2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 // Need to override adaptor classes for toolkit test harness, so include
22 // test harness headers before dali headers.
23 #include <dali-toolkit-test-suite-utils.h>
26 #include <dali-toolkit/dali-toolkit.h>
30 void utc_dali_toolkit_iris_effect_startup(void)
32 test_return_value = TET_UNDEF;
35 void utc_dali_toolkit_iris_effect_cleanup(void)
37 test_return_value = TET_PASS;
41 int UtcDaliIrisEffectUninitialized(void)
43 ToolkitTestApplication application;
45 Toolkit::IrisEffect effect;
49 // New() must be called to create a IrisEffect or it wont be valid.
50 effect.SetRadius( 2.0f );
51 DALI_TEST_CHECK( false );
53 catch (Dali::DaliException& e)
55 // Tests that a negative test of an assertion succeeds
56 DALI_TEST_PRINT_ASSERT( e );
57 DALI_TEST_CHECK(!effect);
62 int UtcDaliIrisEffectPropertyNames(void)
64 ToolkitTestApplication application;
66 Toolkit::IrisEffect effect = Toolkit::IrisEffect::New();
68 // Check the names, this names are used in the shaders code,
69 // if they change the shader code has to be updated
70 DALI_TEST_EQUALS( effect.GetRadiusPropertyName(), "uRadius", TEST_LOCATION );
71 DALI_TEST_EQUALS( effect.GetCenterPropertyName(), "uCenter", TEST_LOCATION );
72 DALI_TEST_EQUALS( effect.GetBlendFactorPropertyName(), "uBlendFactor", TEST_LOCATION );
76 int UtcDaliIrisEffectDefaultValues(void)
78 ToolkitTestApplication application;
80 Toolkit::IrisEffect effect = Toolkit::IrisEffect::New();
81 DALI_TEST_CHECK( effect );
83 BitmapImage image = CreateBitmapImage();
85 ImageActor actor = ImageActor::New( image );
86 actor.SetSize( 100.0f, 100.0f );
88 const float radiusValue(0.0f);
89 const Vector2 centerValue(0.5f, 0.5f);
90 const float blendFactorValue(100.0f);
92 actor.SetShaderEffect( effect );
93 Stage::GetCurrent().Add( actor );
95 application.SendNotification();
98 TestGlAbstraction& gl = application.GetGlAbstraction();
99 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetRadiusPropertyName().c_str(), radiusValue ) );
100 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetCenterPropertyName().c_str(), centerValue ) );
101 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetBlendFactorPropertyName().c_str(), blendFactorValue ) );
105 int UtcDaliIrisEffectCustomValues(void)
107 ToolkitTestApplication application;
109 Toolkit::IrisEffect effect = Toolkit::IrisEffect::New();
110 DALI_TEST_CHECK( effect );
112 BitmapImage image = CreateBitmapImage();
114 ImageActor actor = ImageActor::New( image );
115 actor.SetSize( 100.0f, 100.0f );
117 const float radiusValue(23.0f);
118 const Vector2 centerValue(0.2f, 0.7f);
119 const float blendFactorValue(10.0f);
121 effect.SetRadius( radiusValue );
122 effect.SetCenter( centerValue );
123 effect.SetBlendFactor( blendFactorValue );
125 actor.SetShaderEffect(effect);
126 Stage::GetCurrent().Add(actor);
128 application.SendNotification();
129 application.Render();
131 TestGlAbstraction& gl = application.GetGlAbstraction();
132 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetRadiusPropertyName().c_str(), radiusValue ) );
133 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetCenterPropertyName().c_str(), centerValue ) );
134 DALI_TEST_CHECK( gl.CheckUniformValue( effect.GetBlendFactorPropertyName().c_str(), blendFactorValue ) );