2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
24 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
25 #include <dali-toolkit/internal/visuals/npatch-loader.h>
26 #include <dali/devel-api/adaptor-framework/image-loading.h>
27 #include <dali-toolkit/devel-api/utility/npatch-utilities.h>
28 #include "dummy-control.h"
30 #include <dali/integration-api/debug.h>
33 using namespace Dali::Toolkit;
37 typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
39 const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
40 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
41 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
42 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
43 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
44 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
45 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
46 const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
47 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
49 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
50 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
52 // resolution: 34*34, pixel format: RGBA8888
53 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
56 Property::Map DefaultTransform()
58 Property::Map transformMap;
60 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
61 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
62 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
63 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
64 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
65 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
69 void TestVisualRender( ToolkitTestApplication& application,
71 Visual::Base& visual )
73 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
74 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
76 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
77 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
79 application.GetScene().Add( actor );
81 application.SendNotification();
85 application.SendNotification();
87 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
90 void TestVisualAsynchronousRender( ToolkitTestApplication& application,
92 Visual::Base& visual )
94 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
95 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
97 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
98 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
100 application.GetScene().Add( actor );
102 application.SendNotification();
103 application.Render();
105 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
107 application.SendNotification();
108 application.Render();
110 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
116 void dali_visual_factory_startup(void)
118 test_return_value = TET_UNDEF;
121 void dali_visual_factory_cleanup(void)
123 test_return_value = TET_PASS;
126 int UtcDaliVisualFactoryGet(void)
128 ToolkitTestApplication application;
129 tet_infoline( "UtcDaliVisualFactory" );
133 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
134 DALI_TEST_CHECK( type );
135 BaseHandle handle = type.CreateInstance();
136 DALI_TEST_CHECK( handle );
138 VisualFactory factory;
139 factory = VisualFactory::Get();
140 DALI_TEST_CHECK( factory );
142 VisualFactory newFactory = VisualFactory::Get();
143 DALI_TEST_CHECK( newFactory );
145 // Check that visual factory is a singleton
146 DALI_TEST_CHECK(factory == newFactory);
151 int UtcDaliVisualFactoryCopyAndAssignment(void)
153 ToolkitTestApplication application;
154 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
155 VisualFactory factory = VisualFactory::Get();
157 VisualFactory factoryCopy( factory );
158 DALI_TEST_CHECK(factory == factoryCopy);
160 VisualFactory emptyFactory;
161 VisualFactory emptyFactoryCopy( emptyFactory );
162 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
164 VisualFactory factoryEquals;
165 factoryEquals = factory;
166 DALI_TEST_CHECK(factory == factoryEquals);
168 VisualFactory emptyFactoryEquals;
169 emptyFactoryEquals = emptyFactory;
170 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
174 DALI_TEST_CHECK( factory = factoryCopy );
179 int UtcDaliVisualFactoryGetColorVisual1(void)
181 ToolkitTestApplication application;
182 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
184 VisualFactory factory = VisualFactory::Get();
185 DALI_TEST_CHECK( factory );
187 Property::Map propertyMap;
188 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
189 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
190 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
192 Visual::Base visual = factory.CreateVisual(propertyMap);
193 DALI_TEST_CHECK( visual );
195 DummyControl actor = DummyControl::New(true);
196 TestVisualRender( application, actor, visual );
198 Vector3 actualValue(Vector4::ZERO);
199 Vector4 actualColor(Vector4::ZERO);
200 TestGlAbstraction& gl = application.GetGlAbstraction();
201 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
202 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
203 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
204 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
209 int UtcDaliVisualFactoryGetColorVisual2(void)
211 ToolkitTestApplication application;
212 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
214 VisualFactory factory = VisualFactory::Get();
215 DALI_TEST_CHECK( factory );
217 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
218 Dali::Property::Map map;
219 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
220 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
221 Visual::Base visual = factory.CreateVisual( map );
222 DALI_TEST_CHECK( visual );
224 DummyControl actor = DummyControl::New(true);
225 TestVisualRender( application, actor, visual );
229 TestGlAbstraction& gl = application.GetGlAbstraction();
230 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
231 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
232 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
233 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
235 application.GetScene().Remove(actor);
236 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
241 int UtcDaliVisualFactoryGetBorderVisual1(void)
243 ToolkitTestApplication application;
244 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
246 VisualFactory factory = VisualFactory::Get();
247 DALI_TEST_CHECK( factory );
249 Property::Map propertyMap;
250 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
251 float testSize = 5.f;
252 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
253 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
254 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
256 Visual::Base visual = factory.CreateVisual(propertyMap);
257 DALI_TEST_CHECK( visual );
259 DummyControl actor = DummyControl::New(true);
260 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
261 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
262 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
263 application.GetScene().Add( actor );
264 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
266 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
267 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
268 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
270 TestGlAbstraction& gl = application.GetGlAbstraction();
272 application.SendNotification();
273 application.Render(0);
275 Vector4 actualColor(Vector4::ZERO);
276 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
277 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
279 float actualSize = 0.f;
280 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
281 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
284 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
289 int UtcDaliVisualFactoryGetBorderVisual2(void)
291 ToolkitTestApplication application;
292 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
294 VisualFactory factory = VisualFactory::Get();
295 DALI_TEST_CHECK( factory );
297 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
298 float testSize = 5.f;
300 Dali::Property::Map propertyMap;
301 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
302 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
303 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
304 Visual::Base visual = factory.CreateVisual( propertyMap );
305 DALI_TEST_CHECK( visual );
307 DummyControl actor = DummyControl::New(true);
308 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
309 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
310 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
311 application.GetScene().Add( actor );
312 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
314 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
316 TestGlAbstraction& gl = application.GetGlAbstraction();
318 application.SendNotification();
319 application.Render(0);
321 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
322 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
324 Vector4 actualColor(Vector4::ZERO);
325 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
326 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
328 float actualSize = 0.f;
329 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
330 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
334 // enable the anti-aliasing
335 Dali::Property::Map map;
336 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
337 map[ BorderVisual::Property::COLOR ] = testColor;
338 map[ BorderVisual::Property::SIZE ] = testSize;
339 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
340 visual = factory.CreateVisual( map );
342 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
343 application.GetScene().Add( actor );
345 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
346 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
351 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
353 ToolkitTestApplication application;
354 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
356 VisualFactory factory = VisualFactory::Get();
357 DALI_TEST_CHECK( factory );
359 Property::Map propertyMap;
360 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
362 Vector2 start(-1.f, -1.f);
363 Vector2 end(1.f, 1.f);
364 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
365 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
366 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
368 Property::Array stopOffsets;
369 stopOffsets.PushBack( 0.2f );
370 stopOffsets.PushBack( 0.8f );
371 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
373 Property::Array stopColors;
374 stopColors.PushBack( Color::RED );
375 stopColors.PushBack( Color::GREEN );
376 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
378 Visual::Base visual = factory.CreateVisual(propertyMap);
379 DALI_TEST_CHECK( visual );
381 // A lookup texture is generated and pass to shader as sampler
382 DummyControl actor = DummyControl::New(true);
383 TestVisualRender( application, actor, visual );
388 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
390 ToolkitTestApplication application;
391 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
393 VisualFactory factory = VisualFactory::Get();
394 DALI_TEST_CHECK( factory );
396 Property::Map propertyMap;
397 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
399 Vector2 center(100.f, 100.f);
400 float radius = 100.f;
401 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
402 propertyMap.Insert(GradientVisual::Property::CENTER, center);
403 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
405 Property::Array stopOffsets;
406 stopOffsets.PushBack( 0.0f );
407 stopOffsets.PushBack( 1.f );
408 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
410 Property::Array stopColors;
411 stopColors.PushBack( Color::RED );
412 stopColors.PushBack( Color::GREEN );
413 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
415 Visual::Base visual = factory.CreateVisual(propertyMap);
416 DALI_TEST_CHECK( visual );
418 // A lookup texture is generated and pass to shader as sampler
419 DummyControl actor = DummyControl::New(true);
420 TestVisualRender( application, actor, visual );
422 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
423 alignMatrix.Invert();
425 Matrix3 actualValue( Matrix3::IDENTITY );
426 TestGlAbstraction& gl = application.GetGlAbstraction();
427 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
428 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
433 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
435 ToolkitTestApplication application;
436 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
438 VisualFactory factory = VisualFactory::Get();
439 DALI_TEST_CHECK( factory );
441 Property::Map propertyMap;
442 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
444 Vector2 start(-1.f, -1.f);
445 Vector2 end(1.f, 1.f);
446 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
447 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
448 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
450 Property::Array stopColors;
451 stopColors.PushBack( Color::RED );
452 stopColors.PushBack( Color::GREEN );
453 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
455 Visual::Base visual = factory.CreateVisual(propertyMap);
456 DALI_TEST_CHECK( visual );
458 // A lookup texture is generated and pass to shader as sampler
459 DummyControl actor = DummyControl::New(true);
460 TestVisualRender( application, actor, visual );
462 application.GetScene().Remove( actor );
463 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
468 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void)
470 ToolkitTestApplication application;
471 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" );
473 VisualFactory factory = VisualFactory::Get();
474 DALI_TEST_CHECK( factory );
476 // Get actual size of test image
477 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
479 Property::Map propertyMap;
480 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
481 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
482 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
484 tet_infoline( "whole grid" );
485 Visual::Base visual = factory.CreateVisual( propertyMap );
486 DALI_TEST_CHECK( visual );
488 TestGlAbstraction& gl = application.GetGlAbstraction();
489 TraceCallStack& textureTrace = gl.GetTextureTrace();
490 textureTrace.Enable(true);
492 DummyControl actor = DummyControl::New(true);
493 TestVisualRender( application, actor, visual );
495 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
497 Vector2 naturalSize( 0.0f, 0.0f );
498 visual.GetNaturalSize( naturalSize );
499 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
502 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
504 tet_infoline( "border only" );
505 Visual::Base visual = factory.CreateVisual( propertyMap );
506 DALI_TEST_CHECK( visual );
508 TestGlAbstraction& gl = application.GetGlAbstraction();
509 TraceCallStack& textureTrace = gl.GetTextureTrace();
510 textureTrace.Enable(true);
512 DummyControl actor = DummyControl::New(true);
513 TestVisualRender( application, actor, visual );
515 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
517 Vector2 naturalSize( 0.0f, 0.0f );
518 visual.GetNaturalSize( naturalSize );
519 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
525 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void)
