1 #ifndef __DALI_TEST_ACTOR_UTILS_H__
2 #define __DALI_TEST_ACTOR_UTILS_H__
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
31 * @brief Creates a simple renderable-actor with solid colored quad.
32 * @return An actor with a renderer.
34 Actor CreateRenderableActor();
37 * @brief Creates a renderable-actor with a texture.
38 * @param[in] texture Texture to set.
39 * @return An actor with a renderer.
41 Actor CreateRenderableActor( Image texture );
44 * @brief Creates a renderable-actor with a texture and custom shaders.
45 * @param[in] texture Texture to set.
46 * @param[in] vertexShader The vertex-shader.
47 * @param[in] fragmentShader The fragment-shader.
48 * @return An actor with a renderer.
50 Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
53 * @brief Retrieves the texture used in a renderable actor (if available).
54 * @return The texture used by the actor.
55 * @note Assumes the actor only has one renderer, and that renderer only has one texture.
57 Image GetTexture( Actor actor );
61 #endif // __DALI_TEST_ACTOR_UTILS_H__