2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "test-graphics-controller.h"
19 #include "test-graphics-buffer.h"
20 #include "test-graphics-command-buffer.h"
21 #include "test-graphics-framebuffer.h"
22 #include "test-graphics-reflection.h"
23 #include "test-graphics-render-pass.h"
24 #include "test-graphics-render-target.h"
25 #include "test-graphics-sampler.h"
26 #include "test-graphics-shader.h"
27 #include "test-graphics-texture.h"
29 #include <dali/integration-api/gl-defines.h>
36 std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
38 return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
41 std::ostream& operator<<(std::ostream& o, const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo)
43 return o << "level:" << (commandBufferCreateInfo.level == Graphics::CommandBufferLevel::PRIMARY ? "PRIMARY" : "SECONDARY")
44 << ", fixedCapacity:" << std::dec << commandBufferCreateInfo.fixedCapacity;
47 std::ostream& operator<<(std::ostream& o, const Graphics::TextureType& textureType)
51 case Graphics::TextureType::TEXTURE_2D:
54 case Graphics::TextureType::TEXTURE_3D:
57 case Graphics::TextureType::TEXTURE_CUBEMAP:
58 o << "TEXTURE_CUBEMAP";
64 std::ostream& operator<<(std::ostream& o, const Graphics::Extent2D extent)
66 o << "width:" << extent.width << ", height:" << extent.height;
70 std::ostream& operator<<(std::ostream& o, const Graphics::TextureCreateInfo& createInfo)
72 o << "textureType:" << createInfo.textureType
73 << " size:" << createInfo.size
74 << " format:" << static_cast<uint32_t>(createInfo.format)
75 << " mipMapFlag:" << createInfo.mipMapFlag
76 << " layout:" << (createInfo.layout == Graphics::TextureLayout::LINEAR ? "LINEAR" : "OPTIMAL")
77 << " usageFlags:" << std::hex << createInfo.usageFlags
78 << " data:" << std::hex << createInfo.data
79 << " dataSize:" << std::dec << createInfo.dataSize
80 << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr;
84 std::ostream& operator<<(std::ostream& o, Graphics::SamplerAddressMode addressMode)
88 case Graphics::SamplerAddressMode::REPEAT:
91 case Graphics::SamplerAddressMode::MIRRORED_REPEAT:
92 o << "MIRRORED_REPEAT";
94 case Graphics::SamplerAddressMode::CLAMP_TO_EDGE:
97 case Graphics::SamplerAddressMode::CLAMP_TO_BORDER:
98 o << "CLAMP_TO_BORDER";
100 case Graphics::SamplerAddressMode::MIRROR_CLAMP_TO_EDGE:
101 o << "MIRROR_CLAMP_TO_EDGE";
107 std::ostream& operator<<(std::ostream& o, Graphics::SamplerFilter filterMode)
111 case Graphics::SamplerFilter::LINEAR:
114 case Graphics::SamplerFilter::NEAREST:
121 std::ostream& operator<<(std::ostream& o, Graphics::SamplerMipmapMode mipmapMode)
125 case Graphics::SamplerMipmapMode::NONE:
128 case Graphics::SamplerMipmapMode::LINEAR:
131 case Graphics::SamplerMipmapMode::NEAREST:
138 std::ostream& operator<<(std::ostream& o, const Graphics::SamplerCreateInfo& createInfo)
140 o << "minFilter:" << createInfo.minFilter
141 << " magFilter:" << createInfo.magFilter
142 << " wrapModeU:" << createInfo.addressModeU
143 << " wrapModeV:" << createInfo.addressModeV
144 << " wrapModeW:" << createInfo.addressModeW
145 << " mipMapMode:" << createInfo.mipMapMode;
149 std::ostream& operator<<(std::ostream& o, const Graphics::ColorAttachment& colorAttachment)
151 o << "attachmentId:" << colorAttachment.attachmentId
152 << " layerId:" << colorAttachment.layerId
153 << " levelId:" << colorAttachment.levelId
154 << " texture:" << colorAttachment.texture;
158 std::ostream& operator<<(std::ostream& o, const Graphics::DepthStencilAttachment& depthStencilAttachment)
160 o << "depthTexture:" << depthStencilAttachment.depthTexture
161 << "depthLevel:" << depthStencilAttachment.depthLevel
162 << "stencilTexture:" << depthStencilAttachment.stencilTexture
163 << "stencilLevel:" << depthStencilAttachment.stencilLevel;
167 std::ostream& operator<<(std::ostream& o, const Graphics::FramebufferCreateInfo& createInfo)
169 o << "colorAttachments:";
170 for(auto i = 0u; i < createInfo.colorAttachments.size(); ++i)
172 o << "[" << i << "]=" << createInfo.colorAttachments[i] << " ";
174 o << "depthStencilAttachment:" << createInfo.depthStencilAttachment;
175 o << "size: " << createInfo.size;
179 int GetNumComponents(Graphics::VertexInputFormat vertexFormat)
183 case Graphics::VertexInputFormat::UNDEFINED:
184 case Graphics::VertexInputFormat::FLOAT:
185 case Graphics::VertexInputFormat::INTEGER:
187 case Graphics::VertexInputFormat::IVECTOR2:
188 case Graphics::VertexInputFormat::FVECTOR2:
190 case Graphics::VertexInputFormat::IVECTOR3:
191 case Graphics::VertexInputFormat::FVECTOR3:
193 case Graphics::VertexInputFormat::FVECTOR4:
194 case Graphics::VertexInputFormat::IVECTOR4:
200 GLint GetSize(Graphics::VertexInputFormat vertexFormat)
204 case Graphics::VertexInputFormat::UNDEFINED:
206 case Graphics::VertexInputFormat::INTEGER:
207 case Graphics::VertexInputFormat::IVECTOR2:
208 case Graphics::VertexInputFormat::IVECTOR3:
209 case Graphics::VertexInputFormat::IVECTOR4:
211 case Graphics::VertexInputFormat::FLOAT:
212 case Graphics::VertexInputFormat::FVECTOR2:
213 case Graphics::VertexInputFormat::FVECTOR3:
214 case Graphics::VertexInputFormat::FVECTOR4:
220 GLint GetGlType(Graphics::VertexInputFormat vertexFormat)
224 case Graphics::VertexInputFormat::UNDEFINED:
226 case Graphics::VertexInputFormat::INTEGER:
227 case Graphics::VertexInputFormat::IVECTOR2:
228 case Graphics::VertexInputFormat::IVECTOR3:
229 case Graphics::VertexInputFormat::IVECTOR4:
231 case Graphics::VertexInputFormat::FLOAT:
232 case Graphics::VertexInputFormat::FVECTOR2:
233 case Graphics::VertexInputFormat::FVECTOR3:
234 case Graphics::VertexInputFormat::FVECTOR4:
240 GLenum GetTopology(Graphics::PrimitiveTopology topology)
244 case Graphics::PrimitiveTopology::POINT_LIST:
247 case Graphics::PrimitiveTopology::LINE_LIST:
250 case Graphics::PrimitiveTopology::LINE_LOOP:
253 case Graphics::PrimitiveTopology::LINE_STRIP:
254 return GL_LINE_STRIP;
256 case Graphics::PrimitiveTopology::TRIANGLE_LIST:
259 case Graphics::PrimitiveTopology::TRIANGLE_STRIP:
260 return GL_TRIANGLE_STRIP;
262 case Graphics::PrimitiveTopology::TRIANGLE_FAN:
263 return GL_TRIANGLE_FAN;
268 GLenum GetCullFace(Graphics::CullMode cullMode)
272 case Graphics::CullMode::NONE:
274 case Graphics::CullMode::FRONT:
276 case Graphics::CullMode::BACK:
278 case Graphics::CullMode::FRONT_AND_BACK:
279 return GL_FRONT_AND_BACK;
284 GLenum GetFrontFace(Graphics::FrontFace frontFace)
286 if(frontFace == Graphics::FrontFace::CLOCKWISE)
293 GLenum GetBlendFactor(Graphics::BlendFactor blendFactor)
295 GLenum glFactor = GL_ZERO;
299 case Graphics::BlendFactor::ZERO:
302 case Graphics::BlendFactor::ONE:
305 case Graphics::BlendFactor::SRC_COLOR:
306 glFactor = GL_SRC_COLOR;
308 case Graphics::BlendFactor::ONE_MINUS_SRC_COLOR:
309 glFactor = GL_ONE_MINUS_SRC_COLOR;
311 case Graphics::BlendFactor::DST_COLOR:
312 glFactor = GL_DST_COLOR;
314 case Graphics::BlendFactor::ONE_MINUS_DST_COLOR:
315 glFactor = GL_ONE_MINUS_DST_COLOR;
317 case Graphics::BlendFactor::SRC_ALPHA:
318 glFactor = GL_SRC_ALPHA;
320 case Graphics::BlendFactor::ONE_MINUS_SRC_ALPHA:
321 glFactor = GL_ONE_MINUS_SRC_ALPHA;
