2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/devel-api/adaptor-framework/vector-image-renderer.h>
19 #include <dali/public-api/object/base-object.h>
20 #include <dali/public-api/rendering/renderer.h>
21 #include <toolkit-application.h>
22 #include <toolkit-event-thread-callback.h>
36 class VectorImageRenderer: public Dali::BaseObject
43 mRasterizeSuccess(true)
47 ~VectorImageRenderer()
51 bool Load(const Vector<uint8_t>& data, float dpi)
53 if(strncmp(reinterpret_cast<char*>(data.Begin()), "invalid", 7) == 0)
57 else if(strncmp(reinterpret_cast<char*>(data.Begin()), "Fail to rasterize", strlen("Fail to rasterize")) == 0)
59 mRasterizeSuccess = false;
64 bool Rasterize(Dali::Devel::PixelBuffer& buffer, float scale)
66 return mRasterizeSuccess;
69 void GetDefaultSize(uint32_t& width, uint32_t& height) const
79 bool mRasterizeSuccess;
82 inline VectorImageRenderer& GetImplementation( Dali::VectorImageRenderer& renderer )
84 DALI_ASSERT_ALWAYS( renderer && "VectorImageRenderer handle is empty." );
85 BaseObject& handle = renderer.GetBaseObject();
86 return static_cast< Internal::Adaptor::VectorImageRenderer& >( handle );
89 inline const VectorImageRenderer& GetImplementation( const Dali::VectorImageRenderer& renderer )
91 DALI_ASSERT_ALWAYS( renderer && "VectorImageRenderer handle is empty." );
92 const BaseObject& handle = renderer.GetBaseObject();
93 return static_cast< const Internal::Adaptor::VectorImageRenderer& >( handle );
96 } // namespace Adaptor
98 } // namespace Internal
101 /********************************************************************************/
102 /********************************* PUBLIC CLASS *******************************/
103 /********************************************************************************/
105 VectorImageRenderer VectorImageRenderer::New()
107 Internal::Adaptor::VectorImageRenderer* imageRenderer = new Internal::Adaptor::VectorImageRenderer();
109 return VectorImageRenderer( imageRenderer );
112 VectorImageRenderer::VectorImageRenderer()
116 VectorImageRenderer::~VectorImageRenderer()
120 VectorImageRenderer::VectorImageRenderer( Internal::Adaptor::VectorImageRenderer* internal )
121 : BaseHandle( internal )
125 bool VectorImageRenderer::Load(const Vector<uint8_t>& data, float dpi)
127 return Internal::Adaptor::GetImplementation(*this).Load(data, dpi);
130 bool VectorImageRenderer::Rasterize(Dali::Devel::PixelBuffer& buffer, float scale)
132 return Internal::Adaptor::GetImplementation(*this).Rasterize(buffer, scale);
135 void VectorImageRenderer::GetDefaultSize( uint32_t& width, uint32_t& height ) const
137 Internal::Adaptor::GetImplementation( *this ).GetDefaultSize( width, height );