2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit-test-suite-utils.h>
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/controls/scene3d-view/scene3d-view.h>
25 using namespace Dali::Toolkit;
27 void dali_scene_view_startup(void)
29 test_return_value = TET_UNDEF;
32 void dali_scene_view_cleanup(void)
34 test_return_value = TET_PASS;
40 * For the AnimatedCube.gltf and its Assets
41 * Donated by Norbert Nopper for glTF testing.
42 * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
44 const char* TEST_GLTF_FILE_NAME[] = {TEST_RESOURCE_DIR "/AnimatedCube.gltf",
45 TEST_RESOURCE_DIR "/InterpolationTest.gltf",
46 TEST_RESOURCE_DIR "/coverageTest.gltf"};
48 * For the diffuse and specular cube map texture.
49 * These textures are based off version of Wave engine sample
50 * Take from https://github.com/WaveEngine/Samples
52 * Copyright (c) 2022 Wave Coorporation
54 * Permission is hereby granted, free of charge, to any person obtaining a copy
55 * of this software and associated documentation files (the "Software"), to
56 * deal in the Software without restriction, including without limitation the
57 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
58 * sell copies of the Software, and to permit persons to whom the Software is
59 * furnished to do so, subject to the following conditions:
61 * The above copyright notice and this permission notice shall be included in
62 * all copies or substantial portions of the Software.
64 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
65 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
66 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
67 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
68 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
69 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
72 const char* TEST_DIFFUSE_TEXTURE = TEST_RESOURCE_DIR "/forest_diffuse_cubemap.png";
73 const char* TEST_SPECULAR_TEXTURE = TEST_RESOURCE_DIR "/forest_specular_cubemap.png";
76 int UtcDaliScene3dViewConstructorP(void)
78 ToolkitTestApplication application;
80 Scene3dView scene3dView;
82 DALI_TEST_CHECK(!scene3dView);
86 int UtcDaliScene3dViewCopyConstructorP(void)
88 ToolkitTestApplication application;
90 // Initialize an object, ref count == 1
91 Scene3dView scene3dView = Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
93 Scene3dView copy(scene3dView);
94 DALI_TEST_CHECK(copy);
98 int UtcDaliScene3dViewCopyConstructor2P(void)
100 ToolkitTestApplication application;
102 // Initialize an object, ref count == 1
103 Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::New(TEST_GLTF_FILE_NAME[0], TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, Vector4::ONE);
105 Scene3dView copy(scene3dView);
106 DALI_TEST_CHECK(copy);
110 int UtcDaliScene3dViewAssignmentOperatorP(void)
112 ToolkitTestApplication application;
114 Scene3dView scene3dView = Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
116 Scene3dView copy(scene3dView);
117 DALI_TEST_CHECK(copy);
119 DALI_TEST_CHECK(scene3dView == copy);
123 int UtcDaliScene3dViewNewP(void)
125 ToolkitTestApplication application;
126 tet_infoline(" UtcDaliScene3dViewNewP");
128 // Create the Slider actor
129 Scene3dView scene3dView;
130 DALI_TEST_CHECK(!scene3dView);
132 scene3dView = Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
133 DALI_TEST_CHECK(scene3dView);
138 int UtcDaliScene3dViewDestructorP(void)
140 ToolkitTestApplication application;
142 Scene3dView* scene3dView = new Scene3dView();
145 DALI_TEST_CHECK(true);
149 int UtcDaliScene3dViewDownCast(void)
151 ToolkitTestApplication application;
152 tet_infoline(" UtcDaliScene3dViewDownCast");
154 Toolkit::Scene3dView view = Toolkit::Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
155 BaseHandle handle(view);
157 Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::DownCast(handle);
158 DALI_TEST_CHECK(view);
159 DALI_TEST_CHECK(scene3dView);
160 DALI_TEST_CHECK(scene3dView == view);
164 int UtcDaliScene3dViewSetLight(void)
166 ToolkitTestApplication application;
167 tet_infoline(" UtcDaliScene3dViewSetLight");
169 Toolkit::Scene3dView view = Toolkit::Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
171 bool lightSet = view.SetLight(Scene3dView::LightType::DIRECTIONAL_LIGHT, Vector3(1.0, 1.0, -1.0), Vector3(0.3, 0.3, 0.3));
172 DALI_TEST_CHECK(lightSet);
173 bool lightSet2 = view.SetLight(Scene3dView::LightType::POINT_LIGHT, Vector3(1.0, 1.0, -1.0), Vector3(0.3, 0.3, 0.3));
174 DALI_TEST_CHECK(lightSet2);
179 int UtcDaliScene3dViewGetCamera(void)
181 ToolkitTestApplication application;
182 tet_infoline(" UtcDaliScene3dViewGetCamera");
184 Toolkit::Scene3dView view = Toolkit::Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
186 CameraActor camera = view.GetDefaultCamera();
187 DALI_TEST_CHECK(camera);
189 CameraActor camera2 = view.GetCamera(-1);
190 DALI_TEST_CHECK(!camera2);
192 CameraActor camera3 = view.GetCamera(0);
193 DALI_TEST_CHECK(camera3);
195 CameraActor camera4 = view.GetCamera(view.GetCameraCount() - 1);
196 DALI_TEST_CHECK(camera4);
201 int UtcDaliScene3dViewAnimations(void)
203 ToolkitTestApplication application;
204 tet_infoline(" UtcDaliScene3dViewAnimations");
206 for(auto filename : TEST_GLTF_FILE_NAME)
208 Toolkit::Scene3dView view = Toolkit::Scene3dView::New(filename);
210 bool playAnimation = view.PlayAnimations();
211 DALI_TEST_CHECK(playAnimation);
217 int UtcDaliScene3dViewAnimations2(void)
219 ToolkitTestApplication application;
220 tet_infoline(" UtcDaliScene3dViewAnimations2");
222 Toolkit::Scene3dView view = Toolkit::Scene3dView::New(TEST_GLTF_FILE_NAME[0]);
224 bool animated = true;
225 unsigned int animationCount = view.GetAnimationCount();
226 for(unsigned int i = 0; i < animationCount; ++i)
228 animated = (animated && view.PlayAnimation(i));
230 DALI_TEST_CHECK(animated);