2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 // Need to override adaptor classes for toolkit test harness, so include
22 // test harness headers before dali headers.
23 #include <dali-toolkit-test-suite-utils.h>
26 #include <dali-toolkit/dali-toolkit.h>
29 using namespace Toolkit;
33 const unsigned int TOTAL_ITEM_NUMBER = 200;
34 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
37 // Implementation of ItemFactory for providing actors to ItemView
38 class TestItemFactory : public ItemFactory
44 * @param application class, stored as reference
53 virtual ~TestItemFactory()
57 public: // From ItemFactory
60 * Query the number of items available from the factory.
61 * The maximum available item has an ID of GetNumberOfItems() - 1.
63 virtual unsigned int GetNumberOfItems()
65 return TOTAL_ITEM_NUMBER;
69 * Create an Actor to represent a visible item.
71 * @return the created actor.
73 virtual Actor NewItem(unsigned int itemId)
75 // Create a renderable actor for this item
76 Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
77 Actor actor = CreateRenderableActor(image);
85 typedef IntrusivePtr<TestItemLayout> TestItemLayoutPtr;
87 // Implementation of ItemLayout
88 class TestItemLayout : public ItemLayout
100 * Virtual destructor.
102 virtual ~TestItemLayout()
107 * Create a new grid layout.
109 static TestItemLayoutPtr New()
111 return TestItemLayoutPtr(new TestItemLayout());
114 public: // From ItemLayout
117 * Query the minimum valid layout position; this is a negative value.
119 * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
120 * @param[in] numberOfItems The current number of items in the layout.
121 * @param[in] layoutSize The size of the layout area.
122 * @return The minimum layout position.
124 virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const
130 * Query the closest anchor position for the given layout position.
132 * This anchor position is the position where all the items in the layout are aligned to
133 * their rounded layout positions in integer.
134 * @param[in] layoutPosition The layout position.
135 * @return The closest anchor position for the given layout position.
137 virtual float GetClosestAnchorPosition(float layoutPosition) const
143 * Query the layout position for the first item in the layout to move to when the layout
144 * needs to scroll to a particular item.
146 * @param[in] itemId The ID of an item in the layout.
147 * @return The layout position for the first item in the layout to move to.
149 virtual float GetItemScrollToPosition(unsigned int itemId) const
155 * Query the items within a given layout-area.
157 * @param[in] firstItemPosition The layout-position of the first item in the layout.
158 * @param[in] layoutSize The size of the layout area.
159 * @return The ID of the first & last visible item.
161 virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const
163 return ItemRange(0, 10);
167 * Query the number of items that should be reserved, for scrolling purposes.
169 * @param[in] layoutSize The size of the layout area.
170 * @return The number of extra items.
172 virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const
178 * Retrieve the default size of an item in the layout.
180 * @param[in] itemId The ID of an item in the layout.
181 * @param[in] layoutSize The layout size
182 * @param[out] itemSize The target size of an item.
184 virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const
189 * @brief Query the scroll direction of the layout.
190 * @return The scroll direction in degrees.
192 virtual Degree GetScrollDirection() const
194 return Degree( 0.0f );
198 * @brief Query the scroll speed factor of the layout while dragging.
199 * @return The scroll speed factor of the layout.
201 virtual float GetScrollSpeedFactor() const
207 * @brief Query the maximum swipe speed in pixels per second.
208 * @return speed The maximum swipe speed.
210 virtual float GetMaximumSwipeSpeed() const
216 * @brief Get the duration of the flick animation in second.
217 * @return The duration of the flick animation.
219 virtual float GetItemFlickAnimationDuration() const
225 * @brief Applies constraints defined by the layout to an actor.
227 * @param[in] actor The actor to constrain.
228 * @param[in] itemId The ID of the item represented by the actor.
229 * @param[in] layoutSize the current size of the item view instance.
230 * @param[in] itemViewActor The item view instance which requests the application of constraints.
232 virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor )
237 * @brief Gets the position of a given item
239 * @param[in] itemID id of the item we want to get its position
240 * @param[in] currentLayoutPosition the current layout position of the item view instance
241 * @param[in] layoutSize the current size of the item view instance
242 * @return The item position (x,y,z)
244 virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
246 return Vector3::ZERO;
252 int UtcDaliItemLayoutSetAndGetOrientation(void)
254 ToolkitTestApplication application;
256 // Create the ItemView actor
257 TestItemFactory factory;
258 ItemView view = ItemView::New(factory);
260 // Create a grid layout and add it to ItemView
261 ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
262 view.AddLayout(*gridLayout);
264 // Set the orientation of the layout to be horizontal from left to right
265 ItemLayoutPtr layout = view.GetLayout(0);
267 DALI_TEST_CHECK(gridLayout == layout);
269 layout->SetOrientation(ControlOrientation::Left);
271 // Check the orientation of the layout is horizontal from left to right
272 DALI_TEST_CHECK(layout->GetOrientation() == ControlOrientation::Left);
274 Vector3 itemSize(100.0f, 100.0f, 100.0f);
275 layout->SetItemSize(itemSize);
278 layout->GetItemSize(0u, Vector3(Stage::GetCurrent().GetSize()), itemSize1);
280 DALI_TEST_CHECK(itemSize == itemSize1);
282 float position = layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(Stage::GetCurrent().GetSize()));
284 DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION);
286 int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true);
288 DALI_TEST_CHECK(focusItem != 0);
290 float flickSpeedFactor = layout->GetFlickSpeedFactor();
292 DALI_TEST_CHECK(flickSpeedFactor != 0.0f);
294 // White box test here: -( itemId / NoOfItemsPerRow(default 4) ) * NoOfItemsPerRow
295 DALI_TEST_EQUALS( -1.0f, gridLayout->GetItemScrollToPosition( 1 ), TEST_LOCATION );
297 ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
298 view.AddLayout(*depthLayout);
300 layout = view.GetLayout(1);
301 DALI_TEST_CHECK(depthLayout == layout);
303 ItemLayoutPtr listLayout = DefaultItemLayout::New( DefaultItemLayout::LIST );
304 view.AddLayout(*listLayout);
306 layout = view.GetLayout(2);
307 DALI_TEST_CHECK(listLayout == layout);
309 ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
310 view.AddLayout(*spiralLayout);
312 layout = view.GetLayout(3);
313 DALI_TEST_CHECK(spiralLayout == layout);
317 int UtcDaliItemLayoutGetExtension(void)
319 ToolkitTestApplication application;
321 ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
322 DALI_TEST_CHECK( gridLayout );
323 DALI_TEST_CHECK( !gridLayout->GetExtension() );
328 int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void)
330 ToolkitTestApplication application;
332 TestItemLayoutPtr layout = TestItemLayout::New();
333 DALI_TEST_CHECK( layout );
334 DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION );
335 DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION );
340 int UtcDaliItemLayoutGetNextFocusItemID(void)
342 ToolkitTestApplication application;
344 TestItemLayoutPtr layout = TestItemLayout::New();
345 DALI_TEST_CHECK( layout );
346 DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION );
347 DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION );
352 int UtcDaliItemLayoutSetAndGetLayoutProperties(void)
354 ToolkitTestApplication application;
356 // Create the ItemView actor
357 TestItemFactory factory;
358 ItemView view = ItemView::New(factory);
360 // Create a grid layout and add it to ItemView
361 ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
363 // Set the property of the grid layout
364 Property::Map gridLayoutProperty;
365 gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) );
366 gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) );
367 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f) );
368 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4) );
369 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_SPACING, Dali::Property::Value(50.0f) );
370 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_TOP_MARGIN, Dali::Property::Value(95.0f) );
371 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN, Dali::Property::Value(20.0f) );
372 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SIDE_MARGIN, Dali::Property::Value(20.0f) );
373 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.03f) );
374 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.015f) );
375 gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(100.0f) );
376 gridLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
377 gridLayout->SetLayoutProperties(gridLayoutProperty);
379 view.AddLayout(*gridLayout);
380 ItemLayoutPtr layout = view.GetLayout(0);
381 DALI_TEST_CHECK(gridLayout == layout);
382 Property::Map firstLayout = gridLayout->GetLayoutProperties();
384 //Check all the properties of grid layout
385 DALI_TEST_EQUALS( gridLayoutProperty.Count(), firstLayout.Count(), TEST_LOCATION );
387 for( unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx )
389 KeyValuePair propertyPair( firstLayout.GetKeyValue( mapIdx ) );
390 if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
392 int layoutType = propertyPair.second.Get<int>();
393 DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION );
395 else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
397 Vector3 size = propertyPair.second.Get<Vector3>();
398 DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
400 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING)
402 float rowSpacing = propertyPair.second.Get<float>();
403 DALI_TEST_EQUALS( rowSpacing, 50.0f, TEST_LOCATION );
405 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER)
407 int number = propertyPair.second.Get<int>();
408 DALI_TEST_EQUALS(number, 4, TEST_LOCATION );
410 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_SPACING)
412 float columnSpacing = propertyPair.second.Get<float>();
413 DALI_TEST_EQUALS(columnSpacing, 50.0f, TEST_LOCATION );
415 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_TOP_MARGIN)
417 float topMargin = propertyPair.second.Get<float>();
418 DALI_TEST_EQUALS(topMargin, 95.0f, TEST_LOCATION );
420 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN)
422 float bottomMargin = propertyPair.second.Get<float>();
423 DALI_TEST_EQUALS(bottomMargin, 20.0f, TEST_LOCATION );
425 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SIDE_MARGIN)
427 float sideMargin = propertyPair.second.Get<float>();
428 DALI_TEST_EQUALS(sideMargin, 20.0f, TEST_LOCATION );
430 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR)
432 float scrollSpeedFactor = propertyPair.second.Get<float>();
433 DALI_TEST_EQUALS(scrollSpeedFactor, 0.03f, TEST_LOCATION );
435 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION)
437 float animationDuration = propertyPair.second.Get<float>();
438 DALI_TEST_EQUALS(animationDuration, 0.015f, TEST_LOCATION );
440 else if(propertyPair.first == DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED)
442 float swipSpeed = propertyPair.second.Get<float>();
443 DALI_TEST_EQUALS(swipSpeed, 100.0f, TEST_LOCATION );
446 ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
448 // Set the property of the depth layout
449 Property::Map depthLayoutProperty;
450 depthLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH) );
451 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3) );
452 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f) );
453 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_SPACING, Dali::Property::Value(55.0f) );
454 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_TILT_ANGLE, Dali::Property::Value(Math::PI*0.15f) );
455 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE, Dali::Property::Value(-Math::PI*0.025f ) );
456 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.02f) );
457 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.03f) );
458 depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(50.0f) );
459 depthLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
460 depthLayout->SetLayoutProperties(depthLayoutProperty);
462 view.AddLayout(*depthLayout);
463 layout = view.GetLayout(1);
464 DALI_TEST_CHECK(depthLayout == layout);
466 Property::Map secondLayout = depthLayout->GetLayoutProperties();
468 //Check all the properties of grid layout
469 DALI_TEST_EQUALS( depthLayoutProperty.Count(), secondLayout.Count(), TEST_LOCATION );
470 for( unsigned int mapIdx = 0, mapCount = secondLayout.Count(); mapIdx < mapCount; ++mapIdx )
472 KeyValuePair propertyPair( secondLayout.GetKeyValue( mapIdx ) );
473 if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
475 int layoutType = propertyPair.second.Get<int>();
476 DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::DEPTH, TEST_LOCATION );
478 else if(propertyPair.first == DefaultItemLayoutProperty::ORIENTATION)
480 int orientation = propertyPair.second.Get<int>();
481 DALI_TEST_EQUALS(orientation, (int)ControlOrientation::Up, TEST_LOCATION );
483 else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
485 Vector3 size = propertyPair.second.Get<Vector3>();
486 DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
489 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER)
491 int columnNumber = propertyPair.second.Get<int>();
492 DALI_TEST_EQUALS( columnNumber, 3, TEST_LOCATION );
494 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_NUMBER)
496 float rowNumber = propertyPair.second.Get<float>();
497 DALI_TEST_EQUALS(rowNumber, 26.0f, TEST_LOCATION );
499 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_SPACING)
501 float rowSpacing = propertyPair.second.Get<float>();
502 DALI_TEST_EQUALS(rowSpacing, 55.0f, TEST_LOCATION );
504 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_TILT_ANGLE)
506 float tiltAngle = propertyPair.second.Get<float>();
507 DALI_TEST_EQUALS(tiltAngle, Math::PI*0.15f, TEST_LOCATION );
509 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE)
511 float itemTiltAngle = propertyPair.second.Get<float>();
512 DALI_TEST_EQUALS(itemTiltAngle, -Math::PI*0.025f, TEST_LOCATION );
514 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR)
516 float scrollSpeedFactor = propertyPair.second.Get<float>();
517 DALI_TEST_EQUALS(scrollSpeedFactor, 0.02f, TEST_LOCATION );
520 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION)
522 float animationDuration = propertyPair.second.Get<float>();
523 DALI_TEST_EQUALS(animationDuration, 0.03f, TEST_LOCATION );
525 else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED)
527 float swipSpeed = propertyPair.second.Get<float>();
528 DALI_TEST_EQUALS(swipSpeed, 50.0f, TEST_LOCATION );
531 ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
533 // Set the property of the spiral layout
534 Property::Map spiralLayoutPrperty;
535 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL) );
536 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI*2.0f)/9.5f) );
537 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f) );
538 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE, Dali::Property::Value(190.0f) );
539 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.01f) );
540 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.1f) );
541 spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(30.0f) );
542 spiralLayout->SetLayoutProperties(spiralLayoutPrperty);
544 view.AddLayout(*spiralLayout);
545 layout = view.GetLayout(2);
546 DALI_TEST_CHECK(spiralLayout == layout);
548 Property::Map thridLayout = spiralLayout->GetLayoutProperties();
550 //Check all the properties of grid layout
551 DALI_TEST_EQUALS( spiralLayoutPrperty.Count(), thridLayout.Count(), TEST_LOCATION );
553 for( unsigned int mapIdx = 0, mapCount = thridLayout.Count(); mapIdx < mapCount; ++mapIdx )
555 KeyValuePair propertyPair( thridLayout.GetKeyValue( mapIdx ) );
556 if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
558 int layoutType = propertyPair.second.Get<int>();
559 DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::SPIRAL, TEST_LOCATION );
561 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING)
563 float columnNumber = propertyPair.second.Get<float>();
564 DALI_TEST_EQUALS( columnNumber, (Math::PI*2.0f)/9.5f, TEST_LOCATION );
566 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT)
568 float rowNumber = propertyPair.second.Get<float>();
569 DALI_TEST_EQUALS(rowNumber, -0.125f, TEST_LOCATION );
571 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE)
573 float rowSpacing = propertyPair.second.Get<float>();
574 DALI_TEST_EQUALS(rowSpacing, 190.0f, TEST_LOCATION );
576 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR)
578 float scrollSpeedFactor = propertyPair.second.Get<float>();
579 DALI_TEST_EQUALS(scrollSpeedFactor, 0.01f, TEST_LOCATION );
582 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION)
584 float animationDuration = propertyPair.second.Get<float>();
585 DALI_TEST_EQUALS(animationDuration, 0.1f, TEST_LOCATION );
587 else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED)
589 float swipSpeed = propertyPair.second.Get<float>();
590 DALI_TEST_EQUALS(swipSpeed, 30.0f, TEST_LOCATION );
593 Dali::Stage stage = Dali::Stage::GetCurrent();
594 Vector3 stageSize(stage.GetSize());
595 view.ActivateLayout(0, stageSize, 0.5f);
596 view.ActivateLayout(1, stageSize, 0.5f);
597 view.ActivateLayout(2, stageSize, 0.5f);
602 int UtcDaliItemRangeIntersection(void)
604 ToolkitTestApplication application;
606 unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u;
607 unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400;
608 unsigned int uInterBeginCheck=290u , uInterEndCheck=301u;
609 bool bIsInThisRange = false, bOutOfThisRange = false;
611 Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst);
612 Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond);
613 ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond);
615 bIsInThisRange = itmInterSect.Within(uInterBeginCheck);
616 DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION );
618 bOutOfThisRange = itmInterSect.Within(uInterEndCheck);
619 DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION );