4aedee0c79090a2d016fb751b9fe39ae56f8d7a8
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iostream>
19
20 #include <stdlib.h>
21 #include <dali/integration-api/scene.h>
22 #include <dali/integration-api/events/key-event-integ.h>
23 #include <dali/public-api/events/key-event.h>
24 #include <dali/integration-api/events/touch-event-integ.h>
25 #include <dali/integration-api/events/wheel-event-integ.h>
26
27 #include <dali-test-suite-utils.h>
28
29 // Internal headers are allowed here
30
31 namespace
32 {
33
34 const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
35
36 // Functor for EventProcessingFinished signal
37 struct EventProcessingFinishedFunctor
38 {
39   /**
40    * @param[in] eventProcessingFinished reference to a boolean variable used to check if signal has been called.
41    */
42   EventProcessingFinishedFunctor( bool& eventProcessingFinished )
43   : mEventProcessingFinished( eventProcessingFinished )
44   {}
45
46   void operator()()
47   {
48     mEventProcessingFinished = true;
49   }
50
51   bool& mEventProcessingFinished;
52 };
53
54 // Stores data that is populated in the key-event callback and will be read by the TET cases
55 struct KeyEventSignalData
56 {
57   KeyEventSignalData()
58   : functorCalled(false)
59   {}
60
61   void Reset()
62   {
63     functorCalled = false;
64
65     receivedKeyEvent.keyModifier = 0;
66     receivedKeyEvent.keyPressedName.clear();
67     receivedKeyEvent.keyPressed.clear();
68   }
69
70   bool functorCalled;
71   KeyEvent receivedKeyEvent;
72 };
73
74 // Functor that sets the data when called
75 struct KeyEventReceivedFunctor
76 {
77   KeyEventReceivedFunctor( KeyEventSignalData& data ) : signalData( data ) { }
78
79   bool operator()( const KeyEvent& keyEvent )
80   {
81     signalData.functorCalled = true;
82     signalData.receivedKeyEvent = keyEvent;
83
84     return true;
85   }
86
87   KeyEventSignalData& signalData;
88 };
89
90 // Stores data that is populated in the touched signal callback and will be read by the TET cases
91 struct TouchedSignalData
92 {
93   TouchedSignalData()
94   : functorCalled(false)
95   {}
96
97   void Reset()
98   {
99     functorCalled = false;
100
101     receivedTouchEvent.points.clear();
102     receivedTouchEvent.time = 0;
103
104     receivedTouchData.Reset();
105   }
106
107   bool functorCalled;
108   TouchEvent receivedTouchEvent;
109   TouchData receivedTouchData;
110 };
111
112 // Functor that sets the data when touched signal is received
113 struct TouchedFunctor
114 {
115   TouchedFunctor( TouchedSignalData& data ) : signalData( data ) { }
116
117   void operator()( const TouchEvent& touch )
118   {
119     signalData.functorCalled = true;
120     signalData.receivedTouchEvent = touch;
121   }
122
123   TouchedSignalData& signalData;
124 };
125
126 // Functor that sets the data when touched signal is received
127 struct TouchFunctor
128 {
129   TouchFunctor( TouchedSignalData& data ) : signalData( data ) { }
130
131   void operator()( const TouchData& touch )
132   {
133     signalData.functorCalled = true;
134     signalData.receivedTouchData = touch;
135   }
136
137   void operator()()
138   {
139     signalData.functorCalled = true;
140   }
141
142   TouchedSignalData& signalData;
143 };
144
145 // Stores data that is populated in the wheel-event callback and will be read by the TET cases
146 struct WheelEventSignalData
147 {
148   WheelEventSignalData()
149   : functorCalled(false)
150   {}
151
152   void Reset()
153   {
154     functorCalled = false;
155   }
156
157   bool functorCalled;
158   WheelEvent receivedWheelEvent;
159 };
160
161 // Functor that sets the data when wheel-event signal is received
162 struct WheelEventReceivedFunctor
163 {
164   WheelEventReceivedFunctor( WheelEventSignalData& data ) : signalData( data ) { }
165
166   bool operator()( const WheelEvent& wheelEvent )
167   {
168     signalData.functorCalled = true;
169     signalData.receivedWheelEvent = wheelEvent;
170
171     return true;
172   }
173
174   WheelEventSignalData& signalData;
175 };
176
177 void GenerateTouch( TestApplication& application, PointState::Type state, const Vector2& screenPosition )
178 {
179   Integration::TouchEvent touchEvent;
180   Integration::Point point;
181   point.SetState( state );
182   point.SetScreenPosition( screenPosition );
183   touchEvent.points.push_back( point );
184   application.ProcessEvent( touchEvent );
185 }
186
187 bool DummyTouchCallback( Actor actor, const TouchEvent& touch )
188 {
189   return true;
190 }
191
192 } // unnamed namespace
193
194 int UtcDaliSceneAdd(void)
195 {
196   TestApplication application;
197   tet_infoline("Testing Dali::Integration::Scene::Add");
198
199   Dali::Integration::Scene scene = application.GetScene();
200
201   Actor actor = Actor::New();
202   DALI_TEST_CHECK( !actor.OnStage() );
203
204   scene.Add( actor );
205   DALI_TEST_CHECK( actor.OnStage() );
206
207   END_TEST;
208 }
209
210 int UtcDaliSceneRemove(void)
211 {
212   TestApplication application;
213   tet_infoline("Testing Dali::Integration::Scene::Remove");
214
215   Dali::Integration::Scene scene = application.GetScene();
216
217   Actor actor = Actor::New();
218   DALI_TEST_CHECK( !actor.OnStage() );
219
220   scene.Add( actor );
221   DALI_TEST_CHECK( actor.OnStage() );
222
223   scene.Remove(actor);
224   DALI_TEST_CHECK( !actor.OnStage() );
225
226   END_TEST;
227 }
228
229 int UtcDaliSceneGetSize(void)
230 {
231   TestApplication application;
232   tet_infoline("Testing Dali::Integration::Scene::GetSize");
233
234   Dali::Integration::Scene scene = application.GetScene();
235   Size size = scene.GetSize();
236   DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_WIDTH, size.width, TEST_LOCATION );
237   DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_HEIGHT, size.height, TEST_LOCATION );
238
239   END_TEST;
240 }
241
242 int UtcDaliSceneGetDpi(void)
243 {
244   TestApplication application; // Initializes core DPI to default values
245
246   // Test that setting core DPI explicitly also sets up the scene's DPI.
247   Dali::Integration::Scene scene = application.GetScene();
248   scene.SetDpi( Vector2(200.0f, 180.0f) );
249   Vector2 dpi = scene.GetDpi();
250   DALI_TEST_EQUALS( dpi.x, 200.0f, TEST_LOCATION );
251   DALI_TEST_EQUALS( dpi.y, 180.0f, TEST_LOCATION );
252   END_TEST;
253 }
254
255 int UtcDaliSceneGetRenderTaskList(void)
256 {
257   TestApplication application;
258   tet_infoline("Testing Dali::Integration::Scene::GetRenderTaskList");
259
260   Dali::Integration::Scene scene = application.GetScene();
261
262   // Check we get a valid instance.
263   const RenderTaskList& tasks = scene.GetRenderTaskList();
264
265   // There should be 1 task by default.
266   DALI_TEST_EQUALS( tasks.GetTaskCount(), 1u, TEST_LOCATION );
267
268   // RenderTaskList has it's own UTC tests.
269   // But we can confirm that GetRenderTaskList in Stage retrieves the same RenderTaskList each time.
270   RenderTask newTask = scene.GetRenderTaskList().CreateTask();
271
272   DALI_TEST_EQUALS( scene.GetRenderTaskList().GetTask( 1 ), newTask, TEST_LOCATION );
273
274   END_TEST;
275 }
276
277 int UtcDaliSceneGetRootLayer(void)
278 {
279   TestApplication application;
280   tet_infoline("Testing Dali::Integration::Scene::GetRootLayer");
281
282   Dali::Integration::Scene scene = application.GetScene();
283   Layer layer = scene.GetLayer( 0 );
284   DALI_TEST_CHECK( layer );
285
286   // Check that GetRootLayer() correctly retreived layer 0.
