2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "mesh-builder.h"
24 return Shader::New( "vertexSrc", "fragmentSrc" );
27 TextureSet CreateTextureSet()
29 return TextureSet::New();
31 TextureSet CreateTextureSet( Image image )
33 TextureSet textureSet = TextureSet::New();
34 textureSet.SetImage( 0u, image );
38 PropertyBuffer CreatePropertyBuffer()
40 Property::Map texturedQuadVertexFormat;
41 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
42 texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
44 PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );