECK( visual );
1153 TestGlAbstraction& gl = application.GetGlAbstraction();
1154 TraceCallStack& textureTrace = gl.GetTextureTrace();
1155 textureTrace.Enable(true);
1157 DummyControl actor = DummyControl::New(true);
1158 TestVisualAsynchronousRender( application, actor, visual );
1160 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1165 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
1167 //This should still load but display an error image
1169 ToolkitTestApplication application;
1170 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
1172 VisualFactory factory = VisualFactory::Get();
1173 DALI_TEST_CHECK( factory );
1175 Property::Map propertyMap;
1176 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
1177 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1179 Visual::Base visual = factory.CreateVisual( propertyMap );
1180 DALI_TEST_CHECK( visual );
1182 TestGlAbstraction& gl = application.GetGlAbstraction();
1183 TraceCallStack& textureTrace = gl.GetTextureTrace();
1184 textureTrace.Enable(true);
1185 TraceCallStack& drawTrace = gl.GetDrawTrace();
1186 drawTrace.Enable(true);
1188 DummyControl actor = DummyControl::New(true);
1189 TestVisualAsynchronousRender( application, actor, visual );
1191 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1196 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
1198 // Passing in an invalid visual type so we should not get a visual
1200 ToolkitTestApplication application;
1201 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
1203 VisualFactory factory = VisualFactory::Get();
1204 DALI_TEST_CHECK( factory );
1206 Property::Map propertyMap;
1207 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
1208 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1210 Visual::Base visual = factory.CreateVisual( propertyMap );
1211 DALI_TEST_CHECK( !visual );
1216 int UtcDaliVisualFactoryGetSvgVisual(void)
1218 ToolkitTestApplication application;
1219 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1221 VisualFactory factory = VisualFactory::Get();
1222 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1223 DALI_TEST_CHECK( visual );
1225 TestGlAbstraction& gl = application.GetGlAbstraction();
1226 TraceCallStack& textureTrace = gl.GetTextureTrace();
1227 textureTrace.Enable(true);
1229 DummyControl actor = DummyControl::New(true);
1230 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1231 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1232 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1233 application.GetScene().Add( actor );
1234 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1236 // Either application.SendNotification() or the trigger can now complete the task.
1237 application.SendNotification();
1238 application.Render();
1239 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1241 // renderer is added to actor
1242 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1244 // waiting for the resource uploading
1245 application.SendNotification();
1246 application.Render();
1248 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1253 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1255 ToolkitTestApplication application;
1256 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1258 VisualFactory factory = VisualFactory::Get();
1259 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1260 DALI_TEST_CHECK( visual );
1262 TestGlAbstraction& gl = application.GetGlAbstraction();
1263 TraceCallStack& textureTrace = gl.GetTextureTrace();
1264 textureTrace.Enable(true);
1266 DummyControl actor = DummyControl::New(true);
1267 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1268 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1269 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1270 application.GetScene().Add( actor );
1272 // Either application.SendNotification() or the trigger can now complete the task.
1273 application.SendNotification();
1274 application.Render();
1275 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1277 // renderer is added to actor
1278 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1280 // waiting for the resource uploading
1281 application.SendNotification();
1282 application.Render();
1284 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1289 int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
1291 ToolkitTestApplication application;
1292 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
1294 VisualFactory factory = VisualFactory::Get();
1296 Property::Map propertyMap;
1297 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
1298 propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
1299 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
1301 Visual::Base visual = factory.CreateVisual( propertyMap );
1302 DALI_TEST_CHECK( visual );
1304 TestGlAbstraction& gl = application.GetGlAbstraction();
1305 TraceCallStack& textureTrace = gl.GetTextureTrace();
1306 textureTrace.Enable(true);
1308 DummyControl actor = DummyControl::New(true);
1309 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1310 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1311 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1312 application.GetScene().Add( actor );
1313 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1315 // Either application.SendNotification() or the trigger can now complete the task.
1316 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1317 application.SendNotification();
1318 application.Render();
1319 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1321 // renderer is added to actor
1322 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1324 // waiting for the resource uploading
1325 application.SendNotification();
1326 application.Render();
1328 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1333 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1334 //This is expected to succeed, which will then pass the test.
1335 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1337 VisualFactory factory = VisualFactory::Get();
1338 DALI_TEST_CHECK( factory );
1340 //Create a mesh visual.
