Change public member variable to private
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene3d / utc-Dali-FacialAnimation.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-test-suite-utils.h>
19 #include <dali-scene3d/public-api/loader/animation-definition.h>
20 #include <dali-scene3d/public-api/loader/facial-animation-loader.h>
21
22 using namespace Dali;
23 using namespace Dali::Scene3D::Loader;
24
25 int UtcDaliLoadFacialAnimation(void)
26 {
27   TestApplication app;
28
29   AnimationDefinition animDef = LoadFacialAnimation(TEST_RESOURCE_DIR "/facial-blendshape-animation.json");
30
31   std::string name = animDef.GetName();
32   DALI_TEST_EQUAL(name, "Facial_Blendshape_Animation");
33   DALI_TEST_EQUAL(animDef.GetDuration(), 14.966001f);
34   DALI_TEST_EQUAL(animDef.GetEndAction(), Animation::BAKE);
35   DALI_TEST_EQUAL(animDef.GetSpeedFactor(), 1.0f);
36   DALI_TEST_EQUAL(animDef.GetLoopCount(), 1);
37   DALI_TEST_EQUAL(animDef.GetPropertyCount(), 122);
38
39   DALI_TEST_EQUAL(animDef.GetPropertyAt(0).mNodeName, "GEO_1");
40   DALI_TEST_EQUAL(animDef.GetPropertyAt(0).mPropertyName, "uBlendShapeWeight[0]");
41   DALI_TEST_EQUAL(animDef.GetPropertyAt(0).mKeyFrames.GetType(), Property::Type::FLOAT);
42   DALI_TEST_EQUAL(animDef.GetPropertyAt(0).mTimePeriod.delaySeconds, 0.0f);
43   DALI_TEST_EQUAL(animDef.GetPropertyAt(0).mTimePeriod.durationSeconds, 14.966001f);
44
45   DALI_TEST_EQUAL(animDef.GetPropertyAt(69).mNodeName, "GEO_2");
46   DALI_TEST_EQUAL(animDef.GetPropertyAt(69).mPropertyName, "uBlendShapeWeight[1]");
47   DALI_TEST_EQUAL(animDef.GetPropertyAt(69).mKeyFrames.GetType(), Property::Type::FLOAT);
48   DALI_TEST_EQUAL(animDef.GetPropertyAt(69).mTimePeriod.delaySeconds, 0.0f);
49   DALI_TEST_EQUAL(animDef.GetPropertyAt(69).mTimePeriod.durationSeconds, 14.966001f);
50
51   DALI_TEST_EQUAL(animDef.GetPropertyAt(86).mNodeName, "GEO_3");
52   DALI_TEST_EQUAL(animDef.GetPropertyAt(86).mPropertyName, "uBlendShapeWeight[2]");
53   DALI_TEST_EQUAL(animDef.GetPropertyAt(86).mKeyFrames.GetType(), Property::Type::FLOAT);
54   DALI_TEST_EQUAL(animDef.GetPropertyAt(86).mTimePeriod.delaySeconds, 0.0f);
55   DALI_TEST_EQUAL(animDef.GetPropertyAt(86).mTimePeriod.durationSeconds, 14.966001f);
56
57   DALI_TEST_EQUAL(animDef.GetPropertyAt(100).mNodeName, "GEO_4");
58   DALI_TEST_EQUAL(animDef.GetPropertyAt(100).mPropertyName, "uBlendShapeWeight[7]");
59   DALI_TEST_EQUAL(animDef.GetPropertyAt(100).mKeyFrames.GetType(), Property::Type::FLOAT);
60   DALI_TEST_EQUAL(animDef.GetPropertyAt(100).mTimePeriod.delaySeconds, 0.0f);
61   DALI_TEST_EQUAL(animDef.GetPropertyAt(100).mTimePeriod.durationSeconds, 14.966001f);
62
63   DALI_TEST_EQUAL(animDef.GetPropertyAt(121).mNodeName, "GEO_5");
64   DALI_TEST_EQUAL(animDef.GetPropertyAt(121).mPropertyName, "uBlendShapeWeight[19]");
65   DALI_TEST_EQUAL(animDef.GetPropertyAt(121).mKeyFrames.GetType(), Property::Type::FLOAT);
66   DALI_TEST_EQUAL(animDef.GetPropertyAt(121).mTimePeriod.delaySeconds, 0.0f);
67   DALI_TEST_EQUAL(animDef.GetPropertyAt(121).mTimePeriod.durationSeconds, 14.966001f);
68
69   auto actor = Actor::New();
70   actor.SetProperty(Actor::Property::NAME, "GEO_1");
71
72   char        weightNameBuffer[32];
73   char* const pWeightName = weightNameBuffer + snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s", "uBlendShapeWeight");
74   for(int i = 0; i < 122; i++)
75   {
76     snprintf(pWeightName, sizeof(weightNameBuffer) - (pWeightName - weightNameBuffer), "[%d]", i);
77     std::string weightName{weightNameBuffer};
78     actor.RegisterProperty(weightName, 0.0f);
79   }
80
81   auto getActor = [&actor](const Dali::Scene3D::Loader::AnimatedProperty& property) {
82     return actor.FindChildByName(property.mNodeName);
83   };
84
85   auto anim = animDef.ReAnimate(getActor);
86   DALI_TEST_EQUAL(anim.GetDuration(), animDef.GetDuration());
87   DALI_TEST_EQUAL(anim.GetEndAction(), animDef.GetEndAction());
88   DALI_TEST_EQUAL(anim.GetSpeedFactor(), animDef.GetSpeedFactor());
89   DALI_TEST_EQUAL(anim.GetLoopCount(), animDef.GetLoopCount());
90
91   END_TEST;
92 }