323 case Graphics::BlendFactor::DST_ALPHA:
324 glFactor = GL_DST_ALPHA;
326 case Graphics::BlendFactor::ONE_MINUS_DST_ALPHA:
327 glFactor = GL_ONE_MINUS_DST_ALPHA;
329 case Graphics::BlendFactor::CONSTANT_COLOR:
330 glFactor = GL_CONSTANT_COLOR;
332 case Graphics::BlendFactor::ONE_MINUS_CONSTANT_COLOR:
333 glFactor = GL_ONE_MINUS_CONSTANT_COLOR;
335 case Graphics::BlendFactor::CONSTANT_ALPHA:
336 glFactor = GL_CONSTANT_ALPHA;
338 case Graphics::BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
339 glFactor = GL_ONE_MINUS_CONSTANT_ALPHA;
341 case Graphics::BlendFactor::SRC_ALPHA_SATURATE:
342 glFactor = GL_SRC_ALPHA_SATURATE;
344 // GLES doesn't appear to have dual source blending.
345 case Graphics::BlendFactor::SRC1_COLOR:
346 glFactor = GL_SRC_COLOR;
348 case Graphics::BlendFactor::ONE_MINUS_SRC1_COLOR:
349 glFactor = GL_ONE_MINUS_SRC_COLOR;
351 case Graphics::BlendFactor::SRC1_ALPHA:
352 glFactor = GL_SRC_ALPHA;
354 case Graphics::BlendFactor::ONE_MINUS_SRC1_ALPHA:
355 glFactor = GL_ONE_MINUS_SRC_ALPHA;
361 GLenum GetBlendOp(Graphics::BlendOp blendOp)
363 GLenum op = GL_FUNC_ADD;
366 case Graphics::BlendOp::ADD:
369 case Graphics::BlendOp::SUBTRACT:
370 op = GL_FUNC_SUBTRACT;
372 case Graphics::BlendOp::REVERSE_SUBTRACT:
373 op = GL_FUNC_REVERSE_SUBTRACT;
375 case Graphics::BlendOp::MIN:
378 case Graphics::BlendOp::MAX:
382 // @todo Add advanced blend equations
389 constexpr explicit GLCompareOp(Graphics::CompareOp compareOp)
393 case Graphics::CompareOp::NEVER:
396 case Graphics::CompareOp::LESS:
399 case Graphics::CompareOp::EQUAL:
402 case Graphics::CompareOp::LESS_OR_EQUAL:
405 case Graphics::CompareOp::GREATER:
408 case Graphics::CompareOp::NOT_EQUAL:
411 case Graphics::CompareOp::GREATER_OR_EQUAL:
414 case Graphics::CompareOp::ALWAYS:
424 constexpr explicit GLStencilOp(Graphics::StencilOp stencilOp)
428 case Graphics::StencilOp::KEEP:
431 case Graphics::StencilOp::ZERO:
434 case Graphics::StencilOp::REPLACE:
437 case Graphics::StencilOp::INCREMENT_AND_CLAMP:
440 case Graphics::StencilOp::DECREMENT_AND_CLAMP:
443 case Graphics::StencilOp::INVERT:
446 case Graphics::StencilOp::INCREMENT_AND_WRAP:
449 case Graphics::StencilOp::DECREMENT_AND_WRAP:
457 class TestGraphicsMemory : public Graphics::Memory
460 TestGraphicsMemory(TraceCallStack& callStack, TestGraphicsBuffer& buffer, uint32_t mappedOffset, uint32_t mappedSize)
461 : mCallStack(callStack),
463 mMappedOffset(mappedOffset),
464 mMappedSize(mappedSize),
470 void* LockRegion(uint32_t offset, uint32_t size) override
472 std::ostringstream o;
473 o << offset << ", " << size;
474 mCallStack.PushCall("Memory::LockRegion", o.str());
476 if(offset > mMappedOffset + mMappedSize ||
477 size + offset > mMappedOffset + mMappedSize)
479 fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds");
480 mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing
482 mLockedOffset = offset;
484 return &mBuffer.memory[mMappedOffset + offset];
487 void Unlock(bool flush) override
489 mCallStack.PushCall("Memory::Unlock", (flush ? "Flush" : "NoFlush"));
496 void Flush() override
498 mCallStack.PushCall("Memory::Flush", "");
500 mBuffer.Upload(mMappedOffset + mLockedOffset, mLockedSize);
504 TraceCallStack& mCallStack;
505 TestGraphicsBuffer& mBuffer;
506 uint32_t mMappedOffset;
507 uint32_t mMappedSize;
508 uint32_t mLockedOffset;
509 uint32_t mLockedSize;
512 TestGraphicsController::TestGraphicsController()
513 : mCallStack(true, "TestGraphicsController."),
514 mCommandBufferCallStack(true, "TestCommandBuffer."),
515 mFrameBufferCallStack(true, "TestFrameBuffer.")
517 mCallStack.Enable(true);
518 mCommandBufferCallStack.Enable(true);
519 auto& trace = mGl.GetTextureTrace();
521 trace.EnableLogging(true);
524 void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
526 TraceCallStack::NamedParams namedParams;
527 namedParams["submitInfo"] << "cmdBuffer[" << submitInfo.cmdBuffer.size()
528 << "], flags:" << std::hex << submitInfo.flags;
530 mCallStack.PushCall("SubmitCommandBuffers", "", namedParams);
532 mSubmitStack.emplace_back(submitInfo);
534 for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
536 auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
537 ProcessCommandBuffer(*commandBuffer);
541 void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& commandBuffer)
543 bool scissorEnabled = false;
544 TestGraphicsFramebuffer* currentFramebuffer{nullptr};
545 TestGraphicsPipeline* currentPipeline{nullptr};
547 for(auto& cmd : commandBuffer.GetCommands())
552 case CommandType::FLUSH:
554 // Nothing to do here
557 case CommandType::BIND_TEXTURES:
559 for(auto& binding : cmd.data.bindTextures.textureBindings)
563 auto texture = Uncast<TestGraphicsTexture>(binding.texture);
564 texture->Bind(binding.binding);
568 auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
571 sampler->Apply(texture->GetTarget());
575 texture->Prepare(); // Ensure native texture is ready
580 case CommandType::BIND_VERTEX_BUFFERS:
582 for(auto& binding : cmd.data.bindVertexBuffers.vertexBufferBindings)
584 auto graphicsBuffer = binding.buffer;
585 auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
586 vertexBuffer->Bind();
590 case CommandType::BIND_INDEX_BUFFER:
592 auto& indexBufferBinding = cmd.data.bindIndexBuffer;
593 if(indexBufferBinding.buffer)
595 auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
600 case CommandType::BIND_UNIFORM_BUFFER:
602 auto& bindings = cmd.data.bindUniformBuffers;
603 auto buffer = bindings.standaloneUniformsBufferBinding;
605 // based on reflection, issue gl calls
606 buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program));
609 case CommandType::BIND_SAMPLERS:
613 case CommandType::BIND_PIPELINE:
615 currentPipeline = Uncast<TestGraphicsPipeline>(cmd.data.bindPipeline.pipeline);
616 BindPipeline(currentPipeline);
619 case CommandType::DRAW:
621 mGl.DrawArrays(GetTopology(currentPipeline->inputAssemblyState.topology),
623 cmd.data.draw.draw.vertexCount);
626 case CommandType::DRAW_INDEXED:
628 mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
629 static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
631 reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
634 case CommandType::DRAW_INDEXED_INDIRECT:
636 mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
637 static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
639 reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
642 case CommandType::SET_SCISSOR:
646 auto& rect = cmd.data.scissor.region;
647 mGl.Scissor(rect.x, rect.y, rect.width, rect.height);
651 case CommandType::SET_SCISSOR_TEST:
653 if(cmd.data.scissorTest.enable)
655 mGl.Enable(GL_SCISSOR_TEST);
656 scissorEnabled = true;
660 mGl.Disable(GL_SCISSOR_TEST);
661 scissorEnabled = false;
665 case CommandType::SET_VIEWPORT_TEST:
669 case CommandType::SET_VIEWPORT: // @todo Consider correcting for orientation here?
