1 #ifndef TEST_TOUCH_UTILS_H
2 #define TEST_TOUCH_UTILS_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/actors/actor.h>
26 // Data for touch events
30 : functorCalled(false),
38 functorCalled = false;
40 receivedTouch.points.clear();
41 receivedTouch.time = 0;
47 TouchEvent receivedTouch;
51 // Functor that sets the data when called
52 struct TouchEventDataFunctor
54 TouchEventDataFunctor(TouchEventData& data) : touchEventData(data) { }
56 bool operator()(Actor actor, const TouchEvent& touch)
58 touchEventData.functorCalled = true;
59 touchEventData.touchActor = actor;
60 touchEventData.receivedTouch = touch;
64 // Generate a touch-event
65 Integration::TouchEvent GenerateSingleTouch( PointState::Type state, const Vector2& screenPosition ) const
67 Integration::TouchEvent touchEvent;
68 Integration::Point point;
69 point.SetState( state );
70 point.SetScreenPosition( screenPosition );
71 touchEvent.points.push_back( point );
75 TouchEventData& touchEventData;
81 #endif // TEST_TOUCH_UTILS_H