1 #ifndef TEST_GL_ABSTRACTION_H
2 #define TEST_GL_ABSTRACTION_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 #include <cstring> // for strcmp
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/core.h>
33 #include <dali/integration-api/gl-abstraction.h>
34 #include <dali/integration-api/gl-defines.h>
35 #include <dali/public-api/dali-core.h>
36 #include <test-compare-types.h>
37 #include <test-trace-call-stack.h>
45 UniformData(const std::string& name, Property::Type type = Property::Type::NONE)
55 GLenum type{GL_FLOAT};
60 class DALI_CORE_API TestGlAbstraction : public Dali::Integration::GlAbstraction
63 static const int MAX_ATTRIBUTE_CACHE_SIZE{64};
66 ~TestGlAbstraction() override;
69 void PreRender() override;
70 void PostRender() override;
72 bool IsSurfacelessContextSupported() const override;
74 bool IsAdvancedBlendEquationSupported() override;
76 bool IsMultisampledRenderToTextureSupported() override;
78 bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override;
80 std::string GetShaderVersionPrefix();
82 std::string GetVertexShaderPrefix();
84 std::string GetFragmentShaderPrefix();
86 bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const override;
90 inline void ActiveTexture(GLenum textureUnit) override
92 mActiveTextureUnit = textureUnit - GL_TEXTURE0;
95 inline GLenum GetActiveTextureUnit() const
97 return mActiveTextureUnit + GL_TEXTURE0;
100 inline void AttachShader(GLuint program, GLuint shader) override
102 std::stringstream out;
103 out << program << ", " << shader;
105 TraceCallStack::NamedParams namedParams;
106 namedParams["program"] << program;
107 namedParams["shader"] << shader;
108 mShaderTrace.PushCall("AttachShader", out.str(), namedParams);
111 inline void BindAttribLocation(GLuint program, GLuint index, const char* name) override
115 inline void BindBuffer(GLenum target, GLuint buffer) override
117 std::ostringstream o;
118 o << std::hex << target << ", " << buffer;
119 TraceCallStack::NamedParams namedParams;
120 namedParams["target"] << target;
121 namedParams["buffer"] << buffer;
122 mBufferTrace.PushCall("BindBuffer", o.str(), namedParams);
125 inline void BindFramebuffer(GLenum target, GLuint framebuffer) override
128 mFramebufferStatus |= 2;
131 inline void BindRenderbuffer(GLenum target, GLuint renderbuffer) override
136 * This method can be used by test cases, to query the texture IDs that have been bound by BindTexture.
137 * @return A vector containing the IDs that were bound.
139 inline const std::vector<GLuint>& GetBoundTextures() const
141 return mBoundTextures;
145 * Query the texture IDs that have been bound with BindTexture, with a specific active texture unit.
146 * @param[in] activeTextureUnit The specific active texture unit.
147 * @return A vector containing the IDs that were bound.
149 inline const std::vector<GLuint>& GetBoundTextures(GLuint activeTextureUnit) const
151 return mActiveTextures[activeTextureUnit - GL_TEXTURE0].mBoundTextures;
155 * This method can be used by test cases, to clear the record of texture IDs that have been bound by BindTexture.
157 inline void ClearBoundTextures()
159 mBoundTextures.clear();
161 for(unsigned int i = 0; i < MIN_TEXTURE_UNIT_LIMIT; ++i)
163 mActiveTextures[i].mBoundTextures.clear();
167 inline void BindTexture(GLenum target, GLuint texture) override
169 // Record the bound textures for future checks
172 mBoundTextures.push_back(texture);
174 if(mActiveTextureUnit < MIN_TEXTURE_UNIT_LIMIT)
176 mActiveTextures[mActiveTextureUnit].mBoundTextures.push_back(texture);
180 std::stringstream out;
181 out << std::hex << target << ", " << std::dec << texture;
183 TraceCallStack::NamedParams namedParams;
184 namedParams["target"] << std::hex << target;
185 namedParams["texture"] << texture;
187 mTextureTrace.PushCall("BindTexture", out.str(), namedParams);
190 inline void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override
192 mLastBlendColor.r = red;
193 mLastBlendColor.g = green;
194 mLastBlendColor.b = blue;
195 mLastBlendColor.a = alpha;
198 inline const Vector4& GetLastBlendColor() const
200 return mLastBlendColor;
203 inline void BlendEquation(GLenum mode) override
205 mLastBlendEquationRgb = mode;
206 mLastBlendEquationAlpha = mode;
209 inline void BlendEquationSeparate(GLenum modeRgb, GLenum modeAlpha) override
211 mLastBlendEquationRgb = modeRgb;
212 mLastBlendEquationAlpha = modeAlpha;
215 inline GLenum GetLastBlendEquationRgb() const
217 return mLastBlendEquationRgb;
220 inline GLenum GetLastBlendEquationAlpha() const
222 return mLastBlendEquationAlpha;
225 inline void BlendFunc(GLenum sfactor, GLenum dfactor) override
227 mLastBlendFuncSrcRgb = sfactor;
228 mLastBlendFuncDstRgb = dfactor;
229 mLastBlendFuncSrcAlpha = sfactor;
230 mLastBlendFuncDstAlpha = dfactor;
233 inline void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) override
235 mLastBlendFuncSrcRgb = srcRGB;
236 mLastBlendFuncDstRgb = dstRGB;
237 mLastBlendFuncSrcAlpha = srcAlpha;
238 mLastBlendFuncDstAlpha = dstAlpha;
241 inline GLenum GetLastBlendFuncSrcRgb() const
243 return mLastBlendFuncSrcRgb;
246 inline GLenum GetLastBlendFuncDstRgb() const
248 return mLastBlendFuncDstRgb;
251 inline GLenum GetLastBlendFuncSrcAlpha() const
253 return mLastBlendFuncSrcAlpha;
256 inline GLenum GetLastBlendFuncDstAlpha() const
258 return mLastBlendFuncDstAlpha;
261 inline void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) override
263 std::ostringstream o;
264 o << std::hex << target << ", " << size << ", " << data << ", " << usage;
265 TraceCallStack::NamedParams namedParams;
266 namedParams["target"] << std::hex << target;
267 namedParams["size"] << size;
268 namedParams["usage"] << usage;
270 mBufferTrace.PushCall("BufferData", o.str(), namedParams);
272 mBufferDataCalls.push_back(size);
275 inline void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) override
277 std::ostringstream o;
278 o << std::hex << target << ", " << offset << ", " << size << ", " << data;
279 TraceCallStack::NamedParams namedParams;
280 namedParams["target"] << std::hex << target;
281 namedParams["offset"] << offset;
282 namedParams["size"] << size;
283 mBufferTrace.PushCall("BufferSubData", o.str());
285 mBufferSubDataCalls.push_back(size);
288 inline GLenum CheckFramebufferStatus(GLenum target) override
290 //If it has the three last bits set to 1 - 111, then the three minimum functions to create a
291 //Framebuffer texture have been called
292 if(mFramebufferStatus == 7)
294 return GL_FRAMEBUFFER_COMPLETE;
297 return mCheckFramebufferStatusResult;
300 inline GLuint CheckFramebufferColorAttachmentCount()
302 return mFramebufferColorAttachmentCount;
305 inline GLuint CheckFramebufferDepthAttachmentCount()
307 return mFramebufferDepthAttachmentCount;
310 inline GLuint CheckFramebufferStencilAttachmentCount()
312 return mFramebufferStencilAttachmentCount;
315 inline GLuint CheckFramebufferDepthStencilAttachmentCount()
317 return mFramebufferDepthStencilAttachmentCount;
320 inline GLenum CheckFramebufferDepthAttachment()
322 return mFramebufferDepthAttached;
325 inline GLenum CheckFramebufferStencilAttachment()
327 return mFramebufferStencilAttached;
330 inline GLenum CheckFramebufferDepthStencilAttachment()
332 return mFramebufferDepthStencilAttached;
335 inline void Clear(GLbitfield mask) override
338 mLastClearBitMask = mask;
341 inline void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override
343 mLastClearColor.r = red;
344 mLastClearColor.g = green;
345 mLastClearColor.b = blue;
346 mLastClearColor.a = alpha;
349 inline const Vector4& GetLastClearColor() const
351 return mLastClearColor;
354 inline void ClearDepthf(GLclampf depth) override
358 inline void ClearStencil(GLint s) override
360 std::stringstream out;
363 TraceCallStack::NamedParams namedParams;
364 namedParams["s"] << s;
366 mStencilFunctionTrace.PushCall("ClearStencil", out.str(), namedParams);
369 inline void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override
371 mColorMaskParams.red = red;
372 mColorMaskParams.green = green;
373 mColorMaskParams.blue = blue;
374 mColorMaskParams.alpha = alpha;
377 inline void CompileShader(GLuint shader) override
379 std::stringstream out;
381 TraceCallStack::NamedParams namedParams;
382 namedParams["shader"] << shader;
384 mShaderTrace.PushCall("CompileShader", out.str(), namedParams);
387 inline void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) override
389 std::stringstream out;
390 out << target << ", " << level << ", " << width << ", " << height;
392 TraceCallStack::NamedParams namedParams;
393 namedParams["target"] << std::hex << target;
394 namedParams["level"] << level;
395 namedParams["internalformat"] << internalformat;
396 namedParams["width"] << width;
397 namedParams["height"] << height;
398 namedParams["border"] << border;
399 namedParams["size"] << imageSize;
401 mTextureTrace.PushCall("CompressedTexImage2D", out.str(), namedParams);
404 inline void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) override
406 std::stringstream out;
407 out << target << ", " << level << ", " << xoffset << ", " << yoffset << ", " << width << ", " << height;
409 TraceCallStack::NamedParams namedParams;
410 namedParams["target"] << std::hex << target;
411 namedParams["level"] << level;
412 namedParams["xoffset"] << xoffset;
413 namedParams["yoffset"] << yoffset;
414 namedParams["width"] << width;
415 namedParams["height"] << height;
416 mTextureTrace.PushCall("CompressedTexSubImage2D", out.str(), namedParams);
419 inline void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override
423 inline void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override
427 inline GLuint CreateProgram(void) override
429 mShaderTrace.PushCall("CreateProgram", "");
431 ++mLastProgramIdUsed;
432 mUniforms[mLastProgramIdUsed] = UniformIDMap();
433 return mLastProgramIdUsed;
436 inline GLuint CreateShader(GLenum type) override
438 std::stringstream out;
441 TraceCallStack::NamedParams namedParams;
442 namedParams["type"] << std::hex << type;
443 mShaderTrace.PushCall("CreateShader", out.str(), namedParams);
445 return ++mLastShaderIdUsed;
448 inline void CullFace(GLenum mode) override
450 std::stringstream out;
451 out << std::hex << mode;
453 TraceCallStack::NamedParams namedParams;
454 namedParams["mode"] << std::hex << mode;
456 mCullFaceTrace.PushCall("CullFace", out.str(), namedParams);
459 inline void DeleteBuffers(GLsizei n, const GLuint* buffers) override
461 TraceCallStack::NamedParams namedParams;
462 namedParams["n"] << n;
463 namedParams["id"] << buffers[0];
464 mBufferTrace.PushCall("DeleteBuffers", namedParams.str(), namedParams);
467 inline void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override
471 inline void DeleteProgram(GLuint program) override
473 std::stringstream out;
476 TraceCallStack::NamedParams namedParams;
477 namedParams["program"] << program;
479 mShaderTrace.PushCall("DeleteProgram", out.str(), namedParams);
482 inline void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override
486 inline void DeleteShader(GLuint shader) override
488 std::stringstream out;
491 TraceCallStack::NamedParams namedParams;
492 namedParams["shader"] << shader;
494 mShaderTrace.PushCall("DeleteShader", out.str(), namedParams);
497 inline void DeleteTextures(GLsizei n, const GLuint* textures) override
499 std::stringstream out;
500 out << "n:" << n << " textures[";
502 TraceCallStack::NamedParams namedParams;
504 for(GLsizei i = 0; i < n; i++)
506 out << (i > 0 ? ", " : "") << textures[i];
507 std::stringstream paramName;
508 paramName << "texture[" << i << "]";
509 namedParams[paramName.str()] << textures[i];
510 mDeletedTextureIds.push_back(textures[i]);
511 mNumGeneratedTextures--;
515 mTextureTrace.PushCall("DeleteTextures", out.str(), namedParams);
518 inline bool CheckNoTexturesDeleted()
520 return mDeletedTextureIds.size() == 0;
523 inline bool CheckTextureDeleted(GLuint textureId)
527 for(std::vector<GLuint>::iterator iter = mDeletedTextureIds.begin(); iter != mDeletedTextureIds.end(); ++iter)
529 if(*iter == textureId)
538 inline void ClearDeletedTextures()
540 mDeletedTextureIds.clear();
543 inline void DepthFunc(GLenum func) override
545 std::stringstream out;
546 out << std::hex << func;
548 TraceCallStack::NamedParams namedParams;
549 namedParams["func"] << std::hex << func;
551 mDepthFunctionTrace.PushCall("DepthFunc", out.str(), namedParams);
554 inline void DepthMask(GLboolean flag) override
556 mLastDepthMask = flag;
559 inline bool GetLastDepthMask() const
561 return mLastDepthMask;
564 inline void DepthRangef(GLclampf zNear, GLclampf zFar) override
568 inline void DetachShader(GLuint program, GLuint shader) override
570 std::stringstream out;
571 out << program << ", " << shader;
572 TraceCallStack::NamedParams namedParams;
573 namedParams["program"] << program;
574 namedParams["shader"] << shader;
575 mShaderTrace.PushCall("DetachShader", out.str(), namedParams);
578 inline void Disable(GLenum cap) override
580 std::stringstream out;
581 out << std::hex << cap;
582 TraceCallStack::NamedParams namedParams;
583 namedParams["cap"] << std::hex << cap;
584 mEnableDisableTrace.PushCall("Disable", out.str(), namedParams);
587 inline void DisableVertexAttribArray(GLuint index) override
589 std::stringstream out;
591 TraceCallStack::NamedParams namedParams;
592 namedParams["index"] << index;
593 mBufferTrace.PushCall("DisableVertexAttribArray", out.str(), namedParams);
594 SetVertexAttribArray(index, false);
597 inline void DrawArrays(GLenum mode, GLint first, GLsizei count) override
599 std::stringstream out;
600 out << mode << ", " << first << ", " << count;
601 TraceCallStack::NamedParams namedParams;
602 namedParams["mode"] << std::hex << mode;
603 namedParams["first"] << first;
604 namedParams["count"] << count;
605 mDrawTrace.PushCall("DrawArrays", out.str(), namedParams);
608 inline void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) override
610 std::stringstream out;
611 out << mode << ", " << count << ", " << type << ", indices";
613 TraceCallStack::NamedParams namedParams;
614 namedParams["mode"] << std::hex << mode;
615 namedParams["count"] << count;
616 namedParams["type"] << type;
617 // Skip void pointers - are they of any use?
618 mDrawTrace.PushCall("DrawElements", out.str(), namedParams);
621 inline void Enable(GLenum cap) override
623 std::stringstream out;
624 out << std::hex << cap;
625 TraceCallStack::NamedParams namedParams;
626 namedParams["cap"] << std::hex << cap;
627 mEnableDisableTrace.PushCall("Enable", out.str(), namedParams);
630 inline void EnableVertexAttribArray(GLuint index) override
632 std::stringstream out;
634 TraceCallStack::NamedParams namedParams;
635 namedParams["index"] << index;
636 mBufferTrace.PushCall("EnableVertexAttribArray", out.str(), namedParams);
637 SetVertexAttribArray(index, true);
640 inline void Finish(void) override
644 inline void Flush(void) override
648 inline void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override
650 if(attachment == GL_DEPTH_ATTACHMENT)
652 mFramebufferDepthAttached = true;
654 else if(attachment == GL_STENCIL_ATTACHMENT)
656 mFramebufferStencilAttached = true;
658 else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
660 mFramebufferStencilAttached = true;
661 mFramebufferDepthAttached = true;
662 mFramebufferDepthStencilAttached = true;
666 inline void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override
669 mFramebufferStatus |= 4;
671 //We check 4 attachment colors
672 if((attachment >= GL_COLOR_ATTACHMENT0) && (attachment < GL_COLOR_ATTACHMENT0 + Dali::DevelFrameBuffer::MAX_COLOR_ATTACHMENTS))
674 uint8_t mask = 1 << (attachment - GL_COLOR_ATTACHMENT0);
675 if((mFrameBufferColorStatus & mask) == 0)
677 mFrameBufferColorStatus |= mask;
678 ++mFramebufferColorAttachmentCount;
681 else if(attachment == GL_DEPTH_ATTACHMENT)
683 ++mFramebufferDepthAttachmentCount;
685 else if(attachment == GL_STENCIL_ATTACHMENT)
687 ++mFramebufferStencilAttachmentCount;
689 else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
691 ++mFramebufferDepthAttachmentCount;
692 ++mFramebufferStencilAttachmentCount;
693 ++mFramebufferDepthStencilAttachmentCount;
697 inline void FrontFace(GLenum mode) override
702 inline void GenBuffers(GLsizei n, GLuint* buffers) override
704 // avoids an assert in GpuBuffers
705 static GLuint id = 1;
707 TraceCallStack::NamedParams namedParams;
708 namedParams["n"] << n;
710 // Allocate some buffer names
714 namedParams["buffers"] << (first ? "" : ", ") << id;
719 mBufferTrace.PushCall("GenBuffers", namedParams.str(), namedParams);
722 inline void GenerateMipmap(GLenum target) override
724 std::stringstream out;
726 TraceCallStack::NamedParams namedParams;
727 namedParams["target"] << std::hex << target;
729 mTextureTrace.PushCall("GenerateMipmap", out.str(), namedParams);
732 inline void GenFramebuffers(GLsizei n, GLuint* framebuffers) override
734 for(int i = 0; i < n; i++)
736 framebuffers[i] = i + 1;
739 //Add 001 bit, this function needs to be called the first one in the chain
740 mFramebufferStatus = 1;
743 inline void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override
745 for(int i = 0; i < n; i++)
747 renderbuffers[i] = i + 1;
752 * This method can be used by test cases, to manipulate the texture IDs generated by GenTextures.
753 * @param[in] ids A vector containing the next IDs to be generated
755 inline void SetNextTextureIds(const std::vector<GLuint>& ids)
757 mNextTextureIds = ids;
760 inline const std::vector<GLuint>& GetNextTextureIds()
762 return mNextTextureIds;
765 inline void GenTextures(GLsizei count, GLuint* textures) override
767 for(int i = 0; i < count; ++i)
769 if(!mNextTextureIds.empty())
771 *(textures + i) = mNextTextureIds[0];
772 mNextTextureIds.erase(mNextTextureIds.begin());
776 *(textures + i) = ++mLastAutoTextureIdUsed;
778 mNumGeneratedTextures++;
781 TraceCallStack::NamedParams namedParams;
782 namedParams["count"] << count;
784 std::stringstream out;
785 for(int i = 0; i < count; i++)
792 std::ostringstream oss;
793 oss << "indices[" << i << "]";
794 namedParams[oss.str()] << textures[i];
797 mTextureTrace.PushCall("GenTextures", out.str(), namedParams);
800 inline GLuint GetLastGenTextureId()
802 return mLastAutoTextureIdUsed;
805 inline GLuint GetNumGeneratedTextures()
807 return mNumGeneratedTextures;
810 inline void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
812 strncpy(name, mAttribLocs[index].c_str(), 99);
813 *type = mAttribTypes[index];
816 void SetActiveUniforms(const std::vector<ActiveUniform>& uniforms);
818 inline void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
820 if(index < mActiveUniforms.size())
822 *length = snprintf(name, bufsize, "%s", mActiveUniforms[index].name.c_str());
823 *type = mActiveUniforms[index].type;
824 *size = mActiveUniforms[index].size;
828 inline void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) override
832 inline int GetAttribLocation(GLuint program, const char* name) override
834 std::string check(name);
835 auto iter = std::find(mAttribLocs.begin(), mAttribLocs.end(), check);
836 if(iter == mAttribLocs.end())
838 return iter - mAttribLocs.begin();
841 inline void GetBooleanv(GLenum pname, GLboolean* params) override
845 inline void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override
849 inline GLenum GetError(void) override
851 return mGetErrorResult;
854 inline void GetFloatv(GLenum pname, GLfloat* params) override
858 inline void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) override
862 inline void GetIntegerv(GLenum pname, GLint* params) override
866 case GL_MAX_TEXTURE_SIZE:
869 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
872 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
873 *params = mNumBinaryFormats;
875 case GL_PROGRAM_BINARY_FORMATS_OES:
876 *params = mBinaryFormats;
878 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
879 *params = mUniformBufferOffsetAlignment;
884 inline void GetProgramiv(GLuint program, GLenum pname, GLint* params) override
889 *params = mLinkStatus;
891 case GL_PROGRAM_BINARY_LENGTH_OES:
892 *params = mProgramBinaryLength;
894 case GL_ACTIVE_UNIFORMS:
895 *params = mActiveUniforms.size();
897 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
900 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
903 case GL_ACTIVE_ATTRIBUTES:
904 *params = static_cast<GLint>(mAttribLocs.size());
909 inline void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) override
913 inline void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) override
917 inline void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override
921 case GL_COMPILE_STATUS:
922 *params = mCompileStatus;
927 inline void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) override
931 inline void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) override
935 inline const GLubyte* GetString(GLenum name) override
937 return mGetStringResult;
940 inline void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override
944 inline void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override
948 inline void GetUniformfv(GLuint program, GLint location, GLfloat* params) override
952 inline void GetUniformiv(GLuint program, GLint location, GLint* params) override
956 inline GLint GetUniformLocation(GLuint program, const char* name) override
958 ProgramUniformMap::iterator it = mUniforms.find(program);
959 if(it == mUniforms.end())
961 // Not a valid program ID
962 mGetErrorResult = GL_INVALID_OPERATION;
966 UniformIDMap& uniformIDs = it->second;
967 UniformIDMap::iterator it2 = uniformIDs.find(name);
968 if(it2 == uniformIDs.end())
970 // Uniform not found, so add it...
