2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "test-actor-utils.h"
20 #include "mesh-builder.h"
23 #include <dali/public-api/dali-core.h>
24 #include <dali/devel-api/rendering/renderer.h>
31 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
32 attribute mediump vec2 aPosition;\n
33 uniform mediump mat4 uMvpMatrix;\n
34 uniform mediump vec3 uSize;\n
38 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
39 vertexPosition.xyz *= uSize;\n
40 gl_Position = uMvpMatrix * vertexPosition;\n
44 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
45 uniform lowp vec4 uColor;\n
49 gl_FragColor = uColor;\n
53 } // unnamed namespace
55 Actor CreateRenderableActor()
57 return CreateRenderableActor( Image(), VERTEX_SHADER, FRAGMENT_SHADER );
60 Actor CreateRenderableActor( Image texture )
62 return CreateRenderableActor( texture, VERTEX_SHADER, FRAGMENT_SHADER );
65 Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
67 // Create the geometry
68 Geometry geometry = Geometry::QUAD();
71 Shader shader = Shader::New( vertexShader, fragmentShader );
73 // Create renderer from geometry and material
74 Renderer renderer = Renderer::New( geometry, shader );
76 // Create actor and set renderer
77 Actor actor = Actor::New();
78 actor.AddRenderer( renderer );
80 // If we a texture, then create a texture-set and add to renderer
83 TextureSet textureSet = TextureSet::New();
84 textureSet.SetImage( 0u, texture );
85 renderer.SetTextures( textureSet );
87 // Set actor to the size of the texture if set
88 actor.SetSize( texture.GetWidth(), texture.GetHeight() );
94 Image GetTexture( Actor actor )
97 if( actor && actor.GetRendererCount() )
99 Renderer renderer = actor.GetRendererAt( 0u );
102 TextureSet textureSet = renderer.GetTextures();
103 if( textureSet && textureSet.GetTextureCount() )
105 image = textureSet.GetImage( 0u );