2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 // Enable debug log for test coverage
19 #define DEBUG_ENABLED 1
21 #include "dali-scene-loader/public-api/shader-definition.h"
22 #include <dali-test-suite-utils.h>
23 #include <string_view>
26 using namespace Dali::SceneLoader;
28 int UtcDaliShaderDefinitionFailedToLoad(void)
30 ShaderDefinition shaderDef;
31 shaderDef.mVertexShaderPath = "nonexistent.vsh";
32 shaderDef.mFragmentShaderPath = "nonexistent.vsh";
34 DALI_TEST_ASSERTION(shaderDef.LoadRaw(""), "Failed to load shader source");
36 shaderDef.mVertexShaderPath = "dli_pbr.vsh";
38 auto shaderPath = TEST_RESOURCE_DIR "/";
39 DALI_TEST_ASSERTION(shaderDef.LoadRaw(shaderPath), "Failed to load shader source");
41 shaderDef.mFragmentShaderPath = "dli_pbr.fsh";
43 shaderDef.mHints.push_back("MODIFIES_GEOMETRY");
44 shaderDef.mHints.push_back("OUTPUT_IS_TRANSPARENT");
45 auto raw = shaderDef.LoadRaw(shaderPath);
48 auto shader = shaderDef.Load(std::move(raw));
49 DALI_TEST_CHECK(shader);