2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
19 #include <dali/public-api/object/base-object.h>
20 #include <toolkit-application.h>
21 #include <toolkit-vector-animation-renderer.h>
22 #include <toolkit-event-thread-callback.h>
38 Dali::Internal::Adaptor::VectorAnimationRenderer* gVectorAnimationRenderer = nullptr;
41 class VectorAnimationRenderer: public Dali::BaseObject
45 VectorAnimationRenderer()
50 mTotalFrameNumber(VECTOR_ANIMATION_TOTAL_FRAME_NUMBER),
55 mTestFrameDrop(false),
56 mNeedDroppedFrames(false),
57 mEventThreadCallback( new EventThreadCallback( MakeCallback( this, &VectorAnimationRenderer::OnTriggered ) ) )
67 ~VectorAnimationRenderer()
72 bool Load(const std::string& url)
75 if(mUrl == "invalid.json")
79 else if(mUrl == "framedrop.json")
81 // Change total frame number for test
82 mTotalFrameNumber = 200;
83 mTestFrameDrop = true;
88 void SetRenderer( Dali::Renderer renderer )
92 if( mWidth != 0 && mHeight != 0 )
94 Dali::TextureSet textureSet = mRenderer.GetTextures();
95 Dali::Texture texture = Dali::Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, mWidth, mHeight );
96 textureSet.SetTexture( 0, texture );
97 mUploadCompletedSignal.Emit();
101 void SetSize( uint32_t width, uint32_t height )
108 Dali::TextureSet textureSet = mRenderer.GetTextures();
109 Dali::Texture texture = Dali::Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, mWidth, mHeight );
110 textureSet.SetTexture( 0, texture );
111 mUploadCompletedSignal.Emit();
115 bool Render( uint32_t frameNumber )
119 std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int32_t>(mDelayTime)));
120 mTestFrameDrop = false;
121 mNeedDroppedFrames = true;
123 else if(mNeedDroppedFrames)
125 mDroppedFrames = (frameNumber > mPreviousFrame) ? frameNumber - mPreviousFrame - 1: frameNumber + (mTotalFrameNumber - mPreviousFrame) - 1;
127 mNeedDroppedFrames = false;
132 mEventThreadCallback->Trigger();
133 mNeedTrigger = false;
136 if( frameNumber == 1 && mPreviousFrame != frameNumber )
138 mPreviousFrame = frameNumber;
139 // For test corverage
142 mPreviousFrame = frameNumber;
146 uint32_t GetTotalFrameNumber() const
148 return mTotalFrameNumber;
151 float GetFrameRate() const
156 void GetDefaultSize( uint32_t& width, uint32_t& height ) const
162 bool GetMarkerInfo( const std::string& marker, uint32_t& startFrame, uint32_t& endFrame ) const
164 if( marker.compare( VECTOR_ANIMATION_MARKER_NAME_1 ) == 0 )
166 startFrame = VECTOR_ANIMATION_MARKER_START_FRAME_1;
167 endFrame = VECTOR_ANIMATION_MARKER_END_FRAME_1;
169 else if( marker.compare( VECTOR_ANIMATION_MARKER_NAME_2 ) == 0 )
171 startFrame = VECTOR_ANIMATION_MARKER_START_FRAME_2;
172 endFrame = VECTOR_ANIMATION_MARKER_END_FRAME_2;
181 Dali::VectorAnimationRenderer::UploadCompletedSignalType& UploadCompletedSignal()
183 return mUploadCompletedSignal;
192 static uint32_t mCount;
193 static bool mNeedTrigger;
196 Dali::Renderer mRenderer;
199 uint32_t mTotalFrameNumber;
200 uint32_t mPreviousFrame;
202 uint32_t mDroppedFrames;
205 bool mNeedDroppedFrames;
206 Dali::VectorAnimationRenderer::UploadCompletedSignalType mUploadCompletedSignal;
207 std::unique_ptr< EventThreadCallback > mEventThreadCallback;
210 uint32_t VectorAnimationRenderer::mCount = 0;
211 bool VectorAnimationRenderer::mNeedTrigger = true;
213 inline VectorAnimationRenderer& GetImplementation( Dali::VectorAnimationRenderer& renderer )
215 DALI_ASSERT_ALWAYS( renderer && "VectorAnimationRenderer handle is empty." );
216 BaseObject& handle = renderer.GetBaseObject();
217 return static_cast< Internal::Adaptor::VectorAnimationRenderer& >( handle );
220 inline const VectorAnimationRenderer& GetImplementation( const Dali::VectorAnimationRenderer& renderer )
222 DALI_ASSERT_ALWAYS( renderer && "VectorAnimationRenderer handle is empty." );
223 const BaseObject& handle = renderer.GetBaseObject();
224 return static_cast< const Internal::Adaptor::VectorAnimationRenderer& >( handle );
227 } // namespace Adaptor
229 } // namespace Internal
232 /********************************************************************************/
233 /********************************* PUBLIC CLASS *******************************/
234 /********************************************************************************/
236 VectorAnimationRenderer VectorAnimationRenderer::New()
238 Internal::Adaptor::VectorAnimationRenderer* animationRenderer = new Internal::Adaptor::VectorAnimationRenderer();
240 Internal::Adaptor::gVectorAnimationRenderer = animationRenderer;
242 return VectorAnimationRenderer( animationRenderer );
245 VectorAnimationRenderer::VectorAnimationRenderer()
249 VectorAnimationRenderer::~VectorAnimationRenderer()
253 VectorAnimationRenderer::VectorAnimationRenderer( Internal::Adaptor::VectorAnimationRenderer* internal )
254 : BaseHandle( internal )
258 VectorAnimationRenderer::VectorAnimationRenderer( const VectorAnimationRenderer& handle )
259 : BaseHandle( handle )
263 VectorAnimationRenderer& VectorAnimationRenderer::operator=( const VectorAnimationRenderer& rhs )
265 BaseHandle::operator=( rhs );
269 void VectorAnimationRenderer::Finalize()
273 bool VectorAnimationRenderer::Load(const std::string& url)
275 return Internal::Adaptor::GetImplementation( *this ).Load(url);
278 void VectorAnimationRenderer::SetRenderer( Renderer renderer )
280 Internal::Adaptor::GetImplementation( *this ).SetRenderer( renderer );
283 void VectorAnimationRenderer::SetSize( uint32_t width, uint32_t height )
285 Internal::Adaptor::GetImplementation( *this ).SetSize( width, height );
288 bool VectorAnimationRenderer::Render( uint32_t frameNumber )
290 return Internal::Adaptor::GetImplementation( *this ).Render( frameNumber );
293 uint32_t VectorAnimationRenderer::GetTotalFrameNumber() const
295 return Internal::Adaptor::GetImplementation( *this ).GetTotalFrameNumber();
298 float VectorAnimationRenderer::GetFrameRate() const
300 return Internal::Adaptor::GetImplementation( *this ).GetFrameRate();
303 void VectorAnimationRenderer::GetDefaultSize( uint32_t& width, uint32_t& height ) const
305 Internal::Adaptor::GetImplementation( *this ).GetDefaultSize( width, height );
308 void VectorAnimationRenderer::GetLayerInfo( Property::Map& map ) const
312 bool VectorAnimationRenderer::GetMarkerInfo( const std::string& marker, uint32_t& startFrame, uint32_t& endFrame ) const
314 return Internal::Adaptor::GetImplementation( *this ).GetMarkerInfo( marker, startFrame, endFrame );
317 VectorAnimationRenderer::UploadCompletedSignalType& VectorAnimationRenderer::UploadCompletedSignal()
319 return Internal::Adaptor::GetImplementation( *this ).UploadCompletedSignal();
326 namespace VectorAnimationRenderer
329 void RequestTrigger()
331 Dali::Internal::Adaptor::VectorAnimationRenderer::mNeedTrigger = true;
334 void DelayRendering(uint32_t delay)
336 Dali::Internal::Adaptor::gVectorAnimationRenderer->mDelayTime = delay;
339 uint32_t GetDroppedFrames()
341 return Dali::Internal::Adaptor::gVectorAnimationRenderer->mDroppedFrames;
344 } // VectorAnimationRenderer