2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "toolkit-window.h"
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/actors/layer.h>
24 #include <dali/public-api/common/stage.h>
25 #include <dali/public-api/object/base-object.h>
28 #include "test-render-surface.h"
35 /********************************************************************************
36 * Stub for Dali::Internal::Adaptor::Window
37 ********************************************************************************/
43 class Window : public Dali::BaseObject
47 Window( const PositionSize& positionSize )
48 : mRenderSurface( positionSize ),
49 mScene( Dali::Integration::Scene::New( mRenderSurface ) )
53 virtual ~Window() = default;
55 static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
57 return new Window( positionSize );
60 TestRenderSurface mRenderSurface;
61 Integration::Scene mScene;
67 inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
69 DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
70 BaseObject& object = window.GetBaseObject();
71 return static_cast<Internal::Adaptor::Window&>(object);
82 Window::Window(const Window& handle)
83 : BaseHandle( handle )
87 Window& Window::operator=(const Window& rhs)
89 BaseHandle::operator=(rhs);
93 Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
95 Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
96 return Window( window );
99 Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
101 Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
102 return Window( window );
105 Dali::Layer Window::GetRootLayer() const
107 return Dali::Stage::GetCurrent().GetRootLayer();
110 Window::Window( Internal::Adaptor::Window* window )
111 : BaseHandle( window )
115 Integration::Scene Window::GetScene()
117 return GetImplementation( *this ).mScene;
120 Integration::RenderSurface& Window::GetRenderSurface()
122 return GetImplementation( *this ).mRenderSurface;
125 namespace DevelWindow
128 Window Get( Actor actor )
133 EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
135 return GetImplementation( window ).mScene.EventProcessingFinishedSignal();
138 KeyEventSignalType& KeyEventSignal( Window window )
140 return GetImplementation( window ).mScene.KeyEventSignal();
143 TouchSignalType& TouchSignal( Window window )
145 return GetImplementation( window ).mScene.TouchSignal();
148 WheelEventSignalType& WheelEventSignal( Window window )
150 return GetImplementation( window ).mScene.WheelEventSignal();
153 } // namespace DevelWindow