287   DALI_TEST_CHECK( scene.GetRootLayer() == layer );
288
289   END_TEST;
290 }
291
292 int UtcDaliSceneGetLayerCount(void)
293 {
294   TestApplication application;
295   tet_infoline("Testing Dali::Integration::Scene::GetLayerCount");
296
297   Dali::Integration::Scene scene = application.GetScene();
298   // Initially we have a default layer
299   DALI_TEST_EQUALS( scene.GetLayerCount(), 1u, TEST_LOCATION );
300
301   Layer layer = Layer::New();
302   scene.Add( layer );
303
304   DALI_TEST_EQUALS( scene.GetLayerCount(), 2u, TEST_LOCATION );
305   END_TEST;
306 }
307
308 int UtcDaliSceneGetLayer(void)
309 {
310   TestApplication application;
311   tet_infoline("Testing Dali::Integration::Scene::GetLayer");
312
313   Dali::Integration::Scene scene = application.GetScene();
314
315   Layer rootLayer = scene.GetLayer( 0 );
316   DALI_TEST_CHECK( rootLayer );
317
318   Layer layer = Layer::New();
319   scene.Add( layer );
320
321   Layer sameLayer = scene.GetLayer( 1 );
322   DALI_TEST_CHECK( layer == sameLayer );
323
324   END_TEST;
325 }
326
327 int UtcDaliSceneGet(void)
328 {
329   TestApplication application;
330   tet_infoline("Testing Dali::Integration::Scene::Get");
331
332   Dali::Integration::Scene scene = application.GetScene();
333
334   Actor actor = Actor::New();
335   DALI_TEST_CHECK( Dali::Integration::Scene() == Dali::Integration::Scene::Get( actor ) );
336
337   scene.Add( actor );
338
339   DALI_TEST_CHECK( scene == Dali::Integration::Scene::Get( actor ) );
340
341   END_TEST;
342 }
343
344 int UtcDaliSceneEventProcessingFinishedP(void)
345 {
346   TestApplication application;
347   Dali::Integration::Scene scene = application.GetScene();
348
349   bool eventProcessingFinished = false;
350   EventProcessingFinishedFunctor functor( eventProcessingFinished );
351   scene.EventProcessingFinishedSignal().Connect( &application, functor );
352
353   Actor actor( Actor::New() );
354   scene.Add( actor );
355
356   application.SendNotification();
357   application.Render();
358
359   DALI_TEST_CHECK( eventProcessingFinished );
360
361   END_TEST;
362 }
363
364 int UtcDaliSceneEventProcessingFinishedN(void)
365 {
366   TestApplication application;
367   Dali::Integration::Scene scene = application.GetScene();
368
369   bool eventProcessingFinished = false;
370   EventProcessingFinishedFunctor functor( eventProcessingFinished );
371   scene.EventProcessingFinishedSignal().Connect( &application, functor );
372
373   Actor actor( Actor::New() );
374   scene.Add( actor );
375
376   // Do not complete event processing and confirm the signal has not been emitted.
377   DALI_TEST_CHECK( !eventProcessingFinished );
378
379   END_TEST;
380 }
381
382 int UtcDaliSceneSignalKeyEventP(void)
383 {
384   TestApplication application;
385   Dali::Integration::Scene scene = application.GetScene();
386
387   KeyEventSignalData data;
388   KeyEventReceivedFunctor functor( data );
389   scene.KeyEventSignal().Connect( &application, functor );
390
391   Integration::KeyEvent event( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Down, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
392   application.ProcessEvent( event );
393
394   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
395   DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
396   DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
397   DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
398   DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
399
400   data.Reset();
401
402   Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
403   application.ProcessEvent( event2 );
404
405   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
406   DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
407   DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
408   DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
409   DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
410
411   data.Reset();
412
413   Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
414   application.ProcessEvent( event3 );
415
416   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
417   DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
418   DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
419   DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
420   DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
421
422   data.Reset();
423
424   Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
425   application.ProcessEvent( event4 );
426
427   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
428   DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
429   DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
430   DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
431   DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
432   END_TEST;
433 }
434
435 int UtcDaliSceneSignalKeyEventN(void)
436 {
437   TestApplication application;
438   Dali::Integration::Scene scene = application.GetScene();
439
440   KeyEventSignalData data;
441   KeyEventReceivedFunctor functor( data );
442   scene.KeyEventSignal().Connect( &application, functor );
443
444   // Check that a non-pressed key events data is not modified.
445   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
446
447   END_TEST;
448 }
449
450 int UtcDaliSceneTouchSignalP(void)
451 {
452   TestApplication application;
453   Dali::Integration::Scene scene = application.GetScene();
454
455   TouchedSignalData data;
456   TouchFunctor functor( data );
457   scene.TouchSignal().Connect( &application, functor );
458
459   // Render and notify.
460   application.SendNotification();
461   application.Render();
462
463   // Basic test: No actors, single touch (down then up).
464   {
465     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
466
467     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
468     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
469     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
470     data.Reset();
471
472     GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
473
474     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
475     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
476     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
477     data.Reset();
478   }
479
480   // Add an actor to the scene.
481   Actor actor = Actor::New();
482   actor.SetSize( 100.0f, 100.0f );
483   actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
484   actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
485   actor.TouchedSignal().Connect( &DummyTouchCallback );
486   scene.Add( actor );
487
488   // Render and notify.
489   application.SendNotification();
490   application.Render();
491
492   // Actor on scene, single touch, down in actor, motion, then up outside actor.
493   {
494     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
495
496     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
497     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
498     DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
499     data.Reset();
500
501     GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
502
503     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
504     data.Reset();
505
506     GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
507
508     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
509     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
510     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
511     data.Reset();
512   }
513
514   // Multiple touch. Should only receive a touch on first down and last up.
515   {
516     Integration::TouchEvent touchEvent;
517     Integration::Point point;
518
519     // 1st point
520     point.SetState( PointState::DOWN );
521     point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
522     touchEvent.points.push_back( point );
523     application.ProcessEvent( touchEvent );
524     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
525     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
526     data.Reset();
527
528     // 2nd point
529     touchEvent.points[0].SetState( PointState::STATIONARY );
530     point.SetDeviceId( 1 );
531     point.SetScreenPosition( Vector2( 50.0f, 50.0f ) );
532     touchEvent.points.push_back( point );
533     application.ProcessEvent( touchEvent );
534     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
535     data.Reset();
536
537     // Primary point is up
538     touchEvent.points[0].SetState( PointState::UP );
539     touchEvent.points[1].SetState( PointState::STATIONARY );
540     application.ProcessEvent( touchEvent );
541     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
542     data.Reset();
543
544     // Remove 1st point now, 2nd point is now in motion
545     touchEvent.points.erase( touchEvent.points.begin() );
546     touchEvent.points[0].SetState( PointState::MOTION );
547     touchEvent.points[0].SetScreenPosition( Vector2( 150.0f, 50.0f ) );
548     application.ProcessEvent( touchEvent );
549     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
550     data.Reset();
551
552     // Final point Up
553     touchEvent.points[0].SetState( PointState::UP );
554     application.ProcessEvent( touchEvent );
555     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
556     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
557     data.Reset();
558   }
559   END_TEST;
560 }
561
562 int UtcDaliSceneTouchSignalN(void)
563 {
564   TestApplication application;
565   Dali::Integration::Scene scene = application.GetScene();
566
567   TouchedSignalData data;
568   TouchFunctor functor( data );
569   scene.TouchSignal().Connect( &application, functor );
570
571   // Render and notify.
572   application.SendNotification();
573   application.Render();
574
575   // Confirm functor not called before there has been any touch event.
576   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
577
578   // No actors, single touch, down, motion then up.
579   {
580     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
581
582     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
583     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
584     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
585
586     data.Reset();
587
588     // Confirm there is no signal when the touchpoint is only moved.
589     GenerateTouch( application, PointState::MOTION, Vector2( 1200.0f, 10.0f ) ); // Some motion
590
591     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
592     data.Reset();
593
594     // Confirm a following up event generates a signal.
595     GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
596
597     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
598     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
599     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
600     data.Reset();
601   }
602
603   // Add an actor to the scene.
604   Actor actor = Actor::New();
605   actor.SetSize( 100.0f, 100.0f );
606   actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
607   actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
608   actor.TouchedSignal().Connect( &DummyTouchCallback );
609   scene.Add( actor );
610
611   // Render and notify.
612   application.SendNotification();
613   application.Render();
614
615   // Actor on scene. Interrupted before down and interrupted after down.
616   {
617     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
618
619     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
620     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
621     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
622     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
623     data.Reset();
624
625     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
626
627     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
628     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
629     DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
630     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::DOWN );
631     data.Reset();
632
633     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
634
635     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
636     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
637     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
638     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
639
640     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
641
642     // Check that getting info about a non-existent point returns an empty handle
643     Actor actor = data.receivedTouchData.GetHitActor( 1 );
644     DALI_TEST_CHECK( !actor );
645
646     data.Reset();
647   }
648
649   END_TEST;
650 }
651
652 int UtcDaliSceneSignalWheelEventP(void)
653 {
654   TestApplication application;
655   Dali::Integration::Scene scene = application.GetScene();
656
657   WheelEventSignalData data;
658   WheelEventReceivedFunctor functor( data );
659   scene.WheelEventSignal().Connect( &application, functor );
660
661   Integration::WheelEvent event( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), 1, 1000u );
662   application.ProcessEvent( event );
663
664   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
665   DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event.type) == data.receivedWheelEvent.type );
666   DALI_TEST_CHECK( event.direction == data.receivedWheelEvent.direction );
667   DALI_TEST_CHECK( event.modifiers == data.receivedWheelEvent.modifiers );
668   DALI_TEST_CHECK( event.point == data.receivedWheelEvent.point );
669   DALI_TEST_CHECK( event.z == data.receivedWheelEvent.z );
670   DALI_TEST_CHECK( event.timeStamp == data.receivedWheelEvent.timeStamp );
671
672   data.Reset();
673
674   Integration::WheelEvent event2( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), -1, 1000u );
675   application.ProcessEvent( event2 );
676
677   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
678   DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event2.type) == data.receivedWheelEvent.type );
679   DALI_TEST_CHECK( event2.direction == data.receivedWheelEvent.direction );
680   DALI_TEST_CHECK( event2.modifiers == data.receivedWheelEvent.modifiers );
681   DALI_TEST_CHECK( event2.point == data.receivedWheelEvent.point );
682   DALI_TEST_CHECK( event2.z == data.receivedWheelEvent.z );
683   DALI_TEST_CHECK( event2.timeStamp == data.receivedWheelEvent.timeStamp );
684   END_TEST;
685 }
686