971 uniformIDs[name] = ++mLastUniformIdUsed;
972 return uniformIDs[name];
978 inline void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override
982 inline void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override
986 inline void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) override
990 inline void Hint(GLenum target, GLenum mode) override
994 inline GLboolean IsBuffer(GLuint buffer) override
996 return mIsBufferResult;
999 inline GLboolean IsEnabled(GLenum cap) override
1001 return mIsEnabledResult;
1004 inline GLboolean IsFramebuffer(GLuint framebuffer) override
1006 return mIsFramebufferResult;
1009 inline GLboolean IsProgram(GLuint program) override
1011 return mIsProgramResult;
1014 inline GLboolean IsRenderbuffer(GLuint renderbuffer) override
1016 return mIsRenderbufferResult;
1019 inline GLboolean IsShader(GLuint shader) override
1021 return mIsShaderResult;
1024 inline GLboolean IsTexture(GLuint texture) override
1026 return mIsTextureResult;
1029 inline void LineWidth(GLfloat width) override
1033 inline void LinkProgram(GLuint program) override
1035 std::stringstream out;
1038 TraceCallStack::NamedParams namedParams;
1039 namedParams["program"] << program;
1040 mShaderTrace.PushCall("LinkProgram", out.str(), namedParams);
1042 for(const auto& uniform : mActiveUniforms)
1044 GetUniformLocation(program, uniform.name.c_str());
1047 for(const auto& uniform : mCustomUniformData)
1049 auto iter = uniform.name.find("[");
1050 auto name = uniform.name;
1051 if(iter != std::string::npos)
1053 name = uniform.name.substr(0, iter);
1054 auto arrayCount = std::stoi(uniform.name.substr(iter + 1));
1055 iter = uniform.name.find("]");
1057 if(iter != std::string::npos && iter + 1 != uniform.name.length())
1059 suffix = uniform.name.substr(iter + 1); // If there is a suffix, it means its an element of an array of struct
1062 for(int i = 0; i < arrayCount; ++i)
1064 std::stringstream nss;
1065 nss << name << "[" << i << "]" << suffix;
1066 GetUniformLocation(program, nss.str().c_str()); // Generate a GL loc per element
1071 GetUniformLocation(program, name.c_str());
1076 inline void PixelStorei(GLenum pname, GLint param) override
1080 inline void PolygonOffset(GLfloat factor, GLfloat units) override
1084 inline void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) override
1088 inline void ReleaseShaderCompiler(void) override
1092 inline void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override
1096 inline void SampleCoverage(GLclampf value, GLboolean invert) override
1100 inline void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override
1102 mScissorParams.x = x;
1103 mScissorParams.y = y;
1104 mScissorParams.width = width;
1105 mScissorParams.height = height;
1107 std::stringstream out;
1108 out << x << ", " << y << ", " << width << ", " << height;
1109 TraceCallStack::NamedParams namedParams;
1110 namedParams["x"] << x;
1111 namedParams["y"] << y;
1112 namedParams["width"] << width;
1113 namedParams["height"] << height;
1114 mScissorTrace.PushCall("Scissor", out.str(), namedParams);
1117 inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) override
1121 inline void ShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) override
1123 std::string stringBuilder;
1124 for(int i = 0; i < count; ++i)
1126 stringBuilder += string[i];
1128 mShaderSources[shader] = stringBuilder;
1129 mLastShaderCompiled = shader;
1132 inline void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) override
1134 const std::string shaderSource = mShaderSources[shader];
1135 const int shaderSourceLength = static_cast<int>(shaderSource.length());
1136 if(shaderSourceLength < bufsize)
1138 strncpy(source, shaderSource.c_str(), shaderSourceLength);
1139 *length = shaderSourceLength;
1143 *length = bufsize - 1;
1144 strncpy(source, shaderSource.c_str(), *length);
1145 source[*length] = 0x0;
1149 inline std::string GetShaderSource(GLuint shader)
1151 return mShaderSources[shader];
1154 inline void StencilFunc(GLenum func, GLint ref, GLuint mask) override
1156 std::stringstream out;
1157 out << func << ", " << ref << ", " << mask;
1159 TraceCallStack::NamedParams namedParams;
1160 namedParams["func"] << std::hex << func;
1161 namedParams["ref"] << ref;
1162 namedParams["mask"] << mask;
1164 mStencilFunctionTrace.PushCall("StencilFunc", out.str(), namedParams);
1167 inline void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) override
1169 std::stringstream out;
1170 out << face << ", " << func << ", " << ref << ", " << mask;
1172 TraceCallStack::NamedParams namedParams;
1173 namedParams["face"] << std::hex << face;
1174 namedParams["func"] << std::hex << func;
1175 namedParams["ref"] << ref;
1176 namedParams["mask"] << mask;
1178 mStencilFunctionTrace.PushCall("StencilFuncSeparate", out.str(), namedParams);
1181 inline void StencilMask(GLuint mask) override
1183 std::stringstream out;
1186 TraceCallStack::NamedParams namedParams;
1187 namedParams["mask"] << mask;
1189 mStencilFunctionTrace.PushCall("StencilMask", out.str(), namedParams);
1192 inline void StencilMaskSeparate(GLenum face, GLuint mask) override
1194 std::stringstream out;
1195 out << face << ", " << mask;
1197 TraceCallStack::NamedParams namedParams;
1198 namedParams["face"] << std::hex << face;
1199 namedParams["mask"] << mask;
1201 mStencilFunctionTrace.PushCall("StencilMaskSeparate", out.str(), namedParams);
1204 inline void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override
1206 std::stringstream out;
1207 out << fail << ", " << zfail << ", " << zpass;
1209 TraceCallStack::NamedParams namedParams;
1210 namedParams["fail"] << std::hex << fail;
1211 namedParams["zfail"] << std::hex << zfail;
1212 namedParams["zpass"] << std::hex << zpass;
1214 mStencilFunctionTrace.PushCall("StencilOp", out.str(), namedParams);
1217 inline void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) override
1219 std::stringstream out;
1220 out << face << ", " << fail << ", " << zfail << "," << zpass;
1222 TraceCallStack::NamedParams namedParams;
1223 namedParams["face"] << std::hex << face;
1224 namedParams["fail"] << std::hex << fail;
1225 namedParams["zfail"] << std::hex << zfail;
1226 namedParams["zpass"] << std::hex << zpass;
1228 mStencilFunctionTrace.PushCall("StencilOpSeparate", out.str(), namedParams);
1231 inline void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) override
1233 std::stringstream out;
1234 out << target << ", " << level << ", " << width << ", " << height;
1236 TraceCallStack::NamedParams namedParams;
1237 namedParams["target"] << std::hex << target;
1238 namedParams["level"] << level;
1239 namedParams["internalformat"] << internalformat;
1240 namedParams["width"] << width;
1241 namedParams["height"] << height;
1242 namedParams["border"] << border;
1243 namedParams["format"] << std::hex << format;
1244 namedParams["type"] << std::hex << type;
1246 mTextureTrace.PushCall("TexImage2D", out.str(), namedParams);
1249 inline void TexParameterf(GLenum target, GLenum pname, GLfloat param) override
1251 std::stringstream out;
1252 out << target << ", " << pname << ", " << param;
1254 TraceCallStack::NamedParams namedParams;
1255 namedParams["target"] << std::hex << target;
1256 namedParams["pname"] << std::hex << pname;
1257 namedParams["param"] << param;
1259 mTexParameterTrace.PushCall("TexParameterf", out.str(), namedParams);
1262 inline void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) override
1264 std::stringstream out;
1265 out << target << ", " << pname << ", " << params[0];
1267 TraceCallStack::NamedParams namedParams;
1268 namedParams["target"] << std::hex << target;
1269 namedParams["pname"] << std::hex << pname;
1270 namedParams["params[0]"] << params[0];
1272 mTexParameterTrace.PushCall("TexParameterfv", out.str(), namedParams);
1275 inline void TexParameteri(GLenum target, GLenum pname, GLint param) override
1277 std::stringstream out;
1278 out << std::hex << target << ", " << pname << ", " << param;
1279 std::string params = out.str();
1281 TraceCallStack::NamedParams namedParams;
1282 namedParams["target"] << std::hex << target;
1283 namedParams["pname"] << std::hex << pname;
1284 namedParams["param"] << param;
1285 mTexParameterTrace.PushCall("TexParameteri", params, namedParams);
1288 inline void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override
1290 std::stringstream out;
1291 out << target << ", " << pname << ", " << params[0];
1292 TraceCallStack::NamedParams namedParams;
1293 namedParams["target"] << std::hex << target;
1294 namedParams["pname"] << std::hex << pname;
1295 namedParams["params[0]"] << params[0];
1296 mTexParameterTrace.PushCall("TexParameteriv", out.str(), namedParams);
1299 inline void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) override
1301 std::stringstream out;
1302 out << target << ", " << level << ", " << xoffset << ", " << yoffset << ", " << width << ", " << height;
1304 TraceCallStack::NamedParams namedParams;
1305 namedParams["target"] << std::hex << target;
1306 namedParams["level"] << level;
1307 namedParams["xoffset"] << xoffset;
1308 namedParams["yoffset"] << yoffset;
1309 namedParams["width"] << width;
1310 namedParams["height"] << height;
1311 mTextureTrace.PushCall("TexSubImage2D", out.str(), namedParams);
1314 inline void Uniform1f(GLint location, GLfloat value) override
1316 std::string params = std::to_string(value);
1317 AddUniformCallToTraceStack(location, params);
1319 if(!mProgramUniforms1f.SetUniformValue(mCurrentProgram, location, value))
1321 mGetErrorResult = GL_INVALID_OPERATION;
1325 inline void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override
1328 for(int i = 0; i < count; ++i)
1330 params = params + std::to_string(v[i]) + ",";
1333 AddUniformCallToTraceStack(location, params);
1335 for(int i = 0; i < count; ++i)
1337 if(!mProgramUniforms1f.SetUniformValue(mCurrentProgram, location, v[i]))
1339 mGetErrorResult = GL_INVALID_OPERATION;
1345 inline void Uniform1i(GLint location, GLint x) override
1347 std::string params = std::to_string(x);
1349 AddUniformCallToTraceStack(location, params);
1351 if(!mProgramUniforms1i.SetUniformValue(mCurrentProgram, location, x))
1353 mGetErrorResult = GL_INVALID_OPERATION;
1357 inline void Uniform1iv(GLint location, GLsizei count, const GLint* v) override
1359 std::ostringstream out;
1360 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1361 AddUniformCallToTraceStack(location, out.str());
1363 for(int i = 0; i < count; ++i)
1365 if(!mProgramUniforms1i.SetUniformValue(mCurrentProgram,
1369 mGetErrorResult = GL_INVALID_OPERATION;
1375 inline void Uniform2f(GLint location, GLfloat x, GLfloat y) override
1377 std::string params = std::to_string(x) + "," + std::to_string(y);
1378 AddUniformCallToTraceStack(location, params);
1380 if(!mProgramUniforms2f.SetUniformValue(mCurrentProgram,
1384 mGetErrorResult = GL_INVALID_OPERATION;
1388 inline void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override
1390 std::ostringstream out;
1391 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1392 AddUniformCallToTraceStack(location, out.str());
1394 for(int i = 0; i < count; ++i)
1396 if(!mProgramUniforms2f.SetUniformValue(mCurrentProgram,
1398 Vector2(v[2 * i], v[2 * i + 1])))
1400 mGetErrorResult = GL_INVALID_OPERATION;
1406 inline void Uniform2i(GLint location, GLint x, GLint y) override
1408 std::string params = std::to_string(x) + "," + std::to_string(y);
1409 AddUniformCallToTraceStack(location, params);
1412 inline void Uniform2iv(GLint location, GLsizei count, const GLint* v) override
1414 std::ostringstream out;
1415 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1416 AddUniformCallToTraceStack(location, out.str());
1419 inline void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override
1421 std::string params = std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(z);
1422 AddUniformCallToTraceStack(location, params);
1424 if(!mProgramUniforms3f.SetUniformValue(mCurrentProgram,
1428 mGetErrorResult = GL_INVALID_OPERATION;
1432 inline void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override
1434 std::ostringstream out;
1435 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1436 AddUniformCallToTraceStack(location, out.str());
1438 for(int i = 0; i < count; ++i)
1440 if(!mProgramUniforms3f.SetUniformValue(
1443 Vector3(v[3 * i], v[3 * i + 1], v[3 * i + 2])))
1445 mGetErrorResult = GL_INVALID_OPERATION;
1451 inline void Uniform3i(GLint location, GLint x, GLint y, GLint z) override
1453 std::string params = std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(z);
1454 AddUniformCallToTraceStack(location, params);
1457 inline void Uniform3iv(GLint location, GLsizei count, const GLint* v) override
1459 std::ostringstream out;
1460 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1461 AddUniformCallToTraceStack(location, out.str());
1464 inline void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override
1466 std::string params = std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(z) + "," + std::to_string(w);
1467 AddUniformCallToTraceStack(location, params);
1469 if(!mProgramUniforms4f.SetUniformValue(mCurrentProgram,
1471 Vector4(x, y, z, w)))
1473 mGetErrorResult = GL_INVALID_OPERATION;
1477 inline void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override
1479 std::ostringstream out;
1480 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1481 AddUniformCallToTraceStack(location, out.str());
1483 for(int i = 0; i < count; ++i)
1485 if(!mProgramUniforms4f.SetUniformValue(
1488 Vector4(v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3])))
1490 mGetErrorResult = GL_INVALID_OPERATION;
1496 inline void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override
1498 std::string params = std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(z) + "," + std::to_string(w);
1499 AddUniformCallToTraceStack(location, params);
1502 inline void Uniform4iv(GLint location, GLsizei count, const GLint* v) override
1504 std::ostringstream out;
1505 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << v[i];
1506 AddUniformCallToTraceStack(location, out.str());
1509 inline void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1511 std::ostringstream out;
1512 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << value[i];
1513 AddUniformCallToTraceStack(location, out.str());
1516 inline void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1518 std::ostringstream out;
1519 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << value[i];
1520 AddUniformCallToTraceStack(location, out.str());
1522 for(int i = 0; i < count; ++i)
1524 if(!mProgramUniformsMat3.SetUniformValue(
1527 Matrix3(value[0], value[1], value[2], value[3], value[4], value[5], value[6], value[7], value[8])))
1529 mGetErrorResult = GL_INVALID_OPERATION;
1535 inline void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1537 std::ostringstream out;
1538 for(GLsizei i = 0; i < count; ++i) out << (!i ? "" : ", ") << value[i];
1539 AddUniformCallToTraceStack(location, out.str());
1541 for(int i = 0; i < count; ++i)
1543 if(!mProgramUniformsMat4.SetUniformValue(
1548 mGetErrorResult = GL_INVALID_OPERATION;
1554 inline void UseProgram(GLuint program) override
1556 mCurrentProgram = program;
1559 inline void ValidateProgram(GLuint program) override
1563 inline void VertexAttrib1f(GLuint indx, GLfloat x) override
1567 inline void VertexAttrib1fv(GLuint indx, const GLfloat* values) override
1571 inline void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override
1575 inline void VertexAttrib2fv(GLuint indx, const GLfloat* values) override
1579 inline void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override
1583 inline void VertexAttrib3fv(GLuint indx, const GLfloat* values) override
1587 inline void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override
1591 inline void VertexAttrib4fv(GLuint indx, const GLfloat* values) override
1595 inline void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) override
1597 TraceCallStack::NamedParams namedParams;
1598 namedParams["index"] << index;
1599 namedParams["size"] << size;
1600 namedParams["type"] << std::hex << type;
1601 namedParams["normalized"] << (normalized ? "T" : "F");
1602 namedParams["stride"] << stride;
1603 namedParams["offset"] << std::to_string(reinterpret_cast<unsigned long>(ptr));
1605 mBufferTrace.PushCall("VertexAttribPointer", namedParams.str(), namedParams);
1608 inline void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) override
1610 TraceCallStack::NamedParams namedParams;
1611 namedParams["index"] << index;
1612 namedParams["size"] << size;
1613 namedParams["type"] << std::hex << type;
1614 namedParams["stride"] << stride;
1615 namedParams["offset"] << std::to_string(reinterpret_cast<unsigned long>(pointer));
1617 mBufferTrace.PushCall("VertexAttribIPointer", namedParams.str(), namedParams);
1620 inline void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override
1622 std::string commaString(", ");
1623 std::string params(std::to_string(x) + commaString + std::to_string(y) + commaString + std::to_string(width) + commaString + std::to_string(height));
1625 mViewportTrace.PushCall("Viewport", params);
1630 inline void ReadBuffer(GLenum mode) override
1634 inline void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) override
1638 inline void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) override
1642 inline void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) override
1646 inline void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) override
1650 inline void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) override
1654 inline void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) override
1658 inline void GenQueries(GLsizei n, GLuint* ids) override
1662 inline void DeleteQueries(GLsizei n, const GLuint* ids) override
1666 inline GLboolean IsQuery(GLuint id) override
1671 inline void BeginQuery(GLenum target, GLuint id) override
1675 inline void EndQuery(GLenum target) override
1679 inline void GetQueryiv(GLenum target, GLenum pname, GLint* params) override
1683 inline void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) override
1687 inline GLboolean UnmapBuffer(GLenum target) override
1691 free(mMappedBuffer);
1692 mMappedBuffer = nullptr;
1694 return true; // false indicates corruption, nothing else.
1697 inline void GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) override
1701 inline void DrawBuffers(GLsizei n, const GLenum* bufs) override
1705 inline void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1709 inline void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1713 inline void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1717 inline void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1721 inline void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1725 inline void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1729 inline void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override
1733 inline void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) override
1737 inline void FramebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override
1739 // TODO : Check it if need
1740 FramebufferTexture2D(target, attachment, textarget, texture, level);
1743 inline void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override
1747 inline GLvoid* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override
1749 mMappedBuffer = reinterpret_cast<GLvoid*>(malloc(offset + length));
1750 return mMappedBuffer;
1753 inline void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) override
1757 inline void BindVertexArray(GLuint array) override
1761 inline void DeleteVertexArrays(GLsizei n, const GLuint* arrays) override
1765 inline void GenVertexArrays(GLsizei n, GLuint* arrays) override
1769 inline GLboolean IsVertexArray(GLuint array) override
1774 inline void GetIntegeri_v(GLenum target, GLuint index, GLint* data) override
1778 inline void BeginTransformFeedback(GLenum primitiveMode) override
1782 inline void EndTransformFeedback(void) override
1786 inline void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) override
1790 inline void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override
1794 inline void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) override
1798 inline void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) override
1802 inline void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override
1806 inline void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override
1810 inline void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) override
1814 inline void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) override
1818 inline void VertexAttribI4iv(GLuint index, const GLint* v) override
1822 inline void VertexAttribI4uiv(GLuint index, const GLuint* v) override
1826 inline void GetUniformuiv(GLuint program, GLint location, GLuint* params) override
1830 inline GLint GetFragDataLocation(GLuint program, const GLchar* name) override
1835 inline void Uniform1ui(GLint location, GLuint v0) override
1839 inline void Uniform2ui(GLint location, GLuint v0, GLuint v1) override
1843 inline void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) override
1847 inline void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) override
1851 inline void Uniform1uiv(GLint location, GLsizei count, const GLuint* value) override
1855 inline void Uniform2uiv(GLint location, GLsizei count, const GLuint* value) override
1859 inline void Uniform3uiv(GLint location, GLsizei count, const GLuint* value) override
1863 inline void Uniform4uiv(GLint location, GLsizei count, const GLuint* value) override
1867 inline void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) override
1871 inline void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) override
1875 inline void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) override
1879 inline void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override
1883 inline const GLubyte* GetStringi(GLenum name, GLuint index) override
1888 inline void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) override
1892 inline void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) override
1896 inline void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) override
1898 for(int i = 0; i < uniformCount; ++i)
1900 if(i < int(mActiveUniforms.size()))
1904 case GL_UNIFORM_TYPE:
1906 params[i] = mActiveUniforms[i].type;
1909 case GL_UNIFORM_SIZE:
1911 params[i] = mActiveUniforms[i].size;
1914 case GL_UNIFORM_NAME_LENGTH:
1916 params[i] = mActiveUniforms[i].name.length();
1919 case GL_UNIFORM_BLOCK_INDEX:
1924 case GL_UNIFORM_OFFSET:
1926 params[i] = mActiveUniforms[i].offset;
1929 case GL_UNIFORM_MATRIX_STRIDE:
1938 inline GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) override
1940 return GL_INVALID_INDEX;
1943 inline void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) override
1947 inline void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) override
1951 inline void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override
1955 inline void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) override
1957 std::stringstream out;
1958 out << mode << ", " << first << ", " << count << ", " << instanceCount;
1959 TraceCallStack::NamedParams namedParams;
1960 namedParams["mode"] << std::hex << mode;
1961 namedParams["first"] << first;
1962 namedParams["count"] << count;
1963 namedParams["instanceCount"] << instanceCount;
1964 mDrawTrace.PushCall("DrawArraysInstanced", out.str(), namedParams);
1967 inline void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) override
1969 std::stringstream out;
1970 out << mode << ", " << count << ", " << type << ", " << instanceCount;
1971 TraceCallStack::NamedParams namedParams;
1972 namedParams["mode"] << std::hex << mode;
1973 namedParams["count"] << count;
1974 namedParams["type"] << std::hex << type;
1975 namedParams["indexCount"] << instanceCount;
1976 mDrawTrace.PushCall("DrawElementsInstanced", out.str(), namedParams);
1979 inline GLsync FenceSync(GLenum condition, GLbitfield flags) override
1984 inline GLboolean IsSync(GLsync sync) override
1989 inline void DeleteSync(GLsync sync) override
1993 inline GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override
1998 inline void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override
2002 inline void GetInteger64v(GLenum pname, GLint64* params) override
2006 inline void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) override
2010 inline void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) override
2014 inline void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) override
2018 inline void GenSamplers(GLsizei count, GLuint* samplers) override
2022 inline void DeleteSamplers(GLsizei count, const GLuint* samplers) override
2026 inline GLboolean IsSampler(GLuint sampler) override
2031 inline void BindSampler(GLuint unit, GLuint sampler) override
2035 inline void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override
2039 inline void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) override
2043 inline void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override
2047 inline void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) override
2051 inline void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) override
2055 inline void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) override
2059 inline void VertexAttribDivisor(GLuint index, GLuint divisor) override
2061 std::stringstream out;
2062 out << index << ", " << divisor;
2063 TraceCallStack::NamedParams namedParams;
2064 namedParams["index"] << index;
2065 namedParams["divisor"] << divisor;
2066 mBufferTrace.PushCall("VertexAttribDivisor", out.str(), namedParams);
2069 inline void BindTransformFeedback(GLenum target, GLuint id) override
2073 inline void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override
2077 inline void GenTransformFeedbacks(GLsizei n, GLuint* ids) override
2081 inline GLboolean IsTransformFeedback(GLuint id) override
2086 inline void PauseTransformFeedback(void) override
2090 inline void ResumeTransformFeedback(void) override
2094 inline void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) override
2096 mGetProgramBinaryCalled = true;
2099 inline void ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) override
2103 inline void ProgramParameteri(GLuint program, GLenum pname, GLint value) override
2107 inline void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) override
2111 inline void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) override
2115 inline void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) override
2119 inline void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) override
2123 inline void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) override
2127 inline void BlendBarrier(void)
2132 inline void AddUniformCallToTraceStack(GLint location, const std::string& value)
2134 std::string name = "<not found>";
2135 bool matched = false;
2137 UniformIDMap& map = mUniforms[mCurrentProgram];
2138 for(UniformIDMap::iterator it = map.begin(); it != map.end(); ++it)
2140 if(it->second == location)
2150 mSetUniformTrace.PushCall(name, value);
2154 public: // TEST FUNCTIONS
2155 inline void SetCompileStatus(GLuint value)
2157 mCompileStatus = value;
2159 inline void SetLinkStatus(GLuint value)
2161 mLinkStatus = value;
2163 inline void SetAttribLocations(std::vector<std::string>& locs)
2167 inline void SetAttribTypes(std::vector<GLenum>& types)
2169 mAttribTypes = types;
2171 inline void SetGetErrorResult(GLenum result)
2173 mGetErrorResult = result;
2175 inline void SetGetStringResult(GLubyte* result)
2177 mGetStringResult = result;
2179 inline void SetIsBufferResult(GLboolean result)
2181 mIsBufferResult = result;
2183 inline void SetIsEnabledResult(GLboolean result)
2185 mIsEnabledResult = result;
2187 inline void SetIsFramebufferResult(GLboolean result)
2189 mIsFramebufferResult = result;
2191 inline void SetIsProgramResult(GLboolean result)
2193 mIsProgramResult = result;
2195 inline void SetIsRenderbufferResult(GLboolean result)
2197 mIsRenderbufferResult = result;
2199 inline void SetIsShaderResult(GLboolean result)
2201 mIsShaderResult = result;
2203 inline void SetIsTextureResult(GLboolean result)
2205 mIsTextureResult = result;
2207 inline void SetCheckFramebufferStatusResult(GLenum result)
2209 mCheckFramebufferStatusResult = result;
2211 inline void SetNumBinaryFormats(GLint numFormats)
2213 mNumBinaryFormats = numFormats;
2215 inline void SetBinaryFormats(GLint binaryFormats)
2217 mBinaryFormats = binaryFormats;
2219 inline void SetProgramBinaryLength(GLint length)
2221 mProgramBinaryLength = length;
2223 inline void SetUniformBufferOffsetAlignment(GLint align)
2225 mUniformBufferOffsetAlignment = align;
2227 inline bool GetVertexAttribArrayState(GLuint index)
2229 if(index >= MAX_ATTRIBUTE_CACHE_SIZE)
2234 return mVertexAttribArrayState[index];
2236 inline void ClearVertexAttribArrayChanged()
2238 mVertexAttribArrayChanged = false;
2240 inline bool GetVertexAttribArrayChanged()
2242 return mVertexAttribArrayChanged;
2245 //Methods for CullFace verification
2246 inline void EnableCullFaceCallTrace(bool enable)
2248 mCullFaceTrace.Enable(enable);
2250 inline void ResetCullFaceCallStack()
2252 mCullFaceTrace.Reset();
2254 inline TraceCallStack& GetCullFaceTrace()
2256 return mCullFaceTrace;
2259 //Methods for Enable/Disable call verification
2260 inline void EnableEnableDisableCallTrace(bool enable)
2262 mEnableDisableTrace.Enable(enable);
2264 inline void ResetEnableDisableCallStack()
2266 mEnableDisableTrace.Reset();
2268 inline TraceCallStack& GetEnableDisableTrace()
2270 return mEnableDisableTrace;
2273 //Methods for Shader verification
2274 inline void EnableShaderCallTrace(bool enable)
2276 mShaderTrace.Enable(enable);
2278 inline void ResetShaderCallStack()
2280 mShaderTrace.Reset();
2282 inline TraceCallStack& GetShaderTrace()
2284 return mShaderTrace;
2287 //Methods for Texture verification
2288 inline void EnableTextureCallTrace(bool enable)
2290 mTextureTrace.Enable(enable);
2292 inline void ResetTextureCallStack()
2294 mTextureTrace.Reset();
2296 inline TraceCallStack& GetTextureTrace()
2298 return mTextureTrace;
2301 //Methods for Texture verification
2302 inline void EnableTexParameterCallTrace(bool enable)
2304 mTexParameterTrace.Enable(enable);
2306 inline void ResetTexParameterCallStack()
2308 mTexParameterTrace.Reset();
2310 inline TraceCallStack& GetTexParameterTrace()
2312 return mTexParameterTrace;
2315 //Methods for Draw verification
2316 inline void EnableDrawCallTrace(bool enable)
2318 mDrawTrace.Enable(enable);
2320 inline void ResetDrawCallStack()
2324 inline TraceCallStack& GetDrawTrace()
2329 //Methods for Depth function verification
2330 inline void EnableDepthFunctionCallTrace(bool enable)
2332 mDepthFunctionTrace.Enable(enable);
2334 inline void ResetDepthFunctionCallStack()
2336 mDepthFunctionTrace.Reset();
2338 inline TraceCallStack& GetDepthFunctionTrace()
2340 return mDepthFunctionTrace;
2343 //Methods for Stencil function verification
2344 inline void EnableStencilFunctionCallTrace(bool enable)
2346 mStencilFunctionTrace.Enable(enable);
2348 inline void ResetStencilFunctionCallStack()
2350 mStencilFunctionTrace.Reset();
2352 inline TraceCallStack& GetStencilFunctionTrace()
2354 return mStencilFunctionTrace;
2357 //Methods for Scissor verification
2358 inline void EnableScissorCallTrace(bool enable)
2360 mScissorTrace.Enable(enable);
2362 inline void ResetScissorCallStack()
2364 mScissorTrace.Reset();
2366 inline TraceCallStack& GetScissorTrace()
2368 return mScissorTrace;
2371 //Methods for Uniform function verification
2372 inline void EnableSetUniformCallTrace(bool enable)
2374 mSetUniformTrace.Enable(enable);
2376 inline void ResetSetUniformCallStack()
2378 mSetUniformTrace.Reset();
2380 inline TraceCallStack& GetSetUniformTrace()
2382 return mSetUniformTrace;
2385 //Methods for Viewport verification
2386 inline void EnableViewportCallTrace(bool enable)
2388 mViewportTrace.Enable(enable);
2390 inline void ResetViewportCallStack()
2392 mViewportTrace.Reset();
2394 inline TraceCallStack& GetViewportTrace()
2396 return mViewportTrace;
2398 inline TraceCallStack& GetBufferTrace()
2400 return mBufferTrace;
2403 template<typename T>
2404 inline bool GetUniformValue(const char* name, T& value) const
2406 for(ProgramUniformMap::const_iterator program_it = mUniforms.begin();
2407 program_it != mUniforms.end();
2410 const UniformIDMap& uniformIDs = program_it->second;
2412 UniformIDMap::const_iterator uniform_it = uniformIDs.find(name);
2413 if(uniform_it != uniformIDs.end())
2415 // found one matching uniform name, lets check the value...
2416 GLuint programId = program_it->first;
2417 GLint uniformId = uniform_it->second;
2419 const ProgramUniformValue<T>& mProgramUniforms = GetProgramUniformsForType(value);
2420 return mProgramUniforms.GetUniformValue(programId, uniformId, value);
2426 template<typename T>
2427 inline bool CheckUniformValue(const char* name, const T& value) const
2429 for(ProgramUniformMap::const_iterator program_it = mUniforms.begin();
2430 program_it != mUniforms.end();
2433 const UniformIDMap& uniformIDs = program_it->second;
2435 UniformIDMap::const_iterator uniform_it = uniformIDs.find(name);
2436 if(uniform_it != uniformIDs.end())
2438 // found one matching uniform name, lets check the value...
2439 GLuint programId = program_it->first;
2440 GLint uniformId = uniform_it->second;
2442 const ProgramUniformValue<T>& mProgramUniforms = GetProgramUniformsForType(value);
2443 if(mProgramUniforms.CheckUniformValue(programId, uniformId, value))
2445 // the value matches
2451 fprintf(stderr, "%s Not found, printing possible values:\n", name);
2452 for(ProgramUniformMap::const_iterator program_it = mUniforms.begin();
2453 program_it != mUniforms.end();
2456 const UniformIDMap& uniformIDs = program_it->second;
2458 UniformIDMap::const_iterator uniform_it = uniformIDs.find(name);
2459 if(uniform_it != uniformIDs.end())
2461 // found one matching uniform name, lets check the value...
2462 GLuint programId = program_it->first;
2463 GLint uniformId = uniform_it->second;
2465 const ProgramUniformValue<T>& mProgramUniforms = GetProgramUniformsForType(value);
2467 if(mProgramUniforms.GetUniformValue(programId, uniformId, origValue))
2469 std::stringstream out;
2470 out << "Program: " << programId << ", " << uniform_it->first << ": " << origValue;
2471 fprintf(stderr, "%s\n", out.str().c_str());
2478 template<typename T>
2479 inline bool GetUniformValue(GLuint programId, GLuint uniformId, T& outValue) const
2481 const ProgramUniformValue<T>& mProgramUniforms = GetProgramUniformsForType(outValue);
2482 return mProgramUniforms.GetUniformValue(programId, uniformId, outValue);
2485 inline bool GetUniformIds(const char* name, GLuint& programId, GLuint& uniformId) const
2487 for(ProgramUniformMap::const_iterator program_it = mUniforms.begin();
2488 program_it != mUniforms.end();
2491 const UniformIDMap& uniformIDs = program_it->second;
2493 UniformIDMap::const_iterator uniform_it = uniformIDs.find(name);
2494 if(uniform_it != uniformIDs.end())
2496 programId = program_it->first;
2497 uniformId = uniform_it->second;
2504 inline void SetCustomUniforms(std::vector<UniformData>& customUniformData)
2506 mCustomUniformData = customUniformData;
2509 inline GLuint GetLastShaderCompiled() const
2511 return mLastShaderCompiled;
2514 inline GLuint GetLastProgramCreated() const
2516 return mLastProgramIdUsed;
2519 inline GLbitfield GetLastClearMask() const
2521 return mLastClearBitMask;
2526 ATTRIB_UNKNOWN = -1,
2531 ATTRIB_BONE_WEIGHTS,
2532 ATTRIB_BONE_INDICES,
2536 struct ScissorParams
2552 // Methods to check scissor tests
2553 inline const ScissorParams& GetScissorParams() const
2555 return mScissorParams;
2558 struct ColorMaskParams
2574 inline bool GetProgramBinaryCalled() const
2576 return mGetProgramBinaryCalled;
2579 inline unsigned int GetClearCountCalled() const
2584 inline const ColorMaskParams& GetColorMaskParams() const
2586 return mColorMaskParams;
2589 typedef std::vector<size_t> BufferDataCalls;
2590 inline const BufferDataCalls& GetBufferDataCalls() const
2592 return mBufferDataCalls;
2594 inline void ResetBufferDataCalls()
2596 mBufferDataCalls.clear();
2599 typedef std::vector<size_t> BufferSubDataCalls;
2600 inline const BufferSubDataCalls& GetBufferSubDataCalls() const
2602 return mBufferSubDataCalls;
2604 inline void ResetBufferSubDataCalls()
2606 mBufferSubDataCalls.clear();
2610 GLuint mCurrentProgram;
2611 GLuint mCompileStatus;
2612 BufferDataCalls mBufferDataCalls;
2613 BufferSubDataCalls mBufferSubDataCalls;
2614 GLvoid* mMappedBuffer{nullptr};
2616 GLenum mGetErrorResult;
2617 GLubyte* mGetStringResult;
2618 GLboolean mIsBufferResult;
2619 GLboolean mIsEnabledResult;
2620 GLboolean mIsFramebufferResult;
2621 GLboolean mIsProgramResult;
2622 GLboolean mIsRenderbufferResult;
2623 GLboolean mIsShaderResult;
2624 GLboolean mIsTextureResult;
2625 GLenum mActiveTextureUnit;
2626 GLenum mCheckFramebufferStatusResult;
2627 GLint mFramebufferStatus;
2628 GLenum mFramebufferDepthAttached;
2629 GLenum mFramebufferStencilAttached;
2630 GLenum mFramebufferDepthStencilAttached;
2631 GLuint mFramebufferColorAttachmentCount;
2632 GLuint mFrameBufferColorStatus;
2633 GLuint mFramebufferDepthAttachmentCount;
2634 GLuint mFramebufferStencilAttachmentCount;
2635 GLuint mFramebufferDepthStencilAttachmentCount;
2636 GLint mNumBinaryFormats;
2637 GLint mBinaryFormats;
2638 GLint mProgramBinaryLength;
2639 GLint mUniformBufferOffsetAlignment{1};
2640 bool mVertexAttribArrayState[MAX_ATTRIBUTE_CACHE_SIZE];
2641 bool mVertexAttribArrayChanged; // whether the vertex attrib array has been changed
2642 bool mGetProgramBinaryCalled;
2643 typedef std::map<GLuint, std::string> ShaderSourceMap;
2644 ShaderSourceMap mShaderSources;
2645 std::vector<std::string> mAttribLocs; // should be bound to shader
2646 std::vector<GLenum> mAttribTypes; // should be bound to shader
2647 GLuint mLastShaderCompiled;
2648 GLbitfield mLastClearBitMask;
2649 Vector4 mLastClearColor;
2650 unsigned int mClearCount;
2652 Vector4 mLastBlendColor;
2653 GLenum mLastBlendEquationRgb;
2654 GLenum mLastBlendEquationAlpha;
2655 GLenum mLastBlendFuncSrcRgb;
2656 GLenum mLastBlendFuncDstRgb;
2657 GLenum mLastBlendFuncSrcAlpha;
2658 GLenum mLastBlendFuncDstAlpha;
2660 GLboolean mLastDepthMask;
2662 // Data for manipulating the IDs returned by GenTextures
2663 GLuint mLastAutoTextureIdUsed;
2664 GLuint mNumGeneratedTextures;
2665 std::vector<GLuint> mNextTextureIds;
2666 std::vector<GLuint> mDeletedTextureIds;
2667 std::vector<GLuint> mBoundTextures;
2669 struct ActiveTextureType
2671 std::vector<GLuint> mBoundTextures;
2674 ActiveTextureType mActiveTextures[MIN_TEXTURE_UNIT_LIMIT];
2676 TraceCallStack mBufferTrace;
2677 TraceCallStack mCullFaceTrace;
2678 TraceCallStack mEnableDisableTrace;
2679 TraceCallStack mShaderTrace;
2680 TraceCallStack mTextureTrace;
2681 TraceCallStack mTexParameterTrace;
2682 TraceCallStack mDrawTrace;
2683 TraceCallStack mDepthFunctionTrace;
2684 TraceCallStack mStencilFunctionTrace;
2685 TraceCallStack mScissorTrace;
2686 TraceCallStack mSetUniformTrace;
2687 TraceCallStack mViewportTrace;
2689 // Shaders & Uniforms
2690 GLuint mLastShaderIdUsed;
2691 GLuint mLastProgramIdUsed{0u};
2692 GLuint mLastUniformIdUsed;
2693 typedef std::map<std::string, GLint> UniformIDMap;
2694 typedef std::map<GLuint, UniformIDMap> ProgramUniformMap;
2695 ProgramUniformMap mUniforms;
2696 std::vector<ActiveUniform> mActiveUniforms;
2697 std::vector<UniformData> mCustomUniformData{};
2699 template<typename T>
2700 struct ProgramUniformValue : public std::map<GLuint, std::map<GLint, T> >
2703 typedef std::map<GLint, T> UniformValueMap;
2704 typedef std::map<GLuint, UniformValueMap> Map;
2706 bool SetUniformValue(GLuint program, GLuint uniform, const T& value)
2713 typename Map::iterator it = Map::find(program);
2714 if(it == Map::end())
2716 // if its the first uniform for this program add it
2717 std::pair<typename Map::iterator, bool> result =
2718 Map::insert(typename Map::value_type(program, UniformValueMap()));
2722 UniformValueMap& uniforms = it->second;
2723 uniforms[uniform] = value;
2728 bool CheckUniformValue(GLuint program, GLuint uniform, const T& value) const
2731 if(GetUniformValue(program, uniform, uniformValue))
2733 return CompareType<T>(value, uniformValue, Math::MACHINE_EPSILON_10);
2739 bool GetUniformValue(GLuint program, GLuint uniform, T& value) const
2746 typename Map::const_iterator it = Map::find(program);
2747 if(it == Map::end())
2749 // Uniform values always initialised as 0
2754 const UniformValueMap& uniforms = it->second;
2755 typename UniformValueMap::const_iterator it2 = uniforms.find(uniform);
2756 if(it2 == uniforms.end())
2758 // Uniform values always initialised as 0
2762 value = it2->second;
2769 ProgramUniformValue<int> mProgramUniforms1i;
2770 ProgramUniformValue<float> mProgramUniforms1f;
2771 ProgramUniformValue<Vector2> mProgramUniforms2f;
2772 ProgramUniformValue<Vector3> mProgramUniforms3f;
2773 ProgramUniformValue<Vector4> mProgramUniforms4f;
2774 ProgramUniformValue<Matrix> mProgramUniformsMat4;
2775 ProgramUniformValue<Matrix3> mProgramUniformsMat3;
2777 inline const ProgramUniformValue<int>& GetProgramUniformsForType(const int) const
2779 return mProgramUniforms1i;
2781 inline const ProgramUniformValue<float>& GetProgramUniformsForType(const float) const
2783 return mProgramUniforms1f;
2785 inline const ProgramUniformValue<Vector2>& GetProgramUniformsForType(const Vector2&) const
2787 return mProgramUniforms2f;
2789 inline const ProgramUniformValue<Vector3>& GetProgramUniformsForType(const Vector3&) const
2791 return mProgramUniforms3f;
2793 inline const ProgramUniformValue<Vector4>& GetProgramUniformsForType(const Vector4&) const
2795 return mProgramUniforms4f;
2797 inline const ProgramUniformValue<Matrix>& GetProgramUniformsForType(const Matrix&) const
2799 return mProgramUniformsMat4;
2801 inline const ProgramUniformValue<Matrix3>& GetProgramUniformsForType(const Matrix3&) const
2803 return mProgramUniformsMat3;
2805 inline void SetVertexAttribArray(GLuint index, bool state)
2807 if(index >= MAX_ATTRIBUTE_CACHE_SIZE)
2812 mVertexAttribArrayState[index] = state;
2813 mVertexAttribArrayChanged = true;
2816 ScissorParams mScissorParams;
2817 ColorMaskParams mColorMaskParams;
2821 inline int TestGlAbstraction::ProgramUniformValue<int>::GetZero() const
2827 inline float TestGlAbstraction::ProgramUniformValue<float>::GetZero() const
2833 inline Vector2 TestGlAbstraction::ProgramUniformValue<Vector2>::GetZero() const
2835 return Vector2::ZERO;
2839 inline Vector3 TestGlAbstraction::ProgramUniformValue<Vector3>::GetZero() const
2841 return Vector3::ZERO;
2845 inline Vector4 TestGlAbstraction::ProgramUniformValue<Vector4>::GetZero() const
2847 return Vector4::ZERO;
2851 inline Matrix TestGlAbstraction::ProgramUniformValue<Matrix>::GetZero() const
2857 inline Matrix3 TestGlAbstraction::ProgramUniformValue<Matrix3>::GetZero() const
2859 return Matrix3(Matrix());
2864 bool BlendEnabled(const Dali::TraceCallStack& callStack);
2865 bool BlendDisabled(const Dali::TraceCallStack& callStack);
2867 #endif // TEST_GL_ABSTRACTION_H