1341 Visual::Base visual = factory.CreateVisual( propertyMap );
1342 DALI_TEST_CHECK( visual );
1344 //Create an actor on stage to house the visual.
1345 DummyControl actor = DummyControl::New(true);
1346 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1347 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1348 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1349 application.GetScene().Add( actor );
1350 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1352 //Ensure set on stage.
1353 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1355 //Attempt to render to queue resource load requests.
1356 application.SendNotification();
1357 application.Render( 0 );
1359 //Render again to upload the now-loaded textures.
1360 application.SendNotification();
1361 application.Render( 0 );
1363 Matrix testScaleMatrix;
1364 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1365 Matrix actualScaleMatrix;
1367 //Test to see if the object has been successfully loaded.
1368 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1369 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1371 //Finish by setting off stage, and ensuring this was successful.
1373 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1376 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1377 //This is expected to fail, which will then pass the test.
1378 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1380 VisualFactory factory = VisualFactory::Get();
1381 DALI_TEST_CHECK( factory );
1383 //Create a mesh visual.
1384 Visual::Base visual = factory.CreateVisual( propertyMap );
1385 DALI_TEST_CHECK( visual );
1387 //Create an actor on stage to house the visual.
1388 DummyControl actor = DummyControl::New(true);
1389 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1390 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1391 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1392 application.GetScene().Add( actor );
1393 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1395 //Ensure set on stage.
1396 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1398 //Attempt to render to queue resource load requests.
1399 application.SendNotification();
1400 application.Render( 0 );
1402 //Render again to upload the now-loaded textures.
1403 application.SendNotification();
1404 application.Render( 0 );
1406 //Test to see if the object has not been loaded, as expected.
1408 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1410 //Finish by setting off stage, and ensuring this was successful.
1412 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1415 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1416 int UtcDaliVisualFactoryGetMeshVisual1(void)
1418 //Set up test application first, so everything else can be handled.
1419 ToolkitTestApplication application;
1421 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1424 //Set up visual properties.
1425 Property::Map propertyMap;
1426 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1427 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1429 //Test to see if mesh loads correctly.
1430 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1436 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1437 int UtcDaliVisualFactoryGetMeshVisual2(void)
1439 //Set up test application first, so everything else can be handled.
1440 ToolkitTestApplication application;
1442 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1444 //Set up visual properties.
1445 Property::Map propertyMap;
1446 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1447 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1448 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1449 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1451 //Test to see if mesh loads correctly.
1452 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1457 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1458 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1460 //Set up test application first, so everything else can be handled.
1461 ToolkitTestApplication application;
1463 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1465 //Set up visual properties.
1466 Property::Map propertyMap;
1467 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1468 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1469 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1470 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1471 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1472 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1473 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1475 //Test to see if mesh loads correctly.
1476 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1481 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1482 int UtcDaliVisualFactoryGetMeshVisual3(void)
1484 //Set up test application first, so everything else can be handled.
1485 ToolkitTestApplication application;
1487 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1489 //Set up visual properties.
1490 Property::Map propertyMap;
1491 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1492 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1493 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1494 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1495 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1496 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1497 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1499 //Test to see if mesh loads correctly.
1500 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1505 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1506 int UtcDaliVisualFactoryGetMeshVisual4(void)
1508 //Set up test application first, so everything else can be handled.
1509 ToolkitTestApplication application;
1511 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1514 //Set up visual properties.
1515 Property::Map propertyMap;
1516 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1517 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1518 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1519 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1521 //Test to see if mesh loads correctly.
1522 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1527 //Test if mesh visual can load when made to use diffuse textures only.
1528 int UtcDaliVisualFactoryGetMeshVisual5(void)
1530 //Set up test application first, so everything else can be handled.
1531 ToolkitTestApplication application;
1533 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1535 //Set up visual properties.
1536 Property::Map propertyMap;
1537 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1538 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1539 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1540 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1541 propertyMap.Insert( "useMipmapping", false );
1542 propertyMap.Insert( "useSoftNormals", false );
1543 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1544 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1546 //Test to see if mesh loads correctly.
1547 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1553 //Test if mesh visual can load when made to not use the supplied textures.
1554 int UtcDaliVisualFactoryGetMeshVisual6(void)
1556 //Set up test application first, so everything else can be handled.
1557 ToolkitTestApplication application;
1559 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1561 //Set up visual properties.
1562 Property::Map propertyMap;
1563 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1564 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1565 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1566 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1567 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1569 //Test to see if mesh loads correctly.
1570 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1574 //Test if mesh visual loads correctly when light position is manually set.
1575 int UtcDaliVisualFactoryGetMeshVisual7(void)
1577 //Set up test application first, so everything else can be handled.
1578 ToolkitTestApplication application;
1581 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1583 //Set up visual properties.
1584 Property::Map propertyMap;
1585 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1586 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1587 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1588 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1589 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1591 //Test to see if mesh loads correctly.
1592 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1597 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1598 //Note that this notably tests object loader functionality.
1599 int UtcDaliVisualFactoryGetMeshVisual8(void)
1601 //Set up test application first, so everything else can be handled.
1602 ToolkitTestApplication application;
1604 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1606 //Set up visual properties.
1607 Property::Map propertyMap;
1608 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1609 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1610 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1611 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1613 //Test to see if mesh loads correctly.
1614 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1619 //Test if mesh visual handles the case of lacking an object file.
1620 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1622 //Set up test application first, so everything else can be handled.
1623 ToolkitTestApplication application;
1625 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1627 //Set up visual properties.
1628 Property::Map propertyMap;
1629 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1630 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1631 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1633 //Test to see if mesh doesn't load with these properties, as expected.
1634 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1640 //Test if mesh visual handles the case of being passed invalid material and images urls.
1641 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1643 //Set up test application first, so everything else can be handled.
1644 ToolkitTestApplication application;
1646 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1648 //Set up visual properties.
1649 Property::Map propertyMap;
1650 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1651 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1652 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1653 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1655 //Test to see if mesh doesn't load with these properties, as expected.
1656 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1662 //Test if mesh visual handles the case of being passed an invalid object url
1663 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1665 //Set up test application first, so everything else can be handled.
1666 ToolkitTestApplication application;
1667 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1670 //Set up visual properties.
1671 Property::Map propertyMap;
1672 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1673 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1674 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1675 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1677 //Test to see if mesh doesn't load with these properties, as expected.
1678 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1683 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1684 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1686 VisualFactory factory = VisualFactory::Get();
1687 DALI_TEST_CHECK( factory );
1689 //Create a primitive visual.
1690 Visual::Base visual = factory.CreateVisual( propertyMap );
1691 DALI_TEST_CHECK( visual );
1693 //Create an actor on stage to house the visual.
1694 DummyControl actor = DummyControl::New(true);
1695 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1696 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1698 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1699 application.GetScene().Add( actor );
1700 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1702 //Ensure set on stage.
1703 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1705 //Tell test application to load the visual.
1706 application.SendNotification();
1707 application.Render(0);
1709 Matrix testScaleMatrix;
1710 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1711 Matrix actualScaleMatrix;
1713 //Test to see if the object has been successfully loaded.
1714 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1715 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1717 //Finish by setting off stage, and ensuring this was successful.
1719 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1722 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1723 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1725 //Set up test application first, so everything else can be handled.
1726 ToolkitTestApplication application;
1728 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1730 //Set up visual properties.
1731 Property::Map propertyMap;
1732 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1733 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1735 //Test to see if shape loads correctly.
1736 TestPrimitiveVisualWithProperties( propertyMap, application );
1741 //Test if primitive shape loads correctly when supplied with all possible parameters
1742 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1744 //Set up test application first, so everything else can be handled.
1745 ToolkitTestApplication application;
1747 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1749 //Set up visual properties.
1750 Property::Map propertyMap;
1751 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1752 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1753 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1754 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1755 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1756 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1757 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1758 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1759 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1760 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1761 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1762 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1764 //Test to see if shape loads correctly.
1765 TestPrimitiveVisualWithProperties( propertyMap, application );
1770 //Test if primitive shape loads a sphere correctly.
1771 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1773 //Set up test application first, so everything else can be handled.
1774 ToolkitTestApplication application;
1776 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1778 //Set up visual properties.
1779 Property::Map propertyMap;
1780 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1781 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1782 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1783 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1784 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1786 //Test to see if shape loads correctly.
1787 TestPrimitiveVisualWithProperties( propertyMap, application );
1792 //Test if primitive shape loads a conic section correctly.
1793 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1795 //Set up test application first, so everything else can be handled.
1796 ToolkitTestApplication application;
1798 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1800 //Set up visual properties.
1801 Property::Map propertyMap;
1802 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1803 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1804 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1805 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1806 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1807 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1808 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1810 //Test to see if shape loads correctly.
1811 TestPrimitiveVisualWithProperties( propertyMap, application );
1816 //Test if primitive shape loads a bevelled cube correctly.
1817 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1819 //Set up test application first, so everything else can be handled.
1820 ToolkitTestApplication application;
1822 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1824 //Set up visual properties.
1825 Property::Map propertyMap;
1826 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1827 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1828 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1829 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1831 //Test to see if shape loads correctly.
1832 TestPrimitiveVisualWithProperties( propertyMap, application );
1837 //Test if primitive shape loads an octahedron correctly.
1838 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1840 //Set up test application first, so everything else can be handled.
1841 ToolkitTestApplication application;
1843 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1845 //Set up visual properties.
1846 Property::Map propertyMap;
1847 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1848 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1849 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1851 //Test to see if shape loads correctly.
1852 TestPrimitiveVisualWithProperties( propertyMap, application );
1857 //Test if primitive shape loads a cone correctly.
1858 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1860 //Set up test application first, so everything else can be handled.
1861 ToolkitTestApplication application;
1863 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1865 //Set up visual properties.
1866 Property::Map propertyMap;
1867 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1868 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1869 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1870 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1871 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1872 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1874 //Test to see if shape loads correctly.
1875 TestPrimitiveVisualWithProperties( propertyMap, application );
1880 //Test if primitive shape loads correctly when light position is manually set.
1881 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1883 //Set up test application first, so everything else can be handled.
1884 ToolkitTestApplication application;
1886 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1888 //Set up visual properties.
1889 Property::Map propertyMap;
1890 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1891 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1892 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1893 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1895 //Test to see if shape loads correctly.
1896 TestPrimitiveVisualWithProperties( propertyMap, application );
1901 //Test if primitive shape loads correctly when told to use too many slices.
1902 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1904 //Set up test application first, so everything else can be handled.
1905 ToolkitTestApplication application;
1907 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1909 //Set up visual properties.
1910 Property::Map propertyMap;
1911 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1912 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1913 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1915 //Test to see if shape loads correctly.
1916 TestPrimitiveVisualWithProperties( propertyMap, application );
1921 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1922 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1924 //Set up test application first, so everything else can be handled.
1925 ToolkitTestApplication application;
1927 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1929 //Set up visual properties.
1930 Property::Map propertyMap;
1931 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1932 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1933 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1935 //Test to see if shape loads correctly.
1936 TestPrimitiveVisualWithProperties( propertyMap, application );
1941 //Test if primitive shape loads correctly when told to use too many stacks.
1942 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1944 //Set up test application first, so everything else can be handled.
1945 ToolkitTestApplication application;
1947 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1949 //Set up visual properties.
1950 Property::Map propertyMap;
1951 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1952 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1953 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1955 //Test to see if shape loads correctly.
1956 TestPrimitiveVisualWithProperties( propertyMap, application );
1961 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1962 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1964 //Set up test application first, so everything else can be handled.
1965 ToolkitTestApplication application;
1967 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1969 //Set up visual properties.
1970 Property::Map propertyMap;
1971 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1972 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1973 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1975 //Test to see if shape loads correctly.
1976 TestPrimitiveVisualWithProperties( propertyMap, application );
1981 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1982 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1984 //Set up test application first, so everything else can be handled.
1985 ToolkitTestApplication application;
1987 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1989 //Set up visual properties.
1990 Property::Map propertyMap;
1991 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1992 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1993 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1995 //Test to see if shape loads correctly.
1996 TestPrimitiveVisualWithProperties( propertyMap, application );
2001 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
2002 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
2004 //Set up test application first, so everything else can be handled.
2005 ToolkitTestApplication application;
2007 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
2009 //Set up visual properties.
2010 Property::Map propertyMap;
2011 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2012 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2013 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
2015 //Test to see if shape loads correctly.
2016 TestPrimitiveVisualWithProperties( propertyMap, application );
2021 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
2022 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
2024 //Set up test application first, so everything else can be handled.
2025 ToolkitTestApplication application;
2027 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
2029 //Set up visual properties.
2030 Property::Map propertyMap;
2031 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2032 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2033 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
2035 //Test to see if shape loads correctly.
2036 TestPrimitiveVisualWithProperties( propertyMap, application );
2041 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
2042 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
2044 //Set up test application first, so everything else can be handled.