671 auto& rect = cmd.data.viewport.region;
672 mGl.Viewport(rect.x, rect.y, rect.width, rect.height);
676 case CommandType::SET_COLOR_MASK:
678 // Set all channels to the same mask
679 const bool mask = cmd.data.colorMask.enabled;
680 mGl.ColorMask(mask, mask, mask, mask);
683 case CommandType::CLEAR_STENCIL_BUFFER:
685 mGl.Clear(GL_STENCIL_BUFFER_BIT);
688 case CommandType::CLEAR_DEPTH_BUFFER:
690 mGl.Clear(GL_DEPTH_BUFFER_BIT);
694 case CommandType::SET_STENCIL_TEST_ENABLE:
696 if(cmd.data.stencilTest.enabled)
698 mGl.Enable(GL_STENCIL_TEST);
702 mGl.Disable(GL_STENCIL_TEST);
707 case CommandType::SET_STENCIL_FUNC:
709 mGl.StencilFunc(GLCompareOp(cmd.data.stencilFunc.compareOp).op,
710 cmd.data.stencilFunc.reference,
711 cmd.data.stencilFunc.compareMask);
715 case CommandType::SET_STENCIL_WRITE_MASK:
717 mGl.StencilMask(cmd.data.stencilWriteMask.mask);
720 case CommandType::SET_STENCIL_OP:
722 mGl.StencilOp(GLStencilOp(cmd.data.stencilOp.failOp).op,
723 GLStencilOp(cmd.data.stencilOp.depthFailOp).op,
724 GLStencilOp(cmd.data.stencilOp.passOp).op);
728 case CommandType::SET_DEPTH_COMPARE_OP:
730 mGl.DepthFunc(GLCompareOp(cmd.data.depth.compareOp).op);
733 case CommandType::SET_DEPTH_TEST_ENABLE:
735 if(cmd.data.depth.testEnabled)
737 mGl.Enable(GL_DEPTH_TEST);
741 mGl.Disable(GL_DEPTH_TEST);
745 case CommandType::SET_DEPTH_WRITE_ENABLE:
747 mGl.DepthMask(cmd.data.depth.writeEnabled);
751 case CommandType::EXECUTE_COMMAND_BUFFERS:
753 // Process secondary command buffers
754 for(auto& buf : cmd.data.executeCommandBuffers.buffers)
756 ProcessCommandBuffer(*Uncast<TestGraphicsCommandBuffer>(buf));
760 case CommandType::BEGIN_RENDER_PASS:
762 auto renderTarget = Uncast<TestGraphicsRenderTarget>(cmd.data.beginRenderPass.renderTarget);
766 auto fb = renderTarget->mCreateInfo.framebuffer;
769 if(currentFramebuffer != fb)
771 currentFramebuffer = Uncast<TestGraphicsFramebuffer>(fb);
772 currentFramebuffer->Bind();
777 mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
782 mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
785 auto& clearValues = cmd.data.beginRenderPass.clearValues;
786 if(clearValues.size() > 0)
788 const auto renderPass = static_cast<TestGraphicsRenderPass*>(cmd.data.beginRenderPass.renderPass);
791 const auto& color0 = renderPass->attachments[0];
793 if(color0.loadOp == Graphics::AttachmentLoadOp::CLEAR)
795 mask |= GL_COLOR_BUFFER_BIT;
797 // Set clear color (todo: cache it!)
798 // Something goes wrong here if Alpha mask is GL_TRUE
799 mGl.ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
800 mGl.ClearColor(clearValues[0].color.r,
801 clearValues[0].color.g,
802 clearValues[0].color.b,
803 clearValues[0].color.a);
806 // check for depth stencil
807 if(renderPass->attachments.size() > 1)
809 const auto& depthStencil = renderPass->attachments.back();
810 if(depthStencil.loadOp == Graphics::AttachmentLoadOp::CLEAR)
813 uint32_t depthClearColor = 0u;
814 if(clearValues.size() == renderPass->attachments.size())
816 depthClearColor = clearValues.back().depthStencil.depth;
818 mGl.ClearDepthf(depthClearColor);
819 mask |= GL_DEPTH_BUFFER_BIT;
821 if(depthStencil.stencilLoadOp == Graphics::AttachmentLoadOp::CLEAR)
823 uint32_t stencilClearColor = 0u;
824 if(clearValues.size() == renderPass->attachments.size())
826 stencilClearColor = clearValues.back().depthStencil.stencil;
828 mGl.ClearStencil(stencilClearColor);
829 mGl.StencilMask(0xFF); // Clear all the bitplanes (assume 8)
830 mask |= GL_STENCIL_BUFFER_BIT;
836 // Test scissor area and RT size
837 const auto& area = cmd.data.beginRenderPass.renderArea;
840 area.width == renderTarget->mCreateInfo.extent.width &&
841 area.height == renderTarget->mCreateInfo.extent.height)
843 mGl.Disable(GL_SCISSOR_TEST);
848 mGl.Enable(GL_SCISSOR_TEST);
849 mGl.Scissor(cmd.data.beginRenderPass.renderArea.x, cmd.data.beginRenderPass.renderArea.y, cmd.data.beginRenderPass.renderArea.width, cmd.data.beginRenderPass.renderArea.height);
851 mGl.Disable(GL_SCISSOR_TEST);
857 DALI_ASSERT_DEBUG(0 && "BeginRenderPass has no render pass");
862 case CommandType::END_RENDER_PASS:
870 void TestGraphicsController::BindPipeline(TestGraphicsPipeline* pipeline)
872 auto& vi = pipeline->vertexInputState;
873 for(auto& attribute : vi.attributes)
875 mGl.EnableVertexAttribArray(attribute.location);
876 uint32_t attributeOffset = attribute.offset;
877 GLsizei stride = vi.bufferBindings[attribute.binding].stride;
879 mGl.VertexAttribPointer(attribute.location,
880 GetNumComponents(attribute.format),
881 GetGlType(attribute.format),
882 GL_FALSE, // Not normalized
884 reinterpret_cast<void*>(attributeOffset));
888 auto& rasterizationState = pipeline->rasterizationState;
889 if(rasterizationState.cullMode == Graphics::CullMode::NONE)
891 mGl.Disable(GL_CULL_FACE);
895 mGl.Enable(GL_CULL_FACE);
896 mGl.CullFace(GetCullFace(rasterizationState.cullMode));
899 mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
902 auto& colorBlendState = pipeline->colorBlendState;
903 if(colorBlendState.blendEnable)
905 mGl.Enable(GL_BLEND);
907 mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
908 GetBlendFactor(colorBlendState.dstColorBlendFactor),
909 GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
910 GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
911 if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
913 mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
917 mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
919 mGl.BlendColor(colorBlendState.blendConstants[0],
920 colorBlendState.blendConstants[1],
921 colorBlendState.blendConstants[2],
922 colorBlendState.blendConstants[3]);
926 mGl.Disable(GL_BLEND);
929 auto* program = static_cast<const TestGraphicsProgram*>(pipeline->programState.program);
930 mGl.UseProgram(program->mImpl->mId);
934 * @brief Presents render target
935 * @param renderTarget render target to present
937 void TestGraphicsController::PresentRenderTarget(Graphics::RenderTarget* renderTarget)
939 TraceCallStack::NamedParams namedParams;
940 namedParams["renderTarget"] << std::hex << renderTarget;
941 mCallStack.PushCall("PresentRenderTarget", "", namedParams);
945 * @brief Waits until the GPU is idle
947 void TestGraphicsController::WaitIdle()
949 mCallStack.PushCall("WaitIdle", "");
953 * @brief Lifecycle pause event
955 void TestGraphicsController::Pause()
957 mCallStack.PushCall("Pause", "");
961 * @brief Lifecycle resume event
963 void TestGraphicsController::Resume()
965 mCallStack.PushCall("Resume", "");
968 void TestGraphicsController::Shutdown()
970 mCallStack.PushCall("Shutdown", "");
973 void TestGraphicsController::Destroy()
975 mCallStack.PushCall("Destroy", "");
978 void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureUpdateInfo>& updateInfoList,
979 const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList)
981 TraceCallStack::NamedParams namedParams;
982 namedParams["updateInfoList"] << "[" << updateInfoList.size() << "]:";
983 namedParams["sourceList"] << "[" << sourceList.size() << "]:";
985 mCallStack.PushCall("UpdateTextures", "", namedParams);
987 // Call either TexImage2D or TexSubImage2D
988 for(unsigned int i = 0; i < updateInfoList.size(); ++i)
990 auto& updateInfo = updateInfoList[i];
991 auto& source = sourceList[i];
993 auto texture = static_cast<TestGraphicsTexture*>(updateInfo.dstTexture);
994 texture->Bind(0); // Use first texture unit during resource update
995 texture->Update(updateInfo, source);
999 void TestGraphicsController::GenerateTextureMipmaps(const Graphics::Texture& texture)
1001 mCallStack.PushCall("GenerateTextureMipmaps", "");
1003 auto gfxTexture = Uncast<TestGraphicsTexture>(&texture);
1004 mGl.BindTexture(gfxTexture->GetTarget(), 0);
1005 mGl.GenerateMipmap(gfxTexture->GetTarget());
1008 bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil)
1010 TraceCallStack::NamedParams namedParams;
1011 namedParams["enableDepth"] << (enableDepth ? "T" : "F");
1012 namedParams["enableStencil"] << (enableStencil ? "T" : "F");
1013 mCallStack.PushCall("EnableDepthStencilBuffer", "", namedParams);
1017 void TestGraphicsController::RunGarbageCollector(size_t numberOfDiscardedRenderers)
1019 TraceCallStack::NamedParams namedParams;
1020 namedParams["numberOfDiscardedRenderers"] << numberOfDiscardedRenderers;
1021 mCallStack.PushCall("RunGarbageCollector", "", namedParams);
1024 void TestGraphicsController::DiscardUnusedResources()
1026 mCallStack.PushCall("DiscardUnusedResources", "");
1029 bool TestGraphicsController::IsDiscardQueueEmpty()
1031 mCallStack.PushCall("IsDiscardQueueEmpty", "");
1032 return isDiscardQueueEmptyResult;
1036 * @brief Test if the graphics subsystem has resumed & should force a draw
1038 * @return true if the graphics subsystem requires a re-draw
1040 bool TestGraphicsController::IsDrawOnResumeRequired()
1042 mCallStack.PushCall("IsDrawOnResumeRequired", "");
1043 return isDrawOnResumeRequiredResult;
1046 Graphics::UniquePtr<Graphics::Buffer> TestGraphicsController::CreateBuffer(const Graphics::BufferCreateInfo& createInfo, Graphics::UniquePtr<Graphics::Buffer>&& oldBuffer)
1048 std::ostringstream oss;
1049 oss << "bufferCreateInfo:" << createInfo;
1050 mCallStack.PushCall("CreateBuffer", oss.str());
1051 return Graphics::MakeUnique<TestGraphicsBuffer>(mCallStack, mGl, createInfo.size, createInfo.usage);
1054 Graphics::UniquePtr<Graphics::CommandBuffer> TestGraphicsController::CreateCommandBuffer(const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo, Graphics::UniquePtr<Graphics::CommandBuffer>&& oldCommandBuffer)
1056 std::ostringstream oss;
1057 oss << "commandBufferCreateInfo:" << commandBufferCreateInfo;
1058 mCallStack.PushCall("CreateCommandBuffer", oss.str());
1059 return Graphics::MakeUnique<TestGraphicsCommandBuffer>(mCommandBufferCallStack, mGl);
1062 Graphics::UniquePtr<Graphics::RenderPass> TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<Graphics::RenderPass>&& oldRenderPass)
1064 mCallStack.PushCall("CreateRenderPass", "");
1065 return Graphics::MakeUnique<TestGraphicsRenderPass>(mGl, renderPassCreateInfo);
1068 Graphics::UniquePtr<Graphics::Texture> TestGraphicsController::CreateTexture(const Graphics::TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr<Graphics::Texture>&& oldTexture)
1070 TraceCallStack::NamedParams namedParams;
1071 namedParams["textureCreateInfo"] << textureCreateInfo;
1072 mCallStack.PushCall("CreateTexture", namedParams.str(), namedParams);
1074 return Graphics::MakeUnique<TestGraphicsTexture>(mGl, textureCreateInfo);
1077 Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(
1078 const Graphics::FramebufferCreateInfo& createInfo,
1079 Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
1081 TraceCallStack::NamedParams namedParams;
1082 namedParams["framebufferCreateInfo"] << createInfo;
1083 mCallStack.PushCall("Controller::CreateFramebuffer", namedParams.str(), namedParams);
1085 return Graphics::MakeUnique<TestGraphicsFramebuffer>(mFrameBufferCallStack, mGl, createInfo);
1088 Graphics::UniquePtr<Graphics::Pipeline> TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
1090 mCallStack.PushCall("CreatePipeline", "");
1091 return std::make_unique<TestGraphicsPipeline>(mGl, pipelineCreateInfo);
1094 Graphics::UniquePtr<Graphics::Program> TestGraphicsController::CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr<Graphics::Program>&& oldProgram)
1096 mCallStack.PushCall("CreateProgram", "");
1098 for(auto cacheEntry : mProgramCache)
1101 for(auto& shader : *(programCreateInfo.shaderState))
1103 auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
1104 std::vector<uint8_t> source;
1105 source.resize(graphicsShader->mCreateInfo.sourceSize);
1106 memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
1108 if(!std::equal(source.begin(), source.end(), cacheEntry.shaders[shader.pipelineStage].begin()))
1116 return Graphics::MakeUnique<TestGraphicsProgram>(cacheEntry.programImpl);
1120 mProgramCache.emplace_back();
1121 mProgramCache.back().programImpl = new TestGraphicsProgramImpl(mGl, programCreateInfo, mVertexFormats, mCustomUniforms);
1122 for(auto& shader : *(programCreateInfo.shaderState))
1124 auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
1125 mProgramCache.back().shaders[shader.pipelineStage].resize(graphicsShader->mCreateInfo.sourceSize);
1126 memcpy(&mProgramCache.back().shaders[shader.pipelineStage][0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
1128 return Graphics::MakeUnique<TestGraphicsProgram>(mProgramCache.back().programImpl);
1131 Graphics::UniquePtr<Graphics::Shader> TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Graphics::Shader>&& oldShader)
1133 mCallStack.PushCall("CreateShader", "");
1134 return Graphics::MakeUnique<TestGraphicsShader>(mGl, shaderCreateInfo);
1137 Graphics::UniquePtr<Graphics::Sampler> TestGraphicsController::CreateSampler(const Graphics::SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Graphics::Sampler>&& oldSampler)
1139 TraceCallStack::NamedParams namedParams;
1140 namedParams["samplerCreateInfo"] << samplerCreateInfo;
1141 mCallStack.PushCall("CreateSampler", namedParams.str(), namedParams);
1143 return Graphics::MakeUnique<TestGraphicsSampler>(mGl, samplerCreateInfo);
1146 Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)
1148 mCallStack.PushCall("CreateRenderTarget", "");
1149 return Graphics::MakeUnique<TestGraphicsRenderTarget>(mGl, renderTargetCreateInfo);
1152 Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo)
1154 mCallStack.PushCall("MapBufferRange", "");
1156 auto buffer = static_cast<TestGraphicsBuffer*>(mapInfo.buffer);
1157 buffer->memory.resize(mapInfo.offset + mapInfo.size); // For initial testing, allow writes past capacity
1159 return std::make_unique<TestGraphicsMemory>(mCallStack, *buffer, mapInfo.offset, mapInfo.size);
1162 Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapTextureRange(const Graphics::MapTextureInfo& mapInfo)
1164 mCallStack.PushCall("MapTextureRange", "");
1168 void TestGraphicsController::UnmapMemory(Graphics::UniquePtr<Graphics::Memory> memory)
1170 mCallStack.PushCall("UnmapMemory", "");
1173 Graphics::MemoryRequirements TestGraphicsController::GetTextureMemoryRequirements(Graphics::Texture& texture) const
1175 mCallStack.PushCall("GetTextureMemoryRequirements", "");
1176 return Graphics::MemoryRequirements{};
1179 Graphics::MemoryRequirements TestGraphicsController::GetBufferMemoryRequirements(Graphics::Buffer& buffer) const
1181 mCallStack.PushCall("GetBufferMemoryRequirements", "");
1182 return Graphics::MemoryRequirements{};
1185 const Graphics::TextureProperties& TestGraphicsController::GetTextureProperties(const Graphics::Texture& texture)
1187 static Graphics::TextureProperties textureProperties{};
1188 mCallStack.PushCall("GetTextureProperties", "");
1190 return textureProperties;
1193 const Graphics::Reflection& TestGraphicsController::GetProgramReflection(const Graphics::Program& program)
1195 mCallStack.PushCall("GetProgramReflection", "");
1197 return static_cast<const TestGraphicsProgram*>(&program)->GetReflection();
1200 bool TestGraphicsController::PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const
1202 mCallStack.PushCall("PipelineEquals", "");
1206 bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData)
1208 mCallStack.PushCall("GetProgramParameter", "");
1209 auto graphicsProgram = Uncast<TestGraphicsProgram>(&program);
1210 return graphicsProgram->GetParameter(parameterId, outData);