2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 // Need to override adaptor classes for toolkit test harness, so include
22 // test harness headers before dali headers.
23 #include <dali-toolkit-test-suite-utils.h>
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali-toolkit/devel-api/shader-effects/ripple-effect.h>
32 void utc_dali_toolkit_ripple_effect_startup(void)
34 test_return_value = TET_UNDEF;
37 void utc_dali_toolkit_ripple_effect_cleanup(void)
39 test_return_value = TET_PASS;
43 int UtcDaliRippleUninitializedEffect(void)
45 ToolkitTestApplication application;
47 Toolkit::RippleEffect effect;
51 // New() must be called to create a RippleEffect or it wont be valid.
52 effect.SetAmplitude( 0.5f );
53 DALI_TEST_CHECK( false );
55 catch (Dali::DaliException& e)
57 // Tests that a negative test of an assertion succeeds
58 DALI_TEST_PRINT_ASSERT( e );
59 DALI_TEST_CHECK(!effect);
64 int UtcDaliRipplePropertyNamesEffect(void)
66 ToolkitTestApplication application;
68 Toolkit::RippleEffect effect = Toolkit::RippleEffect::New();
70 // Check the names, this names are used in the shaders code,
71 // if they change the shader code has to be updated
72 DALI_TEST_EQUALS( effect.GetAmplitudePropertyName(), "uAmplitude", TEST_LOCATION );
73 DALI_TEST_EQUALS( effect.GetCenterPropertyName(), "uCenter", TEST_LOCATION );
74 DALI_TEST_EQUALS( effect.GetTimePropertyName(), "uTime", TEST_LOCATION );
79 int UtcDaliRippleDefaultValuesEffect(void)
81 ToolkitTestApplication application;
83 Toolkit::RippleEffect effect = Toolkit::RippleEffect::New();
84 DALI_TEST_CHECK( effect );
86 BufferImage image = CreateBufferImage();
88 ImageActor actor = ImageActor::New( image );
89 actor.SetSize( 100.0f, 100.0f );
90 actor.SetShaderEffect( effect );
91 Stage::GetCurrent().Add( actor );
93 application.SendNotification();
97 application.GetGlAbstraction().CheckUniformValue(
98 effect.GetAmplitudePropertyName().c_str(),
101 application.GetGlAbstraction().CheckUniformValue(
102 effect.GetCenterPropertyName().c_str(),
103 Vector2( 0.0f, 0.0f ) ) );
105 application.GetGlAbstraction().CheckUniformValue(
106 effect.GetTimePropertyName().c_str(),
111 int UtcDaliRippleCustomValuesEffect(void)
113 ToolkitTestApplication application;
115 Toolkit::RippleEffect effect = Toolkit::RippleEffect::New();
116 DALI_TEST_CHECK( effect );
118 BufferImage image = CreateBufferImage();
120 ImageActor actor = ImageActor::New( image );
121 actor.SetSize( 100.0f, 100.0f );
123 effect.SetAmplitude( 0.5f );
124 effect.SetCenter( Vector2( 10.0f, 10.0f ) );
125 effect.SetTime( 2.0f );
127 actor.SetShaderEffect( effect );
128 Stage::GetCurrent().Add( actor );
130 application.SendNotification();
131 application.Render();
134 application.GetGlAbstraction().CheckUniformValue(
135 effect.GetAmplitudePropertyName().c_str(),
138 application.GetGlAbstraction().CheckUniformValue(
139 effect.GetCenterPropertyName().c_str(),
140 Vector2( 10.0f, 10.0f ) ) );
142 application.GetGlAbstraction().CheckUniformValue(
143 effect.GetTimePropertyName().c_str(),