2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
24 #include <dali-toolkit/devel-api/shader-effects/bendy-effect.h>
25 #include <dali-toolkit/devel-api/shader-effects/blind-effect.h>
26 #include <dali-toolkit/devel-api/shader-effects/bouncing-effect.h>
27 #include <dali-toolkit/devel-api/shader-effects/carousel-effect.h>
28 #include <dali-toolkit/devel-api/shader-effects/displacement-effect.h>
29 #include <dali-toolkit/devel-api/shader-effects/dissolve-effect.h>
30 #include <dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h>
31 #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
32 #include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
33 #include <dali-toolkit/devel-api/shader-effects/iris-effect.h>
34 #include <dali-toolkit/devel-api/shader-effects/mask-effect.h>
35 #include <dali-toolkit/devel-api/shader-effects/mirror-effect.h>
36 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
37 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
38 #include <dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h>
39 #include <dali-toolkit/devel-api/shader-effects/overlay-effect.h>
40 #include <dali-toolkit/devel-api/shader-effects/quadratic-bezier.h>
41 #include <dali-toolkit/devel-api/shader-effects/ripple-effect.h>
42 #include <dali-toolkit/devel-api/shader-effects/ripple2d-effect.h>
43 #include <dali-toolkit/devel-api/shader-effects/shear-effect.h>
44 #include <dali-toolkit/devel-api/shader-effects/soft-button-effect.h>
45 #include <dali-toolkit/devel-api/shader-effects/spot-effect.h>
46 #include <dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h>
47 #include <dali-toolkit/devel-api/shader-effects/swirl-effect.h>
51 int UtcDaliCreateAlphaDiscardEffect(void)
53 ToolkitTestApplication application;
55 ShaderEffect effect = Toolkit::CreateAlphaDiscardEffect();
56 DALI_TEST_CHECK( effect );
61 int UtcDaliCreateBendyEffect(void)
63 ToolkitTestApplication application;
65 ShaderEffect effect = Toolkit::CreateBendyEffect();
66 DALI_TEST_CHECK( effect );
71 int UtcDaliCreateBlindEffect(void)
73 ToolkitTestApplication application;
75 ShaderEffect effect = Toolkit::CreateBlindEffect();
76 DALI_TEST_CHECK( effect );
81 int UtcDaliCreateBouncingEffect(void)
83 ToolkitTestApplication application;
85 Vector4 color(1.0f,1.0f,1.0f,1.0f);
87 ShaderEffect effect = Toolkit::CreateBouncingEffect(color);
88 DALI_TEST_CHECK( effect );
90 Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uAssignedColor"));
91 DALI_TEST_EQUALS( value.Get<Vector4>(), color, TEST_LOCATION );
96 int UtcDaliCreateCarouselEffect(void)
98 ToolkitTestApplication application;
100 ShaderEffect effect = Toolkit::CreateCarouselEffect();
101 DALI_TEST_CHECK( effect );
106 int UtcDaliCreateDisplacementEffectDisplaced(void)
108 ToolkitTestApplication application;
110 ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_DISPLACED);
111 DALI_TEST_CHECK( effect );
116 int UtcDaliCreateDisplacementEffectFixed(void)
118 ToolkitTestApplication application;
120 ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_FIXED);
121 DALI_TEST_CHECK( effect );
126 int UtcDaliCreateDissolveEffect( bool highPrecision )
128 ToolkitTestApplication application;
130 Property::Map effect = Toolkit::CreateDissolveEffect( highPrecision );
131 DALI_TEST_CHECK( !effect.Empty() );
133 Property::Value* customShaderValue = effect.Find( "shader" );
134 DALI_TEST_CHECK( customShaderValue );
136 Property::Map customShader;
137 DALI_TEST_CHECK( customShaderValue->Get( customShader ) );
139 Property::Value* vertexShaderValue = customShader.Find( "vertex-shader" );
140 DALI_TEST_CHECK( vertexShaderValue );
142 std::string vertexShader;
143 DALI_TEST_CHECK( vertexShaderValue->Get( vertexShader ) );
144 DALI_TEST_CHECK( !vertexShader.empty() );
146 Property::Value* fragmentShaderValue = customShader.Find( "fragment-shader" );
147 DALI_TEST_CHECK( fragmentShaderValue );
149 std::string fragmentShader;
150 DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) );
151 DALI_TEST_CHECK( !fragmentShader.empty() );
153 Property::Value* gridXValue = customShader.Find( "subdivide-grid-x" );
154 DALI_TEST_CHECK( gridXValue );
157 DALI_TEST_CHECK( gridXValue->Get( gridX ) );
158 DALI_TEST_CHECK( gridX > 1 );
160 Property::Value* gridYValue = customShader.Find( "subdivide-grid-y" );
161 DALI_TEST_CHECK( gridYValue );
164 DALI_TEST_CHECK( gridYValue->Get( gridY ) );
165 DALI_TEST_CHECK( gridY > 1 );
167 Property::Value* hintsValue = customShader.Find( "hints" );
168 DALI_TEST_CHECK( hintsValue );
171 DALI_TEST_CHECK( hintsValue->Get( hints ) );
172 DALI_TEST_CHECK( hints == "output-is-transparent" );
174 Actor actor = Actor::New();
175 Toolkit::DissolveEffectSetCentralLine( actor, Vector2::ONE, Vector2::ONE, 0.0f );
176 DALI_TEST_CHECK( actor.GetPropertyIndex( "uPercentage" ) != Property::INVALID_INDEX );
181 int UtcDaliCreateDissolveEffectHighPrecision(void)
183 return UtcDaliCreateDissolveEffect(true);
186 int UtcDaliCreateDissolveEffectMediumPrecision(void)
188 return UtcDaliCreateDissolveEffect(false);
191 int UtcDaliCreateDissolveLocalEffect(void)
193 ToolkitTestApplication application;
195 ShaderEffect effect = Toolkit::CreateDissolveLocalEffect(0);
196 DALI_TEST_CHECK( effect );
201 int UtcDaliCreateDissolveEffect(void)
203 ToolkitTestApplication application;
205 Property::Map effect = Toolkit::CreateDistanceFieldEffect();
206 DALI_TEST_CHECK( !effect.Empty() );
208 Property::Value* customShaderValue = effect.Find( "shader" );
209 DALI_TEST_CHECK( customShaderValue );
211 Property::Map customShader;
212 DALI_TEST_CHECK( customShaderValue->Get( customShader ) );
214 Property::Value* vertexShaderValue = customShader.Find( "vertex-shader" );
215 DALI_TEST_CHECK( !vertexShaderValue );
217 Property::Value* fragmentShaderValue = customShader.Find( "fragment-shader" );
218 DALI_TEST_CHECK( fragmentShaderValue );
220 std::string fragmentShader;
221 DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) );
222 DALI_TEST_CHECK( !fragmentShader.empty() );
224 Property::Value* gridXValue = customShader.Find( "subdivide-grid-x" );
225 DALI_TEST_CHECK( !gridXValue );
227 Property::Value* hintsValue = customShader.Find( "hints" );
228 DALI_TEST_CHECK( hintsValue );
231 DALI_TEST_CHECK( hintsValue->Get( hints ) );
232 DALI_TEST_CHECK( hints == "output-is-transparent" );
237 int UtcDaliCreateImageRegionEffect(void)
239 ToolkitTestApplication application;
241 ShaderEffect effect = Toolkit::CreateImageRegionEffect();
242 DALI_TEST_CHECK( effect );
247 int UtcDaliCreateIrisEffect(void)
249 ToolkitTestApplication application;
251 ShaderEffect effect = Toolkit::CreateIrisEffect();
252 DALI_TEST_CHECK( effect );
257 int UtcDaliCreateMaskEffect(void)
259 ToolkitTestApplication application;
261 BufferImage image = CreateBufferImage();
262 ShaderEffect effect = Toolkit::CreateMaskEffect(image);
263 DALI_TEST_CHECK( effect );
268 int UtcDaliCreateMirrorEffect(void)
270 ToolkitTestApplication application;
272 BufferImage image = CreateBufferImage();
273 ShaderEffect effect = Toolkit::CreateMirrorEffect();
274 DALI_TEST_CHECK( effect );
279 int UtcDaliCreateMotionBlurEffect(void)
281 ToolkitTestApplication application;
283 unsigned int sampleCount(4);
284 ShaderEffect effect = Toolkit::CreateMotionBlurEffect(sampleCount);
285 DALI_TEST_CHECK( effect );
287 Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uNumSamples"));
288 DALI_TEST_EQUALS( value.Get<float>(), (float)sampleCount, TEST_LOCATION );
293 int UtcDaliCreateMotionStretchEffect(void)
295 ToolkitTestApplication application;
297 ShaderEffect effect = Toolkit::CreateMotionStretchEffect();
298 DALI_TEST_CHECK( effect );
303 int UtcDaliCreateOverlayEffect(void)
305 ToolkitTestApplication application;
307 BufferImage image = CreateBufferImage();
308 ShaderEffect effect = Toolkit::CreateOverlayEffect(image);
309 DALI_TEST_CHECK( effect );
314 int UtcDaliCreateQuadraticBezier(void)
316 ToolkitTestApplication application;
318 ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,false);
319 DALI_TEST_CHECK( effect );
324 int UtcDaliCreateQuadraticBezierFilled(void)
326 ToolkitTestApplication application;
328 ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,true);
329 DALI_TEST_CHECK( effect );
334 int UtcDaliCreateRipple2DEffect(void)
336 ToolkitTestApplication application;
338 ShaderEffect effect = Toolkit::CreateRipple2DEffect();
339 DALI_TEST_CHECK( effect );
344 int UtcDaliCreateRippleEffect(void)
346 ToolkitTestApplication application;
348 ShaderEffect effect = Toolkit::CreateRippleEffect();
349 DALI_TEST_CHECK( effect );
354 int UtcDaliCreateShearEffect(void)
356 ToolkitTestApplication application;
358 ShaderEffect effect = Toolkit::CreateShearEffect();
359 DALI_TEST_CHECK( effect );
364 int UtcDaliSoftButtonEffectElliptical(void)
366 ToolkitTestApplication application;
368 ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_ELLIPTICAL);
369 DALI_TEST_CHECK( effect );
374 int UtcDaliSoftButtonEffectRectangular(void)
376 ToolkitTestApplication application;
378 ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_RECTANGULAR);
379 DALI_TEST_CHECK( effect );
384 int UtcDaliSoftButtonEffectFixed(void)
386 ToolkitTestApplication application;
388 ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_FIXED);
389 DALI_TEST_CHECK( effect );
394 int UtcDaliCreateSpotEffect(void)
396 ToolkitTestApplication application;
398 ShaderEffect effect = Toolkit::CreateSpotEffect();
399 DALI_TEST_CHECK( effect );
404 int UtcDaliCreateSquareDissolveEffect(void)
406 ToolkitTestApplication application;
408 ShaderEffect effect = Toolkit::CreateSquareDissolveEffect();
409 DALI_TEST_CHECK( effect );
414 int UtcDaliSwirlEffect(void)
416 ToolkitTestApplication application;
418 ShaderEffect effect = Toolkit::CreateSwirlEffect(false);
419 DALI_TEST_CHECK( effect );
424 int UtcDaliSwirlEffectWrap(void)
426 ToolkitTestApplication application;
428 ShaderEffect effect = Toolkit::CreateSwirlEffect(true);
429 DALI_TEST_CHECK( effect );