2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "test-graphics-pipeline.h"
21 TestGraphicsPipeline::TestGraphicsPipeline(TestGlAbstraction& gl, const Graphics::PipelineCreateInfo& createInfo)
24 // Need to deep copy, otherwise pointed at memory will go out of scope. Probably should do something about this.
26 if(createInfo.colorBlendState)
27 colorBlendState = *createInfo.colorBlendState;
29 if(createInfo.shaderState)
30 shaderState = *createInfo.shaderState;
32 if(createInfo.viewportState)
33 viewportState = *createInfo.viewportState;
35 if(createInfo.framebufferState)
36 framebufferState = *createInfo.framebufferState;
38 if(createInfo.depthStencilState)
39 depthStencilState = *createInfo.depthStencilState;
41 if(createInfo.rasterizationState)
42 rasterizationState = *createInfo.rasterizationState;
44 if(createInfo.vertexInputState)
45 vertexInputState = *createInfo.vertexInputState;
47 if(createInfo.inputAssemblyState)
48 inputAssemblyState = *createInfo.inputAssemblyState;
50 if(createInfo.dynamicStateMask)
51 dynamicStateMask = createInfo.dynamicStateMask;