2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "mesh-builder.h"
26 return Shader::New( "vertexSrc", "fragmentSrc" );
29 TextureSet CreateTextureSet()
31 return TextureSet::New();
34 TextureSet CreateTextureSet( Texture texture )
36 TextureSet textureSet = TextureSet::New();
37 textureSet.SetTexture(0u, texture);
41 PropertyBuffer CreatePropertyBuffer()
43 Property::Map texturedQuadVertexFormat;
44 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
45 texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
47 PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
51 Geometry CreateQuadGeometry(void)
53 PropertyBuffer vertexData = CreatePropertyBuffer();
54 const float halfQuadSize = .5f;
55 struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
56 TexturedQuadVertex texturedQuadVertexData[4] = {
57 { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
58 { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
59 { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
60 { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
61 vertexData.SetData(texturedQuadVertexData, 4);
63 unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
65 Geometry geometry = Geometry::New();
66 geometry.AddVertexBuffer( vertexData );
67 geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );