2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "test-actor-utils.h"
22 #include <dali/public-api/dali-core.h>
23 #include <dali/devel-api/images/texture-set-image.h>
26 #include "mesh-builder.h"
34 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
35 attribute mediump vec2 aPosition;\n
36 uniform mediump mat4 uMvpMatrix;\n
37 uniform mediump vec3 uSize;\n
41 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
42 vertexPosition.xyz *= uSize;\n
43 gl_Position = uMvpMatrix * vertexPosition;\n
47 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
48 uniform lowp vec4 uColor;\n
52 gl_FragColor = uColor;\n
56 } // unnamed namespace
58 Actor CreateRenderableActor()
60 return CreateRenderableActor( Image(), VERTEX_SHADER, FRAGMENT_SHADER );
63 Actor CreateRenderableActor( Image texture )
65 return CreateRenderableActor( texture, VERTEX_SHADER, FRAGMENT_SHADER );
68 Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
70 // Create the geometry
71 Geometry geometry = CreateQuadGeometry();
74 Shader shader = Shader::New( vertexShader, fragmentShader );
76 // Create renderer from geometry and material
77 Renderer renderer = Renderer::New( geometry, shader );
79 // Create actor and set renderer
80 Actor actor = Actor::New();
81 actor.AddRenderer( renderer );
83 // If we a texture, then create a texture-set and add to renderer
86 TextureSet textureSet = TextureSet::New();
87 TextureSetImage( textureSet, 0u, texture );
88 renderer.SetTextures( textureSet );
90 // Set actor to the size of the texture if set
91 actor.SetSize( texture.GetWidth(), texture.GetHeight() );
97 Image GetTexture( Actor actor )
100 if( actor && actor.GetRendererCount() )
102 Renderer renderer = actor.GetRendererAt( 0u );
105 TextureSet textureSet = renderer.GetTextures();
106 if( textureSet && textureSet.GetTextureCount() )
108 image = TextureGetImage( textureSet, 0u );