2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <toolkit-timer.h>
22 #include <toolkit-event-thread-callback.h>
23 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/devel-api/controls/control-devel.h>
26 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
27 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
28 #include <dali-toolkit/public-api/image-loader/image.h>
29 #include <dali-toolkit/public-api/image-loader/image-url.h>
30 #include <dali-toolkit/dali-toolkit.h>
32 #include <test-encoded-image-buffer.h>
33 #include "dummy-control.h"
36 using namespace Dali::Toolkit;
38 void dali_image_visual_startup(void)
40 test_return_value = TET_UNDEF;
43 void dali_image_visual_cleanup(void)
45 test_return_value = TET_PASS;
50 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
51 const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
52 const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
53 const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
54 const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
55 const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
56 const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
57 const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
58 const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
61 bool gResourceReadySignalFired = false;
62 std::vector<int> gReadyIds = {};
63 void ResourceReadySignal( Control control )
65 gResourceReadySignalFired = true;
66 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
73 Actor CreateActorWithImageVisual(const Property::Map& map)
75 VisualFactory factory = VisualFactory::Get();
76 DummyControl actor = DummyControl::New();
77 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
78 Visual::Base visual = factory.CreateVisual( map );
79 DALI_TEST_CHECK( visual );
80 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
81 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
82 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
87 Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
89 VisualFactory factory = VisualFactory::Get();
91 Property::Map propertyMap;
92 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
93 propertyMap.Insert( ImageVisual::Property::URL, url );
94 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
95 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
96 propertyMap.Insert( key , value );
98 return factory.CreateVisual( propertyMap );
103 void TestVisualRender( ToolkitTestApplication& application,
105 Visual::Base& visual,
106 std::size_t expectedSamplers = 0,
107 ImageDimensions imageDimensions = ImageDimensions(),
108 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
110 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
111 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
115 // set the image size, for test case, this needs to be set before loading started
116 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
119 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
120 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
122 application.GetScene().Add( actor );
124 application.SendNotification(); // Send messages to update
125 application.Render(); // process update and render
126 application.SendNotification(); // process any signals to event
130 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
133 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
136 static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor )
139 visual.CreatePropertyMap(map);
140 Property::Value* value = map.Find( mixColorIndex );
141 DALI_TEST_CHECK( value );
143 DALI_TEST_CHECK( value->Get( mixColor1 ) );
144 DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
146 value = map.Find( Visual::Property::MIX_COLOR );
147 DALI_TEST_CHECK( value );
149 DALI_TEST_CHECK( value->Get( mixColor2 ) );
150 DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
152 value = map.Find( Visual::Property::OPACITY );
153 DALI_TEST_CHECK( value );
155 DALI_TEST_CHECK( value->Get( opacity ) );
156 DALI_TEST_EQUALS( opacity, testColor.a, 0.001, TEST_LOCATION );
161 int UtcDaliImageVisualPropertyMap(void)
163 ToolkitTestApplication application;
164 tet_infoline( "Request image visual with a Property::Map" );
166 VisualFactory factory = VisualFactory::Get();
167 DALI_TEST_CHECK( factory );
168 factory.SetPreMultiplyOnLoad( true );
170 Property::Map propertyMap;
171 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
172 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
174 Visual::Base visual = factory.CreateVisual( propertyMap );
175 DALI_TEST_CHECK( visual );
177 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
178 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
180 TestGlAbstraction& gl = application.GetGlAbstraction();
181 TraceCallStack& textureTrace = gl.GetTextureTrace();
182 textureTrace.Enable(true);
184 DummyControl actor = DummyControl::New();
185 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
186 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
188 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
189 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
191 application.GetScene().Add( actor );
192 application.SendNotification();
193 application.Render();
195 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
197 application.SendNotification();
198 application.Render();
200 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
201 auto renderer = actor.GetRendererAt(0);
202 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
203 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
204 auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
205 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
206 DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
207 DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
208 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
210 application.GetScene().Remove( actor );
211 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
217 int UtcDaliImageVisualNoPremultipliedAlpha01(void)
219 ToolkitTestApplication application;
220 tet_infoline( "Request image visual without pre-multiplied alpha" );
222 VisualFactory factory = VisualFactory::Get();
223 DALI_TEST_CHECK( factory );
224 factory.SetPreMultiplyOnLoad( false );
226 Property::Map propertyMap;
227 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
228 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
230 Visual::Base visual = factory.CreateVisual( propertyMap );
231 DALI_TEST_CHECK( visual );
233 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
234 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
236 TestGlAbstraction& gl = application.GetGlAbstraction();
237 TraceCallStack& textureTrace = gl.GetTextureTrace();
238 textureTrace.Enable(true);
240 DummyControl actor = DummyControl::New();
241 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
242 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
244 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
245 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
247 application.GetScene().Add( actor );
248 application.SendNotification();
249 application.Render();
251 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
253 application.SendNotification();
254 application.Render();
256 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
257 auto renderer = actor.GetRendererAt(0);
258 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
259 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
260 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
261 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
263 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
264 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
266 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
268 application.GetScene().Remove( actor );
269 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
275 int UtcDaliImageVisualNoPremultipliedAlpha02(void)
277 ToolkitTestApplication application;
278 tet_infoline( "Request image visual with no alpha channel" );
280 VisualFactory factory = VisualFactory::Get();
281 DALI_TEST_CHECK( factory );
283 Property::Map propertyMap;
284 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
285 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
287 Visual::Base visual = factory.CreateVisual( propertyMap );
288 DALI_TEST_CHECK( visual );
290 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
291 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
293 TestGlAbstraction& gl = application.GetGlAbstraction();
294 TraceCallStack& textureTrace = gl.GetTextureTrace();
295 textureTrace.Enable(true);
297 DummyControl actor = DummyControl::New();
298 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
299 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
301 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
302 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
304 application.GetScene().Add( actor );
305 application.SendNotification();
306 application.Render();
308 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
310 application.SendNotification();
311 application.Render();
313 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
314 auto renderer = actor.GetRendererAt(0);
315 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
316 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
317 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
318 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
