2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <dali-toolkit/dali-toolkit.h>
22 #include <dali-toolkit/devel-api/controls/scene3d-view/scene3d-view.h>
25 using namespace Dali::Toolkit;
27 void dali_scene_view_startup(void)
29 test_return_value = TET_UNDEF;
32 void dali_scene_view_cleanup(void)
34 test_return_value = TET_PASS;
41 * For the AnimatedCube.gltf and its Assets
42 * Donated by Norbert Nopper for glTF testing.
43 * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
45 const char* TEST_GLTF_FILE_NAME[] = {TEST_RESOURCE_DIR "/AnimatedCube.gltf",
46 TEST_RESOURCE_DIR "/InterpolationTest.gltf",
47 TEST_RESOURCE_DIR "/coverageTest.gltf"};
49 * For the diffuse and specular cube map texture.
50 * These textures are based off version of Wave engine sample
51 * Take from https://github.com/WaveEngine/Samples
53 * Copyright (c) 2016 Wave Coorporation
55 * Permission is hereby granted, free of charge, to any person obtaining a copy
56 * of this software and associated documentation files (the "Software"), to
57 * deal in the Software without restriction, including without limitation the
58 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
59 * sell copies of the Software, and to permit persons to whom the Software is
60 * furnished to do so, subject to the following conditions:
62 * The above copyright notice and this permission notice shall be included in
63 * all copies or substantial portions of the Software.
65 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
66 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
67 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
68 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
69 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
70 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
73 const char* TEST_DIFFUSE_TEXTURE = TEST_RESOURCE_DIR "/forest_diffuse_cubemap.png";
74 const char* TEST_SPECULAR_TEXTURE = TEST_RESOURCE_DIR "/forest_specular_cubemap.png";
77 int UtcDaliScene3dViewConstructorP(void)
79 ToolkitTestApplication application;
81 Scene3dView scene3dView;
83 DALI_TEST_CHECK( !scene3dView );
87 int UtcDaliScene3dViewCopyConstructorP(void)
89 ToolkitTestApplication application;
91 // Initialize an object, ref count == 1
92 Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
94 Scene3dView copy( scene3dView );
95 DALI_TEST_CHECK( copy );
99 int UtcDaliScene3dViewCopyConstructor2P(void)
101 ToolkitTestApplication application;
103 // Initialize an object, ref count == 1
104 Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0], TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, Vector4::ONE );
106 Scene3dView copy( scene3dView );
107 DALI_TEST_CHECK( copy );
111 int UtcDaliScene3dViewAssignmentOperatorP(void)
113 ToolkitTestApplication application;
115 Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
117 Scene3dView copy( scene3dView );
118 DALI_TEST_CHECK( copy );
120 DALI_TEST_CHECK( scene3dView == copy );
124 int UtcDaliScene3dViewNewP(void)
126 ToolkitTestApplication application;
127 tet_infoline(" UtcDaliScene3dViewNewP");
129 // Create the Slider actor
130 Scene3dView scene3dView;
131 DALI_TEST_CHECK( !scene3dView );
133 scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
134 DALI_TEST_CHECK( scene3dView );
139 int UtcDaliScene3dViewDestructorP(void)
141 ToolkitTestApplication application;
143 Scene3dView* scene3dView = new Scene3dView();
146 DALI_TEST_CHECK( true );
150 int UtcDaliScene3dViewDownCast(void)
152 ToolkitTestApplication application;
153 tet_infoline(" UtcDaliScene3dViewDownCast");
155 Toolkit::Scene3dView view = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
156 BaseHandle handle(view);
158 Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::DownCast( handle );
159 DALI_TEST_CHECK( view );
160 DALI_TEST_CHECK( scene3dView );
161 DALI_TEST_CHECK( scene3dView == view );
165 int UtcDaliScene3dViewSetLight(void)
167 ToolkitTestApplication application;
168 tet_infoline(" UtcDaliScene3dViewSetLight");
170 Toolkit::Scene3dView view = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
172 bool lightSet = view.SetLight( Scene3dView::LightType::DIRECTIONAL_LIGHT, Vector3( 1.0, 1.0, -1.0 ), Vector3( 0.3, 0.3, 0.3 ) );
173 DALI_TEST_CHECK( lightSet );
174 bool lightSet2 = view.SetLight( Scene3dView::LightType::POINT_LIGHT, Vector3( 1.0, 1.0, -1.0 ), Vector3( 0.3, 0.3, 0.3 ) );
175 DALI_TEST_CHECK( lightSet2 );
180 int UtcDaliScene3dViewGetCamera(void)
182 ToolkitTestApplication application;
183 tet_infoline(" UtcDaliScene3dViewGetCamera");
185 Toolkit::Scene3dView view = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
187 CameraActor camera = view.GetDefaultCamera();
188 DALI_TEST_CHECK( camera );
190 CameraActor camera2 = view.GetCamera( -1 );
191 DALI_TEST_CHECK( !camera2 );
193 CameraActor camera3 = view.GetCamera( 0 );
194 DALI_TEST_CHECK( camera3 );
196 CameraActor camera4 = view.GetCamera( view.GetCameraCount() - 1 );
197 DALI_TEST_CHECK( camera4 );
202 int UtcDaliScene3dViewAnimations(void)
204 ToolkitTestApplication application;
205 tet_infoline(" UtcDaliScene3dViewAnimations");
207 for( auto filename : TEST_GLTF_FILE_NAME )
209 Toolkit::Scene3dView view = Toolkit::Scene3dView::New( filename );
211 bool playAnimation = view.PlayAnimations();
212 DALI_TEST_CHECK( playAnimation );
218 int UtcDaliScene3dViewAnimations2(void)
220 ToolkitTestApplication application;
221 tet_infoline(" UtcDaliScene3dViewAnimations2");
223 Toolkit::Scene3dView view = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0] );
225 bool animated = true;
226 unsigned int animationCount = view.GetAnimationCount();
227 for( unsigned int i = 0; i < animationCount; ++i )
229 animated = ( animated && view.PlayAnimation( i ) );
231 DALI_TEST_CHECK( animated );