527 ToolkitTestApplication application;
528 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" );
530 VisualFactory factory = VisualFactory::Get();
531 DALI_TEST_CHECK( factory );
533 // Get actual size of test image
534 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
536 Property::Map propertyMap;
537 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
538 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
539 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
540 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
542 tet_infoline( "whole grid" );
543 Visual::Base visual = factory.CreateVisual( propertyMap );
544 DALI_TEST_CHECK( visual );
546 TestGlAbstraction& gl = application.GetGlAbstraction();
547 TraceCallStack& textureTrace = gl.GetTextureTrace();
548 textureTrace.Enable(true);
550 DummyControl actor = DummyControl::New(true);
551 TestVisualRender( application, actor, visual );
553 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
555 Vector2 naturalSize( 0.0f, 0.0f );
556 visual.GetNaturalSize( naturalSize );
557 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
560 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
562 tet_infoline( "border only" );
563 Visual::Base visual = factory.CreateVisual( propertyMap );
564 DALI_TEST_CHECK( visual );
566 TestGlAbstraction& gl = application.GetGlAbstraction();
567 TraceCallStack& textureTrace = gl.GetTextureTrace();
568 textureTrace.Enable(true);
570 DummyControl actor = DummyControl::New(true);
571 TestVisualRender( application, actor, visual );
573 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
575 Vector2 naturalSize( 0.0f, 0.0f );
576 visual.GetNaturalSize( naturalSize );
577 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
581 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
582 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
583 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
584 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
586 tet_infoline( "whole grid" );
587 Visual::Base visual = factory.CreateVisual( propertyMap );
588 DALI_TEST_CHECK( visual );
590 TestGlAbstraction& gl = application.GetGlAbstraction();
591 TraceCallStack& textureTrace = gl.GetTextureTrace();
592 textureTrace.Enable(true);
594 DummyControl actor = DummyControl::New(true);
595 TestVisualRender( application, actor, visual );
597 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
599 Vector2 naturalSize( 0.0f, 0.0f );
600 visual.GetNaturalSize( naturalSize );
601 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
607 int UtcDaliVisualFactoryGetNPatchVisual1(void)
609 ToolkitTestApplication application;
610 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
612 VisualFactory factory = VisualFactory::Get();
613 DALI_TEST_CHECK( factory );
615 // Get actual size of test image
616 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
618 Property::Map propertyMap;
619 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
620 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
621 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
623 tet_infoline( "whole grid" );
624 Visual::Base visual = factory.CreateVisual( propertyMap );
625 DALI_TEST_CHECK( visual );
627 Vector2 naturalSize( 0.0f, 0.0f );
628 visual.GetNaturalSize( naturalSize );
629 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
631 TestGlAbstraction& gl = application.GetGlAbstraction();
632 TraceCallStack& textureTrace = gl.GetTextureTrace();
633 textureTrace.Enable(true);
635 DummyControl actor = DummyControl::New(true);
636 TestVisualAsynchronousRender( application, actor, visual );
638 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
640 visual.GetNaturalSize( naturalSize );
641 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
644 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
646 tet_infoline( "border only" );
647 Visual::Base visual = factory.CreateVisual( propertyMap );
648 DALI_TEST_CHECK( visual );
650 TestGlAbstraction& gl = application.GetGlAbstraction();
651 TraceCallStack& textureTrace = gl.GetTextureTrace();
652 textureTrace.Enable(true);
654 DummyControl actor = DummyControl::New(true);
655 TestVisualRender( application, actor, visual );
657 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
659 Vector2 naturalSize( 0.0f, 0.0f );
660 visual.GetNaturalSize( naturalSize );
661 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
667 int UtcDaliVisualFactoryGetNPatchVisual2(void)
669 ToolkitTestApplication application;
670 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" );
672 VisualFactory factory = VisualFactory::Get();
673 DALI_TEST_CHECK( factory );
675 // Get actual size of test image
676 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
678 Property::Map propertyMap;
679 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
680 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
681 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
683 tet_infoline( "whole grid" );
684 Visual::Base visual = factory.CreateVisual( propertyMap );
685 DALI_TEST_CHECK( visual );
687 TestGlAbstraction& gl = application.GetGlAbstraction();
688 TraceCallStack& textureTrace = gl.GetTextureTrace();
689 textureTrace.Enable(true);
691 DummyControl actor = DummyControl::New(true);
692 TestVisualAsynchronousRender( application, actor, visual );
694 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
696 Vector2 naturalSize( 0.0f, 0.0f );
697 visual.GetNaturalSize( naturalSize );
698 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
701 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
703 tet_infoline( "border only" );
704 Visual::Base visual = factory.CreateVisual( propertyMap );
705 DALI_TEST_CHECK( visual );
707 TestGlAbstraction& gl = application.GetGlAbstraction();
708 TraceCallStack& textureTrace = gl.GetTextureTrace();
709 textureTrace.Enable(true);
711 DummyControl actor = DummyControl::New(true);
712 TestVisualRender( application, actor, visual );
714 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
716 Vector2 naturalSize( 0.0f, 0.0f );
717 visual.GetNaturalSize( naturalSize );
718 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
722 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
723 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
724 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
726 tet_infoline( "whole grid" );
727 Visual::Base visual = factory.CreateVisual( propertyMap );
728 DALI_TEST_CHECK( visual );
730 TestGlAbstraction& gl = application.GetGlAbstraction();
731 TraceCallStack& textureTrace = gl.GetTextureTrace();
732 textureTrace.Enable(true);
734 DummyControl actor = DummyControl::New(true);
735 TestVisualRender( application, actor, visual );
737 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
739 Vector2 naturalSize( 0.0f, 0.0f );
740 visual.GetNaturalSize( naturalSize );
741 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
747 int UtcDaliVisualFactoryGetNPatchVisual3(void)
749 ToolkitTestApplication application;
750 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" );
752 VisualFactory factory = VisualFactory::Get();
753 DALI_TEST_CHECK( factory );
755 // Get actual size of test image
756 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
758 Property::Map propertyMap;
759 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
760 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
762 Visual::Base visual = factory.CreateVisual( propertyMap );
763 DALI_TEST_CHECK( visual );
765 TestGlAbstraction& gl = application.GetGlAbstraction();
766 TraceCallStack& textureTrace = gl.GetTextureTrace();
767 textureTrace.Enable(true);
769 DummyControl actor = DummyControl::New(true);
770 TestVisualAsynchronousRender( application, actor, visual );
772 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
774 application.GetScene().Remove( actor );
775 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
777 Vector2 naturalSize( 0.0f, 0.0f );
778 visual.GetNaturalSize( naturalSize );
779 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
782 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
784 tet_infoline( "border only" );
785 Visual::Base visual = factory.CreateVisual( propertyMap );
786 DALI_TEST_CHECK( visual );
788 TestGlAbstraction& gl = application.GetGlAbstraction();
789 TraceCallStack& textureTrace = gl.GetTextureTrace();
790 textureTrace.Enable(true);
791 DummyControl actor = DummyControl::New(true);
792 TestVisualRender( application, actor, visual );
794 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
796 Vector2 naturalSize( 0.0f, 0.0f );
797 visual.GetNaturalSize( naturalSize );
798 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
800 application.GetScene().Remove( actor );
801 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
807 int UtcDaliVisualFactoryGetNPatchVisual4(void)
809 ToolkitTestApplication application;
810 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" );
812 // Get actual size of test image
813 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
815 VisualFactory factory = VisualFactory::Get();
816 DALI_TEST_CHECK( factory );
818 Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() );
819 DALI_TEST_CHECK( visual );
821 TestGlAbstraction& gl = application.GetGlAbstraction();
822 TraceCallStack& textureTrace = gl.GetTextureTrace();
823 textureTrace.Enable(true);
824 DummyControl actor = DummyControl::New(true);
825 TestVisualAsynchronousRender( application, actor, visual );
827 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
829 Vector2 naturalSize( 0.0f, 0.0f );
830 visual.GetNaturalSize( naturalSize );
831 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
833 textureTrace.Reset();
838 int UtcDaliVisualFactoryGetNPatchVisual5(void)
840 ToolkitTestApplication application;
841 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" );
843 // Get actual size of test image
844 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
846 VisualFactory factory = VisualFactory::Get();
847 DALI_TEST_CHECK( factory );
849 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
850 DALI_TEST_CHECK( visual );
852 TestGlAbstraction& gl = application.GetGlAbstraction();
853 TraceCallStack& textureTrace = gl.GetTextureTrace();
854 textureTrace.Enable(true);
856 DummyControl actor = DummyControl::New(true);
857 TestVisualAsynchronousRender( application, actor, visual );
859 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
861 Vector2 naturalSize( 0.0f, 0.0f );
862 visual.GetNaturalSize( naturalSize );
863 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
868 int UtcDaliVisualFactoryGetNPatchVisual6(void)
870 ToolkitTestApplication application;
871 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" );
873 VisualFactory factory = VisualFactory::Get();
874 DALI_TEST_CHECK( factory );
877 // Get actual size of test image
878 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
880 Property::Map propertyMap;
881 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
882 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
884 Visual::Base visual = factory.CreateVisual( propertyMap );
885 DALI_TEST_CHECK( visual );
887 TestGlAbstraction& gl = application.GetGlAbstraction();
888 TraceCallStack& textureTrace = gl.GetTextureTrace();
889 textureTrace.Enable(true);
891 DummyControl actor = DummyControl::New(true);
892 TestVisualAsynchronousRender( application, actor, visual );
894 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
896 Vector2 naturalSize( 0.0f, 0.0f );
897 visual.GetNaturalSize( naturalSize );
898 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
900 application.GetScene().Remove( actor );
901 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
905 // Get actual size of test image
906 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME );
908 Property::Map propertyMap;
909 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
910 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
912 Visual::Base visual = factory.CreateVisual( propertyMap );
913 DALI_TEST_CHECK( visual );
915 TestGlAbstraction& gl = application.GetGlAbstraction();
916 TraceCallStack& textureTrace = gl.GetTextureTrace();
917 textureTrace.Enable(true);
919 DummyControl actor = DummyControl::New(true);
920 TestVisualAsynchronousRender( application, actor, visual );
922 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
924 Vector2 naturalSize( 0.0f, 0.0f );
925 visual.GetNaturalSize( naturalSize );
926 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
928 application.GetScene().Remove( actor );
929 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
935 int UtcDaliVisualFactoryGetNPatchVisual7(void)
937 ToolkitTestApplication application;
938 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." );
940 VisualFactory factory = VisualFactory::Get();
941 DALI_TEST_CHECK( factory );
943 // Get actual size of test image
944 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
946 Property::Map propertyMap;
947 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
948 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
949 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
951 Visual::Base visual = factory.CreateVisual( propertyMap );
952 DALI_TEST_CHECK( visual );
954 Vector2 naturalSize( 0.0f, 0.0f );
955 visual.GetNaturalSize( naturalSize );
956 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
958 TestGlAbstraction& gl = application.GetGlAbstraction();
959 TraceCallStack& textureTrace = gl.GetTextureTrace();
960 textureTrace.Enable(true);
962 DummyControl actor = DummyControl::New(true);
964 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
965 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
967 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
968 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
970 application.GetScene().Add( actor );
973 application.SendNotification();
974 application.Render();
976 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
978 application.SendNotification();
979 application.Render();
981 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
987 int UtcDaliNPatchVisualAuxiliaryImage(void)
989 ToolkitTestApplication application;
990 tet_infoline( "NPatchVisual with aux image" );
992 VisualFactory factory = VisualFactory::Get();
993 Property::Map properties;
994 Property::Map shader;
996 Property::Map transformMap;
997 transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
998 transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
999 transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
1000 transformMap["anchorPoint"] = Align::CENTER;
1001 transformMap["origin"] = Align::CENTER;
1002 properties[Visual::Property::TRANSFORM] = transformMap;
1004 properties[Visual::Property::TYPE] = Visual::IMAGE;
1005 properties[Visual::Property::MIX_COLOR] = Color::BLUE;
1006 properties[Visual::Property::SHADER]=shader;
1007 properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
1008 properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
1009 properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
1011 Visual::Base visual = factory.CreateVisual( properties );
1013 // trigger creation through setting on stage
1014 DummyControl dummy = DummyControl::New(true);
1015 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
1016 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1017 dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
1018 dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
1019 dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1020 application.GetScene().Add(dummy);
1022 application.SendNotification();
1023 application.Render();
1025 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
1027 application.SendNotification();
1028 application.Render();
1030 Renderer renderer = dummy.GetRendererAt( 0 );
1031 auto textures = renderer.GetTextures();
1032 DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
1038 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
1040 //This should still load but display an error image
1042 ToolkitTestApplication application;
1043 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
1045 VisualFactory factory = VisualFactory::Get();
1046 DALI_TEST_CHECK( factory );
1048 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
1049 DALI_TEST_CHECK( visual );
1051 TestGlAbstraction& gl = application.GetGlAbstraction();
1052 TraceCallStack& textureTrace = gl.GetTextureTrace();
1053 textureTrace.Enable(true);
1055 DummyControl actor = DummyControl::New(true);
1056 TestVisualAsynchronousRender( application, actor, visual );
1058 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1063 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
1065 //This should still load but display an error image
1067 ToolkitTestApplication application;
1068 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
1070 VisualFactory factory = VisualFactory::Get();
1071 DALI_TEST_CHECK( factory );
1073 Property::Map propertyMap;
1074 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
1075 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1077 Visual::Base visual = factory.CreateVisual( propertyMap );
1078 DALI_TEST_CHECK( visual );
1080 TestGlAbstraction& gl = application.GetGlAbstraction();
1081 TraceCallStack& textureTrace = gl.GetTextureTrace();
1082 textureTrace.Enable(true);
1083 TraceCallStack& drawTrace = gl.GetDrawTrace();
1084 drawTrace.Enable(true);
1086 DummyControl actor = DummyControl::New(true);
1087 TestVisualAsynchronousRender( application, actor, visual );
1089 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1094 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
1096 // Passing in an invalid visual type so we should not get a visual
1098 ToolkitTestApplication application;
1099 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
1101 VisualFactory factory = VisualFactory::Get();
1102 DALI_TEST_CHECK( factory );
1104 Property::Map propertyMap;
1105 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
1106 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1108 Visual::Base visual = factory.CreateVisual( propertyMap );
1109 DALI_TEST_CHECK( !visual );
1114 int UtcDaliVisualFactoryGetSvgVisual(void)
1116 ToolkitTestApplication application;
1117 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1119 VisualFactory factory = VisualFactory::Get();
1120 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1121 DALI_TEST_CHECK( visual );
1123 TestGlAbstraction& gl = application.GetGlAbstraction();
1124 TraceCallStack& textureTrace = gl.GetTextureTrace();
1125 textureTrace.Enable(true);
1127 DummyControl actor = DummyControl::New(true);
1128 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1129 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1130 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1131 application.GetScene().Add( actor );
1132 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1134 application.SendNotification();
1135 application.Render();
1137 // renderer is not added to actor until the rasterization is completed.
1138 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1140 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1142 // renderer is added to actor
1143 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1145 // waiting for the resource uploading
1146 application.SendNotification();
1147 application.Render();
1149 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1154 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1156 ToolkitTestApplication application;
1157 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1159 VisualFactory factory = VisualFactory::Get();
1160 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1161 DALI_TEST_CHECK( visual );
1163 TestGlAbstraction& gl = application.GetGlAbstraction();
1164 TraceCallStack& textureTrace = gl.GetTextureTrace();
1165 textureTrace.Enable(true);
1167 DummyControl actor = DummyControl::New(true);
1168 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1169 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1170 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1171 application.GetScene().Add( actor );
1173 application.SendNotification();
1174 application.Render();
1176 // renderer is not added to actor until the rasterization is completed.
1177 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1179 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1181 // renderer is added to actor
1182 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1184 // waiting for the resource uploading
1185 application.SendNotification();
1186 application.Render();
1188 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1193 int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
1195 ToolkitTestApplication application;
1196 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
1198 VisualFactory factory = VisualFactory::Get();
1200 Property::Map propertyMap;
1201 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
1202 propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
1203 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
1205 Visual::Base visual = factory.CreateVisual( propertyMap );
1206 DALI_TEST_CHECK( visual );
1208 TestGlAbstraction& gl = application.GetGlAbstraction();
1209 TraceCallStack& textureTrace = gl.GetTextureTrace();
1210 textureTrace.Enable(true);
1212 DummyControl actor = DummyControl::New(true);
1213 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1214 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1215 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1216 application.GetScene().Add( actor );
1217 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1219 application.SendNotification();
1220 application.Render();
1222 // renderer is not added to actor until the rasterization is completed.
1223 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1225 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1227 // renderer is added to actor
1228 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1230 // waiting for the resource uploading
1231 application.SendNotification();
1232 application.Render();
1234 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1239 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1240 //This is expected to succeed, which will then pass the test.
1241 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1243 VisualFactory factory = VisualFactory::Get();
1244 DALI_TEST_CHECK( factory );
1246 //Create a mesh visual.
1247 Visual::Base visual = factory.CreateVisual( propertyMap );
1248 DALI_TEST_CHECK( visual );
1250 //Create an actor on stage to house the visual.
1251 DummyControl actor = DummyControl::New(true);
1252 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1253 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1254 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1255 application.GetScene().Add( actor );
1256 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1258 //Ensure set on stage.
1259 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1261 //Attempt to render to queue resource load requests.
1262 application.SendNotification();
1263 application.Render( 0 );
1265 //Render again to upload the now-loaded textures.
1266 application.SendNotification();
1267 application.Render( 0 );
1269 Matrix testScaleMatrix;
1270 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1271 Matrix actualScaleMatrix;
1273 //Test to see if the object has been successfully loaded.
1274 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1275 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1277 //Finish by setting off stage, and ensuring this was successful.
1279 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1282 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1283 //This is expected to fail, which will then pass the test.
1284 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1286 VisualFactory factory = VisualFactory::Get();
1287 DALI_TEST_CHECK( factory );
1289 //Create a mesh visual.
1290 Visual::Base visual = factory.CreateVisual( propertyMap );
1291 DALI_TEST_CHECK( visual );
1293 //Create an actor on stage to house the visual.
1294 DummyControl actor = DummyControl::New(true);
1295 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1296 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1297 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1298 application.GetScene().Add( actor );
1299 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1301 //Ensure set on stage.
1302 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1304 //Attempt to render to queue resource load requests.
1305 application.SendNotification();
1306 application.Render( 0 );
1308 //Render again to upload the now-loaded textures.
1309 application.SendNotification();
1310 application.Render( 0 );
1312 //Test to see if the object has not been loaded, as expected.
1314 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1316 //Finish by setting off stage, and ensuring this was successful.
1318 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1321 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1322 int UtcDaliVisualFactoryGetMeshVisual1(void)
1324 //Set up test application first, so everything else can be handled.
1325 ToolkitTestApplication application;
1327 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1330 //Set up visual properties.
1331 Property::Map propertyMap;
1332 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1333 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1335 //Test to see if mesh loads correctly.
1336 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1342 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1343 int UtcDaliVisualFactoryGetMeshVisual2(void)
1345 //Set up test application first, so everything else can be handled.
1346 ToolkitTestApplication application;
1348 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1350 //Set up visual properties.
1351 Property::Map propertyMap;
1352 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1353 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1354 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1355 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1357 //Test to see if mesh loads correctly.
1358 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1363 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1364 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1366 //Set up test application first, so everything else can be handled.
1367 ToolkitTestApplication application;
1369 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1371 //Set up visual properties.
1372 Property::Map propertyMap;
1373 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1374 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1375 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1376 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1377 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1378 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1379 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1381 //Test to see if mesh loads correctly.
1382 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1387 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1388 int UtcDaliVisualFactoryGetMeshVisual3(void)
1390 //Set up test application first, so everything else can be handled.
1391 ToolkitTestApplication application;
1393 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1395 //Set up visual properties.
1396 Property::Map propertyMap;
1397 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1398 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1399 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1400 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1401 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1402 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1403 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1405 //Test to see if mesh loads correctly.
1406 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1411 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1412 int UtcDaliVisualFactoryGetMeshVisual4(void)
1414 //Set up test application first, so everything else can be handled.
1415 ToolkitTestApplication application;
1417 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1420 //Set up visual properties.
1421 Property::Map propertyMap;
1422 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1423 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1424 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1425 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1427 //Test to see if mesh loads correctly.
1428 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1433 //Test if mesh visual can load when made to use diffuse textures only.
1434 int UtcDaliVisualFactoryGetMeshVisual5(void)
1436 //Set up test application first, so everything else can be handled.
1437 ToolkitTestApplication application;
1439 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1441 //Set up visual properties.
1442 Property::Map propertyMap;
1443 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1444 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1445 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1446 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1447 propertyMap.Insert( "useMipmapping", false );
1448 propertyMap.Insert( "useSoftNormals", false );
1449 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1450 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1452 //Test to see if mesh loads correctly.
1453 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1459 //Test if mesh visual can load when made to not use the supplied textures.
1460 int UtcDaliVisualFactoryGetMeshVisual6(void)
1462 //Set up test application first, so everything else can be handled.
1463 ToolkitTestApplication application;
1465 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1467 //Set up visual properties.
1468 Property::Map propertyMap;
1469 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1470 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1471 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1472 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1473 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1475 //Test to see if mesh loads correctly.
1476 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1480 //Test if mesh visual loads correctly when light position is manually set.
1481 int UtcDaliVisualFactoryGetMeshVisual7(void)
1483 //Set up test application first, so everything else can be handled.
1484 ToolkitTestApplication application;
1487 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1489 //Set up visual properties.
1490 Property::Map propertyMap;
1491 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1492 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1493 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1494 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1495 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1497 //Test to see if mesh loads correctly.
1498 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1503 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1504 //Note that this notably tests object loader functionality.
1505 int UtcDaliVisualFactoryGetMeshVisual8(void)
1507 //Set up test application first, so everything else can be handled.
1508 ToolkitTestApplication application;
1510 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1512 //Set up visual properties.
1513 Property::Map propertyMap;
1514 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1515 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1516 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1517 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1519 //Test to see if mesh loads correctly.
1520 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1525 //Test if mesh visual handles the case of lacking an object file.
1526 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1528 //Set up test application first, so everything else can be handled.
1529 ToolkitTestApplication application;
1531 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1533 //Set up visual properties.
1534 Property::Map propertyMap;
1535 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1536 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1537 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1539 //Test to see if mesh doesn't load with these properties, as expected.
1540 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1546 //Test if mesh visual handles the case of being passed invalid material and images urls.
1547 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1549 //Set up test application first, so everything else can be handled.
1550 ToolkitTestApplication application;
1552 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1554 //Set up visual properties.
1555 Property::Map propertyMap;
1556 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1557 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1558 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1559 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1561 //Test to see if mesh doesn't load with these properties, as expected.
1562 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1568 //Test if mesh visual handles the case of being passed an invalid object url
1569 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1571 //Set up test application first, so everything else can be handled.