2045 ToolkitTestApplication application;
2047 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
2049 //Set up visual properties.
2050 Property::Map propertyMap;
2051 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2052 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2053 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
2055 //Test to see if shape loads correctly.
2056 TestPrimitiveVisualWithProperties( propertyMap, application );
2061 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
2062 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
2064 //Set up test application first, so everything else can be handled.
2065 ToolkitTestApplication application;
2067 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
2069 //Set up visual properties.
2070 Property::Map propertyMap;
2071 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2072 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
2073 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
2075 //Test to see if shape loads correctly.
2076 TestPrimitiveVisualWithProperties( propertyMap, application );
2081 //Test if primitive shape loads a conic section correctly.
2082 int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
2084 //Set up test application first, so everything else can be handled.
2085 ToolkitTestApplication application;
2087 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
2089 //Set up visual properties.
2090 Property::Map propertyMap;
2091 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2092 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
2093 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2094 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
2095 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
2096 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
2097 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
2099 //Test to see if shape loads correctly.
2100 TestPrimitiveVisualWithProperties( propertyMap, application );
2105 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
2106 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
2108 //Set up test application first, so everything else can be handled.
2109 ToolkitTestApplication application;
2111 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
2113 //Set up visual properties, without supplying shape.
2114 Property::Map propertyMap;
2115 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2117 //Test to see if shape loads regardless of missing input.
2118 TestPrimitiveVisualWithProperties( propertyMap, application );
2123 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
2125 ToolkitTestApplication application;
2126 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
2128 TestGlAbstraction& gl = application.GetGlAbstraction();
2129 TraceCallStack& textureTrace = gl.GetTextureTrace();
2130 textureTrace.Enable(true);
2132 VisualFactory factory = VisualFactory::Get();
2133 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
2134 DALI_TEST_CHECK( visual );
2136 DummyControl actor = DummyControl::New(true);
2137 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2138 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2139 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2140 application.GetScene().Add( actor );
2142 application.SendNotification();
2143 application.Render();
2145 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2147 application.SendNotification();
2148 application.Render();
2150 // renderer is added to actor
2151 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2152 Renderer renderer = actor.GetRendererAt( 0u );
2153 DALI_TEST_CHECK( renderer );
2155 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2156 textureTrace.Reset();
2158 // Force the timer used by the animatedImageVisual to tick,
2159 Dali::Timer timer = Timer::New( 0 );
2160 timer.MockEmitSignal();
2161 application.SendNotification();
2162 application.Render();
2164 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2166 application.SendNotification();
2167 application.Render();
2168 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2169 textureTrace.Reset();
2171 // Force the timer used by the animatedImageVisual to tick,
2172 timer.MockEmitSignal();
2173 application.SendNotification();
2174 application.Render();
2176 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2178 application.SendNotification();
2179 application.Render();
2180 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2181 textureTrace.Reset();
2183 // Force the timer used by the animatedImageVisual to tick,
2184 timer.MockEmitSignal();
2185 application.SendNotification();
2186 application.Render();
2188 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2190 application.SendNotification();
2191 application.Render();
2192 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2193 textureTrace.Reset();
2195 // Test SetOffScene().
2197 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2202 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
2204 ToolkitTestApplication application;
2205 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
2207 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
2208 Property::Map propertyMap;
2209 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
2210 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
2211 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
2212 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
2213 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
2215 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
2216 DALI_TEST_CHECK( visual );
2218 TestGlAbstraction& gl = application.GetGlAbstraction();
2219 TraceCallStack& textureTrace = gl.GetTextureTrace();
2220 textureTrace.Enable(true);
2221 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
2222 texParameterTrace.Enable( true );
2224 DummyControl actor = DummyControl::New(true);
2225 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2226 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
2227 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2228 application.GetScene().Add( actor );
2230 application.SendNotification();
2231 application.Render();
2233 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2235 application.SendNotification();
2236 application.Render();
2238 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2240 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
2242 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
2243 std::stringstream out;
2244 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
2245 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2247 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
2248 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2250 // test the uniforms which used to handle the wrap mode
2251 Renderer renderer = actor.GetRendererAt( 0u );
2252 DALI_TEST_CHECK( renderer );
2254 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
2255 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
2256 Vector4 pixelAreaUniform;
2257 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
2258 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2260 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
2261 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
2262 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
2263 Vector2 wrapModeUniform;
2264 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
2265 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2268 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );