1 #ifndef DALI_TEST_ACTOR_UTILS_H
2 #define DALI_TEST_ACTOR_UTILS_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/rendering/texture-set.h>
23 #include <dali/public-api/rendering/texture.h>
33 * @brief Creates a simple renderable-actor with solid colored quad.
34 * @return An actor with a renderer.
36 Actor CreateRenderableActor();
39 * @brief Creates a renderable-actor with a texture.
40 * @param[in] texture Texture to set.
41 * @return An actor with a renderer.
43 Actor CreateRenderableActor(Texture texture);
46 * @brief Creates a renderable-actor with a texture and custom shaders.
47 * @param[in] texture Texture to set.
48 * @param[in] vertexShader The vertex-shader.
49 * @param[in] fragmentShader The fragment-shader.
50 * @return An actor with a renderer.
52 Actor CreateRenderableActor(Texture texture, const std::string& vertexShader, const std::string& fragmentShader);
55 * @brief Creates a renderable-actor with a texture and custom shaders.
56 * @param[in] textures TextureSet to set.
57 * @param[in] vertexShader The vertex-shader.
58 * @param[in] fragmentShader The fragment-shader.
59 * @return An actor with a renderer.
61 Actor CreateRenderableActor2(TextureSet textures, const std::string& vertexShader, const std::string& fragmentShader);
63 Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height);
67 #endif // DALI_TEST_ACTOR_UTILS_H