320 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
321 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
323 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
325 int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
326 int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
327 int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
328 int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
329 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
330 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
331 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
332 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
334 textureTrace.Reset();
336 // Make a new visual with the same image
337 Visual::Base newVisual = factory.CreateVisual( propertyMap );
338 DALI_TEST_CHECK( newVisual );
340 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
341 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
343 DummyControl newActor = DummyControl::New();
344 DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
345 newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
347 newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
348 DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
350 application.GetScene().Add( newActor );
352 application.SendNotification();
353 application.Render();
355 DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
356 auto newRenderer = newActor.GetRendererAt( 0 );
357 preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
358 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
359 preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
360 preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
362 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
363 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
365 srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
366 destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
367 srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
368 destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
369 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
370 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
371 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
372 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
374 application.GetScene().Remove( actor );
375 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
381 int UtcDaliImageVisualRemoteImageLoad(void)
383 ToolkitTestApplication application;
384 tet_infoline( "Request remote image visual with a Property::Map" );
386 VisualFactory factory = VisualFactory::Get();
387 DALI_TEST_CHECK( factory );
389 Property::Map propertyMap;
390 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
391 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
393 Visual::Base visual = factory.CreateVisual( propertyMap );
394 DALI_TEST_CHECK( visual );
396 TestGlAbstraction& gl = application.GetGlAbstraction();
397 TraceCallStack& textureTrace = gl.GetTextureTrace();
398 textureTrace.Enable(true);
400 DummyControl actor = DummyControl::New();
401 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
402 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
404 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
405 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
407 application.GetScene().Add( actor );
408 application.SendNotification();
410 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
412 application.SendNotification();
413 application.Render();
415 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
416 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
418 application.GetScene().Remove( actor );
419 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
425 int UtcDaliImageVisualWithNativeImage(void)
427 ToolkitTestApplication application;
428 tet_infoline( "Use Native Image as url" );
430 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
431 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
432 std::string url = imageUrl.GetUrl();
434 VisualFactory factory = VisualFactory::Get();
435 DALI_TEST_CHECK( factory );
437 Property::Map propertyMap;
438 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
439 propertyMap.Insert( ImageVisual::Property::URL, url );
441 Visual::Base visual = factory.CreateVisual( propertyMap );
442 DALI_TEST_CHECK( visual );
444 DummyControl actor = DummyControl::New();
445 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
446 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
448 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
450 application.GetScene().Add( actor );
452 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
454 Renderer renderer = actor.GetRendererAt(0);
455 Shader shader = renderer.GetShader();
457 Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
458 DALI_TEST_CHECK(value.GetType() == Property::MAP);
459 const Property::Map* outMap = value.GetMap();
460 std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
462 const char* fragmentPrefix = nativeImageSource->GetCustomFragmentPrefix();
463 size_t pos = fragmentShader.find(fragmentPrefix);
465 DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
470 int UtcDaliImageVisualWithNativeImageRemoved(void)
472 ToolkitTestApplication application;
473 tet_infoline( "Use Native Image as url" );
475 TestGlAbstraction& gl = application.GetGlAbstraction();
476 TraceCallStack& textureTrace = gl.GetTextureTrace();
477 textureTrace.Enable(true);
479 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
480 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
481 std::string url = imageUrl.GetUrl();
483 VisualFactory factory = VisualFactory::Get();
484 DALI_TEST_CHECK( factory );
486 Property::Map propertyMap;
487 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
488 propertyMap.Insert( ImageVisual::Property::URL, url );
490 Visual::Base visual = factory.CreateVisual( propertyMap );
491 DALI_TEST_CHECK( visual );
493 DummyControl actor = DummyControl::New();
494 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
495 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
497 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
499 application.GetScene().Add( actor );
500 application.SendNotification();
501 application.Render();
503 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
504 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
506 tet_infoline( "No delete texture because reference count is not zero" );
508 application.GetScene().Remove( actor );
509 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
510 application.SendNotification();
511 application.Render();
513 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
514 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
516 tet_infoline( "Delete texture because reference count is zero" );
518 application.SendNotification();
519 application.Render();
521 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
526 int UtcDaliImageVisualWithEncodedImageBuffer(void)
528 ToolkitTestApplication application;
529 tet_infoline( "Use Encoded Image Buffer as url" );
531 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
532 ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
534 VisualFactory factory = VisualFactory::Get();
535 DALI_TEST_CHECK( factory );
537 Property::Map propertyMap;
538 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
539 propertyMap.Insert( ImageVisual::Property::URL, url.GetUrl() );
541 Visual::Base visual = factory.CreateVisual( propertyMap );
542 DALI_TEST_CHECK( visual );
544 TestGlAbstraction& gl = application.GetGlAbstraction();
545 TraceCallStack& textureTrace = gl.GetTextureTrace();
546 textureTrace.Enable(true);
548 DummyControl actor = DummyControl::New();
549 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
550 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
552 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
553 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
555 application.GetScene().Add( actor );
556 application.SendNotification();
558 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
560 application.SendNotification();
561 application.Render();
563 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
564 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
566 application.GetScene().Remove( actor );
567 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
572 int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
574 ToolkitTestApplication application;
575 tet_infoline( "Use Encoded Image Buffer as url" );
577 TestGlAbstraction& gl = application.GetGlAbstraction();
578 TraceCallStack& textureTrace = gl.GetTextureTrace();
579 textureTrace.Enable(true);
581 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
582 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
583 std::string url = imageUrl.GetUrl();
585 VisualFactory factory = VisualFactory::Get();
586 DALI_TEST_CHECK( factory );
588 Property::Map propertyMap;
589 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
590 propertyMap.Insert( ImageVisual::Property::URL, url );
592 Visual::Base visual = factory.CreateVisual( propertyMap );
593 DALI_TEST_CHECK( visual );
595 DummyControl actor = DummyControl::New();
596 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
597 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
599 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
601 application.GetScene().Add( actor );
602 application.SendNotification();
604 // Wait for decode buffer and make texture.