1572 ToolkitTestApplication application;
1573 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1576 //Set up visual properties.
1577 Property::Map propertyMap;
1578 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1579 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1580 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1581 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1583 //Test to see if mesh doesn't load with these properties, as expected.
1584 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1589 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1590 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1592 VisualFactory factory = VisualFactory::Get();
1593 DALI_TEST_CHECK( factory );
1595 //Create a primitive visual.
1596 Visual::Base visual = factory.CreateVisual( propertyMap );
1597 DALI_TEST_CHECK( visual );
1599 //Create an actor on stage to house the visual.
1600 DummyControl actor = DummyControl::New(true);
1601 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1602 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1604 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1605 application.GetScene().Add( actor );
1606 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1608 //Ensure set on stage.
1609 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1611 //Tell test application to load the visual.
1612 application.SendNotification();
1613 application.Render(0);
1615 Matrix testScaleMatrix;
1616 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1617 Matrix actualScaleMatrix;
1619 //Test to see if the object has been successfully loaded.
1620 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1621 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1623 //Finish by setting off stage, and ensuring this was successful.
1625 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1628 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1629 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1631 //Set up test application first, so everything else can be handled.
1632 ToolkitTestApplication application;
1634 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1636 //Set up visual properties.
1637 Property::Map propertyMap;
1638 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1639 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1641 //Test to see if shape loads correctly.
1642 TestPrimitiveVisualWithProperties( propertyMap, application );
1647 //Test if primitive shape loads correctly when supplied with all possible parameters
1648 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1650 //Set up test application first, so everything else can be handled.
1651 ToolkitTestApplication application;
1653 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1655 //Set up visual properties.
1656 Property::Map propertyMap;
1657 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1658 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1659 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1660 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1661 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1662 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1663 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1664 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1665 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1666 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1667 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1668 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1670 //Test to see if shape loads correctly.
1671 TestPrimitiveVisualWithProperties( propertyMap, application );
1676 //Test if primitive shape loads a sphere correctly.
1677 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1679 //Set up test application first, so everything else can be handled.
1680 ToolkitTestApplication application;
1682 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1684 //Set up visual properties.
1685 Property::Map propertyMap;
1686 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1687 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1688 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1689 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1690 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1692 //Test to see if shape loads correctly.
1693 TestPrimitiveVisualWithProperties( propertyMap, application );
1698 //Test if primitive shape loads a conic section correctly.
1699 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1701 //Set up test application first, so everything else can be handled.
1702 ToolkitTestApplication application;
1704 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1706 //Set up visual properties.
1707 Property::Map propertyMap;
1708 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1709 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1710 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1711 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1712 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1713 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1714 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1716 //Test to see if shape loads correctly.
1717 TestPrimitiveVisualWithProperties( propertyMap, application );
1722 //Test if primitive shape loads a bevelled cube correctly.
1723 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1725 //Set up test application first, so everything else can be handled.
1726 ToolkitTestApplication application;
1728 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1730 //Set up visual properties.
1731 Property::Map propertyMap;
1732 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1733 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1734 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1735 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1737 //Test to see if shape loads correctly.
1738 TestPrimitiveVisualWithProperties( propertyMap, application );
1743 //Test if primitive shape loads an octahedron correctly.
1744 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1746 //Set up test application first, so everything else can be handled.
1747 ToolkitTestApplication application;
1749 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1751 //Set up visual properties.
1752 Property::Map propertyMap;
1753 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1754 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1755 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1757 //Test to see if shape loads correctly.
1758 TestPrimitiveVisualWithProperties( propertyMap, application );
1763 //Test if primitive shape loads a cone correctly.
1764 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1766 //Set up test application first, so everything else can be handled.
1767 ToolkitTestApplication application;
1769 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1771 //Set up visual properties.
1772 Property::Map propertyMap;
1773 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1774 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1775 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1776 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1777 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1778 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1780 //Test to see if shape loads correctly.
1781 TestPrimitiveVisualWithProperties( propertyMap, application );
1786 //Test if primitive shape loads correctly when light position is manually set.
1787 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1789 //Set up test application first, so everything else can be handled.
1790 ToolkitTestApplication application;
1792 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1794 //Set up visual properties.
1795 Property::Map propertyMap;
1796 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1797 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1798 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1799 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1801 //Test to see if shape loads correctly.
1802 TestPrimitiveVisualWithProperties( propertyMap, application );
1807 //Test if primitive shape loads correctly when told to use too many slices.
1808 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1810 //Set up test application first, so everything else can be handled.
1811 ToolkitTestApplication application;
1813 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1815 //Set up visual properties.
1816 Property::Map propertyMap;
1817 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1818 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1819 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1821 //Test to see if shape loads correctly.
1822 TestPrimitiveVisualWithProperties( propertyMap, application );
1827 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1828 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1830 //Set up test application first, so everything else can be handled.
1831 ToolkitTestApplication application;
1833 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1835 //Set up visual properties.
1836 Property::Map propertyMap;
1837 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1838 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1839 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1841 //Test to see if shape loads correctly.
1842 TestPrimitiveVisualWithProperties( propertyMap, application );
1847 //Test if primitive shape loads correctly when told to use too many stacks.
1848 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1850 //Set up test application first, so everything else can be handled.
1851 ToolkitTestApplication application;
1853 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1855 //Set up visual properties.
1856 Property::Map propertyMap;
1857 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1858 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1859 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1861 //Test to see if shape loads correctly.
1862 TestPrimitiveVisualWithProperties( propertyMap, application );
1867 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1868 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1870 //Set up test application first, so everything else can be handled.
1871 ToolkitTestApplication application;
1873 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1875 //Set up visual properties.
1876 Property::Map propertyMap;
1877 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1878 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1879 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1881 //Test to see if shape loads correctly.
1882 TestPrimitiveVisualWithProperties( propertyMap, application );
1887 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1888 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1890 //Set up test application first, so everything else can be handled.
1891 ToolkitTestApplication application;
1893 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1895 //Set up visual properties.
1896 Property::Map propertyMap;
1897 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1898 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1899 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1901 //Test to see if shape loads correctly.
1902 TestPrimitiveVisualWithProperties( propertyMap, application );
1907 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
1908 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
1910 //Set up test application first, so everything else can be handled.
1911 ToolkitTestApplication application;
1913 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
1915 //Set up visual properties.
1916 Property::Map propertyMap;
1917 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1918 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1919 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
1921 //Test to see if shape loads correctly.
1922 TestPrimitiveVisualWithProperties( propertyMap, application );
1927 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
1928 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
1930 //Set up test application first, so everything else can be handled.
1931 ToolkitTestApplication application;
1933 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
1935 //Set up visual properties.
1936 Property::Map propertyMap;
1937 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1938 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1939 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
1941 //Test to see if shape loads correctly.
1942 TestPrimitiveVisualWithProperties( propertyMap, application );
1947 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
1948 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
1950 //Set up test application first, so everything else can be handled.
1951 ToolkitTestApplication application;
1953 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
1955 //Set up visual properties.
1956 Property::Map propertyMap;
1957 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1958 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1959 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
1961 //Test to see if shape loads correctly.
1962 TestPrimitiveVisualWithProperties( propertyMap, application );
1967 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
1968 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
1970 //Set up test application first, so everything else can be handled.
1971 ToolkitTestApplication application;
1973 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
1975 //Set up visual properties.
1976 Property::Map propertyMap;
1977 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1978 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1979 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
1981 //Test to see if shape loads correctly.
1982 TestPrimitiveVisualWithProperties( propertyMap, application );
1987 //Test if primitive shape loads a conic section correctly.
1988 int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
1990 //Set up test application first, so everything else can be handled.
1991 ToolkitTestApplication application;
1993 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
1995 //Set up visual properties.
1996 Property::Map propertyMap;
1997 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1998 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1999 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
2000 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
2001 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
2002 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
2003 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
2005 //Test to see if shape loads correctly.
2006 TestPrimitiveVisualWithProperties( propertyMap, application );
2011 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
2012 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
2014 //Set up test application first, so everything else can be handled.
2015 ToolkitTestApplication application;
2017 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
2019 //Set up visual properties, without supplying shape.
2020 Property::Map propertyMap;
2021 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2023 //Test to see if shape loads regardless of missing input.
2024 TestPrimitiveVisualWithProperties( propertyMap, application );
2029 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
2031 ToolkitTestApplication application;
2032 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
2034 TestGlAbstraction& gl = application.GetGlAbstraction();
2035 TraceCallStack& textureTrace = gl.GetTextureTrace();
2036 textureTrace.Enable(true);
2038 VisualFactory factory = VisualFactory::Get();
2039 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
2040 DALI_TEST_CHECK( visual );
2042 DummyControl actor = DummyControl::New(true);
2043 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2044 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2045 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2046 application.GetScene().Add( actor );
2048 application.SendNotification();
2049 application.Render();
2051 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2053 application.SendNotification();
2054 application.Render();
2056 // renderer is added to actor
2057 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2058 Renderer renderer = actor.GetRendererAt( 0u );
2059 DALI_TEST_CHECK( renderer );
2061 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2062 textureTrace.Reset();
2064 // Force the timer used by the animatedImageVisual to tick,
2065 Dali::Timer timer = Timer::New( 0 );
2066 timer.MockEmitSignal();
2067 application.SendNotification();
2068 application.Render();
2070 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2072 application.SendNotification();
2073 application.Render();
2074 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2075 textureTrace.Reset();
2077 // Force the timer used by the animatedImageVisual to tick,
2078 timer.MockEmitSignal();
2079 application.SendNotification();
2080 application.Render();
2082 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2084 application.SendNotification();
2085 application.Render();
2086 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2087 textureTrace.Reset();
2089 // Force the timer used by the animatedImageVisual to tick,
2090 timer.MockEmitSignal();
2091 application.SendNotification();
2092 application.Render();
2094 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2096 application.SendNotification();
2097 application.Render();
2098 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2099 textureTrace.Reset();
2101 // Test SetOffStage().
2103 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2108 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
2110 ToolkitTestApplication application;
2111 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
2113 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
2114 Property::Map propertyMap;
2115 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
2116 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
2117 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
2118 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
2119 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
2121 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
2122 DALI_TEST_CHECK( visual );
2124 TestGlAbstraction& gl = application.GetGlAbstraction();
2125 TraceCallStack& textureTrace = gl.GetTextureTrace();
2126 textureTrace.Enable(true);
2127 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
2128 texParameterTrace.Enable( true );
2130 DummyControl actor = DummyControl::New(true);
2131 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2132 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
2133 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2134 application.GetScene().Add( actor );
2136 application.SendNotification();
2137 application.Render();
2139 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2141 application.SendNotification();
2142 application.Render();
2144 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2146 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
2148 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
2149 std::stringstream out;
2150 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
2151 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2153 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
2154 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2156 // test the uniforms which used to handle the wrap mode
2157 Renderer renderer = actor.GetRendererAt( 0u );
2158 DALI_TEST_CHECK( renderer );
2160 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
2161 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
2162 Vector4 pixelAreaUniform;
2163 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
2164 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2166 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
2167 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
2168 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
2169 Vector2 wrapModeUniform;
2170 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
2171 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2174 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );