2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <toolkit-timer.h>
22 #include <toolkit-event-thread-callback.h>
23 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/devel-api/controls/control-devel.h>
26 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
27 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
28 #include <dali-toolkit/public-api/image-loader/image.h>
29 #include <dali-toolkit/public-api/image-loader/image-url.h>
30 #include <dali-toolkit/dali-toolkit.h>
32 #include <test-encoded-image-buffer.h>
33 #include "dummy-control.h"
34 #include "test-native-image-source.h"
37 using namespace Dali::Toolkit;
39 void dali_image_visual_startup(void)
41 test_return_value = TET_UNDEF;
44 void dali_image_visual_cleanup(void)
46 test_return_value = TET_PASS;
51 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
52 const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
53 const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
54 const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
55 const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
56 const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
57 const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
58 const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
59 const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
62 bool gResourceReadySignalFired = false;
63 std::vector<int> gReadyIds = {};
64 void ResourceReadySignal( Control control )
66 gResourceReadySignalFired = true;
67 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
74 Actor CreateActorWithImageVisual(const Property::Map& map)
76 VisualFactory factory = VisualFactory::Get();
77 DummyControl actor = DummyControl::New();
78 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
79 Visual::Base visual = factory.CreateVisual( map );
80 DALI_TEST_CHECK( visual );
81 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
82 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
83 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
88 Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
90 VisualFactory factory = VisualFactory::Get();
92 Property::Map propertyMap;
93 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
94 propertyMap.Insert( ImageVisual::Property::URL, url );
95 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
96 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
97 propertyMap.Insert( key , value );
99 return factory.CreateVisual( propertyMap );
104 void TestVisualRender( ToolkitTestApplication& application,
106 Visual::Base& visual,
107 std::size_t expectedSamplers = 0,
108 ImageDimensions imageDimensions = ImageDimensions(),
109 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
111 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
112 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
116 // set the image size, for test case, this needs to be set before loading started
117 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
120 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
121 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
123 application.GetScene().Add( actor );
125 application.SendNotification(); // Send messages to update
126 application.Render(); // process update and render
127 application.SendNotification(); // process any signals to event
131 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
134 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
137 static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor )
140 visual.CreatePropertyMap(map);
141 Property::Value* value = map.Find( mixColorIndex );
142 DALI_TEST_CHECK( value );
144 DALI_TEST_CHECK( value->Get( mixColor1 ) );
145 DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
147 value = map.Find( Visual::Property::MIX_COLOR );
148 DALI_TEST_CHECK( value );
150 DALI_TEST_CHECK( value->Get( mixColor2 ) );
151 DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
153 value = map.Find( Visual::Property::OPACITY );
154 DALI_TEST_CHECK( value );
156 DALI_TEST_CHECK( value->Get( opacity ) );
157 DALI_TEST_EQUALS( opacity, testColor.a, 0.001, TEST_LOCATION );
162 int UtcDaliImageVisualPropertyMap(void)
164 ToolkitTestApplication application;
165 tet_infoline( "Request image visual with a Property::Map" );
167 VisualFactory factory = VisualFactory::Get();
168 DALI_TEST_CHECK( factory );
169 factory.SetPreMultiplyOnLoad( true );
171 Property::Map propertyMap;
172 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
173 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
175 Visual::Base visual = factory.CreateVisual( propertyMap );
176 DALI_TEST_CHECK( visual );
178 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
179 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
181 TestGlAbstraction& gl = application.GetGlAbstraction();
182 TraceCallStack& textureTrace = gl.GetTextureTrace();
183 textureTrace.Enable(true);
185 DummyControl actor = DummyControl::New();
186 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
187 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
189 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
190 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
192 application.GetScene().Add( actor );
193 application.SendNotification();
194 application.Render();
196 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
198 application.SendNotification();
199 application.Render();
201 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
202 auto renderer = actor.GetRendererAt(0);
203 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
204 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
205 auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
206 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
207 DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
208 DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
209 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
211 application.GetScene().Remove( actor );
212 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
218 int UtcDaliImageVisualNoPremultipliedAlpha01(void)
220 ToolkitTestApplication application;
221 tet_infoline( "Request image visual without pre-multiplied alpha" );
223 VisualFactory factory = VisualFactory::Get();
224 DALI_TEST_CHECK( factory );
225 factory.SetPreMultiplyOnLoad( false );
227 Property::Map propertyMap;
228 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
229 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
231 Visual::Base visual = factory.CreateVisual( propertyMap );
232 DALI_TEST_CHECK( visual );
234 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
235 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
237 TestGlAbstraction& gl = application.GetGlAbstraction();
238 TraceCallStack& textureTrace = gl.GetTextureTrace();
239 textureTrace.Enable(true);
241 DummyControl actor = DummyControl::New();
242 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
243 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
245 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
246 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
248 application.GetScene().Add( actor );
249 application.SendNotification();
250 application.Render();
252 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
254 application.SendNotification();
255 application.Render();
257 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
258 auto renderer = actor.GetRendererAt(0);
259 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
260 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
261 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
262 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
264 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
265 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
267 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
269 application.GetScene().Remove( actor );
270 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
276 int UtcDaliImageVisualNoPremultipliedAlpha02(void)
278 ToolkitTestApplication application;
279 tet_infoline( "Request image visual with no alpha channel" );
281 VisualFactory factory = VisualFactory::Get();
282 DALI_TEST_CHECK( factory );
284 Property::Map propertyMap;
285 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
286 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
288 Visual::Base visual = factory.CreateVisual( propertyMap );
289 DALI_TEST_CHECK( visual );
291 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
292 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
294 TestGlAbstraction& gl = application.GetGlAbstraction();
295 TraceCallStack& textureTrace = gl.GetTextureTrace();
296 textureTrace.Enable(true);
298 DummyControl actor = DummyControl::New();
299 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
300 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
302 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
303 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
305 application.GetScene().Add( actor );
306 application.SendNotification();
307 application.Render();
309 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
311 application.SendNotification();
312 application.Render();
314 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
315 auto renderer = actor.GetRendererAt(0);
316 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
317 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
318 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
319 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
321 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
322 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
324 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
326 int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
327 int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
328 int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
329 int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
330 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
331 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
332 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
333 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
335 textureTrace.Reset();
337 // Make a new visual with the same image
338 Visual::Base newVisual = factory.CreateVisual( propertyMap );
339 DALI_TEST_CHECK( newVisual );
341 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
342 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
344 DummyControl newActor = DummyControl::New();
345 DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
346 newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
348 newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
349 DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
351 application.GetScene().Add( newActor );
353 application.SendNotification();
354 application.Render();
356 DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
357 auto newRenderer = newActor.GetRendererAt( 0 );
358 preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
359 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
360 preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
361 preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
363 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
364 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
366 srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
367 destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
368 srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
369 destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
370 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
371 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
372 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
373 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
375 application.GetScene().Remove( actor );
376 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
382 int UtcDaliImageVisualRemoteImageLoad(void)
384 ToolkitTestApplication application;
385 tet_infoline( "Request remote image visual with a Property::Map" );
387 VisualFactory factory = VisualFactory::Get();
388 DALI_TEST_CHECK( factory );
390 Property::Map propertyMap;
391 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
392 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
394 Visual::Base visual = factory.CreateVisual( propertyMap );
395 DALI_TEST_CHECK( visual );
397 TestGlAbstraction& gl = application.GetGlAbstraction();
398 TraceCallStack& textureTrace = gl.GetTextureTrace();
399 textureTrace.Enable(true);
401 DummyControl actor = DummyControl::New();
402 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
403 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
405 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
406 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
408 application.GetScene().Add( actor );
409 application.SendNotification();
411 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
413 application.SendNotification();
414 application.Render();
416 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
417 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
419 application.GetScene().Remove( actor );
420 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
426 int UtcDaliImageVisualWithNativeImage(void)
428 ToolkitTestApplication application;
429 tet_infoline( "Use Native Image as url" );
431 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
432 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
433 std::string url = imageUrl.GetUrl();
435 VisualFactory factory = VisualFactory::Get();
436 DALI_TEST_CHECK( factory );
438 Property::Map propertyMap;
439 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
440 propertyMap.Insert( ImageVisual::Property::URL, url );
442 Visual::Base visual = factory.CreateVisual( propertyMap );
443 DALI_TEST_CHECK( visual );
445 DummyControl actor = DummyControl::New();
446 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
447 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
449 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
451 application.GetScene().Add( actor );
453 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
455 Renderer renderer = actor.GetRendererAt(0);
456 Shader shader = renderer.GetShader();
458 Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
459 DALI_TEST_CHECK(value.GetType() == Property::MAP);
460 const Property::Map* outMap = value.GetMap();
461 std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
463 const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
464 size_t pos = fragmentShader.find(fragmentPrefix);
466 DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
471 int UtcDaliImageVisualWithNativeImageRemoved(void)
473 ToolkitTestApplication application;
474 tet_infoline( "Use Native Image as url" );
476 TestGlAbstraction& gl = application.GetGlAbstraction();
477 TraceCallStack& textureTrace = gl.GetTextureTrace();
478 textureTrace.Enable(true);
480 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
481 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
482 std::string url = imageUrl.GetUrl();
484 VisualFactory factory = VisualFactory::Get();
485 DALI_TEST_CHECK( factory );
487 Property::Map propertyMap;
488 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
489 propertyMap.Insert( ImageVisual::Property::URL, url );
491 Visual::Base visual = factory.CreateVisual( propertyMap );
492 DALI_TEST_CHECK( visual );
494 DummyControl actor = DummyControl::New();
495 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
496 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
498 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
500 application.GetScene().Add( actor );
501 application.SendNotification();
502 application.Render();
504 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
505 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
507 tet_infoline( "No delete texture because reference count is not zero" );
509 application.GetScene().Remove( actor );
510 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
511 application.SendNotification();
512 application.Render();
514 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
515 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
517 tet_infoline( "Delete texture because reference count is zero" );
519 application.SendNotification();
520 application.Render();
522 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
527 int UtcDaliImageVisualWithEncodedImageBuffer(void)
529 ToolkitTestApplication application;
530 tet_infoline( "Use Encoded Image Buffer as url" );
532 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
533 ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
535 VisualFactory factory = VisualFactory::Get();
536 DALI_TEST_CHECK( factory );
538 Property::Map propertyMap;
539 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
540 propertyMap.Insert( ImageVisual::Property::URL, url.GetUrl() );
542 Visual::Base visual = factory.CreateVisual( propertyMap );
543 DALI_TEST_CHECK( visual );
545 TestGlAbstraction& gl = application.GetGlAbstraction();
546 TraceCallStack& textureTrace = gl.GetTextureTrace();
547 textureTrace.Enable(true);
549 DummyControl actor = DummyControl::New();
550 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
551 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
553 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
554 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
556 application.GetScene().Add( actor );
557 application.SendNotification();
559 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
561 application.SendNotification();
562 application.Render();
564 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
565 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
567 application.GetScene().Remove( actor );
568 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
573 int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
575 ToolkitTestApplication application;
576 tet_infoline( "Use Encoded Image Buffer as url" );
578 TestGlAbstraction& gl = application.GetGlAbstraction();
579 TraceCallStack& textureTrace = gl.GetTextureTrace();
580 textureTrace.Enable(true);
582 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
583 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
584 std::string url = imageUrl.GetUrl();
586 VisualFactory factory = VisualFactory::Get();
587 DALI_TEST_CHECK( factory );
589 Property::Map propertyMap;
590 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
591 propertyMap.Insert( ImageVisual::Property::URL, url );
593 Visual::Base visual = factory.CreateVisual( propertyMap );
594 DALI_TEST_CHECK( visual );
596 DummyControl actor = DummyControl::New();
597 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
598 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
600 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
602 application.GetScene().Add( actor );
603 application.SendNotification();
605 // Wait for decode buffer and make texture.
606 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
608 application.SendNotification();
609 application.Render();
611 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
612 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
614 tet_infoline( "Delete texture because there is no actor to use decoded texture" );
616 application.GetScene().Remove( actor );
617 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
618 application.SendNotification();
619 application.Render();
621 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
622 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
627 int UtcDaliImageVisualTextureReuse1(void)
629 ToolkitTestApplication application;
630 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
632 Property::Map propertyMap;
633 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
634 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
635 propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
637 TestGlAbstraction& gl = application.GetGlAbstraction();
638 TraceCallStack& textureTrace = gl.GetTextureTrace();
639 textureTrace.Enable(true);
640 TraceCallStack& drawTrace = gl.GetDrawTrace();
641 drawTrace.Enable(true);
643 Actor actor = CreateActorWithImageVisual( propertyMap );
644 application.GetScene().Add( actor );
645 application.SendNotification();
647 // Wait for image to load
648 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
650 application.SendNotification();
651 application.Render();
653 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
654 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
655 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
656 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
657 textureTrace.Reset();
660 Actor actor2 = CreateActorWithImageVisual( propertyMap );
661 application.GetScene().Add(actor2);
663 application.SendNotification(); // Send messages to update
664 application.Render(); // process update and render
665 application.SendNotification(); // process any signals to event
667 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
669 tet_infoline("Test that 2 draw calls occur with no new texture gens/binds, i.e. both\n"
670 "draw calls use the same texture as the previous draw call\n" );
672 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
673 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
674 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
675 // DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
677 tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
679 application.GetScene().Remove( actor );
680 application.SendNotification();
681 application.Render();
683 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
684 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
686 tet_infoline("Test that removing last actor does delete the texture\n");
688 application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
689 application.SendNotification();
690 application.Render();
692 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
693 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
699 int UtcDaliImageVisualTextureReuse2(void)
701 ToolkitTestApplication application;
702 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
704 Property::Map propertyMap;
705 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
706 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
708 TestGlAbstraction& gl = application.GetGlAbstraction();
709 TraceCallStack& textureTrace = gl.GetTextureTrace();
710 textureTrace.Enable(true);
711 TraceCallStack& drawTrace = gl.GetDrawTrace();
712 drawTrace.Enable(true);
714 Actor actor = CreateActorWithImageVisual( propertyMap );
715 application.GetScene().Add( actor );
716 application.SendNotification();
718 // Wait for image to load
719 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
721 application.SendNotification();
722 application.Render();
724 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
725 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
726 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
727 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
728 textureTrace.Reset();
731 propertyMap.Insert( ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST );
732 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
733 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
734 Actor actor2 = CreateActorWithImageVisual( propertyMap );
735 application.GetScene().Add(actor2);
737 application.SendNotification();
739 // Wait for image to load
740 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
742 application.SendNotification();
743 application.Render();
745 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
747 tet_infoline("Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
748 "renderers are using different textures\n" );
750 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
751 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
752 TraceCallStack::NamedParams tex1;
753 tex1["texture"] << 1;
754 TraceCallStack::NamedParams tex2;
755 tex2["texture"] << 2;
756 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
757 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
759 tet_infoline("Test that removing 1 actor deletes it's texture\n");
761 application.GetScene().Remove( actor );
762 application.SendNotification();
763 application.Render();
765 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
766 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
768 tet_infoline("Test that removing last actor deletes it's texture\n");
770 application.GetScene().Remove( actor2 );
771 application.SendNotification();
772 application.Render();
774 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
775 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION );
781 int UtcDaliImageVisualCustomWrapModePixelArea(void)
783 ToolkitTestApplication application;
784 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
786 static std::vector<UniformData> customUniforms =
788 UniformData("pixelArea", Property::Type::VECTOR4),
789 UniformData("wrapMode", Property::Type::VECTOR2),
792 TestGraphicsController& graphics = application.GetGraphicsController();
793 graphics.AddCustomUniforms(customUniforms);
795 VisualFactory factory = VisualFactory::Get();
796 DALI_TEST_CHECK( factory );
798 // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
801 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
803 Property::Map propertyMap;
804 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
805 propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
806 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
807 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
808 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
809 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
810 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
811 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
812 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
814 Visual::Base visual = factory.CreateVisual( propertyMap );
815 DALI_TEST_CHECK( visual );
817 TestGlAbstraction& gl = application.GetGlAbstraction();
818 TraceCallStack& textureTrace = gl.GetTextureTrace();
819 textureTrace.Enable(true);
820 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
821 texParameterTrace.Enable( true );
823 DummyControl actor = DummyControl::New();
824 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
825 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
826 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
827 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
828 application.GetScene().Add( actor );
831 application.SendNotification();
832 application.Render();
834 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
836 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
838 // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
839 std::stringstream out;
840 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
841 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
843 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
844 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
846 // test the uniforms which used to handle the wrap mode
847 Renderer renderer = actor.GetRendererAt( 0u );
848 DALI_TEST_CHECK( renderer );
850 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
851 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
852 Vector4 pixelAreaUniform;
853 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
854 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
856 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
857 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
858 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
859 Vector2 wrapModeUniform;
860 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
861 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
864 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
869 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
871 ToolkitTestApplication application;
872 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
874 static std::vector<UniformData> customUniforms =
876 UniformData("pixelArea", Property::Type::VECTOR4),
879 TestGraphicsController& graphics = application.GetGraphicsController();
880 graphics.AddCustomUniforms(customUniforms);
882 VisualFactory factory = VisualFactory::Get();
883 DALI_TEST_CHECK( factory );
885 // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
887 const int height=600;
888 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
890 Property::Map propertyMap;
891 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
892 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
893 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
894 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
895 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
896 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
897 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
898 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
900 Visual::Base visual = factory.CreateVisual( propertyMap );
901 DALI_TEST_CHECK( visual );
903 TestGlAbstraction& gl = application.GetGlAbstraction();
904 TraceCallStack& textureTrace = gl.GetTextureTrace();
905 textureTrace.Enable(true);
906 textureTrace.EnableLogging(true);
907 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
908 texParameterTrace.Enable( true );
909 texParameterTrace.EnableLogging( true );
911 DummyControl actor = DummyControl::New();
912 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
913 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
914 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
915 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
916 application.GetScene().Add( actor );
919 application.SendNotification();
920 application.Render();
921 application.SendNotification();
923 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
925 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
927 // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
928 std::stringstream out;
929 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
930 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
932 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
933 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
935 // test the uniforms which used to handle the wrap mode
936 Renderer renderer = actor.GetRendererAt( 0u );
937 DALI_TEST_CHECK( renderer );
939 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
940 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
941 Vector4 pixelAreaUniform;
942 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
943 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
945 Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
946 DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
949 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
954 int UtcDaliImageVisualAnimateMixColor(void)
956 ToolkitTestApplication application;
957 tet_infoline( "Animate mix color" );
959 static std::vector<UniformData> customUniforms =
961 UniformData("mixColor", Property::Type::VECTOR3),
964 TestGraphicsController& graphics = application.GetGraphicsController();
965 graphics.AddCustomUniforms(customUniforms);
967 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
969 VisualFactory factory = VisualFactory::Get();
970 Property::Map propertyMap;
971 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
972 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
973 propertyMap.Insert("mixColor", Color::BLUE);
974 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
975 Visual::Base visual = factory.CreateVisual( propertyMap );
977 DummyControl actor = DummyControl::New(true);
978 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
979 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
981 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
982 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
983 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
984 application.GetScene().Add(actor);
986 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
988 Renderer renderer = actor.GetRendererAt(0);
989 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
990 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
991 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
993 tet_infoline("Test that the renderer has the mixColor property");
994 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
996 const Vector4 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f, 0.5f );
999 map["target"] = "testVisual";
1000 map["property"] = "mixColor";
1001 map["initialValue"] = Color::MAGENTA;
1002 map["targetValue"] = TARGET_MIX_COLOR;
1003 map["animator"] = Property::Map()
1004 .Add("alphaFunction", "LINEAR")
1005 .Add("timePeriod", Property::Map()
1007 .Add("duration", 4.0f));
1009 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1011 Animation animation = dummyImpl.CreateTransition( transition );
1013 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1016 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1017 glAbstraction.EnableEnableDisableCallTrace( true );
1018 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1019 std::ostringstream blendStr;
1020 blendStr << std::hex << GL_BLEND;
1022 application.SendNotification();
1023 application.Render(0); // Ensure animation starts
1024 application.Render(2000u); // Halfway point
1025 Vector3 testColor( 1.0f, 0.0f, 0.5f );
1027 // uColor.a should be actor's alpha * mixColor.a.
1028 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
1029 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
1031 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1033 glEnableStack.Reset();
1035 application.Render(2000u); // Halfway point between blue and white
1037 DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
1038 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
1039 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
1041 // GL_BLEND should not be changed: Keep enabled
1042 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1043 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1044 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1046 TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
1051 int UtcDaliImageVisualAnimateOpacity(void)
1053 ToolkitTestApplication application;
1054 tet_infoline( "Animate image visual opacity" );
1056 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1058 VisualFactory factory = VisualFactory::Get();
1059 Property::Map propertyMap;
1060 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1061 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1062 propertyMap.Insert("opacity", 0.5f);
1063 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1064 Visual::Base visual = factory.CreateVisual( propertyMap );
1066 DummyControl actor = DummyControl::New(true);
1067 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1068 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1070 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1071 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1072 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1073 application.GetScene().Add(actor);
1075 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1077 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1078 glAbstraction.EnableEnableDisableCallTrace( true );
1079 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1080 std::ostringstream blendStr;
1081 blendStr << std::hex << GL_BLEND;
1083 application.SendNotification();
1084 application.Render();
1086 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) );
1089 tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1092 map["target"] = "testVisual";
1093 map["property"] = "opacity";
1094 map["targetValue"] = 1.0f;
1095 map["animator"] = Property::Map()
1096 .Add("alphaFunction", "LINEAR")
1097 .Add("timePeriod", Property::Map()
1099 .Add("duration", 4.0f));
1101 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1102 Animation animation = dummyImpl.CreateTransition( transition );
1105 glEnableStack.Reset();
1107 application.SendNotification();
1108 application.Render(0); // Ensure animation starts
1109 application.Render(2000u); // Halfway point through animation
1110 application.SendNotification(); // Handle any signals
1113 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1114 DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
1116 application.Render(2001u); // end
1117 application.SendNotification(); // ensure animation finished signal is sent
1119 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1120 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1122 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1123 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1124 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1129 tet_infoline( "Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1132 map["target"] = "testVisual";
1133 map["property"] = Visual::Property::OPACITY;
1134 map["targetValue"] = 0.1f;
1135 map["animator"] = Property::Map()
1136 .Add("alphaFunction", "LINEAR")
1137 .Add("timePeriod", Property::Map()
1139 .Add("duration", 4.0f));
1141 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1142 Animation animation = dummyImpl.CreateTransition( transition );
1145 glEnableStack.Reset();
1147 application.SendNotification();
1148 application.Render(0); // Ensure animation starts
1149 application.Render(2000u); // Halfway point
1150 application.SendNotification();
1153 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1154 DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
1156 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1158 glEnableStack.Reset();
1160 application.Render(2016u); // end
1161 application.SendNotification();
1163 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1164 DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
1166 // GL_BLEND should not be changed: Keep enabled
1168 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1169 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1170 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1178 int UtcDaliImageVisualAnimateOpacity02(void)
1180 ToolkitTestApplication application;
1181 tet_infoline( "Animate image visual opacity" );
1183 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1185 VisualFactory factory = VisualFactory::Get();
1186 Property::Map propertyMap;
1187 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1188 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1189 propertyMap.Insert("opacity", 0.5f);
1190 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1191 Visual::Base visual = factory.CreateVisual( propertyMap );
1193 DummyControl actor = DummyControl::New(true);
1194 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1195 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1197 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1198 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1199 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1201 tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
1203 Property::Array array;
1206 map["target"] = "testVisual";
1207 map["property"] = "opacity";
1208 map["initialValue"] = 0.0f;
1209 map["targetValue"] = 1.0f;
1210 map["animator"] = Property::Map()
1211 .Add("alphaFunction", "LINEAR")
1212 .Add("timePeriod", Property::Map()
1214 .Add("duration", 4.0f));
1217 map2["target"] = "testVisual";
1218 map2["property"] = "size";
1219 map2["targetValue"] = Vector2(1.0f, 1.0f);
1221 array.Add( map ).Add(map2);
1223 Dali::Toolkit::TransitionData transition = TransitionData::New( array );
1224 Animation animation = dummyImpl.CreateTransition( transition );
1226 application.GetScene().Add(actor);
1227 application.SendNotification();
1228 application.Render(0); // Ensure animation starts
1230 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1232 Renderer renderer = actor.GetRendererAt(0);
1233 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
1234 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
1236 animation = dummyImpl.CreateTransition( transition );
1239 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1240 glAbstraction.EnableEnableDisableCallTrace( true );
1241 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1242 std::ostringstream blendStr;
1243 blendStr << std::hex << GL_BLEND;
1245 application.SendNotification();
1246 application.Render(0); // Ensure animation starts
1247 application.Render(2000u); // Halfway point through animation
1248 application.SendNotification(); // Handle any signals
1250 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1253 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1254 DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
1256 glEnableStack.Reset();
1258 application.Render(2001u); // end
1259 application.SendNotification(); // ensure animation finished signal is sent
1261 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1262 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1264 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1271 int UtcDaliImageVisualAnimatePixelArea(void)
1273 ToolkitTestApplication application;
1274 tet_infoline( "ImageVisual animate pixel area" );
1276 static std::vector<UniformData> customUniforms =
1278 UniformData("pixelArea", Property::Type::VECTOR4),
1281 TestGraphicsController& graphics = application.GetGraphicsController();
1282 graphics.AddCustomUniforms(customUniforms);
1284 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1286 VisualFactory factory = VisualFactory::Get();
1287 Property::Map propertyMap;
1288 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1289 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1290 propertyMap.Insert("mixColor", Color::BLUE);
1291 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1292 Visual::Base visual = factory.CreateVisual( propertyMap );
1294 DummyControl actor = DummyControl::New(true);
1295 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1296 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1298 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1299 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1300 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1301 application.GetScene().Add(actor);
1303 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1305 Renderer renderer = actor.GetRendererAt(0);
1306 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
1308 tet_infoline("Test that the renderer has the mixColor property");
1309 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
1311 // TransitionData only takes string keys
1313 map["target"] = "testVisual";
1314 map["property"] = "pixelArea";
1315 map["initialValue"] = Vector4( 0,0,0,1 );
1316 map["targetValue"] = Vector4( 0,0,1,1 ); // Animate width from zero to full
1317 map["animator"] = Property::Map()
1318 .Add("alphaFunction", "LINEAR")
1319 .Add("timePeriod", Property::Map()
1321 .Add("duration", 4.0f));
1323 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1325 Animation animation = dummyImpl.CreateTransition( transition );
1326 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1329 application.SendNotification();
1330 application.Render(0); // Ensure animation starts
1331 application.Render(2000u); // Halfway point
1333 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f )), true, TEST_LOCATION );
1335 application.Render(2000u); // End of animation
1337 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4( 0.0f, 0.0f, 1.0f, 1.0f )), true, TEST_LOCATION );
1342 int UtcDaliImageVisualTextureCancelRemoteLoad(void)
1344 ToolkitTestApplication application;
1345 tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
1347 Property::Map propertyMap;
1348 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1349 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
1351 TestGlAbstraction& gl = application.GetGlAbstraction();
1352 TraceCallStack& textureTrace = gl.GetTextureTrace();
1353 textureTrace.Enable(true);
1354 TraceCallStack& drawTrace = gl.GetDrawTrace();
1355 drawTrace.Enable(true);
1357 Actor actor = CreateActorWithImageVisual( propertyMap );
1358 application.GetScene().Add( actor );
1359 application.SendNotification();
1361 application.GetScene().Remove( actor );
1362 application.SendNotification();
1364 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1365 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1366 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION );
1367 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION );
1372 int UtcDaliImageVisualTextureCancelAsyncLoad(void)
1374 ToolkitTestApplication application;
1375 tet_infoline( "Load image asynchronously, cancel loading, then load again" );
1377 VisualFactory factory = VisualFactory::Get();
1378 DALI_TEST_CHECK( factory );
1380 Property::Map propertyMap;
1381 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1382 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1384 Visual::Base visual = factory.CreateVisual( propertyMap );
1385 DALI_TEST_CHECK( visual );
1387 TestGlAbstraction& gl = application.GetGlAbstraction();
1388 TraceCallStack& textureTrace = gl.GetTextureTrace();
1389 textureTrace.Enable( true );
1390 TraceCallStack& drawTrace = gl.GetDrawTrace();
1391 drawTrace.Enable( true );
1393 DummyControl actor = DummyControl::New();
1394 DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
1395 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1397 application.GetScene().Add( actor );
1400 application.GetScene().Remove( actor );
1402 application.GetScene().Add( actor );
1404 // Create another visual with the same image
1405 visual = factory.CreateVisual( propertyMap );
1406 DALI_TEST_CHECK( visual );
1408 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1410 application.SendNotification();
1411 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1413 application.SendNotification();
1414 application.Render();
1416 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1417 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1418 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1419 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
1424 int UtcDaliImageVisualSetInvalidAsyncImage(void)
1426 ToolkitTestApplication application;
1427 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1429 VisualFactory factory = VisualFactory::Get();
1430 DALI_TEST_CHECK( factory );
1432 Property::Map propertyMap;
1433 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1434 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1436 Visual::Base visual = factory.CreateVisual( propertyMap );
1437 DALI_TEST_CHECK( visual );
1439 TestGlAbstraction& gl = application.GetGlAbstraction();
1440 TraceCallStack& textureTrace = gl.GetTextureTrace();
1441 textureTrace.Enable(true);
1443 DummyControl actor = DummyControl::New();
1444 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1445 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1447 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1448 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1450 application.GetScene().Add( actor );
1452 application.SendNotification();
1453 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1455 application.SendNotification();
1456 application.Render();
1458 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1459 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1461 application.GetScene().Remove( actor );
1462 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1467 int UtcDaliImageVisualSetInvalidSyncImage(void)
1469 ToolkitTestApplication application;
1470 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1472 VisualFactory factory = VisualFactory::Get();
1473 DALI_TEST_CHECK( factory );
1475 Property::Map propertyMap;
1476 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1477 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1478 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1480 Visual::Base visual = factory.CreateVisual( propertyMap );
1481 DALI_TEST_CHECK( visual );
1483 TestGlAbstraction& gl = application.GetGlAbstraction();
1484 TraceCallStack& textureTrace = gl.GetTextureTrace();
1485 textureTrace.Enable(true);
1487 DummyControl actor = DummyControl::New();
1488 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1489 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1491 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1492 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1494 application.GetScene().Add( actor );
1496 application.SendNotification();
1497 application.Render();
1499 // Check resource status
1500 Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1);
1501 DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
1503 // The broken image should be shown.
1504 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1505 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1507 application.GetScene().Remove( actor );
1508 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1513 int UtcDaliImageVisualSetInvalidRemoteImage(void)
1515 ToolkitTestApplication application;
1516 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1518 VisualFactory factory = VisualFactory::Get();
1519 DALI_TEST_CHECK( factory );
1521 // Local invalid file, asynchronous loading
1522 Property::Map propertyMap;
1523 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1524 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
1526 Visual::Base visual = factory.CreateVisual( propertyMap );
1527 DALI_TEST_CHECK( visual );
1529 TestGlAbstraction& gl = application.GetGlAbstraction();
1530 TraceCallStack& textureTrace = gl.GetTextureTrace();
1531 textureTrace.Enable(true);
1533 DummyControl actor = DummyControl::New();
1534 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1535 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1537 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1538 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1540 application.GetScene().Add( actor );
1542 application.SendNotification();
1543 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1545 application.SendNotification();
1546 application.Render();
1548 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1549 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1551 application.GetScene().Remove( actor );
1552 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1557 int UtcDaliImageVisualAlphaMask(void)
1559 ToolkitTestApplication application;
1560 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1562 VisualFactory factory = VisualFactory::Get();
1563 DALI_TEST_CHECK( factory );
1565 Property::Map propertyMap;
1566 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1567 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1568 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1570 Visual::Base visual = factory.CreateVisual( propertyMap );
1571 DALI_TEST_CHECK( visual );
1573 Property::Map testMap;
1574 visual.CreatePropertyMap(testMap);
1575 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1577 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1578 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1580 TestGlAbstraction& gl = application.GetGlAbstraction();
1581 TraceCallStack& textureTrace = gl.GetTextureTrace();
1582 textureTrace.Enable(true);
1584 DummyControl actor = DummyControl::New();
1585 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1586 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1588 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1589 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1590 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1592 application.GetScene().Add( actor );
1593 application.SendNotification();
1594 application.Render();
1596 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1598 application.SendNotification();
1599 application.Render();
1601 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1602 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1603 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1605 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1606 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1611 int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
1613 ToolkitTestApplication application;
1614 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
1616 VisualFactory factory = VisualFactory::Get();
1617 DALI_TEST_CHECK( factory );
1619 Property::Map propertyMap;
1620 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1621 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1622 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1623 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1625 Visual::Base visual = factory.CreateVisual( propertyMap );
1626 DALI_TEST_CHECK( visual );
1628 Property::Map testMap;
1629 visual.CreatePropertyMap(testMap);
1630 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1632 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1633 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1635 TestGlAbstraction& gl = application.GetGlAbstraction();
1636 TraceCallStack& textureTrace = gl.GetTextureTrace();
1637 textureTrace.Enable(true);
1639 DummyControl actor = DummyControl::New();
1640 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1641 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1643 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1644 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1645 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1647 application.GetScene().Add( actor );
1649 // Do not wait for any EventThreadTrigger in synchronous alpha mask.
1651 application.SendNotification();
1652 application.Render();
1654 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1655 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1656 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1658 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1659 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1664 int UtcDaliImageVisualRemoteAlphaMask(void)
1666 ToolkitTestApplication application;
1667 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1669 VisualFactory factory = VisualFactory::Get();
1670 DALI_TEST_CHECK( factory );
1672 const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
1674 Property::Map propertyMap;
1675 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1676 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1677 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
1679 Visual::Base visual = factory.CreateVisual( propertyMap );
1680 DALI_TEST_CHECK( visual );
1682 Property::Map testMap;
1683 visual.CreatePropertyMap(testMap);
1685 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
1687 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1688 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1690 TestGlAbstraction& gl = application.GetGlAbstraction();
1691 TraceCallStack& textureTrace = gl.GetTextureTrace();
1692 textureTrace.Enable(true);
1694 DummyControl actor = DummyControl::New();
1695 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1696 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1698 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1700 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1701 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1703 application.GetScene().Add( actor );
1704 application.SendNotification();
1705 application.Render();
1707 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1709 application.SendNotification();
1710 application.Render();
1712 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1713 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1714 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1719 int UtcDaliImageVisualAlphaMaskCrop(void)
1721 ToolkitTestApplication application;
1722 tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
1724 VisualFactory factory = VisualFactory::Get();
1725 DALI_TEST_CHECK( factory );
1727 Property::Map propertyMap;
1728 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1729 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1730 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1731 propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
1732 propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
1734 Visual::Base visual = factory.CreateVisual( propertyMap );
1735 DALI_TEST_CHECK( visual );
1737 Property::Map testMap;
1738 visual.CreatePropertyMap(testMap);
1739 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1740 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
1741 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
1743 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1744 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1746 TestGlAbstraction& gl = application.GetGlAbstraction();
1747 TraceCallStack& textureTrace = gl.GetTextureTrace();
1748 textureTrace.Enable(true);
1750 DummyControl actor = DummyControl::New();
1751 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1752 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1754 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1755 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1756 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1758 application.GetScene().Add( actor );
1759 application.SendNotification();
1760 application.Render();
1762 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1764 application.SendNotification();
1765 application.Render();
1768 visual.GetNaturalSize(size);
1770 DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
1771 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1772 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1773 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1778 int UtcDaliImageVisualReleasePolicy01(void)
1780 ToolkitTestApplication application;
1781 tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
1783 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
1784 DALI_TEST_CHECK( imageVisual );
1786 // Set up debug trace
1787 TestGlAbstraction& gl = application.GetGlAbstraction();
1788 TraceCallStack& textureTrace = gl.GetTextureTrace();
1789 textureTrace.Enable(true);
1791 tet_infoline( "Register visual with control and ensure it has the only handle" );
1792 DummyControl actor = DummyControl::New(true);
1793 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1794 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1795 imageVisual.Reset();
1797 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1799 application.SendNotification();
1800 application.Render(0);
1801 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1802 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1804 application.GetScene().Add( actor );
1806 // Wait for image to load
1807 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1809 application.SendNotification();
1810 application.Render(0);
1811 // Test renderer and texture created
1812 tet_infoline( "Confirm texture created" );
1813 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1814 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1816 tet_infoline( "Disable visual causing the texture to be deleted" );
1817 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1819 application.SendNotification();
1820 application.Render(0);
1821 // Test renderer and textures removed.
1822 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1823 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1828 int UtcDaliImageVisualReleasePolicy02(void)
1830 ToolkitTestApplication application;
1831 tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
1833 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1834 DALI_TEST_CHECK( imageVisual );
1836 // Setup debug trace
1837 TestGlAbstraction& gl = application.GetGlAbstraction();
1838 TraceCallStack& textureTrace = gl.GetTextureTrace();
1839 textureTrace.Enable(true);
1841 tet_infoline( "Register visual with control and ensure it has the only handle" );
1842 DummyControl actor = DummyControl::New(true);
1843 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1844 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1845 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1847 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1849 application.SendNotification();
1850 application.Render(0);
1851 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1852 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1854 application.GetScene().Add( actor );
1856 // Wait for image to load
1857 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1859 application.SendNotification();
1860 application.Render(0);
1861 // Test renderer and texture created
1862 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1863 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1866 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1867 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1868 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1869 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1870 application.SendNotification();
1871 application.Render();
1873 // Test texture removed after visual destroyed.
1874 tet_infoline( "Ensure texture is deleted after visual destroyed" );
1875 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1880 int UtcDaliImageVisualReleasePolicy03(void)
1882 ToolkitTestApplication application;
1883 tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
1885 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1886 DALI_TEST_CHECK( imageVisual );
1888 TestGlAbstraction& gl = application.GetGlAbstraction();
1889 TraceCallStack& textureTrace = gl.GetTextureTrace();
1890 textureTrace.Enable(true);
1892 tet_infoline( "Register visual with control and ensure it has the only handle" );
1893 DummyControl actor = DummyControl::New(true);
1894 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1895 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1896 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1898 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1900 application.SendNotification();
1901 application.Render(0);
1902 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1903 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1905 application.GetScene().Add( actor );
1907 // Wait for image to load
1908 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1910 application.SendNotification();
1911 application.Render(0);
1912 // Test renderer and texture created
1913 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1914 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1916 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1917 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1918 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1919 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1920 application.SendNotification();
1921 application.Render();
1923 tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
1924 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1929 int UtcDaliImageVisualReleasePolicy04(void)
1931 ToolkitTestApplication application;
1932 tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
1934 tet_infoline( "Create first visual with Never release policy" );
1935 Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1937 tet_infoline( "Create second visual with Destroyed release policy");
1938 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1940 // Set up trace debug
1941 TestGlAbstraction& gl = application.GetGlAbstraction();
1942 TraceCallStack& textureTrace = gl.GetTextureTrace();
1943 textureTrace.Enable(true);
1945 tet_infoline( "Register visuals with control and ensure it has the only handles" );
1946 DummyControl actor = DummyControl::New(true);
1947 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1948 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
1949 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
1950 imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
1951 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
1953 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1955 // Test initially zero renderers
1956 application.SendNotification();
1957 application.Render(0);
1958 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1959 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1961 application.GetScene().Add( actor );
1963 // Wait for image to load
1964 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1966 application.SendNotification();
1967 application.Render(0);
1968 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
1969 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
1970 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1972 // Test renderer removed when visual destroyed
1973 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
1974 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
1975 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1976 application.SendNotification();
1977 application.Render();
1979 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1980 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1982 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1983 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1984 application.SendNotification();
1985 application.Render();
1987 tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
1988 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1989 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1994 int UtcDaliImageVisualReleasePolicy05(void)
1996 ToolkitTestApplication application;
1997 tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
1999 VisualFactory factory = VisualFactory::Get();
2001 Property::Map propertyMapNeverReleasePolicy;
2002 propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
2003 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2004 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2005 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2006 propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
2008 Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
2010 Property::Map resultMap;
2011 imageVisualNever.CreatePropertyMap( resultMap );
2012 DALI_TEST_CHECK( ! resultMap.Empty() );
2014 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
2019 int UtcDaliImageVisualReleasePolicy06(void)
2021 ToolkitTestApplication application;
2022 tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
2024 Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
2025 DALI_TEST_CHECK( imageVisual );
2027 TestGlAbstraction& gl = application.GetGlAbstraction();
2028 TraceCallStack& textureTrace = gl.GetTextureTrace();
2029 textureTrace.Enable(true);
2031 tet_infoline( "Register visual with control and ensure it has the only handle" );
2032 DummyControl actor = DummyControl::New(true);
2033 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2034 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2035 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2037 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2039 application.SendNotification();
2040 application.Render(0);
2041 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2042 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2044 application.GetScene().Add( actor );
2046 // Wait for image to load
2047 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2049 application.SendNotification();
2050 application.Render(0);
2051 // Test renderer and texture created
2052 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2053 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2054 textureTrace.Reset();
2056 tet_infoline( "Disable Visual and check texture not affected" );
2057 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2058 application.SendNotification();
2059 application.Render(0);
2060 tet_infoline( "Check renderer is destroyed when visual off stage" );
2061 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2062 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2063 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2064 textureTrace.Reset();
2066 tet_infoline( "Re-enable Visual and check texture not affected" );
2067 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
2068 application.SendNotification();
2069 application.Render(0);
2070 tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
2071 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2072 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2073 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2078 int UtcDaliImageVisualReleasePolicy07(void)
2080 ToolkitTestApplication application;
2081 tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
2083 tet_infoline( "Create first visual with DESTROYED release policy" );
2084 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2087 tet_infoline( "Create second visual with DETACHED release policy");
2088 Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
2090 // Set up trace debug
2091 TestGlAbstraction& gl = application.GetGlAbstraction();
2092 TraceCallStack& textureTrace = gl.GetTextureTrace();
2093 textureTrace.Enable(true);
2095 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2096 DummyControl actor = DummyControl::New(true);
2097 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2098 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2099 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
2100 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2101 imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
2103 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2105 // Test initially zero renderers
2106 application.SendNotification();
2107 application.Render(0);
2108 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2109 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2111 application.GetScene().Add( actor );
2113 // Wait for image to load
2114 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2116 application.SendNotification();
2117 application.Render(0);
2118 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
2119 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
2120 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2122 // Test renderer removed when visual destroyed
2123 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
2124 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
2125 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2126 application.SendNotification();
2127 application.Render();
2129 // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
2130 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2132 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2133 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2134 application.SendNotification();
2135 application.Render();
2137 tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
2138 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2143 int UtcDaliImageVisualReleasePolicy08(void)
2145 ToolkitTestApplication application;
2146 tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
2148 tet_infoline( "Create first visual with DESTROYED release policy" );
2149 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2151 // Set up trace debug
2152 TestGlAbstraction& gl = application.GetGlAbstraction();
2153 TraceCallStack& textureTrace = gl.GetTextureTrace();
2154 textureTrace.Enable(true);
2156 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2157 DummyControl actor = DummyControl::New(true);
2158 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2159 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2160 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2162 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2164 // Test initially zero renderers
2165 application.SendNotification();
2166 application.Render(0);
2167 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2168 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2169 textureTrace.Reset();
2171 application.GetScene().Add( actor );
2173 // Wait for image to load
2174 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2176 application.SendNotification();
2177 application.Render(0);
2178 tet_infoline( "Ensure a texture is created" );
2179 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2180 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2181 textureTrace.Reset();
2183 // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
2184 // 1. Get TextureSet
2185 TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
2187 // 2.Remove actor from stage. In this case, renderer also is deleted.
2188 tet_infoline( "Remove actor from stage" );
2189 application.GetScene().Remove( actor );
2190 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2191 application.SendNotification();
2192 application.Render();
2194 tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
2195 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2196 textureTrace.Reset();
2198 // 3.Add actor in stage. In this case, renderer is created.
2199 tet_infoline( "Add actor in stage" );
2200 application.GetScene().Add( actor );
2201 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2202 application.SendNotification();
2203 application.Render();
2204 tet_infoline( "Ensure a texture is not created again" );
2205 DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
2206 textureTrace.Reset();
2208 // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
2209 tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
2210 TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
2211 DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
2212 textureSetBefore.Reset();
2213 textureSetAfter.Reset();
2215 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2216 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2217 application.SendNotification();
2218 application.Render();
2219 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2224 int UtcDaliImageVisualLoadPolicy01(void)
2226 ToolkitTestApplication application;
2227 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
2229 // Set up trace debug
2230 TestGlAbstraction& gl = application.GetGlAbstraction();
2231 TraceCallStack& textureTrace = gl.GetTextureTrace();
2232 textureTrace.Enable(true);
2234 tet_infoline( "Create visual with IMMEDIATE load policy" );
2235 VisualFactory factory = VisualFactory::Get();
2237 Property::Map propertyMap;
2238 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2239 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2240 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2241 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2242 propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
2244 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2246 Property::Map resultMap;
2247 imageVisual.CreatePropertyMap( resultMap );
2248 DALI_TEST_CHECK( ! resultMap.Empty() );
2249 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
2251 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2253 // Ensure texture has been uploaded
2254 application.SendNotification();
2255 application.Render();
2257 tet_infoline( "Ensure texture loading starts after visual created" );
2258 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2259 textureTrace.Reset();
2261 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2262 DummyControl actor = DummyControl::New(true);
2263 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2264 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2265 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2267 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2268 application.GetScene().Add( actor );
2269 tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
2270 const unsigned int TIME_OUT_3_SECONDS = 3;
2271 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2273 application.SendNotification();
2274 application.Render();
2276 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2277 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2279 // Ensure texture is deleted when no longer needed (ref count was correct )
2280 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2282 application.SendNotification();
2283 application.Render();
2285 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2286 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2291 int UtcDaliImageVisualLoadPolicy02(void)
2293 ToolkitTestApplication application;
2294 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
2296 // Set up trace debug
2297 TestGlAbstraction& gl = application.GetGlAbstraction();
2298 TraceCallStack& textureTrace = gl.GetTextureTrace();
2299 textureTrace.Enable(true);
2301 tet_infoline( "Create visual with IMMEDIATE load policy" );
2302 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2304 const unsigned int TIME_OUT_3_SECONDS = 3;
2305 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2307 // Act on meeage queue even although nothing expected to load
2308 application.SendNotification();
2309 application.Render();
2311 tet_infoline( "Ensure texture is not generated yet" );
2312 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2313 textureTrace.Reset();
2315 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2316 DummyControl actor = DummyControl::New(true);
2317 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2318 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2319 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2321 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2322 application.GetScene().Add( actor );
2323 tet_infoline( "Allow image time to load" );
2324 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2326 application.SendNotification();
2327 application.Render();
2329 tet_infoline( "Ensure texture generated and renderer created" );
2330 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2331 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2333 // Ensure texture is delete when no longer needed
2334 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2336 application.SendNotification();
2337 application.Render();
2339 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2340 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2345 int UtcDaliImageVisualLoadPolicy03(void)
2347 ToolkitTestApplication application;
2348 tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
2350 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
2352 // Set up trace debug
2353 TestGlAbstraction& gl = application.GetGlAbstraction();
2354 TraceCallStack& textureTrace = gl.GetTextureTrace();
2355 textureTrace.Enable(true);
2357 tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
2358 DummyControl actor = DummyControl::New(true);
2359 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2360 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2361 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2363 tet_infoline( "Create visual with IMMEDIATE load policy" );
2364 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2366 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
2367 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2368 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2370 tet_infoline( "Allow image time to load resource" );
2371 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2372 application.SendNotification();
2373 application.Render();
2375 // Ensure texture has been uploaded
2376 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2377 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2382 int UtcDaliImageVisualLoadPolicy04(void)
2384 ToolkitTestApplication application;
2385 tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
2386 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2388 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
2390 // Set up trace debug
2391 TestGlAbstraction& gl = application.GetGlAbstraction();
2392 TraceCallStack& textureTrace = gl.GetTextureTrace();
2393 textureTrace.Enable(true);
2395 tet_infoline( "Create a control and connect to resource ready signal" );
2396 DummyControl actor = DummyControl::New(true);
2397 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2398 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2399 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2401 tet_infoline( "Create visual with IMMEDIATE load policy" );
2402 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2404 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2405 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2406 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2408 tet_infoline( "Allow image time to load" );
2409 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2410 application.SendNotification();
2411 application.Render();
2413 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2414 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2415 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2417 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2419 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2420 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2421 DummyControl actor2 = DummyControl::New(true);
2422 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2423 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2425 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2426 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2427 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2428 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2429 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2430 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2435 int UtcDaliImageVisualLoadPolicy05(void)
2437 ToolkitTestApplication application;
2438 tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
2439 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2440 // Set up trace debug
2441 TestGlAbstraction& gl = application.GetGlAbstraction();
2442 TraceCallStack& textureTrace = gl.GetTextureTrace();
2443 textureTrace.Enable(true);
2445 tet_infoline( "Create a control and connect to resource ready signal" );
2446 DummyControl actor = DummyControl::New(true);
2447 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2448 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2449 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2450 application.GetScene().Add( actor );
2452 tet_infoline( "Create visual with ATTACHED load policy" );
2453 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2455 tet_infoline( "Registering visual allows control to get a signal once loaded" );
2456 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2457 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2459 tet_infoline( "Allow image time to load" );
2460 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2461 application.SendNotification();
2462 application.Render();
2464 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2465 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2466 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2468 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2470 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2471 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2472 DummyControl actor2 = DummyControl::New(true);
2473 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2474 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2476 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2477 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2478 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2479 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2480 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2481 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2487 int UtcDaliImageVisualOrientationCorrection(void)
2489 ToolkitTestApplication application;
2490 tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
2492 VisualFactory factory = VisualFactory::Get();
2493 tet_infoline( "Create visual with Orientation correction set OFF" );
2494 Property::Map propertyMap;
2495 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2496 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2497 propertyMap.Insert( "orientationCorrection", false );
2498 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2500 tet_infoline( "Create control for visual, need to loaded it" );
2501 DummyControl actor = DummyControl::New(true);
2502 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2503 application.GetScene().Add( actor );
2505 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2506 // Wait for image to load
2507 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2509 Vector2 originalImageSize;
2510 tet_infoline( "Get size of original visual to compare later with rotated image" );
2511 imageVisual.GetNaturalSize( originalImageSize );
2512 DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
2513 imageVisual.Reset(); // remove handle so can unregister it and remove from cache
2514 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2515 application.SendNotification();
2516 application.Render();
2518 tet_infoline( "Create visual with Orientation correction set ON " );
2519 propertyMap.Clear();
2520 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2521 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2522 propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
2523 imageVisual = factory.CreateVisual( propertyMap );
2525 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2526 // Wait for image to load
2527 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2529 Vector2 rotatedImageSize;
2530 imageVisual.GetNaturalSize( rotatedImageSize );
2531 tet_infoline( "Confirm that visual has rotated" );
2532 DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
2533 DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
2535 Property::Map resultMap;
2536 imageVisual.CreatePropertyMap( resultMap );
2538 // check the Property::ORIENTATION_CORRECTION value from the returned map
2539 Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
2540 DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
2545 int UtcDaliImageVisualCustomShader(void)
2547 ToolkitTestApplication application;
2548 tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
2550 VisualFactory factory = VisualFactory::Get();
2551 Property::Map properties;
2552 Property::Map shader;
2553 const std::string vertexShader = "Foobar";
2554 const std::string fragmentShader = "Foobar";
2555 shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
2556 shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
2558 properties[Visual::Property::TYPE] = Visual::IMAGE;
2559 properties[Visual::Property::SHADER] = shader;
2560 properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
2562 Visual::Base visual = factory.CreateVisual( properties );
2564 // trigger creation through setting on stage
2565 DummyControl dummy = DummyControl::New( true );
2566 Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
2567 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2569 dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2570 dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2571 application.GetScene().Add( dummy );
2573 application.SendNotification();
2574 application.Render();
2576 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2578 Renderer renderer = dummy.GetRendererAt( 0 );
2579 Shader shader2 = renderer.GetShader();
2580 Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
2581 Property::Map* map = value.GetMap();
2582 DALI_TEST_CHECK( map );
2584 Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
2585 DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
2587 Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
2588 DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
2592 shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
2593 properties[Visual::Property::SHADER] = shader;
2595 Visual::Base visual1 = factory.CreateVisual( properties );
2597 // trigger creation through setting on stage
2598 DummyControl dummy1 = DummyControl::New( true );
2599 Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
2600 dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
2601 dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
2602 dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2603 application.GetScene().Add( dummy1 );
2605 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
2606 glAbstraction.EnableEnableDisableCallTrace( true );
2608 application.SendNotification();
2609 application.Render();
2611 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
2612 std::ostringstream blendStr;
2613 blendStr << std::hex << GL_BLEND;
2614 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
2620 void ResourceReadyLoadNext( Control control )
2622 static int callNumber = 0;
2624 gResourceReadySignalFired = true;
2625 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
2627 if( callNumber == 0 )
2629 DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
2631 tet_infoline( "Create visual with loaded image from within the signal handler" );
2632 VisualFactory factory = VisualFactory::Get();
2633 Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
2635 Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
2636 controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
2641 tet_infoline( "3rd signal called" );
2642 DALI_TEST_CHECK(true);
2646 int UtcDaliImageVisualLoadReady01(void)
2648 ToolkitTestApplication application;
2649 tet_infoline( "UtcDaliImageVisualLoadReady01");
2650 tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
2651 tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
2652 tet_infoline( "Should get a ready signal for all three visuals");
2656 tet_infoline( "Create a control and connect to resource ready signal" );
2657 DummyControl actor = DummyControl::New(true);
2658 int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
2659 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2660 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2661 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2662 application.GetScene().Add(actor);
2664 tet_infoline( "Create visual with IMMEDIATE load policy" );
2665 Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2667 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2668 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
2671 tet_infoline( "Allow image time to load" );
2672 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2673 application.SendNotification();
2674 application.Render();
2676 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2677 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2678 DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
2681 tet_infoline( "Original control correctly signalled, now testing failing image" );
2683 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2686 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2688 DummyControl actor2 = DummyControl::New(true);
2689 int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
2690 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
2691 actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
2693 tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
2694 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2696 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2697 application.GetScene().Add(actor2);
2699 tet_infoline( "Wait for loading thread to finish");
2700 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2701 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2703 DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
2705 tet_infoline( "Check for 3rd signal");
2706 application.SendNotification();
2707 DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
2708 DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);