605 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
607 application.SendNotification();
608 application.Render();
610 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
611 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
613 tet_infoline( "Delete texture because there is no actor to use decoded texture" );
615 application.GetScene().Remove( actor );
616 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
617 application.SendNotification();
618 application.Render();
620 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
621 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
626 int UtcDaliImageVisualTextureReuse1(void)
628 ToolkitTestApplication application;
629 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
631 Property::Map propertyMap;
632 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
633 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
634 propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
636 TestGlAbstraction& gl = application.GetGlAbstraction();
637 TraceCallStack& textureTrace = gl.GetTextureTrace();
638 textureTrace.Enable(true);
639 TraceCallStack& drawTrace = gl.GetDrawTrace();
640 drawTrace.Enable(true);
642 Actor actor = CreateActorWithImageVisual( propertyMap );
643 application.GetScene().Add( actor );
644 application.SendNotification();
646 // Wait for image to load
647 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
649 application.SendNotification();
650 application.Render();
652 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
653 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
654 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
655 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
656 textureTrace.Reset();
659 Actor actor2 = CreateActorWithImageVisual( propertyMap );
660 application.GetScene().Add(actor2);
662 application.SendNotification(); // Send messages to update
663 application.Render(); // process update and render
664 application.SendNotification(); // process any signals to event
666 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
668 tet_infoline("Test that 2 draw calls occur with no new texture gens/binds, i.e. both\n"
669 "draw calls use the same texture as the previous draw call\n" );
671 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
672 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
673 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
674 // DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
676 tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
678 application.GetScene().Remove( actor );
679 application.SendNotification();
680 application.Render();
682 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
683 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
685 tet_infoline("Test that removing last actor does delete the texture\n");
687 application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
688 application.SendNotification();
689 application.Render();
691 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
692 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
698 int UtcDaliImageVisualTextureReuse2(void)
700 ToolkitTestApplication application;
701 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
703 Property::Map propertyMap;
704 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
705 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
707 TestGlAbstraction& gl = application.GetGlAbstraction();
708 TraceCallStack& textureTrace = gl.GetTextureTrace();
709 textureTrace.Enable(true);
710 TraceCallStack& drawTrace = gl.GetDrawTrace();
711 drawTrace.Enable(true);
713 Actor actor = CreateActorWithImageVisual( propertyMap );
714 application.GetScene().Add( actor );
715 application.SendNotification();
717 // Wait for image to load
718 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
720 application.SendNotification();
721 application.Render();
723 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
724 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
725 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
726 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
727 textureTrace.Reset();
730 propertyMap.Insert( ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST );
731 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
732 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
733 Actor actor2 = CreateActorWithImageVisual( propertyMap );
734 application.GetScene().Add(actor2);
736 application.SendNotification();
738 // Wait for image to load
739 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
741 application.SendNotification();
742 application.Render();
744 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
746 tet_infoline("Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
747 "renderers are using different textures\n" );
749 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
750 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
751 TraceCallStack::NamedParams tex1;
752 tex1["texture"] << 1;
753 TraceCallStack::NamedParams tex2;
754 tex2["texture"] << 2;
755 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
756 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
758 tet_infoline("Test that removing 1 actor deletes it's texture\n");
760 application.GetScene().Remove( actor );
761 application.SendNotification();
762 application.Render();
764 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
765 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
767 tet_infoline("Test that removing last actor deletes it's texture\n");
769 application.GetScene().Remove( actor2 );
770 application.SendNotification();
771 application.Render();
773 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
774 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION );
780 int UtcDaliImageVisualCustomWrapModePixelArea(void)
782 ToolkitTestApplication application;
783 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
785 static std::vector<UniformData> customUniforms =
787 UniformData("pixelArea", Property::Type::VECTOR4),
788 UniformData("wrapMode", Property::Type::VECTOR2),
791 TestGraphicsController& graphics = application.GetGraphicsController();
792 graphics.AddCustomUniforms(customUniforms);
794 VisualFactory factory = VisualFactory::Get();
795 DALI_TEST_CHECK( factory );
797 // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
800 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
802 Property::Map propertyMap;
803 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
804 propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
805 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
806 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
807 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
808 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
809 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
810 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
811 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
813 Visual::Base visual = factory.CreateVisual( propertyMap );
814 DALI_TEST_CHECK( visual );
816 TestGlAbstraction& gl = application.GetGlAbstraction();
817 TraceCallStack& textureTrace = gl.GetTextureTrace();
818 textureTrace.Enable(true);
819 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
820 texParameterTrace.Enable( true );
822 DummyControl actor = DummyControl::New();
823 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
824 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
825 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
826 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
827 application.GetScene().Add( actor );
830 application.SendNotification();
831 application.Render();
833 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
835 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
837 // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
838 std::stringstream out;
839 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
840 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
842 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
843 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
845 // test the uniforms which used to handle the wrap mode
846 Renderer renderer = actor.GetRendererAt( 0u );
847 DALI_TEST_CHECK( renderer );
849 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
850 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
851 Vector4 pixelAreaUniform;
852 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
853 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
855 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
856 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
857 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
858 Vector2 wrapModeUniform;
859 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
860 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
863 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
868 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
870 ToolkitTestApplication application;
871 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
873 static std::vector<UniformData> customUniforms =
875 UniformData("pixelArea", Property::Type::VECTOR4),
878 TestGraphicsController& graphics = application.GetGraphicsController();
879 graphics.AddCustomUniforms(customUniforms);
881 VisualFactory factory = VisualFactory::Get();
882 DALI_TEST_CHECK( factory );
884 // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
886 const int height=600;
887 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
889 Property::Map propertyMap;
890 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
891 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
892 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
893 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
894 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
895 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
896 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
897 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
899 Visual::Base visual = factory.CreateVisual( propertyMap );
900 DALI_TEST_CHECK( visual );
902 TestGlAbstraction& gl = application.GetGlAbstraction();
903 TraceCallStack& textureTrace = gl.GetTextureTrace();
904 textureTrace.Enable(true);
905 textureTrace.EnableLogging(true);
906 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
907 texParameterTrace.Enable( true );
908 texParameterTrace.EnableLogging( true );
910 DummyControl actor = DummyControl::New();
911 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
912 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
913 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
914 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
915 application.GetScene().Add( actor );
918 application.SendNotification();
919 application.Render();
920 application.SendNotification();
922 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
924 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
926 // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
927 std::stringstream out;
928 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
929 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
931 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
932 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
934 // test the uniforms which used to handle the wrap mode
935 Renderer renderer = actor.GetRendererAt( 0u );
936 DALI_TEST_CHECK( renderer );
938 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
939 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
940 Vector4 pixelAreaUniform;
941 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
942 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
944 Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
945 DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
948 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
953 int UtcDaliImageVisualAnimateMixColor(void)
955 ToolkitTestApplication application;
956 tet_infoline( "Animate mix color" );
958 static std::vector<UniformData> customUniforms =
960 UniformData("mixColor", Property::Type::VECTOR3),
963 TestGraphicsController& graphics = application.GetGraphicsController();
964 graphics.AddCustomUniforms(customUniforms);
966 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
968 VisualFactory factory = VisualFactory::Get();
969 Property::Map propertyMap;
970 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
971 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
972 propertyMap.Insert("mixColor", Color::BLUE);
973 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
974 Visual::Base visual = factory.CreateVisual( propertyMap );
976 DummyControl actor = DummyControl::New(true);
977 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
978 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
980 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
981 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
982 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
983 application.GetScene().Add(actor);
985 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
987 Renderer renderer = actor.GetRendererAt(0);
988 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
989 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
990 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
992 tet_infoline("Test that the renderer has the mixColor property");
993 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
995 const Vector4 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f, 0.5f );
998 map["target"] = "testVisual";
999 map["property"] = "mixColor";
1000 map["initialValue"] = Color::MAGENTA;
1001 map["targetValue"] = TARGET_MIX_COLOR;
1002 map["animator"] = Property::Map()
1003 .Add("alphaFunction", "LINEAR")
1004 .Add("timePeriod", Property::Map()
1006 .Add("duration", 4.0f));
1008 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1010 Animation animation = dummyImpl.CreateTransition( transition );
1012 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1015 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1016 glAbstraction.EnableEnableDisableCallTrace( true );
1017 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1018 std::ostringstream blendStr;
1019 blendStr << std::hex << GL_BLEND;
1021 application.SendNotification();
1022 application.Render(0); // Ensure animation starts
1023 application.Render(2000u); // Halfway point
1024 Vector3 testColor( 1.0f, 0.0f, 0.5f );
1026 // uColor.a should be actor's alpha * mixColor.a.
1027 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
1028 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
1030 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1032 glEnableStack.Reset();
1034 application.Render(2000u); // Halfway point between blue and white
1036 DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
1037 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
1038 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
1040 // GL_BLEND should not be changed: Keep enabled
1041 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1042 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1043 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1045 TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
1050 int UtcDaliImageVisualAnimateOpacity(void)
1052 ToolkitTestApplication application;
1053 tet_infoline( "Animate image visual opacity" );
1055 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1057 VisualFactory factory = VisualFactory::Get();
1058 Property::Map propertyMap;
1059 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1060 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1061 propertyMap.Insert("opacity", 0.5f);
1062 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1063 Visual::Base visual = factory.CreateVisual( propertyMap );
1065 DummyControl actor = DummyControl::New(true);
1066 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1067 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1069 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1070 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1071 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1072 application.GetScene().Add(actor);
1074 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1076 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1077 glAbstraction.EnableEnableDisableCallTrace( true );
1078 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1079 std::ostringstream blendStr;
1080 blendStr << std::hex << GL_BLEND;
1082 application.SendNotification();
1083 application.Render();
1085 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) );
1088 tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1091 map["target"] = "testVisual";
1092 map["property"] = "opacity";
1093 map["targetValue"] = 1.0f;
1094 map["animator"] = Property::Map()
1095 .Add("alphaFunction", "LINEAR")
1096 .Add("timePeriod", Property::Map()
1098 .Add("duration", 4.0f));
1100 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1101 Animation animation = dummyImpl.CreateTransition( transition );
1104 glEnableStack.Reset();
1106 application.SendNotification();
1107 application.Render(0); // Ensure animation starts
1108 application.Render(2000u); // Halfway point through animation
1109 application.SendNotification(); // Handle any signals
1112 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1113 DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
1115 application.Render(2001u); // end
1116 application.SendNotification(); // ensure animation finished signal is sent
1118 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1119 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1121 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1122 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1123 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1128 tet_infoline( "Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1131 map["target"] = "testVisual";
1132 map["property"] = Visual::Property::OPACITY;
1133 map["targetValue"] = 0.1f;
1134 map["animator"] = Property::Map()
1135 .Add("alphaFunction", "LINEAR")
1136 .Add("timePeriod", Property::Map()
1138 .Add("duration", 4.0f));
1140 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1141 Animation animation = dummyImpl.CreateTransition( transition );
1144 glEnableStack.Reset();
1146 application.SendNotification();
1147 application.Render(0); // Ensure animation starts
1148 application.Render(2000u); // Halfway point
1149 application.SendNotification();
1152 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1153 DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
1155 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1157 glEnableStack.Reset();
1159 application.Render(2016u); // end
1160 application.SendNotification();
1162 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1163 DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
1165 // GL_BLEND should not be changed: Keep enabled
1167 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1168 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1169 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1177 int UtcDaliImageVisualAnimateOpacity02(void)
1179 ToolkitTestApplication application;
1180 tet_infoline( "Animate image visual opacity" );
1182 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1184 VisualFactory factory = VisualFactory::Get();
1185 Property::Map propertyMap;
1186 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1187 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1188 propertyMap.Insert("opacity", 0.5f);
1189 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1190 Visual::Base visual = factory.CreateVisual( propertyMap );
1192 DummyControl actor = DummyControl::New(true);
1193 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1194 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1196 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1197 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1198 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1200 tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
1202 Property::Array array;
1205 map["target"] = "testVisual";
1206 map["property"] = "opacity";
1207 map["initialValue"] = 0.0f;
1208 map["targetValue"] = 1.0f;
1209 map["animator"] = Property::Map()
1210 .Add("alphaFunction", "LINEAR")
1211 .Add("timePeriod", Property::Map()
1213 .Add("duration", 4.0f));
1216 map2["target"] = "testVisual";
1217 map2["property"] = "size";
1218 map2["targetValue"] = Vector2(1.0f, 1.0f);
1220 array.Add( map ).Add(map2);
1222 Dali::Toolkit::TransitionData transition = TransitionData::New( array );
1223 Animation animation = dummyImpl.CreateTransition( transition );
1225 application.GetScene().Add(actor);
1226 application.SendNotification();
1227 application.Render(0); // Ensure animation starts
1229 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1231 Renderer renderer = actor.GetRendererAt(0);
1232 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
1233 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
1235 animation = dummyImpl.CreateTransition( transition );
1238 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1239 glAbstraction.EnableEnableDisableCallTrace( true );
1240 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1241 std::ostringstream blendStr;
1242 blendStr << std::hex << GL_BLEND;
1244 application.SendNotification();
1245 application.Render(0); // Ensure animation starts
1246 application.Render(2000u); // Halfway point through animation
1247 application.SendNotification(); // Handle any signals
1249 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1252 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1253 DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
1255 glEnableStack.Reset();
1257 application.Render(2001u); // end
1258 application.SendNotification(); // ensure animation finished signal is sent
1260 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1261 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1263 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1270 int UtcDaliImageVisualAnimatePixelArea(void)
1272 ToolkitTestApplication application;
1273 tet_infoline( "ImageVisual animate pixel area" );
1275 static std::vector<UniformData> customUniforms =
1277 UniformData("pixelArea", Property::Type::VECTOR4),
1280 TestGraphicsController& graphics = application.GetGraphicsController();
1281 graphics.AddCustomUniforms(customUniforms);
1283 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1285 VisualFactory factory = VisualFactory::Get();
1286 Property::Map propertyMap;
1287 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1288 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1289 propertyMap.Insert("mixColor", Color::BLUE);
1290 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1291 Visual::Base visual = factory.CreateVisual( propertyMap );
1293 DummyControl actor = DummyControl::New(true);
1294 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1295 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1297 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1298 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1299 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1300 application.GetScene().Add(actor);
1302 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1304 Renderer renderer = actor.GetRendererAt(0);
1305 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
1307 tet_infoline("Test that the renderer has the mixColor property");
1308 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
1310 // TransitionData only takes string keys
1312 map["target"] = "testVisual";
1313 map["property"] = "pixelArea";
1314 map["initialValue"] = Vector4( 0,0,0,1 );
1315 map["targetValue"] = Vector4( 0,0,1,1 ); // Animate width from zero to full
1316 map["animator"] = Property::Map()
1317 .Add("alphaFunction", "LINEAR")
1318 .Add("timePeriod", Property::Map()
1320 .Add("duration", 4.0f));
1322 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1324 Animation animation = dummyImpl.CreateTransition( transition );
1325 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1328 application.SendNotification();
1329 application.Render(0); // Ensure animation starts
1330 application.Render(2000u); // Halfway point
1332 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f )), true, TEST_LOCATION );
1334 application.Render(2000u); // End of animation
1336 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4( 0.0f, 0.0f, 1.0f, 1.0f )), true, TEST_LOCATION );
1341 int UtcDaliImageVisualTextureCancelRemoteLoad(void)
1343 ToolkitTestApplication application;
1344 tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
1346 Property::Map propertyMap;
1347 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1348 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
1350 TestGlAbstraction& gl = application.GetGlAbstraction();
1351 TraceCallStack& textureTrace = gl.GetTextureTrace();
1352 textureTrace.Enable(true);
1353 TraceCallStack& drawTrace = gl.GetDrawTrace();
1354 drawTrace.Enable(true);
1356 Actor actor = CreateActorWithImageVisual( propertyMap );
1357 application.GetScene().Add( actor );
1358 application.SendNotification();
1360 application.GetScene().Remove( actor );
1361 application.SendNotification();
1363 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1364 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1365 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION );
1366 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION );
1371 int UtcDaliImageVisualTextureCancelAsyncLoad(void)
1373 ToolkitTestApplication application;
1374 tet_infoline( "Load image asynchronously, cancel loading, then load again" );
1376 VisualFactory factory = VisualFactory::Get();
1377 DALI_TEST_CHECK( factory );
1379 Property::Map propertyMap;
1380 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1381 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1383 Visual::Base visual = factory.CreateVisual( propertyMap );
1384 DALI_TEST_CHECK( visual );
1386 TestGlAbstraction& gl = application.GetGlAbstraction();
1387 TraceCallStack& textureTrace = gl.GetTextureTrace();
1388 textureTrace.Enable( true );
1389 TraceCallStack& drawTrace = gl.GetDrawTrace();
1390 drawTrace.Enable( true );
1392 DummyControl actor = DummyControl::New();
1393 DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
1394 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1396 application.GetScene().Add( actor );
1399 application.GetScene().Remove( actor );
1401 application.GetScene().Add( actor );
1403 // Create another visual with the same image
1404 visual = factory.CreateVisual( propertyMap );
1405 DALI_TEST_CHECK( visual );
1407 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1409 application.SendNotification();
1410 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1412 application.SendNotification();
1413 application.Render();
1415 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1416 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1417 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1418 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
1423 int UtcDaliImageVisualSetInvalidAsyncImage(void)
1425 ToolkitTestApplication application;
1426 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1428 VisualFactory factory = VisualFactory::Get();
1429 DALI_TEST_CHECK( factory );
1431 Property::Map propertyMap;
1432 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1433 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1435 Visual::Base visual = factory.CreateVisual( propertyMap );
1436 DALI_TEST_CHECK( visual );
1438 TestGlAbstraction& gl = application.GetGlAbstraction();
1439 TraceCallStack& textureTrace = gl.GetTextureTrace();
1440 textureTrace.Enable(true);
1442 DummyControl actor = DummyControl::New();
1443 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1444 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1446 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1447 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1449 application.GetScene().Add( actor );
1451 application.SendNotification();
1452 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1454 application.SendNotification();
1455 application.Render();
1457 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1458 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1460 application.GetScene().Remove( actor );
1461 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1466 int UtcDaliImageVisualSetInvalidSyncImage(void)
1468 ToolkitTestApplication application;
1469 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1471 VisualFactory factory = VisualFactory::Get();
1472 DALI_TEST_CHECK( factory );
1474 Property::Map propertyMap;
1475 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1476 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1477 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1479 Visual::Base visual = factory.CreateVisual( propertyMap );
1480 DALI_TEST_CHECK( visual );
1482 TestGlAbstraction& gl = application.GetGlAbstraction();
1483 TraceCallStack& textureTrace = gl.GetTextureTrace();
1484 textureTrace.Enable(true);
1486 DummyControl actor = DummyControl::New();
1487 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1488 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1490 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1491 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1493 application.GetScene().Add( actor );
1495 application.SendNotification();
1496 application.Render();
1498 // Check resource status
1499 Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1);
1500 DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
1502 // The broken image should be shown.
1503 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1504 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1506 application.GetScene().Remove( actor );
1507 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1512 int UtcDaliImageVisualSetInvalidRemoteImage(void)
1514 ToolkitTestApplication application;
1515 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1517 VisualFactory factory = VisualFactory::Get();
1518 DALI_TEST_CHECK( factory );
1520 // Local invalid file, asynchronous loading
1521 Property::Map propertyMap;
1522 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1523 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
1525 Visual::Base visual = factory.CreateVisual( propertyMap );
1526 DALI_TEST_CHECK( visual );
1528 TestGlAbstraction& gl = application.GetGlAbstraction();
1529 TraceCallStack& textureTrace = gl.GetTextureTrace();
1530 textureTrace.Enable(true);
1532 DummyControl actor = DummyControl::New();
1533 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1534 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1536 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1537 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1539 application.GetScene().Add( actor );
1541 application.SendNotification();
1542 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1544 application.SendNotification();
1545 application.Render();
1547 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1548 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1550 application.GetScene().Remove( actor );
1551 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1556 int UtcDaliImageVisualAlphaMask(void)
1558 ToolkitTestApplication application;
1559 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1561 VisualFactory factory = VisualFactory::Get();
1562 DALI_TEST_CHECK( factory );
1564 Property::Map propertyMap;
1565 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1566 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1567 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1569 Visual::Base visual = factory.CreateVisual( propertyMap );
1570 DALI_TEST_CHECK( visual );
1572 Property::Map testMap;
1573 visual.CreatePropertyMap(testMap);
1574 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1576 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1577 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1579 TestGlAbstraction& gl = application.GetGlAbstraction();
1580 TraceCallStack& textureTrace = gl.GetTextureTrace();
1581 textureTrace.Enable(true);
1583 DummyControl actor = DummyControl::New();
1584 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1585 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1587 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1588 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1589 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1591 application.GetScene().Add( actor );
1592 application.SendNotification();
1593 application.Render();
1595 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1597 application.SendNotification();
1598 application.Render();
1600 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1601 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1602 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1604 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1605 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1610 int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
1612 ToolkitTestApplication application;
1613 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
1615 VisualFactory factory = VisualFactory::Get();
1616 DALI_TEST_CHECK( factory );
1618 Property::Map propertyMap;
1619 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1620 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1621 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1622 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1624 Visual::Base visual = factory.CreateVisual( propertyMap );
1625 DALI_TEST_CHECK( visual );
1627 Property::Map testMap;
1628 visual.CreatePropertyMap(testMap);
1629 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1631 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1632 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1634 TestGlAbstraction& gl = application.GetGlAbstraction();
1635 TraceCallStack& textureTrace = gl.GetTextureTrace();
1636 textureTrace.Enable(true);
1638 DummyControl actor = DummyControl::New();
1639 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1640 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1642 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1643 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1644 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1646 application.GetScene().Add( actor );
1648 // Do not wait for any EventThreadTrigger in synchronous alpha mask.
1650 application.SendNotification();
1651 application.Render();
1653 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1654 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1655 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1657 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1658 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1663 int UtcDaliImageVisualRemoteAlphaMask(void)
1665 ToolkitTestApplication application;
1666 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1668 VisualFactory factory = VisualFactory::Get();
1669 DALI_TEST_CHECK( factory );
1671 const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
1673 Property::Map propertyMap;
1674 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1675 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1676 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
1678 Visual::Base visual = factory.CreateVisual( propertyMap );
1679 DALI_TEST_CHECK( visual );
1681 Property::Map testMap;
1682 visual.CreatePropertyMap(testMap);
1684 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
1686 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1687 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1689 TestGlAbstraction& gl = application.GetGlAbstraction();
1690 TraceCallStack& textureTrace = gl.GetTextureTrace();
1691 textureTrace.Enable(true);
1693 DummyControl actor = DummyControl::New();
1694 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1695 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1697 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1699 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1700 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1702 application.GetScene().Add( actor );
1703 application.SendNotification();
1704 application.Render();
1706 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1708 application.SendNotification();
1709 application.Render();
1711 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1712 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1713 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1718 int UtcDaliImageVisualAlphaMaskCrop(void)
1720 ToolkitTestApplication application;
1721 tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
1723 VisualFactory factory = VisualFactory::Get();
1724 DALI_TEST_CHECK( factory );
1726 Property::Map propertyMap;
1727 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1728 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1729 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1730 propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
1731 propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
1733 Visual::Base visual = factory.CreateVisual( propertyMap );
1734 DALI_TEST_CHECK( visual );
1736 Property::Map testMap;
1737 visual.CreatePropertyMap(testMap);
1738 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1739 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
1740 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
1742 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1743 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1745 TestGlAbstraction& gl = application.GetGlAbstraction();
1746 TraceCallStack& textureTrace = gl.GetTextureTrace();
1747 textureTrace.Enable(true);
1749 DummyControl actor = DummyControl::New();
1750 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1751 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1753 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1754 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1755 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1757 application.GetScene().Add( actor );
1758 application.SendNotification();
1759 application.Render();
1761 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1763 application.SendNotification();
1764 application.Render();
1767 visual.GetNaturalSize(size);
1769 DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
1770 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1771 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1772 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1777 int UtcDaliImageVisualReleasePolicy01(void)
1779 ToolkitTestApplication application;
1780 tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
1782 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
1783 DALI_TEST_CHECK( imageVisual );
1785 // Set up debug trace
1786 TestGlAbstraction& gl = application.GetGlAbstraction();
1787 TraceCallStack& textureTrace = gl.GetTextureTrace();
1788 textureTrace.Enable(true);
1790 tet_infoline( "Register visual with control and ensure it has the only handle" );
1791 DummyControl actor = DummyControl::New(true);
1792 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1793 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1794 imageVisual.Reset();
1796 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1798 application.SendNotification();
1799 application.Render(0);
1800 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1801 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1803 application.GetScene().Add( actor );
1805 // Wait for image to load
1806 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1808 application.SendNotification();
1809 application.Render(0);
1810 // Test renderer and texture created
1811 tet_infoline( "Confirm texture created" );
1812 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1813 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1815 tet_infoline( "Disable visual causing the texture to be deleted" );
1816 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1818 application.SendNotification();
1819 application.Render(0);
1820 // Test renderer and textures removed.
1821 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1822 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1827 int UtcDaliImageVisualReleasePolicy02(void)
1829 ToolkitTestApplication application;
1830 tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
1832 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1833 DALI_TEST_CHECK( imageVisual );
1835 // Setup debug trace
1836 TestGlAbstraction& gl = application.GetGlAbstraction();
1837 TraceCallStack& textureTrace = gl.GetTextureTrace();
1838 textureTrace.Enable(true);
1840 tet_infoline( "Register visual with control and ensure it has the only handle" );
1841 DummyControl actor = DummyControl::New(true);
1842 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1843 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1844 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1846 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1848 application.SendNotification();
1849 application.Render(0);
1850 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1851 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1853 application.GetScene().Add( actor );
1855 // Wait for image to load
1856 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1858 application.SendNotification();
1859 application.Render(0);
1860 // Test renderer and texture created
1861 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1862 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1865 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1866 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1867 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1868 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1869 application.SendNotification();
1870 application.Render();
1872 // Test texture removed after visual destroyed.
1873 tet_infoline( "Ensure texture is deleted after visual destroyed" );
1874 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1879 int UtcDaliImageVisualReleasePolicy03(void)
1881 ToolkitTestApplication application;
1882 tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
1884 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1885 DALI_TEST_CHECK( imageVisual );
1887 TestGlAbstraction& gl = application.GetGlAbstraction();
1888 TraceCallStack& textureTrace = gl.GetTextureTrace();
1889 textureTrace.Enable(true);
1891 tet_infoline( "Register visual with control and ensure it has the only handle" );
1892 DummyControl actor = DummyControl::New(true);
1893 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1894 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1895 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1897 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1899 application.SendNotification();
1900 application.Render(0);
1901 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1902 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1904 application.GetScene().Add( actor );
1906 // Wait for image to load
1907 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1909 application.SendNotification();
1910 application.Render(0);
1911 // Test renderer and texture created
1912 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1913 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1915 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1916 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1917 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1918 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1919 application.SendNotification();
1920 application.Render();
1922 tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
1923 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1928 int UtcDaliImageVisualReleasePolicy04(void)
1930 ToolkitTestApplication application;
1931 tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
1933 tet_infoline( "Create first visual with Never release policy" );
1934 Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1936 tet_infoline( "Create second visual with Destroyed release policy");
1937 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1939 // Set up trace debug
1940 TestGlAbstraction& gl = application.GetGlAbstraction();
1941 TraceCallStack& textureTrace = gl.GetTextureTrace();
1942 textureTrace.Enable(true);
1944 tet_infoline( "Register visuals with control and ensure it has the only handles" );
1945 DummyControl actor = DummyControl::New(true);
1946 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1947 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
1948 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
1949 imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
1950 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
1952 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1954 // Test initially zero renderers
1955 application.SendNotification();
1956 application.Render(0);
1957 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1958 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1960 application.GetScene().Add( actor );
1962 // Wait for image to load
1963 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1965 application.SendNotification();
1966 application.Render(0);
1967 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
1968 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
1969 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1971 // Test renderer removed when visual destroyed
1972 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
1973 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
1974 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1975 application.SendNotification();
1976 application.Render();
1978 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1979 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1981 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1982 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1983 application.SendNotification();
1984 application.Render();
1986 tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
1987 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1988 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1993 int UtcDaliImageVisualReleasePolicy05(void)
1995 ToolkitTestApplication application;
1996 tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
1998 VisualFactory factory = VisualFactory::Get();
2000 Property::Map propertyMapNeverReleasePolicy;
2001 propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
2002 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2003 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2004 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2005 propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
2007 Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
2009 Property::Map resultMap;
2010 imageVisualNever.CreatePropertyMap( resultMap );
2011 DALI_TEST_CHECK( ! resultMap.Empty() );
2013 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
2018 int UtcDaliImageVisualReleasePolicy06(void)
2020 ToolkitTestApplication application;
2021 tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
2023 Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
2024 DALI_TEST_CHECK( imageVisual );
2026 TestGlAbstraction& gl = application.GetGlAbstraction();
2027 TraceCallStack& textureTrace = gl.GetTextureTrace();
2028 textureTrace.Enable(true);
2030 tet_infoline( "Register visual with control and ensure it has the only handle" );
2031 DummyControl actor = DummyControl::New(true);
2032 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2033 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2034 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2036 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2038 application.SendNotification();
2039 application.Render(0);
2040 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2041 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2043 application.GetScene().Add( actor );
2045 // Wait for image to load
2046 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2048 application.SendNotification();
2049 application.Render(0);
2050 // Test renderer and texture created
2051 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2052 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2053 textureTrace.Reset();
2055 tet_infoline( "Disable Visual and check texture not affected" );
2056 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2057 application.SendNotification();
2058 application.Render(0);
2059 tet_infoline( "Check renderer is destroyed when visual off stage" );
2060 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2061 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2062 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2063 textureTrace.Reset();
2065 tet_infoline( "Re-enable Visual and check texture not affected" );
2066 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
2067 application.SendNotification();
2068 application.Render(0);
2069 tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
2070 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2071 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2072 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2077 int UtcDaliImageVisualReleasePolicy07(void)
2079 ToolkitTestApplication application;
2080 tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
2082 tet_infoline( "Create first visual with DESTROYED release policy" );
2083 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2086 tet_infoline( "Create second visual with DETACHED release policy");
2087 Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
2089 // Set up trace debug
2090 TestGlAbstraction& gl = application.GetGlAbstraction();
2091 TraceCallStack& textureTrace = gl.GetTextureTrace();
2092 textureTrace.Enable(true);
2094 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2095 DummyControl actor = DummyControl::New(true);
2096 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2097 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2098 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
2099 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2100 imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
2102 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2104 // Test initially zero renderers
2105 application.SendNotification();
2106 application.Render(0);
2107 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2108 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2110 application.GetScene().Add( actor );
2112 // Wait for image to load
2113 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2115 application.SendNotification();
2116 application.Render(0);
2117 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
2118 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
2119 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2121 // Test renderer removed when visual destroyed
2122 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
2123 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
2124 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2125 application.SendNotification();
2126 application.Render();
2128 // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
2129 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2131 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2132 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2133 application.SendNotification();
2134 application.Render();
2136 tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
2137 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2142 int UtcDaliImageVisualReleasePolicy08(void)
2144 ToolkitTestApplication application;
2145 tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
2147 tet_infoline( "Create first visual with DESTROYED release policy" );
2148 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2150 // Set up trace debug
2151 TestGlAbstraction& gl = application.GetGlAbstraction();
2152 TraceCallStack& textureTrace = gl.GetTextureTrace();
2153 textureTrace.Enable(true);
2155 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2156 DummyControl actor = DummyControl::New(true);
2157 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2158 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2159 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2161 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2163 // Test initially zero renderers
2164 application.SendNotification();
2165 application.Render(0);
2166 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2167 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2168 textureTrace.Reset();
2170 application.GetScene().Add( actor );
2172 // Wait for image to load
2173 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2175 application.SendNotification();
2176 application.Render(0);
2177 tet_infoline( "Ensure a texture is created" );
2178 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2179 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2180 textureTrace.Reset();
2182 // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
2183 // 1. Get TextureSet
2184 TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
2186 // 2.Remove actor from stage. In this case, renderer also is deleted.
2187 tet_infoline( "Remove actor from stage" );
2188 application.GetScene().Remove( actor );
2189 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2190 application.SendNotification();
2191 application.Render();
2193 tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
2194 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2195 textureTrace.Reset();
2197 // 3.Add actor in stage. In this case, renderer is created.
2198 tet_infoline( "Add actor in stage" );
2199 application.GetScene().Add( actor );
2200 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2201 application.SendNotification();
2202 application.Render();
2203 tet_infoline( "Ensure a texture is not created again" );
2204 DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
2205 textureTrace.Reset();
2207 // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
2208 tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
2209 TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
2210 DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
2211 textureSetBefore.Reset();
2212 textureSetAfter.Reset();
2214 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2215 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2216 application.SendNotification();
2217 application.Render();
2218 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2223 int UtcDaliImageVisualLoadPolicy01(void)
2225 ToolkitTestApplication application;
2226 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
2228 // Set up trace debug
2229 TestGlAbstraction& gl = application.GetGlAbstraction();
2230 TraceCallStack& textureTrace = gl.GetTextureTrace();
2231 textureTrace.Enable(true);
2233 tet_infoline( "Create visual with IMMEDIATE load policy" );
2234 VisualFactory factory = VisualFactory::Get();
2236 Property::Map propertyMap;
2237 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2238 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2239 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2240 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2241 propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
2243 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2245 Property::Map resultMap;
2246 imageVisual.CreatePropertyMap( resultMap );
2247 DALI_TEST_CHECK( ! resultMap.Empty() );
2248 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
2250 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2252 // Ensure texture has been uploaded
2253 application.SendNotification();
2254 application.Render();
2256 tet_infoline( "Ensure texture loading starts after visual created" );
2257 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2258 textureTrace.Reset();
2260 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2261 DummyControl actor = DummyControl::New(true);
2262 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2263 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2264 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2266 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2267 application.GetScene().Add( actor );
2268 tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
2269 const unsigned int TIME_OUT_3_SECONDS = 3;
2270 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2272 application.SendNotification();
2273 application.Render();
2275 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2276 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2278 // Ensure texture is deleted when no longer needed (ref count was correct )
2279 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2281 application.SendNotification();
2282 application.Render();
2284 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2285 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2290 int UtcDaliImageVisualLoadPolicy02(void)
2292 ToolkitTestApplication application;
2293 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
2295 // Set up trace debug
2296 TestGlAbstraction& gl = application.GetGlAbstraction();
2297 TraceCallStack& textureTrace = gl.GetTextureTrace();
2298 textureTrace.Enable(true);
2300 tet_infoline( "Create visual with IMMEDIATE load policy" );
2301 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2303 const unsigned int TIME_OUT_3_SECONDS = 3;
2304 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2306 // Act on meeage queue even although nothing expected to load
2307 application.SendNotification();
2308 application.Render();
2310 tet_infoline( "Ensure texture is not generated yet" );
2311 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2312 textureTrace.Reset();
2314 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2315 DummyControl actor = DummyControl::New(true);
2316 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2317 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2318 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2320 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2321 application.GetScene().Add( actor );
2322 tet_infoline( "Allow image time to load" );
2323 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2325 application.SendNotification();
2326 application.Render();
2328 tet_infoline( "Ensure texture generated and renderer created" );
2329 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2330 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2332 // Ensure texture is delete when no longer needed
2333 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2335 application.SendNotification();
2336 application.Render();
2338 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2339 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2344 int UtcDaliImageVisualLoadPolicy03(void)
2346 ToolkitTestApplication application;
2347 tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
2349 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
2351 // Set up trace debug
2352 TestGlAbstraction& gl = application.GetGlAbstraction();
2353 TraceCallStack& textureTrace = gl.GetTextureTrace();
2354 textureTrace.Enable(true);
2356 tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
2357 DummyControl actor = DummyControl::New(true);
2358 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2359 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2360 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2362 tet_infoline( "Create visual with IMMEDIATE load policy" );
2363 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2365 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
2366 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2367 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2369 tet_infoline( "Allow image time to load resource" );
2370 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2371 application.SendNotification();
2372 application.Render();
2374 // Ensure texture has been uploaded
2375 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2376 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2381 int UtcDaliImageVisualLoadPolicy04(void)
2383 ToolkitTestApplication application;
2384 tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
2385 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2387 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
2389 // Set up trace debug
2390 TestGlAbstraction& gl = application.GetGlAbstraction();
2391 TraceCallStack& textureTrace = gl.GetTextureTrace();
2392 textureTrace.Enable(true);
2394 tet_infoline( "Create a control and connect to resource ready signal" );
2395 DummyControl actor = DummyControl::New(true);
2396 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2397 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2398 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2400 tet_infoline( "Create visual with IMMEDIATE load policy" );
2401 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2403 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2404 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2405 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2407 tet_infoline( "Allow image time to load" );
2408 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2409 application.SendNotification();
2410 application.Render();
2412 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2413 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2414 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2416 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2418 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2419 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2420 DummyControl actor2 = DummyControl::New(true);
2421 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2422 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2424 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2425 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2426 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2427 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2428 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2429 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2434 int UtcDaliImageVisualLoadPolicy05(void)
2436 ToolkitTestApplication application;
2437 tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
2438 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2439 // Set up trace debug
2440 TestGlAbstraction& gl = application.GetGlAbstraction();
2441 TraceCallStack& textureTrace = gl.GetTextureTrace();
2442 textureTrace.Enable(true);
2444 tet_infoline( "Create a control and connect to resource ready signal" );
2445 DummyControl actor = DummyControl::New(true);
2446 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2447 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2448 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2449 application.GetScene().Add( actor );
2451 tet_infoline( "Create visual with ATTACHED load policy" );
2452 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2454 tet_infoline( "Registering visual allows control to get a signal once loaded" );
2455 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2456 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2458 tet_infoline( "Allow image time to load" );
2459 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2460 application.SendNotification();
2461 application.Render();
2463 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2464 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2465 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2467 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2469 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2470 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2471 DummyControl actor2 = DummyControl::New(true);
2472 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2473 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2475 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2476 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2477 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2478 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2479 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2480 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2486 int UtcDaliImageVisualOrientationCorrection(void)
2488 ToolkitTestApplication application;
2489 tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
2491 VisualFactory factory = VisualFactory::Get();
2492 tet_infoline( "Create visual with Orientation correction set OFF" );
2493 Property::Map propertyMap;
2494 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2495 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2496 propertyMap.Insert( "orientationCorrection", false );
2497 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2499 tet_infoline( "Create control for visual, need to loaded it" );
2500 DummyControl actor = DummyControl::New(true);
2501 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2502 application.GetScene().Add( actor );
2504 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2505 // Wait for image to load
2506 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2508 Vector2 originalImageSize;
2509 tet_infoline( "Get size of original visual to compare later with rotated image" );
2510 imageVisual.GetNaturalSize( originalImageSize );
2511 DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
2512 imageVisual.Reset(); // remove handle so can unregister it and remove from cache
2513 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2514 application.SendNotification();
2515 application.Render();
2517 tet_infoline( "Create visual with Orientation correction set ON " );
2518 propertyMap.Clear();
2519 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2520 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2521 propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
2522 imageVisual = factory.CreateVisual( propertyMap );
2524 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2525 // Wait for image to load
2526 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2528 Vector2 rotatedImageSize;
2529 imageVisual.GetNaturalSize( rotatedImageSize );
2530 tet_infoline( "Confirm that visual has rotated" );
2531 DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
2532 DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
2534 Property::Map resultMap;
2535 imageVisual.CreatePropertyMap( resultMap );
2537 // check the Property::ORIENTATION_CORRECTION value from the returned map
2538 Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
2539 DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
2544 int UtcDaliImageVisualCustomShader(void)
2546 ToolkitTestApplication application;
2547 tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
2549 VisualFactory factory = VisualFactory::Get();
2550 Property::Map properties;
2551 Property::Map shader;
2552 const std::string vertexShader = "Foobar";
2553 const std::string fragmentShader = "Foobar";
2554 shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
2555 shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
2557 properties[Visual::Property::TYPE] = Visual::IMAGE;
2558 properties[Visual::Property::SHADER] = shader;
2559 properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
2561 Visual::Base visual = factory.CreateVisual( properties );
2563 // trigger creation through setting on stage
2564 DummyControl dummy = DummyControl::New( true );
2565 Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
2566 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2568 dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2569 dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2570 application.GetScene().Add( dummy );
2572 application.SendNotification();
2573 application.Render();
2575 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2577 Renderer renderer = dummy.GetRendererAt( 0 );
2578 Shader shader2 = renderer.GetShader();
2579 Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
2580 Property::Map* map = value.GetMap();
2581 DALI_TEST_CHECK( map );
2583 Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
2584 DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
2586 Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
2587 DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
2591 shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
2592 properties[Visual::Property::SHADER] = shader;
2594 Visual::Base visual1 = factory.CreateVisual( properties );
2596 // trigger creation through setting on stage
2597 DummyControl dummy1 = DummyControl::New( true );
2598 Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
2599 dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
2600 dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
2601 dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2602 application.GetScene().Add( dummy1 );
2604 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
2605 glAbstraction.EnableEnableDisableCallTrace( true );
2607 application.SendNotification();
2608 application.Render();
2610 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
2611 std::ostringstream blendStr;
2612 blendStr << std::hex << GL_BLEND;
2613 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
2619 void ResourceReadyLoadNext( Control control )
2621 static int callNumber = 0;
2623 gResourceReadySignalFired = true;
2624 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
2626 if( callNumber == 0 )
2628 DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
2630 tet_infoline( "Create visual with loaded image from within the signal handler" );
2631 VisualFactory factory = VisualFactory::Get();
2632 Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
2634 Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
2635 controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
2640 tet_infoline( "3rd signal called" );
2641 DALI_TEST_CHECK(true);
2645 int UtcDaliImageVisualLoadReady01(void)
2647 ToolkitTestApplication application;
2648 tet_infoline( "UtcDaliImageVisualLoadReady01");
2649 tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
2650 tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
2651 tet_infoline( "Should get a ready signal for all three visuals");
2655 tet_infoline( "Create a control and connect to resource ready signal" );
2656 DummyControl actor = DummyControl::New(true);
2657 int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
2658 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2659 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2660 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2661 application.GetScene().Add(actor);
2663 tet_infoline( "Create visual with IMMEDIATE load policy" );
2664 Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2666 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2667 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
2670 tet_infoline( "Allow image time to load" );
2671 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2672 application.SendNotification();
2673 application.Render();
2675 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2676 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2677 DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
2680 tet_infoline( "Original control correctly signalled, now testing failing image" );
2682 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2685 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2687 DummyControl actor2 = DummyControl::New(true);
2688 int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
2689 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
2690 actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
2692 tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
2693 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2695 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2696 application.GetScene().Add(actor2);
2698 tet_infoline( "Wait for loading thread to finish");
2699 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2700 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2702 DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
2704 tet_infoline( "Check for 3rd signal");
2705 application.SendNotification();
2706 DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
2707 DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);